Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Motorcycle Ergonomics

Download as pdf or txt
Download as pdf or txt
You are on page 1of 20
At a glance
Powered by AI
Some of the key takeaways are that motorcycling is risky, with motorcyclists being around 50 times more likely to be killed or injured than car drivers. Common motorcycle accidents involve right of way violations, loss of control on bends, and overtaking/filtering collisions. Ergonomics and human factors take a user-centered perspective to understand motorcycle design, rider behavior and cognition, attention, and decision-making.

Some of the most common causes of motorcycle accidents mentioned are right of way violations or 'SMIDSYs' (drivers not seeing motorcyclists), loss of control on bends, and accidents during overtaking and filtering maneuvers.

Ergonomics and human factors can support rider needs by taking a user-centered perspective on motorcycle design and the interaction between the rider and motorcycle. This includes understanding rider cognition, attention, and decision-making processes.

Motorcycle Ergonomics

& Rider Human Factors

Dr Alex Stedmon
CPsychol FRSA FIEHF
Reader in Human Factors
Human Systems Integration Group Open Road Simulation Ltd
Faculty of Engineering & Computing Nottingham, UK
Coventry University

alex.stedmon@coventry.ac.uk alex@openroadsim.com
Motorcycling is a risky activity

Motorcyclists represent 4% of licensed vehicles on UK roads


but they account for 21% of all UK road fatalities
in the order of 51 times more likely to be killed or seriously injured than
car drivers
(Dept of Transport, 2009)
Most common motorcycle accidents
right of way violations or SMIDSYs
loss of control on bends (usually only the motorcyclist involved)
overtaking and filtering
(Brown, 2002; Clarke et al 2004)

How can Ergonomics and Human Factors support rider needs?


What is Motorcycle Ergonomics?
What is Rider Human Factors?
One size does not fit all
The Science of Human Work

Human

Human
Machine
Interaction
Machine Environment
Ergonomics and Human Factors

Motorcycle Design and Rider Behaviour


user-centred perspective (the rider)
human-machine interaction

Rider cognition
processes become more automatic with experience = more spare
capacity

Attention
split between task and environment (hazards, navigation, etc)
potential to miss vital information

Decision-making
distraction effects, confirmation bias
focusing on the wrong primary issues?
Motorcycling as an interactive system

Rider
rider inputs rider perception

Human
sensory Motorcycle sensory
feedback
input Interaction
Motorcycle Environment
motion forces road/air flow
on road and air reactions

adapted from McInally (2003)


Transport as an interactive system
Systems issues

The performance of one agent in the system can affect others in the
same system

Training, expertise and confidence


differences between novice, experienced and advanced trained riders

Rider fatigue and alertness


traffic conditions, filtering, junctions, traffic lights, bends
risk taking behaviour (thrills vs danger)

Situational factors
road surface were always looking at it
we dont have sun visors or windscreen wipers!
weather tyre warm-up, tyre contact
thermal comfort physical and cognitive issues
MotorcycleSim

Coventry and Southampton Universities working together


developed from STISIM-Drive driving simulation software
full size interactive motorcycle
rider interaction using real controls
reconfigurable riding scenarios

Physical & functional fidelity


looks like the real system
behaves like the real system

Principles associated with accidents


braking on bends!
swerving on straight roads!
Left hand bend hazard
Left hand bend hazard
Left hand bend hazard
Advanced riders

Safer profile notice the hazard earlier, less


correction and compensate before the hazard
Left hand bend hazard
Novice and Experienced riders

Dangerous profile notice the hazard later and


over-compensate past the hazard
Speed through bends
Speed through bends

Classic & most efficient profile slow in fast out


(50mph > 48mph > 56mph)
Risk perception and behaviour enhanced through
experience and training
Speed through bends

Inefficient profile - slowing too much through the bend


(49mph > 45mph > 50mph)
Risk perception over-developed through
negative experiences?
Speed through bends

Dangerous profile speeding up too soon in the bend


(46mph > 48mph > 54mph)
Risk perception not fully
developed
Advanced systems

Advanced systems
3D audio
speech input

Integrated rider aids


rider information
communication systems
entertainment systems

Geo-spatial information for riders


couriers, paramedics, police
accident detection (e.g. SafeRider)
Solutions Looking Problems?

Designing solutions that users need and want


understanding different road user requirements
understanding issues of automation

Formal user-requirements elicitation


iterative and participatory processes
diverse methodologies and diverse populations
expert and end user interviews and focus groups
define current practices, capabilities and issues
define future requirements
manage expectations
deliver solutions that are fit for purpose
Thank you

alex.stedmon@coventry.ac.uk alex@openroadsim.com
Human Systems Integration Group Open Road Simulation Ltd
Faculty of Engineering & Computing Nottingham, UK
Coventry University, UK

You might also like