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Lecture 2 PDF

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Statics & Dynamics of Rigid Bodies

3D Vector Analysis & Dot Product Lecture 2


Dr. Mahmoud Fayez Arman

www.sorbonne.ae

Outline
- 3D Vectors Analysis
- Position Vector
- Dot Product

Directions in 3D
For a vector A, with a magnitude of
A, an unit vector is defined as
uA = A / A .

Characteristics of a unit vector :


a) Its magnitude is 1.
b) It is dimensionless (has no units).
c) It points in the same direction as the
original vector (A).
The unit vectors in the Cartesian axis
system are i, j, and k. They are unit
vectors along the positive x, y, and z
axes respectively.
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Directions in 3D
Consider a box with sides AX, AY, and
AZ meters long.
The vector A can be defined as
A = (AX i + AY j + AZ k) m
The projection of vector A in the x-y plane is A. The
magnitude of A is found by using the same approach as a
2-D vector: A = (AX2 + AY2)1/2 .
The magnitude of the position vector A can now be obtained as
A = ((A)2 + AZ2) =

(AX2 + AY2 + AZ2)


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Directions in 3D
The direction or orientation of vector A is defined by
the angles , , and .
These angles are measured between the vector and
the positive X, Y and Z axes, respectively. Their
range of values are from 0 to 180
Using trigonometry, direction cosines are found using

cos =
cos =
cos =

These angles are not independent.


They must satisfy the following equation.
cos + cos + cos = 1
This result can be derived from the definition of a coordinate direction angles
and the unit vector. Recall, the formula for finding the unit vector of any
position vector:
or written another way, uA = cos i + cos j + cos k .

Directions in 3D
Once individual vectors are written in Cartesian form, it is easy
to add or subtract them. The process is essentially the same as
when 2-D vectors are added.

For example, if
A = AX i + AY j + AZ k

and

B = BX i + BY j + BZ k ,

then

A + B = (AX + BX) i + (AY + BY) j + (AZ + BZ) k


or
A B = (AX - BX) i + (AY - BY) j + (AZ - BZ) k .

3D Components Notations

Example Problem

Given: Two forces F1 and F2 are


applied to a hook.
Find: The resultant force in
Cartesian vector form.
Plan:

1) Using geometry and trigonometry, write F1 and F2 in


Cartesian vector form.

2) Then add the two forces (by adding x and y-components).


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Example Solution
Solution:
First, resolve force F1.
Fx = 0 = 0 N

Fy = 500 (4/5) = 400 N


Fz = 500 (3/5) = 300 N
Now, write F1 in Cartesian vector form
(dont forget the units!).
F1 = {0 i + 400 j + 300 k} N

Example Solution
Now, resolve force F2.
F2z = -800 sin 45 = 565.7 N
F2 = 800 cos 45 = 565.7 N
F2 can be further resolved as,
F2x = 565.7 cos 30 = 489.9 N
F2y = 565.7 sin 30 = 282.8 N
Thus, we can write:
F2 = {489.9 i + 282.8 j 565.7 k } N

Example Solution

So FR = F1 + F2 and
F1 = {0 i + 400 j + 300 k} N
F2 = {489.9 i + 282.8 j 565.7 k } N
FR = { 490 i + 683 j 266 k } N

Position Vector

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Example Problem

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Example Solution

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Dot Product

The dot product of vectors A and B is defined as AB = A B cos .


The angle is the smallest angle between the two vectors and is
always in a range of 0 to 180.
Dot Product Characteristics:
1. The result of the dot product is a scalar (a positive or
negative number).
2. The units of the dot product will be the product of the units
of the A and B vectors.
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Dot Product

Examples: By definition, i j = 0
ii = 1
AB
=

(Ax i + Ay j + Az k) (Bx i + By j + Bz k)

Ax Bx + AyBy

+ AzBz

THANK YOU!
See you soon!

www.sorbonne.ae

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