Rules and Regulations
Rules and Regulations
Rules and Regulations
Scoring
A rally is won by one side if it plays the shuttle in such a way that it cannot be returned by the
opponents and hits the ground inside the opponent's court (including on the lines), if the
opponent's return does not cross the net or if the opponent's return hits the ground outside the
court boundaries. Furthermore, a side wins the rally if:
(one of) the opposing player(s) touches the shuttle with the body before it hits the ground
(whether inside or outside the court)
(one of) the opposing player(s) touches the net with the racket or the body while the
shuttle is in the air
(one of) the opposing player(s) hits the shuttle before it has crossed the net (i.e. reaching
over to the opponent's side of the court)
The winner of each rally scores a point, regardless of who is serving. This means that
every mistake, even a faulty service, wins the opponent a point. (Avoidable) mistakes are
thus penalised quite heavily.
The player winning a rally scores a point and simultaneously wins (or keeps) the right to
serve.
The winning score in each set is 21 points, but to win a set, a side must lead their
opponents by two points or more (see below).
A player must lead his/her opponents by a minimum of two points in order to win a set.
The closest possible winning score with 21 points is therefore 21-19. If the score reaches
20-20, the set is won by the first player or pair building up a two point lead or by the first
player or pair to score 30 points. This means that possible winning scores are 22-20, 2123, 22-24,, 29-27, 30-28 - or 30-29: if score reaches 29-29, the next player to score a
point wins the set with a score of 30-29. This is the only exception when no margin of
two points is needed to win a set.
The winning score for a set is the same in all five disciplines.
Even in a doubles, each side only has one service. As in the singles disciplines, the
service is played from the left or the right service court, depending on whether the score
of the serving side is odd or even. The service is always played from the left service court
if the serving side's score is odd or from the right service court if it is even. In doubles,
players of the serving side change service courts with every point they score, but if a side
scores a point without having served, they do not change service courts.
Serving
Every service, in singles and doubles, must be played across the front service line, nearly 2
metres away from the net, and always into the diagonally opposite service court. Each side has
one service (in singles and in doubles). If the serving side's score is even, the service must be
played from the right service court, if it is odd, from the left service court. The first service (at 00) is always played from the right service court.
If the serving side scores a point, it keeps the service and starts the next rally with a new service
from the left or right service court, depending on whether its score is odd or even. If the
returning side scores a point, it also wins the right to serve. This principle applied to singles as
well as to doubles matches.
In singles, the position of the serving player is easy to ascertain as it always and only depends on
whether the serving player's score is odd (left service court) or even (right service court).
In doubles, a little more care needs to be taken as the two players of a side take it in turns to
serve. Again, the service court from which the service is played depends on whether the score is
odd (left) or even (right). If the side of the serving player scores a point, the player keeps the
right to serve and moves to the other service court for the next service. This procedure continues
until the returning side wins a point. In this case, they also win the right to serve, but they do not
change service courts at that point. Service courts are only changed by the serving side.
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The ball is moved down the court toward the basket by passing or dribbling. The team
with the ball is called the offense. The team without the ball is called the defense. They
try to steal the ball, contest shots, steal and deflect passes, and garner rebounds.
When a team makes a basket, they score two points and the ball goes to the other
team. If a basket, or field goal, is made outside of the three-point arc, then that basket
is worth three points. A free throw is worth one point. Free throws are awarded to a
team according to some formats involving the number of fouls committed in a half
and/or the type of foul committed. Fouling a shooter always results in two or three free
throws being awarded the shooter, depending upon where he was when he shot. If he
was beyond the three-point line, then he gets three shots. Other types of fouls do not
result in free throws being awarded until a certain number have accumulated during a
half. Once that number is reached, then the player who was fouled is awarded a '1-and1' opportunity. If he makes his first free throw, he gets to attempt a second. If he
misses the first shot, the ball is live on the rebound.
Each game is divided into sections. All levels have two halves. In college, each half is
twenty minutes long. In high school and below, the halves are divided into eight (and
sometimes, six) minute quarters. In the pros, quarters are twelve minutes long. There
is a gap of several minutes between halves. Gaps between quarters are relatively
short. If the score is tied at the end of regulation, then overtime periods of various
lengths are played until a winner emerges.
Each team is assigned a basket or goal to defend. This means that the other basket is
their scoring basket. At halftime, the teams switch goals. The game begins with one
player from either team at center court. A referee will toss the ball up between the two.
The player that gets his hands on the ball will tip it to a teammate. This is called a tipoff. In addition to stealing the ball from an opposing player, there are other ways for a
team to get the ball.
One such way is if the other team commits a foul or violation.
Hitting
Pushing
Slapping
Holding
Personal foul penalties: If a player is shooting while a being fouled, then he gets
two free throws if his shot doesn't go in, but only one free throw if his shot does go
in.
Three free throws are awarded if the player is fouled while shooting for a
three-point goal and they miss their shot. If a player is fouled while shooting a
three-point shot and makes it anyway, he is awarded one free throw. Thus, he
could score four points on the play.
Inbounds. If fouled while not shooting, the ball is given to the team the foul
was committed upon. They get the ball at the nearest side or baseline, out of
bounds, and have 5 seconds to pass the ball onto the court.
One & one. If the team committing the foul has seven or more fouls in the
game, then the player who was fouled is awarded one free throw. If he makes
his first shot, then he is awarded another free throw.
Ten or more fouls. If the team committing the foul has ten or more fouls, then
the fouled player receives two free throws.
Charging. An offensive foul that is committed when a player pushes or runs over a
defensive player. The ball is given to the team that the foul was committed upon.
Blocking. Blocking is illegal personal contact resulting from a defender not
establishing position in time to prevent an opponent's drive to the basket.
Flagrant foul. Violent contact with an opponent. This includes hitting, kicking, and
punching. This type of foul results in free throws plus the offense retaining
possession of the ball after the free throws.
Intentional foul. When a player makes physical contact with another player with
no reasonable effort to steal the ball. It is a judgment call for the officials.
Technical foul. Technical foul. A player or a coach can commit this type of foul. It
does not involve player contact or the ball but is instead about the 'manners' of the
game. Foul language, obscenity, obscene gestures, and even arguing can be
considered a technical foul, as can technical details regarding filling in the
scorebook improperly or dunking during warm-ups.
VIOLATIONS
Walking/Traveling. Taking more than 'a step and a half' without dribbling the ball
is traveling. Moving your pivot foot once you've stopped dribbling is traveling.
Carrying/palming. When a player dribbles the ball with his hand too far to the side
of or, sometimes, even under the ball.
Double Dribble. Dribbling the ball with both hands on the ball at the same time or
picking up the dribble and then dribbling again is a double dribble.
Held ball. Occasionally, two or more opposing players will gain possession of the
ball at the same time. In order to avoid a prolonged and/or violent tussle, the
referee stops the action and awards the ball to one team or the other on a rotating
basis.
Goaltending. If a defensive player interferes with a shot while it's on the way down
toward the basket, while it's on the way up toward the basket after having touched
the backboard, or while it's in the cylinder above the rim, it's goaltending and the
shot counts. If committed by an offensive player, it's a violation and the ball is
awarded to the opposing team for a throw-in.
Backcourt violation. Once the offense has brought the ball across the mid-court
line, they cannot go back across the line during possession. If they do, the ball is
awarded to the other team to pass inbounds.
Time restrictions. A player passing the ball inbounds has five seconds to pass the
ball. If he does not, then the ball is awarded to the other team. Other time
restrictions include the rule that a player cannot have the ball for more than five
seconds when being closely guarded and, in some states and levels, shot-clock
restrictions requiring a team to attempt a shot within a given time frame.
Player Positions
Center. Centers are generally your tallest players. They generally are positioned
near the basket.
Offensive -- The center's goal is to get open for a pass and to shoot. They are also
responsible for blocking defenders, known as picking or screening, to open other
players up for driving to the basket for a goal. Centers are expected to get some
offensive rebounds and put-backs.
Defensive -- On defense, the center's main responsibility is to keep opponents from
shooting by blocking shots and passes in the key area. They also are expected to
get a lot of rebounds because they're taller.
Forward. Your next tallest players will most likely be your forwards. While a forward
may be called upon to play under the hoop, they may also be required to operate in
the wings and corner areas.
Offensive -- Forwards are responsible to get free for a pass, take outside shots, drive
for goals, and rebound.
Defensive -- Responsibilities include preventing drives to the goal and rebounding.
Guard. These are potentially your shortest players and they should be really good
at dribbling fast, seeing the court, and passing. It is their job to bring the ball down
the court and set up offensive plays.
Offensive -- Dribbling, passing, and setting up offensive plays are a guard's main
responsibilities. They also need to be able to drive to the basket and to shoot from
the perimeter.
Defensive -- On defense, a guard is responsible for stealing passes, contesting
shots, preventing drives to the hoop, and for boxing out.