The Digital Promise
The Digital Promise
The Digital Promise
The American Recovery and Reinvestment Act (AARA) of 2009 initially dedicated
more than $100 billion to our nation’s preschools through universities to achieve the
following:
• Make progress toward rigorous standards and assessments, especially for English
language learners and students with disabilities
• Establish reliable data systems to track progress and foster ongoing improvement
• Improve teacher effectiveness
• Support the lowest performing schools
New funding recently released, including the $4 billion Race to the Top grant
program and the $650 million Innovation Fund, gives educational leaders additional
opportunities to achieve these outcomes.
This paper describes how investment in technology tools, network access, professional
development, and new personalized curricula can help schools address each of ARRA’s
four reform goals and simultaneously modernize to meet the needs of 21st century
learners. Innovative examples of how technology can be used to promote literacy and
to engage struggling learners are offered and a variety of related resources are shared.
This lack of hard evidence leads some educators to question the efficacy of
incorporating these new technology-based learning experiences, such as those
involving digital media and online social networking, and the urgency of investment
in what they consider unproven strategies. Conversely, proponents of technology
investment reason that digital media are already a prevalent fixture in the lives of
contemporary students, so waiting for research to confirm the promise of digital
innovation before committing to expanded experimentation is unwise. To proponents,
the question is not whether technology should be used in classrooms, but how it
should be used.
Technology builds 21st century skills. Integrating technology into instruction can
help students learn 21st century skills in addition to core academic subjects, which are
essential but no longer sufficient for success in life and work (International Society for
Technology in Education, 2008).
Technology helps prevent dropouts. The National Dropout Prevention Center cites
educational technology as one of 15 strategies that have the most positive impact on the
high school graduation rate (Smink & Reimer, 2005).
Technology extends the learning day. Access to a computer or mobile device and
an Internet connection can support learning beyond traditional school hours and
classrooms (Apple Inc., 2009).
Additional details are available in a white paper titled, American Recovery and
Reinvestment Act—Stimulus Opportunities for Integrating Technology with Educational Goals.
In their article, “Toward a Theory of New Literacies Emerging from the Internet and
Other Communications Technologies,” Donald Leu, Co-Director of the New Literacies
Research Lab at the University of Connecticut, and colleagues, Charles Kinzer, Julie
Coiro, and Dana Cammack (2004) say that technology is not a passing phenomenon:
“The demand from businesses, parents, and society at large is such that technology
will continue to appear in schools even before research outcomes are known.”
This view leads to a more pragmatic approach to technology in learning: technology
and new media literacy are required to ensure that students will be prepared for the
workforce of the 21st century while gaining the store of essential knowledge, skills,
and perspectives to assure effective future citizenship roles. Schools need to prepare
students to function in a 21st century work environment where employees are
expected to collaborate on projects, incorporate feedback from a work group and a
supervisor, and make connections between new and existing knowledge.
Unfortunately, many schools have been stuck in a time warp and now need to respond
urgently to catch up to the technology revolution that has influenced nearly every
other sector of society.
television, movies, music, electronic games, and computers. Over one week this
equates to a full-time job with a few hours of overtime (Rideout, Roberts, and
Foehr, 2005).
Today’s children use digital technologies simultaneously. They naturally interact with
devices and interfaces that did not exist a decade ago. Most of their encounters with
digital media occur out of school, where adults are often unavailable to guide them.
These facts offer educators clear direction as they reinvent failing schools and revamp
educational practice: technology must be a key catalyst.
Researchers at media labs in prestigious universities such as Harvard, Stanford, MIT,
NYU, USC, and Carnegie Mellon University, pioneering philanthropies such as the
MacArthur and Hewlett Foundations, and industry leaders such as the Partnership
for 21st Century Skills, have concluded that the key to engaging the 21st century
digital generation involves harnessing its passion for media and technology and
incorporating it into rigorous, more participatory learning experiences. Students
today must, of course, master foundational skills like reading and numeracy, but they
must also learn to communicate, create, analyze, and solve complex problems in a
networked, global environment.
Education researchers, employers, and policymakers are defining a new set of 21st
century skills that may be encouraged through an early immersion in challenging
curriculum content but that require a new emphasis on technology integration and
innovation in the entire culture of learning (Jenkins, 2006, Partnership for 21st Century
Skills, 2008).
Global awareness and collaboration skills can also be uniquely enhanced with the
use of technology. Andrew Zucker of the Concord Consortium says that the Internet
allows students to learn with and from a global community of scientists, historians,
authors, and learners. In his article, “Transforming Schools with Technology,” Zucker
(2008) reminds educators that networked technologies allow students to regularly
and strategically reach out from their schools to communicate and learn from the real
world. For many disadvantaged students, school-based experiences with networked
technologies may be the only sources of such critical contact.
The Partnership for 21st Century Skills developed a framework that describes the skills,
knowledge, and expertise that students must acquire to succeed in the new global
economy of the 21st century. The partnership says, “Only when a school or district
combines the Framework with 21st century professional development, assessments, and
standards, can the American public be sure that high school graduates are prepared to
thrive in today’s global economy.” The framework is explained in the following document:
http://www.21stcenturyskills.org/documents/framework_flyer_updated_april_2009.pdf
ARRA funding, and specifically the Race for the Top and Innovation grants, demands
that educators raise the bar and adopt rigorous assessments linked to research-based,
internationally benchmarked standards in English, language arts, and mathematics
for all students. Many states are increasing the rigor in their standards by pushing
learners to apply, analyze, synthesize, and evaluate ideas. In an effort to help educators
identify and develop content to support new literacy skills, increase rigor, and engage
The Digital Promise: Transforming Learning with Innovative Uses of Technology 6
In a recent report on innovative projects that are encouraging the use of mobile
learning in the United States and around the globe entitled, “Pockets of Potential,”
Carly Shuler (2009) explains how rigor and relevance can be enhanced with mobile
learning technologies. Research in the learning sciences suggests that situated learning
is especially effective when information is available “just in time (when learners are able
to apply it) and on demand (when learners know they need it and want it).” Shuler says,
“Because mobile devices don’t wed a child to the classroom or desk, they complement
‘just-in-time’ and ‘on demand learning.’”
A field trip to the park becomes a more valuable learning experience if students can
access information about an unusually patterned butterfly on their handheld devices,
compare it with other familiar butterflies, track the location of other butterfly types
through software programs such as Google Earth, decide if they have discovered
something new, and share their discoveries with other networked users. If contemporary
children must wait a day or even an hour for information, they will likely lose interest and
fail to incorporate new information into existing cognitive structures. The immediacy of
networked technologies allows teachers to respond to the needs of learners when they
are ready to learn (Shuler, 2009).
www.joanganzcooneycenter.org/pdf/pockets_of_potential.pdf
The Digital Promise: Transforming Learning with Innovative Uses of Technology 7
• Develop or enhance existing data systems to provide teachers access to student data
in high impact areas such as attendance, grades, English-language-learner status, and
data that show academic performance and growth. Focus particularly on how students
are performing in relation to statewide and international standards and whether they
are on track toward graduation.
• Train principals, teachers, guidance counselors, and other staff to use technology tools
and data to identify the specific help struggling learners need to succeed.
A key partner in learning to use assistive technologies are the families and other
caregivers, who are often overlooked when new designs for learning are developed.
The box on the next page outlines several ways to bring new assessment and data
collection techniques into the 21st century for teachers and other caring adults.
The Digital Promise: Transforming Learning with Innovative Uses of Technology 8
• Many special education students receive help taking tests. Often, the students are
pulled from their classrooms to have tests read to them or entire classes are required
to work at a slower pace while teachers read questions aloud. With video and an MP3
player, the teacher can record test questions for playback on the device, allowing the
district’s special education students to remain in the classroom while continuing to
work at their own pace. Parents and other caregivers can model this practice at home.
An example of this practice can be viewed at:
http://homepage.mac.com/lmelem/websites/iMovieTheater21.html
• Parents and teachers need to document the progress students make as they learn
to read. Traditionally this might be done using a “Running Record.” As a supplement
or possible alternative to this process, educators can use a camera and microphone
connected to a notebook computer to record the student reading text from the screen
(or a book). These data become part of the student record/portfolio and can drive
progress.
• To prepare for standardized testing, teachers and parents can create audio flash cards
using applications such as QuickTime, Pages, Photo Booth, and GarageBand. Students
can create their own review/practice sessions by creating a question or prompt
and then an appropriate answer. These audio files can then be placed into a Pages
document. Students receive help from their support teacher in the creation process
and practice when they are at home often with the help of their parents. They activate
the question and then listen to the prepared answer. This procedure gives families
engaging ways to learn together.
To encourage innovative teaching, stimulus and other technology funds can be used to:
• Fund a “Digital Teacher Corps,” a meticulously prepared team of at least two master
technology teachers in every school, who can help teachers integrate the latest tools
such as interactive whiteboards, computers, mobile devices, scientific probes and
microscopes, personal responders, and curriculum-based games into classroom and
extended day curricula. This group of teachers should go beyond the technology
troubleshooters who fix jammed printers and troubleshoot computer problems, but
are trained curriculum designers who teach teachers how to integrate technology tools
into lessons to gain leverage on topics that are traditionally difficult to teach and learn.
They should be networked with a national alliance of technology master teachers, such
as those arrayed on the Apple Learning Interchange and through popular websites
such as Ning, Facebook, WGBH’s Teachers’ Domain, and the Verizon Foundation’s
Thinkfinity.
• Provide the physical infrastructure and train the entire district to use new technologies
with great potential to enhance instruction for “struggling” learners. Districts should
consider the use of devices that allow teachers to track “real-time” performance and
differentiate instruction. They should also consider the educational uses of powerful
“next generation” devices such as iPod touch that allows students to access web
resources and applications and to collect compelling information and acquire
knowledge outside of the classroom.
The Digital Promise: Transforming Learning with Innovative Uses of Technology 10
Opening its doors to sixth graders this fall, Quest to Learn (Q2L) is a new public school
for digital kids in New York City, sponsored by the Institute of Play and several key
partners including the John D. and Catherine T. MacArthur Foundation. The school uses
the underlying design principles of video games to create a variety of engaging learning
experiences for middle and high school students, with the goal of teaching traditional
and 21st century skills and literacies. More information is available at the school’s website:
http://www.q2l.org.
In addition to the engagement that technology provides to all students, new assistive
technologies have significant potential to meet the needs of students with disabilities
and English language learners, many of whom are concentrated in Title I schools.
The same pedagogies that support technology-based lessons for general education
students, engaging lessons that are rich with higher-order thinking and just-in-time
learning, also apply to lessons for special needs students. Networked computers, open
education resources, software, and mobile handheld devices offer special educators a
variety of options to better serve students who struggle with language and learning.
The following boxes outline innovative uses of new technologies in meeting the
unique needs of learners with special needs and those who require new supports to
catch up.
• Visually impaired students can use the built-in Universal Access features in every Mac
desktop and notebook computer to enlarge text through Zoom, navigate the interface
using Speakable Items, or depending on their degree of need, turn on the full screen
reading interface found in VoiceOver. This flexibility allows visually impaired students
access to the same text as their non-disabled peers, thus allowing them to remain in
the least restrictive educational environment for a larger part of their day.
• Utilizing Apple’s Text to Speech technology, students can support their understanding
of web page content, PDFs, or electronic textbooks often above their reading level,
leading to increased fluency and comprehension. Students can build their vocabularies
and have access to content independent of reading level. Teachers can easily
differentiate instruction and meet the needs of language learners at many levels.
• Teachers can create Keynote and PowerPoint presentations using realistic images
and downloaded videos from the Internet to introduce new content and support
vocabulary development as well as build background for reading. Often English
language learners and special needs students have limited experience or vocabulary
to be able to participate in introductory discussions without having that kind of visual
support. Presentations can be filed on student computer desktops so they can access
them to review challenging material and reinforce learning. Students can customize
these presentations, connecting their personal experiences and knowledge to reinforce
their understanding.
• Research links oral reading fluency to reading comprehension. All students, but
especially struggling ones, need to hear themselves practicing to promote fluency.
Students can record themselves reading and use a podcast editing program such as
GarageBand to edit out the “ums” and “ahs” and trial pronunciations. They can then
read along with their own voice.
The Digital Promise: Transforming Learning with Innovative Uses of Technology 12
• Teachers and supervisors need to deploy new tools for individualizing data
assessment for struggling learners. Investments in new handheld devices to support
data management and personalized instruction and the online reporting of student
performance to parents should have high priority.
• Districts should experiment with new tools such as oral literacy voice recognition
software and other inventive technologies (such as language translation tools) that
help meet the needs of ELL students and children with learning disabilities.
• Extended learning and after-school settings should be outfitted with both highly
trained teachers and/or youth development staff who understand how to use the
needed hardware and software (educational games, software, and mobile devices) and
the importance of scaffolding low-income youth as they learn with technology.
• At-risk students should take part in a technology-rich extended year summer school
program so they can avoid the “summertime slump” that tends to victimize low-
income children and contribute to the achievement gap. The National Center for
Summer Learning at Johns Hopkins University says that although two-thirds of the
ninth grade achievement gap can be attributed solely to unequal summer learning
opportunities, most states and districts have not made summer learning a priority. A
superb resource for summer school program information, including ways to integrate
learning technologies, is available at http://www.summerlearning.org/index.
• A key untapped resource for school leaders is the use of educational media programs
that teach early reading and math skills. Research-tested and publicly financed
programs such as Sesame Street, Between the Lions, Super Why!, The Electric Company,
and Cyberchase provide an effective way to motivate children to learn their letters,
sounds, and numbers, while enjoying curriculum-based games, video sites, and
educational materials that are available for free to teachers, parents, and students.
These materials can be delivered on computers, mobile devices, and interactive
whiteboards if vital infrastructure exists and if professional development in using
the new infrastructure is undertaken. Under the auspices of the U.S. Department
of Education’s Ready-to-Learn educational media program, districts can access and
incorporate these curriculum assets into early learning programs that will delight and
help children advance their academic performance.
http://pbskids.org/ http://www.sesamestreet.org/home
The Digital Promise: Transforming Learning with Innovative Uses of Technology 13
Appendix: Resources
Apple Education provides free online resources for teachers and professors.
Apple’s education website includes lesson plans, quick start activities, professional
learning and support, research, and many practical tools to help educators integrate
technology into curriculum.
http://www.apple.com/education/teachers-professors/resources
The Asia Society provides a deep, authoritative source for promoting global
knowledge and skills in classrooms, ranging from lesson plans on Asia to resources to
help start a Mandarin Chinese program in a school district. Its website also includes
funding resources, such as the Goldman Sachs Prizes for Excellence in International
Education, which award annual grants for school-wide, policy, and technology
solutions to bring “the world into your classroom.”
http://www.asiasociety.org/education-learning
CAST is a nonprofit research and development organization that works to expand
learning opportunities for all learners, especially those with disabilities. CAST uses
the Universal Design for Learning (UDL) framework to design curricula that supports
learners and reduces barriers to achievement. Publications, research, professional
development opportunities, and other resources are available at its website.
http://www.cast.org/index.html
Classroom 2.0 is a social network for educators and others interested in technology-
enriched education. Discussion boards, resources, live events, and workshops are
shared and evaluated by over 28,000 members. Awarded the Best Website for
Teaching & Learning in 2009 by the American Association of School Librarians.
http://www.classroom20.com
Concord Consortium is a nonprofit research and development organization
dedicated to realizing the promise of educational technology. The group believes
that new, emerging technologies can “ignite explosive strides in learning capacity
and curriculum development.” The Concord Consortium is committed to leading the
drive to harness technological resources to provide education resources to all people.
Publications and resources are available at its website.
http://www.concord.org
The Consortium for School Networking, a professional association for district
technology leaders, recently coupled its Data driven Decision Making initiative with
another related initiative, Using Technology to Raise the Achievement of ALL students
(http://www.accessibletech4all.org), to pool resources to create tools for educators on
the use of data for differentiated instruction, highlight the ways in which accessible
technologies can be used to enhance learning for all students, and focus on
personalizing the learning process for all students.
http://www.3d2know.org
The Digital Promise: Transforming Learning with Innovative Uses of Technology 15
PBS Kids: Ready to Learn is part of a national PBS initiative to give children the
skills they need to start school successfully. The program combines award-winning
children’s programming with workshops, activities, and learning materials for parents
and caregivers.
http://pbskids.org/read
Teacher’s Domain provides an extensive library of free digital media resources
produced by public television, designed for classroom use and professional
development.
http://www.teachersdomain.org
The Partnership for 21st Century Skills, a leading advocacy organization dedicated
to infusing 21st century skills into schools, presents a framework for 21st century
learning and resources for educators who wish to update and transform their schools
to meet the demands of the 21st century workplace.
http://www.21stcenturyskills.org
Thinkfinity, sponsored by the Verizon Foundation’s literacy, education, and
technology initiatives, seeks to improve student achievement in traditional classroom
settings and beyond by providing high-quality content and extensive professional
development training. The website shares a free, comprehensive digital learning
platform built upon the merger of two programs, Verizon MarcoPolo and the
Thinkfinity Literacy Network.
http://www.thinkfinity.org/home.aspx
Wireless Generation is an education company that partners with researchers,
academics, and educators to provide tools and resources for educators that are built
on a foundation of data from research. The company provides a free product called
FreeReading, an open source website where teachers can access a free, sequential,
research-based reading intervention program for grades K-1 and contribute their own
lessons and insights into what works best in the classroom.
http://www.wirelessgeneration.com/freereading/reading.html
The Digital Promise: Transforming Learning with Innovative Uses of Technology 17
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© 2009 Apple Inc. All rights reserved. Apple, the Apple logo, GarageBand, iPhone, iPod, iPod touch, iTunes,
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