The Effects of Using Academic Role-Playing in A Teacher Education Service-Learning Course
The Effects of Using Academic Role-Playing in A Teacher Education Service-Learning Course
The Effects of Using Academic Role-Playing in A Teacher Education Service-Learning Course
1. INTRODUCTION
Academic role-playing is one of the more effective and
frequently used active learning instructional strategies
currently being used at the American university level in the
preparation of future educators.1 If the focus of instruction is
the learning of new skill sets, role-playing those skills in a
realistic yet safe classroom environment allows students to
implement them correctly in a mentored and structured
learning setting. It also allows students to gain the confidence
to execute them appropriately in the real world. The
investigators used several varieties of a classic academic role-
Mentally engaged but did not volunteer to roleplay in front of the class 3
They help me figure out the goal because we may not have
really known it before then. I need to focus on the goal and
not allow my emotions to overtake the goal. (Note: The
comment by this student refers to their instructions to write
out the intended goal before attempting the role play.)
Role-Play gives me a lot better idea of real world
situations and it has put more tools in my bag.
Only when you find yourself in a problem situation do you
learn the feelings, obstacles, etc. as if you really would in the
real world. It really doesnt help me personally to be told how
to handle a situation. It is easier to learn through DOING.
The biggest benefit was that I was able to hear how others
would respond to specific situations. As I watched others
participate, I was able to place myself in the situation and
think more critically about my answers.
Overall, their answers on the questionnaires revealed that
learning from ones peers, trying out ideas in a safe
environment, being forced to plan an intended outcome in
advance, and hearing feedback from others were their most
valued experiences.
Std.
(Control-Experiment)
Deviation
Sig. (2-tailed)
-0.12
.59
-2.115
.037*
-0.06
.51
-1.337
.183
-0.04
.57
-.744
.458
-0.03
.66
-.515
.607
0.04
1.19
.355
.723
-0.19
1.06
-2.080
.039*
6. References
Adams, G. L., Tallon, R. S., & Rimell, P. (1980). A
comparison of lecture versus role-playing in the training of
the use of positive reinforcement. Journal of Organizational
Behavior Management 2(3), 205-212.
American Psychological Association (1997). Learner-centered
psychological principles: A Framework for school redesign
and reform (Rev. ed.). (pp. 333 - 335).
Bigge, M. L. & Shermis, S. S. (2004). Learning theories for
teachers (6th ed.). Boston, MA: Pearson/Allyn and Bacon.
Coffee, H. (2010). They taught me: The benefits of early
community-based field experiences in teacher education.
Teaching and Teacher Education, 26, 335-342.
DellOlio, J. M., & Donk, T. (2007). Modeling of teaching:
Connecting student learning with standards. Thousand Oaks,
CA: Sage Publications.
Sileo, T. W., Prater, M. A., Luckner, J. L., Rhine, B., & Rude,
H. A. (1998). Strategies to facilitate preservice teachers
active involvement in learning. Teacher Education and
Special Education, 21(3), 187-204.