BFGR Eldar MMS 1.9b
BFGR Eldar MMS 1.9b
BFGR Eldar MMS 1.9b
Eldar
(all changes from v1.2 to v1.9 have been done by Roy Amkreutz)
Artwork & Pictures: Erwin Leufkens, John Reed, Zhai Morenn, Canucks Fan, Roy Amkreutz. James Ward
Initial Playtesters: Sigoroth, blackhorizon, Admiral Custers,
Barras, Fadam
Special thanks to Ray Bell for additional feedback and the
different Craftworld add-ons.
Special thanks to Chris Zhai_Morenn Lautermilch for
providing the drawing, picture and name for the Corsair Eldar
Supernova vessel.
Thanks to the following people at Specialist Games forum for
their input:
Kurnous, Zhai Morenn, Shinnentai, Xisor, Loec, Grimgork,
Scarik, Jadiel, Stormturmoil, Puggins, Warmonkey, Admiral
Beer, Carl, Soulstone, Thanatos, Mique, Manteuffel, Divine
Right, Foehammer888, Noggin, Mad M, Vermis Mysteriis,
Seahawk, Mohawk, Fafrin, Borin, Lab Rat, Otto, Enkidu22,
Tamashii, KalTaron, Gwyddyon, Ilusihia, Dragon Lord
Contents:
Special
Rules
3 original
This edition is slightly different from the
Corsair Eldar Fleet
6
Eldar MMS v1.9 based on the voting that
has
Craftworld Eldar Fleet
14
occurred
for
BFG:R.
Craftworld Eldar
21
Eldar Miscellaneous
25
Designer Notes
26
Please post your feedback at the Specialist Games forum or at
the Tactical Command Boards.
You can contact me directly at: horizon@epic40k.co.uk
- save on 5+
- save on 6+
- no save
Weaponry:
Eldar have some of the best tracking systems in the known
universe and will always be able to plot where to fire.
Gunnery weapons: Eldar Batteries gain a left column shift
on the Gunnery table.
Pulsars: These tracking systems mean the Eldar can keep
their lances focussed on the enemy for longer, allowing their
Pulsar technology to do devastating damage. When rolling
to hit with Pulsar lances, if a hit is scored you immediately
make another attack. If the second attack is also a hit you
now make a third attack. When on Lock On special orders,
you may only reroll each Pulsar lance's first shot.
Shadow Lances function just like regular lances but score 1
hit on a roll of 4 or 5 and 2 hits on a roll of 6.
OPTIONAL RULE
DYING RACE
When reduced to 2 hits, Eldar capital ships may
do nothing except attempt to disengage, moving
towards the nearest celestial phenomena or table
edge to do so (player discretion). Disabled Eldar
ships may not fire or use any special orders except
BFI. Disabled Eldar ships give 100% VPs to the
opponent. Destroyed Eldar capital ships give +50%
VPs. Disabled ships are ignored for target priority
purposes and do not count their launch bays towards
the fleets AC limit.
Note: Disabled ships must try to avoid danger
wherever possible. Flying into an asteroid field to
hide is fine, deliberately flying into an enemy torpedo
salvo is not fine.
All capital ships have +2 hitpoints.
After his Craftworld had been destroyed, Akaeris Starblade commanded the Spirit of Arina, a
Void Dragon class vessel, and a small fleet into the depths of the Galaxy to seek their Destiny among the Stars.
2D6
Extra
Damage
+0
Infinity circuit damaged. The ships infinity circuit, which aids control and internal communications, is damaged by the hit. The ships Leadership is reduced by 1
till the damage can be repaired. If there are multiples of this critical hit, the Leadership is reduced with 1 for each hit.
+0
Keel armament damaged. The keel armament is taken offline by the hit and may not fire until it has been repaired.
+0
Prow armament damaged. The ships prow is ripped open. Its prow armament may not fire until it has been repaired. A second critical hit to the prow will destroy
the ships port and starboard weaponry if it has any. Both destroyed with the same result and likewise repaired.
+0
Mast lines severed. The systems that allow the ship to alter the angle of the sails and turn swiftly are broken by the hit. Until the damage is repaired, the ship may
make no turns in its movement phase.
+0
Mainsail scarred. The ships main solar sail suffers surface damage, reducing the amount of energy it can store. Each of the ships speeds is reduced by 5cm until
the sail is repaired.
+1
Superstructure damaged. The hit tears into the ship, causing a small breach. Excess strain on the ships hull could increase the damage. Until the damage is repaired,
roll a dice if the ship turns in its movement phase it needs to roll a 3+ to avoid suffering a hit whenever it turns.
+0
Mainsail shredded. The solar cells of the mainsail are torn to tatters by the hit. The ship only gets one move per movement phase until the damage is repaired.
+1
Holofield generators destroyed. The holofield generators are smashed beyond repair by the hit. The ship no longer benefits from its Holofields. This damage may
not be repaired.
10
+1
Shields collapse. The shield generators overload and burn out, leaving the ship virtually defenceless. The ships shield strength is reduced to zero. This damage may
not be repaired.
11
+D3
Hull breach. A huge gash is torn in the ships hull, causing carnage among the crew.
12
+D6
Bulkhead collapse. Internal pillars buckle and twist, whole compartments crumple with a psychic scream of tortured wraith-bone, just pray that some of the ship
holds together.
Result
Corsair Eldar
ELDAR
STALKER
CLASS
(BB)
VOID
BATTLESHIP
pts
470
or almost the entirety of the Gothic War, Eldar fleets were composed mostly
of Escort ships accompanied by a few Cruisers. However, after the battle
of Gethsemane and the alliance of many of the Eldar pirate fleets with Lord
Ravensburg, a new terror was to hunt across the stars. The Void Stalker is the
pinnacle of Eldar stellar technology, combining strong armament with high speed
and manoeuvrability; the match of any ship in the Gothic Sector.
The Bright Star, which it was later found was the flagship of the Executioners
corsair band, was first sighted leaving the area around the Graildark Nebula, but
was shortly after seen, with an attendant number of escorts and Cruisers, wiping
out a raiding fleet across the Gothic sector in the Lysades sub-sector. The Bright
Star was also instrumental in lifting the Lethe blockade, destroying the Grand
Cruiser Unstoppable Rage and several escorts, and crippling two Chaos cruisers. It
is claimed by the Eldar that before, during and after the Gothic war, the Bright Star
has never been defeated in battle.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Battleship/10
10/15/20
45
3/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
45cm
L/F
45cm
R/F
45cm
L/F/R
30cm
Darkstar - 30cm
Eagle - 20cm
Keel Torpedoes
Prow Launch Bay
Note: A Void Stalker can upgrade its launch bays wtth Vampire Raiders at a
cost of +10 points.
Another noted Void Stalker in the Imperial records is the Silent Enigma. It has
been seen on one occasion during a lonely raid on an Imperial Convoy in the Talera
sector. Years later the Silent Enigma, this time leading a small Corsair fleet, entered
Imperial Space once more. These Corsairs engaged twice an Imperial fleet and
made a raid on an outpost before it left the sector.
FAMOUS SHIPS
Bright Star
Forge of Vaul
ELDAR
CLASS
GRAND
(CG)
SUPERNOVA
CRUISER
pts
280
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/8
10/15/20
45
2/Holofield
5+
ARMAMENT
Prow Pulsar Lance
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
45cm
FAMOUS SHIPS
Nightwish
ELDAR
CRUISER
(CA)
SHADOW
CLASS
pts
230
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/6
10/20/25
45
2/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
12
Keel Torpedoes
30cm
ELDAR
CRUISER
(CA)
ECLIPSE
CLASS
he Shadow class cruiser is typical of all Eldar capital ships. Its multiple solar
sails give it tremendous speed and manoeuvrability, able to outrun even the
escort ships of other races. The most infamous Shadow class cruiser to fight in the
Gothic War was the Black Star. Commanded by the so-called Prince Conanmaol
of the Executioners, the Black Star accounted for several Imperial capital ships
and the loss of a considerable tonnage of Imperial merchant shipping. The Fhianna
Rethol is noted as the first Eldar ship in the Gothic system to be captured relatively
intact. However, even as the hulk was being studied at Argante Station, a flotilla
of Eldar escorts struck. Punching through the few system defence ships, the Eldar
launched several torpedo salvoes at the docked vessel, obliterating it entirely,
before disengaging at high speed.
FAMOUS SHIPS
Black Star Child of Khaine Celestial King Chariot of Mathurir
Fhianna Rethol (untranslatable) Bright Claw
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/6
10/20/25
45
2/Holofield
5+
ARMAMENT
Prow Pulsar Lances
Keel Launch Bays
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
pts
260
he Eclipse is perhaps one of the most effective attack craft carriers in the
Gothic sector. While most carrier-type vessels must maintain considerable
distance from the enemy, thus increasing the amount of time fighters and bombers
spend approaching their target, the Eclipse can deploy its Darkstar fighters and
Eagle bombers within striking distance and then use its great speed and agility
to withdraw from the firing line. Couple this with the extraordinary proficiency
of Eldar attack craft, and it can be seen why Eclipse class cruisers were the bane
of Imperial convoy commanders throughout the Gothic sector. The Silent Warrior
gained much notoriety in the Port Maw region after the Walpurgis Attack, during
which its piratical crew boarded and captured the Vigilant, which was on station to
escort several Penal Legion transports to the Imperial Guard fighting on Lethe. The
Eldar corsairs forced the Vigilants captain to transmit the all-clear signal and as the
undefended transports left the planets atmosphere for the rendezvous, they were
mercilessly destroyed by Eagle bombers from the Silent Warriors launch bays.
FAMOUS SHIPS
Silent Warrior Asuryans Chosen
Stardeath
Eliarenaths Gift
ELDAR
LIGHT
(CL)
AURORA
CLASS
CRUISER
pts
140
ike the rest of the Eldar ships classified by the Imperial Navy very little is
known of the Aurora class. The vessel mimics the design of the larger cruisers
with the same sail configuration and hull design. As a light cruiser, logic dictates
that the Aurora fulfils the same purpose as the Dauntless serves in the Imperial
fleet. Even though Eldar cruisers are fast, the Aurora has the added benefit of the
speed and manoeuvrability of an escort but carries firepower to match a cruiser.
FAMOUS SHIPS
Wind Runner
Storm Chaser
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/4
15/20/30
90
1/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
Keel Torpedoes
30cm
ELDAR
LIGHT
(CL)
SOLARIS
CLASS
CRUISER
pts
125
he Solaris has much in common with its sister ship, the Aurora, and is often
mis-identified as such by inexperienced captains. Faster than the larger cruisers,
they are used in combination with Eldar escorts to launch high-speed raids, or to
add weight and firepower to the first wave of a larger Eldar attack.
Most noteworthy is the infamous Dark Shadow squadron from the Glanerus Belt.
FAMOUS SHIPS
Dark Shadow Hunter
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/4
15/20/30
90
1/Holofield
5+
ARMAMENT
Prow Weapons Battery
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
45cm
10
Note: The Solaris is a dedicated support ship in the Corsair fleet, therefore
the vessel is equipped with extra sensors to negate any column shift for long
range firing.
ELDAR
CLASS
FRIGATE
(FF)
HELLEBORE
pts
75
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/2
15/20/30
90
1/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
Darkstar - 30cm
erhaps the most heavily armed escort ship of the Gothic sector, the Hellebore is
the embodiment of Eldar ideals and technological supremacy. Although unable
to withstand much damage, it carries enough weaponry to match even an Imperial
light cruiser and to inflict horrendous damage on larger vessels. When deployed
in squadrons, the Hellebore is a lethal combination of speed, flexibility and hitting power, combining the long-range capabilities of bombers and fighters with
the solid firepower of a pulsar lance and laser battery. Hellebores excel at ambush
attacks, able to disrupt the enemy formation with their bomber attacks and then attack in strength against any stragglers thus created. This tactic was employed very
successfully on many occasions during Imperial forays into the Graildark Nebula.
In fact, it was a squadron of three Hellebore frigates that reduced the Fortitude to
a hulk and crippled the Sword of Orion during the abortive Picus Offensive in the
final years of the Gothic War.
Note: Hellebores may take mines at a cost of +5 pts. These totally replace their
ordnance complement. Mines do not benefit from the stealth rule. Hellebores
may swap their Launch bay for strength 2 torpedoes at no extra cost.
ELDAR
FRIGATE
(FF)
ACONITE
CLASS
pts
60
he Aconite class frigate utilises the best Eldar laser technology, giving it a powerful punch which far surpasses that expected of a vessel this size. Usually
operating in squadrons of three or four ships, they can level a fusillade of fire which
can match the broadside batteries of a battleship and then slip away before the
enemy can fire back. In particular, Aconites often use their great manoeuvrability
to get behind a larger vessel where it cannot return fire. If enemy escorts change
course to drive the Aconites off, they can quickly move away from danger and attack elsewhere. This tactic was employed regularly over the course of the Gothic
War, and was responsible for the loss of at least three Imperial capital ships and
several Chaos vessels, including the Unholy Dominion.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/1
15/20/30
90
1/Holofield
5+
ARMAMENT
Prow Weapons Battery
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
ELDAR
DESTROYER
(DD)
NIGHTSHADE
CLASS
pts
50
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/1
20/25/30
90
1/Holofield
4+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
Keel Torpedoes
30cm
pts
50
ELDAR
CLASS
(DD)
HEMLOCK
DESTROYER
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/1
20/25/30
90
1/Holofield
4+
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
ARMAMENT
30cm
30cm
Note: A Hemlock class destroyer cannot initiate boarding actions. A ship that
boards a Hemlock class destroyer gains a +1 modifier in addition to any other
modifiers.
50 pts
100 pts
25 pts
50 pts
100 pts
Capital Ships
0-1 Void Dragon if fleet led by a Hero
320 pts
470 pts
280 pts
0-12 Cruisers
Eclipse Class Cruiser
Shadow Class Cruiser
Aurora Class Light Cruiser .......................
Solaris Class Light Cruiser .......................
260 pts
230 pts
140 pts
125 pts
Escorts
Hellebore Class Frigate
Aconite Class Frigate
Nightshade Class Destroyer
Hemlock Class Destroyer
75 pts
60 pts
50 pts
50 pts
Ordnance
Any capital ship with launch bays may choose to have them launch any mix of
Darkstar fighters and Eagle bombers. Ships with torpedo tubes are armed with
Eldar torpedoes.
Attack Rating
Due to their aggressive raiding style, Corsair Eldar have an attack rating of 4.
Reserves
Corsair fleets may take Craftworld Eldar ships as reserves at a ratio of 3 Corsairs
of a single type to 1 Craftworld of the same type. If a Hero is included, this ratio
becomes 2:1.
Craftworld Eldar
ELDAR
DRAGON
CLASS
GRAND
CRUISER
(CG)
VOID
pts
320
famous Void Dragon which has been identified by the Imperial Navy is the
Spirit of Arina, commanded by Admiral Akaeris Starblade. This vessel,
originating from the lost Craftworld Shnn Tal, is in design very similar to the
infamous Flame of Asuryan.
Akaeris Starblade has been leading a small Eldar fleet through the Galaxy in
search for the attackers responsible of destroying his home Craftworld Shnn Tal
This Quest has taken the Spirit of Arina across various sectors, running between
few and more battles with the Imperial Navy, Tau, Orks and others but most of
the time they will try to avoid engagment with other fleets. Sometimes the need
for information weighs far more then the care of other races and Akaeris will be
forced to raid enemy fleets.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/8
10/20/25
45
2/Holofield
5+
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
ARMAMENT
30cm
30cm
30cm
16
Nightwing 30 cm
Phoenix 20 cm
Vampire 30cm
Note: The Void Dragon is a special ship and therefore you must have either
a High Admiral in a Craftworld fleet or a Hero in a Corsair fleet. Whilst
technically a Craftworld ship, the Void Dragon will count as belonging to the
parent fleet as far as reserves are concerned. The Void Dragon counts as a
Dragonship but doesnt require Wraithships to be taken.
It is rumoured that Akaeris Starblade commanded the Spirit of Arina straight into
the Eye of Terror. At this point Inquisitor Steinhofen, who had been hunting this
paticular Eldar fleet for a large period of time, conceded his hunt and returned to
the Eastern Fringe for another urgent matter called the Khareshi Expanse.
FAMOUS SHIPS
Spirit of Arina
The sheer size of a craftworld means that each individual vessel possesses several
full battlefleets, stationed at convenient points along the craftworld as it journeys
through space. Each fleet might typically number from ten to twenty warships and
is commanded by an Eldar Admiral, though it will inevitably also rely greatly on
advice and counsel from the craftworlds Seers.
ELDAR
CLASS
WYRM
BATTLESHIP
(BB)
pts
470
he Wyrm Class Battleship is rarely seen by those living outside the Wyrmship.
This behemoth is only unleashed in the most dire of circumstances, such as
when the Craftworld itself faces a direct threat.
The Wyrmship class usually deploys behind the rest of the Craftworlds fleet. With
its long range weaponry, it can then wreck havoc on any enemy vessel that breaks
through the main Eldar battle line.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Battleship/10
10/15/20
45
3/Holofield
5+
ARMAMENT
Port Pulsar Lance
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
45cm
45cm
45cm
16
Keel Torpedoes
30cm
Keel Torpedoes
30cm
Note: May replace both keel torpedo launchers with 2 pulsar lances which
have a range of 45cm and a front fire arc, at no additional cost. To clarify: the
ship loses eight torpedoes and gains two Pulsar lances. Alternatively it may
purchase boarding torpedoes at +10 pts.
ELDAR
BATTLE
CRUISER
(CB)
DRAGONSHIP
CLASS
pts
270
ragonship is the collective name given to the larger classes of Eldar vessel. The
term Dragonship does not refer to any particular armament or configuration,
but rather to a variety of vessels adhering to the same basic principles, designed
for the same basic roles. Within this larger grouping, individual configurations or
combinations of weapons give individual classes their proper name always a
variation on the phrase Dragon, representing different aspects of the creature of
the same name from Eldar myth. Those Dragonships which are piloted in large part,
or even exclusively, by spirit stones, for example, are referred to as Ghostdragons,
while larger vessels which have been designed to operate away from the Craftworld
for great lengths of time are often referred to as Void Dragons. Different styles of
Dragonship can vary greatly, with different numbers of sails, different armaments
and even variations in size.
FAMOUS SHIPS
Anathema Forever
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/6
10/20/25
45
2/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
12
OR
Prow Pulsar Lance
30cm
30cm
OR
Keel Launch Bays
Nightwing 30cm
Phoenix 20cm
Cerysheal
~~~~~~
The Dragon armed with the deadly Pulsar lance and the striking torpedo shall be
known as the Thunder Dragon.
The Dragon armed with the devastating Batteries and the swift attack craft shall
be known as the River Dragon.
The Dragon armed with the destructive Batteries and the piercing torpedoes shall
be known as the Mountain Dragon
The Dragon armed with the shrieking Pulsar and the agile attack craft shall be
known as the Sky Dragon
The Dragon bearing the holy spirit stones shall be known as the Ghostdragon.
Note: If equipped with Launch Bays may take Vampire Assault Boats at +10
pts. If equipped with Torpedoes, may take boarding torpedoes at +10 pts.
ELDAR
ATTACK
CRUISER
(CA)
WRAITHSHIP
CLASS
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/6
10/20/25
90
2/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
OR
Prow Pulsar Lance
30cm
30cm
OR
Keel Launch Bays
Nightwing 30cm
Phoenix 20cm
pts
180
raithships are made from Wraithbone, a material drawn as raw energy from
the Warp and shaped into matter by psychic craftsmen known as Bonesingers.
The Wraithbone forms the living skeletal core of the spaceship around which its
other structures are arranged. The Wraithbone also provides channels for psychic
energy. This facilitates internal communication, transmits power and enables the
spaceship to act as an organically integrated whole. The Wraithbone core of a
spaceship is surrounded by a structure which is literally grown into the required
shape by Bonesingers. These Eldar use their psychomorphic talents to shape
bulkheads, walls, floors and conduits into a shell that completely surrounds the
Wraithbone core and forms the hull and major internal divisions of the spaceship.
Most of a spaceships operating systems are connected directly to the Wraithbone
core. The many thousands of systems draw power through the Wraithbone and are
constantly monitored and controlled through it. Because of the unique practices
of Eldar psychic engineering, Eldar spaceships resonate with sympathetic psychic
energy. The Wraithbone core provides a psychic channel through which an Eldar
can control mechanical functions. In this way, Eldar attuned to the very essence of
their spaceship guide it, making countless minute adjustments to the trim of the great
solar sails to draw every fraction of energy from the solar winds. This is also the
key to the legendary elegance and almost birdlike agility of the Eldar Wraithships.
Their pilots literally feel the solar wind on the ships sails, they sense the flex of the
ships structure, the tension and movement of its Wraithbone skeleton. Like a hawk
soaring on a thermal or diving to clutch at its prey, a Wraithship can turn in the
wind, circling and swooping to hunt its own prey the spaceships of its enemy.
FAMOUS SHIPS
Destiny Infinity
Eternity
ELDAR
GHOSTSHIP
270 pts
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/6
10/20/25
45
2/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
12
30cm
OR
Prow Pulsar Lance
30cm
30cm
GHOST WRAITHSHIP
180 pts
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/6
10/20/25
90
2/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
OR
Prow Pulsar Lance
30cm
30cm
pts
VARIES
host Dragons are those vessels which, through the long slow dying-years
of the Eldar race, have reached the point of near-abandonment through loss
of crew. Into these vessels the Seers of a Craftworld incorporate spirit stones
sacred reliquaries bearing the souls of those Eldar already lost in the struggle for
survival.
Sometimes Ghostships will be entirely without living crew, perhaps even imbued
with the spirit stones of their original pilots, gunners and navigators, continuing to
guide their race through the stars even beyond death. Sometimes the Ghostships
will bear spirit stones of much older Eldar, some perhaps even with memories of
the Fall, unceremoniously denied peace by the desperate hardship their people still
face. For the living crew of Ghostships, the presence of these ineffable ancestorsouls creates an equally daunting and empowering burden of expectation.
These spirit stones bring sentience to the living, but otherwise unthinking,
Wraithbone from which all Eldar vessels are constructed a curious amalgam of
the living, the inanimate and the undying. The spirit stones allow the Ghostships
to function with an impossibly tiny number of crew and, when combined with the
living Wraithbone of their vessels, make Ghostships exceptionally resilient. Their
formless thoughts are far harder to destroy than the frail bodies of living pilots,
able to simply flit from one transient vein to another. They are at complete freedom
within these Wraithbone skeletons, diverting both reliance and function to almost
any location on the ship should any given system become damaged.
In order to function, a Ghostship must always be commanded by a Spiritseer
a powerful Eldar psyker who has chosen to dedicate his powers to communing
with the dead. Spiritseers are some of the most lonely and sinister members of a
Craftworld, required, as they frequently are, to spend periods of time alone aboard
Ghostships, surrounded by nothing more than the souls of the reluctant dead.
ELDAR
DESTROYER
(DD)
SHADOWHUNTER
CLASS
pts
45
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/1
20/25/35
90
1/Holofield
4+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
During the Tyranid invasion of Iyanden, Shadowhunters typically formed a last line
of defence close to the craftworld, while the larger vessels broke down the main
Tyranid waves in deep space. The scattered remnants of these waves which were
able to pass the Eldar cruisers and approach the craftworld were then easy pickings
for the nimble Shadowhunters. As more and more waves of Tyranids descended
on the craftworld, however, the Eldar fleet was overwhelmed by sheer weight of
numbers, forcing the Shadowhunters to disperse and join their larger counterparts
in fighting desperate counter-actions in the depths of space.
OR
These smaller vessels lack the dedicated crews of the larger capital ships and are
often crewed by those Guardians who were once embarked upon the Path of the
Mariner.
~~~~~~
Craftworlds, though spacecraft, are vast beyond comprehension. They are not merely huge capital ships ploughing through space with a surrounding escort of smaller vessels. They
are not even akin to vast cities, as some of the largest star forts of the Imperium might be considered, but rather are immense space faring worlds accompanied by vast armadas, the
likes of which might otherwise be set aside to defend an entire system or even sub-sector. Whole battle fleets cluster around key points and stations all across the thousands of miles
of the Craftworlds exterior as smaller, nimbler craft rush and surge across its surface in a constant shimmering patrol. Beneath this dizzying tide of vessels, under clear crystalline
domes through which ground and stars might gaze upon one another, the Eldar live their lives aboard these space borne worlds.
~~~~~~
50 pts
100 pts
25 pts
50 pts
50 pts
0-3 Farseers
15 pts
Aspect Warriors
20 pts
Capital Ships
0-1 Void Dragon if fleet led by a High Admiral
320 pts
470 pts
180 pts
0-3 Ghostships
+0 pts
Escorts
Shadowhunter Class Destroyer
45 pts
Ordnance
Any capital ship with launch bays may choose to have them launch any mix of
Nightwing fighters and Phoenix bombers. Ships with torpedo tubes are armed
with Eldar torpedoes. Some Eldar ships have access to Vampire Assault boats or
boarding torpedoes.
Attack Rating
Due to the fact that they must defend their Craftworld, Craftworld fleets are more
constrained in their tactical choices. Consequently they have an Attack Rating of
3.
Reserves
Craftworld fleets may take Corsair Eldar ships as reserves at a ratio of 3 Craftworld
ships of a single type to 1 Corsair of the same type. If a Hero is included, this ratio
becomes 2:1.
It is impossible to say with certainty how many Craftworlds there are. They were
built many millennia ago in great urgency and in times of unimaginable peril. The
turmoil and confusion which preceded the destruction of the Eldar worlds was
great. All higher government had long since ceased to operate, and it was only
thanks to the heroic actions of a few far-sighted individuals that the Craftworlds
were built at all.
raftworlds are the gargantuan space craft that carry the majority of the Eldar
that survived the Fall. Craftworlds are self-sufficient space borne colonies
drifting along ancient preordained galaxy spanning routes. Craftworlds vary in
almost every way: size, shape, population density, culture, and the displacement of
their Warfleet(s).
It can be said that the Eldar are a dying race, but even the merest remnants of the
once mighty Eldar Empire is a force to be reckoned with. Even Eldar pirates with
no tangible connection to any given Craftworld can be an unstoppable threat to an
Imperial Sub-sector. A full blown Craftworld Warfleet can brush aside all but the
most determined, and/or numerous foe.
The Fleets of the main five Craftworlds are represented by already existing classes
of ships but certain aspects of the fleet choices, such as the mixing of Corsair ships
with Craftworld Eldar ships, maybe dependent on special fleet commanders.
Biel-Tan
The Swordwind
Biel-tan is possibly the most militaristic of all Craftworlds, it is unlikely that there
will be much Corsair presence, aspect warriors will be common and should always
be present onboard Dragon ships, Assault boats would be taken for the majority of
capital ships.
Corsairs only as reserves, no Corsair Capital ships.
At least 75% of Dragon ships should have the Aspect warrior upgrade, these
Dragonships should have launch bays with assault boats.
The fleet should be capital ship heavy, a maximum of about 25% of the fleet
allowance should be spent on escorts.
Ghostships should be rare, maximum of one per three other capital ships.
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/8
10/20/25
45
3/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
Prow Torpedoes
30cm
Nightwing 30 cm
Phoenix 20 cm
Vampire 30cm
Note: Extra +1 boarding, aspect warriors, Ld10, 1 re-roll for every Dragonship
with aspect warriors (including the Bahzhakhain).
Saim-Hann
IYANDEN
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Battleship/10
10/15/20
45
3/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
45cm
L/F
45cm
R/F
Prow Torpedoes
30cm
Nightwing 30 cm
Phoenix 20 cm
Vampire 30cm
30cm
10
L/F/R
Note:Aspect warriors (not really, but it has the same affect), Ld10, 1 re-roll,
Crew skill 6.
When Yriel led the Craftworlds fleet, he was considered to be the favoured of
Asuryan, and amongst his many great titles earned himself the honorific of Bearer
of the Flame, and duly renamed his flagship The Flame of Asuryan accordingly.
The Flame of Asuryan is magnificent, even by the standard of Dragonships. It bears
three great sails one born upon its long elegant spine, and another pair each mounted
atop the great outriggers to its flanks, both of which also bear deadly pulsar lances.
The Flame of Asuryan bore Yriel to many great victories at the head of the Iyanden
fleet and he would give little thought to parting with the vessel once his own rank
was lost and his own place amongst the Craftworld taken from him. Instead, he and
his most loyal followers departed, Yriel himself still aboard his mighty flagship. By
such means did the Flame of Asuryan come to depart the Craftworld of Iyanden.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/8
20/25/30
45
2/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
30cm
16
Nightwing 30 cm
Phoenix 20 cm
Vampire 30cm
ULTHWE
ALAITOC
The Starstriders
The Eldar of Ulthwe make extensive use of the Webway with their elite Black
Guardians to achieve critical objectives and only use their Warfleet sparingly.
Alaitoc is renowned for having the strictest adherence to the Eldar Path. As such,
many Eldar of Alaitoc walk the path of the outcast to escape this restrictive lifestyle.
Most return if the Craftworld needs their assistance. Some crewing solitary Corsair
escort squadrons or even cruisers.
Corsairs should be taken without restriction, as should the Craftworld vessels.
Over 2/3 of Corsair escort squadrons should be small: escort squadrons should
number two or three escorts.
Make good use of the Hemlock (especially with its special boarding rules and
BFG scale sniper rifle!), avoid using Nightshades.
Capital ships should be rare, light cruisers should be much more common than
Dragonships or Void Stalkers (or similar).
Ghostships should be rare, maximum of one per three other capital ships.
The Damned
Ulthwe only use their fleet assets reluctantly, hoping to shape a course that avoids
wasteful fleet engagements. But on the occasion when full and decisive force is
needed the Dragonship Shadow Point fills the role of Flagship. With an intricately
formed infinity circuit, Farseers onboard guide the battle with astonishing accuracy.
More than just a focal point for tactical foresight, the Shadow Point is a heavy
gunship attacking when its enemys destruction is assured. During the 13th Black
Crusade Ulthwe became renowned for the pivotal attacks by its strike forces, but
in the space lanes the fleets of Ulthwe were far from quiet. Combined with Corsair
fleets and even other Craftworld aid the Shadow Point oversaw the destruction of
countless key fleet elements of the vast Chaos Warfleets, often without meaningful
losses. With the foresight of the infinity circuit the Shadow Point led its companion
vessels into a non-stop campaign of annihilation, moving from one battlezone to
another leaving only the broken wreckage of Chaos ships in its wake.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Cruiser/8
10/20/25
45
3/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
30cm
12
F
F
Keel Torpedoes
30cm
Note: * Ld 10, 1 re-roll per turn! You loose the re-roll if the infinity circuit is
smashed.
Eldanesh is a Mythic Eldar Hero who was slain by the jealous War God Khaine,
earning Khaine the title Kaela Mensha (bloody-handed). The Eldar of Alaitoc use
the story of Eldaneshs offence to the Gods to reinforce the ideals of the Eldar Path.
In defiance to Alaitocs obsessive adherence to the path, self imposed exiles form
disconnected communities on board Corsair vessels of local pirate fleets. Some
loose themselves to the adventure of piracy and eventually acquire enough wealth
to build their own ship. One such group of outcasts built the Sword of Eldanesh.
Often working completely alone the Sword of Eldanesh can skilfully eliminate
all defenders of a transport convoy at extreme range and then close in for the
prize. It is not unheard of for the ship to enter late in an engagement to claim the
spoils from an overwhelmed ally. This has given the ship some infamy among the
other corsairs, who will only fight along side the Sword of Eldanesh if there are
overpowering numbers to keep them in line.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/1
10/20/30
90
1/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
Pulsar Lance
45cm
Weapons Battery
45cm
Note: Cannot be squadroned with other escorts and therefore forgoes the requirement to be in an escort squadron!
Eldar Miscellaneous
Eldar Transports
Eldar transports are not often seen by enemies of the Eldar. These small vessels
always take the most stealthiest routes available. Only lucky random encounters
have been made with these rare Eldar vessels.
Once in a while these models are up for sale on an online marketplace like Ebay.
Back when Battlefleet Gothic was called Space Fleet Games Workshop also made
two Eldar vessels for the game. Two very fine looking models I must say.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/1
10/15/15
90
1/Holofield
5+
ARMAMENT
Weapons Battery
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
Both of them still fit in the current line of the Craftworld Eldar fleet in my
opinion.
So if you are lucky and own these vessels I advice you to use them as Wraithships
or Dragonship variants in your Craftworld fleet.
Another option is to make up some new rules for them and fit them into the Eldar
rules. These models would fall into the light cruiser category.
Although most Eldar live upon their vast floating Craftworlds, those that have
followed the path of the Outcast are scattered to the far extremes of the galaxy.
Many of these outcasts become Eldar corsairs, joining the Pirate Princes of the
Corsair fleets.
These raiding fleets operate from many secret bases, of which the Haven class Spire
is just one identified type. With tall slender towers and graceful sails to capture solar
energy, the Spire is a distinctive space station. They are usually well hidden away,
deep in asteroid fields or nebula, and as well as their own formidable weaponry they
have the protection of their Corsair fleet. Should the Spires location be discovered,
then the Imperiums fleet will invariably attack to destroy the threat.
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Escort/1
15/20/30
90
1/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
Weapons Battery
30cm
Torpedoes
30cm
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
TYPE/HITS
SPEED
TURNS
SHIELD
ARMOUR
TURRETS
Defence/10
5/5/5
360
4/Holofield
5+
Cruiser/4
15/20/30
90
1/Holofield
5+
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
ARMAMENT
45cm
12
All round
Pulsar Lance
30cm
All round
Launch Bay
Fighters - 30cm
Bombers - 20cm
Weapons Battery
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
L/F
30cm
R/F
Torpedoes
30cm
Designer Notes
With release version 1.6 I finally managed to type
out some Designer notes regarding the Eldar MMS
House Rules.
The beginning
When I started playing this game it was with the most
obvious battles: Imperial Navy versus Chaos, it was
always fun, good and balanced battles. To be honest I
didnt think much about Eldar and their rules back in
those days. At the time I started visiting the forums,
searching for more Battlefleet Gothic information and
resources.
At a given time I witnessed a discussion about the
Eldar within the game. It was Sigoroth who posted
he had ideas to fix the Eldar, to make them playable
again. After that I went back and started to read other
concerns about Eldar playability.
I started wondering myself what was wrong with the
Eldar and at the same time I started bugging Sigoroth
to post his ideas for the Eldar.
My view on MSM
It is different. It changes (Im trying to avoid terms
like wrong or broken) the core rules of Battlefleet
Gothic. In our Chaos versus Imperial Navy battles
we all learned that ships moved in the movement
phase, it worked and gave room to develop numerous
tactics. Besides said fleets all other races moved in
the movement phase only as well, even the Dark
Eldar. But not so the Corsair and Craftworld Eldar.
They where allowed to move in the Ordnance phase
as well.
Mind you, for playing a game once in a while the
Move-Shoot-Move can be quite enjoyable and fun.
Thats why I advice new players to stick to the original
rules at first. That gives them judging material and
it makes most sense to learn the original rules first
before you dive into obscure House Rules.