Marketing Project On Video Game Console
Marketing Project On Video Game Console
Marketing Project On Video Game Console
2010-11
INDEX
Aim
Introduction
Methodology
Findings
Conclusion
Appendix
Pictures
AIM
Aim of this project is to ascertain volume of sale of video
gaming console
INTRODUCTION
A video game console is an interactive entertainment
computer or modified computer system that produces
a video display signal which can be used with a display
device (a television, monitor, etc.) to display a video game.
The term "video game console" is used to distinguish
a machine designed for consumers to buy and use solely for
playing video games from a personal computer, which has
many other functions, or arcade machines, which are
designed for businesses that buy them and then charge
others to play.
History
Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there had been
previous game consoles that used cartridges, either the cartridges had no information and served
the same function as flipping switches (the Odyssey) or the console itself was empty and the
cartridge contained all of the game components. The VES, however, contained a programmable
microprocessor so its cartridges only needed a single ROM chip to store microprocessor
instructions.
Like Space Invaders for the 2600, Nintendo found its breakout hit game in Super Mario
Bros. Nintendo's success revived the video game industry and new consoles were soon
introduced in the following years to compete with the NES.
Sega's Master System was intended to compete with the NES, but never gained any significant
market share in the US and was barely profitable. It fared notably better in PAL territories,
especially Brazil.
Sega regained market share by releasing its next-generation console, the Mega Drive/Genesis,
which was released in Japan on October 29, 1988, in the U.S. in August 1989 (renamed as the
Sega Genesis) and in Europe in 1990, two years before Nintendo could release the Super
Nintendo Entertainment System(SNES).
Sega extended the Mega Drive with the Mega CD/Sega CD, to provide increased storage space
for multimedia-based games that were then in vogue among the development community. Later,
Sega released the 32X, which added some of the polygon-processing functionality common in
fifth-generation machines. However, the peripheral was a commercial failure due to lack of
software support, with developers more keen to concentrate on more powerful machines, with a
wider user base, such as the Saturn that followed shortly after.
Fifth Generation
The first fifth generation consoles were the Atari Jaguar and the 3DO. Both of these systems
were much more powerful than the Super Nintendo Entertainment System (SNES) or Mega Drive
(known as Genesis in North America); they were better at rendering polygons, could display more
onscreen colors, and the 3DO used discs that contained far more information than cartridges and
were cheaper to produce. Neither of these consoles were serious threats to Sega orNintendo,
though. The 3DO cost more than the SNES and Genesis combined, and the Jaguar was
extremely difficult to program for, leading to a lack of games that used its extra power. Both
consoles would be discontinued in 1996. Bandai introduced an Apple Macintosh based console
called the Pippin that was more like a low cost computer than a high end console, but did poorly
in the market.
Sixth Generation
This generation saw a move towards PC-like architectures in gaming consoles, as well as a shift
towards using DVDs for game media. This brought games that were both longer and more
visually appealing. Furthermore, this generation also saw experimentation with online console
gaming and implementing both flash and hard drive storage for game data.
Seventh Generation
The features introduced in this generation include the support of new disc formats: Blu-ray Disc,
utilized by the PlayStation 3, and HD DVD supported by the Xbox 360 via an optional accessory,
that was later discontinued as the format war closed. Another new technology is the use of
motion as input, and IR tracking (as implemented on the Wii, and demonstrated by the PS3).
Also, all seventh generation consoles support standard wireless controllers.
Microsoft Xbox 360 was released on November 5th, 2005. A HD DVD drive was later
available as an accessory; however, with the termination of the HD DVD format, this
accessory's production has been ceased by Microsoft.[4] The Xbox Live service allows the
Xbox 360 to connect to the internet via a built-in Ethernet port or a wireless accessory. The
Xbox 360 is currently available in two versions, an "Arcade", a regular Xbox360 "Elite"
version. The biggest difference between these versions is the addition of a 120 GB hard drive
in the "Elite" edition. The regular has a 60/20GB hard drive. The "Arcade" version is not
packaged with a hard drive. The Xbox 360 is capable of outputting 1080p through HDMI and
component. On June 15, 2010, Microsoft released a new, slimmer version of the Xbox 360
containing built in connectivity features, a quieter cooling system and a 250 GB hard drive.[5]
Source Of Information
Primary: - Family, Friends, Teachers, Lucky Stores (Manager and Staff).
Secondary: -Wikipedia.
Findings
Graphics
Games
Style
Others
Conclusion
In terms of graphics, people prefer PlayStation 3 (Sony)
Please select the company which you prefer to buy this product
Sony: ___ Microsoft: ___ Nintendo: ___ Others: ___
Please select the reasons that made you to purchase this product.
Graphics: ___ Style: ___ Games: ___ Others: ___