Vectors: An Introduction To Vector Quantities
Vectors: An Introduction To Vector Quantities
OBJECTIVES
PHYSICAL QUANTITIES
All physical quantities are divided into vector or scalar quantities.
Scalar quantities are quantities that are fully described by a magnitude (numerical
value and unit) only.
Examples:
Time
Length
speed
Vector quantities are quantities that are described by both a magnitude and a
direction.
Displacement velocity
Acceleration force
Impulse momentum
DRAWING VECTORS
Each vector is represented as a line with an arrow at its head. The length of the line
represents the magnitude of the vector while the direction of the vector is represented by
the arrow head.
REPRESENTING A VECTOR BY
COMPONENTS
Null Vector: A zero or null vector is one in which the initial and terminal points are the
same. In other words, a null vector has a magnitude of 0.
Unit vector: A vector whose magnitude is unity (i.e., 1 unit) is called a unit vector.
Coinitial vectors: Two or more vectors having the same initial point are called coinitial
vectors.
Collinear vectors: Two or more vectors are said to be collinear if they are parallel to the
same line, irrespective of their magnitudes and directions.
Equal vectors: Two vectors and are said to be equal, if they have the same magnitude
and direction regardless of the positions of their initial points.
Negative of a vector: A vector whose magnitude is the same as that of a given vector but
direction is opposite to that of it, is called the negative of the given vector.
VECTOR MATHEMATICS
VECTOR ADDITION
Triangle of forces
Parallelogram law
Sample problem 1:
The two forces act on a bolt at A. Determine their resultant
Solution:
Graphical solution - construct a parallelogram or triangle with sides in the same direction
as P and Q and lengths in proportion. Graphically evaluate the resultant which is
equivalent in direction and proportional in magnitude to the diagonal.
R 98 N 35
The answer obtained will be the same in both cases:
You may resolve a force vector into perpendicular components so that the resulting
parallelogram is a rectangle. Fx and Fy are referred to as rectangular vector components.
TRY TO DO THIS ON YOUR OWN
Sample problem 2:
Four forces act on bolt A as shown. Determine the resultant of the force on the bolt.
SOLUTION:
Resolve each force into rectangular components.
Determine the components of the resultant by adding the corresponding force components.
14.3 N
tan
199.1 N
If a = axi+ayj and b = bx i+by j, then the dot product of a and b is the number a b given
by:
a b = axbx + ayby
The dot product is sometimes called the scalar product (or inner product).
Sample problem 3:
v 3i 4 j
u i 2 j
Solution:
v u 31 4 2
3 8
5
Sample problem 4:
If the vectors a and b have lengths 4 and 6, and the angle between them is /3,
Find a b.
a b = |a||b| cos(/3)
=46
= 12
A dot product conceptually is the projection that one vector has over another. This is why
it is a scalar, it only tells the length of the projection.
Another way of thinking is that it tells one how 'parallel' the two vectors are to one
another.
The larger a dot product between two unit vectors, the smaller the angle is between them
in a given plane or more obtuse if the angle is greater than 90 degrees (the more parallel
they are).
http://www.edaboard.com/thread232308.html
Question: What are some real life implications of the dot product?
CROSS PRODUCT
magnitude that is equal to the parallelogram with side lengths equal to the
magnitudes of the two vectors
Another way of thinking is that it, conversely to the dot product, tells one how
'perpendicular' the two vectors are. The larger the magnitude of the cross product between
two unit vectors, the larger the angle between the vectors (up to 90 degrees) in a given
plane (the more perpendicular they are).
http://www.edaboard.com/thread232308.html
Question: what are some real life implications of the cross product?
References:
http://www.physicsclassroom.com/class/1DKin/Lesson-1/Scalars-and-Vectors
https://www.khanacademy.org/science/physics/one-dimensional-motion/displacement-velocity-
time/v/introduction-to-vectors-and-scalars
http://www.bbc.co.uk/bitesize/higher/physics/mech_matt/vectors/revision/3/
Simulations:
http://phet.colorado.edu/en/simulation/lunar-lander
http://phet.colorado.edu/en/simulation/vector-addition
Youtube:
https://www.youtube.com/watch?
v=ihNZlp7iUHE&feature=list_other&playnext=1&list=SPAD5B880806EBE0A4
https://www.youtube.com/watch?v=RmxKc5m7lUU
https://www.youtube.com/watch?v=EUrMI0DIh40
https://www.youtube.com/watch?v=u4gbA9qC-UU