Species List
Species List
Species List
Aleema9.Bardottan
Anomid
10.Besalisk
Anx 11.Bith
Anzati
12.Bothan
Aqualish 13.Caamasi
Arcona
14.Carthar
Arkanian 15.Cerean
Barabel
16.ChadraFan
17.Chagrian
18.Chevin
19.Chiss
20.Clawdite
21.Codruji
22.Corellian
23.Dashade
24.Devaronian
25.Defel
26.Drall
27.Dressellian
28.Droid
29.Dug
30.Duros
31.Elom
32.Elomin
33.Ewok
34.Falleen
35.Farghul
36.Gamorrean
37.Gand
38.Gank
39.Gossam
40.Gotal
41.Gran
42.Gungan
43.Human
44.Hutt
45.Iktotchi
46.IshiTib
47.Ithorian
48.Jawa
57.Mustafarian
58.Nagai
59.Nautolan
60.Neimoidian
61.Niktos
62.Ortolan
63.PolisMassan
64.Quarren
65.Quermian
66.Rodian
67.Ryn
68.Sakiyan
69.Selkath
70.Selonian
71.Shistavanen
72.Sluissi
73.Squib
74.Sullustan
75.Togorian
76.Togruta
77.Toydarian
78.Trandoshan
79.Twilek
80.Verpine
81.Weequay
82.Whipid
83.Wookie
84.Xexto
85.YuuzhanVong
86.Zabrak
87.Zeltron
2. Anomid (Homebrew)
4. Anzati (Homebrew)
Wound Threshold: 13 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 85 XP
Special Ability: Anzati begin the game with one
rank in athletics. They still may not train athletics
above rank 2 during character creation.
Soup Thirsty: Anzati must consume sentients brains
every 5 days or starts to get hungry. Lose 1 strain per
day without consuming. Each lost strain may not be
replenished until fed.
Bewitched: Can use hypnosis features akin to the
jedi mind trick to ensnare victims.
Force Predator: Senses to track sentients especially
those with force sensitivity.
7. Arkanian (Homebrew)
8. Barabel (Homebrew)
10.
11.
Bith (Homebrew)
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 100 XP
Special Ability: Bith begin the game with one free
rank in Perception. They still may not train
Perception above Rank 2 during character
creation.
Talent Bonus: Bith begin play with one rank in the
Researcher talent.
12.
13.
14.
Cathar (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Cathars begin the game with one
free rank in either Athletics or Stealth. They still may
not train Athletics or Stealth above Rank 2 during
character creation.
Claws: When a Cather makes a Brawl check to
deal damage to an opponent, their attack deals
+1 point of damage and has a Crit Rating of 3.
15.
16.
17.
18.
19.
20.
Clawdite (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 90 XP
Special Ability: Clawdites begin the game with one
free rank in Deceit. They still may not train Deceit
above Rank 2 during character creation.
Talent Bonus: Clawdites start play with one free rank
in the Indistinguishable talent.
Change Form: At the cost of 2 Strain, a Clawdite
can choose upgrade their Deceit check to convey
a false appearance, and lasts until the Clawdite
wills the change to end, or they are knocked
unconscious or killed. The Strain spent is not
recovered until the Clawdite reverts back to their
normal shape.
21.
Codru-Ji (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 85XP
Special Ability: Codru-Ji begin the game with one
rank in Survival. They still may not train Survival
above rank 2 during character creation.
Additional Limbs: Codru-Ji have six limbs: two legs
and four arms. As a result, they gain an additional
free maneuver per turn, although they still may not
perform more than two maneuvers per turn.
22.
23.
Dashade (Homebrew)
Wound Threshold: 12 + Brawn
Strain Threshold: 9 + Willpower
Starting Experience: 90 XP
Special Ability: Dashade begin the game with one
free rank in Coerce or Vigilance. They still may not
train Coerce or Vigilance above Rank 2 during
character creation.
Talent Bonus: Dashade start play with one rank in
the Outdoorsman talent.
Force Resistance: Upgrade the difficulty of
Discipline checks to affect a Dashade with a Force
power or talent by one.
24.
25.
Defel (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Defel begin the game with one free
rank in Vigilance. They still may not train Vigilance
above Rank 2 during character creation.
Light-Sensitivity: See page 197 of Edge of the
Empire Beta for details.
Shadowed: See page 197 of Edge of the Empire
Beta for details.
Size: Defel have a Silhouette of 0.
Protective Goggles (New Gear) Cost: 100 credits
Effect: These negate the effects of a Defels LightSensitivity trait when worn.
26.
27.
28.
Special Ability: Droids dont need to eat, sleep, or breathe and are
unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6
instead of their Brawn rating. After seletcing their career, a Droid character
may train one rank in sis of the eight career skills (instead of the usual four).
After selecting their first specialization, a Droid character may train one rank in
three of the four specialization skills (instead of the usual two).
Inorganic: Since droids are inorganic, they dont gain the benefits of
recovering with Back, Stimpaks or Medicine checks. Droids recover naturally
by resting (system self repair). Droids can be repaired with a Mechanics check
in replace of Medicine check. Emergency repair patches are used like
Stimpaks. Droids start the game with one rank in Enduring talent.
Mechanical Being: Droids cant become force sensitive, acquire a Force
Rating, use Force powers, nor be affected by mind-altering Force powers.
29.
30.
Duros
31.
Elom
(Forged in Battle)
32.
Elomin
(Forged in Battle)
33.
Ewok (Homebrew)
Wound Threshold: 9+ Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Ewoks begin the game with one
rank in either Stealth or Survival. They still may not
train Stealth or Survival above rank 2 during
character creation.
Scent: Ewoks may remove all setback dice imposed
due to concealment against a target that is within
Short Range.
Size: Ewoks have a Silhouette of 0.
34.
35.
Farghul (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Farghul begin the game with one
free rank in Deceit or Skulduggery. They still may
not train Deceit or Skulduggery above Rank 2
during character creation.
Talent Bonus: Farghul begin play with one rank in
the Convincing Demeanor talent.
36.
Gamorrean (Homebrew)
Wound Threshold: 12 + Brawn
Strain Threshold: 8 + Willpower
Starting Experience: 90 XP
Special Ability: Gamorreans begin the game with
one free rank in Melee. They still may not train
Melee above Rank 2 during character creation.
Savage Warrior: When making a Brawl or Melee
check, Gamorreans add the Vicious 1 quality to
their weapon. If the weapon already has the
Vicious quality, increase the listed value by 1.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
48.
Jawa (Homebrew)
Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Jawas begin the game with one
free rank in Mechanics. They still may not train
Mechanic above Rank 2 during character creation.
Talent Bonus: Jawas start play with one rank in the
Utinni! talent.
Desert Dweller: Jawas may remove one setback
die imposed due to arid or hot environmental
conditions.
Size: Jawas have a Silhouette of 0
49.
50.
51.
Kubaz (Homebrew)
Wound Threshold: 9 + Brawn
Strain Threshold: 11+ Willpower
Starting Experience: 100 XP
Special Ability: Kubaz begin the game with one
free rank in Perception. They still may not train
Perception above Rank 2 during character
creation.
Talent Bonus: Kubaz start with one free rank in the
Street Smarts talent.
52.
Kushiban (Homebrew)
Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting Experience: 100 XP
Special Ability: Kushiban begin the game with one
rank in both Charm and Perception. They still may
not train Charm or Perception above rank 2 during
character creation.
Size: Kushiban have a Silhouette of 0.
53.
54.
55.
56.
57.
58.
Nagai (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 100 XP
Special Ability: Nagai begin the game with one
free rank in Charm or Coordination. They still may
not train Charm or Coordination above Rank 2
during character creation.
Talent Bonus: Nagai begin play with one rank in the
Kill with Kindness talent.
59.
60.
61.
62.
Ortolan (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Ortolans begin the game with one
free rank in Survival. They still may not train Survival
above Rank 2 during character creation.
Intestinal Fortitude: Ortolans downgrade the
difficulty of Resilience checks made to resist the
effects of any poison by one.
Keen Senses: Ortolans receive a free boost die on
Perception checks.
63.
64.
65.
66.
67.
Ryn (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Ryn begin the game with one free
rank in Deceit or Streetwise. They still may not train
Deceit or Streetwise above Rank 2 during character
creation.
Talent Bonus: Ryn begin play with one rank in Know
Somebody.
Prehensile Tail: Ryn can use their tails to hold and
manipulate small items, but cannot use that item to
make an attack.
68.
69.
Selkath (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Selkaths begin the game with one
free rank in Medicine or Negotiate. They still may
not train Medicine or Negotiate above Rank 2
during character creation.
Talent Bonus: Selkaths begin play with one rank in
the Surgeon talent.
Amphibious: Selkaths may breathe underwater
without penalty and never suffer movement
penalties for traveling through water.
70.
71.
Shistavanen
(Forged in Battle)
72.
Sluissi (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 90 XP
Special Ability: Sluissi begin the game with one free
rank in Mechanics. They still may not train
Mechanics above Rank 2 during character
creation.
Talent Bonus: Sluissi begin play with one rank in
either Gearhead or Solid Repairs. Practiced
Mechanic: A Sluissi can choose spend a maneuver
just prior to making a Mechanics roll, upgrading
one of their ability dice.
73.
Squib (Homebrew)
Wound Threshold: 9+ Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 100 XP
Special Ability: Squibs begin the game with one
free rank in Negotiation. They still may not train
Negotiation above Rank 2 during character
creation.
Tech Savvy: Squibs always treat Mechanics as
being a career skill, regardless of their starting
career.
Size: Squibs have a Silhouette of 0.
74.
75.
Togorian (Homebrew)
Wound Threshold: 14 + Brawn
Strain Threshold: 8 + Willpower
Starting Experience: 90 XP
Special Ability: Togorians begin the game with one
free rank in Coerce. They still may not train Coerce
above Rank 2 during character creation.
Claws: When a Togorian makes a Brawl check to
deal damage to an opponent, their attack deals
+1 point of damage and has a Crit Rating of 3.
76.
77.
78.
79.
80.
81.
82.
83.
84.
85.
86.
87.
Zeltron (Homebrew)
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Ability: Zeltrons begin the game with one
free rank in Charm. They still may not train Charm
above Rank 2 during character creation.
Empathy: Opponents attempting to use Charm or
Deceit on a Zeltron receive one setback die on
their roll.
Pheromones: Zeltrons receive a free boost die when
making Charm or Deceit rolls against opponents
they are engaged with.
*Most character stats are taken directly from their correlating books
except for Aqualish. Most Homebrew characters are taken from the
Unofficial Species Menagerie by Donovan Morningfire, Cyril, and
Gallandro except for Yuuzhan Vong, Cudro Ji, Kushiban, Anzati, and
Anomid which were created unofficially by me.