Mount Carmel College of Teacher Education: Kanjikuzhi
Mount Carmel College of Teacher Education: Kanjikuzhi
Mount Carmel College of Teacher Education: Kanjikuzhi
Kanjikuzhi
Assignment on
(Subject name)
Topic: E-Learning
Submitted to: (Name of teacher)
Submitted by: ROJI MATHEW
CLASS:
Roll NoSubmitted on:
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INTRODUCTION
Information technology opens up the whole world of knowledge and allows teaching and
learning to take place beyond the traditional boundaries and resources of the school. In the last decade,
we have experienced rapid advances in information technology which we have created unprecedented
changes in the way we live, work and play. The growth of the internet, e-commerce and
telecommunications has created tremendous opportunities and challenges for both societies and
economies. The learning process needs techniques and tools to present the knowledge from different
sources, interact with it and share it with others. The use of electronic media and information
communication technology (ICT) in education is known as e-learning.
E-learning has a profound effect on education. It is one of the most powerful enablers, which
facilities learning and administration. It provides new tools for teaches and the students. The internet can
provide inquiry-based learning where the most proficient people in the field answer questions. It also
allows enormous scope for discussion and exchange of views, facilitating multidisciplinary research and
collaboration across different fields and between researchers and students across geographical
boundaries. Through online learning, we can familiarize ourselves with new technologies at internet
speed: speed up the process of sharing new ideas and adapt to the culture and spirit of the global
economy. Increasing global connectivity is opening up new possibilities for delivering education over
networks. Various countries have started providing educational very real and direct. There is broad
agreement that the use of electronic device (Such as computer, scanner, speakers etc) enhances the
quality of education in schools and colleges. Hence, e-learning plays a vital role in the development of
highly efficient human resource.
CONCEPT
E-learning is the learning through electronic media and methods. Here teaching is learning
materials are accessed from different electronic media. It may be in the form of floppy disk, CD ROMs,
pen drives or texts taken from the internet.
The term electronic learning has come to light in recent past when the buzz word 'e-business'
first came into general use. Another term that expresses a similar concept is web-based training. The
concept of e-learning is very even before the emergence of internet, (computer aided instruction - CAI
and computer based training -CBT) were used for the same purpose.
In use for oven than a decade the terms e-learning describes a range of information technologies
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at use in schools and corporation for education and training. In e-learning courses, information is
presented over computer networks to instructors and pupils who are often in different physical locations,
but all accessing the same materials through their PCs.
E-learning represents a wide range of methods for the electronic delivery of information in order
to provide education or online training. So on one end, e-learning can be simple as the instructional
DVD that teaches people how to use their PC. Or it can be complicated as information which explains
the traditional subjects.
Todays e-learning is not only CAI or CBT, but also it encompasses the use of CD-ROM, mobile
phone and personal digital assistants. A really generous interpretation of the notion of mobile learning
might trace it back to the invention of the abacus. Otherwise, most of underlying technology used in elearning came to be in 1968, when Douglas Englebart first demonstrated an interactive computing
environment. Englebart led groups that groups invented many aspects of the computer we take for
granted today, including the mouse and graphic user interface.
But e-learnings introduction to the main stream may have come in a more playful way in 1978,
with the release of the speak and spell. The rapid growth of the internet in the 1990s served as the
catalyst for what has become a massive and diverse e-learning industry today. Now with further
advances in computer processing speeds and now mobile computing, a whole host of start ups are
helping tackle online education and training challenges through technology. In fact, a 2011 study by
Ambient Insight found that the global market for e-learning products topped $30 billion in 2010, and
estimated that it would grow to a nearly $50 billion industry by 2017.
But e-learning is generally comprised of two different subgroups: education and training. At times the
methods of delivering course materials and connecting participants may look quite similar. The key
differences lie within the goals of each group. Educators are hoping to use e-learning tools to improve
the process and reach of secondary and higher, while trainers seek more efficient methods of training a
sometimes global work force.
Rather than heading in a single direction, it may be more accurate to describe e-learning as
headed in several directions, each of the exciting. Inventors and investors speak of niches like mobile
learning, tablet learning , self paced learning and collaboration based learning though each seems
like a component of the larger trends of delivering information to people on their own terms.
There are other technological developments affecting the e-learning landscape, as well. Learning
management systems that integrate more closely with corporate computing environments, or utilize
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methods of delivery borrowed from social media, including the use of smart phones and tablets
computers as platforms. Using techniques borrowed from video games industry to reach learners who
have grown up immersed in those world, a trend sometimes called Gamification. Although its easy to
focus on the technology required to fuel these trends, its much harder to predict how the new
distributed, democratized dynamic will change the nature of how or what people are actually learning.
NATURE
I. Flexibility, convenience and Accessibility.
1. Easy and quick accessibility at anytime, anywhere
2. Option to select learning materials from increased quantity of courses offered online according to
the learners need and understand
3. Earlier distribution of the course materials via E-learning.
4. Immediate feedback when using online homework, quiz and testing.
5. Easy and quick reviewing, updating and editing learning material needs
6. Self-pacing, the asynchronous way, allows each student to study at his own pace and speed so it
increases satisfaction and reduces stress.
7. Easy accessing from various sources.
8. E-learning presents different styles and facilitates learning through a variety of activities.
9. Easy to join bulletin board discussions anytime or visiting classmates and instructors remotely in
chat rooms.
10. It can provide stronger understanding and increased retention on the subject due to using many
elements which exist under E-learning. e.g.., multimedia, quizzes, interaction etc.
11. It can be easily managed by large group students.
12. Easy to make students tracking systems, because students complete their learning while they are
connected to the network.
II. Time
1. It saves time, because E-learning reduces travel time
2. It gives anytime, so the learner can schedule his classes and learning activities around his family
and his work.
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3. It moves faster because the students can skip activities/ materials they already understand and
jump into new issues
III.
DEFINITION
E-learning refers to the electronics media and Information Communication Technology (ICT) in
education. The use of new multimedia technology and the internet to improve the quantity of learning by
facilitating access to resources and services as well as remove exchanges and collaboration. E-learning
can be defined as the form of learning which uses a network for delivery, interaction or facilitation. It is
also known as distributed learning, distance learning, technology enables learning and online learning.
E-learning is not intended to replace conventional methods of training such as classroom teaching.
Its aim is to create an augmented learning environment where technology is used to deliver a combined
range of teaching techniques aimed at maximizing the individuals practice in the learning process.
E-learning includes numerous type of media that deliver text, audio, images, animation and
streaming video and includes technology applications and processes such us audio videotape, satellite
TV, CD-ROM and computer based learning as well as local internet/extranet and web-based learning.
Information and communication system, whether free standing/based on either local networks or internet
in networked learning underlay many e-learning processes.
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E-learning can occur in and out of the classroom. It can be self-paced, asynchronous learning. Elearning is suited to distance learning and flexible learning, but it can also be in conjunction with face to
face learning in which case the term blended learning is commonly used. It is commonly thought that
new technologies make a big difference in education. Many proponents of learning believe that everyone
must be equipped with basic knowledge of technology as well as a vehicle for reaching educational
goals.
Derek Stockley, Director of achieves ABC pty ltd, Australia defines e-learning as the delivery of
learning, training or education program by electronic means. E-learning involves the use of computer or
electronic device (e.g.: a mobile phone) in some way to provide training, education or learning material.
MEANING
E-learning is broadly inclusive of all forms of educational technology in learning and teaching. Elearning is inclusive of and is broadly synchronous with multimedia learning, Technology Enhanced
Learning (TEL), Computer Based Instruction (CBI), Computer Based Training (CBT), Computer
Assisted Instruction Or Computer Aided Instruction ( CAI), Internet Based Training (IBT), Web Based
Training (WBT), online education, virtual education, Virtual Learning Environment (VLE) which is also
called learning platforms, m-learning and digital educational collaboration. These alternative names
emphasize a particular aspect, component or delivery method.
E-learning is becoming an important toll to support the learning system to achieve its goals. Elearning becomes a hot topic in 1990s after the spread of internet. Although it has a relative short
history, it is becoming an important part of the learning. The majority of universities adopted some kind
of e-learning with its learning system.
E-learning refers to the use of technology in learning and education. There are several aspects to
describe the intellectual and technical development of e-learning which can be categorized into discrete
areas.
1. E-learning is an educational approach that supports traditional subjects.
2. E-learning as a technological medium that assists in the communication of knowledge and
its development and exchange.
3. E-learning itself as an educational subject, such as courses may be called computer studies or
Information Communication Technologies.
4. E-learning administrative tolls such as Educational Management Information System (EMIS).
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5. E-learning is a broadly inclusive term that describes educational technology that electronically/
technologically supports learning and teaching.
6. Bernard Luskin, a pioneer of E-learning advocates that E should be interpreted to mean
exciting, energetic, enthusiastic, emotional, extended, excellent and educational in addition to
electronic. This broad interpretation focuses on new applications , developments and also brings
learning and media psychology into consideration. Parks suggested that e should refer to
everything, everyone, engaging, easy. So, we can say n number of definitions for e-learning
according to the different interpretation for the letter e in e-learning.
MODES
E-learning is nothing but the use of technology to connect teachers and students who are physically
miles apart. The training can be delivered by number of means. In the past, these have included the use
of main frame computers, floppy diskettes, multimedia CD-ROMs and interactive video diskettes. Most
recently Web technology (both internet and intranet delivery) are being used.
Future trends are looking at training delivered on PDAs and cell phones. This new form of education
is called m-learning or mobile learning. It is especially useful for organizations that operate from
multiple offices and require a training solution that connects people at all locations, at any time and
provides a standardized set of instructions and e-learning to foster enterprise transformation and
enhance ROI. This could mean helping executives in gaining new competencies, launching new
products or services or enhancing skill sets. The additional revenue generated or the return on
investment (RIO) is used as the metric to measure the success of e-learning in such organizations.
There are fundamentally two types of e-learning.
1. Synchronous
2. Asynchronous
Synchronous Training
Synchronous means at the same time involves interaction of participants with an instructor via
the Web in real time. For example, VCRs or virtual classrooms those are nothing else but real
classrooms online. Participants interact with each other and instructors through instant messaging, chat,
audio and video conferencing etc and whats more all the sessions can be played back.
Its benefits are:
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CONCLUSION
E-learning is not just a change of technology; it is a part of a redefinition of how we as a species
transmit knowledge, skills and values to younger generations of workers and students. Through elearning learners will have access to millions or billions of knowledge modules. In many fields, elearning has become the default way to conduct training or to provide education. There are four secrets
of e-learning. The first secret is to teach what learners need to learn in the way they most naturally learn.
The second secret is to define clear learning objectives. The third secret is to build on first two. It is to
focus on the right objectives. The final secret is in the power of testing.
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SOURCES
1. Bibliography
2. Internet Sources
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