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LabVIEW Intermediate I
Successful Development
Practices Course Manual

Course Software Version 8.0


October 2005 Edition
Part Number 323756B-01
LabVIEW Intermediate I Course Manual
Copyright
20042005 National Instruments Corporation. All rights reserved.
Under the copyright laws, this publication may not be reproduced or transmitted in any form, electronic or mechanical, including
photocopying, recording, storing in an information retrieval system, or translating, in whole or in part, without the prior written consent
of National Instruments Corporation.
In regards to components used in USI (Xerces C++, ICU, and HDF5), the following copyrights apply. For a listing of the conditions and
disclaimers, refer to the USICopyrights.chm.
This product includes software developed by the Apache Software Foundation (http:/www.apache.org/).
Copyright 1999 The Apache Software Foundation. All rights reserved.
Copyright 19952003 International Business Machines Corporation and others. All rights reserved.
NCSA HDF5 (Hierarchical Data Format 5) Software Library and Utilities
Copyright 1998, 1999, 2000, 2001, 2003 by the Board of Trustees of the University of Illinois. All rights reserved.
Trademarks
National Instruments, NI, ni.com, and LabVIEW are trademarks of National Instruments Corporation. Refer to the Terms of Use section
on ni.com/legal for more information about National Instruments trademarks.
Other product and company names mentioned herein are trademarks or trade names of their respective companies.
Members of the National Instruments Alliance Partner Program are business entities independent from National Instruments and have
no agency, partnership, or joint-venture relationship with National Instruments.
Patents
For patents covering National Instruments products, refer to the appropriate location: HelpPatents in your software,
the patents.txt file on your CD, or ni.com/legal/patents.

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For further support information, refer to the Additional Information and Resources appendix. To comment on National Instruments
documentation, refer to the National Instruments Web site at ni.com/info and enter the info code feedback.

Contents
Student Guide
A.
B.
C.
D.
E.
F.

NI Certification .....................................................................................................vii
Course Description ...............................................................................................viii
What You Need to Get Started .............................................................................viii
Installing the Course Software..............................................................................ix
Course Goals.........................................................................................................ix
Course Conventions ..............................................................................................x

Lesson 1
Successful Development Practices
A. Scalable, Readable, and Maintainable VIs ...........................................................1-2
B. Successful Development Practices .......................................................................1-4
C. Course Project Overview ......................................................................................1-11
Summary .....................................................................................................................1-12

Lesson 2
Analyzing the Project
A. Evaluating the Needs of the Customer .................................................................2-2
Exercise 2-1
Analyze the Specifications ...............................................................2-5
B. Communicating with the Customer ......................................................................2-6
C. Developing the Requirements Document .............................................................2-8
Exercise 2-2
Analyze a Requirements Document .................................................2-9
D. Defining the Application ......................................................................................2-16
Summary .....................................................................................................................2-29

Lesson 3
Designing the User Interface
A. User Interface Design Issues.................................................................................3-2
B. User Interface Layout Issues.................................................................................3-4
C. Front Panel Prototyping ........................................................................................3-16
D. User Interface Example ........................................................................................3-17
E. Localizing User Interfaces ....................................................................................3-18
Exercise 3-1
Concept: User-Interface Design Techniques....................................3-20
Summary .....................................................................................................................3-26

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Contents

Lesson 4
Designing the Project
A. Design Patterns .....................................................................................................4-2
Exercise 4-1
Concept: Experiment with Design Patterns......................................4-12
B. Event-Based Design Patterns................................................................................4-13
Exercise 4-2
Concept: Experiment with Event Structures ....................................4-22
Exercise 4-3
Concept: Experiment with Event-Based Design Patterns ................4-28
C. Advanced Event-Based Design Patterns...............................................................4-29
Exercise 4-4
Concept: User Event Techniques .....................................................4-32
Exercise 4-5
Choose a Scalable Architecture........................................................4-40
D. Creating a Hierarchical Architecture ....................................................................4-41
E. Using the LabVIEW Project and Project Libraries ..............................................4-42
Exercise 4-6
Using the LabVIEW Project.............................................................4-54
F. Choosing Data Types............................................................................................4-55
Exercise 4-7
Choose Data Types...........................................................................4-57
G. Information Hiding ...............................................................................................4-60
Exercise 4-8
Information Hiding...........................................................................4-64
H. Designing Error Handling Strategies ....................................................................4-76
Exercise 4-9
Design Error Handling Strategy .......................................................4-80
Summary .....................................................................................................................4-84

Lesson 5
Implementing the User Interface
A. Implementing User Interface-Based Data Types..................................................5-2
Exercise 5-1
Implement User Interface-Based Data Types...................................5-8
B. Implementing Meaningful Icons...........................................................................5-12
Exercise 5-2
Implement a Meaningful Icon ..........................................................5-14
C. Implementing Appropriate Connector Panes........................................................5-15
Exercise 5-3
Implement an Appropriate Connector Pane .....................................5-18
Summary .....................................................................................................................5-19

Lesson 6
Implementing Code
A. Configuration Management ..................................................................................6-2
B. Implementing a Design Pattern.............................................................................6-7
Exercise 6-1
Implement the Design Pattern ..........................................................6-12
C. Implementing Code...............................................................................................6-27
Exercise 6-2
Timing ..............................................................................................6-49
D. Develop Scalable and Maintainable Modules ......................................................6-60
Exercise 6-3
Implement Code ...............................................................................6-67
E. Implement an Error Handling Strategy.................................................................6-76
Exercise 6-4
Implement Error Handling Strategy .................................................6-77
Summary .....................................................................................................................6-81

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Contents

Lesson 7
Implementing a Test Plan
A. Verifying the Code................................................................................................7-2
B. Implementing a Test Plan for Individual VIs .......................................................7-2
C. Implementing a Test Plan for Integrating VIs ......................................................7-6
Exercise 7-1
Integrate Initialize and Shutdown Functions....................................7-10
Exercise 7-2
Integrate Display Module .................................................................7-16
Exercise 7-3
Integrate Record Function ................................................................7-22
Exercise 7-4
Integrate Play Function.....................................................................7-28
Exercise 7-5
Integrate Stop Function ....................................................................7-33
Exercise 7-6
Integrate Error Module .....................................................................7-35
Exercise 7-7
Integrate Save and Load Functions ..................................................7-39
Exercise 7-8
Integrate Select Cue Function ..........................................................7-46
Exercise 7-9
Integrate Move Cue Functions .........................................................7-48
Exercise 7-10 Integrate Delete Function .................................................................7-51
D. Implementing a Test Plan for the System .............................................................7-53
Exercise 7-11 Stress and Load Testing....................................................................7-59
Summary .....................................................................................................................7-61

Lesson 8
Evaluating VI Performance
A. Steps to Improving Performance ..........................................................................8-2
B. Using VI Metrics to Identify VI Issues.................................................................8-2
Exercise 8-1
Identify VI Issues with VI Metrics...................................................8-4
C. Further Identifying VI Issues with VI Analyzer (Optional) .................................8-5
Exercise 8-2
Identify VI Issues with VI Analyzer (Optional)...............................8-12
D. Identifying Performance Problems .......................................................................8-13
E. Fixing Performance Problems ..............................................................................8-14
Exercise 8-3
Concept: Methods of Updating Indicators .......................................8-22
Summary .....................................................................................................................8-24

Lesson 9
Implementing Documentation
A. Designing Documentation ....................................................................................9-2
B. Developing User Documentation..........................................................................9-2
C. Describing VIs, Controls, and Indicators..............................................................9-5
Exercise 9-1
Document User Interface..................................................................9-7
D. Creating Help Files ...............................................................................................9-9
Exercise 9-2
Implement Documentation ...............................................................9-10
Summary .....................................................................................................................9-12

National Instruments Corporation

LabVIEW Intermediate I Course Manual

Contents

Lesson 10
Deploying the Application
A. Implementing Code for Stand-Alone Applications ..............................................10-2
Exercise 10-1 Implementing Code for Stand-Alone Applications..........................10-8
B. Building a Stand-Alone Application.....................................................................10-13
Exercise 10-2 Create a Stand-Alone Application....................................................10-21
C. Building an Installer..............................................................................................10-23
Exercise 10-3 Create an Installer.............................................................................10-32
Summary .....................................................................................................................10-34

Appendix A
IEEE Requirements Documents
A. Institute of Electrical and Electronic Engineers (IEEE) Standards ......................A-2
B. IEEE Requirements Document .............................................................................A-3

Appendix B
Additional Information and Resources
Glossary
Index
Course Evaluation

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Student Guide
Thank you for purchasing the LabVIEW Intermediate I: Successful
Development Practices course kit. You can begin developing an application
soon after you complete the exercises in this manual. This course manual
and the accompanying software are used in the three-day, hands-on
LabVIEW Intermediate I: Successful Development Practices course.
You can apply the full purchase of this course kit toward the corresponding
course registration fee if you register within 90 days of purchasing the kit.
Visit ni.com/training for online course schedules, syllabi, training
centers, and class registration.

A. NI Certification
The LabVIEW Intermediate I: Successful Development Practices course is
part of a series of courses designed to build your proficiency with LabVIEW
and help you prepare for NI LabVIEW certification exams. The following
illustration shows the courses that are part of the LabVIEW training series.
Refer to ni.com/training for more information about NI Certification.
Courses

Begin
Here

New User

Experienced User

Advanced User

LabVIEW Basics I*
LabVIEW Basics II*

LabVIEW Intermediate I*
LabVIEW Intermediate II*

LabVIEW Advanced
Application Development

Skills learned:
LabVIEW environment
navigation
Basic application creation
using LabVIEW

Skills learned:
Modular application development
Structured design and
development practices
Memory management and VI
performance improvement

Skills learned:
Large application design
Code reuse maximization
Object-oriented programming
in LabVIEW

Certifications
Certified LabVIEW
Associate Developer Exam
Skills tested:
LabVIEW environment
knowledge

Certified LabVIEW
Developer Exam
Skills tested:
LabVIEW application
development expertise

Certified LabVIEW
Architect Exam
Skills tested:
LabVIEW application
development mastery

Hardware-Based Courses:
Data Acquisition and Signal Conditioning Modular Instruments Instrument Control Machine Vision
Motion Control LabVIEW Real-Time
*Core courses are strongly recommended to realize maximum productivity gains when using LabVIEW.

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Student Guide

B. Course Description
The LabVIEW Intermediate I: Successful Development Practices course
teaches you four fundamental areas of software development in
LabVIEWdesign, implement, test, and deploy. By the end of the
LabVIEW Intermediate I: Successful Development Practices course, you
will be able to produce a LabVIEW application that uses good programming
practices and is easy to scale, easy to read, and easy to maintain. As a result,
you should be able to more effectively develop software with LabVIEW.
This course assumes that you have taken the LabVIEW Basics I:
Introduction and LabVIEW Basics II: Development courses or have
equivalent experience.
This course kit is designed to be completed in sequence. The course is
divided into lessons, each covering a topic or a set of topics. Each lesson
consists of:

An introduction that describes the lessons purpose and topics

A discussion of the topics

A set of exercises to reinforce the topics presented in the discussion

The exercises in this course are cumulative and lead toward developing a final
application at the end of the course. If you skip an exercise, use the solution VI for that
exercise, available in the C:\Solutions\LabVIEW Intermediate I directory,
in later exercises.
Note

A summary that outlines the important concepts and skills in the lesson

C. What You Need to Get Started


Before you use this course manual, make sure you have the following items:
Windows 2000 or later installed on your computer; this course is
optimized for Windows XP
LabVIEW Professional Development System 8.0 or later
LabVIEW Intermediate I: Successful Development Practices course CD,
containing the following folders:

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Filename

Description

Exercises

Folder containing VIs and other files used in the


course

Solutions

Folder containing completed course exercises

D. Installing the Course Software


Complete the following steps to install the course software.
1. Insert the course CD in your computer. The LabVIEW Intermediate
Course Material Setup dialog box appears.
2. Click the Next button.
3. Choose Typical setup type and click the Install button to begin the
installation.
4. Click the Finish button to exit the Setup Wizard.
5. The installer places the Exercises and Solutions folders at the top
level of the C:\ directory.
Exercise files are located in the C:\Exercises\LabVIEW
Intermediate I directory.

Repairing or Removing Course Material


You can repair or remove the course material using the Add or Remove
Programs feature on the Windows Control Panel. Repair the course
material to overwrite existing course material with the original, unedited
versions of the files. Remove the course material if you no longer need the
files on your machine.

E. Course Goals
After completing the course, you will be able to:

Analyze the requirements of an application and choose appropriate


design patterns and data structures

Implement good programming style to create efficient VIs

Develop techniques to test and validate VIs

Develop modular applications that are scalable, readable, and


maintainable

Develop techniques to evaluate and improve inherited code

Use LabVIEW tools to evaluate VI performance

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Effectively document VIs

Use advanced features of the LabVIEW Application Builder to create a


stand-alone application

Use the LabVIEW Application Builder to create a professional installer


to use on other platforms

F. Course Conventions
The following conventions are used in this course manual:

The symbol leads you through nested menu items and dialog box options
to a final action. The sequence FilePage SetupOptions directs you to pull
down the File menu, select the Page Setup item, and select Options from
the last dialog box.
This icon denotes a tip, which alerts you to advisory information.
This icon denotes a note, which alerts you to important information.
This icon denotes a caution, which advises you of precautions to take to
avoid injury, data loss, or a system crash.

bold

Bold text denotes items that you must select or click in the software, such as
menu items and dialog box options. Bold text also denotes parameter names,
controls and buttons on the front panel, dialog boxes, sections of dialog
boxes, menu names, and palette names.

italic

Italic text denotes variables, emphasis, a cross reference, or an introduction


to a key concept. Italic text also denotes text that is a placeholder for a word
or value that you must supply.

monospace

Text in this font denotes text or characters that you enter from the keyboard,
sections of code, programming examples, and syntax examples. This font
also is used for the proper names of disk drives, paths, directories, programs,
subprograms, subroutines, device names, functions, operations, variables,
filenames, and extensions.

monospace
italic

Italic text in this font denotes text that is a placeholder for a word or value
that you must supply.

Platform

Text in this font denotes a specific platform and indicates that the text
following it applies only to that platform.

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Successful Development Practices

This course describes development techniques based on years of software


engineering practices. The techniques are introduced with a level of theory
to help you understand how the techniques enable you to create scalable,
readable, and maintainable VIs. This course describes strategies and
programming techniques you can use to build your own VIs. You learn how
to prevent the addition of unplanned features that alter the original intent of
the application and make code more difficult to maintain. You learn
problem-solving techniques and learn how best to use LabVIEW to solve
problems. You explore each phase of the software development
processdesign, implement, test, and deploy, as shown in Figure 1-1. You
use this process to build VIs that are scalable, readable, and maintainable.

Design

Implement

Test

Deploy

Analyze
the Project

Implement the
User Interface

Implement the
Test Plan

Implement the
Documentation

Design the
User Interface

Implement
the Code

Evaluate the Code


Performance

Build and Deploy


the Application

Design
the Code

Figure 1-1. Software Development Map

Topics
A. Scalable, Readable, and Maintainable VIs
B. Successful Development Practices
C. Course Project Overview

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A. Scalable, Readable, and Maintainable VIs


When you use LabVIEW to develop complex applications, you should use
good software design principles. You always want to create VIs that are
scalable, readable, and maintainable.

ScalableEasy to add more functionality to an application without


completely redesigning the application.

ReadableEasy to visually inspect the design of an application and


understand its purpose and functionality.

MaintainableEasy to change the code by the original developer or


any other developer without affecting the intent of the original code.

Because LabVIEW is a programming language, when you program with


LabVIEW you encounter many of the same design issues that you encounter
when you program in text-based languages. However, LabVIEW provides
many powerful features and programming techniques that enable you to
focus on producing a solution to a project rather than focusing on syntax or
memory issues.
This course shows you powerful programming techniques for developing
applications that are scalable, readable, and maintainable.

Scalable
In order to create a scalable VI, you must begin thinking about the design of
the application early in the design process. A well-designed scalable VI
allows you to easily modify and add additional functionality to the original
design. For example, consider a data acquisition VI that acquires data from
three thermocouples. Suppose the requirements of the application change,
and you need to acquire data from hundreds of thermocouples. If the
original VI was designed to be scalable, extending the VI to acquire data
from hundreds of thermocouples would be easier than designing a new VI.
Use good design practices to create VIs that are scalable. Many existing
applications must be rewritten when changes are needed because the code
was not designed to be scalable. For a non-scalable VI, even simple changes,
such as acquiring data from more sensors or controlling more relays, can
require a rewrite. When you design any application, consider the purpose of
the application and how to manage changes when the scale of the
application goes beyond the original specification. This course teaches you
techniques for designing scalable VIs.

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Readable
In your experience working with LabVIEW, you may have seen block
diagrams that were unstructured, difficult to read, and difficult to
understand. Confusing and unmaintainable code sometimes is called
spaghetti code. Unreadable code can make it impossible to decipher the
functionality of a block diagram. Figure 1-2 shows poorly designed block
diagram and a well-designed block diagram.

Poorly Designed

Well-Designed

Figure 1-2. Examples of Poorly Designed and Well-Designed Block Diagrams

Code that is difficult to read and difficult to understand is difficult to


maintain. This course teaches you techniques to make VIs more readable.

Maintainable
A VI written using good program design and architecture allows you to add
new features without completely rewriting the application. When you
develop an application, keep in mind that another programmer might need
to use and modify the VI in the future. By using forethought in designing
and creating an application, you can create VIs that are more maintainable.
This course teaches you to apply the features of LabVIEW and use good
software design principles that relate directly to LabVIEW to create
well-formed, maintainable applications.

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B. Successful Development Practices


LabVIEW makes it easy to assemble components of data acquisition, test,
and control systems. Because creating applications in LabVIEW is so easy,
many people begin to develop VIs immediately with relatively little
planning. For simple applications, such as quick lab tests or monitoring
applications, this approach can be appropriate. However, for larger
development projects, good project planning is vital.

LabVIEWA Programming Language


LabVIEW is a multipurpose programming language designed specifically
for creating applications in the measurement and automation industry.
LabVIEW applications can range from a simple VI with one VI, to extensive
applications that contain many VIs organized into a complex hierarchy. As
you expand the use of LabVIEW and create more complex applications, the
code that comprises the applications becomes more complex.
Many industries around the world use LabVIEW as a tool to perform a wide
range of measurement and automation tasks. LabVIEW is used often in
environments where safety is critical. For example, a LabVIEW application
might measure the size of medical stents that are placed into human arteries.
If the programmer fails to correctly design, implement, test, and deploy the
application, he could place the patient who receives the stent in a
life-threatening position.
Programmers have placed humans in life-threatening positions in the past.
In 1987, the United States Food and Drug Administration recalled five
Therac-25 medical linear accelerators used in clinical cancer radiotherapy.1
The machines were recalled due to software defects that caused massive
radiation overdoses leading to patient death. It was later determined that the
Therac-25 overdoses were the result of poor software design to control the
safety of the Therac-25. As a programmer, you must create applications that
are safe, reliable, easy to maintain, and easy to understand2.

Software Lifecycles
Software development projects are complex. To deal with these
complexities, many developers adhere to a core set of development
principles. These principles define the field of software engineering. A
major component of this field is the lifecycle model. The lifecycle model
describes steps to follow when developing softwarefrom the initial
concept stage to the release, maintenance, and subsequent upgrading of the
software.
1.

United States, United States Government Accounting Office, Medical Device Recalls Examination of Selected Cases GAO/PEMD-90-6
(Washington: GAO, 1989) 40.

2.

National Instruments tools are not designed for operating life critical support systems and should not be used in such applications.

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Many different lifecycle models currently exist. Each has advantages and
disadvantages in terms of time-to-release, quality, and risk management.
This section describes some of the most common models used in software
engineering. Many hybrids of these models exist, so you can customize
these models to fit the requirements of a project.
Although this section is theoretical in its discussion, in practice consider all
the steps these models encompass. Consider how you decide what
requirements and specifications the project must meet and how you deal
with changes to them. Also consider when you need to meet these
requirements and what happens if you do not meet a deadline.
The lifecycle model is a foundation for the entire development process.
Good decisions can improve the quality of the software you develop and
decrease the time it takes to develop it.

Code and Fix Model


The code and fix model probably is the most frequently used development
methodology in software engineering. It starts with little or no initial
planning. You immediately start developing, fixing problems as they occur,
until the project is complete.
Code and fix is a tempting choice when you are faced with a tight
development schedule because you begin developing code right away and
see immediate results.
Unfortunately, if you find major architectural problems late in the process,
you usually have to rewrite large parts of the application. Alternative
development models can help you catch these problems in the early concept
stages, when making changes is easier and less expensive.
The code and fix model is appropriate only for small projects that are not
intended to serve as the basis for future development.

Waterfall Model
The waterfall model is the classic model of software engineering. This
model is one of the oldest models and is widely used in government projects
and in many major companies. Because the model emphasizes planning in
the early stages, it catches design flaws before they develop. Also, because
the model is document and planning intensive, it works well for projects in
which quality control is a major concern.
The pure waterfall lifecycle consists of several non-overlapping stages, as
shown in the following figure. The model begins with establishing system
requirements and software requirements and continues with architectural

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design, detailed design, coding, testing, and maintenance. The waterfall


model serves as a baseline for many other lifecycle models.
System
Requirements
Software
Requirements
Architectural
Design
Detailed
Design
Coding
Testing
Maintenance

The following list details the steps for using the waterfall model:

System requirementsEstablishes the components for building the


system, including the hardware requirements, software tools, and other
necessary components. Examples include decisions on hardware, such
as plug-in boards (number of channels, acquisition speed, and so on),
and decisions on external pieces of software, such as databases or
libraries.

Software requirementsEstablishes the expectations for software


functionality and identifies which system requirements the software
affects. Requirements analysis includes determining interaction needed
with other applications and databases, performance requirements, user
interface requirements, and so on.

Architectural designDetermines the software framework of a system


to meet the specified requirements. The design defines the major
components and the interaction of those components, but the design
does not define the structure of each component. You also determine the
external interfaces and tools to use in the project.

Detailed designExamines the software components defined in the


architectural design stage. Produces a specification for how each
component is implemented.

CodingImplements the detailed design specification.

TestingDetermines whether the software meets the specified


requirements and finds any errors present in the code.

MaintenanceAddresses problems and enhancement requests after the


software releases.

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In some organizations, a change control board maintains the quality of


the product by reviewing each change made in the maintenance stage.
Consider applying the full waterfall development cycle model when
correcting problems or implementing these enhancement requests.
In each stage, you create documents that explain the objectives and describe
the requirements for that phase. At the end of each stage, you hold a review
to determine whether the project can proceed to the next stage. You also can
incorporate prototyping into any stage from the architectural design and
after.
Many people believe you cannot apply this model to all situations. For
example, with the pure waterfall model, you must state the requirements
before you begin the design, and you must state the complete design before
you begin coding. There is no overlap between stages. In real-world
development, however, you can discover issues during the design or coding
stages that point out errors or gaps in the requirements.
The waterfall method does not prohibit returning to an earlier phase, for
example, from the design phase to the requirements phase. However, this
involves costly rework. Each completed phase requires formal review and
extensive documentation development. Thus, oversights made in the
requirements phase are expensive to correct later.
Because the actual development comes late in the process, you do not see
results for a long time. This delay can be disconcerting to management and
to customers. Many people also think the amount of documentation is
excessive and inflexible.
Although the waterfall model has its weaknesses, it is instructive because it
emphasizes important stages of project development. Even if you do not
apply this model, consider each of these stages and its relationship to your
own project.

Modified Waterfall Model


Many engineers recommend modified versions of the waterfall lifecycle.
These modifications tend to focus on allowing some of the stages to overlap,
thus reducing the documentation requirements and the cost of returning to
earlier stages to revise them. Another common modification is to
incorporate prototyping into the requirements phases.
Overlapping stages, such as the requirements stage and the design stage,
make it possible to integrate feedback from the design phase into the
requirements. However, overlapping stages can make it difficult to know
when you are finished with a given stage. Consequently, progress is more
difficult to track. Without distinct stages, problems can cause you to defer

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important decisions until later in the process when they are more expensive
to correct.

Prototyping
One of the main problems with the waterfall model is that the requirements
often are not completely understood in the early development stages. When
you reach the design or coding stages, you begin to see how everything
works together, and you can discover that you need to adjust the
requirements.
Prototyping is an effective tool for demonstrating how a design meets a set
of requirements. You can build a prototype, adjust the requirements, and
revise the prototype several times until you have a clear picture of the overall
objectives. In addition to clarifying the requirements, a prototype also
defines many areas of the design simultaneously.
The pure waterfall model allows for prototyping in the later architectural
design stage and subsequent stages but not in the early requirements stages.
However, prototyping has its drawbacks. Because it appears that you have a
working system, customers may expect a complete system sooner than is
possible. In most cases, prototypes are built on compromises that allow it to
come together quickly but prevent the prototype from being an effective
basis for future development. You need to decide early if you want to use the
prototype as a basis for future development. All parties need to agree with
this decision before development begins.
Be careful that prototyping does not become a disguise for a code and fix
development cycle. Before you begin prototyping, gather clear requirements
and create a design plan. Limit the amount of time you spend prototyping
before you begin. Time limits help to avoid overdoing the prototyping
phase. As you incorporate changes, update the requirements and the current
design. After you finish prototyping, consider returning to one of the other
development models. For example, consider prototyping as part of the
requirements or design phases of the waterfall model.

LabVIEW Prototyping Methods


There are a number of ways to prototype a system in LabVIEW. In systems
with I/O requirements that are difficult to satisfy, you can develop a
prototype to test the control and acquisition loops and rates. In I/O
prototypes, random data can simulate data acquired in the real system.
Systems with many user interface requirements are perfect for prototyping.
Determining the method you use to display data or prompt the user for
settings is difficult on paper. Instead, consider designing VI front panels
with the controls and indicators you need. Leave the block diagram empty

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and figure out how the controls work and how various actions require other
front panels. For more extensive prototypes, tie the front panels together.
However, do not get carried away with this process.
If you are bidding on a project for a client, using front panel prototypes is an
extremely effective way to discuss with the client how you can satisfy his or
her requirements. Because you can add and remove controls quickly,
especially if the block diagrams are empty, you help customers clarify
requirements.

Spiral Model
The spiral model is a popular alternative to the waterfall model. It
emphasizes risk management so you find major problems earlier in the
development cycle. In the waterfall model, you have to complete the design
before you begin coding. With the spiral model, you break up the project
into a set of risks that need to be dealt with. You then begin a series of
iterations in which you analyze the most important risk, evaluate options for
resolving the risk, deal with the risk, assess the results, and plan for the next
iteration. The following figure illustrates the spiral lifecycle model.
Determine Objectives,
Alternatives, and Constraints

Evaluate Alternatives
and Risks

Risk
Analysis

Cumulative Cost

Prototype

Commit to
Next Cycle

Develop and Test

Plan Next Phase

Risks are any issues that are not clearly defined or have the potential to
affect the project adversely. For each risk, consider the following two things:

The likelihood of the risk occurring (probability)

The severity of the effect of the risk on the project (loss)

You can use a scale of 1 to 10 for each of these items, with 1 representing
the lowest probability or loss and 10 representing the highest. Risk exposure
is the product of these two rankings.

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Use something such as the following table to keep track of the top risk items
of the project.

ID

Risk

Probability

Loss

Risk
Exposure

Risk Management Approach

Acquisition rates
too high

45

Develop prototype to
demonstrate feasibility

File format might


not be efficient

15

Develop benchmarks to show


speed of data manipulation

Uncertain user
interface

10

Involve customer; develop


prototype

In general, deal with the risks with the highest risk exposure first. In this
example, the first spiral deals with the potential of the data acquisition rates
being too high. If after the first spiral, you demonstrate that the rates are
high, you can change to a different hardware configuration to meet the
acquisition requirements. Each iteration can identify new risks. In this
example, using more powerful hardware can introduce higher costs as a
new risk.
For example, assume you are designing a data acquisition system with a
plug-in data acquisition card. In this case, the risk is whether the system can
acquire, analyze, and display data quickly enough. Some of the constraints
in this case are system cost and requirements for a specific sampling rate and
precision.
After determining the options and constraints, you evaluate the risks. In this
example, create a prototype or benchmark to test acquisition rates. After you
see the results, you can evaluate whether to continue with the approach or
choose a different option. You do this by reassessing the risks based on the
new knowledge you gained from building the prototype.
In the final phase, you evaluate the results with the customer. Based on
customer input, you can reassess the situation, decide on the next highest
risk, and start the cycle over. This process continues until the software is
finished or you decide the risks are too great and terminate development. It
is possible that none of the options are viable because the options are too
expensive, time-consuming, or do not meet the requirements.
The advantage of the spiral model over the waterfall model is that you can
evaluate which risks to handle with each cycle. Because you can evaluate
risks with prototypes much earlier than in the waterfall process, you can deal
with major obstacles and select alternatives in the earlier stages, which is
less expensive. With a standard waterfall model, assumptions about the

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risky components can spread throughout the design, and when you discover
the problems, the rework involved can be very expensive.

C. Course Project Overview


Throughout this course, you complete exercises that build toward a
cumulative final project. The exercises allow you to practice techniques that
are integral to each phase of the design process. Complete the exercises in
the order in which they are presented.
In this course, you complete a substantial development project from design
to deployment. The concepts presented in the lessons directly apply to the
project that you develop. You can apply the project and lessons presented in
this course to any development project that you may work on in your
profession.
This course refers to both the programmer and customer. This course defines
the programmer as the individual or group who uses LabVIEW to create a
solution for a particular project. The customer is the end user who uses the
solution developed by the programmer. Solutions in LabVIEW can be a
stand-alone application that consists of the solution or a set of VIs that are
used as a library. This course focuses on using good programming practices
to create a scalable, readable, and maintainable stand-alone application as a
solution to a particular project.

Course Project Goal


Given a project, use LabVIEW and good programming practices to create a
scalable, readable, and maintainable stand-alone application as a solution.

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Summary

Scalable VIs simplify adding functionality to an application without


completely redesigning the application.

Readable VIs simplify visually inspecting the design of an application


and understanding its purpose and functionality.

Maintainable VIs simplify changing code without affecting the intent of


the original code.

The lifecycle model is a foundation for the entire development process.

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Notes

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Notes

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Analyzing the Project

Analyzing a project before you start to build a VI helps you develop VIs
more efficiently and prevent feature creep. This lesson describes essential
steps in the process of analyzing a projectevaluating the specifications
document, creating the requirements document, and defining the
application. At the end of this lesson, you analyze a specifications document
and a requirements document. The requirements document defines the
features required for the application to function according to the
specifications.

Topics
A. Evaluating the Needs of the Customer
B. Communicating with the Customer
C. Developing the Requirements Document
D. Defining the Application

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A. Evaluating the Needs of the Customer


You typically develop software because someone has identified a need for
the software. For example, a customer might identify a need and hire you to
create software that meets that need. Before you can develop the application,
you must analyze the project to make sure you fully understand the needs of
the customer. The customer might provide you with a specifications
document that defines the function of the application they hired you to
create.
The customer does not always produce the specification document. Often,
you must gather the specifications based on the information the customer
provides. The specifications document should provide a good understanding
of the software to produce. However, the specifications document is not
necessarily the architecture of the software.
The customer might not have a complete understanding of the problem they
want you to solve. In this case, you must determine those details. A good
design always begins with a good understanding of the software
specifications. In order to understand the specifications, read the
specifications carefully and develop questions for the customer if the intent
of any specification is unclear.
The specification phase of the design process also allows you to identify any
areas of the specifications document that are lacking. This is the first step in
producing a requirements document.
Specifications have two categoriesfunctional and non-functional
specifications.

Functional SpecificationsDefine the functions that the software


must perform. The following examples are functional specifications:

Sample data at 100 kS/s

Perform a Fast Fourier Transform

Store data in a database

Non-functional SpecificationsDefine the characteristics or attributes


of a software implementation. The following examples are
non-functional specifications:

System must be reliable for up to 10 simultaneous users

System should be implemented by October 10

VIs must be scalable

Functional and non-functional specifications are interrelated. Separating


specifications into functional and non-functional categories can make it
easier to implement an application. The functional specifications become

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requirements in the requirements document. Later, when you implement


the specifications, the functional specifications become modules of the
application. The non-functional specifications define the attributes of the
functional specifications.
The specifications define what the customer wants to achieve with the
software or what functions the application should perform. A thorough
specifications analysis sorts out the needs from the wants. Many times
a specifications document becomes a wish list rather than a well-defined
document. Removing the non-essential specifications from the
specifications document helps prevent feature creep.
You can sort out the needs from the wants by analyzing the key words in the
specification. Words such as shall, must, and will define specifications that
the system needs to implement. Words such as should, can, may, might, and
could indicate specifications that the customer wants but may not need. You
can organize specifications that are wants into a wish list that you can use in
the future.
Analyzing the specifications requires a good understanding of the overall
purpose of the application. Even when the customer has delivered a
complete specifications document, it is important to examine it closely and
determine if any items are missing in the specifications. Ask questions and
gather any requirements that are not mentioned in the document.

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Job Aid
Use the following checklist to identify areas of concern with a specifications
document. Not all items in the checklist pertain to every project
specification.

Specifications Content Checklist


Does a specifications document exist?
Are the tasks the user performs indicated in the specifications
document?
Are the specifications clearly defined?
Does the document clearly specify the technical requirements of the
project?
Is the specifications document free of conflicts?
Are all specifications listed?
Are costs and time needs clearly indicated?
Are all specifications possible to implement?
Are design details excluded from the specifications document?
Is each specification verifiable through testing?
For a complete and thorough specifications document, you can check off all
applicable items in the checklist. Any items that you cannot check off are
questions for your customer.

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Exercise 2-1

Analyzing the Project

Analyze the Specifications

Goal
Analyze the specifications.

Scenario
You are the lead LabVIEW developer for the LabVIEW Measurement and
Automation Company. Your company produces highly successful
measurement and automation systems and this success is largely a result of
the software engineering practices your company uses. Your supervisor
supports you and the decisions that you make. You have complete
responsibility for the next project, which is defined in a specifications
document. You must analyze the specifications before you begin developing
the software.
For some projects, the customer may not be clearly defined. In this course, the
customer is the entity that uses the final application that you create.
Note

Implementation
1. Open the Analyze the Specifications.exe in the
C:\Exercises\LabVIEW Intermediate I\Analyze
the Specifications folder to view a demonstration of the

Theatre Light Controller.

End of Exercise 2-1

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B. Communicating with the Customer


The process of finalizing a specifications document requires you to gather
information and communicate with the customer to clarify the
specifications.
You must interact with the customer closely to make sure the specifications
document contains all the necessary information. If information is missing,
you must determine what is missing and add it to the specifications
document.
The expectations of the customer and the programmer are different. You
must determine what expectations the customer has and how to relate to
them.

Customer Expectations of the Programmer 1


Consider the following expectations the customer might have of you as a
programmer:

Understands what he or she has been told

Communicates his or her design ideas

Communicates any problems

Keeps to schedule

Keeps promises

Asks the right questions

Leads the project

Programmer Expectations of the Customer 2


Consider the following expectations you might have of the customer:

Knows what he or she wants

Communicates his or her requirements

Is aware of any pitfalls

Is consistent in stating views

Because their expectations differ, the customer and programmer speak


different languages. It is important to understand that the customer expects
you to solve many of the issues regarding the final requirements for the
project. You can use this expectation to your advantage because you can
recommend the best technology to solve a particular problem. For example,
the customer might want to display data in a tabular format, but after you
1.

Jon Conway and Steve Watts, A Software Engineering Approach to LabVIEW (Upper Saddle River: Prentice Hall, 2003) 113.

2.

Conway and Watts, 113.

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evaluate the data, you might recommend displaying the data in a graphical
plot so that all the data is visually available. Solving issues regarding the
final requirements of the project is where you can add value to the process
of analyzing the project.
Communicating with your customer also can help reduce costs. If
specifications change during the implementation phase, you might have to
discard code. It is not easy to add changes to an existing application.
Software studies from corporations such as IBM, TRW, and GTE have
shown the significant cost increases associated with changing the
specifications during various phases of the software development process.
If a change occurs during the design phase of the project, it is five times
more expensive. If a change occurs in the implementation phase, it is
10 times more expensive. If a change occurs in the test phase, it is 20 times
more expensive. If a change occurs during deployment, it is 50 times more
expensive. Therefore it is important to make sure the specifications
document is as complete as possible so that changes do not occur during any
other phase than the design phase.1
It also is important to make sure that you are communicating with the right
individual. Always communicate with the individual who has design
authority.2 To save yourself frustration, formalize the decision making
process so that the person who has the final say on the project is identified
and aware of the project requirements.
In order to communicate effectively with your customer, first make sure that
you can check off each applicable item in the Specifications Content
Checklist. Any items that you cannot check off are questions for your
customer.

Job Aid
Use the following checklist when you communicate with your customer to
help make sure that you both agree on the specification items.

Customer Communication Checklist


Do you know why each specification should be implemented?
Are data handling and reporting methods defined?
Are the user interface needs defined?
Is the hardware defined?
Are all the functions that the software should perform defined?
1.

Steve McConnell, Code Complete (Redmond: Microsoft Press, 1993) 29.

2.

Conway and Watts, 113.

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C. Developing the Requirements Document


Requirements documents provide a common ground for you and the
customer to work from. After the specifications meetings and requirements
meetings with the customer, you should have all the information you need
to produce a requirements document. You or the customer can create the
requirements document.
If a project requires you to create the requirements document, use the
guidelines in this section to help determine what items to include.
Remember that at this point of the development process, the design of the
software has not even begun. This is a fact finding journey for the project.
Designing the software occurs later. Write the requirements document in a
language that you and the customer understand so you can complete the
software design.
The Institute of Electrical and Electronic Engineers (IEEE) defines
standards for software engineering, including standards for requirements
documents. This requirements document in this course follows a format
similar to the requirements documents included in NI Certified LabVIEW
Developer exams. Refer to Appendix A, IEEE Requirements Documents,
for information about IEEE standards and a version of the requirements
document for the theater light control software based on the IEEE-830
requirements document specification.

Job Aid
Use the following requirements checklist to make sure that the requirements
document is complete and adequate. This is not a complete checklist, but it
provides a starting place to determine if the requirements document is
appropriate.

Requirements Document Checklist


Each requirement is clear and understandable.
Each requirement has a single meaning.
The requirements explain every functional behavior of the software
system.
The requirements do not contradict each other.
The requirements do not specify invalid behavior.
Each requirement can be tested.

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Exercise 2-2

Analyzing the Project

Analyze a Requirements Document

Goal
Assess a requirements document that was based on a software requirements
document specification.

Scenario
You worked with a Certified LabVIEW Architect to develop a requirements
document. You developed the requirements document after researching
commercially available theatre light control software and analyzing the
specifications document. You must analyze the requirements document to
ensure that it is complete and accurate.

Implementation
Analyze the requirements document for the Theatre Light Control Software.
1. Read the following requirements document to gain an understanding of
the software you create in this course.
Many organizations use their own techniques to create a requirements document. If
your organization is not using a format for a requirements document, you can use this
requirements document as a basis for other requirements documents.

Tip

Start of Requirements Document

Requirements Document
ABC Theatre Inc.
Theatre Light Control Software Specifications
Document NumberLV100975

Section I: General Requirements


The application should do the following:

Function as specified in Section II: Application Requirements of this


document.

Conform to LabVIEW coding style and documentation standards. Refer


to the LabVIEW Development Guidelines section of the LabVIEW Help
for more information about the LabVIEW style checklist and creating
documentation.

Be hierarchical in nature. All major functions should be performed in


subVIs.

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Requirements Document Continued

Use a state machine that uses either a type defined enumerated type
control, queue, or Event structure to manage states.

Be easily scalable to add more states and/or features without having to


manually update the hierarchy.

Minimize the excessive use of structures, local and/or global variables,


and Property Nodes.

Respond to front panel controls within 100 ms and not utilize 100% of
CPU time.

Close all opened references and handles where used.

Be well documented and include the following:

Labels on appropriate wires within the main VI and subVIs.

Descriptions for each algorithm.

Documentation in VI PropertiesDocumentation for the main


VI and subVIs.

Tip strips and descriptions for each front panel control and indicator.

Labels for constants.

Section II: Application Requirements


Introduction
ABC Theatre Lighting Inc. is the largest provider of theatre lighting systems
for major metropolitan theatres worldwide. Theatre light systems must be
scalable for as many lights as a particular production might require. A
software-based theatre light control system allows theatres to scale the
lighting for each production. The control system controls each light
individually. Each light contains its own dimmer and color mixing system.
The color mixing system can mix an appropriate amount of red, green, and
blue to define each color. The control software sends signals to a hardware
control system that controls the intensity and color of the lights. The user
interface for the control software should look similar to the following front
panel.

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Requirements Document Continued

Definitions
This section defines the terminology for the project.

ChannelThe most basic element of the Theatre Light Control


Software. Each channel corresponds to a physical light.

IntensityAttribute of the channel that defines the intensity of the


physical light.

ColorAttribute of the channel that defines the color of the channel as


a combination of red, green, and blue.

CueA cue contains any number of independent channels with timing


attributes for the channels.

Wait timeA cue timing attribute that defines the amount of time to
wait, in multiples of one second, before the cue fires.

Fade timeA cue timing attribute that defines the time it takes, in
multiples of one second, before a channel reaches its particular intensity
and color.

Follow timeA cue timing attribute that defines the amount of time to
wait, in multiples of one second, before the cue finishes.

Task
Design, implement, test, and deploy a theatre light control system that
allows a theatre lighting engineer to easily control and program the theatre
lights for any production.

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Requirements Document Continued

General Operation
Controls on the front panel control the operation of the theatre light control
software. Indicators on the front panel indicate the current status of the
theatre light control software.
The controller will store the channel intensity, channel color, channel wait
time, channel fade time, channel follow time, and name for the cue when the
user clicks the Record button. When the user clicks the Play button, the
controller services each cue in the Cue Control by cycling through the
recorded cues starting with the first cue in the Cue Control. A cue that is
playing will wait for the specified wait time, then fade the channels to the
desired color and intensity within the specified fade time, and then wait for
the specified follow time. The next cue in the Cue Control is loaded and the
process repeats, until all of the Cues have been played. The user can stop a
currently playing cue by clicking the Stop button. The user can move a cue
up in the Cue Control by clicking the Up button. The user can move a cue
down in the Cue Control by clicking the Down button. The user can delete
a cue from the Cue Control by clicking the Delete button, which deletes the
currently selected cue. The controller exits when the user selects FileExit.
Sequence of Operation
Application Run

When the application starts, all of the controls must initialize to the default
states as shown on the front panel. The Cue Control must be cleared to
remove all of the recorded Cues. The channels must be initialized with their
corresponding channel number, zero intensity, and the zero color.
Record

Click the Record button to activate the cue recording functionality. A


custom panel must open that allows the lighting engineer to set the channel
intensity and color for the channels. The panel must provide for the
capability to name the cue, and specify the wait time, fade time, and the
follow time. The minimum time for the wait time and follow time is zero
seconds. The minimum time for the fade time is one second. The minimum
increment for the wait time, fade time, and follow time is one second.
After a cue is recorded, the cue name is placed into the Cue Control.

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Requirements Document Continued

Play

Click the Play button to play the recorded cues. When the play begins, the
controller should disable the move cue up, move cue down, delete, record,
and play buttons on the front panel. The values of the first cue in the cue list
is loaded into memory. The controller waits based on the number of seconds
specified for the wait time for the current cue. The controller then fades the
channel up or down based on the current channel intensity and the desired
channel intensity. The software writes the color and intensity to the theatre
lighting hardware control system, and updates the front panel channels. The
controller must finish the fading within the specified fade time. The
controller will finish processing the cue by waiting for the number of
seconds specified for the follow time of the current cue. When the play is
complete, the controller should enable the move cue up, move cue down,
delete, record, and play buttons on the front panel.
Stop

Click the Stop button to stop a currently playing cue. The operation is
ignored if a cue is not playing.
Move Cue Up

Click the Move Cue Up button in the Cue Control to move a selected cue
up one level in the cue list. This will swap the currently selected cue with
the cue just above the currently selected cue. The operation is ignored if a
cue is not selected in the cue list, or if the selected cue is the first cue in the
cue list.
Move Cue Down

Click the Move Cue Down button in the Cue Control to move a selected cue
down one level in the cue list. This will swap the currently selected cue with
the cue just below the currently selected cue. The operation is ignored if a
cue is not selected in the cue list, or if the selected cue is the last cue in the
cue list.
Delete

Click the Delete button to delete a selected cue in the cue list. The operation
is ignored if a cue is not selected in the cue list.
Save

Click FileSave to save all of the recorded cues in a file for later playback.
The user specifies the filename.

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Requirements Document Continued

Open

Click FileOpen to open a file that contains recorded cues. The user
specifies the filename.
Exit

Click FileExit to exit the application. If an error has occurred in the


application, the application should report the errors.
Description of Controls and Indicators
Control Name

Control DescriptionFunction

Cue List

ListboxStores a list of recorded cues that the


user can select.

Move Cue Up

BooleanMoves the selected cue up.

Move Cue Down

BooleanMoves the selected cue down.

Delete

BooleanDeletes the selected cue.

Play

BooleanPlays the recorded cues.

Record

BooleanOpens a dialog box that allows the user


to specify and record channel attributes.

Stop

BooleanStops a currently playing cue.

Indicator Name

Indicator DescriptionFunction

Cue Name

StringDisplays the name of the current cue.

Wait Time

NumericDisplays the number of seconds of the


recorded cue wait time.

Fade Time

NumericDisplays the number of seconds of the


recorded cue fade time.

Follow Time

NumericDisplays the number of seconds of the


recorded cue follow time.

Channel

ClusterRecord containing channel number,


channel intensity, and channel color.

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Requirements Document Continued

Scalability
Many of the newer theatre lights provide motor control to move the light
around the stage. The Theatre Light Control Software should provide for the
ability to easily implement channel pan and tilt. The software should be
easily scalable to control any number of channels.

Documentation
The application documentation should address the needs of the end user and
a programmer who might modify the application in the future.

Deliverables
The project includes the following deliverables:

Documented source code

Documentation that describes the system

Timeline
The project has the following timeline for completion:

Day 1User Interface prototype completed

Day 2Application modules completed

Day 3Fully functional application

End of Requirements Document

2. Use the following Requirements Document Checklist to make sure that


the requirements document is complete and adequate.
Each requirement is clear and understandable.
Each requirement has a single, clear, unambiguous meaning.
The requirements explain every functional behavior of the software
system.
The requirements do not contradict each other.
The requirements are correct and do not specify invalid behavior.
You can test each requirement.

End of Exercise 2-2

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D. Defining the Application


Project requirements describe what a software system should do. Having a
set of project requirements is the next step toward developing an application.
After you have communicated with the customer and finalized the
specifications for the project, you can determine the project requirements.
The requirements are powerful tools that tell you exactly what the software
should accomplish. Therefore, the requirements must contain enough detail.
If the requirements are not detailed enough, the intent of the customer could
be lost and you could implement code that does not meet the needs of the
customer. Determining project requirements is essential for developing a
requirements document.
Before you develop a detailed design of a system, define the goals clearly.
Begin by making a list of requirements. Some requirements are specific,
such as the types of I/O, sampling rates, or the need for real-time analysis.
Do some research at this early stage to be sure you can meet the
specifications. Other requirements depend on user preferences, such as file
formats or graph styles. You can take the list of requirements directly from
the specifications.
Try to distinguish between absolute requirements and desires. While you
can try to satisfy all requests, it is best to have an idea about which features
you can sacrifice if you run out of time.
Be careful that the requirements are not so detailed that they constrain the
design. For example, when you design an I/O system, the customer probably
has certain sampling rate and precision requirements. However, cost also is
a constraint. Include all these issues in the requirements. If you can avoid
specifying the hardware, you can adjust the design after you begin
prototyping and benchmarking various components. As long as the costs are
within the specified budget and the timing and precision issues are met, the
customer may not care whether the system uses a particular type of plug-in
card or other hardware.
Another example of overly constraining a design is to be too specific about
the format for display used in various screens with which the customer
interacts. A picture of a display can be helpful in explaining requirements,
but be clear about whether the picture is a requirement or a guideline. Some
designers go through significant difficulties trying to produce a system that
behaves in a specific way because a certain behavior was a requirement. In
this case, there probably is a simpler solution that produces the same results
at a lower cost in a shorter time period.

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One way to limit the amount of information you have to write when
analyzing a project is to draw a diagram of the application. Creating a
diagram helps improve your ability to design the application and convey
ideas to your customer. The first step in creating a diagram is to determine
the abstract components of each requirement.

Abstracting Components from Requirements


Developing applications that are more complex than a simple application
require design techniques to realize complex items in software. Abstraction
intuitively describes an application without describing how the to write the
application. Abstraction generalizes the application and eliminates details.1
In general, abstraction has two categoriesprocedural abstraction and data
abstraction.2

Procedural Abstraction
Procedural abstraction separates what a procedure accomplishes from how
the procedure is implemented. For example, consider the following
application outline.
Procedure

Implementation

Open datalog file.

Get frequency information for data.

Display all data points that satisfy


the search parameter.

With this example of procedural abstraction, the procedure implementation


is separated from the function of the procedure.

Data Abstraction
Data abstraction separates the data you want to store from the physical
means of storing the data. Data abstraction provides a more logical view of
the data rather than the bits and bytes that create the data. An example of
data abstraction is a cluster. A cluster can represent data with a more logical

1.

Jeri R. Hanly and Elliot B. Koffman, Problem Solving and Program Design in C (Reading:Addison-Wesley, 1996) 622.

2.

Martin Ward, A Definition of Abstraction, 2003, http://www.dur.ac.uk/martin.ward/martin/papers/abstraction-t.pdf, Science.

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view without requiring the user to be concerned with the details of its
implementation.
Consider the following excerpt from the requirements document for a
Theatre Light Control System. To analyze this example requirements
document, extract all the nouns from the document and use the nouns to
define components.
Start of Requirements Document Excerpt

Task
Design, implement, test, and deploy a theatre light control system that
allows a theatre lighting engineer to easily control and program the theatre
lights for any production.
Controls on the front panel control the operation of the theatre light control
software. Indicators on the front panel indicate the current status of the
theatre light control software.
General Operation
The controller will store the channel intensity, channel color, channel wait
time, channel fade time, channel follow time, and name for the cue when the
user clicks the Record button. When the user clicks the Play button, the
controller services each cue in the Cue Control by cycling through the
recorded cues starting with the first cue in the Cue Control. A cue that is
playing will wait for the specified wait time, then fade the channels to the
desired color and intensity within the specified fade time, and then wait for
the specified follow time. The user can stop a currently playing cue by
clicking the Stop button. The user can move a cue up in the Cue Control by
clicking the Up button. The user can move a cue down in the Cue Control
by clicking the Down button. The user can delete a cue from the Cue Control
by clicking the Delete button, which deletes the currently selected cue. The
controller exits when the user selects FileExit.
End of Requirements Document Excerpt

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The following list shows the nouns from the previous requirements
document.
Theatre Light Control System

Theatre Lighting Engineer

Theatre Lights

Production Controls

Front Panel

Indicators

Status

Controller

Channel Intensity

Channel Color

Channel Wait Time

Channel Fade Time

Channel Follow Time

Name

Cue

User

Record Button

Play Button

Cue Control

Stop Button

Up Button

Delete Button

Down Button

Selected Cue

After you have a set of nouns, you can group the nouns into actual
components of your system. The following table organizes the components
into more abstract components.

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Nouns

Abstracted Nouns

Theatre Lights

Hardware

Indicators

Display

Status
Record Button
Play Button
Cue Control
Stop Button
Up Button
Down Button
Delete Button
Selected Cue
Channel Intensity

Cue

Name
Cue
Channel Color
Channel Wait Time

Timing

Channel Fade Time


Channel Follow Time
Applying the abstraction technique to the entire requirements document
provides one solution for determining a set of abstract components. The
Theater Light Control System has the following components: Hardware,
Display, Cue, Timing, Error, and File. The components become the modules
for the system.
Note The abstract components are one set of components that allow you to modularize
the system. You can abstract an infinite number of components. Experience and an
understanding of the problem allow you to abstract the best set of components for the
application.

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Using properly formatted requirements documents makes it easy to


determine the actions for each module. The requirements document
contains many verbs and verb phrases that represent system behavior and
typically relate to the VIs that you define. You can match the verbs and verb
phrases with the abstract components that perform the actions. Consider the
following excerpt from the requirements document for a Theatre Light
Control System.
Start of Requirements Document Excerpt

Play

Click the Play button to play the recorded cues. When the play begins, the
controller should disable the move cue up, move cue down, delete, record,
and play buttons on the front panel. The values of the first cue in the cue list
is loaded into memory. The controller waits based on the number of seconds
specified for the wait time for the current cue. The controller then fades the
channel up or down based on the current channel intensity and the desired
channel intensity. The software writes the color and intensity to the theatre
lighting hardware control system and updates the front panel channels. The
controller must finish the fading within the specified fade time. The
controller will finish processing the cue by waiting for the number of
seconds specified for the follow time of the current cue. When the play is
complete, the controller should enable the move cue up, move cue down,
delete, record, and play buttons on the front panel.
End of Requirements Document Excerpt

Extract the verbs from the excerpt of the requirements document. Consider
the context of the verbs to establish what functions the abstract components
perform.
The following list shows the verbs from the previous requirements
document excerpt.
click
loaded
fades
enable

disable
waits
writes
update

After you have a set of verbs, you can organize the verbs to determine what
functions the abstract components perform. You can ignore verbs that do not
improve your understanding of the system, such as click in the previous list.
You must also try to remember the context of the verbs. The following table
organizes the verbs into the abstract components.

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Verb

Abstracted Component

disable

Display

enable
update
loaded

Cue

writes

Hardware

waits

Timing

fades
Creating a phrase for each verb improves readability and provides the
following function list.
Verb Phrase
Disable Front Panel

Abstracted Component
Display

Enable Front Panel


Update Front Panel
Get Cue Values

Cue

Write Color and Intensity

Hardware

Wait Time, Follow Time

Timing

Fade Time
Performing the verb parse on the entire requirements document generates a
list of the individual actions each component performs. Table 2-1 lists each
component and the individual actions that the module performs.

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Table 2-1. Modules and Actions

Module

Actions

Hardware

Write Color and Intensity

Display

Initialize Front Panel


Update Front Panel
Select Cue
Enable/Disable Front Panel
Update Cue List

Cue

Add Cue
Delete Cue
Get Cue Values
Set Cue Values
Swap
Get Number of Cues
Get Empty Cue

Timing

Wait Time
Fade Time
Follow Time

Error

Report Errors
Handle Errors

File

Save Cues
Read Cues

After you identify the high-level actions for each module, you can break
each action into smaller actions. This technique helps you to further analyze
the application and make sure each individual module accomplishes only
one goal. When a module accomplishes more than one goal, it is difficult to
test the module and determine that it works correctly.

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If you determine that a module performs more than one goal, break the
module into more modules. With this design, each module performs one
specific goal. Creating a software design with this level of detail helps you
develop VIs that are scalable, readable, and that consist of reusable code.

Coupling
A module rarely stands by itself. A VI is called by other VIs. Top-level VIs
can become plug-ins to other VIs or utilities for the operating system.
Coupling refers to the connections that exist between modules. Any module
that relies on another module to perform some function is coupled to that
module. If one module does not function correctly, other modules to which
it is coupled do not function correctly. The more connections among
modules, the harder it is to determine what module causes a problem.
Coupling measures how many dependencies a system of modules contains.
The fewer outputs a module exposes, the more you can change the code
inside the module without breaking other modules. Low coupling also helps
make bug tracking more efficient. For example, a data acquisition bug
cannot occur in a VI that performs only GPIB instrument control. If a data
acquisition bug appears in a GPIB VI, you know the code is probably too
tightly coupled.
The dataflow model of LabVIEW automatically encourages low coupling
among modules. The dataflow model means each VI has only the
information it needs to do its job. A VI cannot change data in another VI.
You can introduce other communication paths, such as global variables,
queues, I/O connections, and so on, that can increase coupling, but a typical
VI is self-sufficient and couples only to the subVIs it calls. The goal of any
hierarchical architecture is to make sure that the implementation uses low or
loose coupling.

Cohesion
In a well-designed VI, each module fulfills one goal and thus is strongly
cohesive. If a single module tries to fulfill more than one goal, you should
probably break it into modules. When a module tries to accomplish multiple
goals, the block diagram becomes harder to read, and the code for one goal
can affect how the code for another goal works. In this case, fixing a bug in
one goal might break the code of another goal.
A VI with strong cohesion has one goal per module. Strong cohesion
decreases overall development time. You can more easily understand a
single module if it focuses on one task. You can read a clean, uncomplicated
block diagram quickly and make deliberate changes with confidence.

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The Mathematics VIs and functions that ship with LabVIEW demonstrate
strong cohesion. For example, the Sine function performs a single goal, and
performs it well. It is a perfect example of a function that has strong
cohesion. The name of the function clearly indicates what the function
accomplishes. Other VIs that have strong cohesion are the File I/O VIs and
functions. The File I/O VIs and functions perform sequential cohesion
because one module must execute before another module can execute. The
Open File, Read File, Write File, and Close File functions each perform a
single goal within each module.
After you have abstracted the components, you can produce a diagram that
helps to visualize the abstracted components. Use the diagram to start
designing the individual modules in the application. Each abstracted
component corresponds to a module within the application. At the top level,
you define the actions for each abstracted component. Defining the actions
allows you to determine the specific goal of each individual module.

Drawing Abstracted Components


There are two methods you can use to diagram the abstractions of
higher level componentsflowcharts and dataflow diagrams. The
following sections demonstrate using each method to diagram the theater
light control system.

Flowcharts
Flowcharts are a powerful way to organize ideas related to a piece of
software. Flowcharts should provide a good understanding of the
application flow. The block diagram programming paradigm used in
LabVIEW is easy to understand and similar to a flowchart. Many engineers
already use flowcharts to describe systems. The flowchart makes it easier to
convert the design into executable code.
The purpose of a flowchart is to divide the task into manageable pieces at
logical places. Start to design the VI hierarchy by breaking the problem into
logical pieces. Figure 2-1 shows a flowchart for the Play functionality in the
Theatre Light Controller.

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Load
Cue

Wait

Wait Time
Elapsed

No

Yes

Fade Each
Channel

Write Color and


Intensity to
Each Channel

Update Front
Panel

No

Fade Time
Elapsed
Yes

Wait

Follow Time
Elapsed

No

Yes
End

Figure 2-1. Flowchart of Play Function in the Theatre Light Control System

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Dataflow Diagrams
Dataflow diagrams follow the paradigm of LabVIEW in that they represent
the flow of data through an application. Figure 2-2 shows the common
symbols used in dataflow diagrams.

1
2

Data Store
Process

3
4

External Entity
Data Flow

Figure 2-2. Dataflow Diagram Symbols

Data storeRepresents files or repositories in the system.

ProcessAccepts incoming data, processes the data, and generates


outgoing data.

External entityRepresents items outside the system that the system


communicates with.

Data flowIndicates the flow of data.

Figure 2-3 shows a dataflow diagram for the Play functionality in the
Theatre Light Control System. Notice that the focus of a dataflow diagram
is the data. A dataflow diagram conceptualizes the system based on the flow
of data through the system, similar to the dataflow paradigm of LabVIEW.
Even though LabVIEW is a dataflow programming language, it is important
to spend time away from LabVIEW to design an appropriate system.

Light Control
System

Channel Intensity
and Color

Update
Display

Error
Data

Handle
Error

Follow Time
Fade Time
Wait Time

Cue Data

Load
Cue

Wait
Time
Error
Data

Fade
Time
Error
Data

Follow
Time
Error
Data

Handle
Error
Error
Data

Figure 2-3. Dataflow Diagram of Play Function in Theatre Light Controller

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As you can see by the differences in the flowchart and the dataflow diagram
of the Play function in the Theatre Light Controller, the processes are
different. Nodes in the flowchart represent the functions to perform. Nodes
in the dataflow diagram represent the processes and the focus is on the flow
of data through the system. You can translate a dataflow diagram into a
LabVIEW block diagram.

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Summary

Specifications define what the customer wants to achieve with the


software, or what functions the application should perform.

You must interact with the customer closely to make sure the
specifications document contains all the necessary information.

Project requirements describe a software system.

Abstraction intuitively describes an application without describing how


to write the application.

Abstraction generalizes the application and eliminates details.

Creating a diagram helps improve your ability to design the application


and convey ideas to your customer.

Requirements documents provide a common ground for you and the


customer to work from.

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Notes

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Front panels must be well organized and easy to use because users see the
front panel first when working with a VI. When designing a front panel,
keep in mind two types of usersthe end user and the developer. End users
work with user interface VIs, which have front panels that the end user sees.
Developers work with subVIs, which have front panels that only developers
see.
At the end of this lesson, you design a user interface for a software project
that you analyzed.

Topics
A. User Interface Design Issues
B. User Interface Layout Issues
C. Front Panel Prototyping
D. User Interface Example
E. Localizing User Interfaces

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A. User Interface Design Issues


When designing a front panel for a user interface, choose fonts, colors, and
graphics carefully to make the user interface more intuitive and easy to use.

Fonts and Text Characteristics


Limit the VI to the three standard fonts (application, system, and dialog)
unless you have a specific reason to use a different font. For example,
monospace fonts, which are fonts that are proportionally spaced, are useful
for string controls and indicators where the number of characters is critical.
Refer to the LabVIEW Help for more information about setting the default
font, using custom fonts, and changing the font style.
The actual font used for the three standard fonts (application, system, and
dialog) varies depending on the platform. For example, when working on
Windows, preferences and video driver settings affect the size of the fonts.
Text might appear larger or smaller on different systems, depending on these
factors. To compensate for this, allow extra space for larger fonts and enable
the Size to Text option on the shortcut menu.
Allow extra space between controls to prevent labels from overlapping
objects because of font changes on multiple platforms.
For example, if a label is to the left of an object, justify the label to the right
and leave some space to the left of the text. If you center a label over or under
an object, center the text of that label as well. Fonts are the least portable
aspect of the front panel so always test them on all target platforms.

Colors
Color can distract the user from important information. For instance, a
yellow, green, or bright orange background makes it difficult to see a red
danger light. Another problem is that some platforms do not have as many
colors available. Use a minimal number of colors, emphasizing black, white,
and gray. The following are some simple guidelines for using color:

Never use color as the sole indicator of device state. People with some
degree of color-blindness can have problems detecting the change. Also,
multiplot graphs and charts can lose meaning when displayed in black
and white. Use lines for plot styles in addition to color.

Consider coloring the front panel background and objects of user


interface VIs with the system colors, or symbolic colors, in the color
picker. System colors adapt the appearance of the front panel to the
system colors of any computer that runs the VI.

Use light gray, white, or pastel colors for backgrounds. The first row of
colors in the color picker contains less harsh colors suitable for front

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panel backgrounds and normal controls. The second row of colors in the
color picker contains brighter colors you can use to highlight important
controls. Select bright, highlighting colors only when the item is
important, such as an error notification.

Always check the VI for consistency on other platforms.


The top of the color picker contains a grayscale spectrum and a box you
can use to create transparent objects. The second spectrum contains
muted colors that are well suited to backgrounds and front panel objects.
The third spectrum contains colors that are well suited to highlights.
Figure 3-1 shows the color picker in LabVIEW.

3
4

1
2

Grayscale Spectrum
Transparency Box

3
4

Muted Color Spectrum


Highlight Color Spectrum

Figure 3-1. Color Picker

Keep these things in mind when designing a front panel. For most objects,
use complimentary neutral colors that vary primarily in their brightness. Use
highlight colors sparingly for objects such as plots, meter needles, company
logo, and so on.

Graphics
Use imported graphics to enhance the front panel. You can import bitmaps,
Macintosh PICTs, Windows Enhanced Metafiles, and text objects to use as
front panel backgrounds, items in picture rings, and parts of custom controls
and indicators.
Check how the imported pictures look when you load the VI on another
platform. For example, a Macintosh PICT file that has an irregular shape
might convert to a rectangular bitmap with a white background on Windows
or Linux.
One disadvantage of using imported graphics is that they slow down screen
updates. Make sure you do not place indicators and controls on top of a
graphic object so that LabVIEW does not have to redraw the object each

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time the indicator updates. If you must use a large background picture with
controls on top of it, divide the picture into several smaller objects and
import them separately because large graphics usually take longer to draw
than small ones.

B. User Interface Layout Issues


Consider the arrangement of controls on front panels. Keep front panels
simple to avoid confusing the user. For example, you can use menus to help
reduce clutter. For top-level VIs that users see, place the most important
controls in the most prominent positions. For subVI front panels, place the
controls and indicators of the subVI so that they correspond to the connector
pane pattern.
Keep inputs on the left and outputs on the right whenever possible to
minimize confusion on the part of the user. Use the Align Objects,
Distribute Objects, and Reorder Objects pull-down menus to create a
uniform layout.
Consider using the following tools and techniques to improve the layout of
user interface front panels.

Run-Time Menus
To help reduce clutter, use menus. You can create custom menus for every
VI you build, and you can configure VIs to show or hide menu bars.
Note

Custom menus appear only while the VI runs.


You can build custom menus or modify the default LabVIEW menus
statically when you edit the VI or programmatically when you run the VI.

Static Menus
To add a custom menu bar to a VI rather than the default menu bar, select
EditRun-Time Menu and create a menu in the Menu Editor dialog box.
LabVIEW creates a run-time menu (.rtm) file. After you create and save
the .rtm file, you must maintain the same relative path between the VI and
the .rtm file. You also can create a custom run-time shortcut menu by
right-clicking a control and selecting AdvancedRun-Time Shortcut
MenuEdit. This option opens the Shortcut Menu Editor.
When the VI runs, it loads the menu from the .rtm file.
Menu items can be the following three types:

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User ItemAllows you to enter new items that must be handled


programmatically on the block diagram. A user item has a name, which
is the string that appears on the menu, and a tag, which is a unique,

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case-insensitive string identifier. The tag identifies the user item on the
block diagram. When you type a name, LabVIEW copies it to the tag.
You can edit the tag to be different from the name. For a menu item to
be valid, its tag must have a value. The Item Tag text box displays
question marks for invalid menu items. LabVIEW ensures that the tag is
unique to a menu hierarchy and appends numbers when necessary.

SeparatorInserts a separation line on the menu. You cannot set any


attributes for this item.

Application ItemAllows you to select default menu items. To insert


a menu item, select Application Item and follow the hierarchy to the
items you want to add. Add individual items or entire submenus.
LabVIEW handles application items automatically. These item tags do
not appear in block diagrams. You cannot alter the name, tag, or other
properties of an application item. LabVIEW reserves the prefix APP_ for
application item tags.

Click the blue + button, shown at left, on the toolbar to add more items to
the custom menu. Click the red X button, shown at left, to delete items. You
can arrange the menu hierarchy by clicking the arrow buttons in the toolbar,
using the hierarchy manipulation options in the Edit menu, or by dragging
and dropping.

Menu Selection Handling


Use the functions located on the top row of the Menu palette to handle menu
selections.
When you create a custom menu, you assign each menu item a unique,
case-insensitive string identifier called a tag. When the user selects a menu
item, you retrieve its tag programmatically using the Get Menu Selection
function. LabVIEW provides a handler on the block diagram for each menu
item based on the tag value of each menu item. The handler is a While Loop
and Case structure combination that allows you to determine which, if any,
menu is selected and to execute the appropriate code.
After you build a custom menu, build a Case structure on the block diagram
that executes, or handles, each item in the custom menu. This process is
called menu selection handling. LabVIEW handles all application items
implicitly.
Use the Get Menu Selection and Enable Menu Tracking functions to define
what actions to take when users select each menu item.

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Run-Time Shortcut Menus


You can customize the run-time shortcut menu for each control you include
in a VI. To customize a shortcut menu, right-click a control and select
AdvancedRun-Time Shortcut MenuEdit from the shortcut menu to
display the Shortcut Menu Editor dialog box. Use the Shortcut Menu
Editor dialog box to associate the default shortcut menu or a customized
shortcut menu file (.rtm) with the control. You can customize shortcut
menus programmatically.
You also can add shortcut menus to front panels. To add a shortcut menu to
the front panel, use the Shortcut Menu Activation and Shortcut Menu
Selection pane events.
You also can disable the run-time shortcut menu on a control.
Note

Custom run-time shortcut menus appear only while the VI runs.

Decorations
Use decorations, such as a Raised Box or Horizontal Smooth Box, to
visually group objects with related functions.

Figure 3-2. Using Decorations to Visually Group Objects

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Tab Controls
Use tab controls to overlap front panel controls and indicators in a smaller
area. A tab control consists of pages and tabs. Place front panel objects on
each page of a tab control and use the tab as the selector for displaying
different pages.
Tab controls are useful when you have several front panel objects that are
used together or during a specific phase of operation. For example, you
might have a VI that requires the user to first configure several settings
before a test can start, then allows the user to modify aspects of the test as it
progresses, and finally allows the user to display and store only pertinent
data.
On the block diagram, the tab control is an enumerated type control by
default. Terminals for controls and indicators placed on the tab control
appear as any other block diagram terminal.
The NI Example Finder, shown in Figure 3-3, is a VI that uses tab controls
to organize the user interface.

Figure 3-3. NI Example Finder

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Subpanel Controls
Use the subpanel control to display the front panel of another VI on the front
panel of the current VI. For example, you can use a subpanel control to
design a user interface that behaves like a wizard. Place the Back and Next
buttons on the front panel of the top-level VI and use a subpanel control to
load different front panels for each step of the wizard.
You can create and edit subpanel controls only in the LabVIEW Full and
Professional Development Systems. If a VI contains a subpanel control, you can run the
VI in all LabVIEW packages, but you cannot configure the control in the Base Package.

Note

Figure 3-4 shows an example of a VI that uses a subpanel control.

Figure 3-4. VI with Subpanel Control

Refer to the LabVIEW Help for more information about subpanel controls.

Tree Controls
Use the tree control to give users a hierarchical list of items from which to
select. You organize the items you enter in the tree control into groups of
items, or nodes. Click the expand symbol next to a node to expand it and
display all the items in that node. You also click the symbol next to the node
to collapse the node.
You can create and edit tree controls only in the LabVIEW Full and Professional
Development Systems. If a VI contains a tree control, you can run the VI in all LabVIEW
packages, but you cannot configure the control in the Base Package.

Note

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Figure 3-4 shows an example of a VI that uses a tree control.

Figure 3-5. VI with Tree Control

Refer to the LabVIEW Help for more information about tree controls.

Scroll Bar Controls


Use the horizontal and vertical scroll bar controls to add custom scroll bars
to a control with scrollable data. Change the value of a scroll bar by using
the Operating tool to click or drag the scroll box to a new position, by
clicking the increment and decrement arrows, or by clicking the spaces in
between the scroll box and the arrows.
Refer to the LabVIEW Help for more information about scrollbar controls.

Split Pane Container


Use splitter bars to split the front panel into two individually scrollable
panes. You can further split these panes to design a user interface with
several regions. You can customize each pane to decide whether the user can
resize the pane and how the pane will react when the user resizes the
window. You can use a splitter bar to designate a pane as a toolbar, or to
create a status bar.

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Refer to the LabVIEW Help for more information about split pane
containers. Refer to the Creating Custom Toolbars section of Exercise 3-1
for an example that uses the split pane container to create a toolbar.

Transparent Front Panels


You can use the Front Panel Window:Transparency property to set the
window transparency while the VI is running. The level of transparency is a
percentage where 0 is opaque and 100 is invisible. This property returns an
error if you specify a value outside the range of 0 to 100.
Refer to the LabVIEW Help for more information about the Front Panel
Window:Transparency property.

Drag and Drop


You can use drag and drop to provide an alternative way to move data
between controls in LabVIEW. Drag and drop is a common way for users to
interact with the user interface in a modern application. It is essentially an
operation between two controls: the drag source, and the drop target.
The drag source is the control that provides the data to the drag and drop
operation. Some LabVIEW controls, like string and tree controls,
automatically act as drag sources when you drag from them. For these
controls, you can use the Drag Starting? event to provide more control over
what the user drags.
For controls that do not act as drag sources, you can build custom drag
sources by using the control method Start Drag. With this method, you can
start a drag and drop operation whenever required and provide data types
specific for your application.
The drag source also controls the appearance of the cursor during a drag and
drop operation. LabVIEW uses system defined drag and drop cursors (Mac
and Windows) or LabVIEW defined cursors (Linux). Use the Drag Source
Update event to provide custom cursor feedback for your application.
Finally, the drag source is responsible for moving the data after a successful
drag and drop operation. Some LabVIEW drag sources automatically
handle moving data for drag move drag and drop operations. Use the Drag
Ended event to complete drag move operations for user defined drag data
types.
The drop target is the control that accepts the data from the drag and drop
operation. Some LabVIEW controls, like the string, path, and tree control
automatically act as drop targets when a drag occurs over them and the drag
source provides the appropriate data. These controls accept special built in
data types, defined by LabVIEW, with no programming required.

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Creating a Drag and Drop Operation


The first phase of a drag and drop operation is to select the Drag Source
object, the data types to publish, and whether the drag should support
moving. For some controls, LabVIEW chooses these parameters
automatically:
String Control
Data Provided: (LV_TEXT, String)
Allows Move: TRUE, if control, otherwise FALSE
Tree Control
Data Provided: (LV_TEXT, String), (LV_TREE_TAG, String)
Allows Move: TRUE
Start a drag and drop operation from a built in drag source by dragging from
the control. For a string control, select text, then click and drag with the
Operating tool. For a tree control, select a tree item, then drag the item from
the tree control.
For a control with no built in drag source behavior defined, the application
must provide the information necessary to start the drag and drop operation.
Use the Start Drag method on a control to specify the data for the drag and
drop operation, if the drag source supports moving the drag data, and to start
the drag and drop.
The second phase of the drag and drop operation is finding a suitable drop
target for the drag data.
LabVIEW uses default behavior to determine if the drop will be successful.
The string control will accept the drop if the LV_TEXT data type is
available. The tree control will also accept the drop if the LV_TEXT or
LV_TREE_TAG data type is available. The path control will accept the drop
if the LV_PATH data type is provided. All other controls will automatically
report that they will not accept the drag.
Refer to the LabVIEW Help for more information about drag and drop.

Sizing and Positioning


Front panels need to fit on a monitor that is the standard resolution for most
intended users. Make the window as small as possible without crowding
controls or sacrificing a clear layout. If the VIs are for in-house use and
everyone is using high-resolution display settings, you can design large
front panels. If you are doing commercial development, keep in mind that
some displays have a limited resolution, especially LCD displays and
touchscreens.

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Front panels should open in the upper-left corner of the screen for the
convenience of users with small screens. Place sets of VIs that are often
opened together so the user can see at least a small part of each. Place front
panels that open automatically in the center of the screen. Centering the
front panels makes the VI easier to read for users on monitors of various
sizes. Use the VI Properties dialog box to customize the window appearance
and size.

Labels and Captions


Effective use of labels and captions can improve the ease of use of user
interface front panels.

Labels
The name of a control or indicator should describe its function. If the control
is visible to the user, use captions to display a long description and add a
short label to prevent using valuable space on the block diagram. For
example, when labeling a ring control or slide control that has options for
volts, ohms, or amperes, select an intuitive name for the control. A caption
such as "Select units for display" is a better choice than "V/O/A". Use
Property Nodes to change captions programmatically.
Use consistent capitalization, and include default values and unit
information in label names. For example, if a control sets the high limit
temperature and has a default value of 75 F, name the control high limit
temperature (75 degF). If you will use the VI with the control on multiple
platforms, avoid using special characters in control names. For example, use
degF instead of F, because the symbol might not display correctly on
other platforms.
For Boolean controls, use the name to give an indication of which state
corresponds to which function and to indicate the default state. For
checkboxes and radio buttons, the user can click the Boolean text of the
control and the value of the Boolean control changes. Free labels next to a
Boolean control can help clarify the meaning of each position on a switch.
For example, use free labels like Cancel, Reset, and Initialize that describe
the action taken.
The Context Help window displays labels as part of the connector pane. If
the default value is essential information, place the value in parentheses next
to the name in the label. Include the units of the value if applicable.
The Required, Recommended, Optional setting for connector pane
terminals affects the appearance of the inputs and outputs in the Context
Help window.

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Give each control a reasonable default value, which allows the example to
run without the user modifying its value whenever possible. All default
values and/or units should be added to the label in parentheses, if
appropriate, as shown in Figure 3-6.

Figure 3-6. Labels with Units and Default Values

Captions
Front panel objects also can have captions. Right-click the object and select
Visible ItemsCaption from the shortcut menu to display the caption. You
can use captions instead of labels to localize a VI without breaking the VI.
Unlike a label, a caption does not affect the name of the object, and you can
use it as a more descriptive object label. The caption appears only on the
front panel.
If you assign the object to a connector pane terminal, the caption appears in
a tip strip when you use the Wiring tool to move the cursor over the terminal
on the block diagram. The caption also appears next to the terminal in the
Context Help window if you move the cursor over the connector pane or VI
icon.
Captions are useful for providing detailed descriptions when the label text
needs to be concise or for providing concise descriptions when the label text
needs to be more detailed. Captions also are useful when creating localized
versions of your applications.

Paths versus Strings


When specifying the location of a file or directory, use a path control or
indicator. Path controls and indicators work similarly to strings, but
LabVIEW formats paths using the standard syntax for the platform you are
using. Set the browse options appropriately for the Browse button of path
controls. For example, if the user needs to select a directory, select the
Folders only and Existing only options on the Browse Options page of the
Path Properties dialog box.
Use a path constant and the path data type to supply a constant path value to
the block diagram. The path constant and data type use the platform-specific
notation for paths, unlike the string constant and data type.

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Default Values and Ranges


Expect the user to supply invalid values to every control. You can check for
invalid values on the block diagram or right-click the control and select
Data Range to set the control item to coerce values into the desired range:
Minimum, Maximum, and Increment.
A VI should not fail when run with default values. Do not set default values
of indicators like graphs, arrays, and strings without a good reason because
that wastes disk space when saving the VI.
Use default values intelligently. In the case of many File I/O VIs and
functions, such as the Write to Spreadsheet File VI, the default is an empty
path that forces the VI to display a file dialog box. This can save the use of
a Boolean switch in many cases.
You can handle difficult situations programmatically. Many GPIB
instruments limit the permissible settings of one control based on the
settings of another. For example, a voltmeter might permit a range setting of
2,000 V for DC but only 1,000 V for AC. If the affected controls like Range
and Mode reside in the same VI, place the interlock logic there.

Key Navigation
Some users prefer to use the keyboard instead of a mouse. In some
environments, such as a manufacturing plant, only a keyboard is available.
Consider including keyboard shortcuts for VIs even if the use of a mouse is
available because keyboard shortcuts add convenience to a VI.
Pay attention to the key navigation options for objects on the front panel and
set the tabbing order for the objects to read left to right and top to bottom.
Set the <Enter> key as the keyboard shortcut for the front panel default
control, which is usually the OK button. However, if you have a multiline
string control on the front panel, you might not want to use the <Enter> key
as a shortcut.
If the front panel has a Cancel button, set the <Esc> key to be the keyboard
shortcut. You also can use function keys as navigation buttons to move from
screen to screen. If you do this, be sure to use the shortcuts consistently.
Select EditSet Tabbing Order to arrange controls in a logical sequence
when the user needs to tab between the controls. For controls that are
offscreen, use the Key Navigation tab of the Properties dialog box to skip
over the controls when tabbing or to hide the controls.
Also consider using the key focus property to set the focus
programmatically to a specific control when the front panel opens.

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Front Panel Object Styles


You can choose controls and objects from different palettes when you build
a user interface. Figure 3-7 shows three examples of the same user interface,
each built using controls and objects from different palettes.
Front panel controls and indicators can appear in modern, classic, or system
style.
Many front panel objects have a high-color appearance. Set the monitor to
display at least 16-bit color for optimal appearance of the objects.
The controls and indicators located on the Modern palette also have
corresponding low-color objects. Use the controls and indicators located on
the Classic palette to create VIs for 256-color and 16-color monitor settings.
The first example in Figure 3-7 uses controls from the Modern palette. The
second example in Figure 3-7 uses controls from the Classic palette. You
also can use Classic controls for VIs that require an efficient user interface.

1
1
2

User Interface Built Using Modern Controls


User Interface Built Using Classic Controls

3
3

User Interface Built Using System Controls

Figure 3-7. User Interface Control Styles

Use the system controls and indicators located on the System palette in
dialog boxes you create. The system controls and indicators are designed
specifically for use in dialog boxes and include ring and spin controls,
numeric slides, progress bars, scroll bars, listboxes, tables, string and path
controls, tab controls, tree controls, buttons, checkboxes, radio buttons, and
an opaque label that automatically matches the background color of its

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parent. These controls differ from those that appear on the front panel only
in terms of appearance. These controls appear in the colors you have set up
for your system.
Because the system controls change appearance depending on which
platform you run the VI, the appearance of controls in VIs you create is
compatible on all LabVIEW platforms. When you run the VI on a different
platform, the system controls adapt their color and appearance to match the
standard dialog box controls for that platform.
Use the System controls palette to create user interfaces that look more
professional, as shown in the third example in Figure 3-7.

C. Front Panel Prototyping


Front panel prototypes provide insight into the organization of the program.
Assuming the program is user-interface intensive, you can attempt to create
a mock interface that represents what the user sees.
Avoid implementing block diagrams in the early stages of creating
prototypes so you do not fall into the code and fix trap. Instead, just create
the front panels. As you create buttons, listboxes, and rings, think about
what needs to happen as the user makes selections. Ask yourself questions
such as the following:

Should the button lead to another front panel?

Should some controls on the front panel be hidden and replaced by


others?

If new options are presented, follow those ideas by creating new front panels
to illustrate the results. This kind of prototyping helps to define the
requirements for a project and gives you a better idea of its scope.
Systems with many user interface requirements are perfect for prototyping.
Determining the method you use to display data or prompt the user for
settings is difficult on paper. Instead, consider designing VI front panels
with the controls and indicators you need. Leave the block diagram empty
and figure out how the controls work and how various actions require other
front panels. For more extensive prototypes, tie the front panels together.
However, do not get carried away with this process.
If you are bidding on a project for a client, using front panel prototypes is an
extremely effective way to discuss with the client how you can satisfy his or
her requirements. Because you can add and remove controls quickly,
especially if the block diagrams are empty, you help customers clarify
requirements.

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Limit the amount of time you spend prototyping before you begin. Time
limits help to avoid overdoing the prototyping phase. As you incorporate
changes, update the requirements and the current design.

D. User Interface Example


Without proper planning, it is easy to produce a user interface that does not
incorporate good front panel design. Figure 3-8 shows an example of a
poorly designed user interface.

Figure 3-8. Poorly Designed User Interface

Figure 3-9 shows the same user interface with several improvements, such
as reduced use of color, regrouped controls, fewer labels, knobs instead of
sliders, and rearranged objects.

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Figure 3-9. Improved User Interface

E. Localizing User Interfaces


The Microsoft Developer Network defines localization as the process of
creating an application that can be used in a different locale and culture1.
Localization can be an important consideration when creating an application
because many applications are used worldwide. Even though you might not
immediately localize an application, consider the possibility that the
application will be used in a different region or locale in the future. When an
application is translated to another language, often a brute force translation
technique is used to convert all the strings on the front panel to a different
language. Use the following guidelines to make localization easier:

Leave space for localization. Allow for at least 30% growth in short
strings and 15% growth for long sentences.

Do not hardcode user interface strings on the block diagram. Try to


move string constants to string controls on the front panel and hide them.

Avoid using non-international symbols and icons in a VI.

Avoid using text in icons whenever possible so you do not need to


localize the icons.

Avoid using bitmaps in a VI so you do not need to localize any text in


the bitmaps.

Use a label to define the name of a control but always make the caption
visible. Use the caption as the label for a control because you can change
captions programmatically.

Refer to the Porting and Localizing VIs topic in the LabVIEW Help for more
information about localizing VIs.
1.

Microsoft Corporation, Localization Planning, 2003, http://msdn.microsoft.com, MSDN.

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Job Aid
Use the following checklist to ensure that your user interface follows good
user interface design principles.

Front Panel Style Checklist


Give controls meaningful labels and captions.
Ensure the background of control and indicator labels are transparent.
Check for consistent placement of control labels.
Use standard, consistent fontsapplication, system, and
dialogthroughout all front panels.
Use Size to Text for all text for portability and add carriage returns if
necessary.
Use path controls instead of string controls to specify the location of
files or directories.
Write descriptions and create tip strips for controls and indicators,
including array, cluster, and refnum elements.Remember that you might
need to change the description if you copy the control.
Group and arrange controls logically and attractively.
Do not overlap controls with other controls, with their label, digital
display, or other objects unless you want to achieve a special effect.
Overlapped controls are much slower to draw and might flash.
Use color logically, sparingly, and consistently, if at all.
Provide a stop button if necessary. Do not use the Abort button to stop
a VI. Hide the Abort button.
Use ring controls and enumerated type controls where appropriate. If
you are using a Boolean control for two options, consider using an
enumerated type control instead to allow for future expansion of
options.
Use type definitions for common controls, especially for enumerated
type controls and data structures.
Make sure all the controls on the front panel are of the same style. For
example, do not use both classic and modern controls on the same front
panel.

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Exercise 3-1

Concept: User-Interface Design Techniques

Goal
Learn techniques you can use to create professional user interfaces in
LabVIEW.

Description
LabVIEW includes features that allow you to create professional user
interfaces. Learn techniques to remove borders from clusters, create custom
cursors, create custom toolbars, and use the transparency property to
enhance the users experience with your application.

Removing Cluster Borders


Clusters group data elements of mixed types. But, sometimes you do not
want the user to know that you have organized the data into a cluster. The
clusters on the Modern palette visually indicate that the data is stored in a
container. When you use a cluster from the Classic palette, you can hide the
fact that the data is organized in a cluster.
1. Open a blank VI.
2. Create a cluster from the Classic palette and make the borders of the
cluster transparent.
If the Controls palette is not visible on the front panel, select ViewControls
Palette to display the palette.

Tip

Click the Search button on the palette toolbar to perform text-based searches for
any control, VI, or function on the Controls or Functions palette.

Tip

Place a cluster from the Classic palette on the front panel.


Click a blank area of the front panel with the Color Copying tool to
copy the color of the front panel to the foreground and background
colors used by the Coloring tool.
If the Tools palette is not visible on the front panel, select ViewTools Palette to
display the palette.
Tip

Select the Coloring tool and click the foreground color block to open
the color picker.
Click the T in the upper right corner of the color picker to change the
foreground color to transparent.

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Click the border of the cluster with the Coloring tool as shown in
Figure 3-10. Notice that the cluster border disappears.

Figure 3-10. Transparent Cluster Borders

You also can use this technique with other Classic controls. The Classic
controls are easier to modify and customize than Modern controls.
Using this technique with the Modern controls is not possible because
you cannot remove the three dimensionality of the Modern controls.
3. Close this VI.

Creating Custom Cursors


You can change the appearance of the cursor on the front panel of a VI.
LabVIEW provides tools where you can use system cursors, or even define
your own custom cursors. Changing the appearance of the cursor in your
application provides visual cues to the user on the status of the application.
For example, if your application is busy processing data you can
programmatically set the cursor to busy while the processing occurs to let
the user know that the application is processing. Create a simple VI to test
the cursor functionality.
1. Create a VI that contains a While Loop and the Set Cursor VI to change
the appearance of the cursor as shown in Figure 3-11.

Figure 3-11. VI to Change the Cursor

Open a blank VI.

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Place a While Loop from the Structures palette on the block


diagram.
Create a Stop button on the front panel and wire it to the loop
conditional terminal of the While Loop.
Place a Wait (ms) function inside the While Loop, and set the Wait
(ms) function to a reasonable wait amount, such as 100 ms.
Place the Set Cursor VI from the Cursor palette inside the While
Loop.
Right-click the icon input of the Set Cursor VI and select Create
Control from the shortcut menu.
2. Switch to the front panel and run the VI.
Change the icon in the icon ring while the VI runs.
3. Stop and close the VI.

Creating Custom Toolbars


Many professional applications include custom toolbars. Providing a
toolbar in your application increases the usability of your application. You
can use a Splitter bar to create a custom toolbar.
To create a toolbar at the top of your VI, place a horizontal splitter bar on
the front panel and place a set of controls in the upper pane. When you use
a splitter bar to create a toolbar, you want to lock the splitter bar in position
and turn off scrollbars for the upper pane. To configure the splitter bar, set
the splitter to Splitter Sticks Top and set the scrollbars of the upper pane to
Always Off. You also can paint the pane and resize the splitter so that it
blends seamlessly with the menu bar. You can scroll the scrollbars of the
lower pane or split the lower pane further without affecting the controls on
the toolbar.
Figure 3-12 shows examples of custom toolbars.

Figure 3-12. Custom Toolbar Examples

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1. Add a horizontal splitter bar to the front panel.


Open a blank VI.
Place a Horizontal Splitter Bar on the front panel. Position the
splitter bar near the top of the VI. Leave enough space to place
controls inside the pane the splitter bar creates.
2. Turn off the horizontal and vertical scrollbars of the splitter bar.
Right-click the splitter bar and select Always Off from the Upper
PaneHorizontal Scrollbar and Upper PaneVertical Scrollbar
shortcut menus.
3. Change the style of the splitter bar to system.
Right-click the splitter bar and select Splitter StyleSystem from
the shortcut menu.
4. Add controls to the pane above the splitter bar.
Place the toolbar controls located in the C:\Exercises\LabVIEW
Intermediate I\User Interface Design Techniques\
Toolbar Controls directory in the upper pane created by the

splitter bar.
5. Rearrange the controls and color the splitter bar to look like a toolbar.
Hide the labels on the controls.
Use the Align Objects and Distribute Objects buttons on the
toolbar to align the controls.
Color the background of the pane to blend the controls into the
panel.
Click the background color block of the Coloring tool to open the
color picker.
Click the More Colors button in the bottom right corner of the color
picker to open the Color dialog box.
Enter the following values and click the OK button to set the
background color:

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Green: 223

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6. Lock the splitter bar so that the user cannot move it.
Right-click the splitter bar and make sure Locked is checked in the
shortcut menu.
7. Close the VI.

Creating Transparent Controls


Using transparency with controls can add a professional touch to the user
interface. Some applications use an indicator to display the status of an
operation to the user. Often, HMI systems require the user to click the
indicator to respond to the message. Modify an existing VI that uses a Tank
indicator to display fluid levels. To obtain the current value of the Tank, the
user must click the Tank. To modify this VI, place a Boolean control on top
of the Tank indicator and change the colors of the Boolean control to
transparent.
1. Add a Boolean button to the existing Tank Value VI.
Open Tank Value.vi located in the C:\Exercises\LabVIEW
Intermediate I\User Interface Design Techniques

directory.
Place a Flat Square button from the Classic palette on top of the
Tank, and resize the control to fit completely on top of the Tank.
Change the Flat Square button to a control.
2. Modify the button to make it transparent.
Change the True and False color of the button to transparent by using
the Coloring tool.
Click the button with the Operating tool to verify that the button is
transparent whether it is True or False.
3. Modify the block diagram to use a Case structure inside the While Loop
to cause the Tank Value indicator to update only when the button on top
of the tank is True, as shown in Figure 3-13.

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Figure 3-13. Tank Value Modification

Place a Case structure inside the While Loop to enclose the Tank
Value indicator.
Wire the Boolean control to the case selector terminal of the Case
structure.
Leave the False case empty.
4. Run the VI and test the behavior of the VI when you click the Tank
indicator.
5. Stop and close the VI.
You can place transparent controls on top of other controls to create more
professional user interfaces.

End of Exercise 3-1

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Summary

Design a well-organized and easy to use user interface.

Consider both design and layout issues when developing a user interface
front panel.

Use the front panel style checklist to ensure that your user interface
follows good user interface design principles.

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Notes

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Notes

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Designing the Project

Producing a software design is the next step in developing an application.


Proper design of an application ensures that you develop an application that
is scalable, readable, and maintainable. Proper design also ensures that the
user interface is intuitive and easy to use. At the end of this lesson, you
design a software implementation for the software project that you
analyzed.

Topics
A. Design Patterns
B. Event-Based Design Patterns
C. Advanced Event-Based Design Patterns
D. Creating a Hierarchical Architecture
E. Using the LabVIEW Project and Project Libraries
F. Choosing Data Types
G. Information Hiding
H. Designing Error Handling Strategies

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A. Design Patterns
To take the first step in choosing a scalable architecture, explore the
architectures that exist within LabVIEW. Architectures are essential for
creating a successful software architecture. The most common architectures
are usually grouped into design patterns.
As a design pattern gains acceptance, it becomes easier to recognize when a
VI uses a design pattern. VIs that use design patterns can be easier to read
and modify.
There are many design patterns available for LabVIEW. Most applications
use at least one design pattern. Select FileNew to open the New dialog box
and access VI templates based on common design patterns. The LabVIEW
Basics II course explores some of the basic design patterns you can use in
LabVIEW, which are summarized in the following sections.

Simple VI Design Pattern


The simple VI design pattern usually does not require a specific start or stop
action from the user. The user just clicks the Run button. Use the simple VI
design pattern for simple applications or for functional components within
larger applications. You can convert simple VIs into subVIs that you use as
building blocks for larger applications.
Figure 4-1 shows the block diagram of the Determine Warnings VI from the
LabVIEW Basics I: Introduction course. This VI performs a single task: it
determines what warning to output dependent on a set of inputs. You can use
this VI as a subVI whenever you want to determine the warning level instead
of rebuilding the block diagram every time you perform the conversion.

Figure 4-1. Simple VI Design Pattern

General VI Design Pattern


Applications you design generally have the following main phases:

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StartupInitializes hardware, reads configuration information from files,


or prompts the user for data file locations.
Main ApplicationRepeats an action in a loop until the user exits the
program, or the program terminates for other reasons such as I/O
completion.
ShutdownCloses files, writes configuration information to disk, or resets
I/O to the default state.
Figure 4-2 shows the general VI design pattern.

Figure 4-2. General VI Design Pattern

The error clusters control the execution order of the three sections. The Wait
function prevents the loop from running continuously, especially if the loop
monitors user input on the front panel. Continuous loops can use all of the
computer system resources. The Wait function forces the loop to run
asynchronously even if you specify a wait of 0 milliseconds. If
the operations inside the main loop react to user inputs, increase the wait to
100200 ms because most users do not detect that amount of delay between
clicking a button on the front panel and the resulting action.

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State Machine Design Pattern


The state machine design pattern is one of the most recognized and useful
design patterns for LabVIEW. Use the state machine design pattern to
implement any algorithm that can be explicitly described by a state diagram
or flowchart, such as a diagnostic routine or a process monitor.
Use state machines in applications that contain distinguishable states, such
as a user interface or a process test. User input or in-state calculation
determines which state to go to next. An application based on the state
machine design pattern often has an initialization state, a default state, and
a shutdown state. The actions performed in the default state can depend on
previous and current inputs and states. The shutdown state performs clean
up actions.
In a user interface state machine, different user actions send the user
interface into different processing segments. Each processing segment acts
as a state in the state machine and can lead to another segment or wait for
another user action.
For a process test state machine, each state represents a segment of the
process. The test result of a state determines the next state. State transitions
can occur continually, providing an in-depth analysis of a process.

State Machine Infrastructure


A state machine in LabVIEW consists of the following block diagram
components:

While LoopContinually executes the various states

Case StructureContains a case for each state and the code to execute
for each state

Shift RegisterContains state transition information

State Functionality CodeImplements the function of the state

Transition CodeDetermines the next state in the sequence

Figure 4-3 shows the basic structure of a state machine implemented in


LabVIEW for a temperature data acquisition system.

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While Loop

Shift Register

Case Structure

Figure 4-3. Basic Infrastructure of a LabVIEW State Machine

The While Loop implements the flow of the state transition diagram. Cases
in the Case structure represent individual states. A shift register on the While
Loop keeps track of the current state and communicates the current state to
the Case structure input.

Queued Message Handler Design Pattern


Use the queued message handler to implement code for a user interface. The
queued message handler queues messages and then handles messages
one-by-one in the order that they exist in the queue. Each subdiagram in the
queued message handler represents a handling routine.
The queued message handler design pattern consists of a While Loop, an
internal Case structure, and a shift register on the While Loop that holds the
queued messages, as shown in Figure 4-4.

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Figure 4-4. Queued Message Handler

For each message that might be sent, the Case structure contains one case
with appropriate code to handle the message. The Case structure also can
have a default case that queues new events if the queue is empty.
Each iteration of the While Loop removes the top message from the queue
and runs the proper handling subdiagram in the Case structure. Handlers
that have a Default or No Event case execute this code when the queue is
empty. The While Loop terminates when the Exit message reaches the top
of the queue.
Remember the following key points when using the queued message
handler design pattern:

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Always terminate the While Loop by checking the latest message rather
than by polling a control. Checking the latest message allows you to
execute any necessary cleanup code before shutting down the main
While Loop.

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Although you can generate new messages inside the handler code for a
message, it is possible to generate an infinite cascade of messages,
which would effectively hang the user interface. A good guideline is to
require that messages generated by handler code never generate new
messages of their own.

Parallel Loop Design Pattern


For applications that require the program to respond to and run several tasks
concurrently, you can assign a different loop to each task in the main section
of the application. For example, you might have a different loop for each
button on the front panel and for every other kind of task, such as a menu
selection, I/O trigger, and so on. Figure 4-5 shows the parallel loop VI
design pattern.

Figure 4-5. Parallel Loop Design Pattern

Use the parallel loop design pattern for simple menu VIs where you expect
a user to select from one of several buttons that perform different actions.
You can handle multiple, simultaneous, independent processes and
responding to one action does not prevent the VI from responding to another
action. For example, if a user clicks a button that displays a dialog box,
parallel loops can continue to respond to I/O tasks.
The parallel loop VI design pattern requires you to coordinate and
communicate among different loops. You cannot use wires to pass data
between loops because doing so prevents the loops from running in parallel.
Instead, you must use a messaging technique for passing information among

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processes. This can lead to race conditions where multiple tasks attempt to
read and modify the same data simultaneously resulting in inconsistent
behavior that is difficult to debug.

Master/Slave Design Pattern


Use the master/slave design pattern to run two or more processes
simultaneously and pass messages among the processes. The master/slave
pattern consists of multiple parallel loops. Each of the loops may execute
tasks at different rates. One loop acts as the master, and the other loops act
as slaves. The master loop controls all the slave loops and communicates
with them using messaging architectures as shown in Figure 4-6.

Figure 4-6. Master/Slave Design Pattern

Use the master/slave pattern to respond to user interface controls while


simultaneously collecting data. VIs that involve control also benefit from
the use of master/slave design patterns.
The master/slave design pattern separates the data flow of the block diagram
into independent processes and uses globally available shared data to
synchronize data transfer among loops. However, using a global variable to
transfer data among the master and slave loops breaks the LabVIEW
dataflow paradigm, allows for race conditions, and incurs more overhead
than passing the data by wire.
Use a notifier to pass data from the master to the slave to remove any issues
with race conditions. Using notifiers improves synchronization because the
master and slave are timed when data is available. Figure 4-7 shows the
master/slave design pattern using notifiers.

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Figure 4-7. Master/Slave Design Pattern Using Notifiers

Using notifiers in the master/slave design pattern results in the following


benefits:

Both loops are synchronized to the master loop. The slave loop only
executes when the master loop sends a notification.

You can use notifiers to create globally available data. Thus, it is


possible to send data with a notification.

Using notifiers creates efficient code. There is no need to use polling to


determine when data is available from the master loop.

With a master/slave design pattern, make sure that no two While Loops
write to the same shared data.
The slave loop should not take too long to respond to the master. If the slave
is processing a signal from the master and the master sends more than one
message to the slave, the slave only receives the latest message. Use a
master/slave design pattern only if you are certain that each slave task
executes faster than the master loop.

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Producer/Consumer (Data) Design Pattern


The producer/consumer (data) design pattern enhances data sharing among
multiple loops running at different rates. There are two categories of parallel
loops in the producer/consumer (data) design patternthose that produce
data and those that consume the data. Data queues communicate data among
the loops. The data queues also buffer data among the producer and
consumer loops.
Use the producer/consumer (data) design pattern to acquire multiple sets of
data that must be processed in order, for example, a VI that accepts data
while processing the data sets in the order they are received. Queuing
(producing) the data occurs much faster than the data can be processed
(consumed). The producer/consumer (data) design pattern queues the data
in the producer loop and processes the data in the consumer loop as shown
in Figure 4-8.

Figure 4-8. Producer/Consumer (Data) Design Pattern

The consumer loop processes the data at its own pace, while the producer
loop continues to queue additional data. You also can use the
producer/consumer (data) design pattern to create a VI to analyze network
communication where two processes operate at the same time and at
different speeds. The first process constantly polls the network line and
retrieves packets. The second process analyzes the packets retrieved by the

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first process. The first process acts as the producer because it supplies data
to the second process, which acts as the consumer. The parallel producer and
consumer loops handle the retrieval and analysis of data off the network, and
the queued communication between the two loops allows buffering of the
network packets retrieved.

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Exercise 4-1

Concept: Experiment with Design Patterns

Goal
Observe the functionality and design of standard LabVIEW design patterns.

Description
Explore the design pattern VI templates that ship with LabVIEW and
observe how they operate. You can use the design pattern VI templates that
are built into LabVIEW as the basis for the underlying architecture of VIs
you create.
1. Select FileNew to open the New dialog box.
2. In the Create New section, expand the VIFrom Template
FrameworksDesign Patterns tree.
3. Select the Standard State Machine design pattern from the tree and
click the OK button to open the template.
4. Open the block diagram, turn execution highlighting on, and run the VI.
Notice how the design pattern handles the following items:
State transitions
Data flow
5. Close the design pattern. Do not save changes.
6. Repeat steps 1 through 5 to observe the operation of the following
design pattern VI templates:
Master/Slave Design Pattern
Queued Message Handler Design Pattern
Producer/Consumer Design Pattern (Data)
In particular, observe the data flow with the Master/Slave Design
Pattern, and the Producer/Consumer Design Pattern (Data). Also,
compare and contrast the differences between the Master/Slave Design
Pattern and the Producer/Consumer Design Pattern (Data). As you run
these templates, notice how each template implements a message
passing mechanism.

End of Exercise 4-1

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B. Event-Based Design Patterns


Event-based design patterns allow you to create more efficient and flexible
applications. Event-based design patterns use the Event structure to respond
directly to the user or other events. This section describes event-driven
programming and design patterns that use the Event structure.

Event-Driven Programming
LabVIEW is a dataflow programming environment where the flow of data
determines the execution order of block diagram elements. Event-driven
programming features extend the LabVIEW dataflow environment to allow
the user's direct interaction with the front panel and other asynchronous
activity to further influence block diagram execution.
Note Event-driven programming features are available only in the LabVIEW Full and
Professional Development Systems. You can run a VI built with these features in the
LabVIEW Base Package, but you cannot reconfigure the event-handling components.

What Are Events?


An event is an asynchronous notification that something has occurred.
Events can originate from the user interface, external I/O, or other parts of
the program. User interface events include mouse clicks, key presses, and so
on. External I/O events include hardware timers or triggers that signal when
data acquisition completes or when an error condition occurs. Other types
of events can be generated programmatically and used to communicate with
different parts of the program. LabVIEW supports user interface and
programmatically generated events but does not support external I/O events.
In an event-driven program, events that occur in the system directly
influence the execution flow. In contrast, a procedural program executes in
a predetermined, sequential order. Event-driven programs usually include a
loop that waits for an event to occur, executes code to respond to the event,
and reiterates to wait for the next event. How the program responds to each
event depends on the code written for that specific event. The order in which
an event-driven program executes depends on which events occur and on the
order in which they occur. Some sections of the program might execute
frequently because the events they handle occur frequently, and other
sections of the program might not execute at all because the events never
occur.

Why Use Events?


Use user interface events in LabVIEW to synchronize user actions on the
front panel with block diagram execution. Events allow you to execute a
specific event-handling case each time a user performs a specific action.
Without events, the block diagram must poll the state of front panel objects

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in a loop, checking to see if any change has occurred. Polling the front panel
requires a significant amount of CPU time and can fail to detect changes if
they occur too quickly. By using events to respond to specific user actions,
you eliminate the need to poll the front panel to determine which actions the
user performed. Instead, LabVIEW actively notifies the block diagram each
time an interaction you specified occurs. Using events reduces the CPU
requirements of the program, simplifies the block diagram code, and
guarantees that the block diagram can respond to all interactions the user
makes.
Use programmatically generated events to communicate among different
parts of the program that have no dataflow dependency. Programmatically
generated events have many of the same advantages as user interface events
and can share the same event handling code, making it easy to implement
advanced architectures, such as queued state machines using events.

Event Structure Components


Use the Event structure, shown as follows, to handle events in a VI.

The Event structure works like a Case structure with a built-in Wait On
Notification function. The Event structure can have multiple cases, each of
which is a separate event-handling routine. You can configure each case to
handle one or more events, but only one of these events can occur at a time.
When the Event structure executes, it waits until one of the configured
events occur, then executes the corresponding case for that event. The Event
structure completes execution after handling exactly one event. It does not
implicitly loop to handle multiple events. Like a Wait on Notification
function, the Event structure can time out while waiting for notification of
an event. When this occurs, a specific Timeout case executes.
The event selector label at the top of the Event structure, shown as follows,
indicates which events cause the currently displayed case to execute.

View other event cases by clicking the down arrow next to the case name and
selecting another case from the shortcut menu.

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The Timeout terminal at the top left corner of the Event structure, shown as
follows, specifies the number of milliseconds to wait for an event before
timing out.

The default is 1, which specifies to wait indefinitely for an event to occur.


If you wire a value to the Timeout terminal, you must provide a Timeout
case.
The Event Data Node, shown as follows, behaves similarly to the Unbundle
By Name function.

This node is attached to the inside left border of each event case. The node
identifies the data LabVIEW provides when an event occurs. You can resize
this node vertically to add more data items, and you can set each data item
in the node to access any event data element. The node provides different
data elements in each case of the Event structure depending on which
event(s) you configure that case to handle. If you configure a single case to
handle multiple events, the Event Data Node provides only the event data
elements that are common to all the events configured for that case.
The Event Filter Node, shown as follows, is similar to the Event Data Node.

This node is attached to the inside right border of filter event cases. The node
identifies the subset of data available in the Event Data Node that the event
case can modify. The node displays different data depending on which
event(s) you configure that case to handle. By default, these items are
inplace to the corresponding data items in the Event Data Node. If you do
not wire a value to a data item of an Event Filter Node, that data item
remains unchanged.
Refer to the Notify and Filter Events section of this lesson for more
information about filter events.
The dynamic event terminals, shown as follows, are available by
right-clicking the Event structure and selecting Show Dynamic Event
Terminals from the shortcut menu.

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These terminals are used only for dynamic event registration.


Refer to the Dynamic Event Registration and the Modifying Registration
Dynamically topics of the LabVIEW Help for more information about using
these terminals.
Like a Case structure, the Event structure supports tunnels. However, by default
you do not have to wire Event structure output tunnels in every case. All unwired tunnels
use the default value for the tunnel data type. Right-click a tunnel and deselect Use
Default If Unwired from the shortcut menu to revert to the default Case structure
behavior where tunnels must be wired in all cases.
Note

Refer to the LabVIEW Help for information about the default values for data
types.
Notify and Filter Events
There are two types of user interface eventsnotify and filter.
Notify events are an indication that a user action has already occurred, such
as when the user has changed the value of a control. Use notify events to
respond to an event after it has occurred and LabVIEW has processed it. You
can configure any number of Event structures to respond to the same notify
event on a specific object. When the event occurs, LabVIEW sends a copy
of the event to each Event structure configured to handle the event in
parallel.
Filter events inform you that the user has performed an action before
LabVIEW processes it, which allows you to customize how the program
responds to interactions with the user interface. Use filter events to
participate in the handling of the event, possibly overriding the default
behavior for the event. In an Event structure case for a filter event, you can
validate or change the event data before LabVIEW finishes processing it, or
you can discard the event entirely to prevent the change from affecting the
VI. For example, you can configure an Event structure to discard the Panel
Close? event, preventing the user from interactively closing the front panel
of the VI. Filter events have names that end with a question mark, such as
Panel Close?, to help you distinguish them from notify events. Most filter
events have an associated notify event of the same name, but without the
question mark, which LabVIEW generates after the filter event if no event
case discarded the event.
As with notify events, you can configure any number of Event structures to
respond to the same filter event on a specific object. However, LabVIEW
sends filter events sequentially to each Event structure configured for the
event. The order in which LabVIEW sends the event to each Event structure
depends on the order in which the events were registered. Each Event

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structure must complete its event case for the event before LabVIEW can
notify the next Event structure. If an Event structure case changes any of the
event data, LabVIEW passes the changed data to subsequent Event
structures in the chain. If an Event structure in the chain discards the event,
LabVIEW does not pass the event to any Event structures remaining in the
chain. LabVIEW completes processing the user action which triggered the
event only after all configured Event structures handle the event without
discarding it.
National Instruments recommends you use filter events only when you want to
take part in the handling of the user action, either by discarding the event or by modifying
the event data. If you only want to know that the user performed a particular action, use
notify events.

Note

Event structure cases that handle filter events have an Event Filter Node.
You can change the event data by wiring new values to these terminals. If
you do not wire a data item, that item remains unchanged. You can
completely discard an event by wiring a TRUE value to the Discard?
terminal.
A single case in the Event structure cannot handle both notify and filter events. A
case can handle multiple notify events but can handle multiple filter events only if the
event data items are identical for all events.
Note

Refer to the Using Events in LabVIEW section of this lesson for more
information about event registration.
In the Edit Events dialog box, notify events are signified by a green arrow, and filter
events are signified by a red arrow.

Tip

Using Events in LabVIEW


LabVIEW can generate many different events. To avoid generating
unwanted events, use event registration to specify which events you want
LabVIEW to notify you about. LabVIEW supports two models for event
registration static and dynamic.
Static registration allows you to specify which events on the front panel of
a VI you want to handle in each Event structure case on the block diagram
of that VI. LabVIEW registers these events automatically when the VI runs,
so the Event structure begins waiting for events as soon as the VI begins
running. Each event is associated with a control on the front panel of the VI,
the front panel window of the VI as a whole, or the LabVIEW application.
You cannot statically configure an Event structure to handle events for the
front panel of a different VI. Configuration is static because you cannot
change at run time which events the Event structure handles.

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Dynamic event registration avoids the limitations of static registration by


integrating event registration with the VI Server, which allows you to use
Application, VI, and control references to specify at run time the objects for
which you want to generate events. Dynamic registration provides more
flexibility in controlling what events LabVIEW generates and when it
generates them. However, dynamic registration is more complex than static
registration because it requires using VI Server references with block
diagram functions to explicitly register and unregister for events rather than
handling registration automatically using the information you configured in
the Event structure.
In general, LabVIEW generates user interface events only as a result of direct user
interaction with the active front panel. LabVIEW does not generate events, such as Value
Change, when you use shared variables, global variables, local variables, DataSocket,
and so on. However, you can use the Value (Signaling) property to generate a Value
Change event programmatically. In many cases, you can use programmatically generated
events instead of queues and notifiers.
Note

The event data provided by a LabVIEW event always include a time stamp,
an enumeration that indicates which event occurred, and a VI Server
reference to the object that triggered the event. The time stamp is a
millisecond counter you can use to compute the time elapsed between two
events or to determine the order of occurrence. The reference to the object
that generated the event is strictly typed to the VI Server class of that object.
Events are grouped into classes according to what type of object generates
the event, such as Application, VI, or Control. If a single case handles
multiple events for objects of different VI Server classes, the reference type
is the common parent class of all objects. For example, if you configure a
single case in the Event structure to handle events for a numeric control and
a color ramp control, the type of the control reference of the event source is
Numeric because the numeric and color ramp controls are in the Numeric
class.
If you register for the same event on both the VI and Control class, LabVIEW
generates the VI event first. LabVIEW generates Control events for container objects,
such as clusters, before it generates events for the objects they contain. If the Event
structure case for a VI event or for a Control event on a container object discards the
event, LabVIEW does not generate further events.
Note

Each Event structure and Register For Events function on the block diagram
owns a queue that LabVIEW uses to store events. When an event occurs,
LabVIEW places a copy of the event into each queue registered for that
event. An Event structure handles all events in its queue and the events in
the queues of any Register For Events functions that you wired to the
dynamic event terminals of the Event structure. LabVIEW uses these queues

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to ensure that events are reliably delivered to each registered Event structure
in the order the events occur.
By default, when an event enters a queue, LabVIEW locks the front panel
that contains the object that generated that event. LabVIEW keeps the front
panel locked until all Event structures finish handling the event. While the
front panel is locked, LabVIEW does not process front panel activity but
places those interactions in a buffer and handles them when the front panel
is unlocked. Front panel locking does not affect certain actions, such as
moving the window, interacting with the scroll bars, and clicking the Abort
button. You can disable front panel locking for notify events by removing
the checkmark from the option in the Edit Events dialog box. Front panel
locking must be enabled for filter events to ensure the internal state of
LabVIEW is not altered before it has an opportunity to completely process
the pending event.
LabVIEW can generate events even when no Event structure is waiting to
handle them. Because the Event structure handles only one event each time
it executes, place the Event structure in a While Loop to ensure that an Event
structure can handle all events that occur.
If no Event structure executes to handle an event and front panel locking is
enabled, the user interface of the VI becomes unresponsive. If this occurs, click the
Abort button to stop the VI. You can disable panel locking by right-clicking the Event
structure and removing the checkmark from the Lock front panel until the event case
for this event completes checkbox in the Edit Events dialog box. You cannot turn off
front panel locking for filter events.

Caution

Refer to the LabVIEW Help for more information about caveats and
recommendations when using events in LabVIEW. Refer to the LabVIEW
Help for information about available events.

Static Event Registration


Static event registration is available only for user interface events. Use the
Edit Events dialog box to configure an Event structure to handle a statically
registered event. Select the event source, which can be the application, the
VI, or an individual control. Select a specific event the event source can
generate, such as Panel Resize, Value Change, and so on. Edit the case to
handle the event data according to the application requirements.
LabVIEW statically registers events automatically and transparently when
you run a VI that contains an Event structure. LabVIEW generates events
for a VI only while that VI is running or when another running VI calls the
VI as a subVI.

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When you run a VI, LabVIEW sets that top-level VI and the hierarchy of
subVIs the VI calls on its block diagram to an execution state called
reserved. You cannot edit a VI or click the Run button while the VI is in the
reserved state because the VI can be called as a subVI at any time while its
parent VI runs. When LabVIEW sets a VI to the reserved state, it
automatically registers the events you statically configured in all Event
structures on the block diagram of that VI. When the top-level VI finishes
running, LabVIEW sets it and its subVI hierarchy to the idle execution state
and automatically unregisters the events.
Refer to the labview\examples\general\uievents.llb for
examples of using static event registration.

Configuring Events
Before you configure events for the Event structure to handle, refer to the
LabVIEW Help for more information about caveats and recommendations
when using events in LabVIEW.
Complete the following steps to configure an Event structure case to handle
an event.
1. (Optional) If you want to configure the Event structure to handle a user
event, a Boolean control, or a user interface event that is generated based
on a reference to an application, VI, or control, you must first
dynamically register that event. Refer to the Dynamic Event
Registration topic of the LabVIEW Help for more information about
using dynamic events.
2. Right-click the border of the Event structure and select Edit Events
Handled by This Case from the shortcut menu to display the Edit
Events dialog box to edit the current case. You also can select Add
Event Case from the shortcut menu to create a new case.
3. Specify an event source in the Event Sources section.
4. Select the event you want to configure for the event source, such as Key
Down, Timeout, or Value Change from the Events list. When you
select a dynamic event source from the Event Sources list, the Events
list displays that event. This is the same event you selected when you
registered the event. If you have registered for events dynamically and
wired event reg refnum out to the dynamic event terminal, the sources
appear in the Dynamic section.
5. If you want to add additional events for the current case to handle, click
the + button and repeat steps 3 and 4 to specify each additional event.
The Event Specifiers section at the top of the dialog box lists all the
events for the case to handle. When you click an item in this list, the
Event Sources section updates to highlight the event source you

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selected. You can repeat steps 3 and 4 to redefine each event or click
the X button to remove the selected event.
6. Click the OK button to save the configuration and close the dialog box.
7. Repeat steps 1 through 6 for each event case you want to configure.
Refer to the following VIs for examples of using events:
labview\examples\general\dynamicevents.llb
labview\examples\general\uievents.llb for examples of using

events.
Event Example
Figure 4-9 shows an Event structure configured with the Menu Selection
(User) event. This VI uses the Event structure to capture menu selections
made using the user-defined menu named sample.rtm. The ItemTag returns
the menu item that was selected and the MenuRef returns the refnum to the
menubar. This information is passed to the Get Menu Item Info function.
Refer to examples\general\uievents.llb for more examples of using events.

Figure 4-9. Menu Selection (User) Event

If you use the Get Menu Selection function with an Event structure configured to
handle the same menu item, the Event structure takes precedence, and LabVIEW ignores
the Get Menu Selection function. In any given VI, use the Event structure or the Get
Menu Selection function to handle menu events, not both.
Note

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Exercise 4-2

Concept: Experiment with Event Structures

Goal
Experiment with the operation of the Event structure in a VI.

Description
Use and modify a VI that contains an Event structure.
1. Open the NI Example Finder.
Select HelpFind Examples.
2. Open the New Event Handler VI example.
Navigate to Building User InterfacesAcquiring User Input
General and double-click New Event Handler.vi.
3. Enable execution highlighting on the block diagram.
4. Run the VI.
5. Observe the operation of the VI when you click the buttons on the front
panel.
6. Stop the VI.
7. Modify the VI to respond to a Value Change event with a new control on
the front panel.
Switch to the front panel of the VI.
Create a copy of a Boolean button on the front panel.
Change the button text and label of the button to New Button.
Right-click the new button and verify that the Mechanical Action is
set to Latch When Released.
Switch to the block diagram of the VI.
Right-click the border of the Event structure and select Add Event
Case from the shortcut menu to open the Edit Events dialog box.
Select New Button in the Event Sources section and select Value
Change in the Events section as shown in Figure 4-10.

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Figure 4-10. New Button Value Change Event

Click OK to create the new Event structure case.


Place a One Button Dialog function in the New Button event case
and wire a string constant to the message input. Set the string
constant to New Event Case.
Wire the Time Waveform data through the case.
Wire a False constant to the Boolean tunnel.
Run the VI and click New Button. A dialog box should open and
display the New Event Case message.
8. Modify the Event structure to add a Filter Event to discard the Panel
Close event.
Right-click the Event structure and select Add Event Case from the
shortcut menu to open the Edit Events dialog box.
Select <This VI> in the Event Sources section.

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Select Panel Close? from the Events list and click the OK button.
Wire a True constant to the Discard? Event Filter Node in the Panel
Close? case.
Wire the Time Waveform data through the case.
Wire a False constant to the Boolean tunnel.
9. Run the VI.
10. Attempt to close the VI by closing the front panel.
11. Click the STOP button to stop the VI.
12. Open the NI Example Finder.
13. Open the Old Event Handler VI example.
Navigate to Building User InterfacesAcquiring User Input
General and double-click Old Event Handler.vi.
14. Enable execution highlighting on the block diagram.
15. Run the VI.
16. Observe the operation of the Old Event Handler VI and compare and
contrast the operation with the New Event Handler VI.
17. Close all VIs without saving changes.

End of Exercise 4-2

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Event-Based Design Patterns


Event-based design patterns provide efficiency gains because they only
respond when an event occurs. When LabVIEW executes the Event
structure, the VI that contains the Event structure sleeps until a registered
events occurs, or generates. When a registered event generates, the Event
structure automatically wakes up and executes the appropriate subdiagram
to handle the event.

User Interface Event Handler Design Pattern


The user interface event handler design pattern provides a powerful and
efficient architecture for handling user interaction with LabVIEW. Use the
user interface event handler for detecting when a user changes the value of
a control, moves or clicks the mouse, or presses a key.
Because the event handler loop wakes up precisely when an event occurs
and sleeps in between events, you do not have to poll or read control values
repeatedly in order to detect when a user clicks a button. The user interface
event handler allows you to minimize processor use without sacrificing
interactivity.
The standard user interface event handler template consists of an Event
structure contained in a While Loop, as shown in Figure 4-11. Configure the
Event structure to have one case for each category of event you want to
detect. Each event case contains the handling code that executes
immediately after an event occurs.

3
2
1
4

1
2

Event Structure
While Loop

3
4

Timeout Terminal
Event Data Node

Figure 4-11. User Interface Event Handler Design Pattern

A common problem when using the user interface event handler is that it
computes the While Loop termination before the Event structure executes.

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This can cause the While Loop to iterate one more time than you expected.
To avoid this situation, compute the While Loop termination within all your
event handling code.
The event handler code must execute quickly, generally within 200 ms.
Anything slower can make it feel as if the user interface is locked up. Also,
if the event handler code takes a long time to execute, the Event structure
might lock. By default, the front panel locks while an event is handled. You
can disable front panel locking for each event case to make the user interface
more responsive. However, any new events that are generated while an event
is being handled will not be handled immediately. So, the user interface will
still be unresponsive.
Any code that is in an event case cannot be shared with another Event
structure. You must utilize good code design when using the Event structure.
Modularize code that will be shared between multiple Event structure cases.
The Event structure includes a Timeout event, which allows you to control
when the Timeout event executes. For example, if you set a Timeout of
200 ms, the Timeout event case executes every 200 ms in the absence of
other events. You can use the Timeout event to perform critical timing in
your code.

Producer/Consumer (Events) Design Pattern


One of the most versatile and flexible design patterns combines the
producer/consumer and user interface event handler design patterns.
A VI built using the producer/consumer (events) pattern responds to the
user interface asynchronously, allowing the user interface to continuously
respond to the user. The consumer loop of this pattern responds as events
occur, similar to the consumer loop of the producer/consumer (data) design
pattern.
The producer/consumer (events) design pattern uses the same
implementation as the producer/consumer (data) design pattern except the
producer loop uses an Event structure to respond to user interface events, as
shown in Figure 4-12. The Event structure enables continuous response to
user interaction.

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Figure 4-12. Producer/Consumer (Events) Design Pattern

Figure 4-12 shows how you can use Synchronization VIs and functions to
add functionality to the design pattern. Queues have the ability to transfer
any data type. The data type transferred in Figure 4-12 is a string. A string
is not the most efficient data type for passing data in design patterns. A more
efficient data type for passing data in design patterns is a cluster consisting
of an enumerated type control and a variant.

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Exercise 4-3

Concept: Experiment with Event-Based Design


Patterns

Goal
Observe the functionality and design of event-based LabVIEW design
patterns.

Description
Explore the event-based design pattern VI templates that ship with
LabVIEW and observe how they operate. Use the event-based design
pattern VI templates in LabVIEW as the basis for the underlying
architecture of VIs you create.
1. Select FileNew to open the New dialog box.
2. In the Create New section, expand the VIfrom Template
FrameworksDesign Patterns tree.
3. Select the User Interface Event Handler design pattern from the tree
and click the OK button to open the template.
4. Open the block diagram, turn execution highlighting on, and run the VI.
Notice how the design pattern handles the following items:
State transitions
Data flow
VIs used to create design patterns
5. Close the design pattern. Do not save changes.
6. Repeat steps 1 through 5 to observe the operation of the
Producer/Consumer Design Pattern (Events) design pattern

End of Exercise 4-3

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C. Advanced Event-Based Design Patterns


The producer/consumer (events) design pattern efficiently passes messages
from the producer loop to the consumer loop. But what if you want the
consumer loop to send a message to the producer loop? For example, if an
error occurs in the consumer loop, you might need to send a message to the
producer loop about the error. Also, you might want to use the event
handling mechanism in the producer loop to modify the behavior of the
program at run time from the consumer loop. You can add user events to
event-based design patterns to provide advanced functionality and
flexibility. For example, you can define a user event that triggers an event in
the producer loop Event structure from anywhere in the application, as
shown in Figure 4-13.

Producer

User
Event

Queue

Consumer

Figure 4-13. Producer/Consumer Messaging with User Events

This section describes user events and how to use them to create advanced
event-based design patterns.

User Events
You programmatically can create and name your own events, called user
events, to carry user-defined data. Like queues and notifiers, user events
allow different parts of an application to communicate asynchronously. You
can handle both user interface and programmatically generated user events
in the same Event structure.

Creating and Registering User Events


To define a user event, wire a block diagram object, such as a front panel
terminal or block diagram constant, to the Create User Event function. The
data type of the object defines the data type of the user event. The label of
the object becomes the name of the user event. If the data type is a cluster,
the name and type of each field of the cluster define the data the user event
carries. If the data type is not a cluster, the user event carries a single value
of that type, and the label of the object becomes the name of the user event
and of the single data element.

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The user event out output of the Create User Event function is a strictly
typed refnum that carries the name and data type of the user event. Wire the
user event out output of the Create User Event function to an event source
input of the Register For Events function.
You cannot register for a user event statically. Handle a user event the same
way you handle a dynamically registered user interface event. Wire the
event registration refnum output of the Register For Events function to the
dynamic event terminal on the left side of the Event structure. Use the Edit
Events dialog box to configure a case in the Event structure to handle the
event. The name of the user event appears under the Dynamic subheading
in the Event Sources section of the dialog box.
The user event data items appear in the Event Data Node on the left border
of the Event structure. User events are notify events and can share the same
event case of an Event structure as user interface events or other user events.
You can wire a combination of user events and user interface events to the
Register For Events function.

Generating User Events


Use the Generate User Event function to deliver the user event and
associated data to other parts of an application through an Event structure
configured to handle the event. The Generate User Event function accepts a
user event refnum and a value for the event data. The data value must match
the data type of the user event.
If the user event is not registered, the Generate User Event function has no
effect. If the user event is registered but no Event structure is waiting on it,
LabVIEW queues the user event and data until an Event structure executes
to handle the event. You can register for the same user event multiple times
by using separate Register For Event functions, in which case each queue
associated with an event registration refnum receives its own copy of the
user event and associated event data each time the Generate User Event
function executes.
To simulate user interaction with a front panel, you can create a user event that has
event data items with the same names and data types as an existing user interface event.
For example, you can create a user event called MyValChg by using a cluster of two
Boolean fields named OldVal and NewVal, which are the same event data items the
Value Change user interface event associates with a Boolean control. You can share the
same Event structure case for the simulated MyValChg user event and a real Boolean
Value Change event. The Event structure executes the event case if a Generate User Event
function generates the user event or if a user changes the value of the control.
Note

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Unregistering User Events


Unregister user events when you no longer need them. In addition, destroy
the user event by wiring the user event refnum to the user event input of the
Destroy User Event function. Wire the error out output of the Unregister
For Events function to the error in input of the Destroy User Event function
to ensure that the functions execute in the correct order.
LabVIEW unregisters all events and destroys existing user events
automatically when the top-level VI finishes running. However, National
Instruments recommends that you unregister and destroy user events
explicitly, especially in a long-running application, to conserve memory
resources.

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Exercise 4-4

Concept: User Event Techniques

Goal
Complete a VI that contains a static user interface event and a user event.

Scenario
This VI contains the Fire Event Boolean control that causes an LED to light
when the user clicks the control. In addition, the block diagram contains a
countdown that displays on the slider on the front panel. When the
countdown reaches zero, a programmatic event fires that lights the LED.

Design
1. Modify the block diagram to create and generate a user event for the
LED.
2. Configure the Fire Event event case to handle both the Value Change
event on the Fire Event Boolean control and the User event.

Implementation
1. Open the User Event VI located in the C:\Exercises\LabVIEW
Intermediate I\User Event Techniques directory. Figure 4-14
and Figure 4-15 show the front panel and block diagram.

Figure 4-14. User Event VI Front Panel

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Figure 4-15. User Event VI Block Diagram

Create and Generate User Event


2. Modify the block diagram to create and generate a user event for the
LED as shown in Figure 4-16.

Figure 4-16. Create and Generate a User Event for LED

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Place a Create User Event function, located on the Events palette,


on the block diagram.
Place a False constant, located on the Express Boolean palette, on
the block diagram. Label it LED. Wire the False constant to the user
event data type input of the Create User Event function.
Place a Register For Events node, located on the Events palette, on
the block diagram. Wire the node as shown in Figure 4-16.
Generate the event within the True case of the programmatic loop.
Place a Generate User Event function, located on the Events palette,
on the block diagram. Wire the function as shown in Figure 4-16.
The True case executes only when the countdown reaches zero.

Configure Events
3. Place an Event structure, located on the Structures palette, inside the
user interface loop. Wire the event reg refnum out from the Register
For Events node to the dynamic event terminal of the Event structure.
4. Complete the following steps to configure the Fire Event event case to
handle both the Value Change event on the Fire Event Boolean control
and the User event, as shown in Figure 4-17.

Figure 4-17. Fire Event: Value Change Event Case

Place the Flash LED VI, located in the C:\Exercises\LabVIEW


Intermediate I\User Event Techniques directory, in Event
Case 0. This subVI turns on the LED for 200 ms.
Create a reference to the Event Fired! Boolean indicator and wire
this reference to the Bool Refnum input of the Flash LED subVI.
Move the Fire Event Boolean control into Event Case 0 so the VI
reads the value of the control when the event executes.
Place an Increment function on the block diagram to increment the
event count within the Event structure.

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Right-click the Event structure and select Edit Events Handled


by This Case from the shortcut menu to open the Edit Events
dialog box.
Select ControlsFire Event from the Event Sources list and Value
Change from the Events list.
Click the blue + to add an event.
Select Dynamic<LED>:User Event from the Event Sources list.
Click the OK button to complete configuration.
5. Configure the Stop event case to handle the Value Change event on the
Stop Boolean control as shown in Figure 4-18.

Figure 4-18. Event Case 1

6. Complete the block diagram as shown in Figure 4-19. Unregister the


user event and destroy it. Use the error cluster to control the order of
execution. Complete the wiring for the conditional terminal on the user
interface loop.

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Figure 4-19. Completed User Event VI Block Diagram

7. Save the VI.

Testing
1. Run the VI. Try to generate a user interface event at the same time as a
programmatic event. Does the VI record both events?
2. Stop the VI and move the Fire Event Boolean control from the event
case to outside the While Loop. Try running the VI again. What
happens? Because the Boolean control is a latch, the VI must read the
control to reset it. When the control is outside the While Loop, the VI
reads it only once during the execution of the VI.
3. Close the VI. Do not save changes.

End of Exercise 4-4

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Producer/Consumer (Events) User Event Example


Figure 4-20 shows a modified producer/consumer (events) design pattern in
which a user event sends a message from the consumer loop to the producer
loop. Notice that the data type of the event is the error cluster that is wired
to the Create User Event function. With the addition of user events, the
producer/consumer (events) design pattern becomes a flexible design
pattern that you can use for many types of applications.

Figure 4-20. Producer/Consumer (Events) with User Events

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Job Aid
Use Table 4-1 to determine the best uses for the design patterns described in
this lesson.
Table 4-1. Design Pattern Comparisons

Design Pattern

Use

Advantage

Disadvantage

Simple

Simple calculations

Easily perform
simple calculations

General

Standard Control
Flow

Distinct Initialize,
Unable to return to a
Run, and Stop phases previous phase

State Machine

Controls the
functionality of a VI
by creating a system
sequence

Controls sequences

Does not store future


sequences to execute

Queued Message
Handler

Enhances the state


machine by storing
future sequences to
execute

Stores future
sequences to execute

Does not use memory


efficiently

Parallel Loop

Process multiple tasks


in the same VI

Efficient use of
computing resources

Synchronization and
data passing

Master/Slave

Sends messages and


synchronizes parallel
loops

Passes messages and


handles loop
synchronization

Does not lend itself


well to passing data

Producer/Consumer
(Data)

Processes or analyzes
data in parallel with
other data processing
or analysis

Stores data for later


processing

Does not provide loop


synchronization

User Interface
Event Handler

Processes messages
from the user
interface

Handles user
interface messages

Does not allow for


intensive processing
applications

Producer/Consumer
(Events)

Responds to user
interface with
processor-intensive
applications

Separates the user


interface from
processor-intensive
code

Does not integrate


non-user interface
events well

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Use Figure 4-21 as a guide to help in determining the best design pattern to
use for an application.

Contains a
Sequence?

Yes

Pre-store
Sequence
Execution?

No

No

Responds to
User Interface?

Yes

Intensive
Processing
Needed?

Yes

Relation
Between
Loops?

No

No

Simple VI
Architecture

State Machine

Producer/
Consumer with
Events

Yes

No

No

Parallel
Operations?

Queued
Message
Handler

Yes

Yes

User Interface
Event Handler
Is Timing
the Loop
Relation?

Yes

No

Master/Slave

Producer/
Consumer

Parallel Loop
Architecture

Figure 4-21. Design Pattern Decision Tree

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Exercise 4-5

Choose a Scalable Architecture

Goal
Determine the appropriate design pattern to use for a scalable architecture
for the application.

Scenario
Evaluate each of the design patterns and pick the best pattern to implement
the Theatre Light Control Software application.

Implementation
1. Run Design Pattern.exe in the C:\Exercises\LabVIEW
Intermediate I\Choose a Scalable Architecture directory.

End of Exercise 4-5

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D. Creating a Hierarchical Architecture


Designing a hierarchical architecture involves designing individual VIs that
perform specific functions. In LabVIEW, a module can be a single frame of
a Case structure, a single VI, or a set of VIs. By examining the
characteristics of the modules, you can evaluate the design quality of a VI
by looking at coupling and cohesion. Coupling and cohesion are the primary
characteristics you use to evaluate the design quality of VIs.

Hierarchy
It is good development style to create a good module hierarchy in
LabVIEW. A good module hierarchy has high cohesion and low coupling.
You can graph the VIs that are coupled to other VIs within a hierarchy.
Graphing the hierarchy helps you visualize the coupling among modules.
Modules within an application should appear near each other in the
hierarchy. The module hierarchy should have independent sections that are
shaped somewhat like a diamond, as shown in Figure 4-22.

Figure 4-22. Example of a Module Hierarchy

A top-level VI should call a few major modules, such as acquire, analyze,


and display. Low-level functions, such as string functions, DAQ calls, or
File I/O functions, should appear at the lowest levels of the hierarchy. The
modules at the lowest level of the hierarchy should have small,
detail-oriented goals to achieve.
An application usually includes a broad set of general operations that call
a set of specific tasks. If a module is coupled across rows in the hierarchy,
there is probably a higher level of coupling than is necessary. The function
of a top-level VIs is not clearly defined if it must call all the way down to

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the lowest level of the hierarchy. Every software design needs to strike a
balance on the acceptable level of coupling.
Plan your application before you build it. Think about what operations are
necessary. A complex application includes major tasks, such as network
communication or data acquisition, and minor tasks, such as user login or
dialog box display. Most of the smallest tasks, such as string concatenation
and basic mathematics, have existing VIs or functions in LabVIEW. Try to
build modules that have only one goal and accomplish that goal well.
If you are editing an existing VI, understand what function each part of the
block diagram performs before you insert new functionality. Strive to
achieve strong cohesion. Mimic existing organization patterns. If all
existing waveform calculations occur in one module, make sure that you add
any new waveform calculations to the same module.

Job Aid
Use the following checklist to create a hierarchical architecture and
determine if each VI uses the correct level of detail.
Each individual VI performs a single goal
Each VI is loosely coupled
Implementation details of the VI are hidden
You can reuse each VI in other VIs
Each VI has clearly defined inputs and outputs

E. Using the LabVIEW Project and Project Libraries


Use projects and project libraries to manage the files in complex
applications.

Using the LabVIEW Project


Use projects to group together LabVIEW files and non-LabVIEW files,
create build specifications, and deploy or download files to targets. When
you save a project, LabVIEW creates a project file (.lvproj), which
includes references to files in the project, configuration information, build
information, deployment information, and so on.
You must use a project to build applications and shared libraries. You also
must use a project to work with an RT, FPGA, or PDA target. Refer to the
specific module documentation for more information about using projects
with the LabVIEW Real-Time, FPGA, and PDA Modules.

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If you are using a project with an NI device driver, refer to the specific driver
documentation for more information about using projects with drivers.

Project Explorer Window


Use the Project Explorer window to create and edit LabVIEW projects.
Select FileNew Project to display the Project Explorer window. You also
can select ProjectNew Project or select Empty Project in the New dialog
box to display the Project Explorer window.
The Project Explorer window includes the following items by default:

Project rootContains all other items in the Project Explorer


window. This label on the project root includes the filename for the
project.

My ComputerRepresents the local computer as a target in the


project.

DependenciesIncludes items that VIs under a target require.

Build SpecificationsIncludes build configurations for source


distributions and other types of builds available in LabVIEW
toolkits and modules. If you have the LabVIEW Professional
Development System or Application Builder installed, you can use
Build Specifications to configure stand-alone applications (EXEs),
shared libraries (DLLs), installers, and zip files.

Creating a LabVIEW Project


You must use a project to build applications and shared libraries. You also
must use a project to work with an RT, FPGA, or PDA target. Refer to the
specific module documentation for more information about using projects
with the LabVIEW Real-Time, FPGA, and PDA Modules.
Complete the following steps to create a project.
1. Select FileNew Project to display the Project Explorer window. You
also can select ProjectNew Project or select Empty Project in the
New dialog box to display the Project Explorer window.
2. Add items you want to include in the project under a target, such as My
Computer.
3. Select FileSave Project to save the project.

Saving a Project
You can save a LabVIEW project in the following ways:

Select FileSave Project.

Select ProjectSave Project.

Right-click the project root and select Save from the shortcut menu.

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Click the Save Project button on the Project toolbar.

You must save new, unsaved files in a project before you can save the
project. When you save a project, LabVIEW does not save items under
Dependencies as part of the project file.
Make a backup copy of a project when you prepare to make major revisions to the
project.
Note

When you save dependencies, LabVIEW does not save the project file. Select
FileSave All to save the project file and all dependencies.
Note

Adding Items to a Project


Use the Project Explorer window to add LabVIEW files, such as VIs and
LLBs, as well as non-LabVIEW files, such as text files and spreadsheets, to
a target in a LabVIEW project. An item can only appear once under a target.
For example, if you add a file from a folder on disk to the My Computer
target and then add the entire folder on disk to the My Computer target,
LabVIEW does not include the file again.
You can add items under a target in a project in the following ways:

Right-click a target or a folder under the target, select AddFile from the
shortcut menu, and select the file(s) you want to add from the file dialog
box. You also can select the target, select ProjectAdd To Project
Add File, and select the file(s) you want to add from the dialog box.

Right-click a target or a folder under the target and select AddFolder


from the shortcut menu to add a folder. You also can select the target and
then select ProjectAdd To ProjectAdd Folder to add a folder.
Selecting a folder on disk adds contents of the entire folder, including
files and contents of subfolders.

After you add a folder on disk to a project, LabVIEW does not automatically
update the folder in the project if you make changes to the folder on disk.
Note

Right-click a target and select NewVI from the shortcut menu to add
a new, blank VI. You also can select FileNew VI or ProjectAdd To
ProjectNew VI to add a new, blank VI.

Select the VI icon in the upper right corner of a front panel or block
diagram window and drag the icon to the target.

(Windows and Mac) Select an item or folder from the file system on your

computer and drag it to the target.


You cannot drag and drop items in the Project Explorer window to the file
system.
Note

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You also can add new LabVIEW files to a project from the New dialog box.
Select FileNew or ProjectAdd To ProjectNew to display the New
dialog box. In the New dialog box, select the item you want to add and place
a checkmark in the Add to project checkbox. If you have multiple projects
open, select the project to which you want to add the item from the Projects
list.
Items you add to the Project Explorer window can include icons.

Project Dependencies
Use Dependencies to view items that VIs under a target require. Each target
in a LabVIEW project includes Dependencies.
You cannot add items directly to Dependencies. LabVIEW adds
dependencies for VIs under a target when you right-click Dependencies and
select Refresh from the shortcut menu. For example, if you add a VI that
includes a subVI to a target, LabVIEW adds the subVI to Dependencies
when you select Refresh. However, if you add a dependent item under a
target, the item does not appear under Dependencies. For example, if you
add the VI and the subVI under the target, LabVIEW does not add the subVI
under Dependencies when you select Refresh.
Dependencies include VIs, DLLs, and LabVIEW project libraries that a VI
calls statically.
Items that a VI calls dynamically do not appear under Dependencies. You must
add these items under a target to manage them in a project.
Note

LabVIEW tracks subVIs recursively. LabVIEW does not track DLLs


recursively. For example, if a.vi calls b.dll statically and b.dll calls
c.dll statically, LabVIEW only considers b.dll as a dependent item. To
manage c.dll in the project, you must explicitly add c.dll under the
target.
If a dependent item is part of a project library, LabVIEW includes the entire
project library under Dependencies.
You cannot create new items under Dependencies. You cannot drag items
from other places in the Project Explorer window to Dependencies.
You can remove items under Dependencies.
When you save a project, LabVIEW does not save the dependencies as part
of the project file. When you open a project file, you must right-click
Dependencies and select Refresh from the shortcut menu to view the
dependencies.

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Removing Items from Projects


Use the Project Explorer window to remove items from a LabVIEW
project. You can remove items in the following ways:

Note

Right-click the item you want to remove and select Remove from the
shortcut menu.

Select the item you want to remove and press the <Delete> key.

Select the item you want to remove and press the Delete button on the
Standard toolbar.

Removing an item from a project does not delete the corresponding item on disk.

Using Project Libraries


LabVIEW project libraries are collections of VIs, type definitions, shared
variables, palette menu files, and other files, including other project
libraries. When you create and save a new project library, LabVIEW creates
a project library file (.lvlib), which includes the properties of the project
library and the references to files that the project library owns.
Project libraries are useful if you want to organize files into a single
hierarchy of items, avoid potential VI name duplication, limit public access
to certain files, limit editing permission for a collection of files, and set a
default palette menu for a group of VIs. You can drag items that a project
library owns from the Project Explorer window to the block diagram or front
panel.
You can view the structure of a project library from the Project Explorer
window or in a stand-alone project library window. If you are not in the
Project Explorer window, double-click a project library file to open it in
the project library window.
Use project libraries to organize a virtual, logical hierarchy of items. A
project library file does not contain the actual files it owns, unlike an LLB,
which is a physical directory that contains VIs. Files that a project library
owns still appear individually on disk in the directories where you saved
them. A project library might have a different organizational structure than
its files on disk.
Use project libraries to qualify the names of VIs and other LabVIEW files.
LabVIEW identifies VIs by filename, so LabVIEW unintentionally might
load and reference a VI because the VI has the same filename as another VI,
a problem known as cross-linking. When a VI is part of a project library,
LabVIEW qualifies the VI name with the project library name to avoid
cross-linking. A qualified filename includes the filename and the owning
project library filename.

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For example, if you build a VI named caller.vi that includes a subVI


named init.vi that library1.lvlib owns, you also can include a
different subVI named init.vi that library2.lvlib owns and avoid
cross-linking problems. The qualified filenames that LabVIEW records
when you save caller.vi are library1.lvlib:init.vi and
library2.lvlib:init.vi respectively.
Note Only one project library can own a specific VI. However, you can associate a
non-LabVIEW file with multiple project libraries.

You can specify version numbers in a project library to distinguish changes


to the collection of files over time. Set version numbers from the General
Settings page of the Project Library Properties dialog box and update the
numbers periodically. The version number does not affect the project library
name.
You must right-click the project library and select Save As or Rename from the
shortcut menu to rename project libraries. If you rename a project library outside
LabVIEW, you might break the project library.

Caution

Use project libraries to limit access to certain types of files. You can
configure access to items and folders in a project library as public or private
to prevent users from accessing certain items. When you set access for a
folder as private, all VIs in that folder also have private access.
You can limit editing permission by locking or password-protecting project
libraries. When you lock a project library, users cannot add or remove items
and cannot view items that you set as private. When you assign a password
to a project library, users cannot add or remove items or edit project library
properties without a password. Users can open the Project Library
Properties dialog box, but all dialog box components except protection
options are disabled. Users must unlock the project library or enter a
password to enable the dialog box components.
Adding password protection to a project library does not add password protection
to the VIs it owns. You must assign password protection to individual VIs.
Note

You can create project libraries from project folders. You also can convert
LLBs to project libraries. LLBs have different features and advantages than
project libraries, so consider the ways in which you might use an LLB
before you decide whether to convert it to a project library. You can include
project library files in an LLB.
If you include a palette menu file (.mnu) in a project library, you can set it
as the default palette menu for all VIs that the project library owns. After

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you select a default palette menu, you can right-click a subVI call to any VI
that the project library owns and view the default palette for that subVI from
the shortcut menu. From the General Settings page of the Project Library
Properties dialog box, select the menu file in the Default Palette ring
control. You also can set the default palette menu from the Item Settings
page. Select the .mnu file in the Contents tree and place a checkmark in the
Default Palette checkbox.

Project Sublibraries
Project sublibraries are project libraries that another project library owns.
The settings in the owning project library do not affect access settings and
editing permission for items within the project sublibrary. You can set the
access of a project sublibrary file (.lvlib) as private within the owning
project library, but when you edit the project sublibrary itself, items the
sublibrary owns retain public or private access settings.
Project sublibraries are useful if you want to create a project library that
includes separate areas of functionality. For example, if you are creating a
project library of graphics tools, you might divide the two-dimensional and
three-dimensional drawing tools into separate sublibraries. Each project
sublibrary can include private and public access items and folders.

Creating a Project Library


Complete the following steps to create a project library.
1. From the Project Explorer window, right-click My Computer and
select NewLibrary from the shortcut menu. LabVIEW creates a
project library file that appears in the Project Explorer window as part
of the LabVIEW project.
You also can select FileNew to display the New dialog box. In the
Other Files folder of the Create New tree, double-click the Library
option. A stand-alone project library window for the new project library
file appears.
2. To add files to a project library, right-click the project library icon and
select Add File or Add Folder from the shortcut menu. You can add the
same types of files that you can add to projects. You also can drag an
item in the project so it appears under the project library.
Only one project library can own a specific VI. However, you can associate a
non-LabVIEW file with multiple project libraries.
Note

If you add a VI that is not in memory to a project library, a dialog box appears that
prompts you to save changes to the VI. Save changes to the VI so it will link correctly to
the owning project library.
Note

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Select FileSave All or right-click the project library icon and select
Save As from the shortcut menu to name and save the project library
file.

4. Right-click the project library icon and select Properties from the
shortcut menu to display the Project Library Properties dialog box.
5. From the General Settings page, set the version number, create or select
an icon, and assign security settings to the project library.
Note The icon you select becomes the default icon for any VIs you create from within
the project library. You can create a template icon to edit and use in all VIs that a project
library owns.

6. From the Documentation page, enter information for context help for
the project library.
7. From the Item Settings page, set access options for files in the project
library.
8. Click the OK button to update the project library with the edited settings
and close the dialog box.
You also can create a project library from a project folder.

Creating a Project Library from a Project Folder


You can create LabVIEW project libraries from folders in a LabVIEW
project. The new project library owns the items that the folder contained.
From the Project Explorer window, right-click the folder to convert and
select Convert To Library from the shortcut menu. LabVIEW converts the
folder to a project library, which appears in the Project Explorer window
with the items it owns listed under it.
You can name the new project library file when you save it. Right-click the
project library and select Save As from the shortcut menu.

Configuring Access Options in Project Libraries


You can configure access settings for items and folders that a LabVIEW
project library owns as public or private. If you set an item as private and
lock the project library, the item is not visible in the project library or in
palettes. You cannot use a private VI as a subVI in other VIs or applications
that the project library does not own, even if the project library is unlocked.
Determine which items in the project library you want to set as public and
which as private. Public items might include palette VIs, XControls,
instrument drivers, and other tools you want users to find and use. Private

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items might include support VIs, copyrighted files, or items you might want
to edit later without taking the risk of breaking users' code.
You can set the access of a project sublibrary file (.lvlib) as private within
the owning project library, but when you edit the project sublibrary itself,
items the sublibrary owns retain public or private access settings.
Complete the following steps to configure access options in a project library.
1. Right-click the project library icon in the Project Explorer or
stand-alone project library window and select Properties from the
shortcut menu to display the Project Library Properties dialog box.
2. From the Item Settings page, click an item in the Contents tree to select
it. The current access settings for the item appear in the Access Scope
box. Click one of the following radio buttons in the Access Scope box
to apply to the item.

PublicThe item is visible when users view the project library.


Other VIs and applications can call public VIs.

PrivateThe item does not appear visible when users view the
project library or palettes if you lock the project library. Other VIs
and applications that the project library does not own cannot call a
private VI.

Not specifiedThis option appears only when you select a folder.


The folder does not have access items specified. Access is public. By
default, folders in a project library do not have access specified,
which means the folders are publicly accessible.

If you specify access options for a folder, the access setting applies to all items in
the folder and overrides access options for individual items in the folder.
Note

You can set individual instances of a polymorphic VI as private and set the primary
polymorphic VI as public. The polymorphic VI does not break even though instance VIs
are private. Setting instance VIs as private is useful if you want users to access instances
only through the polymorphic VI selector, so you can edit instance order without causing
user problems.
Note

3. Click the OK button to incorporate the changes into the project library
and close the dialog box.
Items set as private appear in the Project Explorer window with a private
icon. If you lock the project library, private items do not appear in the
Project Explorer window.

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Protecting Project Libraries


You can limit editing permission by locking or password-protecting
LabVIEW project libraries. When you lock a project library, users cannot
add or remove items and cannot view items that you set as private. When
you assign a password to a project library, users cannot add or remove items
or edit project library properties without a password. Users can open the
Project Library Properties dialog box, but all dialog box components
except protection options are disabled. Users must unlock the project library
or enter a password to enable the dialog box components.
Adding password protection to a project library does not add password protection
to the VIs it owns. You must assign password protection to individual VIs.
Note

Complete the following steps to set levels of protection for a project library.
1. Right-click the project library icon in the Project Explorer or
stand-alone project library window and select Properties from the
shortcut menu to display the Project Library Properties dialog box.
2. From the General Settings page, select one of the following options to
apply to the project library.

Unlocked (no password)Users can view public and private items


that the project library owns and can edit the project library and its
properties.

Locked (no password)Users cannot add or remove items from


the project library, edit project library properties, or view private
items that the project library owns. For example, if you are
developing a project library and do not want anyone to view private
files, you should lock the project library.

Password-protectedUsers cannot add or remove items from the


project library, edit project library properties, or view private items
that the project library owns. Users must enter a password to edit the
project library. For example, if you are developing a project library
and want only a few people on the development team to have editing
permission, set a password for the project library and give the
password to those people.

3. If you select Password-protected, a dialog box displays in which you


set and confirm the password.
4. Click the OK button to incorporate the changes into the project library
and close the dialog box.
If you set a password for the project library, the password does not take effect until
you clear the password cache or restart LabVIEW. You can clear the password cache
from the Environment page of the Options dialog box.
Note

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Organizing Project Libraries


You can create an organizational structure for files that a LabVIEW project
library owns. A well-organized structure for project library items can make
it easier for you to use source control, avoid filename conflicts, and divide
the project library into public and private access areas.
The following list describes some of the caveats and recommendations to
consider when you organize project libraries and the files that the project
libraries own:

Create each project library within a separate LabVIEW project that


contains only files related to that project library, including example files
and the files you use to create and test the project library. Give the
project and project library similar filenames. If a project library includes
several separate areas of functionality, consider using project
sublibraries for each area.

Create a separate directory of files for each project library you create.
You can include the files that the project library owns in the directory. If
you include files for more than one project library in the same directory,
conflicts might occur if you try to include VIs of the same name in
different libraries. Organizing project library files into separate
directories makes it easier to identify files related to specific project
libraries on disk.

If you move files on disk that a project library owns, reopen and resave
the project library to ensure that the project library links correctly to the
moved items.

(Windows) If you are building an installer that includes a project library,

make sure you save the files that the project library owns on the same
drive as the project library. If some files are on a different drive, such as
a network drive, project library links will break if you include the project
library in an installer.

Determine which items in a project library you want to set as private and
which as public. Users cannot use private VIs as subVIs in other VIs or
applications. Public items provide the interface to the project library
functionality and might include palette VIs, XControls, instrument
drivers, and tools you want users to find and use. Private items might
include support VIs, copyrighted files, or items you might want to edit
later without taking the risk of breaking users' code. Consider the
following recommendations:

LabVIEW Intermediate I Course Manual

Create a folder in the project library named private. From the


Item Settings page of the Project Library Properties dialog box,
configure the access settings as private for the folder. LabVIEW
automatically sets as private any project library files you add to the
private folder, so you do not have to configure access settings for
individual VIs.

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Assume that all project library files that are not in the private
folder are public. You do not need to create a folder for public files.

You also can organize public and private items in a project library by
creating folders for each functionality group within a project library
and adding a private subfolder within each functionality group
folder.

Adding password protection to a project library does not add password


protection to the VIs it owns. You must assign password protection to
individual VIs if you want to limit edits to the block diagrams and front
panels. Consider using the same password for the project library and for
the VIs the project library owns to avoid confusion.

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Exercise 4-6

Using the LabVIEW Project

Goal
Create a LabVIEW project for the application.

Scenario
Every large LabVIEW development needs to use a project to control naming
and project hierarchy. Using the LabVIEW Project simplifies the
development of larger applications.

Design
Create a LabVIEW project that includes folders for modules and controls.
Save the project as TLC.lvproj in the C:\Exercises\LabVIEW
Intermediate I directory.

Implementation
1. Launch LabVIEW.
2. Create a new project.
Select FileNew Project to open the Project Explorer window.
3. Create a folder for modules and a folder for controls in the My
Computer hierarchy. You use these folders later in the course.
Right-click My Computer in the Project Explorer window and
select NewFolder from the shortcut menu to create a new folder.
Name the folder Modules.
Repeat the previous steps to create the Controls folder.
4. Save the project as TLC.lvproj.
Select FileSave Project.
Save the project as TLC.lvproj in the C:\Exercises\LabVIEW
Intermediate I\Course Project directory.

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F. Choosing Data Types


When you develop a software design, it is important to analyze the data that
the application uses and determine how you want to represent the data.
LabVIEW gives you three choices for data representation. You can
represent the data as a scalar, an array, or a cluster. Each of these
representations provides a level of functionality that improves the design of
the software. The appropriate time to determine what data structures you
want to use to represent the data is during the design phase.

Scalars
Scalar data is the most basic data structure in LabVIEW. Scalar data can be
a number or a Boolean value. Use scalar data in your VIs for items that
contain only a single value. For example, if your software requirements
specify the use of a stop button in a VI, design a data structure that uses a
single Boolean stop button. If the VI requires that you use a device number
to specify the hardware to access, design a data structure that contains an
integer numeric to contain the device number. Examine all aspects of a
software requirements document and identify all data elements that are
appropriately represented as scalar data.
Because the dataflow programming model of LabVIEW is tightly integrated
with the data that a VI uses, you must evaluate each data element. If you
know that scalar data will always remain scalar, even as the program
evolves, you can use scalar data structures in the design of the software.
Because scalars are the most basic data structure in LabVIEW, VIs that use
primarily scalar data have the highest levels of efficiency and performance.
However, if you know that an application will evolve over time and require
more advanced data structures to replace the scalars, it may be difficult to
modify the application if you initially build it using scalar data structures.

Arrays
Arrays group data elements of the same type. Arrays are powerful data
structures for storing sets of the same data type where each data element is
associated with the others. Use arrays to contain data that includes more
than one element of the same data type and each element is associated with
one another. For example, if you need to contain data that streams from a
hardware device, such as a DAQ device, design a data structure that includes
an array to handle that data. Storing the streaming data into individual scalar
elements is impractical and results in a VI that is difficult to debug and use.

Clusters
Clusters enable you to create data structures that contain any type of data.
A cluster is useful for storing data about objects. When you create software,
you might need to model real-world items. For example, you might need to

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create a model of an employee for a company. In this case, the VI should be


able to store data about the employee, such as their name, social security
number, date of birth, and home address. You can place all the individual
data elements into a single cluster labeled employee. Use clusters to group
data into an individual data type. If you store the data as scalar data and do
not group the data, it is difficult to process the data.

Job Aid
Use the following checklist to help identify appropriate data structures.
Use scalars for data items that are associated with single, non-related
items.
Make sure all scalar data would never need to be a more advanced data
structure.
Use arrays for items of the same type that should be grouped together.
Use clusters for items of different or similar types that can be grouped
to form a single, coherent data item.

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Designing the Project

Choose Data Types

Goal
Design and create the data types that you want to use in the application.

Scenario
When you develop a VI, it is important to design the data types that you want
to use in the application.

Design
Design a cluster called Cue for the cue information that contains the
following data elements:

Cue Name (string)

Wait Time (32-bit unsigned integer)

Fade Time (32-bit unsigned integer)

Follow Time (32-bit unsigned integer)

Channels (2D array of channel.ctl)

The final cluster should resemble Figure 4-23.

Figure 4-23. Cue Information Cluster


Tip

Use controls from the System palette where appropriate.

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Implementation
1. Add tlc_Cue_Information.ctl to the Controls folder in the
TLC project.
Right-click the Controls folder in the TLC project tree and select
Add File from the shortcut menu.
Navigate to the C:\Exercises\LabVIEW Intermediate I\
Course Project\Controls directory, select
tlc_Cue_Information.ctl and click the Add File button to add
the file.
2. Open the control.
3. Verify that the Type Def. Status pull-down menu is set to Type Def..
4. Create the Cue Name, Wait Time, Fade Time, and Follow Time controls
as described in the Design section. Use the System palette to create the
controls. Place the controls inside the cluster.
Place a system string control in the cluster and name the control Cue
Name.
Place a system numeric control in the cluster and name the numeric
Wait Time (s).
Right-click the numeric and select RepresentationUnsigned
Long (U32) from the shortcut menu.
Place two copies of the Wait Time (s) control inside the cluster.
Name one Fade Time (s) and name one Follow Time (s).
5. Create the Channel 2D array shell. Turn off index display for the array.
Place an array from the Modern palette inside the cluster and name
the array Channels.
Right-click the array shell and select Add Dimension from the
shortcut menu to make the array 2D.
Right-click the array shell and select Visible ItemsIndex Display
to turn off index display.
6. Add the channel.ctl file located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Controls directory to the
Controls folder of the TLC project.

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7. Click and drag channel.ctl from the Project Explorer window into
the Channel array shell that you created in step 5.
8. Save the completed control.
9. Close the Control Editor and any open VIs. Do not save changes.

End of Exercise 4-7

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G. Information Hiding
When you design a data structure, consider whether you need to limit
interaction among components. When you develop a VI, it is important to
protect the data so that other modules or applications can not modify the
data. In academia, protecting the data is often referred to as data
encapsulation or information hiding. In this course, information hiding
refers to preventing or limiting other components from accessing data items
in a module except through some predetermined method. Use information
hiding to create VIs that are highly reliable and easy to maintain.
Consider a VI that accesses data using a global variable. It is possible for any
module to access that same global variable and change its value without any
other module knowing that the global variable has changed, as shown in
Figure 4-24.

1
1

VI1 Accesses Data in a Global Variable

VI2 Accesses the Same Data in a Global Variable

Figure 4-24. Global Variables Without Information Hiding in Two VIs

If you implement information hiding for this global variable by creating a


VI that accesses it, as shown in Figure 4-25, then you can read from and
write to the global variable by calling the VI. By using information hiding,
you have created a system that protects the data. Information hiding requires
you to be disciplined when you build VIs. You must always access the data
using the system that you created.

Figure 4-25. VIs Used to Access Data

The advantage to using information hiding is that you alleviate the details
from the program. All the work that needs to happen to read from and write
to a data item occurs in a lower-level VI. You can modify the functionality
of the data without breaking the code that calls the VI that hides the
information. The only thing you need to modify is the VI that operates on
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the data. This improves reliability when you are working with data in a VI.
Whenever you are working with data in LabVIEW, make sure that you
create an interface that can interact with the data in the system. This
interface is a VI that can read from and/or write to the data.

Functional Global Variables


You can use uninitialized shift registers in For or While Loops to hold data
as long as the VI never goes out of memory. The shift register holds the last
state of the shift register. A loop with an uninitialized shift register is known
as a functional global variable. The advantage of a functional global variable
over a global variable is that you can control access to the data in the shift
register. Also, the functional global variable eliminates the possibility of
race conditions because only one instance of a functional global variable can
be loaded into memory at a time. The general form of a functional global
variable includes an uninitialized shift register with a single iteration For or
While Loop, as shown in Figure 4-26.

Uninitialized Shift Register

Figure 4-26. Functional Global Variable Format

A functional global variable usually has an action input parameter that


specifies which task the VI performs. The VI uses an uninitialized shift
register in a While Loop to hold the result of the operation.
Figure 4-27 shows a simple functional global variable with set and get
functionality.

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Figure 4-27. Functional Global Variable with Set and Get Functionality

In this example, data passes into the VI and is stored in the shift register if
the enumerated data type is configured to Set. Data is retrieved from the
shift register if the enumerated data type is configured to Get.
Before you use a local or global variable, make sure a functional global variable
would not have worked instead.

Tip

Although you can use functional global variables to implement simple


global variables, as shown in the previous example, they are especially
useful when implementing more complex data structures, such as a stack or
a queue buffer. You also can use functional global variables to protect access
to global resources, such as files, instruments, and data acquisition devices,
that you cannot represent with a global variable.
Using Functional Global Variables for Timing
One powerful application of functional global variables is to perform timing
in your VI. Many VIs that perform measurement and automation require
some form of timing. Often times an instrument or hardware device needs
time to initialize, and you must build explicit timing into your VI to take into
account the physical time required to initialize a system. You can create a
functional global variable that measures the elapsed time between each time
the VI is called, as shown in Figure 4-28.

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Figure 4-28. Elapsed Time Functional Global Variable

The Elapsed Time case gets the current date and time in seconds and
subtracts it from the time that is stored in the shift register. The Reset Time
case initializes the functional global variable with a known time value.

Job Aid
In order to achieve information hiding, ensure that all data items have an
interface to read from and/or write to the data.

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Exercise 4-8

Information Hiding

Goal
Design a VI that provides an interface to the data.

Scenario
Build a VI that uses a functional global variable to provide an interface to
the Cue data type you created in Exercise 4-7. The functional global
variable provides a safe way to access the data that the application needs.

Design
To provide an interface to the data in the Cue data type, you need to create
a VI that can access the Cue data type. Create a functional global variable to
access the data.
The functional global variable implements the following functions:

Initialize

Add Cue

Delete Cue

Get Cue Values

Set Cue Values

Swap

Get Number of Cues

Get Empty Cue

Implementation
1. Open the TLC project if it is not already open.
2. Create a Cue folder in the Modules folder of the TLC project.
Right-click the Modules folder in the Project Explorer window
and select NewFolder from the shortcut menu.
Name the folder Cue.
3. Add tlc_Cue Module.vi located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Modules\Cue directory to the
Cue folder.
Right-click the Cue folder in the Project Explorer window and
select Add File from the shortcut menu

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Navigate to C:\Exercises\LabVIEW Intermediate I\


Course Project\Modules\Cue select tlc_Cue Module.vi
and click the Add File button to add the file to the Cue folder.
4. Open tlc_Cue Module.vi. The controls and indicators have already
been added to the VI. Notice that the VI uses the Cue data type that you
created in Exercise 4-7.
5. Build the Add Cue case as shown in Figure 4-29.

Figure 4-29. Functional Global Variable Add Cue Case

Place a While Loop on the block diagram.


Create three shift registers by right-clicking the border of the loop
and selecting Add Shift Register from the shortcut menu.
Right-click the loop condition terminal and select CreateConstant
from the shortcut menu to add a True constant so that the loop
iterates once every time it is called.
Place a Case structure inside the While Loop.
Wire the Command enum to the case selector terminal.
Right-click the border of the Case structure and select Add Case for
Every Value from the shortcut menu to populate the Case structure
with the items in the enum.
Select the Add Cue case.
Place the Build Array function on the block diagram. Resize the
function to have two inputs.

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Wire Cue Input to the bottom element input of the Build Array
function.
Wire the appended array output of the Build Array function to the
right shift register of the loop.
Wire the left shift register of the loop to the top element input of the
Build Array function.
6. Build the Delete Cue case as shown in Figure 4-30.

Figure 4-30. Delete Cue Case

Place the Delete From Array function in the Delete Cue case.
Wire the array from the left tunnel to the array input of the Delete
From Array function.
Wire the Cue Index control to the index input of the Delete From
Array function.
Create a constant of 1 for the length input of the Delete From Array
function.
Wire the array w/subset deleted output of the Delete From Array
function to the right tunnel.

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7. Build the Get Cue Values case as shown in Figure 4-31.

Figure 4-31. Get Cue Values Case

Switch to the Get Cue Values case.


Wire the array from the left tunnel to the right tunnel.
Place the Index Array function on the block diagram.
Wire the array from the left tunnel to the array input of the Index
Array function.
Wire the Cue Index control to the index input of the Index Array
function.
Wire the element output of the Index Array function to the Cue
Output indicator.

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8. Build the Set Cue Values case as shown in Figure 4-32.

Figure 4-32. Set Cue Values Case

Switch to the Set Cue Values case.


Place the Replace Array Subset function on the block diagram.
Wire the array from the left tunnel to the array input of the Replace
Array Subset function.
Wire the Cue Index control to the index input of the Replace Array
Subset function.
Wire the Cue Input control to the new element/subarray input of
the Replace Array Subset function.
Wire the output array of the Replace Array Subset function to the
right tunnel.

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9. Build the Swap case as shown in Figure 4-33.

Figure 4-33. Swap Case

Switch to the Swap Case.


Place the Index Array function on the block diagram. Resize the
function to have two index inputs.
Wire the array from the left tunnel to the array input of the Index
Array function.
Wire the Cue Index control to the top index input of the Index Array
function.
Wire the Swap Index control to the bottom index input of the Index
Array function.
Place the Replace Array Subset function on the block diagram.
Resize the function to have two sets of index and new
element/subarray inputs.
Wire the array from the left tunnel to the array input of the Replace
Array Subset function.
Wire the Cue Index control to the top index input of the Replace
Array Subset function.
Wire the Swap Index control to the bottom index input of the
Replace Array Subset function.

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Wire the bottom element output of the Index Array function to the
top new element/subarray input of the Replace Array Subset
function.
Wire the top element output of the Index Array function to the
bottom new element/subarray input of the Replace Array Subset
function.
Wire the output array of the Replace Array Subset function to the
right tunnel.
10. Build the Get Number of Cues case as shown in Figure 4-34.

Figure 4-34. Get Number of Cues Case

Switch to the Get Number of Cues case.


Wire the array from the left tunnel to the right tunnel.
Place the Array Size function on the block diagram. Wire the array
to the array input of the Array Size function.
Wire the size(s) output to the Number of Cues indicator.

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11. Build the Initialize case as shown in Figure 4-35.

Figure 4-35. Initialize Case

Switch to the Initialize case.


Right-click the right array tunnel and select CreateConstant from
the shortcut menu.
Add two shift registers to the While Loop.
Place the Number of Channels control in the Initialize case.
Place the Unbundle By Name function in the Initialize case. Wire the
output of the Number of Channels control to the input cluster of the
Unbundle By Name function. Set the top element to Rows and the
bottom element to Columns.
Wire the outputs of the Unbundle By Name function to the shift
registers.
Wire the shift register data through each case of the Case structure.

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12. Build the Get Empty Cue case, as shown in Figure 4-36.

Figure 4-36. Get Empty Cue Case

13. Create a cue that contains the desired number of channels and initialize
each channel to an intensity of zero, color of black, and the appropriate
channel number.
Create two nested For Loops.
Create more working space on the front panel or block diagram by pressing the
<Ctrl> key and using the Positioning tool to drag out a rectangle where you want more
space.

Tip

Wire the number of rows to the count terminal of the outer For Loop.
Wire the number of columns to the count terminal of the inner For
Loop.
Create a shift register on each For Loop to store the channel count.
Drag channel.ctl from the Project Explorer window to the
inner For Loop on the block diagram.
Arrange a cluster horizontally, or vertically by right-clicking on the cluster border
and selecting AutosizingArrange Horizontally or AutosizingArrange Vertically.
This can be used to decrease the size of the cluster.

Tip

Place a Bundle By Name function on the block diagram.

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Wire channel.ctl to the Bundle By Name function and set the


cluster element to Channel.
Create a I32 constant on the left shift register of the outer For Loop
and set the constant to 0.
Wire the output of the shift registers to the Channel input of the
Bundle By Name function.
Wire the output cluster of the Bundle By Name function to auto
indexed tunnels on each For Loop.
Place the Increment function in the inner For Loop.
Wire the left hand shift register to the input of the Increment
function, and wire the output of the Increment function to the right
hand shift register.
Place a Bundle By Name function on the block diagram.
Wire the Cue Input control to the input cluster of the Bundle By
Name function.
Select Channel on the Bundle By Name function.
Wire the output of the auto indexed tunnels to the Channel input on
the Bundle By Name function.
Create a local variable for the Cue Output by right-clicking on the
Cue Output control on the front panel and selecting CreateLocal
Variable.
Wire the output cluster of the Bundle By Name function to the local
variable.
14. Save the VI.
This VI provides controlled access to the data stored in the cue. With this
type of VI, the data is protected.

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Testing
Test the VI to verify its operation.
1. Set the following front panel controls:
Enum = Initialize
Rows = 4
Columns = 8
2. Run the VI.
3. Set the following front panel controls:
Enum = Get Empty Cue
4. Run the VI.
5. Verify that the Cue Output contains a 32 element Channel array. The
array should contain 32 elements because you specified four rows and
eight columns. Show the index display on the array to view the elements.
6. Set the following front panel controls:
Enum = Add Cue
Cue Input = Place dummy data in the Wait Time(s), Fade Time(s),
and Follow Time(s) controls.
7. Run the VI.
8. Set the following front panel controls:
Enum = Get Number of Cues
9. Run the VI.
10. Verify that the Number of Cues indicator displays 1.
11. Set the following front panel controls:
Enum = Get Cue Values
Cue Index = 0
12. Run the VI.

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13. Verify that the Cue Output matches the information that you placed in
step 6.
14. Test the Swap functionality by adding another Cue, then calling the
module with the enum set to Swap. Swap the two cues that you have
entered.

End of Exercise 4-8

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H. Designing Error Handling Strategies


No matter how confident you are in the VI you create, you cannot predict
every problem a user can encounter. Without a mechanism to check for
errors, you know only that the VI does not work properly. Error checking
tells you why and where errors occur.
During the software design process, you must define a strategy for handling
errors. There are three primary strategies you can use to handle errors in
LabVIEW.

You can design a proactive system that catches potential errors. For
example, you might need to catch any problems in a configuration
before the system passes the configuration to a data acquisition driver.
The system can prevent the data acquisition driver from executing if
there are errors in the configuration.

You can design corrective error processing that tries to determine the
error and fix the error. This allows each module to implement error
correcting code. For example, you could develop a Read File I/O VI to
fix errors that occur in the Open/Create/Replace File VI.

You can design a system that reports errors to the user. If an error occurs,
the individual modules do not execute, and the system notifies the user
what error occurred.

When creating software, you should develop separate error handling code
for two phases of the processdevelopment and deployment. During
development, the error handling code should be noticeable and should
clearly indicate where errors occur. This helps you determine where any
bugs might exist in a VI. During deployment, however, you want the error
handling system to be unobtrusive to the user. This error handling system
should allow a clean exit and provide clear prompts to the user.
When you design the error handling strategy, consider how the system
should respond based on the severity of the error. If the error is only a
warning, it is not necessary to completely stop the system when the error
occurs. For example, consider a File dialog box that contains a Cancel
button the user can click to cancel the selection of a file. If the user clicks
the Cancel button, the entire software system should not stop. It is
preferable to log this type of error as a warning. An exception error indicates
that something drastic has occurred in the system, such as a file logging
system that runs out of storage space. Exception errors should prevent the
rest of the system from operating.

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Checking for Errors


When you perform any kind of input and output (I/O), consider the
possibility that errors might occur. Almost all I/O functions return error
information. Include error checking in VIs, especially for I/O operations
(file, serial, instrumentation, data acquisition, and communication), and
provide a mechanism to handle errors appropriately.

Error Handling
You can choose other error handling methods. For example, if an I/O VI on
the block diagram times out, you might not want the entire application to
stop and display an error dialog box. You also might want the VI to retry for
a certain period of time. In LabVIEW, you can make these error handling
decisions on the block diagram of the VI.
Use the LabVIEW error handling VIs and functions on the Dialog & User
Interface palette and the error in and error out parameters of most VIs and
functions to manage errors. For example, if LabVIEW encounters an error,
you can display the error message in different kinds of dialog boxes. Use
error handling in conjunction with the debugging tools to find and manage
errors.
VIs and functions return errors in one of two wayswith numeric error
codes or with an error cluster. Typically, functions use numeric error codes,
and VIs use an error cluster, usually with error inputs and outputs.
Error handling in LabVIEW follows the dataflow model. Just as data values
flow through a VI, so can error information. Wire the error information from
the beginning of the VI to the end. Include an error handler VI at the end of
the VI to determine if the VI ran without errors. Use the error in and error
out clusters in each VI you use or build to pass the error information through
the VI.
As the VI runs, LabVIEW tests for errors at each execution node. If
LabVIEW does not find any errors, the node executes normally. If
LabVIEW detects an error, the node passes the error to the next node
without executing that part of the code. The next node does the same thing,
and so on. At the end of the execution flow, LabVIEW reports the error.

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Error Clusters
The error in and error out clusters include the following components of
information:

status is a Boolean value that reports TRUE if an error occurred.

code is a 32-bit signed integer that identifies the error numerically. A


nonzero error code coupled with a status of FALSE signals a warning
rather than a error.

source is a string that identifies where the error occurred.

Error Codes
You can create custom error messages that are meaningful for your own VIs.
Determine where possible errors can occur in the VI, and define error codes
and messages for those errors. National Instruments recommends that you
use the General Error Handler VI to define custom error codes in the range
of 5000 to 9999 and 8999 to 8000. However, you also can define
custom error codes in the same range using the Error Code File Editor
dialog box. Use this method if you want to use the same custom error codes
with several VIs or if you want to distribute custom error codes with an
application or shared library. If you want to distribute the custom error codes
with an application or shared library, you must distribute the error code text
files.
Complete the following steps to define custom error codes using the Error
Code File Editor.
1. Select ToolsAdvancedEdit Error Codes to launch the Error Code
File Editor.
2. Click the New button to create an error codes file or click the Open
button to browse to an existing error codes file.
3. Enter comments about the error codes file in the Comments about this
file text box.
4. Click the Add button to add an error code and description to the error
codes file.
5. Select and edit an error code description using the Current Error Code
and Description controls.
6. When you are done editing the error codes file, select FileSave to save
the error codes file in the labview\user.lib\errors directory.
You also can define custom error codes in the same range by creating an
XML-based text file. You must name the text file xxx-errors.txt, where
xxx is a name that you supply. The xxx-errors.txt file must use the
following syntax exactly, including capitalization, spacing, and so on. You
supply the italic text:

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<?xml version="1.0"?>
<nidocument>
<nicomment>
This file describes custom errors for my VI.
</nicomment>
<nierror code="5000">
Memory full.
Add more memory.
</nierror>
<nierror code="5001">
Invalid name. Enter a new name.
</nierror>
</nidocument>

You can add your own comment between the


<nicomment></nicomment> tags. In each <nierror> tag, you must
define the error code number. Define the error code message between the
<nierror></nierror> tags.
Changes to error code text files take effect the next time you start LabVIEW.

Job Aid
Use the following checklist to determine the critical sections of a VI that
require an error handling strategy.
Code that interfaces with hardware
Code that interacts with an external database
Any user input
Code that interacts with and manages files
Code that interfaces with output devices, such as printers
Code that interacts with external applications

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Exercise 4-9

Design Error Handling Strategy

Goal
Develop a strategy to handle errors in the application.

Scenario
Creating an error code that is custom to the application is easy in the
LabVIEW environment. Using the error code in the application provides a
detailed description of the error that occurred. You can use this information
to diagnose the error and where the error occurred. Every application that
contains multiple states must provide a method and strategy for handling
errors.

Design
Use the LabVIEW Error Code File Editor to create the following error code,
based on a possible error that can occur in the application.
Error Code

Description
Cue Data Error

5000

Implementation
1. Open the TLC project if it is not already open.
2. Open the Error Code File Editor.
Select ToolsAdvancedEdit Error Codes and click the New
button to create a new error code file.
3. Create the error code as specified in the Design section.
Click the Add button to open the Add Error Code dialog box.
LabVIEW automatically sets the New Code value to 5000 and
increments it each time you click the Add button.
Enter the description from the table in the Design section in the New
Description text box.
Click the OK button to add the error code.
4. Select FileSave As to save the error code file as tlc-errors.txt in
the labview\user.lib\errors directory and close the editor.
5. Close the LabVIEW Error Code File editor.

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In Exercise 4-8, you created a functional global variable to control access to


the cue data. It is possible to pass an invalid index to the tlc_Cue
Module.vi. Modify the functional global variable to handle the invalid
index and generate an error.
6. Modify the functional global variable tlc_Cue Module.vi to
generate error 5000.
Open tlc_Cue Module.vi from the Project Explorer window.
7. Open the block diagram and modify it to determine if the desired cue
exists before executing the delete code. Figure 4-37 shows the True and
False cases for the Delete Cue case.

Figure 4-37. Modified Functional Global Variable

Place a Case structure around the While Loop. Wire the error in and
error out clusters to the Case structure and the While Loop.

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Select the Delete Cue case and place a Case structure around the
Delete From Array function.
Place the Array Size function on the block diagram. Wire the array
to the array input of the Array Size function.
Place a Decrement function on the block diagram and wire it to the
size(s) output of the Array Size function.
Place a Greater or Equal? function on the block diagram. Wire the
output of the Decrement function to the x input and wire Cue Index
to the y input. Wire the output of the Greater or Equal? function to
the case selector terminal.
Select the False case of the Case structure and place the Error
Cluster From Error Code VI on the block diagram. This VI converts
an error or warning code to an error cluster. This VI is useful when
you receive a return value from a DLL call or when you return
user-defined error codes. Create a True constant from the show call
chain? input so that when an error occurs, source includes the chain
of callers from the VI that produced the error or warning to the
top-level VI. Pass the error code that you defined for the cue data
error (5000) to the error code (0) input of the VI.
8. Save the project and the VI.

Testing
1. Restart LabVIEW to load the error code file.
2. Generate an error with the Cue Module VI.
Open the TLC project.
Open tlc_Cue Module.vi located in the Project Explorer
window.
Enter an invalid Cue Index with the Command enum set to Delete
Cue.
Run the VI.
3. Verify that the error explanation matches what you specified when you
created the error code file.

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Challenge
1. Modify the other cases so that a error generates when an invalid cue
index passes to the VI.
Tip

For the Swap case, also include code that checks for a valid swap index.

End of Exercise 4-9

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Summary

VIs that use design patterns can be easier to read and modify.

Use design patterns to create a scalable architecture.

Event-driven programs usually include a loop that waits for an event to


occur, executes code to respond to the event, and reiterates to wait for
the next event.

A good module hierarchy has high cohesion and low coupling.

Choose scalars, arrays, or clusters to represent the data.

Use information hiding to create VIs that are highly reliable and easy to
maintain.

Use custom error codes to design an error handling strategy.

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Notes

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Notes

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Implementing the User Interface

In this lesson, you implement the user interface that you prototyped in
Lesson 3, Designing the User Interface. This lesson describes techniques
you can use in LabVIEW to improve the way you implement user interfaces.
You use a structured approach to developing a VI user interface. You learn
valuable techniques that improve the usability of the user interface and
improve the development of the VI.

Topics
A. Implementing User Interface-Based Data Types
B. Implementing Meaningful Icons
C. Implementing Appropriate Connector Panes

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A. Implementing User Interface-Based Data Types


LabVIEW uses user interface-based data types to store data. Unlike
text-based programming languages, where you must declare variables,
LabVIEW stores data as it flows through the VI. LabVIEW stores data in
one of three waysuser interface-based (front panel) data types, block
diagram constants, or shift registers. You can store data on the user interface
as scalar data, arrays, or clusters. A good way to organize the data in a VI is
to group the data, such as in an array or a cluster. Grouping the data
improves the readability of the VI and helps reduce development time
because LabVIEW includes built-in functions for handling grouped data.

Scalar Data
As described in Lesson 3, Designing the User Interface, an example of a
scalar value can be a numeric value or a Boolean value. There are many
ways to organize scalar data to improve the user interface and the usability
of the application. The preferred method for organizing scalar data is to use
a ring control or enumerated type control. These controls associate a
numeric value with a text string that the user sees on the front panel or user
interface.

Ring Controls
Ring controls are numeric objects that associate numeric values with strings
or pictures. Ring controls appear as pull-down menus that users can cycle
through to make selections.
Ring controls are useful for selecting mutually exclusive items, such as
trigger modes. For example, use a ring control for users to select from
continuous, single, and external triggering.
When you configure the list of items for a ring control, you can assign a
specific numeric value to each item. If you do not assign specific numeric
values to the items, LabVIEW assigns sequential values that correspond to
the order of the items in the list, starting with a value of 0 for the first item.

Enumerated Type Controls


Use enumerated type controls to give users a list of items from which to
select. An enumerated type control, or enum, is similar to a text or menu ring
control. However, the data type of an enumerated type control includes
information about the numeric values and the string labels in the control.
The data type of a ring control is numeric.

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Enumerated Type Controls Versus Ring Controls


Ring controls are useful for front panels the user interacts with where you
want to programmatically change the string labels. You might want to use a
ring control instead of a Boolean control because if you decide to change the
control to include more than two options, you can add options easily to a
ring control.
You cannot change the string labels in an enumerated type control
programmatically at run time because the string labels are a part of the data
type. When using enumerated type controls, always make a type definition
of the control. Creating type definitions prevents you from needing to
rewrite the code each time you add or remove an item from an enumerated
type control.
Enumerated type controls are useful for making block diagram code easier
to read because when you wire an enumerated type control to a Case
structure, the string labels appear in the selector label of the Case structure.

Numeric Scalar Data


When you use scalar data that is numeric, such as a numeric control, it is
important to choose an appropriate representation for the data type. When
you make a decision on the representation, you must understand and
consider what type of data you want to store in the data type. Try to choose
data types that provide a more accurate range for the data that you want to
store. For example, if you are developing an application that generates
random integers from 0 to 10, it is appropriate to select an 8-bit unsigned
integer (U8) to represent the data because an 8-bit unsigned integer can
represent values from 0 to 255. The representation for the data type more
closely represents the data you want to store. Refer to Table 5-1 to
determine the best representation for a data type.

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Table 5-1. Numeric Data Types

Terminal

Numeric Data Type


Extended-precision,
floating-point

Bits of
Storage
on Disk

Approximate Range on Disk

128

Minimum positive number: 6.48e4966


Maximum positive number: 1.19e+4932
Minimum negative number: 6.48e4966
Maximum negative number: 1.19e+4932

Double-precision,
floating point

64

Minimum positive number: 4.94e324


Maximum positive number: 1.79e+308
Minimum negative number: 4.94e324
Maximum negative number: 1.79e+308

Single-precision,
floating point

32

Minimum positive number: 1.40e45


Maximum positive number: 3.40e+38
Minimum negative number: 1.40e45
Maximum negative number: 3.40e+38

long signed integer

32

2,147,483,648 to 2,147,483,647

word signed integer

16

32,768 to 32,767

byte signed integer

128 to 127

long unsigned integer

32

0 to 4,294,967,295

word unsigned
integer

16

0 to 65,535

byte unsigned integer

0 to 255

Complex,
extended-precision,
floating-point

256

Same as extended-precision, floating-point


for each (real and imaginary) part

Complex,
double-precision,
floating-point

128

Same as double-precision, floating-point


for each (real and imaginary) part

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Table 5-1. Numeric Data Types (Continued)

Terminal

Numeric Data Type

Bits of
Storage
on Disk

Approximate Range on Disk

Complex,
single-precision,
floating-point

64

Same as single-precision, floating-point


for each (real and imaginary) part

128-bit time stamp

<64.64>

Minimum time (in seconds):


5.4210108624275221700372640043497e20
Maximum time (in seconds):
9,223,372,036,854,775,808

Arrays
Arrays group data elements of the same type. You can build arrays of
numeric, Boolean, path, string, waveform, and cluster data types. Consider
using arrays when you work with a collection of similar data and when you
perform repetitive computations. Arrays are ideal for storing data you
collect from waveforms or data generated in loops, where each iteration of
a loop produces one element of the array.
Users can view the data stored in the array using the index display. However,
the best method for displaying the data stored in an array is to output the data
to a graph rather than placing an array on the front panel of a VI. It is much
easier for a user to view the array data in a graph rather than in an array.
Keep in mind the following rules when you work with arrays:

You cannot create an array of arrays. However, you can use a


multidimensional array or the Build Cluster Array function to create an
array of clusters where each cluster contains one or more arrays.

You cannot create an array of subpanel controls.

You cannot create an array of tab controls.

You cannot create an array of ActiveX controls.

You cannot create an array of charts.

You cannot create an array of multiplot XY graphs.

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Clusters
Clusters group data elements of mixed types, such as a bundle of wires,
as in a telephone cable, where each wire in the cable represents a different
element in the cluster. Using clusters to store data provides the following
advantages:

Clusters eliminate wire clutter on the block diagram and reduce the
number of connector pane terminals a subVI uses.

Clusters allow you to create specific, organized data objects.

Clusters are valuable tools for creating readable, maintainable VIs. You can
create clusters that include any data type you choose. When you create a
cluster, you should always create a type definition of the cluster so you can
add new data elements to the cluster. Creating a cluster with a type definition
helps make your data structures and your VIs more scalable, readable, and
maintainable.
Always use the Bundle By Name and Unbundle By Name functions with
clusters in your VIs. The Bundle By Name and Unbundle By Name
functions help make your block diagram more readable because you can
identify the data that you are placing in or using from the cluster. Also, these
functions do not require you to maintain cluster order. By contrast, the
Bundle and Unbundle functions are dependent on the order of items in the
cluster, which can cause problems if you have similar data types in a cluster
and you do not know the cluster order. The Bundle By Name and Unbundle
By Name functions display the owned labels of the items in the cluster on
the function terminals.

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Job Aid
Use the following checklist to help develop user interface-based data
structures.
Use a ring control to programmatically change the string labels in the
control.
Use a ring control instead of a Boolean control to improve the scalability
of a VI.
Use an enumerated type control to improve block diagram readability.
When you wire an enumerated type control to a Case structure, the Case
structure displays the values of the enumerated type control in the case
selector.
Use arrays to store data of the same type, but use a graph to display array
data.
Use clusters to eliminate wire clutter and create your own custom data
types.
Always use the Unbundle By Name and Bundle By Name functions for
programmatic control of cluster data.
Always create a type definition for clusters, ring controls, and
enumerated type controls.

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Exercise 5-1

Implement User Interface-Based Data Types

Goal
Implement the user interface-based data types.

Scenario
Implement the user interface for the application. The specification from the
customer and the requirements document define the user interface for the
project.

Design
Figure 5-1 shows the user interface from the requirements document.

Figure 5-1. Theatre Light Control User Interface

The user interface includes the following inputs and outputs.

Inputs

Play buttoninput by the user

Pause buttoninput by the user

Stop buttoninput by the user

Move Cue Up buttoninput by the user

Move Cue Down buttoninput by the user

Delete Cue buttoninput by the user

Outputs

Cue List listboxdisplays a list of all of the recorded cues

Cue Name stringdisplays the name of the currently playing cue

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Wait Time(s) numericdisplays the wait time for the currently playing
cue

Fade Time(s) numericdisplays the fade time for the currently playing
cue

Follow Time(s) numericdisplays the follow time for the currently


playing cue

Channel clusterdisplays the channel number, channel intensity, and


channel color for each channel

Implementation
Create a front panel similar to the user interface shown in Figure 5-1.
1. Create a new VI based on the producer/consumer (events) design pattern
template that you chose in Exercise 4-5.
Select FileNew from the Project Explorer window to open the
New dialog box.
In the New dialog box, select VIFrom TemplateFrameworks
Design PatternsProducer/Consumer Design Pattern(Events)
and make sure a checkmark appears in the Add to Project
checkbox.
Click the OK button to open the design pattern.
Save the VI as TLC Main.vi in the C:\Exercises\LabVIEW
Intermediate I\Course Project directory. LabVIEW
automatically adds the file to the project.
2. Delete the Queue Event button and the STOP button.
3. Create the cue list.
Place a system Listbox on the front panel.
Change the label of the Listbox to Cue List.
4. Create a custom dialog button for the play button by placing an image
decal on the dialog button.
Place a system button on the front panel.
Right-click the button and select AdvancedCustomize from the
shortcut menu to open the Control Editor.

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Select EditImport Picture from File and select play.gif


located in the C:\Exercises\LabVIEW Intermediate I\
Course Project\Shared\Images directory to place the image
on the clipboard.
Right-click the button in the Control Editor and select Import
Picture from ClipboardDecal from the shortcut menu to place the
decal on the button.
Right-click the button and select Visible ItemsBoolean Text from
the shortcut menu to hide the text on the button.
Save the control as Play Button.ctl in the C:\Exercises\
LabVIEW Intermediate I\Course Project\Controls

directory.
Select Play Button.ctl in the Project Explorer window and
drag the file to the Controls folder in the Project Explorer
window to place the control in the project hierarchy.
Change the label of the control to Play.
Close the Control Editor. When prompted, click Yes to replace the
original control with the custom control.
5. Add the following custom controls to the project and the front panel:
Record Button.ctl

Stop Button.ctl

Up Button.ctl

Down Button.ctl

Delete Button.ctl

Right-click the Controls folder, select Add File from the shortcut
menu and navigate to the C:\Exercises\LabVIEW
Intermediate I\Course Project\Controls directory.
Select the custom button controls from the previous list and click the
Add File button to add the controls to the Controls folder.
Tip

Hold the <Ctrl> key down while clicking on the file names to select multiple files.
Click and drag the custom controls from the Project Explorer
window to the front panel.
Arrange the controls on the front panel.

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Hide the labels on the controls.


6. Place the typedef that contains the Cue Name, Wait Time, Fade Time,
Follow Time, and array of Channels on the front panel.
Drag tlc_Cue_Information.ctl from the Project Explorer
window to the front panel.
Resize and arrange the cluster to match the specification in
Figure 5-1.
Rename the cluster Cue Information.
7. Place decorations on the front panel to visibly group objects as shown in
Figure 5-1.
Use the System Recessed Frame decoration to create a professional looking user
interface.

Tip

8. Place error in and error out clusters on the front panel to pass error data
through the VI.
9. Resize the window to hide the error clusters.
10. Save the VI.
The Run button is broken because you deleted the Queue Event button and the
Stop button. You resolve the broken run button in a later exercise.
Note

End of Exercise 5-1

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B. Implementing Meaningful Icons


Use good style techniques when you create the icons and connector panes
for VIs. Following icon and connector pane style techniques can help users
understand the purpose of the VIs and make the VIs easier to use.

Icons
Create a meaningful icon for every VI.
The icon represents the VI on a palette and a block diagram. When subVIs
have well-designed icons, developers can gain a better understanding of the
subVI without the need for excessive documentation.
Use the following suggestions when creating icons.

The LabVIEW libraries include well-designed icons that you can use as
prototypes. When you do not have a picture for an icon, text is
acceptable. If you localize the application, make sure you also localize
the text on the icon. A good size and font choice for text icons is 8 point
Small Fonts in all caps.

Always create a black and white icon for printing purposes. Not every
user has access to a color printer.

Create a unified icon style for related VIs to help users visually
understand what subVIs are associated with the top-level VI.

Always create standard size (32 32 pixels) icons. VIs with smaller
icons can be awkward to select and wire and might look strange when
wired.

Do not use colloquialisms when making an icon because colloquialisms


are difficult to translate. Users whose native language is not English
might not understand a picture that does not translate well. For example,
do not represent a datalogging VI with a picture of a tree branch or a
lumberjack.

Refer to the Creating an Icon topic of the LabVIEW Help for more
information about creating icons.
You can use the graphics available in the NI Icon Art Glossary to create icons. To
access the Icon Art Glossary, visit ni.com/info and enter the info code rdglos. Each
graphic in the glossary corresponds to an operation, such as aborting an I/O session or
controlling the mode of an instrument.
Tip

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Examples of Intuitive Icons


The Report Generation VIs are examples of icons designed with good style
techniques.

Figure 5-2. Report Generation VIs

The Report Generation VIs use images of a disk, a printer, a pencil, and a
trashcan to represent what the VIs do. The image of a piece of paper with
text on it represents a report and is a common element in the icons. This
consistency unifies the icon designs. Notice that none of the icons are
language dependent, thus they are suitable for speakers of any language.
You also can create non-square icons that are similar to the built-in
LabVIEW functions, such as the Numeric and Comparison functions. This
style of icon can improve readability of the block diagram. For example, you
can implement non-square icons to represent control theory functions, such
as a summer. To create a non-square icon, create the image in the icon editor,
then remove the border in each color mode of the icon. It is necessary to
remove the border because LabVIEW treats any non-enclosed white space
in the icon as transparent. Keeping the border creates enclosed white space
and results in a square VI icon.

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Exercise 5-2

Implement a Meaningful Icon

Goal
Implement a meaningful icon for the VI.

Scenario
Follow the suggestions for creating an icon to develop an icon that describes
the purpose of TLC Main VI.

Design
Create an icon for the TLC Main VI that resembles the icon shown at left.

Implementation
1. Open the front panel of TLC Main VI.
2. Right-click the VI icon in the upper right corner of the front panel and
select Edit Icon from the shortcut menu to open the Icon Editor.
3. Create the icon. You can use bitmap images to create a meaningful icon.
Select EditImport Picture from File and select icon
background.bmp from the C:\Exercises\LabVIEW
Intermediate I\Course Project\Shared\Images

directory to place the image on the clipboard.


Select EditPaste to place the image in the Icon Editor.
Select EditImport Picture from File and select
light bulb.bmp from the C:\Exercises\LabVIEW
Intermediate I\Course Project\Shared\Images

directory to place the image on the clipboard.


Select the region in the icon where you want to paste the picture.
Select EditPaste to place the image in the Icon Editor.
Use the Text tool to add text to the icon.
Create 16 color and black and white versions of the icon.
Close the Icon Editor and save the VI.

End of Exercise 5-2

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C. Implementing Appropriate Connector Panes


A connector pane is the set of terminals that correspond to the controls and
indicators of a VI. Refer to Chapter 7, Creating VIs and SubVIs, of the
LabVIEW User Manual for more information about setting up connector
panes.
Use the following suggestions when creating connector panes:

Always select a connector pane pattern with more terminals than


necessary; including extra terminals in the VI allows you to add
additional connectors to the VI and makes relinking to the subVI in
calling VIs unnecessary.

Keep the default 4 2 2 4 connector pane pattern to leave extra


terminals for later development. An example of the 4 2 2 4 pattern
is shown at left. Using the same pattern ensures that all VIs, even VIs
with few inputs, line up correctly and have straight wires connecting
them.
Wire inputs on the left and outputs on the right to follow the standard
left-to-right data flow.
When assigning terminals, keep in mind how the VIs will be wired
together. If you create a group of subVIs that you use together often, use
a consistent connector pane pattern with common inputs in the same
location to help you remember where to locate each input. If you create
a subVI that produces an output another subVI uses as the input, such as
references, task IDs, and error clusters, align the input and output
connections to simplify the wiring patterns.
When assigning terminals as inputs and outputs, make sure to split the
terminals of the connector pane consistently. If you need to use the
middle four terminals of the 4 2 2 4, divide them either
horizontally or vertically. For example, assign the inputs to the top two
terminals and the outputs to the bottom two terminals or assign the
inputs to the left two terminals and the outputs to the right two terminals.
An example of the 4 2 2 4 wiring pattern with terminals assigned
is shown at left.

Avoid using connector panes with more than 16 terminals.

Although connector pane patterns with more terminals might seem


useful, they are very difficult to wire. If you need to pass more data, use
clusters.

The Required, Recommended, Optional setting for connector pane


terminals affects the appearance of the inputs and outputs in the Context
Help window, and prevents users from forgetting to wire subVI
connections. Use the Required setting for inputs that users must wire

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for the subVI to run properly. Use the Optional setting for inputs that
have default values that are appropriate for the subVI most of the time.

Include error in and error out clusters on all subVIs, even if the subVI
does not process errors. Error in and error out clusters are helpful for
controlling execution flow. If a subVI has an incoming error, you can use
a Case structure to send the error through the VI without executing any
of the subVI code.

Figure 5-3 shows the recommended style for assigning inputs and outputs to
a connector pane, with the inputs on the left and the outputs on the right,
following the flow of data from left to right.

1
1

Inputs

2
2

Outputs

Figure 5-3. Connector Pane Example

It is important to implement connector panes that provide for scalability and


follow a standard for wiring VIs. The connector pane shown in Figure 5-4
is not appropriate and is difficult to wire.

Figure 5-4. Inappropriate Connector Pane

When you develop VIs that are loosely coupled, it is easier to create an
appropriate connector pane. The 4 2 2 4 connector pane should work
for every loosely coupled VI. The VI shown in Figure 5-4 is not loosely
coupled because it performs work on more than one function.

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The connector pane of a loosely coupled VI clearly shows the functionality


of the VI and how you should wire it, as shown in Figure 5-5.

Figure 5-5. Appropriate Connector Pane

In fact, the VI shown in Figure 5-5 uses an enumerated type control to pass
the function that the VI performs. A VI that uses a standard 4 2 2 4
connector pane provides for scalability.

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Exercise 5-3

Implement an Appropriate Connector Pane

Goal
Implement an appropriate connector pane for the VI.

Scenario
Build every VI with the 4 2 2 4 connector pane. This connector pane
pattern provides for scalability, maintainability, and readability. The
4 2 2 4 connector pane is very easy to wire on a block diagram.

Design
Modify the TLC Main VI by following the connector pane guidelines in this
lesson to create a 4 2 2 4 connector pane, as shown at left. Connect the
error in and error out clusters on the front panel to the connector pane.

Implementation
1. Open the front panel of TLC Main VI.
2. Right-click the VI icon in the upper right corner of the front panel and
select Show Connector from the shortcut menu to display the connector
pane for the VI.
3. Right-click the connector pane and select Patterns from the shortcut
menu. Verify that the connector pane uses the 4 2 2 4 pattern.
4. Use the Wiring tool to connect the error in and error out clusters on the
front panel to the connector pane following the guidelines described in
this lesson.
5. Right-click the connector pane and select Show Icon from the shortcut
menu to display the icon for the VI.
6. Save and close the VI.

End of Exercise 5-3

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Summary

Implement data structures using scalar data, arrays, or clusters.

Create icons that represent the functionality of the VI.

Select an appropriate and consistent connector pane pattern, such as the


4 2 2 4 connector pane pattern.

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Notes

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Implementing Code

This lesson focuses on creating the algorithms and VIs for your application.
You learn techniques to make modular applications and create VIs that are
readable and easy to maintain.

Topics
A. Configuration Management
B. Implementing a Design Pattern
C. Implementing Code
D. Develop Scalable and Maintainable Modules
E. Implement an Error Handling Strategy

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A. Configuration Management
Configuration management is the process of controlling changes and
ensuring they are reviewed before they are made. A central focus of the
development models described in Lesson 1, Successful Development
Practices, is to convert software development from a chaotic, unplanned
activity to a controlled process. These models improve software
development by establishing specific, measurable goals at each stage of
development.
Regardless of how well development proceeds, changes that occur later in
the process need to be implemented. For example, customers often
introduce new requirements in the design stage, or performance problems
discovered during development prompt a reevaluation of the design. You
also may need to rewrite a section of code to correct a problem found in
testing. Changes can affect any component of the project from the
requirements and specification to the design, code, and tests. If these
changes are not made carefully, you can introduce new problems that can
delay development or degrade quality.

Source Control
After you set the project quality requirements, develop a process to deal with
changes. This process is important for projects with multiple developers. As
developers work on VIs, they need a method to collect and share their work.
A simple method to deal with this is to establish a central source repository.
If all the development computers are on the network, you can create a shared
location that serves as a central source for development. When developers
need to modify files, they can retrieve the files from this location. When
developers complete their changes, they can return the files to this location.
Common files and areas of overlap introduce the potential for accidental
loss of work. If two developers decide to work on the same VI at the same
time, only one developer can work on the master copy. The other developer
must compare the VIs to determine the differences and incorporate the
changes into a new version. Avoid this situation by ensuring good
communication among the developers. If each developer notifies the others
when he needs to work on a specific VI, the others know not to work on
that VI.
Source control is a good solution to the problem of sharing VIs and
controlling access to avoid accidental loss of data. Source control makes it
easy to set up shared software projects and to retrieve the latest files from a
server. After you create a source control project, you can check out a file for
development. Checking out a file marks it with your name so other
developers know you are working on the file. If you want to modify a file,
you can check out the file from source control, make changes, test the

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changes, and check the file back into source control. After you check in the
file, the latest version is available to the development team. Another
developer can check out the file to make further modifications.
Note

Source control is available only with the Professional Development System.


You must select, install, and configure a source control provider in order to
use source control in a software project. In addition to maintaining source
code, a source control provider can manage other aspects of a software
project. For example, you can use a source control provider to track changes
made to feature specifications and other documents. You can control access
to these documents and share them as needed. You also can access older
versions of the files in source control.
Refer to the KnowledgeBase for the most current list of third-party source
control providers that work with LabVIEW.
Source management of all software project-related files is extremely
important for developing quality software. Source management is a
requirement for certification under existing quality standards, such as
ISO 9000.

Retrieving Old Versions of Files


Sometimes you might need to retrieve an old version of a file. For example,
you might change a file, check it in, and then realize you need to undo the
change. You also might want to send a previous version of the software to a
customer while you continue development. If the customer reports a
problem, you can access a copy of the previous version of the software.
One way to access an old version of a file or project is to keep backup
copies. However, unless you back up the file after every change, you do not
have access to every version.
Source control provides a way to check in new versions of a file and access
previous versions. Depending on how you configure the source control
provider, the tools can store multiple versions of a file.

Tracking Changes
If you are managing a software project, it is important to monitor changes
and track progress toward specific milestone objectives. You can use this
information to determine problem areas of a project by identifying which
components required many changes.

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Source control providers maintain a log of all changes made to files and
projects. When checking in a file, the provider prompts the developer to
write a summary of the changes made. The provider adds this summary
information to the log for that file.
You can view the history information for a file or for the system and
generate reports that contain the summary information.
In addition, if you back up files at specific checkpoints, you can compare the
latest version of a file with another version to verify changes.

Change Control
Large software projects can require a formal process for evaluation and
approval each time a developer asks to make changes. A formal process can
be too restrictive, so be selective when selecting the control mechanisms you
introduce into the system.
Deal cautiously with changes to specific components, such as documents
related to user requirements, because they generally are worked out through
several iterations with the customer. In this case, the word customer is
used in a general sense. You can be the customer, other departments in a
company can be the customer, or you can develop the software under
contract for a third party. When you are the customer, adjusting
requirements as you move through the specification and even the design
stage is much easier. If you are developing for someone else, changing
requirements is more difficult.
Source control gives you a degree of control when making changes. You can
track all changes, and you can configure a source control provider to
maintain previous versions so you can undo changes if necessary. Some
source control providers give you more options for controlling software
change. For example, with Microsoft Visual SourceSafe, IBM Rational
ClearCase, or Perforce, you can control access to files so some users have
access to specific files but others do not. You also can specify that anyone
can retrieve files but only certain users can make modifications.
With this kind of access control, consider limiting change privileges for
requirement documents to specific team members. You also can control
access so a user has privileges to modify a file only with the approval of the
change request.
The amount of control you apply varies throughout the development
process. In the early stages of the project, before formal evaluation of the
requirements, you do not need to strictly restrict change access to files nor
do you need to follow formal change request processes. After the
requirements are approved, however, you can institute stronger controls.

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Apply the same concept of varying the level of control to specifications, test
plans, and code before and after completing a project phase.

Selecting a Source Control Provider


LabVIEW supports several third-party source control providers. Available
source control operations in LabVIEW are the same regardless of which
third-party provider you select. Specific support or functionality for each
operation varies by provider.
In some cases, you might decide to use a specific source control provider
because your company has standardized on that application. If not, you must
decide which provider you want to use for managing your files. Consult the
source control administrator at your company to find out if you should use
a specific provider.
After you select and install a source control provider, you must configure
LabVIEW to work with that provider. You can configure LabVIEW to work
with only one source control provider at a time.
LabVIEW includes two source control integration interface types. On
Windows, LabVIEW integrates with any source control provider that
supports the Microsoft Source Code Control Interface. On non-Windows
platforms, LabVIEW integrates with Perforce using a command line
interface. National Instruments has tested LabVIEW with the following
third-party providers:

Perforce

Microsoft Visual SourceSafe

MKS Source Integrity

IBM Rational ClearCase

Serena Version Manager (PVCS)

Refer to the KnowledgeBase for the most current list of third-party source
control providers that work with LabVIEW.

Source Control Operations in LabVIEW


After you configure LabVIEW to work with a third-party source control
provider, you can perform source control operations on any file in a
LabVIEW project or on individual VIs. Access the following operations by
selecting ToolsSource Control and selecting among the available options.
Within a LabVIEW project, you also can use the Source Control toolbar
buttons or right-click a file in the Project Explorer window and select the
option from the shortcut menu.

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If you use source control with VIs outside of a LabVIEW project, you
cannot perform source control operations on project-specific items, such as
project libraries (.lvlib) or projects (.lvproj).
When you attempt to perform source control operations on a VI in an LLB,
LabVIEW performs the operations on the LLB that contains the VI, not on the VI itself.
You cannot perform a source control operation on only one VI in an LLB.
Note

Get Latest VersionCopies the latest version of the selected file from
source control to the local directory to synchronize the two versions. The
latest version of the file in source control overwrites the version in the
local directory.

Check InChecks the selected file into source control. A new version
with the changes you made replaces the previous version in source
control.

Check OutChecks out the selected file from source control. If you try
to edit a file in source control that you did not check out, LabVIEW
prompts you to check out the file if you configured source control to
enable the prompt.

Undo Check OutCancels a previous check-out operation and


restores the contents of the selected file to the previous version. Any
changes you made to the file are lost.

Add to Source ControlAdds the selected file to source control.


LabVIEW prompts you to add any dependent files, such as subVIs, to
source control if you configured source control to enable the prompt.

Remove from Source ControlRemoves the selected file from source


control.

Be careful when you remove files from source control. Some source control
providers delete the local directory copy of the file, all previous versions of the file that
the provider maintains, and the history log for the file.

Caution

Show HistoryDisplays the source control history of the selected file.


The history contains a record of changes to the file after it was added to
source control. The history provides information about the previous
versions of the file, such as file check-in dates and user actions.

Show DifferencesDisplays the differences between the local copy of


the selected file and the version in source control. For text files,
LabVIEW uses the default comparison tool of the source control
provider. If you select a VI to compare and have configured LabVIEW
to work with Microsoft Visual SourceSafe or the Perforce command line
interface, LabVIEW uses the VI Compare tool.

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PropertiesDisplays the source control properties for the selected file,


including its check-out status and modification dates.

Refresh StatusUpdates the source control status of the files in the


LabVIEW project, or of the VI if you are working outside a LabVIEW
project.

Run Source Control ClientLaunches the file management client of


the source control provider.

B. Implementing a Design Pattern


Lesson 3, Designing the User Interface, described how to select an
appropriate design pattern to form the underlying scalable architecture for a
VI. When you implement a chosen design pattern to create a scalable
architecture, consider how you want to initialize the VI and pass data in
the VI.

Initializing a Design Pattern


You must initialize any VI you create that is based on a design pattern.
Design patterns such as the state machine or producer/consumer require
some form of initialization to ensure that the VI is in a known state when
execution begins. There are several techniques you can use to initialize a
design pattern.

Initializing with a Single Frame Sequence Structure


The most common technique to initialize a design pattern uses a single
frame Sequence structure that executes before the design pattern executes.
For example, the producer/consumer design pattern shown in Figure 6-1
uses a single frame Sequence structure to initialize the queue and the front
panel controls. Notice that the Sequence structure uses a local variable to
initialize front panel controls. This is an acceptable use of local variables.

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Figure 6-1. Producer/Consumer with Initialization

The initialization Sequence structure shown in Figure 6-1 consists of


readable code that you can scale as more objects require initialization. The
Sequence structure guarantees that the flow of data controls the order of
execution. The producer/consumer design pattern executes only after the
Sequence structure completes all the initialization steps. When you use a
single frame Sequence structure to initialize a design pattern, you can
control the execution of objects that do not have dataflow control, such as
local variables. In Figure 6-1, the Timing Control local variable must
initialize to 0 before the producer/consumer design pattern can execute.
If the Timing Control local variable was not enclosed in a structure, you
could not guarantee when the local variable would execute.

Initializing with an Initialization State


Many applications are based on the state machine design pattern. In the
typical flow of a state machine, the application initializes, performs some
work, and performs cleanup operations. To initialize a state machine design
pattern, create an initialization state. Use the initialization state to set up
files, open file references, open data acquisition devices or instruments, or
perform any other initialization necessary for execution to begin. Figure 6-2
shows an initialization state for a state machine design pattern.

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Figure 6-2. State Machine with Initialization State

Initializing with Shift Registers


A less specific form of initialization occurs when you initialize shift
registers. Wire any value from outside the loop to the left shift register
terminal to initialize the shift register. If you do not initialize the shift
register, the loop retains the last value written to the register when the loop
last executed or the default value for the data type if the loop has not
executed. The easiest way to initialize a shift register is to right-click the
shift register and select CreateConstant from the shortcut menu. When
you initialize a shift register that contains strings, use a string constant to
perform the initialization.
Always right-click initialization string constants and select \ Codes
Display from the shortcut menu to instruct LabVIEW to interpret characters
that immediately follow a backslash (\) as a code for non-displayable
characters. This improves block diagram readability by displaying any
hidden characters that are used to initialize the shift register.

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Data Types for Passing Data


When you use the producer/consumer (events) design pattern, you often
need to pass more than one type of data within a VI. Using a cluster
containing a variant and an enumerated type control gives you the flexibility
to pass data and commands to the consumer loop. The variant enables you
to pass any data type from the producer to the consumer, and the enumerated
type control enables the producer to control what function the consumer
performs.

Variant Data
Variant data do not conform to a specific data type and can contain
attributes. LabVIEW represents variant data with the variant data type. The
variant data type differs from other data types because it stores the control
or indicator name, information about the data type from which you
converted, and the data itself, which allows LabVIEW to correctly convert
the variant data type to the data type you want. For example, if you convert
a string data type to a variant data type, the variant data type stores the text
and indicates that the text is a string.
Use the Variant functions to create and manipulate variant data. You can
convert any LabVIEW data type to the variant data type to use variant data
in other VIs and functions. Several polymorphic functions return the variant
data type.
Use the variant data type when it is important to manipulate data
independently of data type, such as when you transmit or store data; read
and/or write to unknown devices; or perform operations on a heterogeneous
set of controls.

Using Variant Data Types


Variant data types allow you to create VIs that have a greater degree of
generality. They allow a VI to manipulate data without specifying what kind
of data it is when the VI compiles. Using variant data types with the
producer/consumer design patterns gives you greater flexibility. Use a
cluster with an enumerated type control and variant, shown at left, to
perform two functions at once. The variant data type enables you to pass any
data type from the producer to the consumer, and the enumerated data type
enables the producer to control what function the consumer performs.
Figure 6-3 shows a producer/consumer (events) design pattern that uses a
cluster with an enumerated data type and variant data. In this example, when
the Configure event generates, the data that should pass to the consumer is
converted to variant data and bundled with the enumerated data type to
control the function of the consumer. The consumer loop unbundles the
cluster and passes the enumerated data type to the Case structure to control

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the function of the consumer. The variant data then passes into the Case
structure, where the variant data is converted to the data type. The advantage
to using this data type is any other event cases can pass any type or form of
data to the consumer. This provides for scalable and readable code.
If you are using the Real-Time platform, replace the variant data type with a string
data type.
Note

Figure 6-3. Producer/Consumer (Events) with Cluster of Enumerated Data Type

Job Aid
Use the following checklist to implement scalable architectures.
Use a single frame Sequence structure to initialize a design pattern.
Make sure that all architectures perform a proper initialization and
cleanup.
Implement the control code using a type defined enumerated type
control.

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Exercise 6-1

Implement the Design Pattern

Goal
Implement a design pattern as the basis for the application architecture.

Scenario
Using a design pattern for the architecture makes the application readable,
scalable, and maintainable. Implementing the producer/consumer (events)
design pattern makes the user interface more responsive. Using a variant
data type makes the architecture scalable for future needs.

Design
1. Create a type definition for the functions that the application performs.
2. Use the type definition as the data type to pass data from the producer to
the consumer.
3. Initialize the design pattern.
4. In the consumer loop of the design pattern, make sure a case exists to
process each function in the enumerated data type.
5. Enqueue an element into the producer/consumer with (events) queue
when an event is received in the producer.
6. Create a custom run-time menu to perform the Load, Save, and Exit
functions.
7. Add a case to the Event structure in the producer loop to respond to
menu selections.
8. Create user events that allow the consumer loop to send error data to the
producer loop to stop the producer

Implementation
Implement the scalable architecture that you chose in Exercise 4-5.
1. Open the TLC Main VI in the Project Explorer window.
2. Complete the steps below to build a functioning producer/consumer
(events) design pattern as shown in Figure 6-4.

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Figure 6-4. Theatre Light Controller Architecture

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3. Create an enumerated type control type definition with the following


items for the functions that the application performs:

Initialize

Record

Load

Save

Play

Move Cue Up

Move Cue Down

Select Cue

Delete

Stop

Exit

Select FileNew to open the New dialog box.


Select Other FilesCustom Control from the Create New tree.
Make sure a checkmark appears in the Add to project checkbox.
Click the OK button.
Place an enumerated type control on the front panel of the Control
Editor.
Right-click the enum and select Edit Items from the shortcut menu
to create items for the functions in the previous bulleted list.
Change the label of the enum to Command.
Select Type Def. from the Type Def. Status pull-down menu.
Save the type definition as tlc_Functions.ctl in the
C:\Exercises\LabVIEW Intermediate I\
Course Project\Controls directory.

Close the Control Editor.


Move the tlc_Functions.ctl control into the Controls folder
in the Project Explorer window.
4. Create a scalable data type to pass data from the producer loop to the
consumer loop. This data type is a cluster that includes the
tlc_Functions.ctl control and a variant.

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Select FileNew to open the New dialog box.


Select Other FilesCustom Control from the Create New tree.
Verify Add to project is selected.
Click the OK button to open the Control Editor.
Place a cluster on the front panel of the Control Editor.
Change the label of the cluster to tlc_Consumer Control.ctl,
to correspond to the name of the file. Using the filename of the
control as a label helps you keep track of the controls on the block
diagram.
Drag the tlc_Functions.ctl type definition from the Project
Explorer window to the cluster.
Change the label of tlc_Functions.ctl to Command.
Place a variant control in the cluster.
Change the label of the variant to Data.
Figure 6-5 shows the resulting cluster.

Figure 6-5. Variant and Type Definition Enumerated Control Cluster

Select Type Def. from the Type Def. Status pull-down menu.
Save the type definition as tlc_Consumer Control.ctl in the
C:\Exercises\LabVIEW Intermediate I\
Course Project\Controls directory.

Close the Control Editor.

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Move the tlc_Consumer Control.ctl control to the Controls


folder in the Project Explorer window.
5. Drag tlc_Consumer Control.ctl to the block diagram to place it
as a constant. Position the constant outside the producer and consumer
loops.
6. Initialize the design pattern.
Delete the empty string constant that is wired to the Obtain Queue
function.
Set the enumerated type control of the constant to Initialize and wire
the constant to the element data type input of the Obtain Queue
function.
Place the Enqueue Element function on the block diagram. Wire the
cluster constant to the Enqueue Element function to initialize the
design pattern.
7. Create a custom control for the queue reference that the Obtain Queue
generates. You use this reference to enqueue items in the queue within
subVIs.
Right-click the queue out terminal of the Obtain Queue function
and select CreateControl from the shortcut menu to create the
reference.
Double-click the queue out reference to locate the object on the front
panel.
Right-click the control and select AdvancedCustomize from the
shortcut menu to open the Control Editor.
Select Type Def. from the Type Def. Status pull-down menu.
Label the control tlc_Consumer Queue Reference.ctl.
Save the control as tlc_Consumer Queue Reference.ctl in
the C:\Exercises\LabVIEW Intermediate I\Course
Project\Controls directory.
Close the Control Editor. When prompted, replace the original
control with the custom control.
Move the tlc_Consumer Queue Reference.ctl control to the
Controls folder in the Project Explorer window.

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Delete the control from the TLC Main VI. You use this custom
control reference when you build the display module.
8. In the consumer loop of the design pattern, make sure a case exists to
process each function in the enumerated data type.
Place the Unbundle by Name function outside the Case structure in
the consumer loop.
Wire the element output of the Dequeue Element function to the
input of the Unbundle by Name function.
Delete the error cluster wire connected to the case selector terminal.
In a later exercise you implement a functional global variable to
handle errors in the application.
Wire the Command element of the Unbundle by Name function to
the case selector terminal of the Case structure.
Right-click the border of the Case structure and select Add Case
For Every Value from the shortcut menu to populate the Case
structure with the items in the enumerated type control.
Wire a False constant to the loop condition terminal of the While
Loop in each case of the Case structure. Change the constant in the
Exit case to True to enable the Exit case to stop the consumer loop.
Wire the queue out refnum and error cluster through each of the
cases.
9. Create an event case in the producer loop to respond to the Value Change
event for the Play button.
Right-click the Event structure and select Add Event Case from the
shortcut menu to open the Edit Events dialog box.
Select the Play button from the Event Sources list and select Value
Change from the Events list.
Click the OK button.
10. Modify the Play event case to send a message to the consumer loop to
execute Play, as shown in Figure 6-6.

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Figure 6-6. Producer Play Event

Place the tlc_Consumer Control.ctl constant in the Play event


case.
Place the Bundle By Name function, and wire the tlc_Consumer
Control.ctl constant to the Bundle By Name function.
Right-click the Command element of the Bundle By Name function
and select CreateConstant from the shortcut menu.
Set the constant to Play.
Place the Enqueue Element function on the block diagram.
Wire the Queue reference, the error cluster, and the output of the
Bundle By Name function to the Enqueue Element function.
Wire a False constant to the loop conditional terminal and delete the
Unbundle By Name and Or functions that are connected to the loop
conditional terminal.
11. Create a Value Change event case for the following controls: Record,
Move Cue Up, Move Cue Down, Cue List, Delete, and Stop.
Right-click the Play event case, and select Duplicate Event Case
from the shortcut menu.
Select the Record button and the Value Change event and click the
OK button.
Modify the enumerated type constant to send a Record command to
the consumer loop.

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Repeat this step for the remaining the controls, changing the
command the producer sends to the consumer to correspond to the
appropriate function.
The following table shows the appropriate enumerated type control item
to place in the queue when each control receives a value change event.
Control

Enum Item

Record button

Record

Play button

Play

Move Cue Up button

Move Cue Up

Move Cue Down button

Move Cue Down

Cue List listbox

Select Cue

Delete button

Delete

Stop button

Stop

12. Place the Record, Play, Up, Down, Delete, and Stop controls in the
corresponding event cases to ensure that the control is read when the
control generates an event.
Because you duplicate event cases, place each terminal in the corresponding event
case after you create all the event cases. If you duplicate an event case with the terminal
in the event case, you also duplicate the terminal. Placing a terminal in the corresponding
event case is good programming style because it ensures that LabVIEW reads the
terminal when the event occurs.

Tip

13. Create a custom run-time menu to perform the Load, Save, and Exit
functions. Figure 6-7 shows the completed menu.

Figure 6-7. LabVIEW Run-Time Menu

Select EditRun-Time Menu to display the Menu Editor dialog


box.
Select FileNew to create a new run-time menu.
Enter _File in the Item Name textbox.

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Enter an underscore (_) before the letter you want to associate with the <Alt> key
for that menu. When you associate a letter with the <Alt> key, the user can press the
<Alt> key and the associated key to access the menu.

Tip

Click the blue + button on the Menu Editor toolbar to add a new item
under the File item.
Click the right arrow button on the toolbar to make the new item a
subitem of the File menu.
Enter _Open... in the Item Name textbox to create a menu item
for Open.
Modify the Item Tag to Open.
Assign the shortcut <Ctrl+O> to this menu item.
The Item Tag is passed to LabVIEW so that you can create decision making code
to respond to the selected menu item.

Note

Click the blue + button on the Menu Editor toolbar to add a new item
under the File item.
Click the right arrow button on the toolbar to make the new item a
subitem of the File menu.
Enter _Save... in the Item Name textbox to create a menu item
for Save.
Modify the Item Tag to Save.
Assign the shortcut <Ctrl+S> to this menu item.
Click the blue + button on the Menu Editor toolbar to add a new item
under the FileSave item.
Create a menu Separator by selecting Separator from the Item
Type drop-down menu.
Click the blue + button on the Menu Editor toolbar to add a new item
under the File item.
Click the right arrow button on the toolbar to make the new item a
subitem of the File menu.
Enter E_xit in the Item Name textbox to create a menu item for
Exit.

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Modify the Item Tag to Exit.


Assign the shortcut <Ctrl+Q> to this menu item.
Select File in the Preview section to preview the menu and verify
that it matches Figure 6-7.
Save the run-time menu as tlc_Menu.rtm in the C:\Exercises\
LabVIEW Intermediate I\Course Project\Menu directory.
Close the Menu Editor. When prompted, click the Yes button to
change the run-time menu to the custom menu.
14. Add a case to the Event structure in the producer loop to respond to
menu selections.
Right-click the Event structure border and select Add Event Case
from the shortcut menu to open the Edit Events dialog box.
Select <This VI> from the Event Sources list and Menu Selection
(User) from the Events list to create the Menu Selection (User)
event case. Click the OK button.
Place a Case structure in the Menu Selection (User) event case. Wire
the ItemTag event data node to the case selector terminal.
Create four cases for the Case structure in the Menu Selection (User)
event case to process the ItemTag stringsOpen, Save, Exit, and
Default. Make sure the spelling for the case selector matches the
spelling you used for the Item Tag in the Menu Editor. Delete any
unused cases.
Modify the Exit case to stop the VI when the user selects FileExit,
as shown in Figure 6-8.

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Figure 6-8. Menu Selection Event Case

Wire the queue reference and error cluster wires through the
remaining cases in the Case structure. You build the remaining cases
in later exercises.
15. Complete the block diagram as shown in Figure 6-9 to create user events
that allow the consumer loop to send error data to the producer loop to
stop the producer.
Right-click the border of the Event structure in the producer loop
and select Show Dynamic Event Terminals from the shortcut
menu.
Place the Create User Event function on the block diagram. This
function creates a user event based on the data type passed to it.
Create an error constant and wire it to the user event data type
input. Label the error constant error.
Place the Register for Events node on the block diagram. This
function dynamically registers the user event. Wire the output of the
Register for Events node to the dynamic terminal of the Event
structure.

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Figure 6-9. Theatre Light Controller Architecture with User Events

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Add the Dynamic Event case to the Event structure. Right-click the
Event structure border and select Add Event Case from the shortcut
menu. Notice that the name of the dynamic event is the same as the
owned label for the data structure that is wired to the Create User
Event function. Select the dynamic <error>: User Event from the
Event Sources list and click the OK button.
Wire status output from the event data node to the loop condition
terminal.
Place the Unregister for Events function on the block diagram. This
function unregisters the dynamic event.
Place the Destroy User Event function on the block diagram. This
function destroys the reference to the user event.
16. Create a custom control for the user event reference that the Create User
Event function generates. This reference generates user events within
subVIs.
Right-click the user event out terminal of the Create User Event
function and select CreateControl from the shortcut menu to
create the reference, shown at left.
Double-click the user event out reference to locate the object on the
front panel.
Right-click the control and select AdvancedCustomize from the
shortcut menu to open the Control Editor.
Select Type Def. from the Type Def. Status pull-down menu.
Label the control tlc_User Event Reference.ctl.
Save the control as tlc_User Event Reference.ctl in the
C:\Exercises\LabVIEW Intermediate I\Course
Project\Controls directory.

Close the Control Editor. Click No when prompted to replace the


original control with the custom control.
Move the tlc_User Event Reference.ctl control into the
Controls folder in the Project Explorer window.
Delete the control from the TLC Main VI. You use this custom
control reference when you build the Error module in Exercise 6-4.

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17. Delete the event cases on the Event structure that are left over from the
design pattern.
18. Wire the Release Queue, Unregister for Events, and Destroy User
Events functions, and the Merge Error VIs as shown in Figure 6-9.
19. Connect the error in and error out clusters to the design pattern as
shown in Figure 6-9.
20. Save the VI.

Testing
1. Place a One Button Dialog function in each case of the consumer loop.
Wire a string constant to the message input of the One Button Dialog
function to open a dialog box indicating that the case executes when the
front panel receives events.
You can use the following code to easily wire the name of the executing case to the
One Button Dialog function. You also can use this technique to convert an enum to a
string.

Tip

Figure 6-10. Convert Enumerated Type Control to String

2. Save the VI.


3. Run the VI to make sure that all the functions listed in step 3 of the
Implementation section work correctly. You can test the functionality by
clicking a button on the front panel to cause the Event structure to
execute. When the Event structure executes, it places a message in the
queue to cause the consumer to execute. The only cases that are not
functional at this time are the Load, Save, and Select Cue cases. You
implement this functionality in a later exercise.

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4. Verify that you can exit the application from the run-time menu.
5. Close the TLC Main VI.

End of Exercise 6-1

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C. Implementing Code
Developing code and interfaces is the process of implementing the
actual VI. Good software design techniques ensure that you create
VIs that are scalable, readable, and maintainable. When you implement
code, you also must provide a timing mechanism and document the VI.

Practice LabVIEW Style Guidelines


Practicing good LabVIEW style is one of the best ways to prevent bugs or
errors in the code. Keeping the block diagram clean and easy to read can
minimize the amount of debugging an application requires. Using good
style might increase the time required to implement code, but you actually
save time because using good style can reduce the time you spend
debugging and testing a VI.

Maintain Appropriate Size of Block Diagram


The size of the block diagram window can affect how readable LabVIEW
code is to others. Make the block diagram window no larger than the screen
size. Code that is larger than the window is hard to read because it forces
users to scroll through the window. If the code is too large to fit on one
screen, make sure the user has to scroll only in one direction to view the rest
of the code. If the block diagram requires scrolling, consider using subVIs.

Use Proper Wiring Techniques


Use the Align Objects and Distribute Objects pull-down menus on the
toolbar to arrange objects symmetrically on the block diagram. When
objects are aligned and distributed evenly, you can use straight wires to wire
the objects together. Using straight wires makes the block diagram easier to
read.
The following good wiring tips also help keep the block diagram clean:

Avoid placing any wires under block diagram objects because


LabVIEW can hide some segments of the resulting wire. Draw wires so
that you can clearly see if a wire correctly connects to a terminal. Delete
any extraneous wires. Do not wire through structures if the data in the
wire is not used in the structure.

Add as few bends in the wires as possible and keep the wires short.
Avoid creating wires with long complicated paths because long wires
are confusing to follow.

Avoid using local variables when you can use a wire to transfer data.
Every local variable that reads the data makes a copy of the data. Use
global and local variables as sparingly as possible.

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Make sure data flows from left to right and wires enter from the left and
exit to the right.

LabVIEW uses a left-to-right layout so block diagrams need to follow


this convention. Although the positions of program elements do not
determine execution order, avoid wiring from right to left. Only wires
and structures determine execution order.

Document Your Code


Developers who maintain and modify VIs need good documentation on the
block diagram. Without it, modifying the code is more time consuming and
error prone. Use the following suggestions for documenting the block
diagram.

Use comments on the block diagram to explain what the code is doing.
The free label located on the Decorations palette has a colored
background that works well for block diagram comments. This free
label is the standard for comments. Remember that comments in the
block diagram are more likely to be read than the VI, so it is important
to use correct spelling and grammar.

Use small free labels with white backgrounds to label long wires to
identify their use. Labeling wires is useful for wires coming from shift
registers and for long wires that span the entire block diagram.

When using free labels on wires, it is good practice to indicate the flow
of data using the greater than (>) or less than (<) characters.

Use labels on Call Library Function Nodes to specify what function the
node is calling and the path to the library the node calls.Use free labels
to document algorithms that you use on the block diagrams. If you use
an algorithm from a book or other reference, provide the reference
information.Do not show labels on function and subVI calls because
they tend to be large and unwieldy. A developer looking at the block
diagram can find the name of a function or subVI by using the Context
Help window.

LabVIEW provides several high-level programming tools, such as


Express VIs, that hide the functionality that the tool performs. These tools
provide built-in functionality but require you to provide more
documentation to explain how the application uses the tools. For example,
the Express VIs allow you to build common measurement tasks without
having to write or debug code. But, to understand how an Express VI is
configured, you must open its configuration page. For example, the
Simulate Signal Express VI shown in Figure 6-11 generates a Sawtooth
wave with a frequency of 1.1 kHz. However, there is no information on the
block diagram that indicates what operation the Simulate Signal Express VI
is configured to perform.

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Figure 6-11. Configured Simulate Signal Express VI

You can dramatically improve the readability of the Simulate Signal


Express VI by documenting its configuration. If you idle the mouse over
an Express VI when the Context Help window is open, the current
configuration displays in the Context Help window, as shown in
Figure 6-12.

Figure 6-12. Context Help for Simulate Signal Express VI

You can use the information that is located in the Context Help window to
create a free label comment on the block diagram that documents the
configuration of Express VIs, as shown in Figure 6-13.

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Figure 6-13. Fully Documented Express VI

Data binding is another tool that hides its functionality in a VI. The VIs in
Figure 6-14 and Figure 6-15 communicate with one another using shared
variables, but there is no indication of that functionality on either block
diagram.

Figure 6-14. Writes Data to a Shared Variable

Figure 6-15. Reads Data from a Shared Variable Server

The VI in Figure 6-15 reads data from the VI in Figure 6-14. There is
nothing on the block diagram to indicate that this VI reads data through a
shared variable. Looking at the VI in Figure 6-15, you would not expect the
waveform graph to update. But, when you run the VI, it receives data. You
should always clearly document VIs that receive data through data binding.

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You can use free labels to indicate the behavior and functionality of the VIs,
as shown in Figure 6-16 and Figure 6-17.

Figure 6-16. Commented Shared Variable Writer

Figure 6-17. Commented Shared Variable Reader

When you use the tools that are included with LabVIEW, always provide
block diagram comments to indicate the functions they perform.

Develop Self-Documenting Code


Some LabVIEW code is self-documenting. In other words, you can easily
understand the purpose of the code by simple inspection. When you use
self-documenting code you may not need to provide additional free labels to
describe the functionality.
While LabVIEW code can be self documenting because it is graphical, use
free labels to describe how the diagram functions.
The Bundle by Name and Unbundle By Name functions are examples of
self-documenting code. It is easy to see the data these functions use, as
shown in Figure 6-18.

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Figure 6-18. Self-Documentation with the Unbundle by Name and


Bundle by Name Functions

Another example of self-documenting code is an enumerated type control


wired to a Case structure. The items listed in the enumerated type control
populate the case selector of the Case structure. This helps document the
function of each case. Figure 6-18 also shows this use of an enumerated type
control.

Eliminate Constants
Block diagrams that contain numerous constants can become
unmanageable. It also can be difficult to maintain code when numerous
constants are used throughout the application. An alternative to using
constants is to place the values of the constants into configuration files.
Creating Configuration Files
Use the Configuration File VIs to read and create standard Windows
configuration settings (.ini) files and to write platform-specific data, such
as paths, in a platform-independent format so that you can use the files these
VIs generate across multiple platforms. The Configuration File VIs do not
use a standard file format for configuration files. While you can use the
Configuration File VIs on any platform to read and write files created by the
VIs, you cannot use the Configuration File VIs to create or modify
configuration files in a Mac OS or Linux format.
Refer to the labview\examples\file\config.llb for examples of
using the Configuration File VIs.

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The standard extension for Windows configuration settings files is .ini, but the
Configuration File VIs work with files with any extension, provided the content is in the
correct format.

Note

Refer to the Windows Configuration Settings File Format section of this


lesson for more information about configuring the content.
Configuration Settings Files

A standard Windows configuration settings file is a specific format for


storing data in a text file. You can programmatically access data within the
.ini file easily because it follows a specific format.
For example, consider a configuration settings file with the following
contents:
[Data]
Value=7.2

You can use the Configuration File VIs to read this data, as shown in the
following block diagram. This VI uses the Read Key VI to read the key
named Value from the section called Data. This VI works regardless of how
the file changes, provided the file remains in the Windows configuration
settings file format.

Windows Configuration Settings File Format

Windows configuration settings files are text files divided into named
sections. Brackets enclose each section name. Every section name in a file
must be unique. The sections contain key/value pairs separated by an equal
sign (=). Within each section, every key name must be unique. The key name
represents a configuration preference, and the value name represents the
setting for that preference. The following example shows the arrangement
of the file:
[Section 1]
key1=value
key2=value
[Section 2]
key1=value
key2=value

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Use the following data types with Configuration File VIs for the value
portion of the key parameter:

String

Path

Boolean

64-bit double-precision floating-point numeric

32-bit signed integer

32-bit unsigned integer

The Configuration File VIs can read and write raw or escaped string data.
The VIs read and write raw data byte-for-byte, without converting the data
to ASCII. In converted, or escaped, strings LabVIEW stores any
non-displayable text characters in the configuration settings file with the
equivalent hexadecimal escape codes, such as \0D for a carriage return. In
addition, LabVIEW stores backslash characters in the configuration settings
file as double backslashes, such as \\ for \. Set the read raw string? or
write raw string? inputs of the Configuration File VIs to TRUE for raw
data and to FALSE for escaped data.
When VIs write to a configuration file, they place quotation marks around
any string or path data that contain a space character. If a string contains
quotation marks, LabVIEW stores them as \". If you read and/or write to
configuration files using a text editor, you might notice that LabVIEW
replaced quotation marks with \".
LabVIEW stores path data in a platform-independent format, the standard
Linux format for paths, in .ini files. The VIs interpret the absolute path
/c/temp/data.dat stored in a configuration settings file as follows:

(Windows) c:\temp\data.dat

(Mac OS) c:temp:data.dat

(Linux) /c/temp/data.dat

The VIs interpret the relative path temp/data.dat as follows:

(Windows) temp\data.dat

(Mac OS) :temp:data.dat

(Linux) temp/data.dat

Organize the File Structure


Organize the VIs in the file system to reflect the hierarchical nature of the
software. Make top-level VIs directly accessible. Place subVIs in
subdirectories and group them to reflect any modular components you have

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designed, such as instrument drivers, configuration utilities, and file I/O


drivers. Limit the number and levels of directories you use in a project.
Create a directory for all the VIs for one application and give it a
meaningful name. Save the main VIs in this directory and the subVIs in a
subdirectory. If the subVIs have subVIs, continue the directory hierarchy
downward. When you create the directory, organize the VIs and subVIs
modularly according to the functionality of the subVIs.
Figure 6-19 shows a folder, MyApp, containing a VI-based application. The
main VI, MyApp.vi, resides in this folder along with the folders containing
all the subVIs.

Figure 6-19. Directory Hierarchy

If you create a LabVIEW project in the Project Explorer window, the


project hierarchy should be similar to the file organization of the files on the
system. Figure 6-20 shows an example project hierarchy based on the files
in Figure 6-19.

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Figure 6-20. Project Hierarchy

When naming VIs, LLBs, and directories, avoid using characters not all file
systems accept, such as backslash (\), slash (/), colon (:), and tilde (~).
Most operating systems accept long descriptive file names up to 255
characters.
Avoid creating files with the same name anywhere within the hierarchy.
Only one VI of a given name can be in memory at a time. If you have a VI
with a specific name in memory and you attempt to load another VI that
references a subVI of the same name, the VI links to the VI in memory. If
you make backup copies of files, be sure to save them into a directory
outside the normal search hierarchy so that LabVIEW does not mistakenly
load them into memory when you open development VIs.
Refer to the Creating VIs and SubVIs topic of the LabVIEW Help for more
information about saving VIs individually and in VI libraries.

Timing a Design Pattern


There are two forms of timing you can implement with a scalable
architectureexecution timing and software control timing. Use execution
timing to control how quickly a scalable architecture executes on the
processor. Use software control timing to time a real-world operation to
perform within a set time period.

Execution Timing
You can explicitly time a design pattern or time it based on events that occur
within the VI.
Use explicit timing for design patterns that perform some type of polling
while they execute. The master/slave, producer/consumer (data), queued
message handler, and standard state machine design patterns execute
continuously and monitor external inputs to control the execution of the

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design pattern. For example, the master/slave design pattern shown in


Figure 6-21 uses a While Loop and a Case structure to implement the master
loop.

Figure 6-21. Master/Slave Design Pattern

The master loop executes continuously and polls for an event to send a
message to the slave loop. You need to time the master loop so it does not
take over the execution of the processor. In this case, you typically use the
Wait (ms) function to regulate how frequently the master loop polls.
Always use a timing function such as the Wait (ms) function or the Wait Until Next
ms Multiple function in any design pattern that continually executes and requires
regulation.

Tip

Notice that the slave loop does not contain any form of timing. The use of
Synchronization functions to pass messages provides an inherent form of
timing in the slave loop. The slave loop waits for the Notifier function to
receive a message. After the notifier receives a message, the slave loop
executes on the message. This creates an efficient block diagram that does
not waste processor cycles by needlessly polling for messages.

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When you implement design patterns where the timing is based on the
occurrence of events, you do not have to determine the correct timing
frequency because the design pattern executes only when an event occurs.
In other words, the design pattern executes only when it receives an event.
For example, the producer/consumer (events) VI shown in Figure 6-1 does
not require any timing functions. The Event structure in the producer loop
controls when the producer loop executes. The Dequeue Element function
in the consumer loop waits until an item is placed in the queue, thus
controlling the execution of the consumer loop. Design patterns such as the
producer/consumer (events) and the user interface event handler do not
require any timing because external events control their timing.

Software Control Timing


Many applications that you create must be able to perform an operation
within a specified number of seconds. For example, if the specifications
require that the system acquire temperature data for 5 minutes, you must
implement timing so that the VI continually executes for the specified time.
Implementing this timing involves keeping the application executing while
monitoring a real-time clock.
If you use the Wait (ms) function or the Wait Until Next ms Multiple
function to perform software timing, the execution of the VI only occurs
after the wait functions finish. These functions are not the preferred method
for performing software control timing, especially for VIs where the system
must continually execute.
For software control timing, it is important that the design pattern run
continuously without stopping. If the design pattern stops executing, certain
events cannot be captured, such as stopping the VI. The methods for
software control timing are Get Date/Time in Seconds, Event structure
timeout, and the Timed Structures.
Get Date/Time in Seconds
A good pattern to use for software control timing is to cycle the current time
throughout the VI, as shown in Figure 6-22.

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Figure 6-22. Software Timing Using the Get Date/Time In Seconds Function

The Get Date/Time In Seconds function, connected to the left terminal of the
shift register, initializes the shift register with the current system time. Each
state uses another Get Date/Time In Seconds function and compares the
current time to the start time. If the difference in these two times is greater
or equal to the wait time, the state finishes executing and the rest of the
application executes. Always use the Get Date/Time In Seconds function
instead of the Tick Count function for this type of comparison because the
value of the Tick Count function can rollover to 0 during execution.
To make the timing functionality modular and reusable, use the functional
global variable design pattern to build a timing VI as shown in Figure 6-23.

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Figure 6-23. Timing Functional Global Variable

In this example, the Initialize case retrieves the current time using the Get
Date/Time In Seconds function and places the value into a shift register that
recirculates the time through the functional global variable. The Check Time
case subtracts the current time from the Recirculate Time shift register and
compares that value to the Time to Wait value to determine if the expected
time has elapsed. If the expected time has not elapsed, the Recirculate Time
value passes back into the shift register, otherwise the current time passes to
the shift register and the Time Elapsed Boolean value returns True.
By replacing the timing code in Figure 6-22 with the Timing functional
global variable in Figure 6-23, the VI becomes more readable and easier to
understand, as shown in Figure 6-24.

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Figure 6-24. Software Timing Using a Functional Global Variable

Synchronization Timeout
All of the synchronization VIs can timeout after a specified number of
milliseconds have elapsed. For example, the Dequeue Element function can
timeout after a specified number of milliseconds. This can help if you want
to execute a function in a queued state machine, or a queue based design
pattern every specified number of milliseconds. Figure 6-25 shows an
example of a synchronization timeout.

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Figure 6-25. Producer/Consumer with a 50 Millisecond Consumer Timeout

Event Structure Timeout


Wiring a millisecond value to the Timeout Terminal of an Event structure
wakes the Event structure and executes the code in the Timeout case. You
can use the Timeout case to perform background processing when the Event
structure would otherwise be asleep waiting for an event to occur. If the
Timeout Terminal is unwired, then the Event structure never generates the
Timeout event. Wire a value to the Timeout terminal at the top left of the
Event structure to specify the number of milliseconds the Event structure
should wait for an event to occur before generating a Timeout event. The
time stamp is a millisecond counter you can use to compute the time elapsed
between two events or to determine the order of occurrence.
Timed Structures
Use timed structures on the block diagram to repeat blocks of code and to
execute code in a specific order with time bounds and delays.
Each timed structure has a distinctive, resizable border to enclose the section
of the block diagram that executes according to the rules of the structure.
The section of the block diagram inside the structure border is called a
subdiagram. The timed structures have nodes that feed data into and out of

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the structures. The input and output nodes provide configuration data and
return error and timing information from the structure. Timed structures also
can have terminals on the structure border that feed data into and out of the
structure subdiagrams.
Timed structures execute at a priority below the time-critical priority of any
VI but above high priority, which means that a timed structure executes in
the data flow of a block diagram ahead of any VI not configured to run at a
time-critical priority.
Timed Sequence Structure

The Timed Sequence structure consists of one or more task subdiagrams, or


frames, that execute sequentially. Use the Timed Sequence when you want
to develop VIs with multi-rate timing capabilities, precise timing, execution
feedback, timing characteristics that change dynamically, or several levels
of execution priority. Right-click the structure border to add, delete, insert,
and merge frames.
Double-click the Input Node to display the Configure Timed Sequence
dialog box, where you can configure the Timed Sequence. The values you
enter in the Configure Timed Sequence dialog box appear as options in the
Input Node. You can use this dialog box to specify a timing source, set the
priority, and to configure advanced options for the Timed Sequence.
The Left Data node of a Timed Sequence frame provides timing and status
information about the previous and current frame, such as the expected start
time, actually start time, and if the previous frame completed late. You can
wire data to the Right Data node to configure the options of the next frame
dynamically. Refer to the Setting the Input Options of a Timed Structure
Dynamically topic of the LabVIEW Help for information about using the
Data nodes to dynamically change the behavior of a Timed Sequence.
The Right Data node of the last frame of a Timed Sequence does not include
configuration options because you do not have to configure another frame or iteration.

Note

The Output node returns error information received in the error in input of
the Input node, error information generated by the structure during
execution, or error information from any task subdiagram that executes
within a frame of the Timed Sequence. The Output node also returns timing
and status information for the final frame.
Adding a VI set to time-critical priority and a Timed Sequence on the same block
diagram can lead to unexpected timing behavior.
Note

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Timed Loop

The Timed Loop executes one or more subdiagrams, or frames, sequentially


each iteration of the loop at the period you specify. Use the Timed Loop
when you want to develop VIs with multi-rate timing capabilities, precise
timing, feedback on loop execution, timing characteristics that change
dynamically, or several levels of execution priority. Right-click the structure
border to add, delete, insert, and merge frames.
Double-click the Input Node or right-click the structure and select
Configure Timed Loop to display the Configure Timed Loop dialog box,
where you can configure the Timed Loop. The values you enter in the
Configure Timed Loop dialog box appear next to the input terminals on the
Input Node.
Unlike the While Loop, the Timed Loop does not require wiring to the stop
terminal. If you do not wire anything to the stop terminal, the loop runs
interminably.
Adding a VI set to time-critical priority and a Timed Loop on the same block
diagram can lead to unexpected timing behavior.
Note

The Left Data node of the Timed Loop provides timing and status
information about the previous loop iteration, such as if the iteration
executed late, the time the iteration actually started executing, and when the
iteration should have executed. You can wire data to the Right Data node to
configure the options of the next loop iteration dynamically, or you can use
the Configure Next Frame Timing dialog box to enter values for the
options. Refer to the Setting the Input Options of a Timed Structure
Dynamically topic of the LabVIEW Help for information about using the
Right Data node to dynamically change the behavior of the next iteration of
a Timed Loop.
The Output node returns error information received in the Error in input of
the Input node, error information generated by the structure during
execution, or error information from the task subdiagram that executes
within the Timed Loop. The Output node also returns timing and status
information.
Timed Loop with Frames

You can add frames to a Timed Loop to execute multiple timed subdiagrams
sequentially each iteration of the loop at the period you specify. A Timed
Loop with frames behaves like a regular Timed Loop with an embedded
Timed Sequence.
Note Adding a VI set to time-critical priority and a Timed Loop on the same block
diagram can lead to unexpected timing behavior.

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You can set configuration options of the Timed Loop by wiring values to the
inputs of the Input node, or you can use the Configure Timed Loop With
Frames dialog box to enter values for the options. Refer to the Configuring
Timed Loops topic of the LabVIEW Help for more information about
configuring a Timed Loop with frames.
The Left Data node of a Timed Loop frame provides timing and status
information about the previous loop iteration or frame. You can wire data to
the Right Data node of a Timed Loop frame to configure the options of the
next loop iteration dynamically, or you can use the Configure Next Frame
Timing dialog box to enter values for the options. Refer to the Setting the
Input Options of a Timed Structure Dynamically topic of the LabVIEW Help
for information about using the Right Data nodes to dynamically change the
behavior of the next frame or iteration of a Timed Loop.
The Output node returns error information received in the Error in input of
the Input node, error information generated by the structure during
execution, or error information from the task subdiagrams that executes
within the Timed Loop frames. The Output node also returns timing and
status information.
Setting Priorities of a Timed Structure

The priority of a Timed Structure specifies when the structure executes on


the block diagram relative to other objects on the block diagram. Use the
priority setting of a Timed Structure to write applications with multiple
tasks that can preempt each other in the same VI. Each Timed Structure on
the block diagram creates and runs in its own execution system that contains
a single thread, so no parallel tasks can occur. The higher the priority of a
Timed Structure, the higher the priority the structure has relative to other
Timed Structures on the block diagram. The value for the Priority input must
be a positive integer between 1 and 2,147,480,000.
You also can assign a priority for each frame of a Timed Sequence or Timed
Loop with frames. LabVIEW checks the priority of any frame ready to
execute and starts the frame with the highest priority.
The following block diagram contains a Timed Loop and a Timed Sequence
with two frames. The Priority value of the first frame of the Timed Sequence
(200) is higher than the priority of the Timed Loop (100). Because the first
frame of the Timed Sequence has a higher priority, it executes first.

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After the first frame of the Timed Sequence executes, LabVIEW checks the
priority of other structures or frames that are ready to execute. The priority
of the Timed Loop is higher than the priority of the second frame of the
Timed Sequence. LabVIEW executes an iteration of the Timed Loop and
then checks the priority of the structures or frames that are ready to execute.
The Timed Loop priority (100) is higher than the second frame of the Timed
Sequence (50). In this example, the Timed Loop executes completely before
the second frame of the Timed Sequence executes.
You can dynamically set the priority of subsequent iterations of a Timed
Loop or the priority of the next frame of a Timed Loop or Sequence by
wiring a value to the Priority input terminal of the Right Data node in the
current frame. Refer to the Setting the Input Options of a Timed Structure
Dynamically topic of the LabVIEW Help for information about dynamically
configuring priority values.
Selecting a Timing Source for Timed Structures

A timing source determines when a Timed Structure executes a loop or


sequence iteration. You can select from two timing sources to control the
timing of a Timed Structureinternal or external. Internal timing sources
are built-in timing sources that can be selected using the Configuration
dialogs of a Timed Structures. External timing sources require
synchronization with an external hardware target.

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Use the Source listbox in the Configure Timed Loop or Configure Timed
Sequence dialog boxes to select an internal timing source or use the Create
Timing Source VI to programmatically select an internal or external timing
source.
Internal Timing Sources
Internal timing sources for controlling a Timed Structure include the 1 KHz
clock of the operating system and the 1 MHz clock of a supported real-time
(RT) target.

1 KHz ClockBy default, a Timed Structure uses the 1 kHz clock of


the operating system as the timing source and can execute only once
every 1 ms because that is the fastest speed at which the operating
system timing source operates. All platforms that can run a Timed
Structure support the 1 KHz timing source.

1 MHz ClockSupported RT targets can use the functionality of


microsecond timing with the 1 MHz timing source to control a Timed
Structure. The supported targets include the Compact Vision System,
desktops targets that have a Pentium III or IV processor, FieldPoint,
Compact FieldPoint, 8140, 8170, 8186, and 8156B series controllers. If
the system does not include a supported hardware device, the 1 kHz
clock is the only timing source available.

1 KHz Clock <reset at structure start>A timing source similar to


the 1 KHz clock that resets at every iteration of a Timed Structure.

1 MHz Clock <reset at structure start>A timing source similar to


the 1 MHz clock that resets at every iteration of a Timed Structure.

External Timing Sources


External timing sources for controlling the Timed Structures include
counter/timers, data acquisition sample clocks, and digital change detection.
With NI-DAQmx 7.2 or later, you can use several types of timing sources to
control a Timed Structure such as frequency, digital edge counters, digital
change detection, and signals from task sources.

FrequencyCreates a timing source that causes a Timed Structure to


execute at a constant frequency.

Digital Edge CounterCreates a timing source that causes a Timed


Structure to execute on rising or falling edges of a digital signal.

Digital Change DetectionCreates a timing source that causes a


Timed Structure to execute on rising and/or falling edges of one or more
digital lines.

Signal from TaskCreates a timing source that uses the signal you
specify to determine when a Timed Structure executes.

Use the VIs and functions on the Timed Structures and DAQmx palettes
to create external timing sources to control a Timed Structure.
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Setting a Timeout

A timeout specifies the maximum amount of time, relative to the timing


source, a Timed Loop or an individual frame can wait to begin execution.
Use the Input Node of a timed structure to set the timeout value for the start
of the timed frame. If the execution of the subdiagram does not begin before
the timing source reaches the specified timeout value, the Timed Loop
returns Timeout in the Wake-up Reason output of the Left Data node.
In the following example, the first frame of the Timed Sequence takes 60 ms
to complete. The second frame is configured to start 50 ms after the start of
the loop and therefore must wait 10 ms. The second frame is configured with
a timeout value of 5 ms before timing out and returns Timeout in the
Wakeup Reason output of the Left Data node for the frame.

If a timeout occurs in a timed structure, the structure continues to execute


untimed. If a Timed Loop starts the next iteration or reaches the timeout
frame again, the Timed Loop waits for the same event that it was waiting for
when the timeout occurred.
The default Timeout value for the Input Node is 1, which indicates to wait
indefinitely for the start of the subdiagram or frame. The default Timeout
value in the Left Data nodes of a frame is 0, which indicates that the timeout
is unchanged and equal to the timeout of the previous frame or iteration.
Refer to the Timed Structures topic of the LabVIEW Help for more
information about configuring Timed Structures.

Job Aid
Use the following checklist when determining the timing mechanism to use
for an application.
Use event-based design patterns to simplify execution timing.
Use a functional global variable to perform software control timing.

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Timing

Goal
Create a VI that uses the timing structures in LabVIEW to provide accurate
software controlled timing.

Scenario
The Theatre Light Controller requires accurate timing to control the cue
wait, fade, and follow time. The requirements for the Theatre Light
Controller require that the application respond within 100 ms when any
operation is running. So when choosing a method to accurately time the
Theatre Light Controller the timing method cannot interfere with the
application response. The timing structures in LabVIEW provide very
accurate timing. You also can control the timing structures while they are
running. You use the timing structures in LabVIEW to time the Theatre
Light Controller.

Design
Build a timing module that you can use to control the timing of the Theatre
Light Controller. The VI controls the timing for the wait, fade, and follow
times of the Theatre Light Controller. Use the timing structures to control
the timing.
This application requires a structure that has precise timing characteristics
and does not use the processor. However, the structure also must respond
when necessary for the wait, fade, and follow time requirements. Therefore,
the Timed Loop is the best timing structure to implement these timing
requirements.
A functional global variable provides for a good architecture to modularize
the timing functionality. The functional global variable has the following
functions:

InitializeStores the timing information and structure names in the


shift registers.

CreateCreates the timing source for the timing structure.

WaitWaits using a Timed Loop structure specified by the number of


wait seconds.

FadeUses a Timed Loop to iterate at a specified update period for the


number of seconds specified by the fade time.

FollowWaits using a Timed Loop structure specified by the number of


follow seconds.

ShutdownClears the timing source.

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The advantage to using the timing structures in the application is that it is


very easy to stop them. Therefore, develop a VI that uses the Stop Timed
Structure VI.

Implementation
1. Create a new folder in the Modules folder called Timing.
2. Add the following files, located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Modules\Timing directory
to the Timing folder.
tlc_Timing Command Control.ctl

tlc_Timing Module Unit Test.vi

tlc_Timing Module.vi

tlc_Timing Stop Module Control.ctl

tlc_Timing Stop Module.vi

3. Create a new folder in the My Computer project hierarchy called


Shared.
4. Add Clear Specific Error.vi located in the C:\Exercises\
LabVIEW Intermediate I\Course Project\Shared directory
to the Shared folder.
5. Open the tlc_Timing Module.vi.

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6. Modify the Create case to create a timing source for the timing
structures as shown in Figure 6-26.

Figure 6-26. Timer Create Case

Place the Create Timing Source VI on the block diagram.


Wire the output of the Create Timing Source VI to the timing source
tunnel on the VI.
Create and wire a string constant with the value Play Timer to the
name (in) input of the Create Timing Source VI.

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7. Create the Wait functionality by placing a Timed Loop in the Wait case
as shown in Figure 6-27.

Figure 6-27. Timer Wait Case

Place a Timed Loop in the Wait Case.


Right-click the Input Node and select Configure Input Node from
the shortcut menu.
Select Use Timing Source Terminal from the Loop Timing
Source section and click the OK button.
Expand the Input Node to show five terminals. Set the terminals to
the following items in order: Error, Period, Offset, Name, and
Source Name.
Complete the Wait case to wait for the number of seconds specified
by the Cue as shown in Figure 6-27.
Wire a True constant to the loop conditional terminal on the Timed
Loop to disable the looping capability. You only need the offset
capability of the loop.

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8. Create the Fade functionality by placing a Timed Loop in the Fade case
as shown in Figure 6-28.

Figure 6-28. Fade Case

Place a Timed Loop in the Fade case.


Right-click the Input Node and select Configure Input Node from
the shortcut menu.
Select Use Timing Source Terminal from the Loop Timing
Source section and click the OK button.
Expand the Input Node to show five terminals. Set the terminals to
the following items in order: Error, Source Name, Period, Offset,
and Name.
On the Left Data Node, show the Wakeup Reason, Current
Iteration TimingExpected Start[i], and Error terminals.
Place a Case structure in the Timed Loop, and wire the Wakeup
Reason to the case selector terminal of the Case structure.
Right-click the Case structure and select Add Case for Every Value
from the shortcut menu.

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9. Stop the Timed Loop when the Fade Time has elapsed.
Outside of the Timed Loop, add the Fade Time in milliseconds with
the cumulative offset time.
Compare if the Expected Start [i] time is greater than or equal to the
Fade Time added with the cumulative offset time.
Pass the result of the comparison through the Normal case of the
Case structure.
10. Wiring the Wakeup Reason from the Timed Loop to the Case Structure
allows the programmer to have very fine control over the operation of
the Timed Loop. Modify the code to stop the Timed Loop when the
Wakeup Reason is Aborted, Timing Source Error, or Timed Loop Error.
Wire a True constant to the Case structure tunnel that is connected
to the loop condition terminal on the Timed Loop in the following
cases: Aborted, Timing Source Error, and Timed Loop Error.
11. Modify the code to keep the Timed Loop running if the Wakeup Reason
is Asynchronous Wakeup, or Timeout.
Wire a False constant to the Case structure tunnel that is connected
to the loop condition terminal on the Timed Loop in the following
cases: Asynchronous Wakeup, and Timeout.
12. Wire the error and cue data through each case.

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13. Create the Follow functionality by placing a Timed Loop in the Follow
case as shown in Figure 6-29.

Figure 6-29. Follow Case

Place a Timed Loop in the Follow case.


Right-click the Input Node and select Configure Input Node from
the shortcut menu.
Select Use Timing Source Terminal from the Loop Timing
Source section and click the OK button.
Expand the Input Node to show five terminals. Set the terminals to
the following items in order: Error, Period, Offset, Name, and
Source Name.
Complete the Follow case to wait for the number of seconds
specified by the Cue as shown in Figure 6-29.
Wire a True constant to the loop condition terminal on the Timed
Loop disable the looping capability. You only need the offset
capability of the loop.

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14. Modify the Shutdown case to clear the timing source as shown in
Figure 6-30.

Figure 6-30. Shutdown Case

15. Clear the Timing Source only if the Timing Source is not an Empty
String. The Empty String initializes the Timing module. After the
Timing Source is created, the name of the Timing Source passes through
the module. The Clear Timing Source VI generates an error if a
non-existent Timing Source is passed to the Clear Timing Source VI.
Place a Case structure in the Shutdown case.
Wire the Timing Source to the case selector terminal.
Verify that the Case structure contains two cases.
Change one of the cases of the Case structure to Anyname, and set
that case as the default case.
Place the Clear Timing Source VI in the Anyname case.
Change the second case to an empty ("") string.
Wire the diagram as shown in Figure 6-30.
16. Save the VI.

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17. Open the tlc_Timing Stop Module.vi located in the Timing


folder in the Project Explorer window.
18. Observe the architecture of this VI. Notice that the VI is implemented
using a functional global variable with two functions, Initialize and
Stop. The Initialize function is called at the beginning of an application
that uses the timed structures. The Initialize function places the timed
structure names in an unitialized shift register.
19. Modify the block diagram of the Stop case in the VI to call the Stop
Timed Structure VI for each of the timing structures as shown in
Figure 6-31. Use the Clear Specific Error VI to clear the 804 error the
Stop Timed Structure VI generates if the timing structure is not running.
The Clear Specific Error VI is a useful tool you can use in your own
applications.

Figure 6-31. Stop Timed Structures Module

Place the Cluster to Array function on the block diagram. Remember


part of developing quality applications is to always develop for
scalability. Converting the cluster to an array allows you to use a For
Loop to stop each timing structure in the application with minimum
code.
Place a For Loop on the block diagram and wire the output of the
Cluster to Array function to a tunnel on the For Loop. Verify that
indexing is enabled on the tunnel.
Place the Stop Timed Structure VI in the For Loop.

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Place the Clear Specific Error.vi located in the


C:\Exercises\LabVIEW Intermediate I\
Course Project\Shared directory on the block diagram.

Place two copies of Merge Error VI on the block diagram.


Create a shift register on the border of the For Loop.
Place a Error Cluster constant on the block diagram and wire it to the
left hand shift register.
Complete the wiring of the block diagram as shown in Figure 6-31.
20. Save the VI. Do not close the VI.

Testing
A unit test VI is provided to verify the functionality of the Timing module.
The Unit Test VI repetitively calls the Timing module and uses the Get/Date
Time in Seconds function to determine how long the execution of the
Timing module takes.
1. Use the Unit Test VI to test that the Timing module returns the values
you specify in the Cue control.
Open tlc_Timing Module Unit Test.vi located in the
Timing folder in the Project Explorer window.
Observe the functionality of the Unit Test VI by examining the block
diagram.
Specify a value for the wait time, fade time, and follow time in the
Cue control.
Run the VI, and verify that the times returned match what you
specified in the Cue control.
2. Test the stopping capability of the Timing module.
Enter the Play Structure Names control in the tlc_Timing
Module Stop.vi to have the same structure names that are
specified in the tlc_Timing Module Unit Test.vi.
Run the tlc_Timing Module Stop.vi with the command
control set to Initialize.
Run tlc_Timing Module Unit Test.vi.

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While the tlc_Timing Module Unit Test.vi runs, run the


tlc_Timing Module Stop.vi with the command control set to
Stop.
Verify that the timing structure that was currently executing in the
tlc_Timing Module Unit Test.vi stops. Notice that the time
for one of the timing periods is less than what was specified for the
timing period.

End of Exercise 6-2

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D. Develop Scalable and Maintainable Modules


Modules typically perform a number of different actions, each of which can
be represented by a separate VI, or by a command within a single VI.

General Techniques
Use the techniques and ideas described in this course to create the VIs that
function as modules or subVIs in a larger VI hierarchy. Develop with loose
coupling and strong cohesion to make your implemented VI modules more
scalable and maintainable.

Module Front Panels


The front panel of a module does not have to follow the same user interface
standards as a top-level VI. However, a module front panel should still be
clean and logically organized. Figure 6-32 shows an example of organizing
a module front panel by dividing its controls and indicators into Input,
Local and Output sections using decorations.

Figure 6-32. Module Front Panel

Verifying Inputs and Outputs


Verify all inputs and outputs of a module to ensure that the values do not
generate errors. For example, if you build a module that calculates the
square root of a value, the module should check that its input is a
non-negative number. A module that is designed to store data to a file should
check to make sure that a file is open and ready to store data. Self-verifying
inputs can greatly improve the reliability of a VI.
Before a module generates outputs, the module should check the output data
for correctness. This process ensures that the module functioned as
expected. For example, consider a module that logs data to a database, but
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has no inherent verification that the data was logged correctly. You must
explicitly create a mechanism to determine that the module correctly stored
the data in the database, such as reading the value back from the database
and checking it against the original value.

Handling Errors
Whenever possible, correct any errors that occur in a module within the
module where the error occurs. When you cannot correct an error within the
module, return the error to the calling VI so that the calling VI can correct,
ignore, or display the error to the user. When you implement a module, make
sure the module handles any errors that it can. Include error clusters to pass
error information into and out of the module.

Developing Modules Using Organized SubVIs


One technique for developing a module is to create a set of related subVIs
that perform each of the functions required of the module. Some advantages
of this approach are that you can add and remove functions from the module.
Some functions also may be reusable as subVIs outside of the module.
Disadvantages include the need to create and document a large number of
subVIs and large number of files to manage and maintain. When you use
multiple subVIs, more than one function from a module can be called at the
same time. This is an advantage or a disadvantage depending upon the
behavior of the module.

Using a Consistent Style


Use a consistent style when implementing each VI in your module. Also use
a consistent naming convention for each VI, and include the name of the
module as part of the VI name. Use a consistent front panel design for each
VI, such as the one described in the Module Front Panels section. Use a
consistent pattern and color scheme for the VI icons. Also use a consistent
connector pane, whenever possible, so that you can cleanly wire together
different VIs in the same module. A good technique for accomplishing all
of this is to create a template for your module, which has the front panel, part
of the VI icon, a connector pane pattern, and any other common elements
already implemented.

Organizing Files on Disk


Create a directory on disk for each module. This, along with an appropriate
VI naming scheme, helps you to differentiate VIs that belong to one module
from VIs that belong to another. The root module directory contains the VIs
for each of the module functions specified in your design. Include additional
VIs that the module functions call in one or more subdirectories. Also, place
any controls the module uses in subdirectories. Store any VIs or controls
used by multiple modules in a central location, such as a shared or utility
directory.
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Using Libraries
LabVIEW Libraries are a powerful tool for organizing your modules. If you
are using libraries, include each module in its own library. Using a library
provides a number of benefits. First, a library allows you to clearly
differentiate between top-level VIs which should be called by external code,
and low-level VIs which the module uses as subVIs. The ability to mark VIs
in a library as public and private allows you to specify that no VI outside of
the module can call one of the low-level VIs, preventing confusion for
programmers using the module. Marking VIs as public or private also allows
you to make assumptions or requirements about the use of a private VI that
might not otherwise be safe. Libraries also create a namespace for your
module, thereby preventing difficulties if VIs in your module have the same
name as other VIs in memory. This feature is particularly useful when
distributing modules for use in an unknown environment. Finally, libraries
abstract your module from other VIs and allow you to easily organize your
modules within the project space.

Developing Modules Using a Multi-Functional VI


One way to develop modules with loose coupling and strong cohesion is to
use a multi-functional VI. A common design of a multi-functional VI
consists of a Case structure controlled by an enumerated control. The
enumerated type control defines commands which correspond to each
function of the module. Each command is implemented by a case in the Case
structure and can call lower level subVIs as necessary.
The multi-functional VI design has several advantages. It improves the
readability of your code because the command is obvious when the subVI
is called. You also can expand this module design to a state machine to allow
for local data storage or automatic command execution. Finally, this module
design prevents you from having to create and manage a subVI for each
function. The disadvantages of this module design are that it is more
difficult to add and remove functions from the module, because the same VI
is called from everywhere that uses the module. Modifying one function can
also have an effect on other functions, especially if the multi-functional VI
uses a state machine design. Multi-functional VIs are non-reentrant VIs,
which means that only a single function within the module can be active at
any given time.

Controlling the Module


Using an enumerated type control for the command input into a module
clearly indicates the functionality of the module. This also makes it much
easier for you to reuse the module in other applications. You should always
create a type definition for the enumerated type control so that you can add,
remove, or rename the commands in a module without having to update
each instance of the enumerated type control.

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Storing Data in the Module


You can expand a multi-functional VI by including the Case structure in a
While Loop to create a state machine. In this implementation, the state
machine typically executes a single state each time it is called, and the
enumerated type control determines the state to executed. The advantage of
using a state machine is that you can add shift registers to the While Loop
to store private data within the module. This effectively turns the module
into a functional global variable. Using a module in this way has many
advantages and can greatly simplify the wiring of your program. Because
this module design is a non-reentrant subVI, data cannot be accessed by
more than one process at any given time, providing some inherent protection
against race conditions. When used correctly, this type of implementation is
one of the safest and most elegant techniques for sharing data among parts
of a program. Use this implementation carefully, however, because global
data storage is always dangerous when over-used. Maintaining strong
cohesion in a module becomes particularly important when choosing which
pieces of data to store locally.
The functional global variable implementation for modules is the approach
that forms the foundation for A Software Engineering Approach to
LabVIEW by Jon Conway and Steve Watts. This book provides many more
tips and implementation suggestions for this architecture.

Initializing the Module


Because a functional global variable can store information between
executions of a VI, it is essential that you properly initialize your modules
during each execution of your program. To initialize a module that uses a
functional global variable, create an initialization function.

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Figure 6-33. State Machine with Auto-Initialization


Note

Remember that a VI remains in memory until all references to the VI are closed.

Automatically Calling Commands


One advantage of using a state machine to implement the multi-functional
subVI is that you can override the command control and specify the
execution of states within the machine. For example, the calling VI could
execute one command, but depending upon the state of local data the
module automatically could execute a second command after the first has
completed. Use this capability sparingly, because it hides functionality from
the top-level VI and can make debugging difficult. Two appropriate uses for
this technique are initialization and error handling. You can use the First
Call? VI in conjunction with this technique to automatically initialize the
module the first time the VI is called. This ensures that the shift registers
properly initialize. You also can use this technique for error handling by
creating one error handling state within the state machine, preventing
duplicated code.

Adding and Removing Functions


Using a multi-functional VI as the design for your module can complicate
adding and removing functions than if you use separate subVIs, however it
is still a scalable solution. To add a new function to the module, add a new
case to the Case structure and a new command to the enumerated type
control. Be sure to preserve the state of any local data by wiring it through
the case if it is not used. To remove functionality, a prudent approach is to
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delete the case that implements the functionality without deleting the item
in the enumerated type control that corresponds to that case. This allows you
to verify that external VIs that call the module no longer need that state.

Develop for Performance and Memory Efficiency


Although you want to create efficient VIs that do not cause the computer to
hang when they run, performance and memory efficiency should not be your
highest priority during the implementation phase. It is more important that
your VIs be scalable, readable, and maintainable. Refer to Lesson 8,
Evaluating VI Performance, for more information about evaluating
and improving performance.

Job Aid
Use the following checklist when you implement your code.
Avoid creating extremely large block diagrams. Limit the scrolling
necessary to see the entire block diagram to one direction.
Make sure data flows from left to right and wires enter from the left and
exit to the right.
Use free labels to document algorithms that you use on the block
diagrams. If you use an algorithm from a book or other reference,
provide the reference information.
While LabVIEW code can be self-documenting because it is graphical,
use free labels to describe how the block diagram functions.
Organize VIs in a hierarchical directory with easily accessible top-level
VIs and subVIs in subdirectories.
Consider using functional global variables instead of global variables.
Functional global variables do not create extra copies of data and allow
certain actions, such as initialize, read, write, and empty. They also
eliminate race conditions.
Align and distribute functions, terminals, and constants.
Avoid placing block diagram objects, such as subVIs or structures, on
top of wires, and do not wire behind objects.
Use path constants instead of string constants to specify the location of
files or directories.
Make good use of reusable, testable subVIs.
Use error in and error out clusters in all subVIs.

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Make sure the program can deal with error conditions and invalid values.
Show name of source code or include source code for any CINs.
Use sequence structures sparingly because they hide code. If
flow-through parameters are not available and you must use a sequence
structure in the VI, consider using a Flat Sequence structure.
Save the VI with the most important frame of multiframed
structuresCase, Stacked Sequence, and Event structuresshowing.
Review the VI for efficiency, data copying, and accuracy, especially
parts without data dependency.
Make sure the subVI icon, rather than the connector pane, is visible on
the block diagram.
Use a type definition when you use the same unique control in more than
one location or when you have a very large data structure passing
between several subVIs.
If you open references to a LabVIEW object, such as an application,
control, or VI, close the references by using the Close Reference
function. It is good practice to close any reference you open
programmatically.
Make sure the Name Format for Property Nodes and Invoke Nodes is
set to Short Names to ensure the best readability of the block diagram.
Make sure control and indicator terminals on the connector pane are not
inside structures on the block diagram.

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Lesson 6

Exercise 6-3

Implementing Code

Implement Code

Goal
Observe and implement the VIs that you identified as modules for the
application.

Scenario
When you carefully plan and design an application, your implementation of
the system creates scalable, readable, and maintainable VIs. Implement the
Display, File, and Hardware modules. These are the major modules that you
identified for the Theatre Light Control Software application. You have
already implemented the Cue and Timing modules.

Design
The functional global variable approach you used to implement the cue and
timing modules provides for a very scalable, readable, and maintainable
method to build VIs. Continue to use a functional global variable to
implement the remaining modules for the application.

Display
The tight coupling that exists between the front panel and block diagram in
a VI requires that you update the front panel using terminals on the VI block
diagram, or use references from a subVI. Each of these methods has its
advantages and disadvantages. Updating a front panel directly using a
terminal is a very fast and efficient method of updating front panel controls
and indicators. However, you must have a way to get subVI data to the
top-level VI to update the front panel. You can loosed the tight coupling that
exists between the front panel and the block diagram by sending a message
from subVIs to the top-level VI that contains that control and indicator. An
ideal implementation for this is a functional global variable.
LabVIEW is inherently a parallel programming language. You can take
advantage of the parallelism by using a separate loop to update the user
interface. The separate loop contains a queue that stores commands to
perform inside the loop. You can use a functional global variable to control
the separate loop from anywhere in the application by placing commands in
the queue.
The display module uses a functional global variable to store the reference
for the display queue. This allows the module to be called from anywhere in
the application to control the separate display loop.

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File
The file module calls the File I/O VIs. The file module provides the
functionality to initialize, load cues from a file, save cues to a file, and
shutdown. Implement the file module using the functional global variable
architecture.

Hardware
The hardware module calls the Theatre Light Control API. The hardware
module provides the functionality to initialize, write, and shutdown the
hardware.

Implementation
Display
The Display module provides a method to update the front panel controls
and indicators from anywhere in the application. This module populates a
queue that contains commands to perform and the data for the commands.
The display module performs the Initialize Front Panel, Update Front Panel
Channels, Select Cue in Cue List, Enable/Disable Front Panel Controls, and
Update Cue List functions.
To build a system that can perform these functions, you first must modify
the design pattern in TLC Main VI to have a third loop, and then create a
display module that is a functional global variable to send messages to the
third loop.
A queue that is specifically for the display loop controls the third loop. The
third loop only updates the user interface in the top-level VI.
Design Pattern Modification
1. Open the TLC Main VI.
2. Open the block diagram.
3. Modify the block diagram to have three loops. Create another queue to
pass data to the display loop as shown in Figure 6-34.
Place a While Loop on the block diagram.
Place a Case Structure inside the While Loop.
Place the Unbundle By Name function inside the While Loop.

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4. Create a queue to control the new While Loop.


Add tlc_User Interface Command.ctl located in the
C:\Exercises\LabVIEW Intermediate I\Course
Project\Controls directory to the project and place the

control as a constant on the block diagram. This constant uses an


enumerated type control and variant inside a cluster to provide a
scalable data type for the third loop.
Place the Obtain Queue function on the block diagram.
Wire the tlc_User Interface Command.ctl constant to the
Obtain Queue function.
Place the Enqueue Element function on the block diagram.
Set the tlc_User Interface Command.ctl enum to Initialize
and wire the constant to the Enqueue Element function.
Place the Dequeue Element function in the While Loop.
Wire the Queue reference and the error cluster as shown in
Figure 6-34.
Wire the element output of the Dequeue Element function to the
Unbundle by Name function.
Wire the Data Type element to the case selector terminal.
Right-click the Case structure and select Add Case for Every Value
from the shortcut menu.
Wire a False constant to the loop conditional terminal inside each
case of the Case structures. Set the constant to True in the Stop case.
Place the Release Queue function on the block diagram to close the
Display loop queue references.
Complete the wiring on the block diagram by wiring the Queue
reference and error cluster through each case on the case structure.
Also, wire the Queue reference to the Release Queue function and
wire the error cluster from the third loop as shown in Figure 6-34.
5. Create a custom control for the queue reference that the Obtain Queue
function generates on the third loop. You use this reference to enqueue
items from within subVIs.

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Figure 6-34. Display Loop

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Right-click the queue out terminal of the Obtain Queue function


and select CreateControl from the shortcut menu to create the
reference.
Double-click the queue out reference to locate the object on the front
panel.
Right-click the control and select AdvancedCustomize from the
shortcut menu to open the Control Editor.
Label the control tlc_Display Queue Reference.ctl.
Select Type Def. from the Type Def. Status pull-down menu.
Close the Control Editor and save the control as tlc_Display
Queue Reference.ctl in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Controls directory.
Move the tlc_Display Queue Reference.ctl control into the
Controls folder in the Project Explorer window.
Delete the control from TLC Main VI. You use this custom control
reference when you build the Display Module.

Display Module
Create a module that stores which function to perform on the display. As the
application runs, update the display. Complete the following steps to create
the Display module.
1. Create a Display folder in the Modules project hierarchy.
2. Add tlc_Display Module.vi and tlc_Display Command
Control.ctl located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Modules\Display directory
to the Display folder.
3. Open the tlc_Display Module.vi that you just added into the
LabVIEW project.
4. Complete the front panel of the Display module, shown in Figure 6-35.

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Figure 6-35. Display Module Front Panel

Place tlc_Display Queue Reference.ctl located in the


C:\Exercises\LabVIEW Intermediate I\Course
Project\Controls directory in the Input Data section of the

front panel.
5. Complete the Initialize case as shown in Figure 6-36. The Initialize case
stores the queue reference in a shift register.

Figure 6-36. Display Module Initialize Case

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Select the Initialize case.


Create a shift register.
Wire the tlc_Display Queue Reference.ctl reference to the shift
register.
Wire the reference to the shift register in each case. Verify that all of
the tunnels are wired in the module.
6. Modify the Update UI Case to call the Enqueue Element function to pass
the command and data to the third loop in the top-level VI as shown in
Figure 6-37.

Figure 6-37. Display Module Update UI Case

Switch to the Update UI Case, and place the tlc_User


Interface Command.ctl cluster constant located in the
Controls folder in the project.
Place the Bundle By Name function in the case.
Wire the tlc_User Interface Command.ctl to the Bundle By
Name function.
Wire the Data Type and Data terminals to the Bundle By Name
function

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Place the Enqueue Element function in the case and wire the Queue
Reference, Error Handler, and output of the Bundle By Name
function.
Modify the connector pane as shown in Figure 6-38.

Figure 6-38. Display Module Icon and Connector Pane

7. Verify in the Shutdown case that all of the tunnels are wired. You do not
need to add any functionality to the Shutdown case.
8. Save and close the VI.

File
The File module saves and loads a file from the application. The File module
accepts an array of cues, a file path, and a command, and returns an array of
cues. The File module performs the Save Cues and Load Cues functions.
1. Create a File folder in the Modules project hierarchy.
2. Add tlc_File Module.vi located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Modules\File directory to
the File folder.
3. Open the tlc_File Module.vi that you just added to the LabVIEW
project.
4. Observe the architecture and design of the File module. Notice that
standard File I/O VIs are used to perform the reading and writing of the
data.
Testing
Test the functionality of the VI with simple hand tests.
1. Set the Command control to Save Cues.
2. Use the Browse button on the Path control to provide a path to a new
file in the Path control. The Path control has been set to browse for new
or existing files.
3. Place dummy data in the Cue Array Input.
4. Run the VI.

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5. Set the Command control to Load Cues.


6. Run the VI.
7. Verify that the Cue Array Output matches the data that you placed in
the Cue Array Input.
8. Close the VI.

Hardware
The Hardware module interacts with the Theatre Light Control API. The
Hardware module performs the Write Color and Intensity function.
1. Create a Hardware folder in the Modules project hierarchy.
2. Add tlc_Hardware Module.vi located in the C:\Exercises\
LabVIEW Intermediate I\Course Project\Modules\
Hardware directory to the Hardware folder.

3. Open the tlc_Hardware Module.vi that you just added into the
LabVIEW project.
4. Observe the architecture and design of the hardware module. Notice that
the VI calls the Theatre Light Control API.
5. Close the VI.

End of Exercise 6-3

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E. Implement an Error Handling Strategy


The first goal of an error handling strategy is to determine if an error occurs.
There are many ways to determine if an error occurred within a VI. When
you use the state machine design pattern, you can add error handling states
to the state machine. For each state in the state machine, create a
corresponding error state that checks for and handles errors. The error states
provide the highest level of scalability for determining if errors occur.
The next goal of an error handling strategy is to determine what action to
take if a VI generates an error. Because each VI performs different
functions, each VI handles errors differently. Therefore no single error
handling solution works for every VI. To implement an effective error
handling strategy, you must understand the functionality of the VI. There are
two typical strategies for handling errorspassing the error outside the VI
or using a dialog box to inform the user of the error.
Passing an error outside the VI can be ineffective for code with loose
coupling because an external routine handles the error. Use this error
handling strategy for VIs that are part of an application program interface
(API). Many of the built-in LabVIEW VIs and functions pass the error
information out of the VI or function when an error occurs. For example, if
an error occurs in a File I/O VIs, LabVIEW passes the error out of the VI. It
is impractical for an API VI to display a dialog box when an error occurs
unless displaying a dialog box is a specific feature of that API function. For
a set of API VIs, you can create specific error handling code that filters out
expected errors or loops until a specific error is resolved.
When you implement an API VI, place an error handling Case structure
around the API code. Wire an error cluster to the selector terminal of a Case
structure to create two cases, Error and No Error. The border of the Case
structure is red for Error and green for No Error. If an error occurs, the Case
structure executes the Error subdiagram. This is an effective error handling
strategy for VIs that function as APIs, as shown in Figure 6-33.
The second strategy informs the user of an error by displaying a meaningful
dialog box. This strategy indicates the error to the user, provides a
meaningful description of the error, and a resolution to the error. Use a
modified General Error Handler VI to provide a meaningful dialog box to
the user. The General Error Handler VI indicates if an error occurred. If an
error occurred, the General Error Handler VI returns a description of the
error and optionally displays a dialog box. Modify the General Error
Handler VI as described in the Error Codes section of Lesson 4, Designing
the Project, to create an error handler that is specific to the VI. This allows
you to control when errors display and how to handle the errors.

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Lesson 6

Exercise 6-4

Implementing Code

Implement Error Handling Strategy

Goal
Develop a module that handles the errors in the application.

Scenario
Handling errors is an important part of developing applications in
LabVIEW. When you are developing the application, you can use error
handling to help find bugs in the applications.
A good error handling strategy is to call a module that stores the error
information and safely stops the application if an error occurs.

Design
Using a functional global variable, store the error information in an
uninitialized shift register. If an error occurs, the VI sends a stop message to
the producer to shut the program down.

Implementation
1. Create a Error folder in the Modules project hierarchy.
2. Add the following files located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Modules\Error directory to
the Error folder:

tlc_Error Module.vi

tlc_Error Module Command Control.ctl

3. Open the tlc_Error Module.vi that you added to the LabVIEW


project.
4. Modify the front panel of the VI to pass the Queue and User Event
References as an Input as shown in Figure 6-39.

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Figure 6-39. Error Module Front Panel

Drag the following files from the Controls folder in the Project
Explorer window to the Input Data section of the front panel.
tlc_User Event Reference.ctl

tlc_Display Queue Reference.ctl

tlc_Consumer Queue Reference.ctl

Modify the connector pane to pass the User Event Reference to the
VI as shown in Figure 6-40.

Figure 6-40. Error Module Icon and Connector Pane

5. Modify the block diagram to initialize the functional global variable


with the User Event Reference, and Queue references as shown in
Figure 6-41.

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Figure 6-41. Error Handler Initialize Case

Create three shift registers.


Wire the References to the shift registers in the Initialize case.
6. Modify the block diagram to send a user event to the producer if an error
occurs as shown in Figure 6-42.

Figure 6-42. Error Handler Error Case

Place two copies of the Flush Queue function, Enqueue Element


function in the Handle Errors case. Place the Generate User Event
VI and the Merge Errors VI inside the Handle Errors case.

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Place tlc_Timing Stop Module.vi located in the Timing


folder in the Handle Errors case.
Wire the Flush Queue functions to the Queue Reference. It is
important to flush the queue because this VI is designed to shut
down all of the parts of the main VI as quick as possible.
Wire the Queue References to the Enqueue Element functions.
Create constants on the element inputs of the Enqueue Element
functions.
Modify the enumerated type control of the constant on the
Consumer reference to Exit.
Modify the enumerated type control of the constant on the Display
reference to Stop.
Wire the error cluster to the event data input on the Generate User
Event function.
Complete the remaining cases by wiring the User Event Reference
and Queue references through the cases.
7. Browse the VI and observe how this VI operates. Also, notice whether
you can use the error handling techniques in this VI in your own
applications.

End of Exercise 6-4

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Summary

Protect your time investment using Source Code Control tools.

When you implement a chosen design pattern to create a scalable


architecture, consider how you want to initialize the VI, provide for a
timing mechanism, and document the VI.

Use efficient timing mechanisms when you implement a scalable


architecture.

Develop with loose coupling and strong cohesion to make your


implemented VI modules more scalable and maintainable.

Follow LabVIEW style guidelines when you develop code and


interfaces.

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Notes

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Implementing a Test Plan

Now that the project is complete, you implement the test plan. Use
techniques described in this lesson to verify code, test individual VIs, test
the integration of individual VIs into a larger system, and test the entire
system for functionality, performance, reliability, and usability.

Topics
A. Verifying the Code
B. Implementing a Test Plan for Individual VIs
C. Implementing a Test Plan for Integrating VIs
D. Implementing a Test Plan for the System

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Implementing a Test Plan

A. Verifying the Code


It is often said that the best way to find a solution to a problem is to ask
someone who knows absolutely nothing about the problem you are trying
to solve. This also is true when you are developing software. When you
develop a VI, you can lose objectivity about the code you produce. The best
way to determine that the code is correct is to perform code reviews.

Code Reviews
A code review is similar to a design review except that it analyzes the code
instead of the design. To perform a code review, give one or more developers
printouts of the VIs to review. You also can perform the review online
because VIs are easier to read and navigate online. Talk through the design
and compare the description to the actual implementation. Consider many
of the same issues included in a design review. During a code review, ask
and answer some of the following questions:

What happens if a specific VI or function returns an error? Are errors


dealt with and/or reported correctly?

Are there any race conditions? A race condition is a block diagram that
reads from and writes to a global variable. A parallel block diagram has
the potential to simultaneously attempt to manipulate the same global
variable, resulting in loss of data.

Is the block diagram implemented well? Are the algorithms efficient in


terms of speed and/or memory usage?

Is the block diagram easy to maintain? Does the developer make good
use of hierarchy, or is he placing too much functionality in a single VI?
Does the developer adhere to established guidelines?

There are a number of other features you can look for in a code review. Take
notes on the problems you encounter and add them to a list you can use as a
guideline for other walk-throughs.
Focus on technical issues when doing a code review. Remember to review
only the code, not the developer who produced it. Do not focus only on the
negative; be sure to raise positive points as well.

B. Implementing a Test Plan for Individual VIs


It is essential to test each module as you complete it. But how do you know
what to test and if the tests you perform are appropriate? Because there are
so many possible inputs for a VI, it can be incredibly difficult to determine
if a VI has been built correctly and works as you intended. Testing every
possible combination of inputs is an inefficient and ineffective strategy. The
excessive computation time such a test would require is impractical. A more

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effective strategy is to develop test cases that can identify the largest number
of errors in the application. The goal of a good test plan is to find the
majority of the errors.
The individual component VI you want to test is referred to as the unit under
test (UUT). You must perform unit testing before you perform system
integration testing. System integration testing evaluates how your VIs
perform with devices and software external to LabVIEW. The output of unit
testing is useful in performing system integration because it provides
structure information about the LabVIEW code. Use unit testing as one of
the many tools, methods, and activities to help ensure quality software.

Creating a Test Plan for Individual VIs


You should design a test plan for each module before you build any VIs.
Developing a test plan before you build a VI helps you know exactly what
the VI should accomplish. The test plan also helps you understand the
expected inputs and outputs to each VI.
To develop a test plan, you must determine what you need to test. Use the
following list to help identify what you need to test.

Test all requirements in the requirements document

Identify areas that need usability testing, such as the user interface

Test the error handling and reporting capabilities of the VI

Test areas of the VI that have performance requirements

It is much easier to develop a test plan when you have a requirements


document because you know you need to test each requirement in the
document. You can begin by writing a test plan that tests each specification
or requirement. However, testing the requirements does not always
guarantee that the software functions based on the requirements. To develop
a complete test plan, include different forms of testing for your VIs. A
comprehensive test plan should include the following forms of testing:

Functional tests

Error tests

Functional Tests
Functional tests focus on the most important aspects of a VI. Use functional
tests to determine if a VI works and functions as expected. A functional test
involves more than passing simple test data to a VI and checking that the VI
returns the expected data. Although this is one way to test a VI, you should
develop a more robust test.
A functional test should test for expected functionality as noted in the
requirements document. An easy way to create a functional test plan is to

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create a table with three columns. The first column indicates the action that
the VI should perform, as noted in the requirements document. The second
column indicates the expected result, and the third column indicates if the
VI generates the expected result. Using this table is a good way to create a
usable test plan for the listed requirements.
Testing Boundary Conditions
Functional testing also should include tests for boundary conditions, which
can be a common source of functional errors. A boundary condition is a
value that is above or below a set maximum. For example, if a requirement
calls for a maximum value, you should test (maximum value +1),
(maximum value 1), and maximum value. Creating tests this way
exercises each boundary condition.
Hand Checking
Another common form of functional testing is simple hand checking. This
type of testing occurs during the development of the VI but can help during
the testing phase. If you know the value that a VI should return when a
certain set of inputs are used, use those values as a test. For example, if you
build a VI that calculates the trigonometric sine function, you could pass an
input of 0 to the VI and expect the VI to generate a result of 0. Hand
checking works well to test that a VI functions.
Be careful that hand checks do not become too difficult to work with. For
example, if you pass the value 253.4569090 to the sine function, it would be
difficult to determine if the VI generated the correct results. You increase the
possibility of incorrectly determining the expected value of a VI when you
hand check with values that appear to add complexity to the test. In general,
passing more complex numbers to a VI does not provide better test results
than passing values such as 0 or 3.14. Make sure to pass data that is of the
same data type but do not complicate the test plan by using numbers that
make it difficult for you to calculate the expected result.

Error Tests
Error tests help you determine if the error handling strategy you designed
works correctly and make sure the error handling code performs as you
expect. Test the error handling code by creating test plans that force errors.
The error test should verify that the proper errors are reported and recovered.
The error test plan also should verify that the error handling code handles
errors gracefully.

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Job Aid
Use the following checklist to help generate a test plan for a VI.
Develop the test plan before developing any code.
Develop a test plan for each requirement in the requirements document.
Test each boundary condition.
Test all the error handling capabilities of the VI.
Pass test data that you know is incorrect.

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C. Implementing a Test Plan for Integrating VIs


Use integration testing to test the individual VIs as you integrate them into
a larger system. Use a top-down, bottom-up, or sandwich integration testing
technique.

Creating a Test Plan for Integrating VIs


As you develop VIs for the modules of your application, you integrate those
VIs into a higher-level VI. You must test the integrated VIs to make sure the
integration does not change the expected behavior of the individually tested
VIs. Many things can go wrong when you begin to integrate subVIs in a
system. An advantage of integration testing is that you know that the newly
integrated VI causes the error. Integration testing is important because as a
VI becomes a subVI in a larger system, many more interfacing interactions
can occur. These interactions can cause data to be lost or scrambled as it
crosses the interface to the VI. Integration also can affect the ability of a VI
to access distributed features. Another common integration bug can occur
when a VI attempts to access a resource that another VI locked.

Integration Testing
You perform integration testing on a combination of units. Unit testing
usually finds most bugs, but integration testing can reveal unanticipated
problems. Modules might not work together as expected. They can interact
in unexpected ways because of the way they manipulate shared data.
Note You can perform integration testing only in the LabVIEW Full and Professional
Development Systems.

You also can perform integration testing in earlier stages before you put the
whole system together. For example, if a developer creates a set of VIs that
communicates with an instrument, he can develop unit tests to verify that
each subVI correctly sends the appropriate commands. He also can develop
integration tests that use several of the subVIs in conjunction with each
other to verify that there are no unexpected interactions.
Do not perform integration testing as a comprehensive test in which you
combine all the components and try to test the top-level program. This
method can be expensive because it is difficult to determine the specific
source of problems within a large set of VIs. Instead, consider testing
incrementally with a top-down or bottom-up testing approach.
The bottom-up approach consists of tests that gradually increase in scope,
while the top-down approach consists of tests that are gradually refined as
new components are added.

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Two other integration testing approaches are big-bang integration and


sandwich integration.

Big-Bang Integration Testing


Big-bang integration testing involves the following steps:
1. Single VI TestingTests each VI to ensure that the VI meets the final
requirements as described in the Creating a Test Plan for Individual VIs
section of this lesson.
2. VI Integration TestingIntegrates all the VIs into a single system
of VIs.
3. Final System TestingTests the complete system.
This form of testing is called big-bang testing because you put the system
together and click the Run button to begin testing the components. Big-bang
testing is dangerous because it is difficult to determine and locate where
errors occur in the system. Also, there is no way to test the system until all
the components are complete. This form of testing can be effective for small
projects, but for most projects, this form of testing is not practical.

Top-Down Integration Testing


Top-down integration testing involves testing VIs that are on the top of the
hierarchy and then working down the hierarchy levels. In order to test a
top-level VI, you must build a stub VI that can respond to the top-level VI.
As you continue integrating VIs, you replace the stub VIs with actual VI
components. Conduct tests as you integrate each VI. As the tests move
downward in the hierarchy, remove the stub VIs. Top-down integration
testing allows you to identify major control errors with the VI early in the
testing process. The biggest disadvantage to top-down testing is the time and
effort required to build stub VIs. Figure 7-1 shows an example of top-down
testing.

Figure 7-1. Top-Down Testing Process

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Bottom-Up Integration Testing


Bottom-up integration testing involves integrating and testing the
lower-level VIs in the hierarchy and moving up the hierarchy. This form of
integration testing requires you to first test the individual VI, then create a
driver VI or a control program to coordinate the inputs and outputs of the VI
you are integrating. As you continue this process, you can replace the
control program with VIs that are higher in the hierarchy. The advantage to
bottom-up testing is that you interact with the lowest level components in
the system early on in the testing phase. For example, you can test the VI
that interacts with the data acquisition device early on to make sure that the
device works as required. Another advantage is that as you add a VI to the
system, you know if that VI caused an error because you are testing a single
VI in the integration of the system. A disadvantage to this integration testing
method is that you do not test the top-level control and decision algorithms
until the end of testing phase. Figure 7-2 shows an example of bottom-up
testing.

Figure 7-2. Bottom-Up Testing Process

Sandwich Testing
Sandwich testing is a combination of bottom-up and top-down integration
testing. This method uses top-down tests to test the upper-level control.
Bottom-up tests are used to test the low-level hardware and system
functionality. This method takes advantage of the benefits that both
integration testing methods use, while minimizing their disadvantages.
Figure 7-3 shows an example of sandwich testing.

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Figure 7-3. Sandwich Testing Process

Regardless of the approach you take, you must perform regression testing at
each step to verify that the previously tested features still work. Regression
testing consists of repeating some or all previous tests. If you need to
perform the same tests numerous times, consider developing representative
subsets of tests to use for frequent regression tests. You can run these subsets
of tests at each stage. You can run the more detailed tests to test an individual
set of modules if problems arise or as part of a more detailed regression test
that periodically occurs during development.

Job Aid
Each of the integration testing methods except the big-bang method
emphasizes that units should be tested before they are integrated. Also, each
of the methods encourages you to test with incremental integration and to
test the system as components are added. Incremental integration enables
you to quickly identify and isolate which VIs generate errors. There is no
single incremental testing method that is best for testing a VI. However,
incremental integration saves time and helps you create more reliable
applications. Use the following checklist to determine if the incremental
testing strategy you use is adequate.
The strategy requires you to write fewer stub or driver VIs.
The strategy accurately tests if the VI meets the project requirements.
The strategy enables you to easily determine and locate errors.
The strategy does not introduce errors into the VI.
The strategy is repeatable.
The strategy is specific to the requirement.

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Exercise 7-1

Integrate Initialize and Shutdown Functions

Goal
Learn techniques to initialize and shutdown a set of code modules.

Scenario
The Initialize function places the application into a stable mode by
initializing all of the modules and clearing the user interface.
When the user selects the FileExit menu, the application should safely
shutdown. Safely shutting down an application requires closing all open
memory references.

Design
The Initialize function outlined in the requirements document performs the
following actions:
Initialize Error Module
Initialize Display Module
Initialize Cue Module
Initialize File Module
Initialize Hardware Module
Initialize Timing Module
Initialize Stop Timing Module
Disable Front Panel Controls
Initialize Front Panel
Update Cue List

Because you designed the modules to close open memory references, the
Shutdown VI accesses the function on the module to shutdown the module.
Also, Shutdown needs to send a Stop message to the display loop. Sending
a Stop message to the display loop causes that loop to finish executing. The
following modules need to shutdown: Display, Hardware, and File. You can
re-initialize the Cue module to delete any Cues that are stored in the
persistent shift register.

Implementation
The implementation of the Initialize VI involves calling the modules that
you built and wiring the correct data type to them. There is not a specific
order that is necessary to call the VIs. Follow the order in the Design section
just to be complete.

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Initialize
1. Create an Integration folder in the Modules project hierarchy.
2. Add tlc_Initialize.vi located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Integration directory to the
Integration folder.
3. Open the tlc_Initialize.vi that you just added into the LabVIEW
project.
4. Complete the block diagram as shown in Figure 7-4. Use the modules to
perform the initialization functions.
5. Create controls for the references by right-clicking the inputs of
tlc_Error Module.vi.

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Figure 7-4. Initialize Function

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6. Create a numeric constant with representation of I32. Set the constant


to 50 and wire it to the Update Rate input of tlc_Timing
Module.vi.
7. Create a numeric constant with representation of U8. Set the constant
to 0 and wire it to the Data input of the tlc_Display Module.vi that
is set to Enable/Disable Front Panel Controls.
8. Rearrange the front panel to place the controls on the Input section of
the VI.
9. Modify the connector pane for the VI, as shown in Figure 7-5.

Figure 7-5. Initialize Function Icon and Connector Pane

10. Save and close the VI.


11. Integrate tlc_Initialize.vi into the TLC Main VI as shown in
Figure 7-6.

Figure 7-6. Initialize Case in Consumer

12. Open the TLC Main VI and place the tlc_Initialize.vi in the
Initialize case of the consumer loop.
As you integrate each function into the application, delete the One Button Dialog
function in the corresponding case of the Case structure.

Tip

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Wire the user event out output of the Create User Event function to
tlc_Initialize.vi to initialize the error module with the
correct user event reference.
Wire the Queue Reference from the display loop to
tlc_Initialize.vi to initialize the error module and the display
module.
Wire the Queue Reference from the consumer loop to
tlc_Initialize.vi to initialize the error module.
Create a constant for the Number of Channels control. Assign the
constant the number of channels that you want.
Create a constant for Play Structure Names to provide names for the
Timing Structures. Provide a name for each structure in the constant.
13. Save the VI.

Shutdown
1. Add tlc_Shutdown.vi located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Integration directory to the
Integration folder.
2. Open the tlc_Shutdown.vi that you just added into the LabVIEW
project.
3. Complete the block diagram as shown in Figure 7-7.

Figure 7-7. Shutdown Function

The Cue module is set to Initialize, which causes the shift register in the Cue
module to reinitialize with an empty Cue array.
Note

4. Save and close the VI.


5. Open TLC Main VI and place the tlc_Shutdown.vi in the Exit case
of the consumer loop.
6. Save the VI.

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Testing
1. Run the TLC Main VI and select FileExit. Verify that the Shutdown
function causes the application to end. After you integrate the Display
functionality, you also can verify that the Initialize function executes.

End of Exercise 7-1

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Exercise 7-2

Integrate Display Module

Goal
Learn techniques to update the controls on the front panel.

Scenario
The design of this application splits the functionality into three separate
loops. The producer loop uses an Event structure to monitor changes to the
front panel. The consumer loop handles all of the processing for the
application. The display loop updates the user interface. The advantage to
this three loop architecture is that functionality is contained within
individual parallel processes. This increases performance and stability of
the application. Using the three loops also improves the maintainability and
scalability of the application.
Implement the code in the display loop to update the user interface.

Design
In order to perform the functions specified in the requirements document,
you need to have the following display functions: Initialize Front Panel,
Update Front Panel Channels, Select Cue in Cue List, Enable/Disable Front
Panel Controls, and Update Cue List. Implement these functions in the
display loop of the top-level VI. The advantage to implementing this code
on the top-level VI is that you have direct access to the terminals on the front
panel.

Implementation
1. Open the TLC Main VI.
2. Open the block diagram and edit the display loop.
Modify the following cases in the Case structure.

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Initialize Front Panel


This case initializes the 2D array of channels to a color of black, an intensity
of 0, and a channel number. Figure 7-8 shows the code.

Figure 7-8. Initialize Front Panel

1. Use the Cue module to get an empty cue and wire the cue cluster to a
local variable of the front panel.
Drag the tlc_Cue Module.vi from the Cue folder in the Project
Explorer window to the Initialize Front Panel case.
Create a local variable for the Cue Information cluster on the front
panel and wire the output cue of the Cue Module to the local
variable.
Create an enumerated type constant for the command on the Cue
Module and set the constant to Get Empty Cue.
2. Save the VI.

Select Cue in Cue List


This case highlights a row in the cue list, as shown in Figure 7-9.

Figure 7-9. Select Cue in Cue List Case

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1. Create the code to select an item in the listbox on the front panel.
Select the Select Cue in Cue List case.
Place the Variant To Data function on the block diagram.
Right-click the Cue List control on the front panel and select
CreateLocal Variable from the shortcut menu.
Place the Cue List local variable in the Select Cue in Cue List case
and wire the data output of the Variant To Data function to the local
variable.
2. Save the VI.

Enable/Disable Front Panel Controls


This case enables or disables the Up button, Down button, Delete button,
Record button, and Cue List listbox on the front panel, as shown in
Figure 7-10.

Figure 7-10. Enable/Disable Front Panel Controls Case

1. Create the code to enable and disable the front panel controls as
specified in the requirements document. Use the Disabled property to
enable and disable the following front panel controls:

Cue List

Up

Down

Record

Delete

Select the Enable/Disable Front Panel Controls case.

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Right-click each control in the previous list and select Create


Property NodeDisabled from the shortcut menu. Place the
Property Nodes in the Enable/Disable Front Panel Controls case.
Right-click each Property Node and select Change All To Write
from the shortcut menu.
Place the Variant to Data function on the block diagram. Wire a
numeric unsigned 8-bit integer to the function. Wire the output of the
function to the Property Nodes.
2. Save the VI.

Update Cue List


This case retrieves the recorded cues and updates the cue list, as shown in
Figure 7-11.

Figure 7-11. Update Cue List Case

1. Create the code to update the items in the Cue List. Each time the Update
Cue List function is called, the Cue Module is called to return the
number of cues stored in the cue. The number of cues is passed to a For
Loop to iterate through each Cue in the Cue Module to get the Cue Name
of the cues.
Drag the tlc_Cue_Module.vi from the Cue folder in the Project
Explorer window to the Update Cue List case. Set the command to
Get Number of Cues.
Place a For Loop on the block diagram and wire the Number of
Cues output of the Cue module to the count terminal.
Drag the tlc_Cue_Module.vi from the Cue folder in the Project
Explorer window to the Update Cue List case. Set the command to
Get Cue Values.
Wire Cue Index to the iteration terminal of the For Loop.

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Place an Unbundle By Name function on the block diagram. Wire


Cue Output from the Cue module to the input cluster to retrieve the
Cue Name element.
Wire the output of the Unbundle By Name function to an
auto-indexed tunnel on the For Loop.
Right-click the Cue List control on the front panel and select
CreateProperty NodeItem Names from the shortcut menu.
Place the Item Names Property Node in the Update Cue List case.
Right-click the Property Node and select Change All To Write
from the shortcut menu.
Wire the output of the auto-indexed tunnel of the For Loop to the
Item Names Property Node.
2. Save the VI.

Update Front Panel Channels


This case sets the value of the array of channels on the front panel, as shown
in Figure 7-12.

Figure 7-12. Update Front Panel Channels Case

1. Create the Update Front Panel Channels code to write the channel data
directly to the Cue Information terminal.
Select the Update Front Panel Channels case.
Place a Variant To Data function on the block diagram.
Wire the Variant To Data function to the Cue control.
2. Save the VI.

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Testing
1. Run the VI.
2. The Initialize function is called, which initializes the front panel. All of
the channels on the front panel should initialize with the correct channel
numbers.

End of Exercise 7-2

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Exercise 7-3

Integrate Record Function

Goal
Use a scalable data type to pass data from the user interface to the rest of the
application and use an Event structure to create a dialog box.

Scenario
The record function needs to prompt the user for the Cue Name, Wait Time,
Fade Time, Follow Time, and the settings for the channels. Prompt the user
with a modal dialog box where the user can enter values. After the user
enters the values, the values are placed into the Cue module, and the user
interface updates.

Design
To create the Record dialog box, start with the Dialog Based Events
framework. This framework uses an Event structure to monitor events on the
user interface. Add the functionality to retrieve the inputs from the user. Pass
a Cue Data type that was created from the producer loop into the consumer
loop to store the recorded cue in the application. Using a variant for the
design pattern makes it easier to perform this functionality.

Implementation
1. Create a modal dialog box that uses an Event structure to record the Cue
Name, Wait Time, Fade Time, Follow Time, and channel settings from
the user.
Select FileNew to open the New dialog box.
In the New dialog box, select VIFrom TemplateFrameworks
Dialog Using Events and make sure a checkmark appears in the
Add to Project checkbox.
Click the OK button to open the design pattern.
Save the VI as tlc_Record Dialog Box.vi in the
C:\Exercises\LabVIEW Intermediate I\
Course Project\Integration directory.

Move the VI into the Integration folder in the Project Explorer


window.
Open the front panel of the VI and add the
tlc_Cue_Information.ctl from the Controls folder in the
Project Explorer window to the front panel.

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Align the items in the cluster to improve the usability of the VI as


shown in Figure 7-13.

Figure 7-13. Front Panel of Record Function Dialog Box

2. Modify the block diagram to initialize the front panel and pass the
results of the VI to the connector pane, as shown in Figure 7-14.

Figure 7-14. Record Function Dialog Box

Place the Cue module outside the While Loop, and set the command
to Get Empty Cue.
Create an error in control on the Cue module.

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Create a shift register on the While Loop.


Wire the error out output of the Cue Module to the shift register.
Wire the error cluster through the Event structure to the right hand
shift registers.
Create an error out indicator from the right hand shift register of the
While Loop.
Right-click tlc_Cue_Information.ctl and select Create
Local Variable from the shortcut menu. Wire the Cue Output of
the Cue module to the local variable.
Place the tlc_Cue_Information.ctl control in the OK case and
wire the terminal to a tunnel on the While Loop.
Create an indicator on the tunnel and change the indicator label to
Output Cue.
Wire the Output Cue that was returned from the Cue module to the
Output Cue tunnel in the Cancel and Panel Close? cases in the Event
structure.
Modify the Connector Pane to pass the Cue indicator that you
created on the tunnel of the While Loop as shown in Figure 7-15.

Figure 7-15. Record Dialog Box Connector Pane

3. Prepare the VI for use as a modal dialog box.


Resize the front panel to only show the buttons and the
tlc_Cue_Information.ctl.
Select FileVI Properties, and select Window Appearance from
the Category pull-down menu. Change the Window Title to Cue
Record and click the OK button.
4. Save the VI.
5. Modify the TLC Main VI to call the Cue Record dialog box in the
producer loop and pass the Cue data to the Record function in the
consumer loop as shown in Figure 7-16.

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Figure 7-16. Record Event Case

Place the tlc_Record Dialog Box.vi in the Record event case.


Place a Case structure around the Enqueue Element and Bundle By
Name functions, and make this case False.
Wire the Cancelled? terminal of the prompt VI to the case selector
terminal.
Wire the Cue Output of the VI to the variant input of the Bundle
By Name function inside the Case structure.
In the True case, wire the queue refnum and error wires across the
Case structure.
6. Run the TLC Main VI. Test the Record function, and verify that the
tlc_Record Dialog Box.vi operates correctly. When finished, stop
the VI.
7. Create the Record Integration VI that retrieves the Cue from the user,
adds the Cue to the Cue module, and updates the Cue List.
Add the tlc_Record.vi located in the C:\Exercises\
LabVIEW Intermediate I\Course Project\Integration
directory to the Integration folder.

8. Open the tlc_Record.vi that you just added into the LabVIEW
project and complete the block diagram as shown in Figure 7-17.

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Figure 7-17. Record Function

9. Place two Display Modules and one Cue Module in the No Error case.
10. Wire the Cue data to the Display Module and the Cue Module.
11. Create and set the enums as shown in Figure 7-17.
12. Save and close the VI.
13. Modify the consumer loop to call the Record VI and convert the variant
data into data that the Record VI can accept. Figure 7-18 shows the
completed Record case in the consumer loop.

Figure 7-18. Record Case in Consumer

Place a Variant To Data function in the consumer loop.


Place tlc_Record.vi on the block diagram and connect the
terminals.
14. Save the VI.

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Testing
1. Run the TLC Main VI.
2. Click the Record button and record a Cue.
3. If the application is running correctly, you should see that the front panel
channels update with the Cue you recorded, and the Cue List updates
with the name of the cue that you entered in the Record Dialog Box.
4. Stop the VI by selecting FileExit.

End of Exercise 7-3

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Exercise 7-4

Integrate Play Function

Goal
Learn a technique to execute a state machine design pattern in a
producer/consumer (events) design pattern.

Scenario
The Play functionality for the Theatre Light Controller is best implemented
as a state machine. Figure 7-19 shows the states of the Play function.

Start

Cue
Exists
Begin Play

Initialize

End

Wait Time

Follow Time

Fade Time

Cue Exists

Cue Does Not Exist


Cue
Does Not
Exist

Load Cue

Check for
Next Cue

Figure 7-19. Play Function Flowchart

Implementing a state machine inside a producer/consumer (events) design


pattern requires some insight into how the producer/consumer (events)
design pattern operates. As you have seen in previous exercises, the design
pattern receives an event in the producer loop, and sends a message to the
consumer loop to do some computation on the event. The consumer loop is
designed to compute a single message from the producer. Implementing a
state machine requires a looping mechanism that is not native to the
producer/consumer (events) design pattern. You can imitate a loop with the
producer/consumer (events) design pattern by placing a message in the
consumer queue. In your application, you want to stay in the Play function
to implement the wait, fade, and follow timing requirements for the
application. Place messages in the consumer queue to stay in the Play case
in the consumer loop until the Play function completes. This method of
implementing a state machine inside the producer/consumer (events) design
pattern introduces some complexities when you implement the capability to
stop a play.

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Design
The Play function uses the Timing module to implement the wait, fade, and
follow timing requirements. The Timing module performs the majority of
the work. Modify the Timing module to perform the fade of the channels by
taking advantage of a pre-built VI that takes the desired channel data and
increments or decrements the channel intensity. Using a Timed Loop
Structure for this operation improves the performance and reliability of the
the fade timing requirements.
After you modify the Timing module, integrate the Play function into the
TLC Main VI. At this point in the exercise, you see how you can implement
a state machine in a producer/consumer design pattern.

Implementation
Build the play functionality to place in the consumer loop.
1. Open the Timing module and modify the Fade state to call the
tlc_Play_Update Cue.vi which calculates all of the channel
intensities and colors. The Fade state uses a Timed loop that runs for the
number of seconds specified by the Fade Time. Placing the VI that
calculates the channel and intensity inside the timed loop creates a
reliable channel fade.
Add tlc_Play_Update Cue.vi located in the C:\Exercises\
LabVIEW Intermediate I\Course Project\Integration
directory to the Integration folder.

Open the tlc_Play_Update Cue.vi and examine how the VI


operates.

Notice that the VI calls the Light Color Controller VI, which
calculates a color based on intensity.

Notice also how the VI sends a message to the Hardware module


and Display module.

Close the VI.

Modify the Fade state of the Timing module to call the


tlc_Play_Update Cue.vi as shown in Figure 7-20.

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Figure 7-20. Timing Module Fade Function

Place the tlc_Play_Update Cue.vi in the Fade case as shown.


Wire the VI as shown.
Create a control for the Cue States input of the tlc_Play_Update
Cue.vi by right-clicking on the Cue States input of the VI and
selecting CreateControl from the shortcut menu.
Modify the connector pane to pass the Cue States into the VI as
shown in Figure 7-21.

Figure 7-21. Timing Module Connector Pane

2. Save the VI.


3. Examine and use the state machine tlc_Play.vi that performs the
Wait, Fade, and Follow timing requirements for the application.

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Add tlc_Play.vi located in the C:\Exercises\LabVIEW


Intermediate I\Course Project\Integration directory
to the Integration folder.
Open the tlc_Play.vi and examine how the VI operates. Notice
that the VI is implemented using the state machine design pattern.
Also notice that the VI has a True constant wired to the loop
conditional terminal. This VI is designed to be called repeatedly in
order to move from one state to the next. In order to control the VI,
the state machine returns a Boolean indicating whether it is done.
Modify the Fade Time state in tlc_Play.vi to pass the Cue States
into the Timing module by wiring from the Cue States wire to the
Cue States terminal on the Timing Module.
Save the VI.
4. Open TLC Main.vi and modify the Play state in the consumer loop to
call tlc_Play.vi, and add the functionality to repeatedly call
tlc_Play.vi, as shown in Figure 7-22.

Figure 7-22. Play Case in Consumer Loop

Place the tlc_Play.vi in the Play case in the consumer loop.


Place a Case Structure in the Play case, and wire the Stop? output to
the case selector terminal.
Wire the Queue reference for the Consumer Loop queue to the
border of the Case structure.
Place the Enqueue Element Function inside the False case of the
Case Structure.
Create a constant for the element input on the Enqueue Element
function, and set the enum on the constant to Play.

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Wire the error cluster and Queue reference to the tunnels on the True
case.
5. Save the VI.

Testing
1. At this point, you can run the VI, record a cue, and play the Cue.
2. Run the VI.
3. Record a cue with a single channel that contains a color other than black,
and an intensity of 100. Set the Wait time to 0, Fade time to 10, and
follow time to 0.
4. Click the Play button on the front panel of the VI.
5. The channel that you recorded should begin to fade from 0% intensity to
100% intensity within 10 seconds.
6. Try recording another cue and notice the response of the system.
7. Stop the VI by selecting FileExit.

End of Exercise 7-4

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Lesson 7

Exercise 7-5

Implementing a Test Plan

Integrate Stop Function

Goal
Learn how to flush a queue to guarantee when a command is sent.

Scenario
The requirements for the application state that the user can stop a playing
cue by clicking the Stop button on the front panel. This exercise implements
that capability.

Design
When the user clicks the Stop button, the Event structure generates an event
to process the Stop button. To guarantee that the application responds to the
Stop button, flush the queue that controls the consumer to remove any
messages stored in the queue. Also, stop the Timed Loops.
1. In the producer loop, modify the Stop event case to flush the queue and
call the tlc_Timing Stop Module.vi.
2. In the consumer loop, modify the Stop case to enable the front panel
controls.

Implementation
1. Open the TLC Main VI.
2. In the producer loop, modify the Stop event case to flush the queue and
call the tlc_Timing Stop Module.vi, as shown in Figure 7-23.

Figure 7-23. Producer Stop Event Case

Insert the Flush Queue function before the Enqueue Element


function and wire the error cluster and queue reference.
Place the tlc_Timing Stop Module.vi in the event case.

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3. In the consumer loop, modify the Stop case to enable the front panel
controls, as shown in Figure 7-24.

Figure 7-24. Consumer Stop Case

Place the Display module in the Stop case, and set the Data Type to
Enable/Disable Front Panel Controls. Wire a U8 numeric constant
set to 0 to the Data input.

Testing
1. Run the TLC Main VI.
2. Record a cue, and play the cue. Verify that the stop functionality works
by clicking the Stop button during play.

End of Exercise 7-5

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Lesson 7

Exercise 7-6

Implementing a Test Plan

Integrate Error Module

Goal
Integrate an error handling module into the design pattern.

Scenario
The Error module that you built is designed to safely shutdown the
application if an error occurs. Shutting down the producer requires sending
a user event to the producer. Shutting down the consumer loop requires
placing a Exit message in the queue. Shutting down the display loop
requires placing a Stop message in the queue.
When designing and developing an application, it is always important to be
mindful of how the application should respond when an error occurs. With
the Theatre Light Controller, an error should cause the system to gracefully
shut down by executing the cases in each of the application loops that cause
the loops to stop.
If an error occurs, the Timed Loops inside the Timing module should also
be stopped by calling the tlc_Timing Stop Module.vi.

Design

Modify the TLC Main VI to call the Error module after each
computation in the producer, consumer, and display loop.

Implementation
1. Modify the TLC Main VI to call the Error module after each
computation in the producer, consumer, and display loop as shown in
Figure 7-25.

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Figure 7-25. Producer/Consumer Design Pattern with Error Module

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Place the Error module from the Project Explorer window into the
individual loops.
Place an Error module after the Destroy User Event function.
Set the Command of the Error module to Report Errors.
Place the Simple Error Handler VI on the block diagram and wire
the output of the Error module to the error handler.
Wire the error out terminal to the output of the Simple Error
Handler.
2. Save the VI.

Testing
1. Test the error handling capability by placing a Diagram Disable
Structure over the Clear Specific Error VI in the tlc_Timing Stop
Module.vi.
You can use the Diagram Disable Structure to comment out code on the
Block Diagram. It is a useful tool for testing functionality or for trying to
isolate problem areas on the block diagram.
Open the tlc_Timing Stop Module.vi.
Place the Diagram Disable structure located on the Structures
palette over the Clear Specific Error VI as shown in Figure 7-26.

Figure 7-26. Stop Module with Diagram Disable Structure

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Switch to the Enabled case in the Diagram Disable structure, and


wire the error cluster through the case as shown in Figure 7-27.

Figure 7-27. Enabled Case of Stop Module with Diagram Disable Structure

2. Save and close the VI.


3. Run the TLC Main VI.
Record a Cue and play the Cue.
Click the Stop button on the front panel while the Cue plays.
The Simple Error Handler should display a dialog box indicating
that Error 804 occurred, and the application should stop after you
close the dialog box. If the application stops, the Error Module
works correctly, because it is designed to stop each loop in the
application.

End of Exercise 7-6

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Lesson 7

Exercise 7-7

Implementing a Test Plan

Integrate Save and Load Functions

Goal
Use a scalable data type to pass data from the consumer to the producer.

Scenario
The file save and load functionality are important for the lighting designers
who use the software. Most theatres orchestrate a lighting scene during
dress rehearsals, and the lighting designer re-uses the lighting design from
dress rehearsal for opening night and beyond. Save and load functionality is
important for any large scale application.

Design
Modify the producer loop in the TLC Main VI to prompt the user for the file
name. Several checks need to occur to determine if the user cancels the file
operation or tries to open a file that does not exist.
Modify the Save case in the consumer loop to get the values stored in the
Cue module and pass the recorded Cues to the File module.
Modify the Load case in the consumer loop to open the file and extract the
saved cues, while populating the Cue module with the saved cues.

Implementation
Modify the Save case in the consumer loop to get the values stored in the
Cue module and pass the recorded Cues to the File module.

Save
1. Open TLC Main VI.
2. Modify the Save case in the Menu Selection event of the producer loop,
as shown in Figure 7-28.

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Figure 7-28. Producer Save Case

Place the File Dialog Express VI in the Save case.


Configure the Express VI Selection Mode to Files only and New
only. Click the OK button.
Right-click the Express VI and select View As Icon from the
shortcut menu.
Place a Compound Arithmetic function in the Save case, and set the
function to Or. Invert the bottom terminal.
Wire the exists output of the File Dialog Express VI to the
non-inverted input of the Compound Arithmetic function.
Wire the cancelled output of the File Dialog Express VI to the
inverted input of the Compound Arithmetic function.
If the user selects an existing file, the File Dialog Express VI prompts the user to
replace the file. The File Dialog Express VI returns a True on the exists output if the user
replaced the file. If the user cancels a save operation, the cancelled output returns True.
Using the Compound Arithmetic function returns a True if the user replaces the file or
does not cancel the file save operation.

Note

Place a Case structure in the Save case.


Wire the output of the Compound Arithmetic function to the case
selector terminal on the Case structure.
Place the Enqueue Element function in the True case of the Case
structure.
Place the tlc_Consumer Control.ctl constant in the True case.

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Place the Bundle By Name function, and wire the tlc_Consumer


Control.ctl constant to the Bundle By Name function.
Wire the Path output of the File Dialog Express VI to the Data input
of the Bundle By Name function.
Wire the Queue reference and error cluster to the empty tunnel in the
False case.
3. Modify the Save Consumer case to perform the Save function as shown
in Figure 7-29.

Figure 7-29. Consumer Save Case

Place the Variant to Data function in the Save case.


Place a For Loop in the Save Case.
Place the Cue module outside the For Loop, and set it to Get Number
of Cues. Wire the Number of cues output to the count terminal of
the For Loop.
Place the Cue module inside the For Loop and set the command to
Get Cue Values. Wire the iteration terminal to the Cue Index on the
Cue module. Wire the error terminals on the Cue module to shift
registers on the For loop.
Place the File module in the Save Case and set the command to Save
Cues.
Connect the data output from the Variant to Data function to the
Path input of the File module.
Wire the Cue Output output of the Cue Module to the Cue Array
Input of the File module. Verify that indexing is enabled on the For
Loop tunnel.

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4. Save the VI.

Load
Modify the Load case in the consumer loop to open the file and extract the
saved cues, while populating the Cue module with the saved cues.
1. Create the Open case in the Producer Menu Selection event as shown in
Figure 7-28.

Figure 7-30. Producer Open Case

Right-click the Save case, and select Duplicate Case from the
shortcut menu.
Enter Open in the case selector label.
Configure the File Dialog Express VI to Files Only, and Existing
File. Click the OK button.
Change the tlc_Consumer Control.ctl constant enum to
Load.
Delete the Open case that you created earlier in the course to test the
menu handling capability of the application.
2. Create a VI that loads the cues from a file.
Add tlc_Load.vi located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Integration directory
to the Integration folder.
Open the tlc_Load.vi and modify the VI to load the cues from the
file, initialize the front panel, add the cues to the cue module, update
the cue list, and deselect any selection in the cue list as shown in
Figure 7-31.

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In order to store the cues that are saved in the Cue module, you must
initialize the Cue module and pass the number of rows and columns to
the Cue module. The logic to perform this requires that you determine
the number of rows and columns saved in the cues. Access the first
element of the Cue array from the File module and unbundle the
channels. Use the Array Size function to return the number of elements
in each dimension. Use the Array to Cluster function with a size of 2 to
bundle the array from the Array Size function with two elements in the
cluster. The item with cluster order 0 indicates the number of rows. The
item with cluster order 1 indicates the number of columns.

Figure 7-31. Load Function

Place the File module on the block diagram, and wire the Path
control to the Path input of the File module. Set the File module to
Load Cues.
Place the Display module on the block diagram and set it to Initialize
Front Panel.
Place the Cue module on the block diagram and set it to Initialize.
Place the Index Array function on the block diagram and wire the
Cue Array output from the File module to the Index Array function.
Place the Unbundle By Name function on the block diagram and
wire the output of Index Array to the function. Set the function to
Channels.
Wire the output of the Bundle By Name function to Array Size.
Place the Array To Cluster function on the block diagram and wire
to the Array Size function.
Right-click the Array To Cluster function and select Cluster Size
from the shortcut menu. Set the size to 2.

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Wire the output of Array to Cluster to the Number of Channels


input on the Cue module.
Add the functionality to the VI to pass the Cue module with the
correct number of rows and columns.
Place a For Loop on the block diagram and wire Cue Array Output
from the File module to the border of the For Loop. Verify that
indexing is enabled on the tunnel.
Place the Cue module inside the For Loop, set the module to Add
Cue, and wire the Cue Array Output from the tunnel to the Input
Cue on the Cue module. Connect the error terminals to shift
registers on the For loop.
Place the Display module on the block diagram and set it to Update
Cue List.
Place another Display module on the block diagram and set it to
Select Cue in Cue List. Wire a -1 I32 constant to the Data input of
the module.
3. Complete the wiring of the block diagram.
4. Save the VI.
5. Place the tlc_Load.vi in the Load case of the consumer loop in TLC
Main VI as shown in Figure 7-32.

Figure 7-32. Load Function

6. Place the Variant to Data function in the Load case and complete the
wiring of the case.
7. Save the VI.

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Testing
1. Run the TLC Main VI.
2. Record several Cues.
3. Select FileSave from the menu.
4. Save the data file as File Test.dat in the C:\Exercises\
LabVIEW Intermediate I directory.
5. Stop the VI by selecting FileExit.
6. Run the TLC Main VI.
7. Load the file you just saved by selecting FileOpen and navigating to
File Test.dat in the C:\Exercises\LabVIEW
Intermediate I directory. Verify that the cues are the ones you saved
earlier.

End of Exercise 7-7

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Exercise 7-8

Integrate Select Cue Function

Goal
Use a modular design for implementing applications.

Scenario
The Select Cue function is specified to update the user interface with the
values in a selected recorded cue.

Design
There are two primary tasks that you must implement to build the Select Cue
functionality. The Select Cue function needs to get the cue values for the
selected cue and update the front panel with the cue values.
1. Modify the producer loop to pass the index of the selected cue to the
consumer loop.
2. Modify the consumer loop to get the selected cue value and update the
front panel.

Implementation
1. Open the TLC Main VI.
2. Modify the producer loop to pass the value of the selected cue to the
consumer loop, as shown in Figure 7-33.

Figure 7-33. Producer Cue List Event Case

In the Cue List event case of the TLC Main VI, wire the NewVal
event data node to the Variant input cluster.

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3. Modify the consumer loop to get the selected cue value and update the
front panel, as shown in Figure 7-34.

Figure 7-34. Consumer Select Cue Case

Place the Variant to Data function in the Select Cue case.


Place the Cue module in the Select Cue case and wire the data
output of the Variant to Data function to the Cue Index input of the
Cue module.
Place the Display module in the Select Cue case and wire the
Output Cue of the Cue module to the Data input of the Display
module.
Create the command constants for the Cue Module and the Display
module and set them to Get Cue Values and Update Front Panel
Channels, respectively.
4. Save the VI.

Testing
1. Run the TLC Main VI to make sure everything still performs as you
expect. Verify the select cue functionality by recording several cues and
clicking each row in the cue list.
2. The Cue Information cluster on the front panel of the VI should update
with the selected cue in the cue list.

End of Exercise 7-8

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Exercise 7-9

Integrate Move Cue Functions

Goal
Use a modular design approach to improve the maintainability of an
application.

Scenario
The Move Cue function takes a currently selected cue in the cue list and
moves the cue up or down based on which button the user clicks.

Design
For the Move Cue function, the following set of common elements that
occur if the cue moves up or down.

Swap cues in the cue module.

Retrieve the value of the selected cue.

Update the front panel channels.

Update the cue list.

You can build these common elements for the Move Cue Up and Move Cue
Down functions.
Moving a selected cue up requires verification that the selected cue is not the
first cue in the cue list. If the selected cue is not the first cue in the cue list,
the selected cue is swapped with the previous cue above it. Moving a
selected cue down requires a verification that the selected cue is not the last
cue in the cue list. If the selected cue is not the last cue in the cue list, the
selected cue is swapped with the cue below it.

Implementation
1. Add tlc_Move Cue.vi located in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Integration directory to the
Integration folder.
Open the tlc_Move Cue.vi that you just added into the LabVIEW
project.
Observe the functionality of the VI. Notice how the code that is
common to moving the cue up and moving the cue down has been
factored out of the VI. Modularizing and simplifying your
application in this way improves the readability, scalability, and
maintainability of the application.
2. Open the TLC Main VI.

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3. Modify the Move Cue Up case in the consumer to call the tlc_Move
Cue.vi, as shown in Figure 7-35.

Figure 7-35. Producer Move Cue Up Case

Place the Cue List terminal in the consumer loop, and wire the
terminal to a tunnel on the case structure.
Place tlc_Move Cue.vi in the Move Cue Up case, set the Cue
Operation to Move Cue Up, and wire the error clusters, and Cue List
data to the VI.
4. Modify the Move Cue Down case in the consumer loop to call
tlc_Move Cue.vi, as shown in Figure 7-36.

Figure 7-36. Producer Move Cue Down Case

Place the tlc_Move Cue.vi in the Move Cue Down case, set Cue
Operation to Move Cue Down, and wire the error clusters and Cue
List data to the VI.
5. Save the VI.

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Testing
1. Run the TLC Main VI.
2. Load the File Test.dat that you created in the C:\Exercises\
LabVIEW Intermediate I directory by selecting FileOpen.
3. Select a cue in the Cue List and click the Up or Down button. Observe
that the cue moves up or down according to the button you click.

Challenge
1. Modify the tlc_Move Cue.vi to cause the selected row to move up or
down when the user clicks the Up button or Down button.

End of Exercise 7-9

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Exercise 7-10 Integrate Delete Function


Goal
Use the modules to integrate further features into the application.

Scenario
The Delete function removes a selected cue from the Cue module and the
user interface.

Design
The Delete function deletes the selected cue from the Cue module, then
updates the cue list and deselects the selected cue in the cue list. Lastly, the
function initializes the front panel.

Implementation
1. Open the TLC Main VI.
2. Modify the Delete case in the consumer loop, as shown in Figure 7-37.

Figure 7-37. Consumer Delete Case

Place the Cue module in the Delete case and wire the Cue List
terminal to the Cue Index input. Set the Cue module to Delete Cue.
Place three instances of the Display module in the Delete case.
Set the first Display module to Update Cue List.
Set the second Display module to Select Cue in Cue List and pass a
1 I32 constant to the Data terminal.
Set the third Display module to Initialize Front Panel.
3. Save the VI.

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Testing
1. Run the TLC Main VI.
2. Load the File Test.dat that you created in the C:\Exercises\
LabVIEW Intermediate I directory by selecting FileOpen.
3. Highlight a cue in the Cue List and click the Delete button. The cue
should be removed from the Cue List.

End of Exercise 7-10

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D. Implementing a Test Plan for the System


System testing happens after integration to determine if the product meets
customer expectations and to make sure the software works as expected
within the hardware system. You can test the system using a set of black box
tests to verify that you have met the requirements. With system testing, you
test the software to make sure it fits into the overall system as expected.
Most LabVIEW applications perform some kind of I/O and also
communicate with other applications. Make sure you test how the
application communicates with other applications.
When testing the system, consider the following questions:

Are performance requirements met?

If my application communicates with another application, does it deal


with an unexpected failure of that application well?

Implementing System Testing


System testing is necessary to ensure that the customer receives the VI they
expect. System testing also helps you move the project toward a final sign
off on the VI. System tests focus on the following areas:

Configuration

Performance

Stress/load

Functionality

Reliability

Usability

Every individual or company has its own method for testing a system. The
guidelines described in this section are suggestions for system testing, not requirements.
Do not change your existing testing strategy unless it is deficient.

Note

Configuration Tests
Use configuration tests to test variations in system and software
configurations. Include testing on multiple operating systems unless the
requirements document clearly specifies the operating system for the VI.
Configuration testing also includes running the VI on different screen
resolutions. Make sure the VI can display the required information on the
minimum screen resolution stated in the requirements document. Also, test
the VI on higher screen resolutions to ensure that the user interface items
remain proportional and are not distorted.

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Performance Tests
Performance tests define and verify performance benchmarks on the
features that exist in the VI. Performance tests include tests for execution
time, memory usage, and file sizes. The requirements document should
indicate any performance requirements for the VI. Make sure you test each
performance requirement in the requirements document.
The final implementation of the system must be able to meet the
performance requirements. The system should respond to the user within the
predefined limits specified in the requirements. Performance testing also
tests how well the software performs with external hardware and interfaces.
Check all interfaces outside the system to make sure the software responds
within set limits. You can use benchmarking in performance tests to evaluate
the performance of the system.

Stress/Load Tests
The stress/load tests define ways to push a VI beyond the required limits in
the specification. Typical stress/load tests include large quantities of data,
extended time testing, and running a large number of applications
concurrently with the VI. Stress/load testing helps guarantee that a VI
performs as required when it is deployed.

Functional Tests
The final implementation of a system must be functional to the level stated
in the requirements document. The easiest way to test for functionality is to
refer to the original requirements document. Check that there is a functional
implementation of each requirement listed in the requirements document.
Functional testing also must involve the customer at some point to guarantee
that the software functions at the level stated in the requirements. After you
complete functional testing and the software passes the software test, you
can verify the software as functional.

Reliability Tests
Testing the reliability of the system often involves using pilot testing to test
the system in a non-development environment. There are two forms of pilot
testingalpha and beta testing. Schedule alpha testing to begin when the
software first reaches a stage where it can run as a system. Alpha testing
typically involves a developer running the system on another computer. Beta
testing begins when most of the system is operational and implemented and
ready for user feedback. Pilot testing provides a good indication of how
reliable the software is when it is deployed on computers other than the
development computer. Pilot testing helps identify issues with hardware and
operating system compatibility.

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You can complete this testing with alpha and beta testing. Alpha and beta
testing serve to catch test cases that developers did not consider or complete.
With alpha testing, test a functionally complete product in-house to see if
any problems arise. With beta testing, when alpha testing is complete, the
customers in the field test the product.
Alpha and beta testing are the only testing mechanisms for some companies.
Unfortunately, alpha and beta testing actually can be inexact and are not a
substitute for other forms of testing that rigorously test each component to
verify that the component meets stated objectives. When this type of testing
is done late in the development process, it is difficult and costly to
incorporate changes suggested as a result.
Alpha Tests
The main focus of alpha testing is to execute system tests, fix errors, and
produce beta-quality software. Beta-quality software is defined as software
ready for external customer use.
System tests should verify behavior from a user-interaction perspective.
Usually a developer does not test his or her own features. Execute system
tests and any relevant regression tests from previous releases. You also may
want to test existing features that have not been modified but that are
affected by new functionality.
Alpha testing usually involves making the software available to other
internal departments for testing, including departments whose products
interact with or depend on the software.
Beta Tests
Beta testing involves sending a beta version of the software to a select list of
customers for testing. Include a test plan that asks the users to test certain
aspects of the software.
Write additional systems tests to execute during the beta phase. Include
performance and usability tests. The tests executed during the alpha phase
should be executed again as part of beta testing. Also include time to test the
product by freely developing applications like users do. Consider that you
might need to create more test cases or update existing tests.

Usability
Usability measures the potential of a system to accomplish the goals of the
user. Some factors that determine system usability are ease-of-use, visual
consistency, and a clear, defined process for evolution.
Systems that are usable enable users to concentrate on their tasks and do real
work rather than focusing on the tools they use to perform tasks.

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Usable VIs have the following characteristics:

Easy to learn

Efficient to use

Provide quick recovery from errors

Easy to remember

Enjoyable to use

Visually pleasing

Usability applies to every aspect of a VI with which a user interacts,


including hardware, software, menus, icons, messages, documentation,
and training. Every design and development decision made throughout the
VI lifecycle has an effect on usability. As users depend more and more on
software to get their jobs done and become more critical consumers of
software, usability can be a critical factor that ensures that VIs are used.
Usability Heuristics
Use the following usability heuristics1 when evaluating the usability of
software. Not meeting one or more of these guidelines may result in a
usability issue.

1.

Visibility of system statusThe system should always keep users


informed about what is going on, through appropriate feedback within a
reasonable time.

Match between system and the real worldThe system should speak
the users language, with words, phrases, and concepts familiar to the
user, rather than system-oriented terms. Follow real-world conventions,
making information appear in a natural and logical order.

User control and freedomUsers often choose system functions by


mistake and need a clearly marked emergency exit to leave the
unwanted state without having to go through an extended dialogue.
Support undo and redo.

Consistency and standardsUsers should not have to wonder whether


different words, situations, or actions mean the same thing. Follow
platform conventions.

Error preventionEven better than good error messages is a careful


design which prevents a problem from occurring in the first place.

Recognition rather than recallMake objects, actions, and options


visible. The user should not have to remember information from one part
of the dialog to another. Instructions for use of the system should be
visible or easily retrievable whenever appropriate.

Heuristics for User Interface Design, Jakob Nielsen, http://www.useit.com/papers/heuristic/heuristic_list.html.

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Flexibility and efficiency of useAccelerators, unseen by the novice


user, may often speed up the interaction for the expert user such that the
system can cater to both inexperienced and experienced users. Allow
users to tailor frequent actions.

Aesthetic and minimalist designDialogs should not contain


information which is irrelevant or rarely needed. Every extra unit of
information in a dialog competes with the relevant units of information
and diminishes their relative visibility.

Helps users recognize, diagnose, and recover from errorsError


messages should be expressed in plain language (no codes), precisely
indicate the problem, and constructively suggest a solution.

Help and documentationEven though its better if the system can be


used without documentation, it may be necessary to provide help and
documentation. Any such information should be easy to search, focused
on the users task, list concrete steps to be carried out, and not be too
large.

Usability Testing
Usability testing is a cyclic process, resulting in several iterations of design
and test. A typical usability study includes three iterations and a final
meeting. Each iteration includes three stepsmeeting, testing, and report.

MeetingGather information, consider the different issues


encountered, and determine guidelines. Set goals and purposes during
this step.

TestingTest, analyze, or evaluate the product. Depending on the


iteration of usability testing, conduct a usability evaluation, cognitive
walkthrough, or formal study of the software.

ReportPresent the test results. Issues are typically listed by priority.


Reports increase in detail and complexity with each stage.

Usability Engineering Techniques


Usability engineering involves a variety of techniques that can provide
important information about how customers work with your application.
Different techniques are used at different stages of development.
For example, as you develop requirements and processes, observations and
interviews might be appropriate techniques. Later in the development cycle,
as you develop the look and feel of the product, benchmarking, prototyping,
and participatory design might be useful techniques. Once you have
completed the design, usability testing can be used more effectively. You
can even test a paper prototype for usability before you write any code.

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There are many techniques you can apply to the usability process. No single
technique can ensure the usability of a product. Usability is an iterative
process that works best when it occurs in partnership with software
development.
Consider incorporating the following usability techniques into the
development and testing process:

User and Task ObservationsObserving users at their jobs,


identifying their typical work tasks and procedures, analyzing their
work processes, and understanding people in the context of their work.

Interviews, Focus Groups, and QuestionnairesMeeting with users,


finding out about their preferences, experiences, and needs.

Benchmarking and Competitive AnalysisEvaluating the usability


of similar products in the marketplace.

Paper PrototypingIncluding users early in the development process,


before coding begins, through prototypes prepared on paper.

Creation of GuidelinesHelping to assure consistency in design


through development of standards and guidelines.

Heuristic EvaluationsEvaluating software against accepted usability


principles and making recommendations to enhance usability.

Usability TestingObserving users performing real tasks with the


application, recording what they do, analyzing the results, and
recommending appropriate changes.

Usability engineering provides important benefits in terms of cost, product


quality, and customer satisfaction. It can improve development productivity
through more efficient design and fewer code revisions. It can help eliminate
over-design by emphasizing the functionality required to meet the needs of
real users. Design problems can be detected earlier in the development
process, saving time and money. It can provide further cost savings through
reduced support costs, reduced training requirements, and greater user
productivity.

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Exercise 7-11 Stress and Load Testing


Goal
Perform stress and load testing on the application.

Scenario
Before releasing an application, a set of system level tests must take place.
These tests can consist of usability testing, performance testing, stress, and
load testing.

Design
Create a large set of cues stored in a file that contain random wait times, fade
times, follow times, and channel colors and intensities. The VI used to
create the large set of cues requests from the user the maximum times to use
for the wait, fade, and follow so that it is easier to analyze the functionality
of the application.

Implementation
1. Open the System Testing Driver.vi located in the
C:\Exercises\LabVIEW Intermediate I\Course Project\
System Testing folder.

2. Open the block diagram and examine how this VI uses the modules that
you created to create a large set of Cues.
3. Switch to the front panel, and set the following front panel controls:

Number of Cues = 2000

Wait Time = 0

Fade Time = 5

Follow Time = 0

4. Run the VI.


5. When prompted, save the file as Stress Load Test.dat in the
C:\Exercises\LabVIEW Intermediate I\Course Project\
System Testing folder.

6. Run the TLC Main VI.


7. Select FileOpen to load the file Stress Load Test.dat located in
the C:\Exercises\LabVIEW Intermediate I\Course
Project\System Testing folder.
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8. Click the Play button.


9. Open the Windows Task Manager and monitor the memory usage and
performance of the Theatre Light Controller. The large number of cues
can indicate if there is a memory or performance issue with the
application.

End of Exercise 7-11

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Summary

Use code reviews to verify that code is correct.

Design a test plan for a VI that uses functional and error tests.

Design an integration test plan that uses top-down, bottom-up, big-bang,


or sandwich testing.

Use integration testing to test the individual VIs as you integrate them
into a larger system.

Perform regression testing at each step of integration to verify that


previously tested features still work.

System tests focus on the following areas.

Configuration

Performance

Stress/load

Functionality

Reliability

Usability

Develop configuration tests for variations in system and software


configuration

Develop performance tests for VI performance

Develop stress/load tests that push a VI beyond the required limits

Functional tests verify that there is a functional implementation of each


requirement in the requirements document.

Design a system test that uses alpha and beta tests for reliability.

Usability measures the systems potential to accomplish the goals of the


user.

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Notes

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Make it Right, Then Make It Fast Anonymous

As you develop, you might want to focus on the performance of a VI while


you create the VI. However, during development, it is more effective for
you to focus on using good design principles to create a VI that works
correctly. Wait to identify and improve performance issues after you have a
stable, working application. Consider that the rapid rate of improvement in
computer technology can compensate for some performance issues. This
lesson describes methods to evaluate and improve VI performance.

Topics
A. Steps to Improving Performance
B. Using VI Metrics to Identify VI Issues
C. Further Identifying VI Issues with VI Analyzer (Optional)
D. Identifying Performance Problems
E. Fixing Performance Problems

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A. Steps to Improving Performance


Computer technology is changing at an exponential rate. In 1965, Gordon
Moore, the author of Moores Law, observed that the number of transistors
per integrated circuit would double every couple of years1. This pace has
been consistent over time, and the increase in processing power has
followed the rate of miniaturization of integrated circuits. Because of these
advances in technology, the price of computer equipment continues to fall,
while processing power continues to rise. However, the effort required to
develop software that runs on the integrated circuit continues to be
challenging and time consuming. In fact, the cost of the developer far
exceeds the cost of the computer that runs the program. Therefore, it makes
sense to focus your development time on writing correct, well-designed
code.
Developing VIs that are scalable, readable, and maintainable helps you
create VIs that are correct, thus saving costs over time. However, there are
times when VIs are too slow, and purchasing a newer computer to run the
VI might not be an option. In this case, there are techniques you can use to
identify areas of the code that are causing performance problems. Minimize
the time you spend identifying and correcting performance problems
because processor technology advances so rapidly that by the time you fix
performance problems, a faster computer may be available that compensates
for slow VI performance.
To improve performance, identify the location in the VI of the performance
problem and fix the problem.

B. Using VI Metrics to Identify VI Issues


The VI metrics tool provides a way to measure the complexity of an
application similar to the widely used source lines of code (SLOC) metrics
for text-based programming languages. With the VI metrics tool, you can
view VI statistics (or metrics), that can help you find areas of a VI that are
too complex. You also can use those metrics to establish baselines for
estimating future projects.
Remember that any metric, including SLOC, is a crude measurement of
complexity. The VI metrics tool gives you access to many statistics because
you might find that some are more valuable than others in certain cases. For
example, you might decide that for user interface VIs you can combine
certain metrics to get a better idea of the complexity of a VI. In that case,
you can make your own metric by saving the information about a VI and

1.

Intel Corporation, Moores Law, 2003, http://www.intel.com/research/silicon/mooreslaw.htm, Silicon.

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writing VIs to parse the results, combining fields to produce a new


measurement of the complexity of a VI.
Use the VI metrics tool to identify the following issues:

Inappropriate use of local variables

Deep nesting of the block diagram and overuse of structures

Oversized block diagrams

For more information about VI metrics, refer to Using the VI Metrics Tool
in the LabVIEW Help.

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Exercise 8-1

Identify VI Issues with VI Metrics

Goal
Determine the complexity of the VI.

Scenario
Using VI Metrics can determine the complexity of the VI to help in being
able to identify issues with the application.

Design
Run the VI Metrics tool to determine the complexity of the VI.

Implementation
1. Open the TLC Main VI.
2. Select ToolsProfileVI Metrics.
3. In the Show statistics for section, place checkmarks in the checkboxes
for Diagram, User interface, Globals/locals, CINs/shared lib calls,
and SubVI interface.
4. Notice that by using the modular approach to developing the application
that the max diag depth remains very low. This statistic indicates how
deeply a VI is nested. Also, notice the number of global and local
variables that this application uses.
5. When you finish viewing the VI Metrics, click the Done button.

End of Exercise 8-1

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C. Further Identifying VI Issues with VI Analyzer (Optional)


The LabVIEW VI Analyzer Toolkit provides you with the ability to run
tests on VIs interactively or programmatically to check them for style,
efficiency, and other aspects of LabVIEW programming.
The VI Analyzer Toolkit is not included in the LabVIEW Professional
Development System. It is available for purchase from ni.com.

Note

The toolkit organizes the tests into the following main categories:

Block DiagramTests analyze VI performance and style related to the


block diagram.

DocumentationTests check for documentation issues within VIs.

Front PanelTests analyze front panel design and style.

GeneralTests analyze aspects of VIs not covered in the Block


Diagram, Documentation, or Front Panel categories.

Block Diagram Tests


The VI Analyzer groups the block diagram tests into three subcategories:
Performance, Style, and Warnings.

Performance
The tests in the following list analyze coding conventions that affect VI
performance.

Arrays and Strings in LoopsChecks loops to see if they contain


Build Array or Concatenate Strings functions. Avoid using these
functions in loops because each call to them requires a dynamic resizing
of the array or string, which can affect memory and processor time.

Coercion DotsChecks the total number of coercion dots on the block


diagram and the number of coercion dots on individual wires and
compares them to user-specified limits.

Enabled DebuggingChecks whether debugging is enabled or


disabled. Disabling debugging improves VI performance.

Wait in While LoopChecks While Loops with front panel control


terminals for structures or functions other than I/O functions that
regulate the speed of the While Loop.

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Style
The tests in the following list analyze block diagrams for issues related to
LabVIEW style. Refer to the LabVIEW Style Checklist topic of the
LabVIEW Help for information about LabVIEW style.

Backwards WiresChecks whether wires flow from left to right.

Control Terminal WiringChecks whether wires exit control


terminals from the right side and enter indicator terminals on the left
side.

Sequence Structure UsageChecks whether the block diagram


includes Stacked Sequence structures that contain more than the
user-specified maximum number of frames. The test does not check Flat
Sequence structures.

String Constant StyleChecks the style of string constants on the


block diagram. String constants containing no characters fail the test.
Replace them with an empty string constant. String constants set to
Normal Display that contain only white spacesuch as spaces, tabs, or
line feedsfail the test. Set the constants to '\' Codes Display to
improve block diagram readability.

Unused CodeChecks for unnecessary code on the block diagram.

Wire BendsCompares the total number of bends on a wire and wire


segments and compares them to user-specified limits.

Wires Under ObjectsChecks for wires that run under objects or


other wires.

Warnings
The tests in the following list analyze block diagrams for potential design
problems.

Adding Array Size ElementsChecks whether the Add Array


Elements function connects to the output of the Array Size function to
determine the size of a multidimensional array. Wire the Multiply Array
Elements function to the size(s) output of the Array Size function to
determine whether a multidimensional array is empty.

Breakpoint DetectionChecks for breakpoints on the block diagram,


including breakpoints on wires, nodes, and subdiagrams.

Bundling Duplicate NamesChecks element names in the Bundle By


Name and Unbundle By Name functions for duplicates. Duplicate
elements can cause confusing and sometimes incorrect block diagram
behavior.

Error Cluster WiredChecks that the error output on a block diagram


node is wired. You can set the test to ignore VIs with automatic error

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handling disabled. You also can ignore nodes that usually have unwired
error outputs.

For Loop Iteration CountChecks For Loops to ensure that the VI


does not use both auto-indexing arrays and the N terminal to govern the
number of iterations the For Loop runs. You also can check for multiple
auto-indexing arrays governing the iteration count.

Globals and LocalsChecks whether a block diagram contains global


and local variables.

Hidden Objects in StructuresChecks whether any objects in


structures are hidden outside the visible bounds of the structure.

Hidden TunnelsChecks tunnels, shift registers, and other structure


border elements to see if they overlap. Overlapping tunnels can make a
block diagram difficult to read. The test does not check dynamic event
tunnels or tunnels on the inner borders of Flat Sequence structures.

Indexer DatatypeChecks functions that index array elements and


string characters to ensure that a signed or unsigned 32-bit integer data
type indexes the elements. The test fails if a signed or unsigned 8-bit or
16-bit integer data type indexes string or array elements. The test
ignores functions that use constants for indexing.

Pattern LabelChecks whether a file dialog box that uses file patterns
specifies a pattern label. The two items you can check are the File Dialog
function and the browse options on a path control.

Reentrant VI IssuesChecks for control references, implicit Property


Nodes, or implicit Invoke Nodes in a reentrant VI. Because reentrant
VIs maintain multiple data spaces but share a single front panel,
unexpected results can occur when attempting to read or manipulate
properties of controls on the shared front panel.

Typedef Cluster ConstantsChecks cluster constants on the block


diagram that are linked to typedef controls to determine whether their
values match the default value of the typedef control. If a constant has a
non-default value and the structure of the typedef changes, the value of
the constant might reset. Use the Bundle By Name function to change
the value of any elements inside a cluster constant linked to a typedef
control.

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Documentation Tests
The VI Analyzer groups the Documentation tests into the Developer and
User subcategories.

Developer Tests
The tests in the following list ensure that VIs contain documentation that
benefits other developers.

Comment UsageChecks whether the block diagram contains a


minimum user-specified number of comments. The test also can check
whether all subdiagrams of multiframe structures, such as Case, Event,
and sequence structures, contain at least one comment.

Label Call Library NodesChecks Call Library Function Nodes on


the block diagram for labels. You can improve the readability of a VI by
using the label of a Call Library Function Node to describe the function
you are calling in a shared library. The test fails if a Call Library
Function Node has no label or the default label.

Revision HistoryChecks for revision history comments. Clear the


revision history when you complete a VI so users cannot see developer
comments.

User Tests
The following test ensures that VIs contain documentation that benefits
users.

VI DocumentationChecks for text in the VI description, control


description, and/or tip strip fields on all controls.

Front Panel Tests


The VI Analyzer groups the front panel tests into the SubVI and User
Interface subcategories.

SubVI Tests
The tests in the following list check the appearance and arrangement of front
panel controls on VIs used as subVIs.

Array Default ValuesChecks charts, graphs, and arrays on a front


panel for empty default values. Saving non-empty default values inside
charts, graphs, or arrays uses memory unnecessarily. When the VI runs,
it overwrites values wired to indicators on the block diagram. If the VI
is used as a subVI, the VI overwrites values wired to controls connected
to the connector pane.

Cluster Sized to FitChecks that front panel clusters are set to Size to
Fit, Arrange Horizontally, or Arrange Vertically. If you do not select

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one of these autosizing options, cluster objects might not be visible to


the user.

Control AlignmentChecks that the alignment of controls on the front


panel roughly matches the alignment of controls on the connector pane.

User Interface Tests


The tests in the following list analyze user interface design.

Clipped TextChecks that any visible text on the front panel is not cut
off. This includes text in control labels, control captions, free labels, and
text controls such as strings and paths. The test cannot check the text
inside listboxes, tables, tree controls, and tab controls.

System ControlsChecks that the front panel controls are on the


System palette. The test ignores controls that do not have a dialog
counterpart. The test also ignores multicolumn listboxes and tables.

Duplicate Control LabelsChecks that controls on the front panel do


not share the same label.

Empty List ItemsChecks listbox, multicolumn listbox, table, and


tree controls to ensure that they are empty. The contents of these
controls populate when a VI runs, so saving a VI with contents in these
controls uses memory unnecessarily.

Font UsageChecks that front panel controls, indicators, and free


labels use user-specified symbolic fonts, such as application, system, or
dialog fonts. The test cannot check fonts for text within listboxes, tables,
tree controls, and tab controls.

Overlapping ControlsChecks that front panel controls do not


overlap. The test does not analyze front panel decorations.

Panel Size and PositionChecks that a front panel completely resides


within the bounds of the screen. The test also checks whether the front
panel is larger than the maximum specified width and height. If you are
using a multi-monitor system, the test fails if the panel does not reside
entirely within the bounds of the primary monitor. This test works only
on standard, control, and global VIs.

Transparent LabelsChecks that free labels, control labels, and


control captions all have transparent backgrounds.

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General Tests
The VI Analyzer groups the General tests into three subcategories: File
Properties, Icon and Connector Pane, and VI Properties.

File Properties Tests


The tests in the following list analyze properties of the VI as a file, such as
filename and size.

SubVI and TypeDef LocationsChecks that subVIs and TypeDefs


reside in one of an arbitrary number of user-specified locations (paths
and LLBs). If you do not specify a location, the test passes. The test does
not check Express VIs on a block diagram.

VI ExtensionChecks the filename extension. The test fails for any VI


that does not have a .vi or .vit extension, or for any custom control
that does not have a .ctl or .ctt extension. The test is case
insensitive.

VI NameChecks the name of a VI for potentially invalid characters.

VI Saved VersionChecks that the VI is saved in the most current


version of LabVIEW.

VI SizeCompares the file size of a VI to the maximum allowable size


the user specifies.

Icon and Connector Pane Tests


The tests in the following list analyze VI icon and connector pane style
issues.

Connected Pane TerminalsChecks that control and indicator


terminals on the connector pane are wired on the block diagram.

Connector Pane AlignmentChecks that inputs wire to connector


pane terminals on the left side and that outputs wire to connector pane
terminals on the right side.

Connector Pane PatternChecks that the connector pane pattern,


regardless of rotation, matches one of the user-specified connector pane
patterns.

Default IconChecks that VI icons are neither default nor empty.

Error StyleChecks that error connections appear in the lower-left and


lower-right corners of the connector pane. This part of the test runs only
if the connector pane wires a single error in and a single error out
terminal. The test also checks whether an error case appears around the
contents of the block diagram.

Icon Size and BorderChecks that the icon image is 32 32 pixels in


size and has a solid border. The test does not check the icons of control
or global VIs.

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Polymorphic TerminalsChecks that terminals on all instances of a


polymorphic VI appear in the same position on the connector pane of the
instance VI. The test does not analyze broken polymorphic VIs.

Terminal Connection TypeChecks that controls and indicators on


the connector pane that match user-specified names or patterns include
the user-specified terminal connection type, such as required,
recommended, or optional.

Terminal Connection TypeChecks that controls and indicators on


the connector pane that match user-specified names or patterns include
the user-specified terminal connection type, such as required,
recommended, or optional.

Terminal PositionsChecks that controls and indicators connected to


a connector pane that match user-specified names or patterns are located
in certain positions.

VI Properties Tests
The tests in the following list analyze the overall setup of a VI.

Broken VIChecks for broken VIs.

Driver UsageChecks for subVIs, functions, or Property Nodes that


are part of National Instruments driver software packages.

Platform PortabilityChecks for potential problems that might occur


when you attempt to port a VI from one operating system to another.

Removed DiagramChecks whether the block diagram is present. Do


not remove a block diagram from a VI because you cannot recover it.
You can password protect a VI if you do not want users to view the
block diagram.

Toolkit UsageChecks whether subVIs are National Instrument


toolkit VIs. When you distribute a VI that includes toolkit VIs as
subVIs, each computer that runs the VI must have the toolkit VIs
installed or the VI does not run correctly.

VI Lock StateChecks the lock state of a VI. The test fails if the lock
state matches the user-specified lock state(s).

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Exercise 8-2

Identify VI Issues with VI Analyzer (Optional)

Goal
Learn how to use the VI Analyzer to interactively test the style of a VI.

Scenario
Before deploying an application, it is important to verify that the code is
scalable, readable, and maintainable. Using the VI Analyzer can automate
this verification process.

Design
Run the VI Analyzer on the TLC Main VI.

Implementation
1. Open the TLC Main VI.
2. Select ToolsVI AnalyzerAnalyze VIs.
3. Select the Analyze the VI you are currently editing option.
4. Follow the prompts to start the VI Analyzer.
5. Identify style issues that are of a concern in the application with the VI
Analyzer.

End of Exercise 8-2

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D. Identifying Performance Problems


Software performance and execution tends to follow the 80/20 rule. This
rule states that 80% of the execution time is spent in 20% of the code. In
other words, certain parts of your code use more execution time than others.
There is little benefit to optimizing code that is not part of the 20% of code
that performs 80% of the work. However, it is not easy to predict which
sections of code make up that 20%. Therefore, it is important to use a
profiling tool to help identify the 20% of the code where most of the
execution time occurs.

VI Performance Profiling
Use the VI Profile Window to identify the location of performance problems
in the VI.
The Profile Performance and Memory window is a powerful tool for
determining where your application is spending its time and how it is using
memory. The Profile Performance and Memory window has an
interactive tabular display of time and memory usage for each VI in your
system. Each row of the table contains information for a specific VI. The
time spent by each VI is divided into several categories and summarized.
The Profile Performance and Memory window calculates the minimum,
maximum, and average time spent per run of a VI.
You can use the interactive tabular display to view all or part of this
information, sort it by different categories, and look at the performance data
of subVIs when called from a specific VI. Select ToolsAdvancedProfile
VIs to display the Profile window.
The collection of memory usage information is optional because the
collection process can add a significant amount of overhead to the running
time of your VIs. You must choose whether to collect this data before
starting the Profile Performance and Memory window by checking the
Profile memory usage checkbox appropriately. This checkbox cannot be
changed once a profiling session is in progress.
Refer to the Using the VI Profile Window to Monitor VI Performance topic
in the LabVIEW Help for more information using the VI Profile Window.

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E. Fixing Performance Problems


Memory and speed of execution are the most common performance issues
that can arise when you evaluate VI performance. This section describes
techniques and suggestions for fixing performance issues related to memory
and execution speed.

Memory
In text-based programming languages, memory allocation, reallocation, and
deallocation cause many bugs and performance bottlenecks. In text-based
languages, you must allocate memory before you use it and deallocate
memory when you finish using it. Bounds checking does not occur when
you write to this memory, so you have to create your own tests to make sure
you do not corrupt memory.
The dataflow paradigm for LabVIEW removes much of the difficulty of
managing memory. In LabVIEW, you do not allocate variables, nor assign
values to and from them. Instead, you create a block diagram with
connections representing the transition of data.
Memory allocation still occurs, but it is not explicit on the block diagram.
This allows you to focus on developing the code to solve a problem rather
than allocating and deallocating memory. But, it is important to understand
how LabVIEW handles memory. Memory reallocation buffers and coercion
can affect memory in LabVIEW.
Memory Reallocation Buffers
LabVIEW tries to minimize the reallocation of memory. Reallocating
memory is an expensive operation because it involves allocating a larger
memory location and moving the contents from the previously allocated
memory to the new location. You can often fix memory issues by reducing
or preventing situations where LabVIEW must reallocate memory.
Consider the following block diagram, which creates an array of data. This
block diagram creates an array in a loop by constantly calling Build Array
to concatenate a new element. The input array is reused by Build Array. The
VI continually resizes the buffer in each iteration to make room for the new
array and appends the new element. The resulting execution speed is slow,
especially if the loop is executed many times.

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Evaluating VI Performance

If you want to add a value to the array with every iteration of the loop, you
can see the best performance by using auto-indexing on the edge of a loop.
With For Loops, the VI can predetermine the size of the array (based on the
value wired to N), and resize the buffer only once.

With While Loops, auto-indexing is not quite as efficient, because the end
size of the array is not known. However, While Loop auto-indexing avoids
resizing the output array with every iteration by increasing the output array
size in large increments. When the loop is finished, the output array is
resized to the correct size. The performance of While Loop auto-indexing is
nearly identical to For Loop auto-indexing.

Auto-indexing assumes you are going to add a value to the resulting array
with each iteration of the loop. If you must conditionally add values to an
array but can determine an upper limit on the array size, you might consider
preallocating the array and using Replace Array Subset to fill the array.
When you finish filling the array values, you can resize the array to the
correct size. The array is created only once, and Replace Array Subset can
reuse the input buffer for the output buffer. The performance of this is very

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similar to the performance of loops using auto-indexing. If you use this


technique, be careful the array in which you are replacing values is large
enough to hold the resulting data, because Replace Array Subset does not
resize arrays for you. An example of this process is shown in the following
figure.

Using the technique shown in the previous figure avoids an expensive


memory reallocation. The Replace Array Subset function operates
efficiently because it replaces the values in an array that has been
preallocated. The best way to prevent a memory reallocation is to know how
many elements an array needs to contain and allocate sufficient memory.
Coercion
Minor changes in data types can dramatically affect memory allocation for
a VI. The VI in Figure 8-1 allocates a memory buffer for the output tunnel
on the For Loop and for the array indicator. In total, the VI allocates 160 KB
to store the array.

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Figure 8-1. VI without Coercion

The small modification of coercing the numeric value from a


double-precision to an extended-precision value causes the memory
allocation to increase to 340 KB, as shown in Figure 8-2.
Note

The number of bytes for extended-precision values varies for each platform.

Figure 8-2. VI with Coercion

You can coerce values in a VI, but the effects of coercion on memory can be
extreme. To improve memory use of a VI, minimize coercion, or eliminate
coercion entirely.

VI Execution Speed
Although LabVIEW compiles VIs and produces code that generally
executes very quickly, you want to obtain the best performance possible
when working on time-critical VIs. This section discusses factors that affect
execution speed and suggests some programming techniques to help you
obtain the best performance possible.

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Examine the following items to determine the causes of slow performance:

Input/Output (files, GPIB, data acquisition, networking)

Screen Display (large controls, overlapping controls, too many displays)

Memory Management (inefficient usage of arrays and strings,


inefficient data structures)

Other factors, such as execution overhead and subVI call overhead, usually
have minimal effects on execution speed.

Input/Output
Input/Output (I/O) calls generally incur a large amount of overhead. They
often take much more time than a computational operation. For example, a
simple serial port read operation might have an associated overhead of
several milliseconds. This overhead occurs in any application that uses
serial ports because an I/O call involves transferring information through
several layers of an operating system.
The best way to address too much overhead is to minimize the number of
I/O calls you make. Performance improves if you can structure the VI so that
you transfer a large amount of data with each call, instead of making
multiple I/O calls that transfer smaller amounts of data.

Screen Display
Frequently updating controls on a front panel can be one of the most
time-consuming operations in an application. This is especially true if you
use some of the more complicated displays, such as graphs and charts.
Although most indicators do not redraw when they receive new data that is
the same as the old data, graphs and charts always redraw. If redraw rate
becomes a problem, the best solutions are to reduce the number of front
panel objects and keep the front panel displays as simple as possible. In the
case of graphs and charts, you can turn off autoscaling, scale markers,
anti-aliased line drawing, and grids to speed up displays.
If you have controls overlapped with other objects, their display rate is
significantly slower. The reason for this is that if a control is partially
obscured, more work must be done to redraw that area of the screen. Unless
you have placed a checkmark in the Use smooth updates during drawing
checkbox, you might see more flicker when controls are overlapped. To
improve the performance of a VI, remove the checkmark from the Use
smooth updates during drawing checkbox.
As with other kinds of I/O, there is a certain amount of fixed overhead in the
display of a control. You can pass multiple points to an indicator at one time
using certain controls, such as charts. You can minimize the number of chart
updates you make by passing more data to the chart each time. You can see

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Evaluating VI Performance

much higher data display rates if you collect your chart data into arrays to
display multiple points at a time, instead of displaying each point as it comes
in.
When you design subVIs whose front panels are closed during execution,
do not be concerned about display overhead. If the front panel is closed, you
do not have the drawing overhead for controls, so graphs are no more
expensive than arrays.
In multithreaded systems, you can use the AdvancedSynchronous
Display shortcut menu item to set whether to defer updates for controls and
indicators. In single-threaded execution, this item has no effect. However, if
you turn this item on or off within VIs in the single-threaded version, those
changes affect the way updates behave if you load those VIs into a
multithreaded system.
By default, controls and indicators use asynchronous displays, which means
that after the execution system passes data to front panel controls and
indicators, it can immediately continue execution. At some point thereafter,
the user interface system notices that the control or indicator needs to be
updated, and it redraws to show the new data. If the execution system
attempts to update the control multiple times in rapid succession, you might
not see some of the intervening updates.
In most applications, asynchronous displays significantly speed up
execution without affecting what the user sees. For example, you can update
a Boolean value hundreds of times in a second, which is more updates than
the human eye can discern. Asynchronous displays permit the execution
system to spend more time executing VIs, with updates automatically
reduced to a slower rate by the user interface thread.
If you want synchronous displays, right-click the control or indicator and
select AdvancedSynchronous Display from the shortcut menu to place a
checkmark next to the menu item.
Turn on synchronous display only when it is necessary to display every data value.
Using synchronous display results in a large performance penalty on multithreaded
systems.
Note

You also can use the Defer Panel Updates property to defer all new requests
for front panel updates.

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Defer Panel Updates Property


Typically, you use Property Nodes in VIs to change the appearance of the
front panel. You might use several Property Nodes chained together. When
using multiple Property Nodes, it is good practice to also use the Defer
Panel Updates property, as shown in Figure 8-3. When you set this property
to TRUE, LabVIEW redraws any front panel objects with pending changes
then defers all new requests for front panel updates. For example, controls
and indicators do not redraw when their properties or values change. If the
operating system requests a redraw, such as if the window is no longer
behind another window, LabVIEW redraws the front panel with the current
properties instead of the original properties. If you set this property to
FALSE, LabVIEW immediately redraws the changed elements of the front
panel.

Figure 8-3. Defer Panel Updates Property

Reentrant Execution and SubVI Memory Use


Another setting you should remember when you are concerned with
memory use in a subVI is the Reentrant Execution option on the
Execution page of the VI Properties window.
Under normal circumstances, the execution system cannot run multiple calls
to the same subVI simultaneously. If you try to call a subVI that is not
reentrant from more than one place, one call runs and the other call waits for
the first to finish before running. In reentrant execution, calls to multiple
instances of a subVI can execute in parallel with distinct and separate data
storage. If the subVI is reentrant, the second call can start before the first call
finishes running. In a reentrant VI, each instance of the call maintains its
own state of information. Then, the execution system runs the same subVI
simultaneously from multiple places. Reentrant execution is useful in the
following situations:

When a VI waits for a specified length of time or until a timeout occurs

When a VI contains data that should not be shared among multiple


instances of the same VI

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To make a VI reentrant, select FileVI Properties, select Execution in the


VI Properties dialog box, and place a checkmark in the Reentrant
execution checkbox.
When you open a reentrant subVI from the block diagram, LabVIEW opens
a clone of the VI instead of the source VI. The title bar of the VI contains
(clone) to indicate that it is a clone of the source VI.
You can use the front panels of reentrant VIs the same way you can use the
front panels of other VIs. To view the front panel of a reentrant VI from a
clone of the reentrant VI, select ViewBrowse RelationshipsReentrant
Original. Each instance of a reentrant VI has a front panel. You can use the
VI Properties dialog box to set a reentrant VI to open the front panel during
execution and optionally reclose it after the reentrant VI runs. You also can
configure an Event structure case to handle events for front panel objects of
a reentrant VI. The front panel of a reentrant VI also can be a subpanel.
You can use the VI Server to programmatically control the front panel
controls and indicators on a reentrant VI at run time; however, you cannot
edit the controls and indicators at run time. You also can use the VI Server
to create a copy of the front panel of a reentrant VI at run time. To copy the
front panel of a reentrant VI, use the Open VI Reference function to open a
VI Server reference. Wire a strictly typed VI reference to the type specifier
input or wire open for reentrant run to the option input. When you open
a reference, LabVIEW creates a copy of the VI. You also can use the VI
Server or the VI Properties dialog box to open the front panel of the
reentrant VI.
The memory monitoring tools in LabVIEW do not report information
on reentrant VIs. You must keep track of which subVIs have this feature
enabled. Reentrant execution is typically used when you are calling a subVI
in different locations at the same time and that subVI is storing data in an
uninitialized shift register between each call. Otherwise, you might not need
to configure subVIs for reentrant execution.

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Exercise 8-3

Concept: Methods of Updating Indicators

Goal
Learn about the performance of different methods used to update indicators.

Description
There are three primary methods of updating a value on a user interface:

Wire data directly to an indicatorFastest and preferred method of


passing data to the user interface.

Wire data to a local variableCreating a local variable for the indicator


and wiring data to the local variable is a good method for initializing
data that is in a control.

Wire data to a Value Property Node of the indicatorUse this method


when you update the control or indicator through a control reference.

Each of these methods has performance differences. This VI demonstrates


the performance differences of each of these methods.
1. Open Methods of Updating Indicators.vi located in the
C:\Exercises\LabVIEW Intermediate I\Methods of
Updating Indicators directory.

2. Open the block diagram and observe how this VI operates.


3. Run the VI for each of the methods by setting the Method enum, and
running the VI. Observe how long the VI takes to run for each method.

End of Exercise 8-3

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Job Aid
Use the following checklist to identify and fix performance issues.
Ensure that the code is correct before trying to improve performance.
Use the Profile window to identify slow parts of the VI.
Minimize memory reallocations.
Minimize coercion dots.
Minimize I/O overhead.
Minimize front panel updates.

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Summary

Consider performance improvements only after the VI functions


correctly.

Identify performance problems with the Profile window.

Identify block diagram or front panel design issues using VI metrics.

Interactively test performance and style issues using the VI Analyzer.

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Notes

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Notes

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Implementing Documentation

This lesson describes techniques to implement documentation for the VI.


It is important to provide meaningful documentation to support the users of
the VI and other developers who might inherit the VI. You learn ideas for
creating documentation standards for your own organization.

Topics
A. Designing Documentation
B. Developing User Documentation
C. Creating Help Files
D. Describing VIs, Controls, and Indicators

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A. Designing Documentation
The quality goals of the project determine the format and detail level of the
documentation you develop for requirements, specifications, and other
design-related documentation. If the project must meet a quality standard
such as the ISO 9000, the format and detail level of the documentation is
different from the format and detail level of an internal project.
LabVIEW includes features that simplify the process of creating
documentation for the VIs you design.

History windowUse this window to record changes to a VI as you


make them.

Print dialog box Use this dialog box to create printouts of the front
panel, block diagram, connector pane, and description of a VI. You also
can use it to print the names and descriptions of controls and indicators
for the VI and the names and paths of any subVIs. You can print this
information, generate text files, or generate HTML or RTF files that you
can use to create compiled help files.

B. Developing User Documentation


Organizing the documentation systematically helps users learn about the
product, VI, or application. Different users have different documentation
needs. End users of VIs fall into the following two classesend users of
top-level VIs and end users of subVIs. Each of these users have different
documentation needs.
This section addresses techniques for creating and organizing
documentation that helps both of these classes of users. The format of user
documentation depends on the type of product you create.

Systematically Organizing Documentation


To make documentation more helpful for the user, consider organizing the
documentation in a systematic way. Divide the documentation into three
categoriesconcepts, procedures, and reference material. Create
documentation that reflects these three categories.

Documenting a Library of VIs


If the software you are creating is a library of VIs for use by other
developers, such as an instrument driver or add-on package, create
documents with a format similar to the LabVIEW Help. Because the
audience is other developers, assume the audience has a working knowledge
of LabVIEW. Create documentation that contains an overview of the
contents of the package, examples of how to use the subVIs, and a detailed
description of each subVI.
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For each subVI, include information such as the VI name and description, a
picture of the connector pane, and a picture of the data type description for
each control and indicator on the connector pane.
To generate most of the documentation for VIs and controls, select FileVI
Properties and select Documentation from the Category pull-down menu.
Select FilePrint to print VI documentation in a format almost identical to
the format used in the VI and function reference information in the
LabVIEW Help. Use the Print dialog box to save the documentation to a file
and to create documentation for multiple VIs at once.

Documenting an Application
If you are developing an application for users who are unfamiliar with
LabVIEW, the documentation requires more introductory material. Create
a document that provides system requirements, basic installation
instructions, and an overview about how the package works. If the package
uses I/O, include hardware requirements and any configuration instructions
the user must complete before using the application.
For each front panel with which the user interacts, provide a picture of the
front panel and a description of the major controls and indicators. Organize
the front panel descriptions in a top-down fashion, with the front panel the
user sees first documented first. You also can use the Print dialog box to
create this documentation.

Documenting a Design Pattern


When you implement a scalable architecture, you should always consider
what scalability issues could arise. After you implement an architecture for
an application, it is difficult to change the fundamental architecture. Choose
good programming techniques to implement the scalable architecture
because it is inevitable that you or another developer will need to change or
modify the VI in the future. Applications and their uses evolve. To make
sure that your chosen architecture does not need to be completely
re-architected or re-written when you make changes, create proper
documentation on the functionality of the architecture.
Place a diagram or description of the chosen architecture on the block
diagram to illustrate its functionality and increase the readability of the
design pattern. For example, embed an image of the state machine diagram
inside the block diagram of a state machine design pattern to improve the
readability of the VI, as shown in Figure 9-1.

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Start

User
Interface

Configure
System

Configuration

Error
Handler

Error?
Error?
Error?

Configure
Hardware

Error?
Acquire
Data

Hardware
Component

Save
Data

File
Handler

Read
Data

Analyzer

Figure 9-1. Embedding State Diagram into Block Diagram

Commenting the design pattern also is extremely important. Comments


should always indicate the reason you chose a particular design pattern.

Documenting the Development History


Use the History window to display the development history of a VI,
including revision numbers. As you make changes to the VI, record and
track them in the History window. Select EditVI Revision History to
display the History window. You also can print the revision history or save
it to an HTML, RTF, or text file.

Revision Numbers
The revision number is an easy way to track changes to a VI. The revision
number starts at zero and increases incrementally every time you save the
VI. To display the current revision number in the title bar of the VI and the
title bar of the History window, select ToolsOptions, select Revision
History from the Category list, and place a checkmark in the Show
revision number in titlebar checkbox.
The number LabVIEW displays in the History window is the next revision
number, which is the current revision number plus one. When you add a
comment to the history, the header of the comment includes the next
revision number. The revision number does not increase when you save a
VI if you change only the history.
Revision numbers are independent of comments in the History window.
Gaps in revision numbers between comments indicate that you saved the VI
without a comment.
Because the history is strictly a development tool, LabVIEW automatically
removes the history when you remove the block diagram of a VI. The
History window is not available in the run-time version of a VI. The
General page of the VI Properties dialog box displays the revision number,
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Implementing Documentation

even for VIs without block diagrams. Click the Reset button in the History
window to erase the revision history and reset the revision number to zero.

C. Describing VIs, Controls, and Indicators


Integrate information for the user in each VI you create by using the VI
description feature, by placing instructions on the front panel, and by
including descriptions for each control and indicator.

Creating VI Descriptions
Create and edit VI descriptions by selecting FileVI Properties and
selecting Documentation from the Category pull-down menu. The VI
description is often the only source of information about a VI available to
the user. The VI description appears in the Context Help window when you
move the cursor over the VI icon and in any VI documentation you generate.
Include the following items in a VI description:

An overview of the VI

Instructions for using the VI

Descriptions of the inputs and outputs

Documenting Front Panels


One way of providing important instructions is to place a block of text
prominently on the front panel. A list of important steps is valuable. Include
instructions such as, Select FileVI Properties for instructions or Select
HelpShow Context Help. For long instructions, use a scrolling string
control instead of a free label. When you finish entering the text, right-click
the control and select Data OperationsMake Current Value Default
from the shortcut menu to save the text.
If a text block takes up too much space on the front panel, use a Help button
on the front panel instead. Include the instruction string in the help window
that appears when the user clicks the Help button. Use the Window
Appearance page in the VI Properties dialog box to configure this help
window as either a dialog box that requires the user to click an OK button
to close it and continue, or as a window the user can move anywhere and
close anytime.
You also can use a Help button to open an entry in an online help file. Use
the Help functions to open the Context Help window or to open a help file
and link to a specific topic.

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Creating Control and Indicator Descriptions


Include a description for every control and indicator. To create, edit, and
view object descriptions, right-click the object and select Description and
Tip from the shortcut menu. The object description appears in the Context
Help window when you move the cursor over the object and in any VI
documentation you generate.
Unless every object has a description, the user looking at a new VI has no
choice but to guess the function of each control and indicator. Remember to
enter a description when you create the object. If you copy the object to
another VI, you also copy the description.
Every control and indicator needs a description that includes the following
information:

Functionality

Data type

Valid range (for inputs)

Default value (for inputs)You also can list the default value in
parentheses as part of the control or indicator name.

Behavior for special values (0, empty array, empty string, and so on)

Additional information, such as if the user must set this value always,
often, or rarely

Designate which inputs and outputs are required, recommended, and


optional to prevent users from forgetting to wire subVI connections. To
indicate the required, recommended, and optional inputs and outputs,
right-click the connector pane, select This Connection Is from the shortcut
menu, and select Required, Recommended, or Optional.

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Lesson 9

Exercise 9-1

Implementing Documentation

Document User Interface

Goal
Learn techniques to document the user interface.

Scenario
Document the user interface. You must document the front panel of every
VI that you create.

Design
Document the TLC Main VI. Documentation needs to include a VI
description, and each control and indicator needs a meaningful description
and tip.

Implementation
1. Open the TLC Main VI.
2. Select FileVI Properties and select Documentation from the
Category list. Insert the following documentation in the VI description
section:
Enter an overview of the VI
Enter instructions about how to use the VI
Click the OK button to close the Documentation page.
3. Include a description for every control and indicator. Right-click the
object and select Description and Tip from the shortcut menu to create,
edit, and view object descriptions. The object descriptions appear in the
Context Help window when you move the cursor over the object and in
any VI documentation you create.
Every control and indicator needs a description that includes the
following information:
Functionality
Data type
Valid range (for inputs)
Default value (for inputs)

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You also can list the default value in parentheses as part of the
control or indicator label.
Behavior for special values (0, empty array, empty string, and so on)
4. Save the VI.

End of Exercise 9-1

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D. Creating Help Files


If you have the right development tools, create online help or reference
documents.
Use the Print dialog box to help you create the source material for the help
documents.
After creating the source documents, use a help compiler to create the help
document. If you need help files on multiple platforms, use a help compiler
for the specific platform for which you want to generate help files.
You also can link to the help files directly from a VI. Link VIs to the Help
menu using the Documentation page of the VI Properties dialog box. You
also can use the Help functions to link to topics in specific help files
programmatically.

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Exercise 9-2

Implement Documentation

Goal
Learn about the LabVIEW features for creating professional documentation
for the application.

Scenario
Documentation is an important part of developing applications that are
scalable, readable, and maintainable. Also, the end user of the application
requires documentation in order to use the system. LabVIEW assists in
developing documentation. LabVIEW can automatically generate HTML,
or RTF documents that document the functionality of the application. After
LabVIEW generates the documentation, the developer can embellish the
documentation for other developers who maintain the application, and for
the end user.

Design
Use the Print dialog box to generate an HTML document that you can link
to the VI Properties of the TLC Main VI.

Implementation
1. Open the TLC Main VI.
2. Select FilePrint and select TLC Main.vi. Click the Next button.
3. Click the Next button in the Print dialog box.
4. Select Complete for the VI Documentation Style and click the Next
button.
5. Select HTML file in the Destination section and click the Next button.
6. Click the Save button on the HTML page.
7. Save the documentation as TLC Main.htm in the C:\Exercises\
LabVIEW Intermediate I\Course Project\Documentation

directory.
8. Select FileVI Properties and select Documentation from the
Category list.
9. Enter C:\Exercises\LabVIEW Intermediate I\Course
Project\Documentation\TLC Main.htm in the Help Path
textbox and click the OK button.

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Testing
1. Open the Context Help window.
2. Idle your mouse over the icon/connector pane of the TLC Main VI.
3. Click the Detailed help link in the Context Help window to load the
documentation for the application.

End of Exercise 9-2

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Summary

Use the History window and Print dialog box to create a documentation
framework.

Develop user documentation to help users learn about your VI.

Ensure that all design patterns are fully documented and commented.

Create, edit, and view VI descriptions by selecting FileVI Properties


and selecting Documentation from the Category list. Include an
overview of the VI, instructions about how to use the VI, and
descriptions of the inputs and outputs.

Document front panels by creating a Description and Tip for every


control and indicator.

Develop help files to create online help for your users.

Describe all VIs, controls, and indicators.

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Notes

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Notes

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10

Deploying the Application

This lesson describes techniques to improve the process of building


a stand-alone LabVIEW application. This lesson provides a further
exploration of the concepts covered in the LabVIEW Basics II: Development
course on creating stand-alone applications. The focus of this lesson is to
improve stand-alone applications, create professional applications, and
provide a professional interface for deploying the application to other
computers.

Topics
A. Implementing Code for Stand-Alone Applications
B. Building a Stand-Alone Application
C. Building an Installer

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Deploying the Application

A. Implementing Code for Stand-Alone Applications


When you build a stand-alone LabVIEW application, there are several
issues that you should consider to improve the experience of the user with
the application. Because the LabVIEW development environment handles
many of the resources used by VIs, stand-alone applications have the
following differences from VIs that you run in the development
environment:

Paths used by stand-alone applications can change.

The behavior of stand-alone applications is similar to standard


applications that the user launches directly from the operating system.

Users of stand-alone applications need not recognize that the


applications are LabVIEW VIs.

With these differences in mind, this section describes techniques you can
use when you create stand-alone applications to improve the application and
and conform to licensing requirements.

Relative File Path Handling


Some VIs store temporary files or load support files while the VI executes.
These types of VIs should use relative file paths that are independent of
where the VI resides. Using relative file paths instead of absolute file paths
prevents problems that could arise if a VI attempts to locate files and the
application was installed in a different directory structure than the one
where the VI was developed.
The Current VIs Path function returns the path to the file of the current VI.
If the VI never has been saved, this function returns <Not A Path>. This
function always returns the current location of the VI. If you move the VI,
the value returned changes. If you build the VI into an application, this
function returns the path to the VI in the application file and treats the
application file as a VI library. Figure 10-1 shows the output of the
Current VIs Path function for each of the different locations where a
VI can reside.
1

Single VI

VI in a Library

VI in an Application

Figure 10-1. How Current VIs Path Returns VI Location

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If a VI uses the Current VI's Path function, make sure the function works as
expected in the application or shared library. In an application or shared
library, the Current VI's Path function returns the path to the VI in the
application file and treats the application file as an LLB. For example, if you
build foo.vi into an application, the function returns a path of
C:\..\Application.exe\foo.vi, where C:\..\Application.exe
represents the path to the application and its filename.
You must build code that has a relative file path independent of where the
VI resides so that LabVIEW can access the necessary support and data files.
One method to do this is to use the VI Server to return information about the
properties of the LabVIEW application as shown in Figure 10-2.

Figure 10-2. Relative File Path VI

In Figure 10-2, VI Server determines the type of environment the VI is


running inas a stand-alone application or in the LabVIEW development
environment. The Property Node returns the system type as an enumerated
type. The Strip Path function strips the output of Current VIs Path function
by removing all the path information after the last backslash (\). Then the
stripped path is placed into the Case structure where it is processed further.
If the VI is running in the Run-Time Engine, which is necessary to execute
LabVIEW-built applications and shared libraries, the name of the
application is stripped. The stripped path is passed to the Build Path
function, which appends a name (or relative path) to the existing path. If the
VI is running in the development environment, there is no need to strip the
path. Using relative file paths gives you more flexibility for deploying the
application on other computers.

About Dialog Box


Most applications have an About dialog box that displays information about
the application and the user or company that designed it. You can create a VI
that LabVIEW runs when a user selects HelpAbout to display information
about the stand-alone application you create. After the VI runs, LabVIEW
closes the dialog box.

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You can have only one About VI per application. If you do not supply an
About VI, LabVIEW displays a default dialog box similar to the dialog box
that appears in the LabVIEW development system when you select Help
About.
Complete the following steps to create an About VI and include it in a
stand-alone application.
1. Build a VI with a front panel that contains the information you want to
display in the About dialog box, such as the version number, company
name, and copyright information. The About VI you create can share
subVIs with other VIs you include in the application. However, you
cannot use the About VI as a subVI because the About VI cannot run
while other VIs in the application run.
The front panel must include a National Instruments copyright notice. Refer to the
National Instruments Software License Agreement located on the LabVIEW Professional
Development System and Application Builder distribution CDs for more information
about the requirements for any About dialog box you create for a LabVIEW application.

Note

2. Build the block diagram of the About VI. For example, if you want the
About dialog box to appear until the user clicks a button, use a While
Loop on the block diagram.
3. Save the VI. The name of the VI must start with About.
4. Add the VI to the project from which you are building the application.
5. When you configure the application build settings, add the About VI to
the Dynamic VIs and Support Files list on the Source Files page of the
Application Properties dialog box.
6. From the Source File Settings page, select the About VI in the Project
Files tree. In the VI Settings section, make sure a checkmark does not
appear in the Remove Panel checkbox and that the destination is the
application.
7. Configure the remaining application build settings and build the
application.
Figure 10-3 shows an example of an About dialog box that would satisfy
the National Instruments Software License Agreement.

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Figure 10-3. About Dialog Box

Figure 10-4 shows one method for implementing an About VI. The block
diagram uses an Event structure with one event case set to capture the
Mouse Down event. When the user clicks the About dialog box with the
mouse, the VI stops and closes.

Figure 10-4. About VI Block Diagram

Caveats and Recommendations for Build Specifications and Builds


The following list describes some of the caveats and recommendations to
consider when you prepare files for build specifications and distribute
builds.

Preparing Files for Build Specifications

Save changes to VIs in memory before you create or edit a build


specification to ensure that the preview is accurate.

Make sure that the settings in the VI Properties dialog box are correct.
For example, you might want to configure a VI to hide scroll bars, or you
might want to hide the buttons on the toolbar.

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Configuring Build Specifications

If a VI loads other VIs dynamically using the VI Server or references a


dynamically loaded VI through Call By Reference Nodes, you must add
the dynamically loaded VIs to the Dynamic VIs and Support Files
listbox on the Source Files page of the Application Properties dialog
box for an application, or to the Dynamic VIs and Support Files
listbox on the Source Files page of the Shared Library Properties
dialog box for a shared library.

If a VI loads other VIs dynamically using the VI Server or references a


dynamically loaded VI through Call By Reference Nodes, make sure the
application or shared library creates the paths for the VIs correctly.
When you include the dynamically loaded VIs in the application or
shared library, the paths to the VIs change. For example, if you build
foo.vi into an application, its path is
C:\..\Application.exe\foo.vi, where
C:\..\Application.exe represents the path to the application and
its filename.

If a VI uses the Current VI's Path function, make sure the function works
as expected in the application or shared library. In an application or
shared library, the Current VI's Path function returns the path to the VI
in the application file and treats the application file as an LLB. For
example, if you build foo.vi into an application, the function returns a
path of C:\..\Application.exe\foo.vi, where
C:\..\Application.exe represents the path to the application and
its filename.

If you place a checkmark in the Use the default LabVIEW


Configuration file checkbox on the Advanced page of the Application
Properties dialog box, an error might occur if a user is running the
LabVIEW Web Server and tries to run the application at the same time
because they share the same port.

Distributing Builds

Consider creating an About dialog box to display general information


about an application.

Consider distributing a configuration file, also called a preference file,


that contains LabVIEW work environment settings with an application,
such as the labview.ini file on Windows.

Consider distributing documentation with an application or shared


library so users have the information they need to use the application or
shared library.

Do not distribute the LabVIEW product documentation. The LabVIEW product


documentation is copyrighted material.
Note

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Considerations for the LabVIEW Run-Time Engine

The LabVIEW Run-Time Engine must be installed on any computer on


which users run the application or shared library. You can distribute the
LabVIEW Run-Time Engine with the application or shared library.
(Windows) You also can include the LabVIEW Run-Time Engine in an
installer. You must log on as an Administrator or a user with
administrator privileges to run an installer you build using the
Application Builder.

Some VI Server properties and methods are not supported in the


LabVIEW Run-Time Engine. Avoid using these properties and methods
in the VIs you include in an application or shared library.

Incorporate error handling into the VIs of the application because


LabVIEW does not display automatic error handling dialog boxes in the
LabVIEW Run-Time Engine.

If the VI uses custom run-time menus, make sure the application menu
items that the VI uses are available in the LabVIEW Run-Time Engine.

When you close all front panels in an application, the application stops.
If the VI you build into the application contains code that executes after
the last front panel closes, this code does not execute in the application.
Avoid writing block diagram code that executes after the last front panel
closes.

If you reference a VI in an application using the Call By Reference


Node, if a VI uses Property Nodes to set front panel properties, or if a
front panel appears to users, do not place a checkmark in the Remove
Panel checkbox for that VI from the VI Settings section on the Source
File Settings page of the Application Properties dialog box. If you
remove the front panel, the Call By Reference Node or Property Nodes
that refer to the front panel return errors that might affect the behavior
of the application.

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Exercise 10-1 Implementing Code for Stand-Alone


Applications
Goal
Create an About dialog box that you can use in your own applications and
learn techniques to specify code for stand-alone applications.

Scenario
Most applications have an About dialog box that displays general
information about the application and the user or company that designed it.
You can create a VI that LabVIEW runs when a user selects HelpAbout to
display information about the stand-alone application you create.
When creating a stand-alone application, it is important to understand the
architecture of the Application Builder. A VI that is running as a stand-alone
executable remains in memory when the application finishes running. It is
necessary to call the Quit LabVIEW function in order to close the
application when the application finishes executing. Placing the Exit
LabVIEW function on the block diagram can make editing the application
more difficult in the future because LabVIEW exits each time the
application finishes. With the use of the Conditional Disable Structure, you
can specify if code should execute or not, without having to edit the block
diagram.
Stand-alone applications in LabVIEW should have the Window Appearance
set to Top-level application to cause the front panel to open when the VI
runs.

Design
1. Implement a dialog box VI that uses an Event structure to create an
About dialog box.

Create a dialog box VI that allows the user to click the mouse
anywhere on the VI panel to close the VI.

Modify the run-time menu to allow the user to select HelpAbout


to open the About dialog box.

2. Place a Conditional Disable Structure around the Quit LabVIEW


function and modify the Project to configure the condition.
3. Modify the VI Properties of the VI to prepare for building a stand-alone
application for the VI.

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Implementation
About Dialog Box
1. Create a dialog box VI that allows the user to click the mouse button
anywhere on the VI panel to close the VI.
Create a new VI.
Set the Window Appearance of the VI to Dialog by selecting File
VI Properties and modifying the Window Appearance category.
Place any free text or images you want on the front panel of the VI.
Place error clusters on the front panel.
Switch to the block diagram and build the code that allows the user
to click the mouse button anywhere on the VI, as shown in
Figure 10-5.

Figure 10-5. About VI Block Diagram

Place an Event structure on the block diagram and create an Event


case for the Mouse Down event for the <Pane> event source.
Wire the error clusters through the Event structure on the block
diagram.
Save the VI as About.vi in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Modules\About

directory.
Add an About folder below the Modules folder in the Project
Explorer window.
Place the About.vi in the About folder in the Project Explorer
window.
2. Modify the TLC Main VI so that the Run-Time Menu contains Help
About LabVIEW. This displays the About dialog box in the

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stand-alone application when the user selects HelpAbout. Figure 10-6


shows the completed Run-Time Menu Editor.

Figure 10-6. Run-Time Menu Editor

Open the Menu Editor by selecting EditRun-Time Menu.


Add the Help menu item by adding a User Item for Help, with the
Item Name set to _Help and the Item Tag set to Help.
Verify that the Help menu item is at the same level as the File menu
item.
3. Add the About LabVIEW item by selecting EditInsert Application
ItemHelpAbout LabVIEW.
4. Save the Run-Time Menu.

Quit LabVIEW Function


Use the Quit LabVIEW function to cause LabVIEW to finish executing
when the application completes. You can use a Conditional Disable
Structure to prevent the Quit LabVIEW function from executing when the
application is running in the development environment, as shown in
Figure 10-7.

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Figure 10-7. Conditional Disable Structure Enclosing the Quit LabVIEW Function

1. Right-click TLC.lvproj in the Project Explorer window and select


Properties from the shortcut menu.
2. Select Conditional Disable Symbols from the Category list, add a new
symbol with the Symbol name DEPLOY and the Value TRUE.
3. Modify the TLC Main VI by placing the Quit LabVIEW function on the
block diagram. The Quit LabVIEW function must be the last function
that executes with the application as shown in Figure 10-7.
4. Place a Conditional Disable Structure around the Quit LabVIEW
function and wire the error cluster to the border of the Conditional
Disable Structure.
5. Right-click the border of the Conditional Disable Structure and select
Edit Condition For This Subdiagram from the shortcut menu.
6. Select DEPLOY for the Symbol.
7. Enter TRUE for the Value.
8. Remove the checkmark from the Make Default? checkbox.
9. Click the OK button.
10. Right-click the Conditional Disable Structure and select Add
Subdiagram After from the shortcut menu.
11. Select DEPLOY for the Symbol.
12. Enter FALSE for the Value.
13. Place a checkmark in the Make Default? checkbox.
14. Click the OK button.

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LabVIEW only executes the Quit LabVIEW function if the Project


DEPLOY Conditional Symbol is set to TRUE.

Window Appearance
1. Select FileVI Properties and select Window Appearance from the
Category list.
2. Select Top-level application window and click the OK button.
3. Save the TLC Main VI.

End of Exercise 10-1

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B. Building a Stand-Alone Application


You can use the Application Builder tools to create a build specification for
and build a stand-alone application (EXE). Before you create a build
specification or start the build process, review the Caveats and
Recommendations for Build Specifications and Builds section of this lesson.
The LabVIEW Professional Development System includes the Application
Builder. If you use the LabVIEW Base Package or Full Development System, you can
purchase the Application Builder separately by visiting ni.com.
Note

Preparing VIs for Build Specifications


Complete the following steps to prepare VIs you want to use to build a
source distribution, or if you are using the Application Builder, to build a
stand-alone application or shared library or to convert a .bld file from a
previous version of LabVIEW.
1. Open the top-level VIs you want to use in the build, and open any VIs
you want to load dynamically using the VI Server or Call By Reference
Nodes.
2. From an open VI, press the <Ctrl-Shift> keys while you click the Run
button to recompile all VIs in memory.
3. Select FileSave All to save all VIs in memory, then close the VIs.

Creating Build Specifications for Stand-Alone Applications


Use Build Specifications in the Project Explorer window to create build
specifications for source distributions and other types of LabVIEW builds.
A build specification contains all the settings for the build, such as files to
include, directories to create, and settings for directories of VIs.
You must create build specifications in the Project Explorer window.
Expand My Computer, right-click Build Specifications, and select New
and the type of build you want to configure from the shortcut menu. Use the
pages in the Source Distribution Properties, Application Properties,
Shared Library Properties, (Windows) Installer Properties, or Zip File
Properties dialog boxes to configure settings for the build specification.
After you define these settings, click the OK button to close the dialog box
and update the build specification in the project. The build specification
appears under Build Specifications. Right-click a specification and select
Build from the shortcut menu to complete the build.
Review the caveats and recommendations for applications and shared
libraries and for installers before you create build specifications with the
Application Builder.

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Configuring Application Properties


Use the Application Properties dialog box to access and configure settings
for a stand-alone application. The Application Properties dialog box
contains the following pages, which you can use to configure the settings for
the build.
Application Information
The Application Information page includes the following components:

Build specification nameSpecifies the name of the build


specification for the application, installer, shared library, source
distribution, or zip file. The name appears under Build Specifications in
the Project Explorer window. Do not duplicate build specification
names within a LabVIEW project.

Target filenameSpecifies the filename for the application.


Applications must have a .exe extension.

Application destination directorySpecifies the location to build the


application. You can enter a path or use the Browse button to navigate
to and select the location.

Version NumberContains the version number to associate with the


application or shared library.

MajorContains the component of the version number that


indicates a major revision.

MinorContains the component of the version number that


indicates a minor revision.

FixContains the component of the version number that indicates


a revision to fix problems.

BuildContains the component of the version number that


indicates a specific build.

DescriptionSpecifies information that you want to provide to users


about the application or shared library.

Product nameSpecifies the name of the application or shared library


that you want to display to users.

Legal copyrightSpecifies the copyright statement to include with the


application or shared library.

Company nameSpecifies the name of the company you want to


associate with the application.

Internal nameSpecifies a name to associate with the application or


shared library for internal use.

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Source Files
The Source Files page includes the following components:

Project FilesDisplays a list of items under My Computer node in the


Project Explorer window. Click the arrow buttons next to the Startup
VIs and Dynamic VIs and Support Files listboxes to add selected files
from Project Files to those lists or to remove selected files from the
listboxes.

Startup VIsSpecifies the startup VIs, which are top-level VIs, to use
in the application. You must define at least one VI as a startup VI.
Startup VIs display and run when you launch the application. Click the
arrow buttons next to the Startup VIs listbox to add selected VIs from
the Project Files listbox or to remove selected VIs from the Startup VIs
listbox. When you add a VI to an application as a startup VI, the
application also includes the dependencies of the VI. When you add a
folder, you add all items in the folder and cannot remove individual
items.

Dynamic VIs and Support FilesSpecifies the dynamic VIs and


support files always to include in the application, even if the startup VIs
do not contain references to the files. Click the arrow buttons next to the
Dynamic VIs and Support Files listbox to add selected files from the
Project Files listbox or to remove selected files from the Dynamic VIs
and Support Files listbox. When you add a folder to the listbox, you
add all items in the folder and cannot remove individual items.

Dynamic VIs are VIs that LabVIEW dynamically calls through the VI
Server. Support files are non-VI files, such as drivers, text files, help files,
and .NET assemblies that the application uses.
Destinations
The Destinations page includes the following components:

DestinationsSpecifies the destination directories in which you want


to include the files that the build generates. Click the New Destination
and Remove Destination buttons to add and delete directories from the
list.

New DestinationAdds a custom destination directory to the


Destinations listbox.

Remove DestinationRemoves the selected destination directory


from the Destinations listbox. You cannot remove the default
destination directory or the support directory.

Destination labelSpecifies the name that the dialog box uses for the
directory selected in the Destinations listbox. Edit the label if you want
to change the name. You cannot change the name of the default

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destination directory or the support directory. Editing the destination


label has no effect on the directory name on disk.

Destination pathSpecifies the path to the directory you select in the


Destinations listbox. Click the Browse button to navigate to and select
a path. If you change the path of the default destination directory, any
destinations that are subdirectories automatically update to reflect the
new path.

Destination is LLBPlace a checkmark in this checkbox if you want


the specified destination directory to be an LLB file.

Source File Settings


The Source File Settings page includes the following components:

Project FilesDisplays the tree view of items under My Computer in


the Project Explorer window.

Inclusion TypeAppears if you select a VI in the Project Files tree.


Specifies whether you want to include the selected VI as a startup VI, a
dynamic VI, a support file, or a file included in the application only if
referenced.

Startup VISets the VI as a startup VI in the application.

Always includeSets the file as a dynamic VI or support file that


the application uses.

Include only if referencedSets the file as a type that is included


in the application only if referenced.

DestinationAppears when you select a VI in the Project Files tree.


Sets the destination directory for the selected VI. The options in the
Destination ring control correspond to the options in the Destination
label text box on the Destinations page of the Application Properties
dialog box.

VI SettingsAppears when you select a VI in the Project Files tree.


Specifies the properties for the selected VI. The default uses the property
settings contained in the VI.

Set inclusion type for all contained itemsAppears when you select
a folder in the Project Files tree. Place a checkmark in the checkbox to
specify how to include the items in the selected folder in the application.

LabVIEW Intermediate I Course Manual

Startup VI (always include non-VIs)Sets the VIs in the folder as


startup VIs and sets non-VIs as support files in the application.

Always includeSets the items as dynamic VIs or support files in


the application.

Include only if referencedIncludes only items in the folder that


other items in the application reference.

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Set destination for all contained itemsAppears when you select a


folder in the Project Files tree. Place a checkmark in the checkbox if
you want to set the destination directory for the items in the selected
folder. When you place a checkmark in the checkbox, a ring control
activates that you can use to select the destination directory. The options
in the ring control correspond to the options in the Destination label text
box on the Destinations page of the Application Properties dialog box.

Set properties for all contained VIsAppears when you select a


folder in the Project Files tree. Place a checkmark in the checkbox if
you want to specify VI properties for VIs in the selected folder. The
settings apply to all VIs in the selected folder. You cannot specify
settings for individual VIs in the folder.

Include even if not referenced by other filesAppears when you


select a non-VI file in the Project Files tree. Place a checkmark in the
checkbox to include the file as a support file in the application or shared
library even if no other files include a reference to it.

Destination directoryAppears when you select a non-VI file in the


Project Files tree. Sets the destination directory for the selected file.
The default is the support directory. The options in the Destination
directory ring control correspond to the options in the Destination
label text box on the Destinations page of the Application Properties
dialog box. However, invalid destinations appear disabled, such as LLB
files for non-VIs.

Icon
When you create an application, you want it to have a professional
appearance. One way to make your application look more professional is to
provide a custom icon for the application. LabVIEW applications default to
the standard LabVIEW icon, shown at left, which does not give the customer
an idea of the functionality of your application.
Use the Icon page of the Application Properties dialog box to select the
icon file (.ico) to use for a stand-alone application. You can use the default
LabVIEW icon, select a custom icon file, or create an icon file. The page
displays previews of 32 32 and 16 16 pixel icons in color and in black
and white.
The Icon page includes the following components:

Use the default LabVIEW icon fileIndicates whether to use the


standard LabVIEW icon for the application. Remove the checkmark
from the checkbox if you want to select an icon file from within the
project.

Icon file in projectSpecifies the icon file (.ico) to use for the
application. LabVIEW can import black-and-white and color icons in

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two resolutions, 16 16 pixel icon and 32 32 pixel icon, for a total of


four possible icons. Click the Browse Project button to open the Select
Project File dialog box, which you can use to select an icon file in the
project. If no icon files exist in the project, you cannot open the Select
Project File dialog box.

Icon EditorLaunches the Icon Editor dialog box, which you can use
to create or edit an icon file.

You also can use a third-party icon editor to create icons. Refer to the Icon
Art Glossary at ni.com for standard graphics to use in a VI icon. You also
can use the icon creation tool in LabWindows/CVI.
Advanced
The Advanced page includes the following components.

Pass all command line arguments to applicationPasses all


arguments as user-defined arguments to the application when you
launch it from the command line. If you remove the checkmark from this
checkbox, only the arguments after two hyphens (--) in the command
line pass to the application as user-defined arguments. Use the
Application:Command Line Arguments property to read the
user-defined command-line arguments passed when the application
launches.

Enable debuggingEnables debugging for the application or shared


library.

Wait for debugger on launchSets the application or shared library


to load but not run until the user enables it to run through the LabVIEW
debugging controls. Place a checkmark in the Enable debugging
checkbox to activate this option.

Disconnect type definitions and remove unused polymorphic VI


instancesDisconnects type definitions and removes unused
polymorphic VI instances and their subVIs from a stand-alone
application, shared library, or source distribution build to reduce the size
of the application or shared library. If you remove the checkmark from
this checkbox, the build includes type definitions and all instances of the
polymorphic VIs (and their subVIs) regardless of whether they are
called.

Copy error code filesAdds copies of XML-based LabVIEW error


code text files from the project\errors and user.lib\errors
folders to the application or shared library.

Use the default LabVIEW Configuration file


(LabVIEW.ini)Associates the LabVIEW configuration file with the
application. If you remove the checkmark from the checkbox, specify a

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configuration file to use in the Configuration file in project path


control.

Configuration file in projectSpecifies the configuration file to use


with the application if you do not enable Use the default LabVIEW
Configuration file. Click the Browse Project button to open the Select
Project File dialog box, which you can use to select a .ini file in the
project. If no .ini files exist in the project, you cannot open the Select
Project File dialog box.

Use the default project alias fileAssociates the project alias file with
the application. If you remove the checkmark from the checkbox,
specify an alias file to use in Alias file in project.

Alias file in projectSpecifies the alias file to use with the application
if you do not enable Use the default project alias file. Click the Browse
button to display the Select Project File dialog box, which you can use
to select a file.

Enable ActiveX serverEnables the ActiveX server so the application


can respond to requests from ActiveX clients. The functionality of the
ActiveX server in the application is a subset of the LabVIEW ActiveX
server. When you build an application myapp.exe, Application Builder
also creates an ActiveX type library myapp.tlb. The type library
defines an application class and a virtual instrument class and exports
both Application properties and methods and VI properties and
methods. When you distribute the application, include the type library
with the executable file.
The name of the application that you enter in the ActiveX server name
text box uniquely identifies the application in the system registry. After
you build the application, run it at least once to enable registry with the
system. After the application is registered, ActiveX clients access the
server objects using progIDs. For example, if the ActiveX server name
is myapp, clients instantiate an application object using the progID
myapp.application.
If you are packaging the application into an installer build specification,
place a checkmark in the Register COM checkbox for the application
file on the Source File Settings page of the Installer Properties dialog
box so the installer registers the ActiveX server.

ActiveX server nameSpecifies the prefix of the progID for the


application. This text box is enabled when you place a checkmark in the
Enable ActiveX server checkbox.

Run-Time Languages
Use this page of the Application Properties dialog box to set the language
preferences for a stand-alone application. You can select from all languages
that LabVIEW supports.

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The language preferences apply to aspects of the stand-alone application


that the LabVIEW Run-Time Engine affects, such as dialog boxes and
menus. These items appear in the default language you select. Users can
configure language settings to change the default language to any of the
supported languages you select.
The Run-Time Languages page includes the following components.

Support all languagesEnables support for all languages that


LabVIEW supports in the application or shared library. Remove the
checkmark from the checkbox if you want to specify the supported
languages.

Default languageSpecifies the default language that the application


or shared library supports if you remove the checkbox from the Support
all languages checkbox.

Supported languagesLists the languages that the application or


shared library supports if you remove the checkbox from the Support
all languages checkbox.

Preview
Use the Preview page of the Application Properties dialog box to see a
preview of the stand-alone application build.
Note

Save changes to VIs in memory to ensure that the preview is accurate.

Generate PreviewCreates a preview of the build that displays in


Generated Files.

Generated FilesDisplays a preview of the directory structure and


filenames in the build. Use this preview to determine if you need to
change file destinations or other settings.

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Exercise 10-2 Create a Stand-Alone Application


Goal
Create a build specification for and build a stand-alone application (EXE) in
LabVIEW.

Scenario
Creating a stand-alone application is important for distributing and
deploying your application. It is also a step in the creation of a professional
installer.

Design
Use the Application (EXE) Build Specifications to create a stand-alone
application for the Theatre Light Controller.

Implementation
1. Create a stand-alone application of the Theatre Light Controller.
Open the TLC.lvproj.
Right click Build Specifications and select NewApplication
(EXE) from the shortcut menu to open the Application Properties
dialog box.
On the Application Information page, specify a Build
specification name and Target filename.
Set the Application destination directory to C:\Exercises\
LabVIEW Intermediate I\Course Project\Builds\
Executable.

Select the Source Files page and select TLC Main.vi in the
Project Files listbox. Click the right arrow to place the VI in the
Startup VIs listbox.
Select About.vi in the ModulesAbout folder and click the right
arrow to place the VI in the Dynamic VIs and Support Files
listbox.
Select the Icon page and create a 16 color icon for both the 32 32
and 16 16 icons. Save the icon in the C:\Exercises\LabVIEW
Intermediate I\Course Project\Icons directory.
Select the Preview page and click the Generate Preview button to
preview the output of the Build Specification.

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Click the OK button.


2. Right-click the build specification that you just created and select Build
from the shortcut menu.

Testing
1. Navigate to the directory you specified for the destination directory and
run the executable.

End of Exercise 10-2

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C. Building an Installer
You can use the Application Builder to build an installer for files in a
LabVIEW project or for a stand-alone application you created with a build
specification. Use installers to distribute stand-alone applications, shared
libraries, and source distributions that you create with the Application
Builder. Installers that include the LabVIEW Run-Time Engine are useful if
you want users to be able to run applications or use shared libraries without
installing LabVIEW.
Before you create a build specification or start the build process, review the
Caveats and Recommendations for Building Installers.

Caveats and Recommendations for Building Installers


The following list describes some of the caveats and recommendations to
consider when you build an installer.

When you select files to include in the installer build from the page of
the Installer Properties dialog box, you cannot select part of a build
specification or a LabVIEW project library. You must include or exclude
build specifications and project libraries as a whole. The entire
specification or project library appears in the Destination View
directory.

If you want to include a project library in the installer build, make sure
the project library does not include files on a network or other files with
links that will break if moved. You cannot copy a project library from
the Project View directory to the Destination View directory if any of the
files are on different drives, or if the files do not share a common path
with the LabVIEW project file (.lvproj).

When you add a National Instruments product installer to the installer


build, you are adding only the components of the installer that you
installed on the computer you are using. When users run the installer you
built, the installer might remove components of the product from the
user computer that are not part of the installer. To minimize the risk of
removing product components on user computers, ensure you have a
complete and up-to-date installation of the product on the computer you
are using, including all optional components, before you add the product
installer to the build.

You can include custom error codes in the installer. The [LV80RTEDIR]
folder in the Destination View directory corresponds to the
Shared\LabVIEW Run-Time\8.0 directory. If you place a
checkmark in the Install custom error code files? checkbox on the
Advanced page, the installer build includes all error code files from
labview\project\errors and labview\user.lib\errors and

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installs them in the Shared\LabVIEW Run-Time\8.0\errors


directory.

Use the [LVDIR] folder in the Destination View directory to add files
to install in the directory of the latest version of LabVIEW that the user
has installed.

The folders in the Destination View directory that do not have an LV


prefix correspond to Microsoft Installer (MSI) properties that install
files in the following locations.

[DesktopFolder]Files you include in this folder install to the

Windows desktop of the current Windows user.

[PersonalFolder]Files you include in this folder install to the


personal folder, such as My Documents, of the current Windows

user.

[ProgramFilesFolder]Files you include in this folder install


to the Program Files folder.

[TempFolder]Files you include in this folder install to the Temp


folder of the current Windows user.

[WindowsFolder]Files you include in this folder install to the

Windows folder.

[SystemFolder]Files you include in this folder install to the


system32 folder on Windows.

[WindowsVolume]Files you include in this folder install to the


root of the drive where Windows is installed, such as C:\.

Refer to the Microsoft Installer documentation on the Microsoft Web site for
more information about using these folders.

Creating Build Specifications for Installers


Expand My Computer. Right-click Build Specifications and select New
Installer from the shortcut menu to display the Installer Properties dialog
box. Use this dialog box to create or configure settings for an installer.

Configuring Installer Properties


The Installer Properties dialog box contains the following pages, which
you can use to configure the settings for the installer.
Product Information
Use this page of the Installer Properties dialog box to name the product for
which you are building an installer, select the location to build the installer,
and enter version information.

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This page includes the following components:

Build specification nameSpecifies the name of the build


specification for the application, installer, shared library, source
distribution, or zip file. The name appears under Build Specifications in
the Project Explorer window. Do not duplicate build specification
names within a LabVIEW project.

Product nameSpecifies the name of the installer that you want to


display to users. The name appears in the list of applications in the
Windows Add/Remove Programs dialog box. The product name
corresponds to the [ProductName] Microsoft Installer (MSI)
property.

Installer destinationDetermines the location to build the installer.


You can enter a path or use the Browse button to navigate to and select
the location.

Media spanningSpecifies the type of media on which you want to


store the product, such as a CD or DVD. The final installer distribution
is divided into directories that fit on the required media type, such as 650
MB folders for a CD.

Product versionSpecifies the current software version number. The


installer uses this number to check for a current installation and to check
for upgrades. You must increment the version number if you want to
create upgrade versions of the installer that are capable of overwriting
previous installers. The product version corresponds to the
[ProductVersion] Microsoft Installer (MSI) property.

LanguageSpecifies the language that appears in the installer dialog


boxes, error messages, and other user interface text when the installer
runs. The default is the default language for the version of LabVIEW
you currently use.

Readme fileSpecifies a readme file to display during installation. The


readme file must be an RTF file in the project. Click the Browse Project
button to open the Select Project File dialog box, which you can use to
select an RTF file in the project. If no RTF files exist in the project, you
cannot open the Select Project File dialog box.

License fileSpecifies a license file that you want to display during


installation. The license file must be an RTF file in the project. Click the
Browse Project button to open the Select Project File dialog box,
which you can use to select an RTF file in the project. If no RTF files
exist in the project, you cannot open the Select Project File dialog box.

Company nameSpecifies the name of the company, which appears in


the product listing in the Windows Add/Remove Programs dialog box.
This option corresponds to the [Manufacturer] Microsoft Installer
(MSI) property.

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Company URLSpecifies the Web site of the company, which appears


in the product listing in the Windows Add/Remove Programs dialog
box. This option corresponds to the [ARPHELPLINK] Microsoft
Installer (MSI) property.

Company contactSpecifies a contact person or other contact


information for the company, which appears in the product listing in the
Windows Add/Remove Programs dialog box. This option corresponds
to the [ARPCONTACT] Microsoft Installer (MSI) property.

Company phoneSpecifies a phone number for the company, which


appears in the product listing in the Windows Add/Remove Programs
dialog box. This option corresponds to the [ARPHELPTELEPHONE]
Microsoft Installer (MSI) property.

Refer to the Microsoft Web site for more information about Microsoft
Installer (MSI) properties.
Source Files
Use this page of the Installer Properties dialog box to add files to include
in the installer and to configure the destination directory structure.
This page includes the following components:

Project ViewDisplays the tree view of items in the LabVIEW project,


including files generated by build specifications in the project. Files that
a build specification includes appear dimmed in the tree because you
cannot add or remove individual files generated by a build specification.
You only can add or remove the entire build specification.
Files that a LabVIEW project library owns appear dimmed in the tree
because you cannot add or remove individual items owned by a project
library. You only can add or remove the entire project library if the
project library file (.lvlib) shares a common path with the files it
owns.

Destination ViewSpecifies the location and directory structure of the


files when they are installed. Select an item from the Project View tree
and click the arrow button or drag the file to the Destination View tree
to include it in the installer directory structure. You can drag multiple
files at the same time. Click the buttons below the Destination View tree
to add, remove, and rename folders in the directory. You also can
right-click the folders and select a command from the shortcut menu.

Add FolderClick this button to add a folder to the installer directory


structure that Destination View displays. The new folder appears under
the folder you select in Destination View. The default name of the new
folder is New Folder. Click the Rename button to change the name.

Rename FolderClick this button to rename a selected folder in


Destination View. You also can double-click a folder or select the folder

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and press the <F2> key to rename it. You cannot rename top-level
folders, which appear in brackets in Destination View.

RemoveClick this button to remove a selected folder from


Destination View. You also can select the folder and press the <Delete>
key to remove it. You cannot remove top-level folders, which appear in
brackets in Destination View, or the default installation directory.

Set as default installation directorySets the selected folder as the


default directory for the installation, which specifies the default path
where the installer installs the application. Users can change the default
path with a dialog box that appears during installation. In general, you
should select the top-level folder under which all application files install.

Hide unused folders?Place a checkmark in the checkbox if you want


to hide folders in the Destination View to which you did not add files
from the Project View.

Source File Settings


Use this page of the Installer Properties dialog box to select attributes for
the files you include in the installer.
This page includes the following components:

Destination ViewDisplays the location and directory structure of the


files after installation. The tree matches the Destination View tree on
the Source Files page. Click a file to select it and place a checkmark in
the checkbox next to the attribute you want to set in File Attributes.

Read-onlyPlace a checkmark in the checkbox to set the selected file


in Destination View as read only.

HiddenPlace a checkmark in the checkbox to set the selected file in


Destination View as hidden from users.

SystemPlace a checkmark in the checkbox to set the selected file in


Destination View as a system file.

VitalPlace a checkmark in the checkbox to set the selected file in


Destination View as vital for installation. If a file set as vital fails to
install, the installation stops. Refer to the Microsoft Installer (MSI) File
table help at www.microsoft.com for more information about setting
files as vital.

Register COMPlace a checkmark in the checkbox to register the


selected file in Destination View as a Component Object Model (COM)
object. You can set this attribute only for files with a .EXE, .DLL, or
.OCX suffix. If you include a stand-alone application in which you
enabled the ActiveX server on the Advanced page of the Application
Properties dialog box, set this attribute for the application file so the file
is registered as an ActiveX server after installation.

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Shortcuts
Use this page of the Installer Properties dialog box to create and configure
shortcuts for the installer. You can create multiple shortcuts for the same file.
This page includes the following components:

ShortcutsLists the names of the Windows shortcuts the installer


creates. Click a name in the list to display and edit shortcut information.
Click the buttons under the Shortcuts listbox to add and remove
shortcuts from the list.

Add ShortcutClick the button to display the Select Target File


dialog box, which you can use to select a file included in the installer for
which you want a shortcut.

Remove ShortcutClick the button to remove a selected shortcut from


the Shortcuts listbox.

NameSpecifies the name of the shortcut selected in the Shortcuts


listbox. If you edit the name, the new name appears in the Shortcuts
listbox.

Target fileSpecifies the file to which the shortcut points. Click the
button next to the Target file text box to display the Select Target File
dialog box, which you can use to select a different file for the shortcut.

DirectorySpecifies the Windows directory where the installer installs


the shortcut. You can select the following options:

[DesktopFolder]Installs the shortcut in the Windows desktop


folder.

[ProgramMenuFolder](Default) Installs the shortcut in the


StartPrograms menu.

[SendToFolder]Installs the shortcut in the Send To menu.

[StartMenuFolder]Installs the shortcut in the Start menu.

[StartupFolder]Installs the shortcut in the Windows startup


folder.

SubdirectorySpecifies a subdirectory for the directory specified in


the Directory ring control. You can specify multiple subdirectories if
you separate them with a backslash, such as
Subfolder1\Subfolder2.

Registry
Use this page of the Installer Properties dialog box to create and configure
custom registry keys for the installer build. The structure of the Registry
page is similar to the Windows Registry Editor.
Avoid creating registry keys that other applications already create because
duplication might result in unexpected behavior.
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This page includes the following components:

Destination RegistryDisplays the current registry structure for the


installer. Click the buttons below the Destination Registry tree to add,
rename, and remove keys. You also can right-click a folder and select the
operation to perform from the shortcut menu.

New KeyAdds a registry key to the folder selected in Destination


Registry. The default key name is New Key.

Rename KeyAllows you to edit the name of a registry key selected in


Destination Registry. You also can double-click a key in Destination
Registry to rename it. You cannot rename a top-level key in the
Destination Registry tree.

Remove KeyDeletes the registry key selected in Destination


Registry. You cannot remove a top-level key.

Registry ValuesLists the values associated with the registry key


selected in Destination Registry. You can right-click the control and
select Add String Value or Add DWORD Value from the shortcut
menu to add values to the registry key. Right-click a value and select
Delete Value from the shortcut menu to delete a value from the key.
Each value has three attributes:

NameSpecifies the name of the value.

TypeSpecifies whether the data type of the value is a string or


DWORD.

DataSpecifies the data for the value.

You can double-click a specific attribute to edit it.

Add ValueAdds a value to the registry key. The new value appears in
the Registry Values table. The default is a string value. Double-click
the value type in the table to change it.

Remove ValueDeletes the selected value in the Registry Values


table from the registry key.

Refer to the Microsoft Web site for more information about Microsoft
Installer (MSI) registry keys.
Additional Installers
Use this page of the Installer Properties dialog box to add installers for
National Instruments products and drivers, such as the LabVIEW Run-Time
Engine, to the installer build.
When you build the installer, make sure the product installer files are
available in the correct location. For example, you might need to insert the
CD that contains the product installer files into a CD drive.

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This page includes the following components:

National Instruments Installers to IncludeLists the National


Instruments products installed on the computer that are available for
deployment. Click an installer name to display information about it in
Install type, Description, and Installer source location. Place a
checkmark in the checkbox next to the products you want to include in
the installer build.

Install typeSpecifies the installer type to include for the installer you
select in the National Instruments Installers to Include listbox.
Installer types depend on the product. For example, types might include
Full or Run-Time.

DescriptionIncludes information about the installer you select in the


National Instruments Installers to Include listbox.

Installer source locationSpecifies the path to the installer for the


product you want to include in the installer build. This is the root
directory of the location from which you installed the product, usually
on a CD or network drive. Click the Browse button to navigate to and
select a different location for the selected product.

If you want to include third-party products in the installer build, configure


the Launch Executable After Installation option on the Advanced page.
Advanced
Use this page of the Installer Properties dialog box to configure advanced
settings for the installer build.
This page includes the following components:

Launch Executable After InstallationRuns a stand-alone


application after the installation is complete. For example, you can
include a DOS batch program or a C program that modifies a .ini file.
Include the file as part of the installation so the application makes the
necessary modifications when it runs.

ExecutableSpecifies the filename of the stand-alone application that


runs after all the products in the installer have completed installation.
The file must be included in the LabVIEW project and must have a .EXE
or .BAT extension. Click the Browse button to select the program from
a list of executable files in the installer build. Click the Remove button
to delete the filename from the Executable text box.

Command line argumentsSpecifies the arguments to send to the


application you want to run after the installation is complete. For each
argument that represents a path, surround the argument with quotation
marks because paths can contain spaces. In addition to specifying
standard arguments, you can embed any of the following variables in the
Command line arguments field:

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Description

[INSTALLDIR]

Application installation directory


that the user selects.

[ProductName]

Product name specified on the


Product Information page.

[ProductVersion]

Product version specified on the


Product Information page.

If any of these strings are present at installation, the installer replaces


them with the correct values before it sends the arguments to the
application.

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System RequirementsSpecifies the operating system the installer


requires.

Windows 2000 or laterRequires that users have Microsoft


Windows 2000 or a later version to run the installer.

Windows XP or laterRequires that users have Microsoft


Windows XP or a later version to run the installer.

LabVIEW OptionsIncludes options for requiring and installing


LabVIEW components.

Require LabVIEW 8.0 or laterPlace a checkmark in the


checkbox to require that users have a LabVIEW 8.0 or later
development system installed in order to run the installer.

Install custom error code files?Includes LabVIEW error code


files in the installer build. LabVIEW includes all files in the
labview\project\errors and labview\user.lib\errors
folders that end in *-errors.txt. Remove the checkmark from
the checkbox if you do not want to include error code files.

Hardware ConfigurationSpecifies the source of hardware


configuration information to include in the installer build.

Do not include hardware configurationDoes not include


hardware configuration information in the installer build.

Include hardware configuration from MAXIncludes hardware


configuration information configured in Measurement &
Automation Explorer (MAX) in the installer build. Click the
Configure button to launch the MAX Configuration Export Wizard
to create a hardware configuration file. The configuration file
imports into MAX during installation. If you select this option,
MAX appears as an option on the Additional Installers page.

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Exercise 10-3 Create an Installer


Goal
Use LabVIEW to create a professional installer for your application.

Scenario
A professional application should always have an installer to deploy the
application. Providing an installer improves the end user experience with the
application.

Design
Create an installer build specification for the executable you created.

Implementation
1. Create an installer for the Theatre Light Controller.
2. Open TLC.lvproj.
Right-click Build Specifications and select NewInstaller from the
shortcut menu to open the Installer Properties dialog box.
On the Product Information page, specify a Build specification
name, and Product name.
Set the Installer destination to C:\Exercises\LabVIEW
Intermediate I\Course Project\Builds\Installer.

Select the Source Files page and verify that a folder that matches
your project name exists under ProgramFilesFolder. If no folder
exists for your project, add a folder and provide a meaningful name
for the folder.
In the Project View list, select the stand-alone application (EXE)
build specification. Click the arrow to place the EXE build
specification in the folder you created.
Select the Shortcuts page to create a shortcut to the
ProgramMenuFolder in Windows. Click the blue + button to open
the Select Target File dialog box. Select the EXE for your project
and click the OK button. Change the Name to Theatre Light
Controller. This places the item in the StartPrograms menu.
Select the Additional Installers page and verify that a checkmark
appears in the checkbox for the LabVIEW Run-Time Engine
installer.

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Click the OK button.


Right-click the installer build specification and select Build from the
shortcut menu.

Testing
1. Navigate to the installer destination directory you specified and run the
installer. After the installer runs, verify the installation of the Theatre
Light Controller.

End of Exercise 10-3

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Summary

Verify that the relative file path handling is correct for built applications.

Create an about dialog box for your application.

Use the Icon page of the Application Properties dialog box to select
the icon file (.ico) to use for a stand-alone application.

Use the Application Builder tools to create a build specification for and
build a stand-alone application (EXE).

Use the Application Builder to build an installer for files in a LabVIEW


project or for a stand-alone application you created with a build
specification.

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Notes

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Notes

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IEEE Requirements Documents

This appendix describes the IEEE standards for software engineers and
includes a requirements document for the Theater Light Control system that
conforms to the IEEE 830 standard for requirements documents.

Topics
A. Institute of Electrical and Electronic Engineers (IEEE) Standards
B. IEEE Requirements Document

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A.

IEEE Requirements Documents

Institute of Electrical and Electronic Engineers (IEEE) Standards


IEEE defined a number of standards for software engineering. IEEE
Standard 730, first published in 1980, is a standard for software quality
assurance plans. This standard serves as a foundation for several other IEEE
standards and gives a brief description of the minimum requirements for a
quality plan in the following areas:

Purpose

Reference documents

Management

Documentation

Standards, practices, conventions, and metrics

Reviews and audits

Test

Problem reporting and corrective action

Tools, techniques, and methodologies

Code control

Media control

Supplier control

Records collection, maintenance, and retention

Training

Risk management

As with the ISO standards, IEEE 730 is fairly short. It does not dictate how
to meet the requirements but requires documentation for these practices to a
specified minimum level of detail.
In addition to IEEE 730, several other IEEE standards related to software
engineering exist, including the following:

IEEE 610Defines standard software engineering terminology.

IEEE 829Establishes standards for software test documentation.

IEEE 830Explains the content of good software requirements


specifications.

IEEE 1074Describes the activities performed as part of a software


lifecycle without requiring a specific lifecycle model.

IEEE 1298Details the components of a software quality management


system; similar to ISO 9001.

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Appendix A

IEEE Requirements Documents

Your projects may be required to meet some or all these standards. Even if
you are not required to develop to any of these specifications, they can be
helpful in developing your own requirements, specifications, and quality
plans.

B. IEEE Requirements Document


The following requirements document for the Theater Light Controller
system conforms to the IEEE-830 specification for requirements
documents.
Start of Requirements Document

Section 1: Introduction
This section provides an overview of the software requirements document.

Purpose
The purpose of this document is to provide a detailed, precise, and easy to
understand set of software requirements. Software developers use this
document as a reference to design, implement, and test the software. This
document serves as a basis to begin implementation of the software.

Scope
The scope of this document is to describe the software requirements for the
Theatre Light Control Software. The deliverables for the Theatre Light
Control Software will consist of the software system and software
documentation.

Definitions, Acronyms, and Abbreviations


The requirements document uses the following definitions, acronyms, and
abbreviations.

APIApplication Program Interface.

ByteUnit of memory storage in the computer to store one character of


information.

ChannelThe most basic element of the Theatre Light Control


Software. Each channel corresponds to a physical light.

Channel ArrayAllocated memory that stores information regarding


the channels. Portions of this array are displayed to the user on the front
panel.

Channel CounterVariable that can be used to iterate through


channels.

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Requirements Document Continued

ColorAttribute of the channel that defines the color of the channel as


a combination of red, green, and blue.

CueA cue contains any number of independent channels with timing


attributes for the channels.

Cue ListContains a list of all the recorded cues.

Fade Time Cue timing attribute that defines the time it takes, in
multiples of one second, before a channel reaches its particular intensity
and color.

Follow Time A cue timing attribute that defines the amount of time
to wait, in multiples of one second, before the cue finishes.

IntensityAttribute of the channel that defines the intensity of the


physical light.

LightA standard theatre light that has the ability to vary in intensity
from 0% to 100% and change in color with a combination of red, green,
and blue.

Megabyte1 Mb equals 220 bytes.

PanTheatre light motion control that provides horizontal movement

Theatre Lighting Hardware DeviceHardware interface to the


theatre lights that controls the power, switching, and drive to the theatre
lights.

TiltTheatre light motion control that provides vertical movement

Wait TimeA cue timing attribute that defines the amount of time to
wait, in multiples of one second, before the cue fires.

References
IEEE Recommended Practice for Software Requirements Specifications,
IEEE Std. 830-1998.

Document Overview
This document contains three sections. The first section is an introduction
and overview of the requirements document. The second section provides
an overall description of the software that will be produced. The third
section addresses the specific requirements of the Theatre Light Control
Software.

Section 2: Overall Description


This section describes the general issues that can affect the software
requirements of the product. This section does not provide detailed
information on the requirements for the product.

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Appendix A

IEEE Requirements Documents

Requirements Document Continued

Product Perspective
The Theatre Light Control Software will perform as part of a theatre lighting
system as described by the specifications provided by ABC Theatre
Lighting Inc. The Theatre Light Control Software will provide the necessary
control for the theatre lighting system to operate.
The Theatre Light Control Software is an independent and entirely
self-contained control system that interfaces with the local theatre lighting
hardware device. The theatre lighting device controls the color and intensity
of the physical lights.

Product Functions
The Theatre Light Control Software will perform the following functions:

Initialize

Record

Load

Save

Play

Move Cue Up

Move Cue Down

Select Cue

Delete

Stop

Close

User Characteristics
The users of the Theatre Light Control Software will have a deep
understanding of how theatre light systems operate. Also, the users will be
able to understand how to install and integrate the Theatre Light Control
Software into their system.

Constraints
The following are general design constraints for the Theatre Light Control
Software:

The Theatre Light Control Software will be written in LabVIEW.

The software must be able to control at least 16 channels.

All minimum user-defined software times are one second.

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Requirements Document Continued

The minimum wait time and follow time is zero seconds.

The minimum fade time is one second.

The software must conform to the guidelines outlined in the customer


specification.

Assumptions and Dependencies


The Theatre Lighting Hardware Device will provide a standardized API that
the Theatre Light Control Software can interface to.

Apportioning of Requirements
Many theatre lighting hardware devices provide for lights that have motor
control to move the light around the stage. The Theatre Light Control
Software shall provide for the ability to easily implement channel pan and
tilt in a future version of the software. The Theatre Light Control Software
will only interface to theatre lighting hardware devices that do not contain
motor control capability for this version of the software.

Section 3: Specific Requirements


This section describes the specific requirements in detail. The software
should be developed to meet these requirements and tested to verify that the
system satisfies the requirements.

External Interface Requirements


This section provides details about the inputs and outputs to the software.
User Interfaces
The main user interface shall clearly display to the user the current status of
the channel and recorded cues. The following figure shows the main user
interface.

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Requirements Document Continued

The Cue Control and Cue Information sections are the primary visible
components on the user interface. Cue Control contains a Cue Number and
Cue Name and controls for manipulating cues. Cue Information displays
all 16 channels of the system and particular information about a selected
cue. Each channel displays the user intensity settings and color information
for that channel.
The main user interface shall contain a menu to control the operation of the
application. The menu shall contain FileOpen, FileClose, and FileExit.
Hardware Interfaces
The Theatre Light Control Software interfaces to the Theatre Lighting
Hardware Device, which is physically connected to the lights. The Theatre
Lighting Hardware Device controls light intensity and color. The following
illustration shows a high-level system diagram of the theatre lighting
system.

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Requirements Document Continued

Theatre Lighting
Control Software

Theatre Lighting
Hardware Device

32

The Theatre Lighting Hardware Device provides a LabVIEW API to allow


the Theatre Light Control Software to control the hardware device. The API
consists of the Theatre Open, Theatre Write, Theatre Light Wizard, and
Theatre Close VIs. The Theatre Open VI, shown in the following figure,
opens the Theatre Lighting Hardware Device.

The Theatre Write VI, shown, shown in the following figure, writes the
intensity and color information to a specific channel.

The Theatre Close VI, shown in the following figure, closes the Theatre
Lighting Hardware Device.

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Requirements Document Continued

Functions
This section describes each of the product functions in detail.
Initialize
Introduction

Initialize shall set all the channels to a default state of an intensity of 0%


and a color combination of 0% red, 0% green, and 0% blue. Initialize must
initialize all aspects of the user interface, and application.
Processing
Initialize Block Diagram code
Initialize Front Panel

Record
Introduction

Record shall take the current settings specified for the channels and create
a cue. This function prompts the user for the cue attributes, which are wait
time, fade time, and follow time.
Processing
Prompt the user for the channel color, channel
intensity, cue name, wait time, fade time, and follow
time
Store the attributes for the cue
Store the cue name in the cue list

Load
Introduction

Load shall prompt the user for a LabVIEW datalog file that contains a
saved set of Cues.
Inputs

LabVIEW Datalog file


Processing
Prompt the user for a filename
Check that the file exists
If the file exists
Load cues from file
Store the cue names in the cue control

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Requirements Document Continued

Save
Introduction

Save Cues shall store all attributes that relate to the cues in a LabVIEW
datalog file.
Processing
Prompt the user for a filename
Check that file exists
If the file exists
Prompt the user that file exists
Suspend processing
Save all recorded cues in memory
Outputs

LabVIEW Datalog file Prompts


Play
Introduction

Play shall start at the top of the Cue List and execute the cue in real time.
This function updates the front panel channel array by displaying what the
Theatre Lighting Hardware Device is being commanded to do. The
information displayed to the user on the front panel will correspond to the
information that is being communicated to the Theatre Lighting Hardware
Device using the LabVIEW API.
Processing
Disable the following controls: Record, Play, Up, Down,
Delete
Repeat the following for each cue:
Wait for the number of seconds specified by wait time
Fade the channels in the cue to the desired level
within the specified number of fade time seconds
Wait for the number of seconds specified by the follow
time
Enable the following controls: Record, Play, Up, Down,
Delete
Outputs

Theatre Lighting Hardware Device Display


Move Cue Up
Introduction

Move Cue Up shall move the currently selected Cue up one level.

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Requirements Document Continued

Processing
Check if currently selected cue is the first cue in the
list
If the selected cue is not the first cue in the list
Swap Selected Cue with Selected Cue - 1

Move Cue Down


Introduction

Move Cue Down shall move the currently selected Cue down one level.
Processing
Check if currently selected cue is the last cue in the
list
If the selected cue is not the last cue in the list
Swap Selected Cue with Selected Cue + 1

Select Cue
Introduction

Select Cue shall display the Cue Name, Fade Time, Wait Time, and
Follow Time for the Cue in the Cue Information display when a Cue is
selected in the Cue List. This function also enables the Move Cue Up, Move
Cue Down, and Delete functions to operate as expected.
Processing
Get Cue Values for Selected Cue
Update Front Panel Channels

Delete
Introduction

Delete shall delete a cue and all information regarding the cue that is
stored in memory.
Processing
Delete Selected Cue
Update Cue List

Stop
Introduction

"Stop" shall cause any playing cue to stop when the button is clicked.
Processing
Send a stop message to stop playing cues

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Requirements Document Continued

Close
Introduction

Exit shall close all open references and cleanly stop the application. This
function also initializes all channels to an intensity of 0% with a color
combination of 0% red, 0% green, and 0% blue.
Processing
Shutdown all modules
Shutdown all open references
Outputs

Theatre Lighting Hardware Device Channel array

Performance Requirements

The software must respond to user commands within 100 ms.

The software must not use 100% of the CPU time.

Design Constraints
The software will be tested with 32 channels.

Software System Attributes


The Theatre Light Control Software will contain certain quality attributes
built into the working product specified in this document.
Reliability
The Theatre Light Control Software will have been thoroughly tested at
time of delivery so that computational errors will not occur.
Availability
The Theatre Light Control Software will not require any operating service
intervals for preventive maintenance.
Security
Because of the nature of the Theatre Light Control Software, no data or files
will be encrypted. Therefore, no security controls will be built into the
application.
Maintainability
The LabVIEW Automation Company will maintain the Theatre Light
Control Software and provide software documentation.

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IEEE Requirements Documents

Requirements Document Continued

Logical Database Requirements


There do not exist any specific requirements for a database because a
database is not required for the application.

Other Requirements
No other requirements exist for the application.
End of Requirements Document

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Additional Information and Resources

This appendix contains additional information about National Instruments


technical support options and LabVIEW resources.

National Instruments Technical Support Options


Visit the following sections of the National Instruments Web site at ni.com
for technical support and professional services.

SupportOnline technical support resources at ni.com/support


include the following:

Self-Help ResourcesFor answers and solutions, visit the


award-winning National Instruments Web site for software drivers
and updates, a searchable KnowledgeBase, product manuals,
step-by-step troubleshooting wizards, thousands of example
programs, tutorials, application notes, instrument drivers, and so on.

Free Technical SupportAll registered users receive free Basic


Service, which includes access to hundreds of Application
Engineers worldwide in the NI Developer Exchange at
ni.com/exchange. National Instruments Application Engineers
make sure every question receives an answer.
For information about other technical support options in your area,
visit ni.com/services or contact your local office at
ni.com/contact.

System IntegrationIf you have time constraints, limited in-house


technical resources, or other project challenges, National Instruments
Alliance Partner members can help. The NI Alliance Partners joins
system integrators, consultants, and hardware vendors to provide
comprehensive service and expertise to customers. The program ensures
qualified, specialized assistance for application and system
development. To learn more, call your local NI office or visit
ni.com/alliance.

If you searched ni.com and could not find the answers you need, contact
your local office or NI corporate headquarters. Phone numbers for our
worldwide offices are listed at the front of this manual. You also can visit the
Worldwide Offices section of ni.com/niglobal to access the branch
office Web sites, which provide up-to-date contact information, support
phone numbers, email addresses, and current events.

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Appendix B

Additional Information and Resources

Other National Instruments Training Courses


National Instruments offers several training courses for LabVIEW users.
These courses continue the training you received here and expand it to other
areas. Visit ni.com/training to purchase course materials or sign up for
instructor-led, hands-on courses at locations around the world.

National Instruments Certification


Earning an NI certification acknowledges your expertise in working with
NI products and technologies. The measurement and automation industry,
your employer, clients, and peers recognize your NI certification credential
as a symbol of the skills and knowledge you have gained through
experience. areas. Visit ni.com/training for more information about the
NI certification program.

LabVIEW Resources
This section describes how you can receive more information regarding
LabVIEW.

LabVIEW Publications
The following publications offer more information about LabVIEW.

LabVIEW Technical Resource (LTR) Newsletter


Subscribe to LabVIEW Technical Resource to discover tips and techniques
for developing LabVIEW applications. This quarterly publication offers
detailed technical information for novice users and advanced users. In
addition, every issue contains a disk of LabVIEW VIs and utilities that
implement methods covered in that issue. To order the LabVIEW Technical
Resource, contact LTR publishing at (214) 706-0587 or visit
www.ltrpub.com.

LabVIEW Books
Many books have been written about LabVIEW programming and
applications. The National Instruments Web site contains a list of all
the LabVIEW books and links to places to purchase these books.

info-labview Listserve
info-labview is an email group of users from around the world who

discuss LabVIEW issues. The list members can answer questions about
building LabVIEW systems for particular applications, where to get
instrument drivers or help with a device, and problems that appear.

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Appendix B

Additional Information and Resources

To subscribe to info-labview, send email to:


info-labview-on@labview.nhmfl.gov

To subscribe to the digest version of info-labview, send email to:


info-labview-digest@labview.nhmfl.gov

To unsubscribe to info-labview, send email to:


info-labview-off@labview.nhmfl.gov

To post a message to subscribers, send email to:


info-labview@labview.nhmfl.gov

To send other administrative messages to the info-labview list manager,


send email to:
info-labview-owner@nhmfl.gov

You might also want to search previous email messages at:


www.searchVIEW.net

The info-labview web page is available at www.info-labview.org

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Glossary
Numbers
1D

One-dimensional.

2D

Two-dimensional.

A
A

Amperes.

absolute path

File or directory path that describes the location relative to the top level
of the file system.

active window

Window that is currently set to accept user input, usually the frontmost
window. The title bar of an active window is highlighted. Make a
window active by clicking it or by selecting it from the Windows
menu.

application software

Application created using the LabVIEW Development System and


executed in the LabVIEW Run-Time System environment.

array

Ordered, indexed list of data elements of the same type.

array shell

Front panel object that houses an array. An array shell consists of an


index display, a data object window, and an optional label. It can accept
various data types.

artificial data
dependency

Condition in a dataflow programming language in which the arrival of


data, rather than its value, triggers execution of a node.

ASCII

American Standard Code for Information Interchange.

auto-indexing

Capability of loop structures to disassemble and assemble arrays at


their borders. As an array enters a loop with auto-indexing enabled, the
loop automatically disassembles it extracting scalars from ID arrays,
ID arrays extracted from 2D arrays, and so on. Loops assemble data
into arrays as data exit the loop in the reverse order.

autoscaling

Ability of scales to adjust to the range of plotted values. On graph


scales, autoscaling determines maximum and minimum scale values.

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Glossary

B
black box testing

Form of testing where a module is tested without knowing how the


module is implemented. The module is treated as if it were a black box
that you cannot look inside. Instead, you generate tests to verify the
module behaves the way it is supposed to according to the
requirements specification.

block diagram

Pictorial description or representation of a program or algorithm. The


block diagram consists of executable icons called nodes and wires that
carry data between the nodes. The block diagram is the source code for
the VI. The block diagram resides in the block diagram window of the
VI.

Boolean controls
and indicators

Front panel objects to manipulate and display Boolean (TRUE or


FALSE) data.

buffer

Temporary storage for acquired or generated data.

Bundle node

Function that creates clusters from various types of elements.

C
Capability Maturity
Model (CMM)

Model for judging the maturity of the processes of an organization and


for identifying the key practices required to increase the maturity of
these processes. The Software CMM (SW-CMM) is a de facto
standard for assessing and improving software processes. Through the
SW-CMM, the Software Engineering Institute and software
development community have put in place an effective means for
modeling, defining, and measuring the maturity of the processes
software professionals use.

caption label

Label on a front panel object used to name the object in the user
interface. You can translate this label to other languages without
affecting the block diagram source code. See also Name Label.

case

One subdiagram of a Case structure.

Case structure

Conditional branching control structure, that executes one of its


subdiagrams based on the input to the Case structure. It is the
combination of the IF, THEN, ELSE, and CASE statements in control
flow languages.

checkbox

Small square box in a dialog box you can select or clear. Checkboxes
generally are associated with multiple options that you can set. You
can select more than one checkbox.

CIN

See Code Interface Node (CIN).

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Glossary

cluster

A set of ordered, unindexed data elements of any data type, including


numeric, Boolean, string, array, or cluster. The elements must be all
controls or all indicators.

cluster shell

Front panel object that contains the elements of a cluster.

COCOMO Estimation

COnstructive COst MOdel. A formula-based estimation method for


converting software size estimates to estimated development time.

code and fix model

Lifecycle model that involves developing code with little or no


planning and fixing problems as they arise.

Code Interface Node


(CIN)

Special block diagram node through which you can link text-based
code to a VI.

coercion

Automatic conversion LabVIEW performs to change the numeric


representation of a data element.

coercion dot

Appears on a block diagram node to alert you that you have wired data
of two different numeric data types together. Also appears when you
wire any data type to a variant data type.

cohesion

How well a single module focuses on a single goal.

Color Copying tool

Copies colors for pasting with the Coloring tool.

Coloring tool

Tool to set foreground and background colors.

compile

Process that converts high-level code to machine-executable code.


LabVIEW compiles VIs automatically before they run for the first time
after you create or edit alteration.

connector

Part of the VI or function node that contains input and output


terminals. Data pass to and from the node through a connector.

connector pane

Region in the upper right corner of a front panel or block diagram


window that displays the VI terminal pattern. It defines the inputs and
outputs you can wire to a VI.

constant

See universal constant and user-defined constant.

Context Help window

Window that displays basic information about LabVIEW objects when


you move the cursor over each object. Objects with context help
information include VIs, functions, constants, structures, palettes,
properties, methods, events, and dialog box components.

control

Front panel object for entering data to a VI interactively or to a subVI


programmatically, such as a knob, push button, or dial.

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Glossary

control flow

Programming system in which the sequential order of instructions


determines execution order. Most text-based programming languages
are control flow languages.

conversion

Changing the type of a data element.

count terminal

Terminal of a For Loop whose value determines the number of times


the For Loop executes its subdiagram.

coupling

Connection that is established from one module to another.

current VI

VI whose front panel, block diagram, or Icon Editor is the active


window.

D
D

Delta; Difference. x denotes the value by which x changes from one


index to the next.

DAQ

See data acquisition.

data acquisition

DAQ. Process of acquiring data, typically from A/D or digital input


plug-in devices.

data dependency

Condition in a dataflow programming language in which a node cannot


execute until it receives data from another node. See also artificial data
dependency.

data encapsulation

See information hiding.

data flow

Programming system that consists of executable nodes that execute


only when they receive all required input data and produce output
automatically when they execute. LabVIEW is a dataflow system.

data storage formats

Arrangement and representation of data stored in memory.

data type

Format for information. In LabVIEW, acceptable data types for most


VIs and functions are numeric, array, string, Boolean, path, refnum,
enumeration, waveform, and cluster.

data type descriptor

Code that identifies data types; used in data storage and representation.

datalog file

File that stores data as a sequence of records of a single, arbitrary data


type that you specify when you create the file. Although all the records
in a datalog file must be a single type, that type can be complex. For
example, you can specify that each record is a cluster that contains a
string, a number, and an array.

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Glossary

datalogging

Generally, to acquire data and simultaneously store it in a disk file.


LabVIEW file I/O VIs and functions can log data.

default

Preset value. Many VI inputs use a default value if you do not specify
a value.

default input

Default value of a front panel control.

design patterns

Techniques that have proved themselves useful for developing


software. Design patterns typically evolve through the efforts of many
developers and are fine-tuned for simplicity, maintainability, and
readability.

device

Instrument or controller that is addressable as a single entity and


controls or monitors real-world I/O points. A device is often connected
to the host computer through some type of communication network or
can be a plug-in device.
For data acquisition (DAQ) applications, a DAQ device is inside your
computer or attached directly to the parallel port of your computer.
Plug-in boards, PCMCIA cards, and devices such as the
DAQPad-1200, which connects to your computer's parallel port, are all
examples of DAQ devices. SCXI modules are distinct from devices,
with the exception of the SCXI-1200, which is a hybrid.

dialog box

Window that appears when an application needs further information to


carry out a command.

dimension

Size and structure of an array.

directory

Structure for organizing files into convenient groups. A directory is


like an address that shows the location of files. A directory can contain
files or subdirectories of files.

DLL

Dynamic Link Library.

driver

Software that controls a specific hardware device, such as a DAQ


device.

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E
empty array

Array that has zero elements but has a defined data type. For example,
an array that has a numeric control in its data display window but has
no defined values for any element is an empty numeric array.

error in

Error structure that enters a VI.

error message

Indication of a software or hardware malfunction or of an unacceptable


data entry attempt.

error out

The error structure that leaves a VI.

error structure

Consists of a Boolean status indicator, a numeric code indicator, and a


string source indicator.

event

Condition or state of an analog or digital signal.

event driven
programming

Method of programming whereby the program waits on an event to


occur before executing one or more functions.

F
file refnum

See refnum.

Flat Sequence structure

Program control structure that executes its subdiagrams in numeric


order. Use this structure to force nodes that are not data dependent to
execute in the order you want. The Flat Sequence structure displays all
the frames simultaneously and executes the frames from left to right
until the last frame executes.

For Loop

Iterative loop structure that executes its subdiagram a set number of


times. Equivalent to text-based code: For i = 0 to n 1, do....

frame

Subdiagram of a Flat or Stacked Sequence structure.

free label

Label on the front panel or block diagram that does not belong to any
other object.

front panel

Interactive user interface of a VI. Front panel appearance imitates


physical instruments, such as oscilloscopes and multimeters.

function

Built-in execution element, comparable to an operator, function, or


statement in a text-based programming language.

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Glossary

functional global
variable

A VI containing a single-iteration While Loop with an uninitialized


shift register. A functional global variable is similar to a global
variable, but it does not make extra copies of data in memory.
Functional global variables also can expand beyond simple read
and write functionality.

G
General Purpose
Interface Bus

GPIBsynonymous with HP-IB. The standard bus used for


controlling electronic instruments with a computer. Also called
IEEE 488 bus because it is defined by ANSI/IEEE Standards
488-1978, 488.1-1987, and 488.2-1992.

global variable

Accesses and passes data among several VIs on a block diagram.

GPIB

See General Purpose Interface Bus.

H
heuristic

A recognized usability principle.

Hierarchy window

Window that graphically displays the hierarchy of VIs and subVIs.

I
I/O

Input/Output. The transfer of data to or from a computer system


involving communications channels, operator input devices, and/or
data acquisition and control interfaces.

icon

Graphical representation of a node on a block diagram.

Icon Editor

Interface similar to that of a graphics program for creating VI icons.

IEEE

Institute for Electrical and Electronic Engineers.

indicator

Front panel object that displays output, such as a graph or LED.

information hiding

Preventing or limiting other components from accessing data items in


a module except through some predetermined method.

inplace

The condition in which two or more terminals, such as error I/O


terminals or shift registers, use the same memory space.

inplace execution

Ability of a VI or function to reuse memory instead of allocating more.

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Glossary

integration testing

Integration testing assures that individual components work together


correctly. Such testing may uncover, for example, a misunderstanding
of the interface between modules.

ISA

Industry Standard Architecture.

iteration terminal

Terminal of a For Loop or While Loop that contains the current


number of completed iterations.

L
label

Text object used to name or describe objects or regions on the front


panel or block diagram.

Labeling tool

Tool to create labels and enter text into text windows.

LabVIEW

Laboratory Virtual Instrument Engineering Workbench. LabVIEW is


a graphical programming language that uses icons instead of lines of
text to create programs.

LED

Light-emitting diode.

library

See VI library.

lifecycle model

Model for software development, including steps to follow from the


initial concept through the release, maintenance, and upgrading of the
software.

listbox

Box within a dialog box that lists all available choices for a command.
For example, a list of filenames on a disk.

LLB

VI Library.

local variable

Variable that enables you to read or write to one of the controls or


indicators on the front panel of a VI.

M
memory buffer

See buffer.

menu bar

Horizontal bar that lists the names of the main menus of an application.
The menu bar appears below the title bar of a window. Each
application has a menu bar that is distinct for that application, although
some menus and commands are common to many applications.

modular programming

Type of programming that uses interchangeable computer routines.

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Glossary

multithreaded
application

Application that runs several different threads of execution


independently. On a multiple processor computer, the different threads
might be running on different processors simultaneously.

N
Name Label

Label of a front panel object used to name the object and as distinguish
it from other objects. The label also appears on the block diagram
terminal, local variables, and property nodes that are part of the object.
See also caption label.

node

Program execution element. Nodes are analogous to statements,


operators, functions, and subroutines in text-based programming
languages. On a block diagram, nodes include functions, structures,
and subVIs.

non-displayable
characters

ASCII characters that cannot be displayed, such as null, backspace,


tab, and so on.

numeric controls
and indicators

Front panel objects to manipulate and display numeric data.

O
object

Generic term for any item on the front panel or block diagram,
including controls, indicators, nodes, wires, and imported pictures.

operator

Person who initiates and monitors the operation of a process.

P
palette

Display of icons that represent possible options.

panel window

VI window that contains the front panel, the toolbar, and the icon and
connector panes.

pixel

Smallest unit of a digitized picture.

polling

Method of sequentially observing each I/O point or user interface


control to determine if it is ready to receive data or request computer
action.

Property Node

Sets or finds the properties of a VI or application.

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Glossary

prototype

Simple, quick implementation of a particular task to demonstrate that


the design has the potential to work. The prototype usually has missing
features and might have design flaws. In general, prototypes should be
thrown away, and the feature should be reimplemented for the final
version.

pseudocode

Simplified language-independent representation of programming


code.

pull-down menus

Menus accessed from a menu bar. Pull-down menu items are usually
general in nature.

R
race condition

Occurs when two or more pieces of code that execute in parallel


change the value of the same shared resource, typically a global
or local variable.

real-time

Pertaining to the performance of a computation during the actual


time that the related physical process transpires so results of the
computation can be used in guiding the physical process.

refactor

Redesign software to make it more readable and maintainable so that


the cost of change does not increase over time. Refactoring changes the
internal structure of a VI to make it more readable and maintainable,
without changing its observable behavior.

refnum

Reference number. An identifier that LabVIEW associates with a file


you open. Use the refnum to indicate that you want a function or VI to
perform an operation on the open file.

representation

Subtype of the numeric data type, of which there are 8-, 16-, and 32-bit
signed and unsigned integers, as well as single-, double-, and
extended-precision floating-point numbers.

ring control

Special numeric control that associates 32-bit integers, starting at 0 and


increasing sequentially, with a series of text labels or graphics.

S
scalar

Number that a point on a scale can represent. A single value as opposed


to an array. Scalar Booleans and clusters are explicitly singular
instances of their respective data types.

sequence structure

See Flat Sequence structure or Stacked Sequence structure.

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Glossary

shared library

A file containing executable program modules that any number of


different programs can use to perform some function. Shared libraries
are useful when you want to share the functionality of the VIs you
build with other developers.

shift register

Optional mechanism in loop structures to pass the value of a variable


from one iteration of a loop to a subsequent iteration. Shift registers are
similar to static variables in text-based programming languages.

shortcut menu

Menu accessed by right-clicking an object. Menu items pertain to that


object specifically.

software configuration
management (SCM)

Mechanism for controlling changes to source code, documents, and


other material that make up a product. During software development,
source code control is a form of configuration management. Changes
occur only through the source code control mechanism. It also is
common to implement release configuration management to ensure
you can rebuild a particular release of software, if necessary.
Configuration management implies archival development of tools,
source code, and so on.

Software Engineering
Institute (SEI)

Federally funded research and development center to study software


engineering technology. The SEI is located at Carnegie Mellon
University and is sponsored by the Defense Advanced Research
Projects Agency. Refer to the Software Engineering Institute Web site
at www.sei.cmu.edu for more information about the institute.

source lines of code

Measure of the number of lines of code that make up a text-based


project. It is used in some organizations to measure the complexity
and cost of a project. How the lines are counted depends on the
organization. For example, some organizations do not count blank
lines and comment lines. Some count C lines, and some count only the
final assembly language lines.

spaghetti code

Code that contains program constructs that do not form an easy to


understand, logical flow.

specifications document

Document that lists the individual tasks that define the function of the
application that is produced by the customer.

spiral model

Lifecycle model that emphasizes risk management through a series of


iterations in which risks are identified, evaluated, and resolved.

Stacked Sequence
structure

Program control structure that executes its subdiagrams in numeric


order. Use this structure to force nodes that are not data dependent to
execute in the order you want. The Stacked Sequence structure
displays each frame so you see only one frame at a time and executes
the frames in order until the last frame executes.

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LabVIEW Intermediate I Course Manual

Glossary

string

Representation of a value as text.

string controls and


indicators

Front panel objects to manipulate and display text.

structure

Program control element, such as a Flat Sequence structure, Stacked


Sequence structure, Case structure, For Loop, or While Loop.

stub VI

Nonfunctional prototype of a subVI. A stub VI has inputs and outputs,


but is incomplete. Use stub VIs during early planning stages of an
application design as a place holder for future VI development.

subdiagram

Block diagram within the border of a structure.

subVI

VI used on the block diagram of another VI. Comparable to a


subroutine.

system testing

System testing begins after integration testing is complete. System


testing assures that all the individual components function correctly
together and constitute a product that meets the intended requirements.
This stage often uncovers performance, resource usage, and other
problems.

T
terminal

Object or region on a node through which data pass.

tip strip

Small yellow text banners that identify the terminal name and make it
easier to identify terminals for wiring.

top-level VI

VI at the top of the VI hierarchy. This term distinguishes the VI from


its subVIs.

tunnel

Data entry or exit terminal on a structure.

type definition

Master copy of a custom object that several VIs can use.

type descriptor

See data type descriptor.

U
unit testing

Testing only a single component of a system in isolation from the rest


of the system. Unit testing occurs before the module is incorporated
into the rest of the system.

universal constant

Uneditable block diagram object that emits a particular ASCII


character or standard numeric constant, for example, .

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Glossary

user-defined constant

Block diagram object that emits a value you set.

UUT

Unit under test.

V
Variant

Data type that includes the control or indicator name, information


about the data type from which you converted, and the data itself,
which allows LabVIEW to correctly convert the variant data type to
the data type you want.

VI

See virtual instrument (VI).

VI library

Special file that contains a collection of related VIs for a specific use.

VI Server

Mechanism for controlling VIs and LabVIEW applications


programmatically, locally and remotely.

virtual instrument (VI)

Program in LabVIEW that models the appearance and function of a


physical instrument.

W
waterfall model

Lifecycle model that consists of several non-overlapping stages,


beginning with the software concept and continuing through testing
and maintenance.

While Loop

Loop structure that repeats a section of code until a condition is met.

white box testing

Unlike black box testing, white box testing creates tests that take into
account the particular implementation of the module. For example, use
white box testing to verify all the paths of execution of the module have
been exercised.

wire

Data path between nodes.

wire bend

Point where two wire segments join.

wire branch

Section of wire that contains all the wire segments from junction to
junction, terminal to junction, or terminal to terminal if there are no
junctions between.

wire junction

Point where three or more wire segments join.

wire segment

Single horizontal or vertical piece of wire.

wire stubs

Truncated wires that appear next to unwired terminals when you move
the Wiring tool over a VI or function node.

National Instruments Corporation

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LabVIEW Intermediate I Course Manual

Index
Symbols

comments, 6-28
left-to-right layouts, 6-28
positioning, 6-27
sizing, 6-27
style considerations, 6-27
variant data, 6-10
wiring techniques, 6-27
Boolean controls and indicators
compared to ring and enumerated type
controls, 5-3
boundary conditions, testing, 7-4
build specifications, 10-13
building
applications, 10-13
shared libraries, 10-13
stand-alone applications, 10-13

.ini files
reading and writing, 6-32

A
about dialog box, 10-3
abstract components
data abstraction, 2-17
drawing
dataflow diagrams, 2-27
flow charts, 2-25
procedural abstraction, 2-17
alpha testing, 7-55
application
analyzing an, 2-1
build specifications, 10-13
building, 10-1
caveats and recommendations, 10-5
designing an, 4-1
documenting, 9-1
error handling strategies, 4-76
evaluating performance, 8-1
hierarchical architecture, 4-41
implementing
code, 6-1, 10-2
scalable architecture, 6-7
user interface, 5-1
menu items, 3-5
support files
icons, 10-17
test plan, 7-1
user interface, 3-2
Application Builder, 10-13
application documentation, 9-3
arrays, 4-55

C
captions, 3-13
certification (NI resources), vii, B-2
checklist
code implementation, 6-65
customer communication, 2-7
data structures, 4-56
error handling strategy, 4-79
front panel style, 3-19
hierarchical architecture, 4-42
performance issues, 8-23
requirements document, 2-8
scalable architecture, 6-11
specifications content, 2-4
test plan, 7-5
testing strategy, 7-9
user interface-based data, 5-7
classic controls and indicators, 3-15
clusters, 4-55
error, 4-77
code
developing, 6-27
documenting, 6-28

B
beta testing, 7-55
block diagram

National Instruments Corporation

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LabVIEW Intermediate I Course Manual

Index

implementing, 6-1, 6-27, 10-2


about dialog box, 10-3
checklist, 6-65
relative file path handling, 10-2
performance, 8-2
reviews, 7-2
self-documenting, 6-31
verification, 7-2
code and fix model, 1-5
code reviews, 7-2
coercion dots, avoiding, 8-16
cohesion, 2-24
color
high-color controls and indicators, 3-15
low-color controls and indicators, 3-15
style guidelines, 3-2
color style guidelines, 3-2
comments on the block diagram, 6-28
communication
checklist, 2-7
customer expectations, 2-6
programmer expectations, 2-6
Configuration File VIs
creating configuration files, 6-33
format, 6-33
reading and writing .ini files, 6-32
configuration files
configuration settings files, 6-33
creating, 6-32
Windows configuration settings file
formats, 6-33
configuration management, 6-2
change control, 6-4
retrieving old versions of files, 6-3
source control, 6-2
tracking changes, 6-3
configuration tests, 7-53
connector pane
implementing, 5-15
recommended patterns, 5-15
style guidelines, 5-15
constants, eliminating, 6-32
containers

LabVIEW Intermediate I Course Manual

subpanel controls, 3-8


tab controls, 3-7
controls
captions, 3-12
classic, 3-15
colors, 3-2
custom controls, 3-3
default values, 3-14
descriptions, 9-6
dialog, 3-15
enumerated type controls, 5-2
fonts, 3-2
graphics, 3-3
high-color, 3-15
keyboard navigation, 3-14
labels, 3-12
layout, 3-4
low-color, 3-15
modern, 3-15
naming, 3-12
paths, 3-13
performance considerations, 8-18
positioning, 3-11
ranges, 3-14
ring, 5-2
ring controls, 5-2
sizing, 3-11
strings, 3-13
tab, 3-7
text, 3-2
conventions used in the manual, x
coupling, 2-24
course
conventions used in the manual, x
description, viii
goals, ix
project
overview, 1-11
terminal objective, 1-11
requirements for getting started, viii
software installation, ix
creating
revision history, 9-4

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Index

custom controls
guidelines, 3-3
customer communication
customer expectations, 2-6
programmer expectations, 2-6
customizing
run-time shortcut menus, 3-6

defining requirements for application,


2-16
front panel prototyping, 3-16
developing VIs
tracking development, 9-4
development models, 1-4
See also design techniques
code and fix model, 1-5
lifecycle models, 1-4
modified waterfall model, 1-7
prototyping for clarification, 1-8
spiral model, 1-9
waterfall model, 1-5
diagnostic tools (NI resources), B-1
dialog box, about, 10-3
dialog boxes
controls, 3-15
indicators, 3-15
labels, 3-15
ring controls, 5-2
directories
naming, 6-34, 6-35
style considerations, 6-34
VI search path, 6-36
documentation, NI resources, B-1
documenting
applications, 9-1
code, 6-28
DataSocket, 6-30
design patterns, 9-3
developing documentation, 9-2
Express VIs, 6-29
help files, 9-9
implementing documentation, 9-1
overview, 9-2
user documentation, 9-2
documenting applications
controls, 9-5
developing documentation, 9-2
documenting front panels, 9-5
help files, 9-9
indicators, 9-5
LabVIEW features, 9-2

D
data abstraction, 2-17
data acquisition system design example,
2-18, 2-22
data encapsulation. See information hiding
data structures
arrays, 4-55
checklist, 4-56
choosing, 4-55
clusters, 4-55
scalars, 4-55
user interface-based, 5-2
data types, choosing, 5-2
dataflow diagrams, 2-27
DataSocket, documenting, 6-30
decorations
for visual grouping of objects, 3-6
decorations, for visual grouping of objects,
3-6
default values for controls, 3-14
dependencies, 4-45
design patterns
comparing, 4-38
documenting, 9-3
execution timing, 6-36
initializing, 6-7
master/slave, 4-8
producer/consumer (data), 4-10
producer/consumer (events), 4-26
queued message handler, 4-5
software control timing, 6-38
state machine, 4-4
timing, 6-36
user interface event handler, 4-25
design techniques

National Instruments Corporation

I-3

LabVIEW Intermediate I Course Manual

Index

library of VIs, 9-2


organizing, 9-2
user documentation, 9-2, 9-3
VIs, 9-5
documenting VIs
controls, 9-6
descriptions, 9-5
indicators, 9-6
revision history, 9-4
drag and drop, 3-10
creating an operation, 3-11
drawing
abstracted components, 2-25
dataflow diagrams, 2-27
flow charts, 2-25
drivers (NI resources), B-1

feature creep, preventing, 2-3


file
structure, 6-34
file I/O
Configuration File VIs, 6-32
ini files, 6-32
reading .ini files with Configuration File
VIs, 6-32
writing .ini files with Configuration File
VIs, 6-32
file management
change control, 6-4
previous versions of files, 6-3
tracking changes, 6-3
filenames
directories, 6-34, 6-36
LLBs, 6-36
VI libraries, 6-34
VIs, 6-34, 6-36
flow charts, 2-25
font style guidelines, 3-2
front panel
captions, 3-13
colors, 3-2
custom controls, 3-3
default values, 3-14
documenting, 9-5
graphics, 3-3
keyboard navigation, 3-14
loading in subpanel controls, 3-8
locking when using events, 4-19
overlapping objects, 3-7
positioning, 3-11
prototyping, 3-16
ranges, 3-14
sizing, 3-11
front panels
colors, 3-2
default values, 3-14
design, 3-2
dialog controls, 3-15
enumerated type controls, 5-2

E
Embedded Project Manager, 4-43
enumerated type controls
compared to Boolean and ring controls,
5-3
error handling
checking for errors, 4-77
checklist, 4-79
error codes, 4-78
custom, 4-78
implementing, 6-76
strategies, 4-76
implementing, 6-76
tests, 7-4
errors
clusters, 4-77
codes, 4-77
I/O, 4-77
methods to handle, 4-77
evaluating specifications, 2-2
events
front panel locking, 4-19
examples (NI resources), B-1
execution
speed, 8-17
Express VIs, documenting, 6-29
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Index

examples, 3-17
fonts, 3-2
graphics, 3-3
keyboard navigation, 3-14
labels, 3-12
layout, 3-4
localization, 3-18
palettes, 3-15
paths, 3-13
positioning, 3-11
prototyping, 3-16
ranges, 3-14
ring controls, 5-2
sizing, 3-11
strings, 3-13
style checklist, 3-19
style considerations, 3-2
text, 3-2
transparent, 3-10
functional global variable, 4-61
using for timing, 4-62, 6-39
functional global variables
guidelines, 6-65
functional specification (definition), 2-2
functional tests, 7-3
boundary conditions, 7-4
hand checking, 7-4
functionality, testing, 7-54

heuristics, usability, 7-55


hierarchical architecture, 4-41
checklist, 4-42
cohesion, 2-24
coupling, 2-24
hierarchical organization of files
directories, 6-34, 6-35
folders, 6-34
naming
directories, 6-34
VI libraries, 6-34
VIs, 6-34
naming directories, 6-36
naming LLBs, 6-36
naming VIs, 6-36
hierarchy, 4-41
history
See also revision history
History window
documenting VIs, 9-2

I
I/O
effect on VI performance, 8-18
error, 4-77
icons
art glossary, 5-12
custom application icons, 10-17
intuitive icons, 5-13
style guidelines, 5-12
IEEE (Institute of Electrical and Electronic
Engineers) standards, A-2
indicators
captions, 3-12
classic, 3-15
colors, 3-2
custom controls, 3-3
descriptions, 9-6
dialog, 3-15
fonts, 3-2
graphics, 3-3
high-color, 3-15
keyboard navigation, 3-14

G
global variables
functional global variables, 4-61
timing, 4-62
graphics, 3-3
guidelines, 3-3

H
help files, 9-9
creating, 9-9
creating (guidelines), 9-9
linking to VIs, 9-9
help, technical support, B-1

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LabVIEW Intermediate I Course Manual

Index

controls, 3-12
dialog box, 3-15
font usage, 3-2
indicators, 3-12
keyboard navigation, 3-12
LabVIEW projects, 4-42
viewing dependencies, 4-45
left-to-right layouts, 6-28
libraries
See also LLB
lifecycle models, 1-4
code and fix model, 1-5
modified waterfall model, 1-7
prototyping, 1-8
spiral model, 1-9
waterfall model, 1-5
lines of code. See source lines of code
(SLOCs) metric
LLBs
naming, 6-36
load tests, 7-54
localization guidelines, 3-18
locking
front panels with events, 4-19

labels, 3-12
layout, 3-4
low-color, 3-15
modern, 3-15
paths, 3-13
positioning, 3-11
sizing, 3-11
strings, 3-13
style considerations, 3-2
tab, 3-7
text, 3-2
information hiding, 4-60
global variables, 4-60
initializing
design patterns, 6-7
feedback nodes, 6-9
initialization state, 6-8
shift registers, 6-9
using single frame Sequence structure,
6-7
installer
building an, 10-23
installers, 10-13
installing the course software, ix
Institute of Electrical and Electronic
Engineers (IEEE) standards, A-2
instrument drivers (NI resources), B-1
integration testing, 7-6
big-bang, 7-7
bottom-up, 7-8
sandwich, 7-8
top-down, 7-7

M
maintainable
modules, 6-60
VIs, creating, 1-3
master/slave design pattern, 4-8
memory
allocation, 8-14
developing for, 6-65
reallocation buffers, 8-14
variant data, 6-10
menus
handling selections, 3-5
ring controls, 5-2
selection handling, 3-5
static menus, 3-4
models
See also development model
See also prototyping

K
keyboard navigation, 3-14
KnowledgeBase, B-1

L
labeling
captions, 3-13
labels
block diagram documentation, 6-28

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Index

modified waterfall model, 1-7

defer panel updates, 8-20


input/output, 8-18
screen display, 8-18
VI Metrics tool, 8-2
VI Performance Profiler, 8-13
pictures
ring controls, 5-2
positioning
block diagrams, 6-27
front panels, 3-11
positioning, front panels, 3-11
Print dialog box
printing documentation, 9-2
procedural abstraction, 2-17
producer/consumer (data) design pattern,
4-10
producer/consumer (events) design pattern,
4-26
functional global variables, 4-61
queues, 4-27
synchronization, 4-27
variant data type, 6-10
Profile Performance and Memory window
using, 8-13
programming examples (NI resources), B-1
project
See also application
analysis, 2-1
data structures, 4-55
requirements, determining, 2-16
scalable architecture, 4-2
software design, 4-1
user interface design, 3-1
Project Explorer window, 4-43
project libraries, 4-46
organizing, 4-52
using sublibraries, 4-48
projects
See also LabVIEW projects
prototyping
See also design techniques
See also prototyping
development model, 1-8

N
naming
controls, 3-12
directories, 6-34, 6-36
guidelines for VIs, 6-36
LLB, 6-36
VI libraries, 6-34
VIs, 6-34
National Instruments support and services,
B-1
NI, Certification, vii, B-2
non-functional specification (definition), 2-2

O
objects
captions on front panel, 3-13
overlapping on front panel, 3-7
organizing documentation, 9-2
overlapping front panel objects, 3-7

P
palettes, 3-15
paths
See also relative file path handling
compared to strings, 3-13
front panels, 3-13
performance
checklist, 8-23
coercion and memory, 8-16
developing for, 6-65
evaluating, 8-1
improving, 8-2
memory allocation, 8-14
memory reallocation buffers, 8-14
problems, 8-13
fixing, 8-14
identifying, 8-13
tests, 7-54
VI Analyzer Toolkit, 8-5
VI execution speed, 8-17

National Instruments Corporation

I-7

LabVIEW Intermediate I Course Manual

Index

front panel prototyping, 3-16


LabVIEW prototyping methods, 1-8
pull-down menus on front panel, 5-2

scalable architecture
checklist, 6-11
choosing a, 4-2
comparing, 4-38
implementing, 6-7
initializing, 6-7
master/slave design pattern, 4-8
producer/consumer (data) design pattern,
4-10
producer/consumer (events) design
pattern, 4-26
queued message handler design pattern,
4-5
state machine design pattern, 4-4
timing, 6-36
user interface event handler design
pattern, 4-25
scalable VIs, creating, 1-2
scalable, modules, 6-60
scalar data, 4-55
enumerated type controls, 5-2
numeric, 5-3
ring controls, 5-2
scroll bar controls, 3-9
shared libraries, 10-13
sizing
front panels, 3-11
software (NI resources), B-1
software development map, 1-1
software installation, course, ix
software lifecycles, 1-4
software quality standards
Institute of Electrical and Electronic
Engineers (IEEE), A-2
source code control tools
previous versions of files, 6-3
source control
change control, 6-4
quality control considerations, 6-2
tracking changes, 6-3
source distributions, 10-13
source lines of code (SLOCs) metric, 8-2

Q
quality control
change control, 6-4
code reviews, 7-2
configuration management, 6-2
retrieving old versions of files, 6-3
IEEE, A-2
retrieving old versions of files, 6-3
tracking changes, 6-3
queued message handler design pattern, 4-5
requirements, 4-6

R
ranges of values for controls, 3-14
readable VIs, creating, 1-3
relative file path handling, 10-2
reliability testing, 7-54
requirements
abstracting components, 2-17
checklist, 2-8
determining, 2-16
developing, 2-8
requirements for getting started, viii
reviews
code, 7-2
revision history
creating, 9-4
numbers, 9-4
ring controls, 5-2
compared to Boolean and enumerated
type controls, 5-3
rings, front panel, 5-2
risk management
See spiral model
run-time shortcut menus
customizing, 3-6

LabVIEW Intermediate I Course Manual

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Index

specifications
checklist, 2-4
evaluating, 2-2
functional, 2-2
non-functional, 2-2
speed at run time
optimizing, 8-17
spiral model, 1-9
split pane container, 3-9
splitter bars, 3-9
stand-alone applications, 10-13
state machine
design pattern, 4-4
infrastructure, 4-4
static menus, 3-4
application items, 3-5
separators, 3-5
user items, 3-4
stress tests, 7-54
strings
compared to paths, 3-13
strings, front panels, 3-13
stub VIs, 7-7
style guidelines
block diagram, 6-27
sizing, 6-27
speed optimization, 6-65
wiring techniques, 6-27
connector panes, 5-15
documentation, 6-28
front panels
colors, 3-2
default values, 3-14
fonts, 3-2
graphics, 3-3
keyboard navigation, 3-14
labels, 3-12
layout, 3-4
paths, 3-13
ranges, 3-14
sizing and positioning, 3-11
strings, 3-13
text, 3-2

National Instruments Corporation

hierarchical organization of files


directories, 6-34
folders, 6-34
naming VIs, VI libraries, and
directories, 6-34
icons, 5-12
subpanel controls, 3-8
subVI library
documenting, 9-2
successful development
overview, 1-1
practices, 1-4
support, technical, B-1
system
controls and indicators, 3-15
system testing, 7-53

T
tab controls, 3-7
technical support, B-1
test
alpha, 7-55
beta, 7-55
testing
boundary conditions, 7-4
checklist, 7-5, 7-9
configuration, 7-53
error, 7-4
functionality, 7-3, 7-54
guidelines
integration testing, 7-6
system testing, 7-53
unit testing, 7-3
usability testing, 7-57
hand checking, 7-4
implementing, 7-1
individual VIs, 7-2, 7-3
integration, 7-6
big-bang, 7-7
bottom-up, 7-8
sandwich, 7-8
top-down, 7-7
performance, 7-54
I-9

LabVIEW Intermediate I Course Manual

Index

reliability, 7-54
stress/load, 7-54
system, 7-53
usability, 7-55, 7-57
testing guidelines
integration testing, 7-6
system testing, 7-53
text
ring controls, 5-2
text style guidelines, 3-2
timing
design patterns, 6-36
execution, 6-36
functional global variable, 4-62, 6-39
software control, 6-38
Get Date/Time in Seconds, 6-39
tracking changes, 6-3
tracking development, 9-4
training (NI resources), B-2
transparent front panels, 3-10
tree controls, 3-8
troubleshooting (NI resources), B-1

scalar data, numerics, 5-3

V
variant data
handling, 6-10
Variant data type, producer/consumer
(events) design pattern, 6-10
VI Analyzer Toolkit, 8-5
VI libraries
documenting, 9-2
VI Metrics tool, 8-2
VI Performance Profiler, 8-13
viewing
dependencies in projects, 4-45
VIs
hierarchical organization, 6-34
linking to help files, 9-5
naming, 6-34

W
waterfall model, 1-5
modified, 1-7
Web resources, B-1
wiring techniques, 6-27

U
unit test, 7-2
plan, 7-2
usability
engineering techniques, 7-57
heuristics, 7-55
testing, 7-55, 7-57
user documentation
See documenting applications
user documentation. See documenting
applications
user interface
See also front panels
data structures
arrays, 5-5
checklist, 5-7
clusters, 5-6
designing an, 3-1
event handler, 4-25
implementing, 5-1
LabVIEW Intermediate I Course Manual

Z
zip files, 10-13

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Course Evaluation
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_____________________________________________________________________________________________
How did you benefit from taking this course? ________________________________________________________
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Are there others at your company who have training needs? Please list. ____________________________________
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Do you have other training needs that we could assist you with? _________________________________________
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How did you hear about this course? NI Web site NI Sales Representative Mailing

Co-worker

Other _____________________________________________________________________________________

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