This Is Part 1 of A 2
This Is Part 1 of A 2
This Is Part 1 of A 2
SUMMARY
21 Things That Every Defensive Coordinator Should Know.2
Alignments,,,,3
3x1 Formations- Defending The Open Side.,,,,.....13
Defending Thigh Bunch Formations...,,,,,,,,17
Trainning the Eyes,,,,,,,..19
Pattern Reading vs Spot Dropping,,,,,...23
Trainning The Eyes For Underneath Droppers ,,,,,,,,,,,,,,,,..25
Zone Coverage Technique-Reading the QB,,,,,,,,,,,,,,,27
Defending Pull Schemes,,,,30
Bracket Coverage: Part I (The Basics),,.35
Bracket Coverage Part Ii: Slot Brackets.39
Defending the Bootleg...44
Defending Trips- Disguise and Scheme..51
Cover Black.57
3 Ways To Defend Trips Formations From 1 Coverage Shell.62
5 Keys To Developing A Defensive System In Football....66
4-3 Defensive Line Every Day Football Drills.69
4-3 Defensive Line Play Skills And Reads.......73
4-2-5 Basics: Run Fits Vs. 2 Back Formations75.
Cover 1 (Man Free) Versus Action Passes..82
Cover 1 Man (Free) Technique..85
Pass Rush: Thinking About The Big Picture...91
The Science Of Pass Rush..100
Individual And Unit Pass Rush Teaching Progressions..103
Perfecting Your Pass Rush Progression....109
South Dakota States Arm-Pin Move For Pass Rush...111
11 As 1 Team Defensive Pursuit.114
1
18. Do not neglect your scout team players. They make your offense better.
And many of them will be on your defense in the future.
19. Make sure your back-ups are ready to go. Have a plan in place for
replacing players and rotating players.
20. Clearly communicate everyones role in your defense.
21. Make sure your Head Coach knows the game plan and what you are trying
to accomplish. Be very clear. When he flips out because you tried
something and he didnt know about it I told you
ALIGNMENTS
This is part 1 of a 2-part series on alignments. The alignments I will discuss are in no means things I would
do every time. Doing the same thing every time to a particular formation is a recipe for disaster. The offense
will be able to scheme you, because they will be able to predict what you are doing. Also, you will be in a
position where the offense will predicate to you what you will be in defensively. So when looking at these
alignments, consider them a solid base alignment that can and should be adjusted to keep the offense off
balance.
In this part, I will discuss alignments versus 10 personnel. Doubles and trips variations will be the focus. In
part II I will cover spread sets that involve tight-ends and pro running formations.
BASIC PHILOSOPHY
The 4-2-5 Defense is very flexible to multiple formations. The fundamental thing to keep in mind when
aligning to various formations is common sense. The quarters coverage concept is very self-adjusting and
does not require too much movement. An important point is linebacker alignment versus 10 personnel
spread formations.
The idea behind alignment and coverages in this scheme, is to create an advantage where there is one
more defender to each side of the formation (+1 Rule). If there are two WR's to a side, the defense wants to
put 3 people in coverage to that side. The linebackers are the people for the most part that allow for this
advantage to happen.
As a rule of thumb, the linebackers should slide over to the side that is needed to create this advantage.
This usually fits into two rules.
1. Versus a 2x2 formation the backers should slide towards the away-side of the coverage.
2. Versus a 3x1 formation the backers should slide towards the trips.
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ALIGNMENT vs 2x2
Versus doubles in the middle of the field, the alignment is simple. If the call is 2-blue-solo. The read-side
would be in cover 2 (robber) and the away side is in blue coverage. I will not go into the rules of these
coverages, I have discussed this in a previous post. The linebackers slide toward the away side. In the
above diagram, the read side is arbitrarily to the left, not because of the back. The read side could just as
easily be set to the right. When the ball is in the middle of the field, other factors (devised by game-plan)
dictate which side is the read side when the ball is in the middle of the field. A particular receiver, the
quarterbacks preferred side to throw, and the opponents bench could all be factors that push one side to be
the read side over the other. The time the back plays a role, is the option. If the team is able to run the
option well, then the back is an important consideration. However, the offense can easily move the back to
the other side and or stack the back behind the QB. This is why the back should not be a dominating factor
when setting the read side.
The backers slide to the away side in order to get the mike backer closer to his coverage responsibility and
maintain effective positioning on the run. Also, the FS will be involved aggressively to the read side. This
allows the backers to slide toward the away side.
One problem with this coverage to the middle of the field is the soft cushion to the slot on the away side. If
you sit in this look the offense will attack the away side heavily. The smash, All hitch, and other quick
combinations are difficult to cover consistently from away-side blue coverage in the middle of the field. In
short, the away side is susceptible to the quick game.
Fortunately, there are a couple things that alleviate this problem. First, the ball is not in the middle of the
field often. Usually the ball is on a hash. With ball on the hash, these problems are not as significant.
Blue coverage is much more sound on the hash. The rule for setting the read side in this situation is the field.
Versus 2x2 on the hash the FS should set the read-side to the field side. Away side blue is better on the hash for
two reasons. #1 The mike is in a better position to get under both WR's, and #2 the receivers do not have as
much room to maneuver.
The other thing that alleviates coverage problems when the ball is in the middle of the field, is the ability to mix in
coverages to the away-side. The easiest adjustment to the away side is to get into man. Man coverage is
designed to take away the quick passing game. If the offense has to guess whether or not the away side
coverage is in blue or man, then they will have a harder time attacking you. They will have an even harder time if
the WS and away corner do a good job stemming their looks. The backer does not need to stem coverage
because his alignment is the same.
The backers do not have to change their alignments. The only thing that changes, is the the away-side backer
(mike) is now responsible for forcing the ball and covering the pitch on the option. Again this is not an adjustment
that you do all the time. But mixing in blue and man to away-side, when the ball is in the middle of the field, is a
solid strategy for dealing with 2x2 formations.
Another important consideration versus 2x2 sets is the splits of the WR's. There are many different variations in
their splits, too many to cover in this post. The important point is this: receivers usually alter their splits and
alignments for particular reasons. If a slot receiver aligns closer to the core of the formation, he is usually
leveraging an outside cut, conversely, if he aligns closer to the sideline, he is leveraging an inside cut. These
variations must be accounted for. Here is a common example.
When the receivers get closer to one another, they are usually going to cross somehow. In this particular variation
#1 has closed his split and # 2 has widened and deepened his. This is a common adjustment by the offense
when the defense puts a defender in outside alignment on the slot. In robber coverage the SS aligns outside the
#2 WR. However, versus this variation this would be a bad idea. The offense aligns like this to put the SS closer
to the #1 WR. This allows the #1 WR to get around and inside the SS on a slant route easily. The FS will not be in
a position to stop the completion. The play to expect here is a Bubble by #2 and a quick slant by #1.
The adjustment in a quarters concept is to adjust the coverage to leverage the most likely route combination.
Versus this variation the read side should check into blue coverage. This moves the SS inside the slot in a
position to slice the #1 WR, in this case, the slant route.
If the offense does run the bubble slant combination the coverage will be able to play it perfectly. The diagram
below shows how the defense should cover these routes.
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ALIGNMENT vs 3x1
Versus trips the alignment is simple. The backers should now slide toward the trips side. The base coverage
adjustment to trips is to play SOLO coverage. Solo allows the read side to play cover 2 on the #1 and #2 WR The
read backer and WS will be responsible for covering the #3 WR.
The backers slide to create a 4 on 3 advantage. The read-side backer is responsible for the short wall of the #3
WR. What this means is he cannot let #3 run a short crossing route. If he lets #3 get across the formation there is
going to be a problem, because there is no one on that side to pick him up. The away backer and away corner
are both in man coverage, and are not guaranteed to be there. The WS is responsible for covering the deep
vertical and post routes by the #3 WR.
Not all trips are created equal. Offenses think too! (For the most part.) Different trips variations are common place
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in today's game. Some of these variations will make x-out adjustments (like special) more effective. Versus
displaced trips alignment should look like this.
The read-side corner will man #1 (x-out), the SS and read-backer will banjo the in and out routes of #2 and #3.
The FS will be in deep 1/2 to provide deep support. The SS, FS, and read-backer are playing blue coverage on
these WR's. The away side can vary their coverage. In the above diagram I have shown man with the WS in
1/2's. You could also run a 3-way with the backers and SS.
Empty backfields are not a major alignment problem either. Keeping with the idea of common sense and the +1
rule, aligning to empty is a simple process of following the rules. If a team run an empty backfield, there are only
two things they can give you. 3x2 or 4x1. The same split variation principals apply here as well. Versus a 3x2,
alignment should look like this.
The backers should stack behind their respective ends and read for the QB draw. Once they clear the draw they
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are on slice responsibility. To the read side the corner x-out's #1 so the read backer is slicing #2 and #3. This is
the same technique he would be in versus any trips with an x-out adjustment being run. This is not different. To
the away-side the backer plays the same technique that he would play versus a 2x2 set. To him it is still just two
WR's.
If the offense runs a quads set, there is only one simple variation. Because the offense has 4 WR's to a side, a
backer need to now get out of the box entirely to remain consistent with the +1 rule.
By bouncing the backer out, the defense now has a 5 on 4 advantage. The mike is now the short wall player and
the WS can run his solo technique, this time reading the #4 WR. Again the #1 WR is discounted because the
corner has him on an x-out.
SUMMARY
Again these are just some of the things you can do in split-safety coverage in the 4-2-5. The rules are simple and
allow you to leverage the formation and plays the offense is in a position to run. In the next part I will cover TE
spread formations and 2-back sets.
PRO-I SETS
Alignments to the pro I is very straight forward and allows room for flexibility and imagination. In
this part I will focus on base alignments with a few other options.
CALL: TITE-2
The front and secondary both declare the strength the same way in this alignment. The TITE call
puts the 3-tech towards the TE, the strong DE aligns in a 6. The backers align in 30 techniques.
Some people argue that the backers should align in their gaps. ie, the RB should be in a 10.
However, in the 30 alignment the RB can still defend his A-gap and is in a better position to play
outside and off-tackle plays towards the TE.
The secondary calls "read-left" and sets the SS and FS in coverage to the left. The strong safety
aligns 5-7 yards outside the TE and about a hard from the LOS. Also, the SS cocks his stance in
and places himself perpendicular to the LOS. This alignment allows him to get under routes by the
#1 WR, have a good angle to force the ball, and make it difficult for the WR to crack block him. The
last reason needs further explanation. Teams like to run outside, will get tired of the SS forcing the
ball back inside. So, they will attempt to crack him inside in order to get around the edge.
Making the crack difficult is accomplished by this alignment for a couple reasons. First, his back is
turned to the WR. The receiver cannot legally block him in the back. Second, if he does attempt to
crack block him, the crack will occur near the LOS. By making a crack happen at the first level, the
corner is free to replace the SS as the force man. If the crack occurred further from the LOS, the
corner could not replace as quickly, because he has to respect the crack and go. By attempting the
crack at the first level, the threat of the crack go is eliminated. It is difficult to fake a first level crack
and turn it into an effective go route.
The WS aligns in a postion to force the edge to his side and play the cutback on plays toward the
TE.
VS TWINS
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CALL: TITE-25
Twins is a formation where the front and secondary call the front in opposite directions. The AB is
aligned in 10 in the diagram, but he could just as easily be aligned in a 30, it makes little difference.
The SS and FS align to the twin WR's just like they would versus the spread. On the TE side the
corner is shown close to the edge playing force. The WS could just as easily be there. The
alignment each year might be different depending on the type of corners and WS you have. Below
is a diagram of TCU from this past year aligning to twins.
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Here the backs slide over and WS comes up into the nest, this call a "scoot" adjustment.
Everything else is the same as regular pro-I alignment.
FLEXBONE
Here the alignment follows the base rules. The strength in the diagram is arbitrarily to the left.
Versus the balanced front and the motion based nature of the flex-bone, the free safety will declare
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GOAL-LINE
The last view diagrams are an example of how TCU aligned versus Clemson principals. The
particular scheme they employ is not really special to the 4-2-5. I am showing it as a way of
understanding how the particular positions are aligned.
A safety has replaced one of the corners on the right edge. The DT's are hard A-gap player, and
the backers are cheated-up into their gaps. There are two safeties to each side aligned on the
edge and behind. The corner in the middle is adjuster who moves with any motion by the backs.
This allows the front to stay relatively focused on the play by leaving adjustments to the corner.
The next diagram shows the formation after motion.
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Special is designed to create games and options on the single WR side. In this post, I will cover
some of the coverage options that can be used have to defend routes to the single WR.
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BRACKET
The first and most basic coverage to the open side would be "bracket." This coverage allows the
WS to be in a position to aggressively force the ball on the run and take away the quick and
intermediate routes of the #1 WR on pass plays.
The corner is man to man soft over #1. His rule is DGBD...Don't get beat deep. He has #1 and he
needs to be able to defend the fade, post, corner, and skinny. The WS upon reading pass needs to
work into a trail position on the WR. From this position he is man to man on any inside, outside, or
stopping route by the WR. The linebacker will have the back man to man.
During the release phase the WS must work into a trail position. Versus a comeback route the WS
should be in the proper position to take this route away.
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TRAIL
Trail Coverage is the reverse of bracket. The corner will align outside and deny any outside
releases by the WR. After the initial release the corner will work in a trail position, and is
responsible for any quick, intermediate inside/outside cut bt the WR. The WS is soft man over #1
with DGBD responsibility.
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This is a great change up and can easily be mistaken for solo coverage. This will be confusing to
quarterbacks. Trail coverage on the dig route looks like this.
1/2's
The final option I will discuss will be simple 1/2's coverage. 1/2's coverages is a great change up
on the open side. It changes up the run force to that side, allows the corner to sit and have
interception chances, and keeps the backer from having to run with the running back to the flat.
The only situation where the the backer would have the back man to man is on a deep release. I
am not going to go into too much detail here, there is plenty of discussion and videos on playing
halves coverage. Brophy especially has some good resources on running this coverage versus,
multiple sets.
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This formation can be used to attack you with the pass just as easily as the run. The formation is
very similar to a formation with a TE and two wing backs to the same side. So the first priority to
defending this set is to align the defense in a way that prevents it from letting the ball get to
outside. If you play normal "trio" coverage versus tight-bunch formations, you are not going to have
a player in a position to force the ball inside. This concept is paramount versus this formation,
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3-WAY COVERAGE
The adjustment of choice is "3-way". (This is a different use of the term 3-way then what I
discussed in a previous post in respect to what Buddy Ryan called 3-way ). 3-way coverage seeks
to allow for combo man principals to be in place, while at the same time establishing a force player
to leverage the ball back inside. 3-way alignment looks like this.
This alignment puts the defense in a good position to play the run or the pass.
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If the Z WR blocks out on the SS, then the offense is in a lose-lose situation. They have to decide
which player they want to team-off on. Either the FS or backer is going to be cut loose.
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3-way coverages is simple to execute because it works off other coverage principals that are part
of the 4-2-5 Defense. Other defenses can integrate this coverage into their schemes. The number
one concern with implementing this coverage, is the ability of the force player (SS). This player
needs to be strong enough to force the ball inside and agileenough to run with a wheel route.
2. PRESS-MAN-- CORNER
After aligning properly inside, the corner will put his eyes on the inside hip of the WR. The corner is
a dedicate pass player and will only play the run if #1 he FEELS the WR trying to block him (a
good WR will run him off, so I don't plan for this too often) or he hears his FS or coach yell "Run,
Run." Baring those non visual exceptions the corner will have eyes on the inside hip initially. He
has 4 different techniques to execute in man coverage.
- Release
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-Jam
-In-phase
-Out-of-Phase
The release phase begins with initial steps by the WR. During this phase the corner will use slide
steps to move vertically and replace steps to move laterally. These steps are used to keep in the
proper inside relationship with the WR. The corner is keying the hip because it is a true read for
him. The WR's feet, chest, and head are all more misleading than the inside hip. What he is
looking for from the hip, is for it to commit. When the hip commits the corner is now in the jam
phase. When the hip commits it turns and breaks a 45 Degree barrier. Upon reading a commitment
of the hip, the corner gets his eyes on the near number (pec) of the WR and jams it with his off
hand while opening his hips. The opening of the hips and off-hand jam are designed to keep the
corner on top of the WR.
For example, we will assume the WR releases outside. Once the initial jam is done, the corner
must assess his position on the WR. Can he see the near number of the WR or not? If he can, he
is in-phase, and his eyes will focus on the WR's eyes with his peripheral vision on the V of the
WR's neck. If the WR's eyes turn to look for the ball, the corner turns to play the ball as well. If his
eyes and V of the neck turn back, then the ball is under-thrown. The corner needs to basketball
block the WR from coming to the ball while making a play on it himself.
If the corner cannot see the near number after the jam phase, then he is out of phase. His eyes will
not leave the WR until the whistle. He will key the WR hands. If the hand move to catch the ball,
then the corner will wait for a "1000-1" count then rake the WR's hands.
----------- Mistakes like opening the hips the wrong way, wrong hand on the jam, getting beat off the
line, and allowing an easy catch are all problems that start with the eyes. Corners get beat inside
on slants when their eyes migrate up to the WR's chest. Many catches are made when a corner is
out-of phase with a WR and then peeks back to find the ball. These techniques are not very
effective if the eyes are undisciplined.
the feet for the second step. Is the lineman's feet working backward, toward, or around you. These
cues will alert the end to what type of block he is facing. If the feet are working backward it is a
pass block, this tells the end to get up-field and rush the passer. If the feet work toward him, he is
getting a drive block, he must stay low and hold his ground. Now his eyes flash to the backfield to
locate the ball carrier. He will remain in his C-Gap until the ball commits away from it. Finally, if the
feet are working to get around him, he is facing a reach block. He must work his hips around the
blocker and hold his gap integrity.
--------------Again eyes here are crucial. Defensive ends who run up-field on down-blocks are a
major problem for 4 man fronts. This problem opens up huge running lanes for counters and
options. This problem is a lack of focus with the eyes. When I see this on film, the d-end usually
has his eyes on the backfield and can't see the down-block. Another error is a slow-pass rush. This
is a problem that coaches who over-emphasize the need to attack the linemen. Some ends will be
so focused on attacking the linemen that they take to long to recognize that it is a pass play. By the
time he knows it the QB has had time to settle in the pocket and begin his throwing motion.
CONCLUSION
These are just 3 quick examples. Every position and technique in defensive football begins with
reads. The key to good reads are the eyes. If you focus on the eyes of your players you will see a
dramatic improvement. The eyes are the link that we have from reads to techniques. The better we
are at coaching this process and emphasizing it to our players, the better our team's overall
performances will be.
main things:
1. Break on the Ball
2. Gain depth
Pros
Simple to teach
Simple to execute
Better pursuit
Cons
Pros
Fewer windows
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Fewer completions
Cons
Fewer interceptions
MY POSITION
These modern offense requires defenses to adjust. The same old style of defense is not gonna
work the same way. As one side evolves the other side must as well. I am a firm believer in pattern
reading. It just make sense in today's game.
The main argument against pattern-matching is difficulty. Many coaches argue that it is too difficult
and that typical high school athletes cannot handle it. They reason along these lines. "Spot
dropping is easier than pattern-matching. Our players are making mistakes spot dropping. So how
can they begin to understand pattern reading?" The other line of reasoning involves the capability
of high school athletes. Many critics question a players ability to see all these routes. I agree that at
time it may appear like a lot, but like anything in football, it can be taught if you perfect the way you
are going to teach it.
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SUMMARY
As the game changes so must we. High school teams have become more effective at passing the
balls. If you try to play the same old keep the ball in front of you and break on the philosophy, you
are going to get exploited. Spot dropping has its merits, but when you play in a league with
proficient passing teams, you are gonna have trouble. Offensive coaches have done a great job.
Pattern-matching can make a tremondous difference for your team, if you commit to installing it.
High School athletes can handle it. I once worked with 8th graders in the offseason, and showed
them how to read routes. After a week it became easy for them. They would play 7on7 and have
the routes covered. They even would talk to eachother with the proper terminology. The 2/1
dropper would yell at the 3/2 guy and say "Why did he catch the ball? #3 released out and #2
came in at you."
If spot dropping works for you and you are having success with, then by all means commit to it. A
scheme is as good as its effectiveness. As coaches it helps to understand the different things
teams are trying to do. Down the road coverage will probably take another evolution, because
offenses will begin adjusting to pattern matching even more at the high school level.
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The solution is to read the QB's non-throwing arm. Teaching the FS (or any other pure zone
dropper) to read the long-arm is an effective technique. The FS should break when he sees the
QB's arm go long (or lengthen). The typical QB does not pump-fake with his off arm extended. The
only active arm in a pump fake is the throwing arm (unless the QB pump-fakes with both hands on
the ball, still there is no long arm in this type of fake). The long-arm is the motion a QB makes
when his off hand creates separation from his body. This separation happens in the beginning
stages of a QB's throwing motion. Have you ever tried throwing the ball with your off hand stuck on
your body? Try it sometime, it is pretty difficult. Have you ever tried pump-faking with your off arm
extended, its possible but it will throw off your throwing rhythm. Most QB's do not have the
adequate time nor patience to develop this type of pump fake.
Another benefit of reading the long-arm is the indication of where the ball is going. The further the
off-arm is from pointing at you, the further you have to break, this lets the player somewhat know
what angle he needs to break on the ball at. He does not have to wait to see the ball in the air to
know what angle the ball will be going.
Some QB's show a clear extension of the arm. Look at Carson Palmer below:
Others might not be as obvious, but will still show an extension of the arm when beginning the
throwing motion, even Peyton Manning:
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Try this out and practice this with your players. I have integrated this into our cover three technique
and seen tremendous results. QB's can no longer look us off and we have a breaking key that
allows us to get in motion before the ball leaves the QB's hand. This read can be equally effective
with underneath droppers and corners.
There are many teams that rely upon pull schemes to move the ball. These schemes create
problems for defenses that try to play base gap control defense and read and react. Plays like the
dart are troublesome for these schemes. Lets take a look at the couple of typical pull schemes that
teams
employ.
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This
is
the
Dart
and
it
has
become
spread
staple.
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Lets look at the the problem that is created. First off, consider the # of gaps that are needed to
defend the running game.
There are six gaps and in this example we have 6 defenders to cover each of these gaps. So,
whats the problem? The problem is that the offense moves where the gaps are on pull type plays.
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What makes it a problem for the defense is that the defense does not rearrange the way that the 6
gaps are defended. So essentially, a gap is left open for the ball carrier to run through. If there is 6
gaps and 6 defenders then how is there an open gap?
The pulling scheme puts two players in one gap. The defense needs to avoid this. 2 defenders in
one gap is a big problem. A simple and solid counter for these plays is needed. A good way to stop
these plays is the fire the backers through their gaps. This allows them to penetrate the backfield
before the pullers or double team get to them. However, firing your linebackers constantly is
usually not the best idea (unless the team can't stop it).
Another way to defend this is have one of the linemen defeat the linemen at the point of attack.
However, this is not the most reliable method year in and year out.
This was a long explanation of some simple plays, but I wanted to establish the problem the
offense creates for the defense. The most effective way for countering an offensive concept is to
look at the weakness of a particular scheme.
I was beating my head against the wall when I first started dealing with these plays, I tried to
rearrange my fronts, stunt backers, andtwist linemen. There would be some success, but I would
leave myself open to other plays. It was a guessing game, but sooner or later I would get the
defense out of position and give up a big play. I needed an effective counter that would remain
sound against other plays.
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What I realized was that both these plays relied on the guard base blocking the 3-technique one on
one. I started slanting the 3-technique from B to A-Gap. This was a problem for guards to pick up
because they did not expect a three technique to do this. If I had a tackle that had a problem with
this technique, then I would cheat him back a step. This is not a hard technique to execute on
defense, an it became my best defense for these types of plays. In one game the 3-tech had 6
tackles for a loss on this stunt.
The best part of it was, I was sound against everything else. The only change in the defensive
scheme was that the backers had the B gaps.
If run effectively, the offense will have to get away from the single pull plays rely on counter OT or
zone runs to get the ball going. I would rather face those plays. It allows the DE to spill the ball to
the Outside guys.
This might seem like an overly simple adjustment. But I have found it to be one of the most
effective ways to defend pull schemes. Teams have tried to counter it, but it more or less takes
them out of pull schemes. Whenever you run a front with a 3 and a 1, the three technique draws a
one on one block. This block is the weakness that the defense can take advantage of.
Even if you pull towards the 3 there is a one on one created. Consider this example.
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Still
the
3-tech
penetrating
the
gap
creates
problem
for
this
play.
This might have been too long an explanation for such a simple adjustment, but I found it helpful to
understand it this way.
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BASICS
Bracket coverage is designed to create double coverage on a single receiver. There are multiple
types of brackets and various reasons to use them. The starting point for bracket coverage is to
begin with its place in football.
The two main coverage families in football are zone and man. Between these two families are
many voids that coaches have attempted to and are still in the process of filling. The major attempt
by many coaches has been seen in the evolution of match up-zone and pattern reading. The other
attempt has been bracket coverage. To better understand its place consider the pros and cons of
man and zone coverage.
MAN
+Close coverage
+Disrupts timing
+eliminates throwing lanes
-Personnel mismatches
-Receivers can run off Defenders on run plays
-vulnerable to the deep ball
-Weak versus the option
ZONE
+Good for run and pass situations
+Protects against the deep ball
+Able to read the QB and break on the ball
-QB has many throwing windows
- Offenses will attack over stressed flat defenders
- You are either weak vertically or underneath.
In zone you are going to have holes in the short/intermediate or deep zones, you cannot eliminate
all areas. In man you are gonna match-up problems and have trouble covering routes run away
from the defenders man leverage. (ie. Inside man versus the 10 and out.) Also, a route that creates
problems for both man and zone coverages is the 10-15 yard bend-in (Dig). These routes create
problems that need solutions, while at the same time keeping the defense as a whole sound
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versus the run. Bracket coverage has the ability to defend these problem routes, eliminate
mismatches, and remain sound versus the run.
The Positives to Bracket Coverage
1. Ability to double cover a good WR (eliminate mismatch)
2. Ability to leverage underneath and deep routes effectively.
3. Can involve simple and solid run support rules.
TYPES OF BRACKETS
There are two types of bracket coverage concepts:
1. Under/Over (Vertical Bracket)
2. In/Out (Horizontal Bracket)
UNDER/OVER
I have discussed examples of under and over brackets in a previouspost. Essentially One person
is in a trail technique covering any underneath break (inside and outside), with another person over
the top providing deep support. Here a couple examples:
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These are called vertical brackets Because the WR is sandwiched over and under. One man will
stay low and in front while the other stays high and behind. The strength in this type of bracket is
the ability to stay under any route without having to worry about getting beat deep.
IN/OUT
In/out brackets provide horizontal leverage on a WR. One defender will cover him inside and up
the other will work and outside and up. This type of coverage is easy to disguise and can be
employed on any receiver. To illustrate this coverage, I will use some of Nick Saban's calls for
in/out coverage and some key coaching points.
If Coach Saban wants to double the #1 WR in and out with a corner and he safety he will call
"CONE".
Versus a vertical route by the WR, both players essentially cover him inside and out eliminating
any mismatch.
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The technique of each player is crucial. If the WR runs an inside cut, the "IN" defender must play
the route aggressively and take it away. In this situation the "OUT" defender would work over the
top of the route and provide deep support for the "IN" defender.
If the WR breaks outside the roles would reverse. With the "OUT" defender aggressively covering
the WR while the "IN" defender works to provide over the top support.
The over the top leveraging on a horizontal break is the key to allowing the other defender to play
aggressive. This makes the double move routes not a concern.
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In part II I will cover slot,TE, and RB brackets in addition to discussing the run play in this type of
coverage.
The great part about bracket coverage is that it is easy to do that. The starting point is to keep
players out of run/pass conflicts. What is the usual indicator of a run in the shotgun? It is the mesh
of the QB and running back. It is this action that can put players in conflict. Is it a run or play pass?
If a player can't tell, then he is gonna be stuck in concrete not doing anything productive on the
field. When it comes to run/pass issues, you need to have clear rules to keep players out of
conflicts. Here are some examples and rules for eliminating this dilemma.
DUECE COVERAGE
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Just like "Cone" DUECE puts the #2 Slot WR in an in/out bracket. The techniques for playing
inside and outside breaks are identical to CONE. The major difference between the two coverages
is the involvement of run/pass responsibilities.
The "IN" players is the person responsible for run overlap. If the ball meshes with the QB and back,
this player must play run first. The FS in this coverage would be the person responsible for the play
action pass to the slot WR. The Nickle player would come off later once he has cleared the run.
Versus a typical bubble screen off play action, the assignments would look like this.
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This is not ideal for this coverage, but these rules need to be in place to eliminate the Nickle back
from being in a run/pass conflict. Versus a simple run:
Another problem route with this coverage is the Play-Action pass to the slot on a slant. It is an easy
pass to complete given that the fake gets the nickle player out of the way. However, this is not a
major concern. By alignment the offense will be wary of attacking the D with a slant by the #2 WR.
Also, with proper stemming this look can appear to be a 1/2's, man under, quarters, or even an
outside bracket look.
BRACKET COVERAGE
Bracket is an in/out slot bracket like DUECE, the major difference is that the nickle and FS switch
responsibilities. These alignments are similar to robber coverage, and basic pre-stem middle field
zone coverage (cover 3).
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Versus a basic run the overlap and play-pass assignments look like this.
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Mixing the looks is key. This game of mixing up the overlap players will cause problems for the
whole offense. The linemen will have problems figuring out which player will be overlapping into
the run-fit, and the QB will be confused as to what coverage the defense is in.
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Not much has changed other then direction and the fact that TE runs a settle route. This route is
still the intermediate read for the offense. The other 4 routes are present. The boot can be run from
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Here the boot is happening out of double tight 1-back. Even though the TE (Y) and Z WR are
running different routes (a push and post-corner), they are still attacking the flat and deep.
The boot can be extremely dangerous from overloaded formations like this. These sets force the
defense to adjust on alignment and still maintain the ability to cover all 5 threats of the bootleg.
Back Side:
Flat Defender------ Check RB for throwback pass & get under the backside WR if he runs a dig#4
Corner---- Squeeze the Post to the FS #4
Hook Defender---- Become secondary contain on the QB. #5
The play side flat defender needs to gain depth and maintain leverage with the fullback attacking
the flat. This is intended to allow the flat defender to help out on the intermediate route and be in a
position to keep the flat route to a minimal gain. By gaining depth the flat defender give the QB the
immediate read to throw the flat route. At times the hook defender can be sucked up on the run
and have trouble getting to the drag.
Defending the strong side boot is very similar to the weak side boot.
Play Side:
Flat defender----Gain Depth and break up on flat route #1
Corner-- Cover the deep route #3
Hook Defender---- Find and cover the settle route #2
Free Safety------ Protect the middle field and eliminate the post#4
Back Side:
Flat Defender------ Check RB for throwback pass & get under the backside WR if he runs a dig#4
Corner---- Squeeze the Post to the FS #4
Hook Defender---- Become secondary contain on the QB. #5
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The difficulty with the strong side boot is the settle route. The SS is put in a bind. If he is used to
help on the settle route, the full back will be open and in a position to gain a good amount because
of the SS leverage. On the other hand if he jumps the flat route, the hook defender will have a
difficult time jumping the settle route. The strong side boot operates similar to the "stick" concept. It
is covered more effectively if the hook defender is aware of the route and sprints to it as soon as
he reads strong side boot.
Quarters Coverage (Robber coverage to the passing strength)
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There is a trade off in this coverage versus Cover 3. Robber coverage allows the FS to play the
intermidiate route aggressively, this is really the route the offense is looking to pick up a good
chunk of yardage and/or first down with. By playing the FS on the intermidiate route, you can
provide stronger coverage on the main two options that the QB wants to throw without relying on a
linebacker that is caught in a run/pass conflict. However, the drawback is that the backside corner
has to defend the post alone...... this is the most difficult route for the corner to defend. The one
point of relief is that even if the post does come open, it is the last WR that the QB checks and the
hardest throw to complete.
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Again the same trade off as before. Quarters coverage allows the free safety to play the
intermediate route aggressively at the expense of putting the corner 1 on 1 with the post.
Final Point
In my opinion, and you can take it for what its worth. I am more concerned with covering receivers
than reading the QB on play action passes. Upon recognizing bootleg, I believe it is more important
for the defenders to find and cover the threats they are assigned to cover, than dropping while
reading the QB. Bootlegs are executed by finding windows, it doesn't matter if the window is
behind(vertical) or beside(Horizontal) defenders. By finding and getting to the threats, the
defenders will do a better job of eliminating horizontal and vertical windows.
SUMMARY
The key to stopping the bootleg is quick recognition, and clearly defined rules. Rules allow the
players to know which receivers to pick up, and keep completions to a minimum. Even if they do
get sucked up on the play fake, they will know which receiver they are looking for as soon as soon
as they recognize pass. Any play-action pass puts pressure on the defense. Teams will use it
constantly to punish defenses that are over-aggressive on the run.
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In this post I will focus on defending the trips side of a 3x1 formation. There are certain
considerations that need to be made when planning out a strategy for dealing with trips. Here is the
good news, usually, defending 3x1 is much easier than defending 2x2 formations. The defenses
that have trouble with 3x1 formations are usually defenses that prefer to play the game with
balanced fronts/coverages (hence the discomfort with the overload that trips create) or don't
understand that defending trips like anything else is a risk reward game. The defense cannot stop
everything, every play. The goal is to have the defense in the best position to defend the most
likely range of plays the offense can run in a particular situation. Lets look at some different
options you can run towards trips.
1. A Cover 3 concept.
2. An X-out concept like Special
3. A Pattern-match coverage with a safety poaching #3 (solo)
4. The Classic: Straight up Man or Man-Free
Using these 4 options we can up with a plan for handling trips in a general strategy. I am not gonna
get to much into the technique or scheme of each of these, the links provided offer that. The first
thing to consider is disguise.
DISGUISE
1. Stemming and Moving around constantly every play to the extent that the offense does not know
what you are in pre-snap
2. Show the same look every-time and then stem to your coverage right before the snap.
Either approach can work, but I will discuss the 2nd because it will easier to explain, and in my
opinion is easier to execute.
I like running 2-Solo, so I prefer to base my trips look out of that.
From this look you can stem and work into the other looks without much difficulty.
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Looking at these alignments it should be evident that there is not too much movement involved in
the stemming of each.
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Again these are simple examples, but even in their simplicity they can be difficult for the typical
High School QB to read. The other disguise principal involves the movement of the SS. Since it is
harder for the SS to align himself out of position, he can be the defenses most liberal person
stemming. He can move around, show blitz, man, ect.
This comes down to game-planning. The generic rule is to understand the strengths and
weaknesses of each coverage. Here is a simple list. It is not complete nor detailed, but sufficient to
illustrate the point.
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Ideally, the defense wants to be in a coverage that best defends what the offense is trying to do. If
the defense expects run toward the trips, then 3-Mable or 2-Solo are best. If the defense is worried
about middle and quick game, then cover 1 is the best bet. Finally, if the single WR is a concern,
then special bracket is optimal.
No matter what trips coverages the defense has in its package, they need to be coordinated and
planned. The best way to protect each one is to mix them up and have a sound disguise for them.
This post was a simplistic look at disguising and calling different coverages to trips. If anyone has
any questions about anything let me know in the comment section.
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In this coverage the players in man coverage will use a trail technique and the safeties will provide
deep support. Any outside cut and intermediate inside cuts should be covered by the man
defenders. However, there are two drawbacks to this coverage. First, the quick inside slants are
hard to cover. The man defenders are out of position to cover these routes due to outside
alignment and there isn't anyone that can provide immediate help to these routes. Second, run
support is weak. The man defenders are too far from the action to provide adequate support and
the safeties are gaining depth to provide deep pass support. This limits run support to 5 players.
Given that the offense has 6 players to use in the running game, this puts the defense at a
disadvantage versus the run. Due to these drawbacks the defense usually runs this coverage in
long yardage situations where the threat of the slant and run is of less concern.
The does not put the defense in the best position, because the best coverage for deep to
intermediate pass plays is restricted to long yardage downs. However, the offense can run these
types of passes on any down. How can the defense improve this position? For one, the defense
will need to utilize this coverage on situations other than long yardage. Another thing about today's
spread offenses, is that they can check into different plays depending on what the defense gives
them. This alignment will invite offenses to check into running plays.
The solution must then allow the defense to show this alignment but defend the run more
effectively. If a defense can do this, then the offense will be in a guessing game. In short, the
defense will have gained the upper hand. What type of coverage would this be? In comes Cover
Black, an inverted man-under halves coverage.
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COVER BLACK
The linebacker is responsible for the A-gap. The FS sees the tackle move inside, so he move over
to cover the QB pull. The WS sees the run action and activates to defend the B gap. The
Defensive end leverages down the line and takes the back. If all goes as planned the QB will pull
the ball not knowing that the FS will be in position to play him.
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Here the rules are little different. On fast flow the play side safety moves lateral and checks the slot
receiver. If the slot releases towards him or vertical he needs to take away the play pass. The SS is
man to man on the slot but begins with his eyes on the backfield. While jamming and disrupting the
slot, he should trigger to run force whenever he sees fast-flow his way. The WS can protect the
cutback by checking backside B-gap and then get into pursuit. The end can take QB.
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Basic rules application here. The SS makes his "in" call and gains depth. The corner should alert
the SS to his inside cut so that he (the SS) can cutoff the route while the corner plays the route
over the top. The FS will handle the dig.
This is an example where the SS will have to work inside his receiver. The corner will make an "in
in" call. This alerts the SS that he has lost his post help, but will have outside from the corner. An
important coaching point with this technique, is that the SS must work inside by going over the WR.
He should be over and outside initially. It is problematic for him to work inside by going behind the
WR, because if the WR cuts inside (ie Post) before the SS gets inside the WR will be wide open
and have an easy lane to go the distance.
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The idea for the offense is to wall of the SS from getting underneath the out by #1. They run this
when they expect the corner to bail and play deep zone. Versus man the route becomes more of a
comeback. This coverage will look like zone to the WR's so they will try to wall with the slot.
Teams will not want to run a deep out to #1 versus this coverage, but lets talk about the technique
to take this away.
The SS has to maintain outside leverage and remain over the top when the route pushes vertical.
The FS should shuffle and look for inside cuts. The corner should stay outside and over, break
aggressively outside as soon as the receiver breaks out. Due to leverage the corner is in perfect
position to cover this route. The only difficulty will be if the QB throws the ball the WR's inside
shoulder.
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It is important for the SS to maintain proper leverage in this play, because he will be in perfect
position to cover a corner route by the slot.
CONCLUSION
Cover Black is a great and deceptive coverage. It is a great change-up and stand alone coverage
that can be run on any down. It is especially useful when your defense employs man-under halves.
The offense will not be sure what coverage you are in when you align in this look. You can utilize
man-under coverage on more than just long yardage situations when you have cover black as a
change up.
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that run neither, and if thats the case, you might want to figure out a different adjustment (this can
easily be just like cover 3).
Regardless, were going to put the corner on the #1 receiver to the trips side man to man.
The Sam linebacker or nickel player plays outside eye of #2. You could probably play him inside
too, but play him outside lets him easily read the release of the #3 receiver.
This nickel player is going to be basically a corner in cover 2. Essentially this side of trips is cover 2
bumped one man inside. So the Sam/Nickel plays the curl/flat and drops with a release of #3
vertically up the field. He should not cover grass. He should react to throws in the flat after the QB
has committed to that throw.
The Free Safety aligns just inside of #3, unless he has a tight split then he should split the
difference of #2 and #3. Hes got the deep half like hes in cover 2. He wants to play closer to the
#3 receiver for deception reasons.
Since #1 is covered man to man, he shouldnt worry about him as much as #2. However, the
traditional smash concept is less of a threat here because the Sam/Nickel would get driven
vertically by the #2 receivers release, and we have a man to man corner on #1.
The Middle linebacker needs to widen out a little bit presnap, but he can do that for all these
coverages. To help protect him, I like go G the guard (put the nose tackle on the guards inside
shoulder). He needs to be able to play the B gap.
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The middle linebacker should run with #3 vertical and he has the middle hole otherwise with
special focus on #3. He should zone turn and aggressively play over the top of him. He should stop
and react to throws underneath once the ball is gone.
Defending the trips formation from the backside is more flexible.
You could play traditional cover 2 with the Will, Safety, and Corner. You could also invert it if you
expect run, with the corner playing the deep half and the safety taking the flat. However, this will
basically man lock the corner on vertical routes, and any crossers from the trips side will have an
open window sooner in the play. However, this is a good run adjustment if you get a heavy run
read.
You can also play quarters or 2 read here. 2 Read would basically mean if #2 (the back) goes
vertical, the safety covers him. If #2 goes flat, the corner would drop until the back crosses his
face, then he would take him. The safety would have #1 vertical then.
If you play traditional quarters, the corner would read #1. The safety would read #2. The Will would
help rob #2 before robbing the curl from #1.
This is basically a heavily adjustable coverage, and you could even run a few variations of just this
when defending trips formations.
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You can choose to bring pressure with the Mike or Rob the middle or #3
I recommend playing everyone with inside leverage. The corner plays man to man on #1, the
Sam/Nickel plays man to man on #2, and the near safety is man to man on #3. The backside
safety plays the deep middle. The Will plays man to man on the running back. If he blocks you
could bring pressure with him or have him rob the curl by #1.
The Mike robs #3 short. The free safety is playing quite far off, so if #3 runs a shallow route, the
Mike should collision him. He should not let #3 run by him free. If #3 goes vertical, he should rob
him short before getting eyes on #1.
If you wanted to play really risky, you could bring pressure with the Mike and the Will here. You
could peel the C gap player on the back if he swings out. Or you could play the backside safety on
him first before having him take away the middle third. This would cost you the ability to play loose
on #3 though if you bring the Mike. You could cheat the free safety down, but that would give away
the coverage.
Overall, man coverage is a good tactic to defend trips formations.
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Regardless, one of the guys in the box will need to play the seam/curl/flat to the single receiver
side, so keep that in mind.
To the frontside, the cornerback will play fire 1/3 coverage. He has no 2 to 1 read like many
traditional cover 3 variations. Basically, if #1 goes vertical, he should lock on man to man.
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The Sam/Nickel has seam/curl/flat, and is out over the #2 receiver. I like slight inside leverage
here. He should stay on top of #2 until he gets an out call by the safety which indicates that his #3
receiver has eliminated the possibility of 4 verticals.
The Sam/Nickel wants to pester #2 as much as possible if he goes vertical in order to discourage
that throw.
The Free safety is playing what I call Hole 3. Hes got #3 vertical for 12 yards, at that point the
safety should take over. He shouldnt be over aggressive.
The backside safety and corner have the middle third and deep outside third respectively.
In terms of what to call with the blitz, it depends on what they do. Be mindful of full flow running
plays into the boundary. Keep enough support their to take on that type of play. I also like blitzes
that force a give read but provide a tough to block zone blitz to the front size.
The aggressive zone blitz will help you defend trips formations no matter what they send at you.
Its not a perfect coverage, so make sure you study their pass protections so your blitz can hit
home.
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KEY #1: YOUR BASE FRONT AND COVERAGE NEED TO BE DURABLE ENOUGH TO
USE AGAINST A MULTITUDE OF OFFENSIVE SETS.
No matter the way you choose to align your defense, whether it be a 4-3, 4-4/4-2, 3-4, 3-3, 3-5, 46
Bear etc. your base better be good enough to align to a majority of the different offensive sets you
will be seeing in a given season.
The same can be said for coverage as well. You need to have a coverage that you can align in no
matter the offensive set and still feel like you have a chance to defend whatever the offense will be
throwing at you.
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For us, we went with a 4-3 Cover 2 for the flexibility we had in aligning to the different offenses we
would see. Sure, we would work in different variations of the front and coverage, but if the crap
started hitting the fan, you could count on us being in this defense.
You may use coach speak, a made-up name, colors, or even numbers to tell your players how to
get aligned. The key is having all of your players on the same page so that when the bullets start
flying in a game, you players can communicate with you and each other to get the mission
accomplished.
KEY #3: YOU NEED TO HAVE SOME TYPE OF INSTALL PLAN TO CONVEY THE
MATERIAL TO THE PLAYERS.
As I went through the process of figuring out what we wanted to do and how we wanted to
communicate that, I realized that we would need some type of plan to implement this system.
Now, there are two schools of thought on this. The first is to only install something after your
players get the information you were previously teaching them. This works well if the proceeding
material builds off of prior knowledge gained while learning the first. It makes for a much faster
install and learning curve if there are only minor tweaks to the base defense.
The second such method has been popularized by the Air Raid coaches where they will install their
package in a 3-5 day rotation/cycle where they will basically install everything in the course of a
week, and then re-install the same material the next time back through making it easier for the
players to understand the concepts as they go back through the installation process a 2nd and 3rd
time.
Personally, I chose the first method as I knew wed really be spending the most amount of time in
our base defense. Similarly, the adjustments we were making relied upon know the base defense
and moving accordingly based upon the new change.
KEY #4: YOULL NEED TO BE ABLE TO ATTACK/BLITZ FROM INSIDE AND OUTSIDE
IN YOUR DEFENSIVE SYSTEM
This is a key that I quickly realized we were lacking toward the middle of the season.
As I was creating our alignment rules and blitz package for our defensive system, I neglected the
fact that some teams would still be able to run to an area on the field I was trying to keep them
from running to by shear force.
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Adding a Blitz like Zach Davis does in his 3-4 Dime Package Makes a Difference
We play some bigger teams upfront that can negate some of our alignment advantages we would
normally have against weaker teams. This oversight created some problems on Friday night as we
were unable to stop the bleeding at times. I have since added an outside blitz that will take care of
this problem.
KEY #5: YOU NEED A SET OF READ/REACTION KEYS THAT HELP YOUR PLAYERS
PLAY FAST
This key is probably the most important key of them all. Hence the reason I saved it for last. To me,
this is the difference between giving up a gain of 1 or 2 yards as opposed to 3 to 4 yards on a run
play and a pass of 5 yards or less compared to an 8 to 10 yard gain.
During my offseason self-scout, I realized that the majority of the plays we gave up big yards on
were due to a player who either misread or didnt read his key. When we read our keys and
reacted, we were extremely likely to make a great play where the offense gained minimal yards.
This is where I think teams that are average to below average can make the biggest headway in
terms of improvement. I believe this, because the extra half second a player can get by knowing
where the play is going can be the difference between 2nd down and a touchdown. You can
guarantee this will be an area of emphasis during the summer for us.
initially. This action needs to be violent, and throwing your hands into the blocker in this drill will do
that. Some kids naturally just get hands on a blocker, they dont know that they need to be violent
with their hands. If they execute this drill correctly, they should see that. The hand strike is critical
for the block destruction phase.
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One side note. A lot of defensive coaches want to stress making a tackle behind the line of
scrimmage. While I will say that, I am happy if we make the tackle even a little beyond it. The
reaction speed of defensive linemen to engage, disengage, and make a tackle is tough, especially
at lower levels. If you stress making plays behind the LOS too much, kids will just try to shoot the
gap and then when you get mad at them for not using technique, they will think the technique is
crap. This leads me to another point, dont pull the legs out from your technique. Kids will become
sloppy and defeat blocks easier in practice using bad technique. Demand perfection on technique.
Dont demand it on things like making the tackle before the ball carrier makes the line of
scrimmage, or else when kids fail at that theyll think the technique, and you as a coach, are failing.
In general, for defenisve line drills, remember you care about the technique, and you care about
the tackle, but focus on only one aspect at a time.
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just the push pull aspect. If the towel falls THROUGH THE MIDDLE, that means the elbows
worked outside in the push pull action (btw, another coaching point, the DL should be moving the
blocker back into the backfield in this drill a couple of steps). This drill enables you force the
defensive linemen to keep their thumbs up throughout the whole process of the push pull so they
dont lose power. It also refines the skill and keeps the hands tighter, which allows them to more
quickly and efficiently disengage the blockers hands when the time comes.
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up with the elbows inside. The hands should be punching the offensive linemen, and if the OL wins
inside shoulder pad position, the defensive linemen needs to quickly use his hands and reestablish
inside position on the offensive player. If the offensive linemen that the defensive lineman is
shaded over starts working away from him, either by attempting to rip through or work away from
the shaded alignment, he need to forcefully displace the offensive linemen without getting over
extended. This takes time, however, by displacing a offensive linemen as he works away from the
defensive linemen, he is taken off his coarse to the next down linemen or linebacker.
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People often ask me about how we fit the run in the 4-2-5. They say things like:
"4-2-5 is just a 4-4 with DB's at OLB, so you just fit the run like a 4-4?" or
"4-2-5 is just a 4-3 using nickel sub personnel on every play, so you fit like the 4-3?"
My answer is "Yes" to both. Part of the reason the 4-2-5 is popular is that it can fit the
run like a 4-4 or like 4-3. Teams can tailor the fits to their needs. Take for example a
basic two back 21 personnel pro formation.
The defense can align and fit the run like a 4-4. The SS and WS play force while the
four down linemen and two inside linebackers account for all the interior gaps.
OR
The defense can choose to fit the run like a 4-3 with a safety filling the role of the third
linebacker.
In this example the defense bumps the linebackers (Mike & Will) strong and bumps the
WS into the box in the role of the third linebacker. Against a strong or weak flow
running play the Mike, Will, and WS fit the run like a Sam, Mike, and Will in a traditional
4-3 defense would fit.
Versus a strong flow run
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The defense can alternatively choose to bump the SS into the box and the linebackers
weak. The SS, Mike, and Will then fill the role of the three linebackers.
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Lastly, the defense can drop the FS down into the box to fill the third linebacker role.
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Here is a standard Iso or Lead play from a 21 personnel Pro I formation. If the defense
chooses to fit this play like a traditional 4-4 defense, it can become a stress play.
In this scenario the Mike LB fit the FB on the outside half. If the inside linebackers are
expected to bracket the fullback, the Will has a difficult job. The Will needs to align wide
enough to keep leverage on the guard in case the offense is running an outside flow
run weak, like outside zone. This prevents the Will from cheating his alignment too far
inside. The result is the Center and Guard can scoop the Nose up the Will, potentially
cutting the Will off from his bracket responsibility.
One alternative solution is to have the Mike spill the fullback.
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The Will LB's job is easier because he doesn't have to bracket the FB with the Mike.
The new challenge is if the Mike is fitting inside of the fullback's block, who is fitting
outside? The offense has a good angle to use the TE to block the SS from folding into
the box. That leaves the FS. The FS can make the tackle but not without issues. The
RB vs. FS may be a bad match up. The FS may have to make an open field tackle vs.
a full speed RB. Requiring the FS to be hyper aggressive to fit the run also opens up
play action risks.
Neither fitting the Mike inside nor outside of the fullback may be optimal for the
defense.
Some coaches may say:
"The DT needs to squeeze the guard's block and reduce the A gap."
"The Nose needs to control the scoop block, keeping the offensive lineman on the line
of scrimmage longer. That buys time for the Will."
"The Mike needs to be violent and jam the fullback back in the hole."
"The Will needs to read his key and be quick to attack the ISO."
These are all true. The issue is that may be easier said then done. Especially when
playing good teams. If you want to compete for conference and post-season titles you
are going to have to play and beat good teams. What is the solution when their fullback
is better than your Mike? What if the guard is getting movement on the DT
consistently? Being able to change how the defense fits the run can help give the
defense solutions to these problems.
Here the defense bumped the linebackers strong and is using the WS as the third LB.
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With the Will bumped over the Center the Mike and Will have much easier time
bracketing the fullback's block. The offense does not have an easy angle to block the
Mike or Will.
More examples:
When the offense is using an offset fullback or an unbalanced set, the defense can
sure up run fits by bumping to a 4-3 run fit.
Having the linebackers bumped can help get players to the point of attack. The offense
most likely wants to run toward the offset fullback. It makes sense to get extra
defenders where the offense wants to run the ball.
Here is an unbalanced formation. The offense most likely wants to run toward the
unbalanced side. Being able to bump to a 4-3 run fit can help the defense remain gap
sound even against the extra gaps created by the unbalanced formation. TCU coach
Gary Patterson wrote about the concept of bumping in the 4-2-5 in his article for Nike
Coach of the Year. On pages 6,7,8 of the article Coach Patterson explains TCU's slide
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Here the defense is in a 4-3 run fit. If the offense is running a read power to the weak
side the defense may have difficulty. The WS has a poor angle to force the wide path of
the lead blocker. If the End steps down with the down block of the OT, the Will LB ends
up in a 1 on 1 foot race with the RB. This may be a bad match up.
If the defense is fitting the run like a 4-4, the angles are much easier for the defense.
The WS has a natural force leverage from width on the lead blocker. The Will LB can
much more easily scrape over the top of the DE and pursue the RB.
The 4-2-5 has the added advantage of disguise. On any play the LB's could bump
during the cadence. Any of the three safeties could move into the role of
the third linebacker. The defense can also show a 4-3 fit and bump back into a 4-4 run
fit. The result is offenses being forced to constantly identify, communicate, and react to
a defense changing it's run fits.
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This is part three of a series about Cover 1 (Man Free) coverage in the 4-2-5 defense.
The topic this time is defending action passes. Our goal is to keep the action pass rules
as simple as possible.
The Mike and Will are playing Fiddle (2 on 1) technique vs. the running back. On the
action the LBs play run. The LB to the side of the action (here the Will) plays man
coverage on the RB once pass is identified. If the RB is running a throwback route the
Will must handle the route. The LB away from the action (here the Mike) must open up
and cover the crosser. It is critical the Mike plants on this right foot and opens over his
left shoulder. If the Mike opens up over his right shoulder, the crosser will easily run by
him. The Mikes landmark is the hash (college field) at 10 yards from the line of
scrimmage. As the Mike gets to the hash, he will find and cover the crosser. We teach
the aiming point to get the LB to take an angle that cuts off the crosser.
The WS will likely make a cut call in this situation. He will be late reacting to the pass.
Once he identifies the play is a boot, he will work to get back on top of the crossing
route. The WS can expect help from a LB. If the crossing route settles before getting to
the opposite hash the WS will have the route defended.
The FS will squeeze from the middle of the field to a landmark halfway between the
hash and the numbers (college field). This landmark is roughly the high school hash
mark.
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The LB may not have a crossing route to cover. His reaction and aiming point remain
the same (Hash at 10).
The LB to the RB will go man cover the blocking running back and become an extra
pass rusher. The LB away from the sprint will take an angle to the hash at 10. As he
works to the hash he should find the crosser.
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When the backs split on the boot action the outside funnel players (here the WS and
Mike) have the RB's man to man. The Mike must be aware of throwback. The middle
player in the funnel (here the Will) must cover the crosser by getting to this hash at 10
aiming point. The SS will make a "cut" call end up trailing the crossing route.
When both backs release to the same side, the outside of the funnel (here the WS) and
the middle of the funnel (here the Will) have them man to man. The Mike will work to
the hash. Against a corner route by #2 the SS will work to lean the corner route vertical
to the FS. The free safety should be able to provide more corner route help by working
to his new landmark halfway between the numbers and hash.
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A wide split takes the DB further from his inside help. In that case the DB will adjust to
inside leverage to deny the easiest throws.
OUTSIDE
When the receivers hip is outside the DB should be in good position to get in phase
and cover the flat route.
While getting in phase, he must be able to access the difference between a flat route
and a wheel route.
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Many times the WR takes a more vertical path to the flat when running a wheel. DBs
must also look for the differences between flat vs. wheel routes in film study.
VERTICAL
When the receivers hip is vertical, the DB should get hands on the WR from the
outside in and get in phase. We want the DB to see through WR to the QB. Throughout
the route, he must maintain body position for outside breaking routes.
The most challenging outside breaking route is the corner. For the safety to be
successful he must make an efficient man turn into the route. Once in phase, the goal
for the DB is to lean on the WR forcing the route as vertical as possible.
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This action plays out like a corner leaning on a fade route. Instead of leaning the route
into the sideline, the safety leans the route to the free player.
If the WR runs a vertical or go route, the DB must defend any throws on a line
(including back shoulder throws). By playing the vertical aggressively with the man
coverage, the QB should be forced to put air on the vertical throw. Throws over the top
of the man coverage should be handled by the free player.
INSIDE
When the receivers hip is inside, the DB will use a Cut, Squeeze, or Pin technique
depending on the depth of the break.
When the hip of the receiver breaks inside immediately the DB should make a Cut
call to the Hole player. After making the cut call the DB will replace the Hole player. A
cut call tells the Hole player to cut off the crossing route in man coverage.
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Against the whip route (in & back out) the DB must be patient in order to correctly
identify what route the WR is running. On many shallow concepts the WR is running his
route at the heels of the DL. Most teams do not run a whip route from an initial release
at that depth. Typically the route is deeper when the WR is going to run a whip.
The DB must recheck a cut WR, looking for a whip route. He should be able to react
from going to the hole and recollect the WR to the flat. Film study is crucial in helping
the DB identify the difference between a crossing route and a whip route.
When thinking about cover 1 the question naturally arises: Why not just play true man
to man coverage and keep it simple? The cut technique is nuanced and requires
practice to perfect. The reason for cut technique is for run support. In a true man
coverage, if the receiver blocks inside the DB is going to go cover him. The receiver
can occupy his man defender and the player he his blocking creating a 2 on 1
advantage for the offense.
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Allowing the DB to make a cut call lets the DB be aggressive attacking the run.
When the hip of the receiver breaks inside at an intermediate depth the DB will use a
squeeze technique. The DB should make an In call to alert the Hole player there is a
route coming. A DB squeezing will trail and strip the receiver. If the WR attempts to
settle his route the DB should make the play. Otherwise the DB should squeeze the
route to the Hole player. Throws out in front of the WR will be defended by the Hole
player. Any other throw should be punched out by the trail and strip DB.
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When the WR sticks his foot in the ground and breaks to the post, the DB will use a pin
technique. We want the DB to push the post vertical, pinning the post to the safety. By
playing outside leverage the DB is naturally going to be in a trial position on the inside
post break. The DB will take a low hip position trailing the post. Any throws on a line will
be handled by the man coverage. Any throws over the top are the responsibility of the
free player.
Mike & Will are in a fiddle (2 on 1) technique against the back. When the back releases
to the Mikes side the Mike takes him in man coverage. The Will become the Hole
player. However, when #2 releases immediately inside the SS makes a Cut call and
goes to the Hole. The Will cuts the crosser. The WS makes an In call and squeezes
the in route to the SS in the hole.
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Yesterday, I was asked to take a survey regarding learning styles. The survey
consisted of a number of questions about how I favored being presented information.
Two answer choices were offered in the format of either A or B, which do you prefer?
The final results showed graphs comparing multiple pairings of contrasting learning
styles and which ones I favored based on my answers to the survey. The results got
me thinking about how we teach our team. One set of learning styles from the survey is
visual vs. verbal.
Our coaching staff utilizes the whiteboard, power point, printed playbooks, and
technique manuals to help players understand material that is being taught. Some
players grasp concepts in writing instantly and others do not. We follow up written
material with video playbooks, video cutups, and live demonstrations to show players
what they must know. Once a player has attempted the techniques they are shown film
of the practice or game. Overall the visual portion covers: those who learn on paper,
those who learn by watching others, and those who learn by watching themselves. We
address verbal learners by making every effort to utilize a descriptive and consistent
vocabulary. I believe the most successful coaches spend more time focused on how
they are going to verbalize the coaching points of their scheme and technique than
they do on the scheme and technique itself. Also coaches ask players to verbalize the
concepts. Some players need to hear themselves explain the material to gain mastery
of the material. The players verbalization also serves as excellent feedback about how
the player has interpreted the information.
Overall I think visual and verbal learning styles have received a great deal of attention
in our teaching model. The next set of learning styles is sequential vs. global. Do you
learn better by looking at the steps that end in the final product (sequential) or do you
prefer to see the final product and use that context to better understand the steps to
arrive at that product (global)? Much of what we teach focuses on the sequential. When
looking at the pass rush we focus on stance, alignment, snap reaction, hand strike, and
pass rush moves. Furthermore some pass rush moves are sequential like chop, club,
and rip. I believe this is an area we must integrate more global teaching. Showing
players the big picture of what we are trying to get done in the pass rush will hopefully
inspire more creativity in how we rush the passer. A wise man once said, If you dont
want them to act like robots, dont coach them like robots. The third set of learning
styles that got my attention was active vs. reflective.
Active learning is a huge piece of the football coaching puzzle. Repetition and
development of muscle memory are foundational for all positions. However, reflective
learning is another area we only partially address. How many situations do we inspire
our players to think about football at a technical level in their pre-game preparation?
Our staff gives players film study guides by position group. Players take a weekly
scouting report and game plan test on Fridays. But how much do they really reflect and
how can we foster more thought? I started thinking of ways we can emphasize global
and reflective learning in our teaching model for pass rush.
In our baseline teaching the rush is made up of two contain rushers and two interior
rush lanes.
The contain rushers are responsible to squeeze the pocket. Contain players should
not come under a pass block until they reach the depth of the QB. Interior rushers are
responsible to push the interior of the line and control the area behind the center.
Interior rushers should not cross the center nor end up at a contain width in his rush
(stay in the interior rush lane).
On a drop back pass the QB is looking to plant his foot on the fifth step and deliver the
football to his primary read. Next, he will step forward into the pocket which we call his
+1 and look to his next read. He will again step forward on his +2 and look to his final
read. Finally, he will look for an opportunity to escape the pocket. In our pass rush
philosophy, the throws on the 5th step must be pressured with great snap reaction and
takeoff. The +1 and +2 throws are pressured with the combination of the interior push
and the contain players squeeze. If one of these elements is lacking the QB will be
able to step up into the pocket or slide laterally outside the pocket. Rushers must also
use their film study to anticipate the QBs next move. All QBs have tendencies. Where
does he look to escape? How quickly does he look to escape? If he is a runner and
abandons his progression before the +1 we must be aware and adjust. If the QB looks
to escape early, interior rushers need to be ready to transition to a two-gap technique
and disengage from blocks. We must understand when to make that transition. Contain
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rushers must account for the QBs change in depth and be ready to come under pass
sets when they reach the QBs depth.
All rushers have an aiming point in relationship to the QB. The contain rushers are
aiming for the QB's upfield shoulder. The interior rushers are aiming for the QB's front
hip.
If the offense changes the launch point for the QB (scramble, half-roll, sprint out, or
boot) the pass rushers aiming points remain the same. Get to your aiming point no
matter where it goes.
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Here the Tackle has a two-way go on the guard and has the freedom to make an inside
pass rush move. The End as a contain player should only come underneath the
offensive tackles pass set when he reaches the depth of the QB.
We can rush 4 from our 3-4 package by blitzing the OLB and slanting the DL. Here the
LB is the contain rusher and the End on has a two-way go on the guard.
When we execute twists the responsibilities for contain and interior rush will be
exchanged.
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Here the Nose must understand his responsibility is the opposite interior rush lane. The
Left DE has his normal contain while the Right DE has a two way go on the guard and
is an interior rusher. The DT must loop to contain. As a contain player he must squeeze
the pocket. With the DE going on an inside move it is important for the DT to keep his
loop tight as to not create an escape lane for the QB. The Tackle must see his contain
responsibility in the same way a DE would. All the rushers must understand their new
aiming points on the QB.
Here the Tackle is asked to go from his normal alignment as a 3 technique to the
opposite interior rush lane (B gap to A gap to Opposite A gap) and is responsible for
balancing the pass rush. We only coach the first step or takeoff. Our philosophy is to
attack with the first step and react on the second step. By understanding his final
destination it should help the Tackle understand the best footwork and block shed to
get where he needs to go. I often hear coaches complain about why a player made a
decision and a players lack of football IQ. Perhaps by improving our global teaching
model the player will understand the desired outcome and will make better decisions
and arrive more often at that outcome.
When we bring a blitz the players must understand how that affects their pass rush.
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Here the Tackle must be aware of the offensive tackle and fight for contain. The OT will
look for work when the DE drops into coverage and will try to seal the DT inside. The
long stick DE is the interior rusher on the left side and cannot get washed across the
center. The Nose is balancing the pass rush. The Nose also has a two-way go on the
guard. If the guard is using and overly aggressive slide technique for example the Nose
can work an outside edge pass rush move on the guard.
Here the tackle knows he has a two-way go on the guard. If the scouting report for our
opponent is that the center looks to help with the Nose; the Tackle must be aware of
this tendency and the effect on his rush. Because he has a two-way go and a single
block the responsibility to push the pocket is almost all his. The Nose meanwhile must
understand that if he is being double-teamed he must make sure the center has to
keep helping the guard. The worst case scenario is for the center to help initially with
the Nose and still be able to help late with the Tackle.
If we are running the NCAA blitz and the scouting report on our opponent is that the
pass protection is half-slide. If the slide is away from the pressure the DE on the long
stick must know what that means.
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The OT is manned on the DE with the rest of the OL in a slide technique. The DE
needs to understand that the OT has him man to man. This will allow the DE to heavy
his alignment to make beating the OT across his face easier. Also by getting inside
more quickly it creates a more clear pass rush lane for the interior blitzer. The DE must
also anticipate that as he goes inside he will feel pressure on his back from the OT. The
DE must pry up the field and get to his interior rush lane responsibility. The pry will help
insure the DE does not end up being pushed across the center and losing rush lane
integrity.
Against a slide protection going toward the blitz the DEs plan must be different.
Here the offense uses a full slide protection which allows the RB to have no pass
blocking responsibility once the DE drops into coverage. The DE must understand what
full slide means for him. If he simply long sticks and is lateral as he goes to the A gap
the guard will pass him to the center. Offenses are coaching the guard that if your get
the lateral long stick action from the DE you need to pass him and pick up the inside
blitzer in the NCAA blitz. If the DE instead attacks and starts to engage the guard on
the long stick before ripping across his face into the A gap the guard is in bind. The full
slide scheme says the guard has the B gap. The guard only knows what he knows and
initially it feels like the DE is going on a single gap slant to his B gap. The guard would
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need to block the DE in that situation. As the guard figures out what is happening and
passes the long stick DE to the center the interior blitzer is already through the B gap
and pressuring the QB.
WORK A MOVE
We teach our players a number of pass rush techniques and help them to develop their
best move and a counter. When we grade practice and games one part of a DLs grade
is a technical grade. Technical grades are based on knowing the call, proper alignment,
stance, etc. D-linemen receive a technical grade for every play they are on the field.
For pass rush opportunities the DL receive a pass rush move grade. The scale is ++, +,
0,-, -- with a double plus being the best and a double minus being the worst. If a player
received a 0, he attempted a pass rush move but it wasnt successful. If the player was
graded +, the pass rush move resulted in pressure and if he received a ++ the pass
rush resulted in disruption of the pass. While a grade of means the DL did not
attempt a pass rush move. Typically this means a DL ran directly into the OL and
blocked himself. A grade of - - is for a critical error. Critical errors in the pass rush are
taking the path of least resistance and leaving your rush lane or losing contain and the
offense was able to capitalize. Also giving up on a pass rush earns the grade of --. With
HUDL we are able to send out DL film with notes so they can look at their pass rush
grades from practice and games. I think we can use this film to guide our DL as they
develop their pass rush plan.
FINISH
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We work hard to coach finish to our team. For pass rush finish means: sacks, disrupted
passes, and strips. We chart every practice in terms of pass rush production and post
the results in the locker room. Players take the competition seriously and want to be
the best pass rusher each day. This will also serve as a tool to help guide players in
developing their pass rush attack. What worked and what didnt?
Overall I think by helping players understand the big picture (global learning) and
challenging them to think (reflective learning) we will build better pass rushers. I also
think these concepts will help us make in game adjustments as well as help players
self-correct. If a player isnt seeing on the field what he expected based on game plan
he will be able to communicate that to coaches between series. Also the hope is that
the player can evaluate what is happening to him and adjust his pass rush plan during
the game. This type of self-correction is only possible if the player fully understands the
bigger pass rush picture and has thought about what his other possible plans of action
might be
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Once he feels that his player is in the advantage, Hamilton then teaches a swipe move,
with the aiming point being the forearm of an offensive lineman, not the wrist. "The
wrist is too small an area," he says. "We go from forearm to elbow. Some guys are
betting at wiping them off, knocking both down or just knocking one arm down. The key
is to get his hands off as quickly as possible." In order to teach this concept, Hamilton
breaks what he calls his "quick hands" segment into the following progressions for drill
work:
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INTRODUCTION
At the University of Rhode Island we want to develop our defensive line as a unit based
off cohesion and trust. In passing situations, we will disrupt QB rhythm with a pre-snap
plan (straight rush or game). Our unit will be master communicators, giving us the best
opportunity to rush the passer as a group. We will be active, violent pass rushers who
play with effort and a relentless motor. Our objectives are to have a winning get off,
work a pass rush every snap, and counter (at QB level) to keep him in the pocket. We
believe if we do these three things, it will equal success.
OUR EDGE
The underlying principle of Rhode Island defensive line play is 'stimulus response' (get
off). This is the speed of our reaction when our visual target moves. This principle is
used on every snap. Our goal is to have the best "get off" in the country. In passing
situations we teach our players to rush on 'their terms', which simply means to make
the offensive lineman make a decision before he is prepared to. With this, we must
stress the offensive lineman with speed and make him reactive to us. Every week we
will identify what moves first on an offensive lineman, or a cue from an offensive player
and focus on it the entire week. That is what we consider our 'weekly target'. There will
be certain instances when we will key the football such as in silent counts or when the
offensive lineman is slow out of his stance. Once our target moves or the ball is
snapped, we will race and attack half-a-man taking a course to the QB. A great
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'stimulus response' gives us the opportunity to rush on our terms. This forces the
offensive lineman to give us his hands. In turn, we will work a violent move that
highlights our strengths as a pass rusher. We take our numbers (his aiming point) away
and flip our hips working them towards the QB. There are two ways to flip our hips,
skate our feet or step our back foot in front of our lead foot helping us to direct our
body. We will then accelerate to our aiming point on the QB.
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When the offensive lineman crosses the tackle set line we execute two different
maneuvers that counter his set. We can either execute a hump move or a spin. A hump
is executed by planting our outside foot in the ground, disengaging our rip/swipe and
clubbing his inside triceps. The coaching point I use is 'take him where he is going'.
This move is generally for stronger more physical rushers. Secondly, a spin can be
executed by sinking our hips and violently throwing our outside hand to ice pick the
offensive lineman's kidney. To do this we must pin the offensive lineman's inside leg
with our far leg as we gain ground. This move is generally for faster, more athletic
rushers. We believe there is always a correct decision to be made when rushing the
passer.
are two inside rush lanes and two outside rush lanes. We want to keep the QB in the
pocket.
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2.
3.
4.
These games are critical to the success of defensive line play. To run them effectively,
we believe they are based off eyes, hands, and feet. In these particular games, the
defensive end is the communicator. When the defensive line runs a 'you game' the
defensive end talks to defensive tackle (you) determining that the defensive tackle is
first (penetrator) in the pass rush game. The defensive end then becomes second
(scrapper). This is how we teach a 'you game.
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BULL RUSH
Once you have established proper depth the rusher wants to stick his outside foot and
drive at an angle directly into the OT. You plant your mask into the throat of the OT as
you punch your hands, thumbs up; into his chest locking the arms out driving the OL
onto is back heels, dropping him into the QBs lap.
POWER RUSH
Once you have established proper depth the rusher wants to stick his outside foot and
drive at an angle directly into the OT. Using the OT own momentum the rusher will
throw the Tackle vertical up field so you can come underneath. Attack at about a 45
degree angle, hitting him on the inside V of the neck, with the inside hand blasting his
chest. This is again based upon creating the illusion of speed. The key above all else is
to be 100% committed to being relentless, the second you throttle down on the Bull or
Power Rush the OL will grab and maul you. As you violently attack the OL early you are
setting the physical tone for the game and setting up your speed rush and other moves
to utilize in crucial situations.
SPEED RUSH
Once the physical nature of your game is established you can incorporate the Speed
Rush. Keep in mind a few factors that go into a Speed Rush. Foremost is Take Off, this
means everything in the Speed Rush. Without great take-off your Speed Rush is dead.
Initial alignment is critical, take up as mush ball as possible. Next maintain width on the
OT, creating space for you to work. The more you can make the OL move his feet the
greater chance for you to breakdown his base. Keep things moving vertical, the initial
takeoff is the same in all rushes. We are looking to get to 4 to 5 yards of depth. We
want to keep the OL away until we initiate contact at the opportune moment. We want
the OT to move his feet to create an imbalance in his base at the point of contact.
You will be able to determine if your take-off was good enough to beat the OL with in
the first 2 steps. If you have a great take off you are looking to RIP violently at about 5
to 6 yards getting around the corner. Lean hard and get your hips around his, if you are
even, your leaving! It is imperative you get your hips past the OT to get free off the
corner. Make sure you keep a strong pillar with the outside leg as the OL that is beaten
will try to redirect you up field and punch you off course. Make sure you reach with the
opposite arm at the QB. If you have the angle, drop him!
I am a firm believer that you do not want to be a "jack of all trades" when it comes to
pass rush. Pass rush is not about the number of moves in your repertoire, it is
mastering the 2 you have and knowing 1 to 2 counters off of that and rep-ing them out!
I start with the Power/Bull rush to set the tone for the day, if you see yourself as a
physical defense then teach pass rush in a physical manner. We will teach speed and
learn to read the pass set of the Offensive Tackle; from there we can hit the corner or
convert back to power.
ADDITIONAL KEYS
Additional tips to improve take-off are using the play clock to time the snap or using
motions to determine ball movement. Use film study to find out any pre-snap motion
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keys. During a 2 minute drill, most offenses are trying to get the snap off, listen for first
sound snaps. Listen to the inflections in the QBs voice to feel the cadence of the QB.
We are creatures of habit and QBs are not any different. Versus shot gun teams that
go on a silent center snap the OC will look through his legs, bring his head back up and
count, the OL will go off a count or hold hands, a good rusher can use this to determine
snap count.
INTRODUCTION:
At the defensive tackle position, the top priority is always having guys that are physical
at the point of attack vs. the run. The commonly used phrase, You have to earn the
right to rush the QB, will always hold true because most teams will continue to run the
ball until you prove you can stop it.
With that being said, disruptive pass rushers on the inside can change a game and
force offensive coordinators to adjust their pass protection schemes.
At South Dakota State University, we have been very fortunate to have some gifted
pass rushers on the interior of our defensive line. We have had a different defensive
tackle finish the season with at least six sacks in the last three consecutive seasons.
The most successful of those pass rushers led all 2013 Missouri Valley Football
Conference linemen with nine sacks.
Eyes: The area that young players struggle with the most is their eye
discipline. The biggest reason for this is they were able to be successful at the high
school level simply by over-matching their opponent. The natural reaction to a pass
read by a young lineman is to get their eyes to the QB immediately. The coaching
point that has helped guys understand the importance of where their eyes are is by
relating it to a boxing match. You cannot hit what you dont see. If you are looking
at the QB, you will get punched by the blocker and not be able to react because
you dont even see the hit coming.
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2.
Hands: Violent and quick hands are an invaluable asset when rushing the QB.
As a pass rusher, we want to avoid getting locked up with a blocker. We want to
attack the edge of blockers and keep their hands off of us. In order to do this, we
must always have our hands ready. Relating it to boxing again helps. When you are
throwing a punch you cant wind up and swing wildly. You have to be compact,
quick, and violent. The other key aspect to using your hands when rushing the
passer is that your hands and feet need to be tied together. We use the common
coaching point of same arm, same foot. This is something that needs to be drilled
consistently because it is a very unnatural movement.
3.
4.
Feet: The key coaching point for feet is that you dont want your feet to come
together or cross over. The reason for that is we dont want to be off balance when
the blocker tries to punch.
The first reason is that it can be successfully used in both transition pass rush
and obvious passing situations. This is important for us because we are not a gap
penetration team in base down and distance situations.
2.
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3.
The last reason is that you do not need to teach something different for a
counter move.
If the blocker oversets you: This is an easy adjustment because we will just
flip our hips the opposite way and attack the inside arm. You will see several
examples of this happening on the film.
2.
The other scenario we talk about is when we miss the blockers arm: This
does not happen often but needs to be prepared for. We have had blockers flash
their hands and pull them back against rushers who frequently use this move.
When they do that, we want to snap our inside hip back through the blocker and
transition to power. It is very hard for a blocker to handle a bull-rush when they are
worrying about deceiving the rusher with their hands.
CONCLUSION:
Just like any other skill, pass rush is something that must continually be practiced and
refined in order to excel. The exciting thing about teaching pass rush is that there a lot
of different ways to be successful, you just have to find what works for each individual
athlete. The one principle that I do hold all of the defensive tackles to is that we want to
attack the edge of the blocker. I see it as a wasted opportunity any time we get a oneon-one match-up on the inside and the first thing the rusher does is go right down the
middle of the blocker. The pass rusher should be a better athlete than the blocker, so I
continually coach guys to try to attack the edge of the blocker. The Outside Arm Pin
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has been the most effective method for us to get to the edge and consistently beat our
opponents.
INTRODUCTION
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We play an aggressive pressure style defense at STA, and like all defenses, we put a
premium on playing team defense and getting as many players to the football as
possible on each play. We emphasize speed and want our kids flying to the football
without hesitation. One of the foundations of our team defense concept is trust. We
dont want 11 heroes running around the field all trying to make the big play. We want
11 guys who are focused on doing their jobs and trust their teammates to do the same.
We feel that the way we pursue to the football emphasizes our team defense and trust
concepts.
IDENTIFYING FORCE
Every one of our defensive calls has a primary and secondary force player and it is
absolutely necessary that all 11 defenders know and trust that the ball will be turned
back to the inside where we have the most help. It is just as important that our force
players trust their teammates to pursue aggressively and on the correct angles in order
to minimize the offenses effectiveness. We feel that this allows our players to go full
throttle to the football because they know, and over time and through repetition, trust
that their teammates will turn the ball back to them.
Knowing that we have players assigned to force the ball back to the inside of the field,
we teach our players to pursue to the inside or back hip of the ball carrier. The only
exceptions to this rule are for the primary force player on the backside of the play who
looks for reverse and all misdirection plays coming back his way, and the backside
corner who takes an angle towards the far pylon for the touchdown saving tackle.
The remaining non-force players are on inside out pursuit paths pressing the inside
hip of the ball carrier. We feel that this puts them in great position to make a tackle
when the force player makes the ball carrier turn back to the inside. Using this general
concept, we are trying to restrict the amount of space available to the ball carrier and
therefore taking away the big cutback play.
DRILLING PURSUIT
We conduct at least one, if not all, of the pursuit drills below in practice on a daily
basis. Some days we will work through four of the drills in an eight to ten minute
pursuit circuit. On other days we will mix these pursuit drills with tackling and take
away drills in a skills circuit. We emphasize getting to the football as fast as possible
and on the correct path during every one of our practice periods. It doesnt matter if we
are in our pursuit circuit, a unit drill, skelly, or team against scout cards, we are
constantly telling our kids to get after the football and to take the correct angles. Like
any skill in football, repetition with constant feedback is the key.
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We use this drill in summer practice and the first day or so of two-a-days to introduce
and solidify the back hip concept. The ball carrier is to take an outside path and at
some point in time try to cutback across the face of the defender. The defender should
pursue to the back hip and know that the ball carrier will cut back into his pursuit
path.
We conduct this drill at to speed to really solidify the concept and focus on
Initial steps should be directly at back hip and bend as the ball carrier turns
upfield.
2.
Do not get out in front of the ball carrier and run to a point in space where he
might go.
3.
4.
5.
CONCLUSION
We have used this pursuit concept for the past four seasons and we really like it
because we feel it fits in well with our team defense and trust focus. An added bonus
to working on pursuit as often as we do at STA is the fact that players must complete
every pursuit drill with breaking down and getting into a good tackling position so they
are working on that key fundamental on a daily basis. Lastly, we feel that this approach
maximizes the number of players that we have around the ball carrier which promotes
gang tackling and takeaways. We had 14 takeaways in our four playoff games this
season and we feel a lot of this had to do with our angles and how many defenders we
had around the football in position to make a play. I want to thank XandO Labs for
providing us with the opportunity to share our pursuit technique. Do not hesitate to
contact me if you have any questions, or if you have drills that you feel we could use to
further enhance our team pursuit.
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