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Hearts Blazing: Setup

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Hearts Blazing

Collaborative, card-driven storygame of spec-fic love and conflict.


For 3-5 players

After generating a speculative fiction setting together, players take on the roles of dynamic but recognizable archetypes
with hidden motivations. They draw from a randomized deck of episodes which prompt collaborative-narration
scenes using evocative introductions. Players bid cliches on each episode to secure the keyword awards associated
with their motivation. While there is no winner, per se, the character who secured the most of their keywords reveals
the post session denouement of their character last, getting final say on plot outcomes.

Setup

Each player will need a few pieces of paper and a pen


for worldbuilding notes, character information, and maps.
Index cards are pretty useful, too.
1.0 Assign Tropes
Before beginning Hearts Blazing, players should
discuss the backdrop of the story they will be creating,
such as the setting, history, technology, and the abilities
of its people (it doesnt have to be sketched out in minute
detail).
It is recommended that each player be responsible for
one of the worlds tropes and keeping track of the details
and limitations of that trope. Example: one player might
be the caretaker for the worlds history and guiding the
group towards the creation of historical events that are
appropriate for that world.
While each caretaker has final say on questions about
their assigned trope, it is important for each caretaker to
collaborate with the group when answering these questions.
Setting & History - Where and when is the story set?
How did the crew get there and what is the state of the
world at the time the game begins? A small rural town?
The outer rim of the galaxy? Within a virtual reality?

What kind of social and political structure exists? How


did our society get to where we are now? What turn of
events leads us into this story? What events have come
before that may resonate with this story?
Technology & Ability - The source and style of
extraordinary technology and its abilities is a crucial
component in defining the atmosphere and world of a
sci-fi story.What makes us special/unique? What can we
do that gives us the ability to fight and survive? Did we
steal alien technology that unlocked hidden gifts? Can
we build transformable jet fighters? Have we blended
mysticism with technology? Do we use the ghosts of our
ancestors to power our titanic warmachines?
Organization - No character is an island. Beyond the
players there exists some formal or informal organization
that they participate in. Whether the crew has a direct
line to- or a spiritual alignment with- the organization
is a context in which their unit operates. What, if any, is
the central structure of that organization? How does it
relate to the civilian world around it? To whom do they
answer and what are their responsibilities? Is it military?
Revolutionary? Are we sleeper agents on an alien world
or a slave gang escaping from post apocalyptic tyranny?

A Note About Being a Damn Grownup


Re: gender-bending, cultural norms and queer content.
This is speculative fiction so you are free to define your
character and your world as you see fit. If you are collaborating during the narrative do your best to be open
to others ideas. Abusive and harassing play should not
be tolerated (see Cut & Brake below) but differing
opinions and attitudes should be embraced. Stories are
better when we use them to explore the many facets of
the human experience. Focus on what will be the most
fun to play, what best reflects the personalities of the
characters and what suits the tone of the story.
Cut & Brake
Players should establish a rating for their story (General audience, Teen and Up, Mature). Sexual content is
not required and does not need to be included in any of
the stories you create. But, if all players are comfortable, feel free to include it. Make sure you have a code
for stopping if things get uncomfortable for any reason
and set boundaries for what players will welcome. If
someone does something youre not too sure about,
that pushes your boundaries a little too much, say
Brake. They should immediately tone it down, back
off a bit, but continue playing. If you feel like things
have gotten out of hand, or you feel scared or confused,
say Cut. All play stops immediately, and the group
should be quiet and listen to whoever cut the game. Be
supportive, find out what the problem is. Dont continue unless everyone feels safe and wants to go on.
Guidelines vs. Rules
Aside from the above mentioned thoughts on sexual
content and player comfort everything in Hearts Blazing is more of a guideline than a rule. Hearts Blazing
is designed to give players many angles of inspiration
for their stories. The episode cards and archetype decks
provide various plot threads, moments and supporting
cast ideas but you dont have to use all, or any, of
them. Think of them as a creative safety net to catch
you when your imagination falters, or use them as
seeds to germinate an idea. When in doubt shamelessly
steal characters, themes, settings and set pieces from
your favorite shows and books; I guarantee those writers were doing the same thing.

ty
fe

Justice

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uni
ort
opp

Survivor

Each player is secretly* dealt one of 5 motives. After


it has been examined the player places it face down un-

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1.3 Motives

triu

or

ra

The Rookie is chomping at the bit to take the fight


back to the antagonist. What they lack in experience is

Each clich deck contain actions or elements related


to that characters performance in the plot. For instance,
it may be something small like an Engineers flash of
mechanical insight that saves the day or a huge moment
like the Ace flying their mecha into the heart of the mothership. The higher the drama of the moment, the higher
the value of the bid card. Each deck also contains three
negative-value cards called Frailty. These represent flaws
or weaknesses of the character and are played as any
other bid (see 2.1) but reduce the value of the collective
bid instead of adding to it.
Negative bid cards focus on character depth and
prompt you to flesh out your character.
Also, holding Frailty cards at the Finale will result in a
loss of collected keywords in accordance with the value
of the card.

er

du

The Leader is who the crew looks to for direction.


Exceling at strategy, vision and long-term goals, they
embody the mission itself. They are simultaneously beholden to the crew while retaining a some authority over
it. The Leader possesses exceptional observational abilities or wisdom. (Admiral Adama, James T. Kirk, Imperator Furiosa, Marshall Stacker Pentecost, Scott Bernard,
Malcolm Reynolds and Morpheus are all good examples
of The Leader)

1.2 Your Clich Deck

ng

En

The Ace is the best pilot in the fleet, and they know it.
They can fight circles around any antagonist threat and
hold themselves above the rules because of their greatness. The Ace relies on their impressive skill to succeed.
(Val Kilmer as Iceman, Kara Starbuck Thrace, Roy
Fokker, Striker Eureka, Han Solo, Bato and Trinity are all
good examples of The Ace)

Hon

Av
e

an

Each player is randomly dealt (or chosen if the group


prefers) one of five Character roles. The player places
this card face up in front of them and takes the respective
clich deck.

The Veteran is the backbone of the team, The Veteris


the backbone of the team, The Veteran is an experienced
warrior who is both comfortable in conflict and open to
adaptation as the moment demands. The Veteran leans on
their extensive experience to assist them. (Daryl Dixon,
Lee Apollo Adama, Chewbacca, Jayne Cobb, Goose,
Zoe Washburne, Johnny Rico and Makoto Kusanagi are
all good examples of The Veteran)

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vi
Sa

rdi

1.1 Choose an Archetype

The Engineer is a front of useful information. Mechanics, scientists, navigators & strategists these are
figures of crucial knowhow without which the crew
would be unable to persevere. The Engineer brings an
impressive intellect or expansive knowledge to the team.
(Miles OBrien, Chief Tyrol, Mr. Spock, R2-D2, Jet Black
& Edward, Rupert Giles and Kaylee Frye are all good
examples of The Engineer)

The motives and their


associated keywords

Gua

Antagonists - Good bad guys are essential to any


conflict. Great antagonists motivate the conflict while
they provide opportunity for insight and understanding.
The goals and motives of a foe are often mysterious at the
outset and grow in subtlety and complexity as the story
unfolds. Who is our foe? Why do they threaten our way
of life? What do they want and how do they hurt us to get
it? Who are their leaders? How do they fight?

often made up for with bravery, cunning or sheer grit.


The Rookie is often the heart of a team, powered by passion and/or raw talent above all else. (Rick Hunter, Luke
Skywalker, Mako Mori, Ryuko Matoi, Carl Grimes, Neo
and River Tam are all good examples of the Rookie)

Sa

Supporting Cast - As critical as the players are to Hearts


Blazing they would be nothing without a good supporting
cast. There area few supporting archetypes included in the
deck that should be laid out on the table during play. As Supporting caretaker, try and utilize these characters to flesh out
the world and provide opportunities for players to interact
with the larger world. You dont need to detail every person
who crosses paths with the crew, but having a handful of
recognizable figures is rewarding.

derneath their Role; a characters motive should be kept


secret*. Your motive determines which keywords you
will be attempting to collect. Collecting keywords allows
you to narrate a more dramatic finale for your character
and is, loosely, how you win as an individual.
Avenger - You have a personal vendetta against the antagonist. This conflict is your moment to make them pay
once and for all. Given the chance, you may choose punish your foes instead of defending your friends.Keywords:
Justice and Triumph
Opportunist - You arent a bad person, but this is a
chance for you to really get ahead. A conflict is an opportunity for personal gain; that is what you are in it for.
If that means helping out, you dont see any problem with
that; as long as you get yours.
Keywords: Triumph and Endurance
Survivor - Your motive is simple; get through this conflict
intact. Often that means being part of a strong team and
you are happy to act the part. Sometimes you dont have to
outrun the bear, you just have to outrun your friend.
Keywords: Endurance and Safety
*

or not, whatever works for your group

Guardian - Its your duty to keep everybody alive and


in one piece. Caretaker, knight, mother hen these are
all roles you embrace. Not everybody is fit to fight but you
can stand in their place. The safety and integrity of the
group comes first.
Keywords: Safety and Honor
Savior - Its not enough to simply get through this in
one piece. This conflict is an opportunity to evolve and
transcend, to fulfill a destiny. The people around you
deserve better and you can provide that for them.
Keywords: Honor and Justice

1.4 Complete the look

Take a few minutes after you have selected/received


your archetype and motive to loosely define your character. What is your name? Where are you from? Age? Gender? Race? It can be helpful to describe your character as
resembling X. Place a half-folded index card with your
basic information in front of you for the other players
to reference. Leave room (physically and mentally) for
expounding on these choices as the story unfolds.

1.5 Build the Plotline Deck

Hearts Blazing uses a deck of cards, called Episodes,


to guide players through the plot with 5 Pilot episodes, 30
Midseason episodes and 5 Finale episodes.
1. Separate the Finale, Midseason, and Pilot episode
cards into separate decks.
2. Shuffle each plot deck individually.
3. Deal 2 Finale cards, facedown.
4. Deal 6 Midseason cards, facedown, on top of the
Finale cards (for a 5 player game*).
5. Deal 1 Pilot card on top of the Midseason cards.
These episodes will be drawn, revealed and bid on by
the players. Each episode card contains a title, a story
prompt, an In Focus character, suggested supporting cast
and keywords for the 1st and 2nd place bidders.

In a four-player game use 7 Midseason cards and in a


three-player game use 6 midseason cards.
*

Play

Place the Commercial Break card within easy reach


of all players. To begin play reveal the top episode from
the Plotline deck, pass it around or read it out loud so
every player can understand it. Place this card faceup in
the center of the play area. Each episode enters play with
a Threshold value equal to the total number episodes
played or in play.

2.1 Bidding on a scene

Once each player has had a chance to read the episode,


bidding may be opened. Simultaneously, each player
may place a card (or multiple cards) from their hand face
down** in front of them (you do not have to bid on every
episode). When bidding completes, reveal the cards, total
their collective value and compare that to the Threshold
value of the episode.
If the combined value of all played character cards meets
or exceed the Threshold of the current episode then:
keywords on the card may be claimed by the appropriate bidders
the team may narrate a successful conclusion to the
episode.
If the combined value of all cards does not meet the
episode Threshold then:
no keywords may be claimed
the team must narrate an unsuccessful conclusion to
the episode
The player who bid the highest total value of cards
gains the 1st place keywords listed on the card. The play**

or face up, if that suits your group

Successful vs. Non-successful episodes?

Characters may choose to, or inadvertently, underbid


the Threshold of an episode. Regardless of the total bid
number narration continues noted as above (Launch is
set by In Focus, Bridge is narrated by community and
Wrap is narrated by the high-bidder/player to the left
of the In Focus). Allowing an episode to resolve in this
manner comes at a cost. It is important that the team
be in a worse state than before this episode. Friends,
family and resources should be lost. Hope should be
drained and the situation, in general, should be more
dire than ever before

er who bid the 2nd most gains the 2nd place keywords.
If two or more players tie for the highest bid both players
receive the 1st place keywords. If two or more players tie
for second highest bid, those players each receive the 2nd
place keywords. Write down your collected keywords on
your character notes.
The player who has the highest bid directs the Wrap
(the concluding segment) of the episode. In the case of a
tie, both players should closely collaborate on a mutually
satisfying Wrap to the episode. If there are no bids, then
the Wrap is directed by the player to the left of the In
Focus character.

Episodes, scenes and commercial breaks

When bidding is complete players begin the episode.


Episodes are broken into three scenes;
The Launch, a scene narrated/directed by the In
Focus character
The Bridge, narrated/directedin collaboration by all
players
The Wrap, narrated/directed by the High Bidder
A Commercial Break is the transition moment
between each of these scenes

Narration, direction and etc

The meat of Hearts Blazing lies in the episodic narration. This can take many forms. A good approach
is to imagine how you would recount the events of
a beloved show or story to a friend who missed it.
Enthusiastically describing the setting, action, language
and important moments to the rest of the players.
Allow them to add to your tale and twist the scene to
the delight of the group. Some players may engage in
full-throated improvisation while others may be more
comfortable narrating from a third-person or directorial
perspective. There is no wrong way to add narration,
as long as you are doing your best to build on the work
of others. When questions arise look to the caretakers
to resolve disputes and make creative judgements and
try move forward as quickly as possible. There will be
dozens of scenes over the course of the game, so there
are plenty of opportunities for players to get their ideas
on the table. It is more important, and satisfying, to
make space for the ideas and suggestions of others than
to fight for every notion you have individually.

2.2 The Launch

The In Focus character indicated on the card (or the


player to the left of the high bidder if no matching archetype exists) begins the episode. Their job is to set the
scene, describe the action and engage the other players in
an improvisational narrative.
When a member of the group feels The Launch is
sufficiently established and they have an idea of where
they would like to direct the story, they may raise the
Commercial Break card. Play is paused and the episode
transitions to next scene, a.k.a. The Bridge.

2.3 The Bridge

During The Bridge, narrative/directorial control is is


shifted to the group as a whole. They work together to
advance the story, bring supporting cast, and generally
broaden the scope of the episode by narrating or improvising as appropriate. Generally, The Bridge should be
the longest scene of the episode, allowing for all players
to have input on the story and providing ample space for
exploring and creating a rich world. All players should
make sure that their characters have made an appearance
before ending The Bridge.
When a crucial point in the scene is is reached (like the
reactor begins to meltdown or the heroine is knocked off
a balcony) and the High Bidder has an idea of where they
want to take the episode, they may raise the Commercial
Break card. Play is paused and the episode transitions to
the final scene.

2.4 The Wrap

The goal of The Wrap scene is to end the episode in


a satisfying manner. This doesnt mean that all story
threads are tied up neatly. In truth, well-executed cliffhangers, unresolved subplots and lingering mysteries are
essential components to episodic narration and should be
encouraged. The high bidder narrates/directs the Wrap,

A note about The Bridge

When your scene enters The Bridge it can be good


for the In Focus character and/or the High Bid player
to step back for a second. Particularly enthusiastic
players have a tendency to dominate collaborative
narration especially during moments where key story
elements are in the spotlight; try and spread the love.

resolving (or pointedly not resolving) the questions or


moments from the prior scenes and determining the status
of their character in relation to the events that transpired.
2.5 Keywords
Each episode card contains 1st and 2nd place Keywords. Ostensibly, collecting these keywords through the
bidding process is how an individual wins the game.
The keywords are intended to represent, broadly, themes
that accompany the five Motives. Avengers are driven
by Triumph and Justice, Guardians are concerned with
notions of Safety and Honor, etc... Pragmatically though,
they are another loose inspirational element for story development. Just because an episode includes Triumph and
Honor on the card does not mean that the team is forced
to incorporate those themes into the narrative.

2.6 Do I really need to fly into a black hole?

The clichs dictated throughout your clich deck are


guidelines and suggestions. You are free to alter their
content as you see fit, but try and stick to the theme of the
character and the intensity of the action. Low value cards
represent small moments that can help define the identity of your character. High value cards often represent
extraordinary actions or personal sacrifice by the characteror, but still, they are guidelines. Whatever you have
your character do, try and maintain the spirit of the card.
Additionally, if your character action simply doesnt fit
smoothly into the narrative, dont try and jam it in, go
with the flow of the story and have fun.

Fin

3.0 After the Finale

Players (if motives were hidden) reveal their character


motive and tally their associated keywords. Players lose
1 keyword for each negative value card they are holding
at the end of the game. Then, beginning with the player
who collected the fewest keywords, players narrate an
epilogue scene for the story that reveals the fate of their
character. Narrative control passes to the player with the
next fewest keywords and end with the player who collected the most keywords. The final player gets to wrap
up the entire series; this is a great opportunity for shocking reveals or ominous hints for the next game.

And then I flew into the black hole

As discussed, the cards you bid from your character deck are not ironclad instructions of how your
character must act. They are, as is the episode information, suggestions meant to inspire and facilitate your
storytelling. If and when you do choose to act upon the
cards you bid for an episode it is useful to make unobtrusively indicate that you are doing so. Holding up
your card or pointedly pushing it towards the episode
card can indicate to the other players Hey, Im doing
this, let me have this moment please.

Wait, why did I die?!?

Death happens in an epic sci-fi story, its not a big


deal. Because of the collaborative nature Hearts Blazing storytelling it would be exceedingly rare for a
player to see their character killed off and have no say
in the matter. Even so, players with dead characters can
continue to participant in the game without missing
a beat. You still bid, narrate and collect keywords as
normal. Plus, mysterious resurrections are part of tons
of good speculative fiction stories.

Games
by Play Date

v0.9 October 2015


gamesbyplaydate.com
Hearts Blazing its mechanics and language is released under a Creative
Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
Remix it, share it, enjoy it.

Games by Play Date is a game design and publishing studio. They make small games, like this one, every month (give or take) and
give them away. You can find out more at gamesbyplaydate.com.
we especially thank our patrons: The Cardboard Republic, Rob Greene, Andrew Hicks, J. Walton, Aerjen Tamminga,
Noah Billing, Cardboard Edison, Steve C. Danielle Barbato, N. Plunkett, Kristopher C. Hunt, J. Quincy Sperber, Frankie
Mundens, Tiffany Ralph, and Bob Kelly become a patron visit us www.patreon.com/games

Milk Run
In Focus Ace

Youre better than this and they


know it, but even the best have
to run patrol every once in a
while.

Bastille Day

Shakedown

Each passing year of peace has


made the terrors of conflict easier
to forget; this surprise attack
should jog your memories.

Shes ready for a field test, you


can feel it. Youll take it out for a
spin and be back before anybody
notices; what could go wrong?

In Focus Leader

In Focus Engineer

Now or Never
In Focus Rookie

Its all a blur, or more


specifically, a boom, but know
youre here at the helm of a
terrible machine and your
family is counting on you.

1st place

1st place

1st place

1st place

Safety, Honor

Justice, Triumph

Endurance, Safety

Triumph, Endurance

2nd place

2nd place

2nd place

2nd place

Triumph

Safety

Justice

Honor

Shore Leave

In Focus Veteran

Finally, some much needed


R&R. Too bad that the moment
you hit home all hell broke loose.

Aces High

Marathon

Broken Arrow

The enemy has caught us with


our pants down! The crew is in
complete disarray as our foes
hurtle towards us. If we cant
get a handle on [Supporting
Character], this is going to hurt;
real bad.

The pursuit of the enemy has


been relentless. No one has
had more than a few minutes
of downtime and exhaustion
is beginning to take its toll.
[Supporting Character] is
sowing discord at the worst
possible time. Were going to need
a breakthrough or the crew is
going to crack.

Lost, misplaced, call it what


you will, there is a crucial peice
of tech that has gone missing.
The damage it can wreak if it
falls into our enemies hands is
unthinkable and the trouble
[Supporting Character] will
cause if they find out is worse.

In Focus Ace

In Focus Leader

In Focus Engineer

1st place

1st place

1st place

1st place

Honor, Justice

Safety, Honor

Justice, Triumph

Endurance, Safety

2nd place

2nd place

2nd place

2nd place

Endurance

Triumph

Safety

Justice

Trial by Fire
In Focus Rookie

Your first real mission! Even in


such a short time youve come so
far; and now its your chance to
show everybody that you have
what it takes to fight alongside
them. If only [Supporting
Character] wasnt watching your
every move.

Prisoners of War

Hanky Panky

Crossroads

The enemy has [Supporting


Character]. You dont know how
but word just came down that
your comrade has been captured.
Guess its up to you to bring em
back home.

You know that you shouldnt,


but strange times make stranger
bedfellows. The rest of the team
wouldnt understand so its
best to keep this on the down
low; but sneaking [Supporting
Character] out of the bunk
might spill the beans.

This fork in the road wasnt


supposed to be here. I suppose
this is what happens when you
listen to [Supporting Character].
You cant afford to doubleback,
its time to make a choice.

In Focus Veteran

In Focus Ace

In Focus Leader

1st place

1st place

1st place

1st place

Triumph, Endurance

Honor, Justice

Safety, Honor

Justice, Triumph

2nd place

2nd place

2nd place

2nd place

Honor

Endurance

Triumph

Safety

Running on Fumes

Dark Omens

Youre scraping the bottom of the


barrel, if a new source of fuel
cant be found soon this whole
endeavor is doomed. Maybe
it is time to ask [Supporting
Character] for help.

Strange omens abound, are


they a herald of woe or just an
unexplained phenomenon? Why
do they keep appearing to you
when [Supporting Character] is
around? Are you ready for what
they foretell?

In Focus Engineer

In Focus Rookie

Bloodletting
In Focus Veteran

Losing [Supporting Character]


was a devastating blow but
every conflict has its casualties,
sometimes the only way to face
your friends is to know they are
already gone.

Lest We Forget
In Focus Ace

After an accident (or was it?)


you wake up with no memory
of who you are or what you did
to get...wherever you are. But
there is no time to wander and
wonder your survival depends
on getting it all back fast!

1st place

1st place

1st place

1st place

Endurance, Safety

Triumph, Endurance

Honor, Justice

Honor, Triumph

2nd place

2nd place

2nd place

2nd place

Justice

Honor

Endurance

Justice

Elephant Graveyard
In Focus Leader

It looks empty, spooky and beat


to hell; [Supporting Character]
thinks we should probably check
it out.

Novelty

In Focus Engineer

Accidents, glitches, gremlins...


sometimes the tech has a mind,
and a heart of its own.

Snowdrop

She Sells Sanctuary

Even in the heart of war true


love blooms. Right now all
youve got is this desperate party
to distract you from pining for
[Supporting Character].

When the conflict hits, its the


folks like [Supporting Character]
who get it the worst. Collateral
damage is a cross the entire team
has to bear.

In Focus Rookie

In Focus Veteran

1st place

1st place

1st place

1st place

Triumph, Safety

Safety, Justice

Justice, Endurance

Endurance, Honor

2nd place

2nd place

2nd place

2nd place

Endurance

Honor

Triumph

Safety

Family Matters

Good Fences

[Supporting Character] stops by


and gets in the way. Plus, theyll
eventually tell you something you
dont want to know.

[Supporting Character] claims


to be neutral, but it is a hell of
a risk to trust strangers with the
lives of your crew.

In Focus Ace

In Focus Leader

Danger Zone

In Focus Engineer

Some boundaries were never


meant to be crossed. But,
[Supporting Character] was
insistent that you give it a try.
What happens when something
follows you home.

Bump in the Night


In Focus Rookie

The power is out and you arent


alone anymore. Something in
the dark is picking us off one by
one starting with [Supporting
Character].

1st place

1st place

1st place

1st place

Justice, Safety

Endurance, Justice

Honor, Endurance

Triumph, Honor

2nd place

2nd place

2nd place

2nd place

Triumph

Safety

Justice

Endurance

Consumption
In Focus Veteran

After an odd encounter you and


the crew begin to develop odd...
cravings. [Supporting Character]
is first on the chopping block.

Someone Like You


In Focus Ace

They look just like you, right


down to the mole on your ...
but they have a very different
agenda. Only [Supporting
Character] seems to know the
truth.

Man Down!

Shadow Play

[Supporting Character] saved


the day then went M.I.A. Time
is running out, can you get them
back before its too late?

You shouldnt choose [Supporting


Character] over the mission, but
the heart wants what the heart
wants. If we cant have love,
then what are we even fighting
for?

In Focus Leader

In Focus Engineer

1st place

1st place

1st place

1st place

Safety, Triumph

Safety, Honor

Justice, Triumph

Endurance, Safety

2nd place

2nd place

2nd place

2nd place

Honor

Triumph

Safety

Justice

When in Rome
In Focus Rookie

Maybe you can talk the talk,


but can you walk the walk when
youre given a mission all your
own.

Wild Horses
In Focus Veteran

They said you couldnt go back,


but no one left behind, no one
forgotten is more than just a
motto for you; its all you have
left.

Sleeping With Ghosts

Selling the Wind

Youve got more notches on your


belt than anyone. But something
about this last encounter sticks
with you, keeping you up at
night; its time to find some
closure; perhaps [Supporting
Character] has the answer.

The crew knew that there were


no guarantees when they signed
onto this mission. That doesnt
make chosing who gets left
behind any easier.

In Focus Ace

In Focus Leader

1st place

1st place

1st place

1st place

Triumph, Endurance

Honor, Justice

Safety, Honor

Justice, Triumph

2nd place

2nd place

2nd place

2nd place

Honor

Endurance

Triumph

Safety

The Killing Jar


In Focus Engineer

Trapped by your enemies,


betrayed by [Supporting
Character], it is going to take
courage, ingenuity and a
personal sacrifice to get out of
this alive.

The Teeth Collector


In Focus Rookie

Hand to hand isnt exactly


your thing, but if this is how
everybody else blows off steam
you better step into the ring and
hold your own. With luck you
can get a crack at [Supporting
Character].

No Fair Fights
In Focus Veteran

You do what it takes to win;


according to [Supporting
Character], that makes you no
better than the enemy.

Skeleton Key
In Focus Ace

Youve got an in, a back channel


straight to their heart that could
put an end to this conflict. But is
the price too high?

1st place

1st place

1st place

1st place

Endurance, Safety

Triumph, Endurance

Honor, Justice

Safety, Honor

2nd place

2nd place

2nd place

2nd place

Justice

Honor

Endurance

Triumph

Wheels on Fire

Cities in the Dust

Let Forever Be

Ships of Light

Youve got to go all in. Risk


everything under your command
to wipe them out for good. With
luck a few of yours will survive
to carry on.

No more speeches, no extra


ammunition, no more blood left
to spill. When you have nothing
left, you have nothing left to lose.

Youre scattered and lost. Who


knows when they are coming
back to pick you off one by one.
There was a plan, heres hoping
that everybody remembered their
part.

Youve seen them before, a


mysterious force sweeping onto
the field of batle. But you figured
it was just a hallucination. Who
are they here to save?

In Focus Leader

In Focus Engineer

In Focus Rookie

In Focus Veteran

1st place

1st place

1st place

1st place

Justice, Triumph

Endurance, Safety

Triumph, Endurance

Honor, Justice

2nd place

2nd place

2nd place

2nd place

Safety

Justice

Honor

Endurance

Red Baron

An exceptionally
dangerous enemy
ace. The Red
Baron is an
enigmatic
opponent
who routinely
stymies you
on the field of
battle. They may be
independant operators,
high ranking combatants or just
passionately committed foes.

Relay

A liason, messenger
or communications
professional.
The Relay can
often cross
lines of battle
unmolested or
is particularly
versed in the
languages and
customs of another
faction in the conflict. Hackers,
information brokers, snitches,
spies the Relay is a switchboard
operator of the highest order.

supporting cast

Doc

A figure of healing.
the Doc is well
versed in the
medical arts and
is critical when
the going gets
rough. Callous
surgeons, warm
hearted nurses,
therapist, priests or
just the unlucky soldier
holding the medkit can all serve
as the Doc of your story.

supporting cast

supporting cast

Ex

A former romantic
partner. The Ex has a
nuanced personal
history with one
or more of the
main characters.
They know you
intimately and
sometimes fall
back into the familiar
shorthand of your prior
relationship. Rivals, friends, onagain off-again lovers, the Ex can
hold almost any position in your
story.
supporting cast

Villager

An innocent
bystander. The
Villager is a
civilian swept
up in your
conflict. They
have felt the
effects of your
struggle but may
not necessarily be
aligned with your cause.
The Villager is more than a
face in a crowd, they are a
representation of all living,
breathing inhabitants of your
world.
supporting cast

Suit

A beaurocrat,
technician,
businessman
or lawyer. The
suit is often
motivated by
capital, legal
or political
impulses. The
Suit can be a helpful
navigators of byzantine
avenues as frequently as they
are obnoxious meddlers in your
affairs.
supporting cast

Chief

The second in
Command or
equivalent
authority figure.
The Chief is a
representative
of the
organization
you are aligned
with. A ranking
officer, influental advisor,
assigned overseer friendly or
oppositional the position of
the Chief must be respected.
supporting cast

Barkeep

A empathic ally
and font of practical
wisdom. The
Barkeep can
be a last ditch
friend and
companion in
bottom-hitting.
They can also be
a sobering everyman
who has seen a lot and
gives you a utilitarian perspective
on the problem. The Barkeep
often possesses a interesting past
and a unique skill or two.
supporting cast

Pet

A beloved mascot.
It could be an
adopted creature,
an innocent
youth or even
an inanimate
reminder of
why you fight.
The Pet provides
unspoken meaning to
your fight, is a welcome
reminder of a better world. Their
unwavering devotion is a comfort
when things are dark.
supporting cast

Coach

A teacher and
advisor. The Coach
helped mold
you into the
figure you are
today. Through
training,
mentorship or
instruction they
passed some of their
skill and wisdom to you
and are present when you need to
call on their advice and expertise
again.
supporting cast

Idol

A famous person.
Conflicts can
radically divert
the lives of even
the largest
figures in your
society. The
Idol has become
embroiled in your
affairs and now plays
a major part in your tale.
It can be easy to cast an Idol as an
impotent trophy to be fought over
but the best grow beyond fame into
dynamic, resourceful characters.
supporting cast

Bookworm

A possessor of
great academic
knowledge. The
Bookworm has
the answers in
their books,
databanks
or stories.
Librarians,
Scientists, scholars
or simply a widely
traveled and well versed person
can play the Bookworm equally
well.
supporting cast

Relative

A family member.
Beloved or loathed
the bond of blood
makes itself
known in almost
every conflict.
You came from
someone and
that means that a
cousin, parent, child
or long lost sibling can
pop into your life with the shortest
of notice. It may not be convenient
but the Relative is a responsibility
you cannot ignore.
supporting cast

Sidekick

A less experienced
ally. The Sidekick
is a devoted
camrade who
looks to you
for guidance
and inspiration.
They can be an
eager new recruit,
a favored employee
or a besotted friend. The
Sidekick rarely questions the
decisions and actions of the group
and will often put themselves in
harms way.
supporting cast

Sweetheart

A hometown love.
A childhood friend
who became
something more
as you grew
up together.
Sweethearts
may or may not
be your current
significant other but
they would be a treasured
relation, regardless. The Sweetheart
is a complex figure combining the
caring of a sibling and the passion
of a lover.
supporting cast

The Leader
A leader through
and through The
Leader excels
at observing
and directing
long-term goals.
They embody
the crew and
are beholden to it
while retaining a certain
authority over it. The Leader
posesses exceptional strategic vision
or wisdom. (Admiral Adama, James
T. Kirk, Imperator Furiosa, Marshall
Stacker Pentecost, Scott Bernard,
Malcolm Reynolds and Morpheus are
all good examples of The Captain)

The Engineer

The Rookie

The Ace

The Veteran

The Engineer is
a font of useful
information.
Mechanics,
scientists,
navigators
& strategists
these are figures
of crucial knowhow
without which the crew
would be unable to persevere.
The Engineer brings an impressive
intellect or expansive knowledge
to the team. (Miles OBrien, Chief
Tyrol, Mr. Spock, R2-D2, Jet Black
& Edward, Rupert Giles and Kaylee
Frye are all good examples of The
Engineer)

The Rookie is
champing at the
bit to take the
fight back to
the antagonist.
What they lack
in experience is
often made up for
with bravery, cunning
or sheer grit. The Rookie
is often the heart of a team,
powered by passion and/or raw talent
above all else. (Rick Hunter, Luke
Skywalker, Mako Mori, Ryuko Matoi,
Carl Grimes, Neo and River Tam are
all good examples of the Rookie)

They are the best


pilot in the fleet,
and they know it.
The Ace can fight
circles around
any antagonist
threat and holds
themselves above
the rules because of
their greatness. The Ace
relies on their impressive
skill to succeed. (Val Kilmer as
Iceman, Kara Starbuck Thrace,
Roy Fokker, Striker Eureka, Han
Solo, Bato and Trinity are all good
examples of The Ace)

The backbone of
the team, The
Veteran is an
experienced
warrior who is
both comfortable
in conflict and
open to adaptation
as the moment
demands. The Veteran
leans on their extensive
experience to assist them. (Daryl
Dixon, Lee Apollo Adama,
Chewbacca, Jayne Cobb, Goose, Zoe
Washburne, Johnny Rico and Makoto
Kusanagi are all good examples of
The Veteran)

Savior

Survivor

Opportunist

Keywords:

Keywords:

Keywords:

Its not enough to


simply get through
this in one piece.
This conflict is
an opportunity
to evolve and
transcend, to
fulfill your
destiny. The
people around you
deserve better and you
can provide that for them.

Honor and Justice

Your motive is simple; get through this


conflict intact.
Often that means
being part of a
strong team and
you are happy
to act the part.
Sometimes you
dont have to outrun
the bear, you just have to
outrun your friend.

Endurance and Safety

You arent a bad


person, but this is a
chance for you to
really get ahead.
A conflict is an
opportunity for
personal gain;
that is what you
are in it for. If
that means helping
out, you dont see any
problem with that; as long as
you get yours.

Triumph and Endurance

Avenger

You have a personal


vendetta against
the antagonist.
This conflict is
your moment to
make them pay
once and for
all. Given the
chance you may
choose punish your
foes instead of defending
your friends.

Keywords:

Justice and Triumph

Guardian

Its your duty to


keep everybody
alive and in one
piece. Caretaker,
knight, mother
hen these
are all roles you
embrace. Not
everybody is fit
to fight but you can
stand in their place. The
safety & integrity of the group
comes first.

Ramming
Speed

Pincer
Maneuver

Get Off My
Plane

Put everything you


have on the line with
an all-out assault.

At the right
moment, your reserve
force arrives to push the enemy back.

When the enemy


has you on your knees,
you strike back and inspire a revolt.

Save the crew with a daring attack


that has a low chance of personal
survival.

Trap your foe between a rock and a


hard place.

A combinaiton of luck, grit and


skill allow you to overcome a
disadvantage.

Lay your heart bare.

A coordinated effort creates


opportunity.

Passion provides you with energy


you never knew you had.

Keywords:

Safety and Honor

Its
Dangerous
to Go Alone

Motivate

Wily Tricks

Some key advice or an


important heirloom are crucial to
the success of the mission.

Publicly
acknowledging
the sacrifices and
triumphs of your crew
bolsters them for the next fight.

Identify and take


advantage of a
blindspot or error to
execute your plan.

A savvy compromise
helps avoid a nasty
conflict.

A insight or plan dramatically


reduces the odds of failure.

Skillful oratory brings out the best in


your teammates.

Understanding the flaws of others is


critical to your success.

Safe passage is gained by


peaceful means.

A previously hidden skill comes in


handy in the boardroom, bedroom
or battlefield.

Both parties leave mutually satisfied.

Wise counsel, honest camaraderie


and true understanding
increase the rapport
between you and others.

Your wise and touching words


sway the skeptical and the
stubborn.

Effective
Negotiation

Turn a
Blind Eye

Under Your
Wing

Overlooking an
indiscretion can earn
you great respect among teammates.

Guide and protect


a less experienced
teamate.

Ignoring an offense or slight can


maintain the peace.

With coordination and


communication you set your allies
up for success.

Distracting an authority figure from


an illicit activity can be turned to
your advantage.

Frailty

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

A tender heart and empathetic


moment can be
intoxicating.

Frailty

Rematch

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

-1

Frailty

-1

-1

Synchronicity

Let it Pass
Through You

You werent
prepared the last
time you met, but
now you are ready.

Working as a team
magnifies everyones
strengths.

Your fear fades


away and you master
your instincts.

You were destined to come together


once more.

Sometimes you need a good


wingman to score.

A dramatic moment is handled with


grace and maturity.

You push the rest of the world aside


for your reunion.

Nothing lasts forever, that is part of


what makes it beautiful.

Oops

Level Up

A clumsy
maneuver
inadvertantly works
in your favor.

The rigors of
training pays off in
increased skills and
abilities.

Your inexperience has a certain


charm.

Youve worked hard to get here.


Practice and confidence allow you to
overcome your inexperience.

A wild guess strikes gold, try and


play it cool.

Nothing to
See Here
A low profile
allows you to avoid
unwanted attention.
Your innocence allows you to avoid
an unwanted consequence.

Back on the
Farm

Others might quit,


but you see it through
and earn respect in the process.

Your common sense


saves the day.

Fear, uncertainty and doubt cant


dissuade you.
Sometimes giving a damn makes all
the difference.

Hard work and integrity make a


great impression.
A noble spirit can be inspiring.

Lucky?

Frailty

Frailty

Its a miracle youve


kept your head
through all of this.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

You cant prepare for everything,


sometimes you need to take a
gamble.
It wasnt what you planned, but it
will do in a pinch.

When caught in a compromising


position you can scrape out a
believable explanation.

The Kids
Got Heart

-1

-1

Frailty
Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Into the
Core

The Reverse
Benedict

A Well
Placed Smack

A life saving repair


at the eleventh hour
comes at a terrible cost.

Youve seen enough


of the enemies tech
to hack it back together and use it
against them.

Sometimes you just


have to kick it just
right to get it to start.

You dive in after them.


Revealing a terrible secret shakes the
crew to its very foundation.

You know when you are being


played, but youre smart enough to
hide that fact.
Their distaste might just be
a mask for their attraction.

-1

Bubblegum
and Tennis
Rackets
Using everyday or
nearby items you can overcome a
minor obstacle, bypass a lock or
make a quick repair.
A commonplace maneuver on your
part is especially impressive.

You are the only person who can


touch them in just the right way.
Cutting the right wire can disable
the entire thing.

Strange
Bedfellows

Machine
Empathy

Under
Pressure

Strong emotions
transcend class, rank
or allegience.

You diagnose a
problem just by
feeling the tech.

A ticking time
bomb? No problem,
just hand me those tools...

An insane hack makes the


impossible, possible.

Your kind assistance to another


earns their admiration.

When the enemy is about, you can


throw down with the best of them.

Frankly, even you dont understand


what is happening, but it seems to
be working.

Studying their tools and tactics gives


you insight into their motives and
means.

They want to take the relationship to


the next level; can you handle that?

On Standby

Elementary

Frailty

Frailty

When a resource
runs dry at a
critical point, you
are just around the corner
with a fresh supply.

You easily identify


an object or element
that baffles the rest.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Patience and empathy are in short


supply but you dont let them down.

Finishing one anothers sentences is


awkward at first.

Frailty

Bullseye

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Plant one right


between their eyes.

-1

-1

That
Rabbits
Dynamite

If you cant do it, then no


one can.
Instantly and intimately connect
with a seemingly unreachable figure.

-1

Unflincing
Walk

Dive into the middle


of the fray and scatter your foes.

You casually walk


away from a fiery
explosion.

Dance between obstacles with


improbable grace.

Maintain your cool while everything


around you falls apart.

Charm or trick another to do you


bidding.

This hurts you more than it hurts


them.

Dont Tell
Me The
Odds

Welcome to
Urf

Push The
Limit

Spot a crucial
feature from a great
distance or through
heavy concealment.

You display
extraordinary
resistance to physical, mental or
emotional stress.

Deliver a snarky
quip along with a
knockout blow.

If it flies, you can


pilot it; better than anyone else.

Make a turn of phrase that attracts


the admiration of another.

Your charms are irresistable, no


matter who or what they are.

With swiftness and a convenient


distraction you pull the rug out from
under them.

Discretion is the better part of valor;


even you know when its time to
beat feet.
1

Eagle Eyes

Youve been through times like this


before and know how to handle
yourself.
Your heart is racing but
youre skilled enough not to
let them see you sweat.

Take advantage of a hidden approch


or unseen path.
Understand the true feelings or
motives of another.

Paint it Red

Zero G-Spot

Frailty

Frailty

Your tech is
flashier, fiercer and
faster; as befits you.

An improbable
environment or
unlikely time is the
perfect backdrop for a
dramatic moment.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Wit and an air of confidence set you


apart from the crowd.
Take them on a ride unlike anything
they have ever experienced.

Wherever or whenever you are,


you can make time for a passionate
connection.

-1

-1

Frailty

True Grit

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

With your last


gasp you strike
down your foe.

Get to Da
Choppa!

Remarkable endurance, patience or


empathy helps you persevere where
lesser people would crack.

Stripes

Hold the line while


your allies make a
safe retreat from overwhelming odds.
When things begin to fail you
provide an out for your teammates.

You muster an
impromptu force
from among the
civilians.
Sharing your experiences and
training creates a bond between you
and another.

You maintain your dignity, grace


and friendship when it just isnt
working out.
4

-1

Challenge
Seeker

Well Meet
Again

Im Not Left
Handed

You dont waste


time with the small
fish, you are on the hunt for a record
setting score.

The enemy gets


away, but you make a
point to remember their face.

Switch up your
tactics just when the
enemy thinks they have you pinned.

You sense their


approach before anyone else does.

Even in defeat you create a lasting


bond with the other.

A surprise twist or esoteric practice


gives you the upper hand.

You anticipate the needs of another


before they ask.

This might be goodbye but you will


find them, no matter how long it
takes.

You save this move for the truly


special ones.

Your preparedness enables a smooth


execution.

You are just looking for someone to


fix, and to help you fix yoruself.

Shhh! Did
You Hear
That...

War Torn

Bloody Lip

Frailty

Frailty

Old wounds
prompt interesting
stories.

An enemy delivers
a staggering blow,
but it just makes you
madder.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

A reminder of the past inspires you


to action.
Lets face it, scars are sexy.

A playful physicality replaces small


talk in your relationships.

Commercial Break

Frailty
Introduce a
negative trait for
your character. It
might be a social bias,
a dangerous obsession, a physical,
mental or emotional flaw. It can be
a solitary, unfortunate moment or a
manifestation of a chronic concern.

-1

-1

-1

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