Nemisis Crown PDF
Nemisis Crown PDF
Nemisis Crown PDF
Credits
The Mordheim Nemesis Crown
Development Team are:
Ian Davies
John Severn
Christian Cianty Templin
Mark Havener
Mike "Thrasher" Kitch
Stu "Werekin" Cresswell
Terry Maltman
Tommy "Punk" Muller
Lying deep within the heart of the Empire, the locale presents a
problem for the Vampire Counts, the Skaven Lords, the Chaos
Champions and the other warlords who would search for the fabled
relic. Marching an army roughshod through the lands of the Empire
would be a foolish and inefficient use of resources. If these races are
to scour the very heart of the land then stealth and subterfuge will be
required.
And being a dark, dense, tangled and vast area of wilderness, the
Great Forest contains many areas too wild and remote for even the
Empire's own armies to access. Thus the responsibility for scouring
for clues will often fall to small foraging parties, operating beneath the
gaze of the armies who march upon the region.
These rules are designed to help you participate in the Quest for the
Nemesis Crown campaign with your Mordheim warbands. Besides
just being a fun excuse to play Mordheim, remember that your
warbands' achievements will make a real difference to the fate of the
Crown. Games Workshop will be accepting the results of any
Mordheim games played in the setting on their Nemesis Crown
website (http://nemesis.games-workshop.com/). It's not just for
Warhammer players you know!
All the new rules have been rigorously tested but - with the number of
new scenarios, warbands and so on - there will undoubtedly be times
when the players happen across situations that are not covered. We
trust you to agree on a suitable resolution that all parties are happy
with.
Finally if you have any comments or questions then all the developers
are regular posters on the Mordheim Yahoo discussion group at
http://games.groups.yahoo.com/group/mordheim . We'd love to hear
your thoughts.
Happy hunting!
Light Woodland
Here the terrain is wysiwyg (what you see is what you
get), i.e. a stand of four trees represents a copse of
four trees. To determine if the trees block line of sight
you'll need to crouch down and squint through them.
Light woodland counts as open ground.
Mounted models may enter light woodland without
The background provided in the Empire In Flames dismounting.
supplement provides a strong flavour of the land in
which the Nemesis Crown campaign takes place and ILL-
ILL-GOTTEN GAINS
we urge you to find the time to read it. We also recommend that the Wilderness Exploration
Chart be used for your Nemesis Crown games as this
The supplement also provides detailed rules on the represents the kinds of treasure more likely to be
terrain likely to be encountered: marshes, rivers, found in the forest than in the ruined depraved streets
forest, etc. We see no point in replicating this work of the City of the Damned.
here.
However, as an addition we would recommend the
following subdivision of types of woods:
If you go down the woods today