LOTR TCG Hunters Rule Book
LOTR TCG Hunters Rule Book
LOTR TCG Hunters Rule Book
TWILIGHT •L
COST 2 Where No One Has
4 EGOLAS
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FLEET Before
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CULTURE
Dilemma
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COLLECTOR’S
©NLP ©TE ©2005 DECIPHER ❶ INFO
GAME
TEXT
ARROW
ADVENTURE
SUPPORT
PATH
AREA
ADVENTURE
DECK
LOWSHIP
DRAW DEAD
T DECK PILE
DISCARD
PILE
THE HUNTERS Starter Rulebook 21
• Add 3 twilight tokens if you are in region 2, or 6 twilight
tokens if you are in region 3. (You may find it easier to
remember this: add 3 if you’ve passed the sanctuary at site
3, or add 6 if you’ve passed the sanctuary at site 6).
• Add 1 twilight token for each companion in your fellowship.
You move a fellowship of four companions to a site 5 that
has a Shadow number of 2. You add 2 twilight tokens for
the Shadow number, 3 tokens for the region (region 2), and
4 tokens for your companions, for a total of 9 twilight tokens
added to the twilight pool.
Movement Summary
• A Shadow player places the next site card, if needed.
• Perform “When you move from...” actions.
• Perform “When the fellowship moves...” actions.
• Move your player marker to the next site.
• Perform “When you move to...” actions.
• Add twilight tokens equal to the new site’s Shadow
number.
• Add 3 twilight tokens if the new site is in region 2; or 6 if
it is in region 3.
• Add 1 twilight token for each companion.
2. SHADOW PHASE(S)
Each other player in the game, starting with the player
immediately to your right, has one Shadow phase.
During each player’s Shadow phase, that player may
perform Shadow actions, including playing most Shadow
cards. Each Shadow player may perform Shadow actions in
any order desired during his or her Shadow phase.
THE LORD OF THE RINGS Trading Card Game
Perform Shadow actions
There is one Shadow action that is always available:
• Play a Shadow minion, possession, artifact, or condition
from your hand to the table.
Each Shadow player may perform any Shadow actions
during his Shadow phase. When he has completed all of
the Shadow actions he wishes to perform, the next Shadow
player to his right (if any) then performs a Shadow phase.
Playing Shadow cards
A minion is played to the center of the table, across from the
active fellowship. Artifacts, possessions, and conditions state
in their game text where they play. The Shadow player must
remove twilight tokens from the twilight pool as required
when playing Shadow cards.
A Shadow player cannot play a Shadow condition,
possession, or artifact on another Shadow player’s minion,
or to another player’s support area. However, Shadow cards
may give bonuses or other game effects to other players’
Shadow cards, and Shadow players may play events for other
players’ Shadow cards as appropriate.
A Shadow player’s minion may receive a strength bonus from
another Shadow player’s condition.
Each minion is normally played to a certain range of sites
beginning with the minion’s site number. Thus, if the
minion is played to (or currently at) a site that has a lower
site number, that minion is roaming. The player must pay
a roaming penalty by removing an additional two twilight
tokens when playing that minion.
A minion with a site number of 4 must remove 2 more twilight
tokens to play at site 3. If that same minion plays to site 4, there
THE HUNTERS Starter Rulebook 23
is no roaming penalty. If he survives the fellowship’s first move
to 3, he would no longer be roaming when the fellowship moves
to site 4.
When the first Shadow player completes his Shadow phase,
the next Shadow player does so. All Shadow players pay for
cards by using the same twilight pool. The second Shadow
player uses twilight tokens left over from the first Shadow
player, and so on.
When all Shadow players have each completed a Shadow
phase, it is time for the maneuver phase. (If there are no
minions in play at the end of the final Shadow phase, then
skip directly to the regroup phase.)
3. MANEUVER PHASE
Perform maneuver actions
Players may perform maneuver actions (special abilities
on cards in play with “Maneuver:” and events with that
keyword) using the action procedure.
ACTION PROCEDURE
As the Free Peoples player, you get the first opportunity
to perform an action, and then the player on your right
gets an opportunity, and so on counter-clockwise around
the table.
If a player does not wish to perform an action, he may
simply pass. Passing does not prevent a player from
performing an action later in the same phase.
Credits
Design: Michael Girard.
Additional Design: Joe Alread, Brad DeFruiter, Evan
Lorentz, Tristan Marsman.
Concepting: Dan Bojanowski.
Art Direction: Dan Burns.
Graphic Design: Ashley Hubert, Kieran Yanner.
Production: Dan Burns, Steven Spencer.
For New Line Cinema: John Mayo.
For Tolkien Enterprises: Fredrica Drotos.
Special Thanks: Scott Gaeta, Ross Cambell, Cindy
Thornburg, our many playtesters – and always – Warren
Holland.