The Hero
The Hero
The Hero
1. Ordinary World: This step refers to the hero's normal life at the start of the story, before
the adventure begins.
2. Call to Adventure: The hero is faced with something that makes him begin his
adventure. This might be a problem or a challenge he needs to overcome.
3. Refusal of the Call: The hero attempts to refuse the adventure because he is afraid.
4. Meeting with the Mentor: The hero encounters someone who can give him advice and
ready him for the journey ahead.
5. Crossing the First Threshold: The hero leaves his ordinary world for the first time and
crosses the threshold into adventure.
6. Tests, Allies, Enemies: The hero learns the rules of his new world. During this time, he
endures tests of strength of will, meets friends, and comes face to face with foes.
7. Approach: Setbacks occur, sometimes causing the hero to try a new approach or adopt
new ideas.
8. Ordeal: The hero experiences a major hurdle or obstacle, such as a life or death crisis.
9. Reward: After surviving death, the hero earns his reward or accomplishes his goal.
10. The Road Back: The hero begins his journey back to his ordinary life.
11. Resurrection Hero - The hero faces a final test where everything is at stake and he must
use everything he has learned.
12. Return with Elixir: The hero brings his knowledge or the "elixir" back to the ordinary
world, where he applies it to help all who remain there.