The Use of Games
The Use of Games
The Use of Games
EXPLANATION
THE USE OF
GAMES FOR
PRESENTING
AND REVISING
VOCABULARY TEACHING
VISUAL TECHNIQUES VOCABULARY
TECHNIQUES
Vocabulary acquisition is increasingly viewed as crucial to
language acquisition. However, there is much disagreement
as to the effectiveness of different approaches for presenting
vocabulary items. Moreover, learning vocabulary is often
perceived as a tedious and laborious process. In this article I
would like to examine some traditional techniques and
compare them with the use of language games for
vocabulary presentation and revision, in order to determine
whether they are more successful in presenting and revising
vocabulary than other methods. From my teaching
experience I have noticed how enthusiastic students are
about practising language by means of games. I believe
games are not only fun but help students learn without a
conscious analysis or understanding of the learning process
while they acquire communicative competence as second
language users
VISUAL TECHNIQUES
VERBAL EXPLANATION
Using Games
The advantages of using games. Many experienced textbook and methodology manuals writers have argued that games
are not just time-filling activities but have a great educational value. W. R. Lee holds that most language games make
learners use the language instead of thinking about learning the correct forms (1979:2). He also says that games should
be treated as central not peripheral to the foreign language teaching programme. A similar opinion is expressed by
Richard-Amato, who believes games to be fun but warns against overlooking their pedagogical value, particularly in
foreign language teaching. There are many advantages of using games. "Games can lower anxiety, thus making the
acquisition of input more likely" (Richard-Amato 1988:147). They are highly motivating and entertaining, and they can
give shy students more opportunity to express their opinions and feelings (Hansen 1994:118). They also enable learners
to acquire new experiences within a foreign language which are not always possible during a typical lesson.
Furthermore, to quote Richard-Amato, they, "add diversion to the regular classroom activities," break the ice, "[but also]
they are used to introduce new ideas" (1988:147). In the easy, relaxed atmosphere which is created by using games,
students remember things faster and better (Wierus and Wierus 1994:218). S. M. Silvers says many teachers are
enthusiastic about using games as "a teaching device," yet they often perceive games as mere time-fillers, "a break from
the monotony of drilling" or frivolous activities. He also claims that many teachers often overlook the fact that in a
relaxed atmosphere, real learning takes place, and students use the language they have been exposed to and have
practised earlier (1982:29). Further support comes from Zdybiewska, who believes games to be a good way of practising
language, for they provide a model of what learners will use the language for in real life in the future (1994:6). Games
encourage, entertain, teach, and promote fluency. If not for any of these reasons, they should be used just because they
help students see beauty in a foreign language and not just problems that at times seem overwhelming.
CHOOSING APPROPRIATE GAMES
also suggest the use of categories-organising words into sets, subclasses and subcategories often aided by visual presentation.
Those learners who are more autonomous can make use of other techniques such as asking others to explain the meaning of
an unknown item, guessing from context or using either of a variety of dictionaries. I shall now proceed to present practical
examples of games I have used for vocabulary introduction and revision.
Description of the groups.
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Allen, E. and R. Valette. 1972. Modern language classroom techniques: A handbook. 35 New York:
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Digby, C. and J. Mayers. 1992. Making sense of vocabulary. Hemel Hemstead: Prentice Hall International.
French Allen, V. 1983. Techniques in teaching vocabulary. Oxford: Oxford University Press.
Gairns, R. and S. Redman. 1986. Working with words: A guide to teaching and learning vocabulary.
Cambridge: Cambridge University Press.
Gear, J. and R. Gear. 1988. Incongruous visuals for the EFL classroom. English Teaching Forum, 26, 2. pp.43.