This document contains JavaScript code for an automated betting game. It defines variables to track the starting balance, stop thresholds, and buttons. Functions are defined to multiply the current bet, get a random wait time, start and stop the game, reset values, and check balances before placing additional bets. Event bindings are added to trigger actions when bets are won or lost, such as multiplying the bet and placing another bet after a random wait time, or resetting if balances get too low. The code starts the game by triggering the initial bet.
This document contains JavaScript code for an automated betting game. It defines variables to track the starting balance, stop thresholds, and buttons. Functions are defined to multiply the current bet, get a random wait time, start and stop the game, reset values, and check balances before placing additional bets. Event bindings are added to trigger actions when bets are won or lost, such as multiplying the bet and placing another bet after a random wait time, or resetting if balances get too low. The code starts the game by triggering the initial bet.
This document contains JavaScript code for an automated betting game. It defines variables to track the starting balance, stop thresholds, and buttons. Functions are defined to multiply the current bet, get a random wait time, start and stop the game, reset values, and check balances before placing additional bets. Event bindings are added to trigger actions when bets are won or lost, such as multiplying the bet and placing another bet after a random wait time, or resetting if balances get too low. The code starts the game by triggering the initial bet.
This document contains JavaScript code for an automated betting game. It defines variables to track the starting balance, stop thresholds, and buttons. Functions are defined to multiply the current bet, get a random wait time, start and stop the game, reset values, and check balances before placing additional bets. Event bindings are added to trigger actions when bets are won or lost, such as multiplying the bet and placing another bet after a random wait time, or resetting if balances get too low. The code starts the game by triggering the initial bet.