C Programming in UNIX
C Programming in UNIX
Steve Holmes
University of Strathclyde Computer Centre
Curran Building
100 Cathedral Street
Glasgow
Contents
Contents
Copyright Notice and Credits
Introduction
o About C
o C and UNIX
o This Course
o Dialects of C
Common C
ANSI C
A Quick Overview of C
o Variables
o Variable Names
o Global Variables
External Variables
o Static Variables
o Constants
o Arrays
o Assignment Statement
o Arithmetic operators
o Type conversion
o Comparison
o Logical Connectors
o Summary
Control Statements
o Loops
Functions in C
o Pointers in C
o Recursive Functions
Input and Output
getchar
putchar
printf
scanf
gets
puts
Handling Files in C
o Special Characters
o Conclusion
Structures in C
o Defining a Structure
The C Preprocessor
Separate Compilation
Precedence of C operators
Special Characters
Introduction
About C
C and UNIX
This Course
Dialects of C
o Common C
o ANSI C
About C
As a programming language, C is rather like Pascal or Fortran. Values are stored in variables.
Programs are structured by defining and calling functions. Program flow is controlled using
loops, if statements and function calls. Input and output can be directed to the terminal or to files.
Related data can be stored together in arrays or structures.
Of the three languages, C allows the most precise control of input and output. C is also rather
more terse than Fortran or Pascal. This can result in short efficient programs, where the
programmer has made wise use of C's range of powerful operators. It also allows the
programmer to produce programs which are impossible to understand.
Programmers who are familiar with the use of pointers (or indirect addressing, to use the correct
term) will welcome the ease of use compared with some other languages. Undisciplined use of
pointers can lead to errors which are very hard to trace. This course only deals with the simplest
applications of pointers.
It is hoped that newcomers will find C a useful and friendly language. Care must be taken in
using C. Many of the extra facilities which it offers can lead to extra types of programming error.
You will have to learn to deal with these to successfully make the transition to being a C
programmer
C and UNIX
This course teaches C under the UNIX operating system. C programs will look similar under any
other system (such as VMS or DOS), some other features will differ from system to system. In
particular the method of compiling a program to produce a file of runnable code will be different
on each system.
The UNIX system is itself written in C. In fact C was invented specifically to implement UNIX.
All of the UNIX commands which you type, plus the other system facilities such as password
checking, lineprinter queues or magnetic tape controllers are written in C.
In the course of the development of UNIX, hundreds of functions were written to give access to
various facets of the system. These functions are available to the programmer in libraries. By
writing in C and using the UNIX system libraries, very powerful system programs can be
created. These libraries are less easy to access using other programming languages. C is therefore
the natural language for writing UNIX system programs.
This Course
The course aims to introduce programmers to the C language. Previous programming experience
is assumed, so we can quickly progress to looking at the features of C and their uses. Students
with little programming experience will need to do some homework in order to keep up with the
lectures.
Teaching will emphasise the use of supervised practical sessions, giving the student hands on
programming experience. The student will collect a number of working practical programs
which will be useful reference material for the future.
The notes will include examples and explanation as far as possible. We will try to avoid involved
discussion of the syntax of the language. This subject is exhaustively covered in a range of books
which are available from bookshops or the University Library.
We aim to introduce C in a structured manner, beginning with the simpler aspects of the
language, and working up to more complex issues. Simple aspects will be dealt with rather
quickly in order to leave more time for the more powerful features.
Common C
Until recently there was one dominant form of the C language. This was the native UNIX form,
which for historical reasons is known as either Bell Labs C, after the most popular compiler, or
K. &R. C, after the authors of the most popular textbook on the language. It is now often called
"Classic C"
ANSI C
The American National Standards Institute defined a standard for C, eliminating much
uncertainty about the exact syntax of the language. This newcomer, called ANSI C, proclaims
itself the standard version of the language. As such it will inevitably overtake, and eventually
replace common C.
ANSI C does incorporate a few improvements over the old common C. The main difference is in
the grammar of the language. The form of function declarations has been changed making them
rather more like Pascal procedures.
This course introduces ANSI C since it is supported by the SUN workstation compilers. Most C
programming texts are now available in ANSI editions.
A Quick Overview of C
It is usual to start programming courses with a simple example program. This course is no
exception.
This program which will print out the message This is a C program
#include <stdio.h>
main()
{
printf("This is a C program\n");
}
Though the program is very simple, a few points are worthy of note.
Every C program contains a function called main. This is the start point of the program.
#include <stdio.h> allows the program to interact with the screen, keyboard and filesystem of
your computer. You will find it at the beginning of almost every C program.
main() declares the start of the function, while the two curly brackets show the start and finish of
the function. Curly brackets in C are used to group statements together as in a function, or in the
body of a loop. Such a grouping is known as a compound statement or a block.
printf("This is a C program\n");
prints the words on the screen. The text to be printed is enclosed in double quotes. The \n at the
end of the text tells the program to print a newline as part of the output.
Most C programs are in lower case letters. You will usually find upper case letters used in
preprocessor definitions (which will be discussed later) or inside quotes as parts of character
strings. C is case sensitive, that is, it recognises a lower case letter and it's upper case equivalent
as being different.
While useful for teaching, such a simple program has few practical uses. Let us consider
something rather more practical. The following program will print a conversion table for weight
in pounds (U.S.A. Measurement) to pounds and stones (Imperial Measurement) or Kilograms
(International
float kilos; Creates a floating point variable (real number) called kilos.
The third is a statement used to modify loop counters on each loop iteration after the first.
The effect of pounds += 10 is to add 10 to the value of the variable pounds. This is a shorthand
way of writing pounds = pounds + 10.
The printf statement now contains the symbols %d and %f. These are instructions to print out a
decimal (integer) or floating (real) value. The values to be printed are listed after the closing
quote of the printf statement. Note also that the printf statement has been split over 2 lines so it
can fit onto our page. The computer can recognise this because all C statements end with a
semicolon.
The previous program could be better structured by defining a function to convert the weights
and print out their values. It will then look like this.
#include <stdio.h>
main()
{ int us_pounds;
void print_converted(int pounds) is the beginning of the function definition. The line within the
loop reading print_converted(us_pounds) is a call to that function. When execution of the main
function reaches that call, print_converted is executed, after which control returns to main.
The text enclosed by symbols /* and */ is a comment. These are C's way of separating plain text
comments from the body of the program. It is usually good practice to have a short comment to
explain the purpose of each function.
Defining a function has made this program larger, but what have we gained? The structure has
been improved. This may make little difference to the readability of such a small program. In a
larger program, such structuring makes the program shorter, easier to read, and simplifies future
maintenance of the program. Another benefit of defining a function, is that the function can
easily be re-used as part of another program.
To illustrate this, our next program will re-use the function from 2.3. The program is similar to
the last one, but instead of printing a table of weights, the user enters a weight, and this value is
converted. Such a program requires user input. This can be done in two ways, both of which will
be shown.
The simpler implementation is to prompt for a weight, and then read the user's keyboard input.
This would be done as follows
#include <stdio.h>
main()
{ int us_pounds;
A printf statement is used to prompt for input. scanf is an equivalent input statement, note that
the variable to be read us_pounds is written as &us_pounds here. This is very important and it
will be explained later.
In this example, the number to be converted is supplied as part of the command to run the
program. This can be a useful way of supplying a limited number of names or numbers to a
program. We can run the program by typing program 1200 to convert 1200 lbs.
#include <stdio.h>
if(argc != 2)
{ printf("Usage: convert weight_in_pounds\n");
exit(1);
}
The main function definition has changed so that it takes two arguments, argc is a count of the
number of arguments, and argv is an array of strings containing each of the arguments. The
system creates these when the program is run.
if(argc != 2) Checks that the typed command has two elements, the command name and the
weight in pounds.
exit(1); Leave the program. The argument 1 is a way of telling the operating system that an error
has occurred. A 0 would be used for a successful exit.
We have now used a variety the features of C. This final example will introduce the array. The
program prints out a table of Fibonacci numbers. These are defined by a series in which any
element is the sum of the previous two elements. This program stores the series in an array, and
after calculating it, prints the numbers out as a table.
#include <stdio.h>
main()
{ int fib[24];
int i;
fib[0] = 0;
fib[1] = 1;
int fib[24];
This defines an array called fib of 24 integers. In C, the array index is bounded by square
brackets (this avoids confusion with a function call). Also, the first element of the array has
index zero, and for this 24 element array, the last element is index 23.
Following this brief scan through the language, we shall introduce the components of C in rather
more detail.
During program development, the programmer may repeat this cycle many times, refining,
testing and debugging a program until a satisfactory result is achieved. The UNIX commands for
each step are discussed below.
UNIX expects you to store your program in a file whose name ends in .c This identifies it as a C
program. The easiest way to enter your text is using a text editor like vi, emacs or xedit. To edit a
file called testprog.c using vi type
vi testprog.c
There are a number of ways to achieve this, though all of them eventually rely on the compiler
(called cc on our system).
This will try to compile testprog.c, and, if successful, will produce a runnable file called a.out. If
you want to give the runnable file a better name you can type
cc testprog.c -o testprog
UNIX also includes a very useful program called make. Make allows very complicated programs
to be compiled quickly, by reference to a configuration file (usually called Makefile). If your C
program is a single file, you can usually use make by simply typing
make testprog
This will compile testprog.c and put the executable code in testprog.
The C compiler is rather liberal about type checking function arguments, it doesn't check bounds
of array indices. There is a stricter checker called lint which won't generate any runnable code. It
is a good idea to use lint to check your programs before they are completed. This is done by
typing
lint testprog.c
Lint is very good at detecting errors which cause programs to crash at run time. However, lint is
very fussy, and generally produces a long list of messages about minor problems with the
program. Many of these will be quite harmless. Experience will teach you to distinguish the
important messages from those which can be ignored.
To run a program under UNIX you simply type in the filename. So to run program testprog, you
would type
testprog
You will see your prompt again after the program is done
Static Variables
Constants
Arrays
Variables
In C, a variable must be declared before it can be used. Variables can be declared at the start of
any block of code, but most are found at the start of each function. Most local variables are
created when the function is called, and are destroyed on return from that function.
A declaration begins with the type, followed by the name of one or more variables. For example,
Variable Names
Every variable has a name and a value. The name identifies the variable, the value stores data.
There is a limitation on what these names can be. Every variable name in C must start with a
letter, the rest of the name can consist of letters, numbers and underscore characters. C
recognises upper and lower case characters as being different. Finally, you cannot use any of C's
keywords like main, while, switch etc as variable names.
The rules governing variable names also apply to the names of functions. We shall meet
functions later on in the course.
Global Variables
Local variables are declared within the body of a function, and can only be used within that
function. This is usually no problem, since when another function is called, all required data is
passed to it as arguments. Alternatively, a variable can be declared globally so it is available to
all functions. Modern programming practice recommends against the excessive use of global
variables. They can lead to poor program structure, and tend to clog up the available name space.
A global variable declaration looks normal, but is located outside any of the program's functions.
This is usually done at the beginning of the program file, but after preprocessor directives. The
variable is not declared again in the body of the functions which access it.
External Variables
Where a global variable is declared in one file, but used by functions from another, then the
variable is called an external variable in these functions, and must be declared as such. The
declaration must be preceeded by the word extern. The declaration is required so the compiler
can find the type of the variable without having to search through several source files for the
declaration.
Global and external variables can be of any legal type. They can be initialised, but the
initialisation takes place when the program starts up, before entry to the main function.
Static Variables
Another class of local variable is the static type. A static can only be accessed from the function
in which it was declared, like a local variable. The static variable is not destroyed on exit from
the function, instead its value is preserved, and becomes available again when the function is
next called. Static variables are declared as local variables, but the declaration is preceeded by
the word static.
Constants
A C constant is usually just the written version of a number. For example 1, 0, 5.73, 12.5e9. We
can specify our constants in octal or hexadecimal, or force them to be treated as long integers.
Character constants are usually just the character enclosed in single quotes; 'a', 'b', 'c'. Some characters
can't be represented in this way, so we use a 2 character sequence.
In addition, a required bit pattern can be specified using its octal equivalent.
We will meet strings and characters again when we deal with the input / output functions in more
detail.
Arrays
An array is a collection of variables of the same type. Individual array elements are identified by
an integer index. In C the index begins at zero and is always written inside square brackets.
We have already met single dimensioned arrays which are declared like this
int results[20];
Arrays can have more dimensions, in which case they might be declared as
int results_2d[20][5];
int results_3d[20][5][3];
Each index has its own set of square brackets.
Where an array is declared in the main function it will usually have details of dimensions
included. It is possible to use another type called a pointer in place of an array. This means that
dimensions are not fixed immediately, but space can be allocated as required. This is an
advanced technique which is only required in certain specialised programs.
When passed as an argument to a function, the receiving function need not know the size of the
array. So for example if we have a function which sorts a list (represented by an array) then the
function will be able to sort lists of different sizes. The drawback is that the function is unable to
determine what size the list is, so this information will have to be passed as an additional
argument.
As an example, here is a simple function to add up all of the integers in a single dimensioned
array.
return(total);
}
Arithmetic operators are the most common. Other operators are used for comparison of values,
combination of logical states, and manipulation of individual binary digits. The binary operators
are rather low level for so are not covered here.
Operators and values are combined to form expressions. The values produced by these
expressions can be stored in variables, or used as a part of even larger expressions.
Assignment Statement
Arithmetic operators
Type conversion
Comparison
Logical Connectors
Summary
Assignment Statement
y = (m * x) + c
This assignment will save the value of the expression in variable y.
Arithmetic operators
count = count + 1;
C has some operators which allow abbreviation of certain types of arithmetic assignment statements.
These operations are usually very efficient. They can be combined with another expression.
Versions where the operator occurs before the variable name change the value of the variable
before evaluating the expression, so
These can cause confusion if you try to do too many things on one command line. You are
recommended to restrict your use of ++ and - to ensure that your programs stay readable.
Type conversion
You can mix the types of values in your arithmetic expressions. char types will be treated as int.
Otherwise where types of different size are involved, the result will usually be of the larger size,
so a float and a double would produce a double result. Where integer and real types meet, the
result will be a double.
There is usually no trouble in assigning a value to a variable of different type. The value will be
preserved as expected except where;
The variable is too small to hold the value. In this case it will be corrupted (this is bad).
The variable is an integer type and is being assigned a real value. The value is rounded down.
This is often done deliberately by the programmer.
Values passed as function arguments must be of the correct type. The function has no way of
determining the type passed to it, so automatic conversion cannot take place. This can lead to
corrupt results. The solution is to use a method called casting which temporarily disguises a
value as a different type.
int i = 256;
int root
Comparison
C has no special type to represent logical or boolean values. It improvises by using any of the
integral types char, int, short, long, unsigned, with a value of 0 representing false and any other
value representing true. It is rare for logical values to be stored in variables. They are usually
generated as required by comparing two numeric values. This is where the comparison operators
are used, they compare two numeric values and produce a logical result.
Note that == is used in comparisons and = is used in assignments. Comparison operators are used
in expressions like the ones below.
x == y
i > 10
a + b != c
In the last example, all arithmetic is done before any comparison is made.
These comparisons are most frequently used to control an if statement or a for or a while loop.
These will be introduced in a later chapter.
Logical Connectors
Not operates on a single logical value, its effect is to reverse its state. Here is an example of its
use.
if ( ! acceptable )
printf("Not Acceptable !!\n");
Summary
Arithmetic expressions are simple, but watch out for subtle type conversions. The shorthand
notations may save you a lot of typing.
Comparison takes two numbers and produces a logical result. Comparisons are usually found
controlling if statements or loops.
Logical connectors allow several comparisons to be combined into a single test. Lazy evaluation
can improve the efficiency of the program by reducing the amount of calculation required.
C also provides bit manipulation operators. These are too specialised for the scope of this course.
Control Statements
A program consists of a number of statements which are usually executed in sequence. Programs
can be much more powerful if we can control the order in which statements are run.
Assignment, where values, usually the results of calculations, are stored in variables.
Input / Output, data is read in or printed out.
Control, the program makes a decision about what to do next.
This section will discuss the use of control statements in C. We will show how they can be used
to write powerful programs by;
This is used to decide whether to do something at a special point, or to decide between two
courses of action.
The following test decides whether a student has passed an exam with a pass mark of 45
if (temperature < 0)
print("Frozen\n");
Each version consists of a test, (this is the bracketed statement following the if). If the test is true then
the next statement is obeyed. If is is false then the statement following the else is obeyed if present.
After this, the rest of the program continues as normal.
If we wish to have more than one statement following the if or the else, they should be grouped
together between curly brackets. Such a grouping is called a compound statement or a block.
This is another form of the multi way decision. It is well structured, but can only be used in
certain cases where;
Only one variable is tested, all branches must depend on the value of that variable. The variable
must be an integral type. (int, long, short or char).
Each possible value of the variable can control a single branch. A final, catch all, default branch
may optionally be used to trap all unspecified cases.
Hopefully an example will clarify things. This is a function which converts an integer into a vague
description. It is useful where we are only concerned in measuring a quantity when it is quite small.
estimate(number)
int number;
/* Estimate a number as none, one, two, several, many */
{ switch(number) {
case 0 :
printf("None\n");
break;
case 1 :
printf("One\n");
break;
case 2 :
printf("Two\n");
break;
case 3 :
case 4 :
case 5 :
printf("Several\n");
break;
default :
printf("Many\n");
break;
}
}
Each interesting case is listed with a corresponding action. The break statement prevents any further
statements from being executed by leaving the switch. Since case 3 and case 4 have no following break,
they continue on allowing the same action for several values of number.
Both if and switch constructs allow the programmer to make a selection from a number of
possible actions.
The other main type of control statement is the loop. Loops allow a statement, or block of
statements, to be repeated. Computers are very good at repeating simple tasks many times, the
loop is C's way of achieving this.
Loops
C gives you a choice of three types of loop, while, do while and for.
The while loop keeps repeating an action until an associated test returns false. This is useful
where the programmer does not know in advance how many times the loop will be traversed.
The do while loops is similar, but the test occurs after the loop body is executed. This ensures
that the loop body is run at least once.
The for loop is frequently used, usually where the loop will be traversed a fixed number of
times. It is very flexible, and novice programmers should take care not to abuse the power it
offers.
The while Loop
The while loop repeats a statement until the test at the top proves false.
As an example, here is a function to return the length of a string. Remember that the string
is represented as an array of characters terminated by a null character '\0'.
return(i);
}
The string is passed to the function as an argument. The size of the array is not specified, the function
will work for a string of any size.
The while loop is used to look at the characters in the string one at a time until the null character
is found. Then the loop is exited and the index of the null is returned. While the character isn't
null, the index is incremented and the test is repeated.
This is very similar to the while loop except that the test occurs at the end of the loop body. This
guarantees that the loop is executed at least once before continuing. Such a setup is frequently
used where data is to be read. The test then verifies the data, and loops back to read again if it
was unacceptable.
do
{ printf("Enter 1 for yes, 0 for no :");
scanf("%d", &input_value);
} while (input_value != 1 && input_value != 0)
The for loop works well where the number of iterations of the loop is known before the loop is
entered. The head of the loop consists of three parts separated by semicolons.
The first is run before the loop is entered. This is usually the initialisation of the loop variable.
The second is a test, the loop is exited when this returns false.
The third is a statement to be run every time the loop body is completed. This is usually an
increment of the loop counter.
The example is a function which calculates the average of the numbers stored in an array. The function
takes the array and the number of elements as arguments.
return(total / count);
}
The for loop ensures that the correct number of array elements are added up before calculating the
average.
The three statements at the head of a for loop usually do just one thing each, however any of
them can be left blank. A blank first or last statement will mean no initialisation or running
increment. A blank comparison statement will always be treated as true. This will cause the loop
to run indefinitely unless interrupted by some other means. This might be a return or a break
statement.
It is also possible to squeeze several statements into the first or third position, separating them
with commas. This allows a loop with more than one controlling variable. The example below
illustrates the definition of such a loop, with variables hi and lo starting at 100 and 0 respectively
and converging.
We have already met break in the discussion of the switch statement. It is used to exit from a
loop or a switch, control passing to the first statement beyond the loop or a switch.
With loops, break can be used to force an early exit from the loop, or to implement a loop with a
test to exit in the middle of the loop body. A break within a loop should always be protected
within an if statement which provides the test to control the exit condition.
This is similar to break but is encountered less frequently. It only works within loops where its
effect is to force an immediate jump to the loop control statement.
Like a break, continue should be protected by an if statement. You are unlikely to use it very often.
C has a goto statement which permits unstructured jumps to be made. Its use is not
recommended, so we'll not teach it here. Consult your textbook for details of its use.
Functions in C
Almost all programming languages have some equivalent of the function. You may have met
them under the alternative names subroutine or procedure.
Some languages distinguish between functions which return variables and those which don't. C
assumes that every function will return a value. If the programmer wants a return value, this is
achieved using the return statement. If no return value is required, none should be used when
calling the function.
Here is a function which raises a double to the power of an unsigned, and returns the result.
return(ret_val);
}
The function follows a simple algorithm, multiplying the value by itself pow times. A for loop is
used to control the number of multiplications, and variable ret_val stores the value to be
returned. Careful programming has ensured that the boundary condition is correct too. ie .
The body of the function is bounded by a set of curly brackets. Any variables declared here will
be treated as local unless specifically declared as static or extern types.
return(ret_val);
On reaching a return statement, control of the program returns to the calling function. The
bracketed value is the value which is returned from the function. If the final closing curly bracket
is reached before any return value, then the function will return automatically, any return value
will then be meaningless.
The example function can be called by a line in another function which looks like this
error_line(line_number);
Only a limited amount of information is available within each function. Variables declared
within the calling function can't be accessed unless they are passed to the called function as
arguments. The only other contact a function might have with the outside world is through global
variables.
Local variables are declared within a function. They are created anew each time the function is
called, and destroyed on return from the function. Values passed to the function as arguments
can also be treated like local variables.
Static variables are slightly different, they don't die on return from the function. Instead their last
value is retained, and it becomes available when the function is called again.
Global variables don't die on return from a function. Their value is retained, and is available to
any other function which accesses them.
Some functions work by modifying the values of their arguments. This may be done to pass
more than one value back to the calling routine, or because the return value is already being used
in some way. C requires special arrangements for arguments whose values will be changed.
You can treat the arguments of a function as variables, however direct manipulation of these
arguments won't change the values of the arguments in the calling function. The value passed to
the function is a copy of the calling value. This value is stored like a local variable, it disappears
on return from the function.
There is a way to change the values of variables declared outside the function. It is done by
passing the addresses of variables to the function. These addresses, or pointers, behave a bit like
integer types, except that only a limited number of arithmetic operators can be applied to them.
They are declared differently to normal types, and we are rarely interested in the value of a
pointer. It is what lies at the address which the pointer references which interests us.
To get back to our original function, we pass it the address of a variable whose value we wish to
change. The function must now be written to use the value at that address (or at the end of the
pointer). On return from the function, the desired value will have changed. We manipulate the
actual value using a copy of the pointer.
Pointers in C
Pointers are not exclusive to functions, but this seems a good place to introduce the pointer type.
Imagine that we have an int called i. Its address could be represented by the symbol &i. If the
pointer is to be stored as a variable, it should be stored like this.
int *pi = &i;
int * is the notation for a pointer to an int. & is the operator which returns the address of its argument.
When it is used, as in &i we say it is referencing i.
The opposite operator, which gives the value at the end of the pointer is *. An example of use,
known as de-referencing pi, would be
i = *pi;
Take care not to confuse the many uses of the * sign; Multiplication, pointer declaration and
pointer de-referencing.
This is a very confusing subject, so let us illustrate it with an example. The following function
fiddle takes two arguments, x is an int while y is a pointer to int. It changes both values.
main()
{ int i = 0;
int j = 0;
Starting main : i = 0 ,j = 0
Calling fiddle now
Starting fiddle: x = 0, y = 0
Finishing fiddle: x = 1, y = 1
Returned from fiddle
Finishing main : i = 0, j = 1
After the return from fiddle the value of i is unchanged while j, which was passed as a pointer,
has changed.
To summarise, if you wish to use arguments to modify the value of variables from a function,
these arguments must be passed as pointers, and de-referenced within the function.
Where the value of an argument isn't modified, the value can be passed without any worries
about pointers.
To fully understand the workings of C you must know that pointers and arrays are related.
An array is actually a pointer to the 0th element of the array. Dereferencing the array name will
give the 0th element. This gives us a range of equivalent notations for array access. In the
following examples, arr is an array.
There are some differences between arrays and pointers. The array is treated as a constant in the
function where it is declared. This means that we can modify the values in the array, but not the
array itself, so statements like arr ++ are illegal, but arr[n] ++ is legal.
Since an array is like a pointer, we can pass an array to a function, and modify elements of that
array without having to worry about referencing and de-referencing. Since the array is
implemented as a hidden pointer, all the difficult stuff gets done automatically.
A function which expects to be passed an array can declare that parameter in one of two ways.
Either of these definitions is independent of the size of the array being passed. This is met most
frequently in the case of character strings, which are implemented as an array of type char. This
could be declared as char string[]; but is most frequently written as char *string; In the same
way, the argument vector argv is an array of strings which can be supplied to function main. It
can be declared as one of the following.
Don't panic if you find pointers confusing. While you will inevitably meet pointers in the form of
strings, or as variable arguments for functions, they need not be used in most other simple types
of programs.
Recursive Functions
A recursive function is one which calls itself. This is another complicated idea which you are
unlikely to meet frequently. We shall provide some examples to illustrate recursive functions.
Recursive functions are useful in evaluating certain types of mathematical function. You may
also encounter certain dynamic data structures such as linked lists or binary trees. Recursion is a
very useful way of creating and accessing these structures.
Here is a recursive version of the Fibonacci function. We saw a non recursive version of this
earlier.
The definition of fib is interesting, because it calls itself twice when recursion is used. Consider
the effect on program performance of such a function calculating the fibonacci function of a
moderate size number.
If such a function is to be called many times, it is likely to have an adverse effect on program
performance.
Don't be frightened by the apparent complexity of recursion. Recursive functions are sometimes
the simplest answer to a calculation. However there is always an alternative non-recursive
solution available too. This will normally involve the use of a loop, and may lack the elegance of
the recursive solution.
The same mechanisms can be used to read or write data from and to files. It is also possible to
treat character strings in a similar way, constructing or analysing them and storing results in
variables. These variants of the basic input and output commands are discussed in the next
section
o putchar
o scanf
o puts
UNIX supplies a standard package for performing input and output to files or the terminal. This
contains most of the functions which will be introduced in this section, along with definitions of
the datatypes required to use them. To use these facilities, your program must include these
definitions by adding the line This is done by adding the line
#include <stdio.h>
near the start of the program file.
If you do not do this, the compiler may complain about undefined functions or datatypes.
This is the lowest level of input and output. It provides very precise control, but is usually too
fiddly to be useful. Most computers perform buffering of input and output. This means that
they'll not start reading any input until the return key is pressed, and they'll not print characters
on the terminal until there is a whole line to be printed.
getchar
getchar returns the next character of keyboard input as an int. If there is an error then EOF (end
of file) is returned instead. It is therefore usual to compare this value against EOF before using it.
If the return value is stored in a char, it will never be equal to EOF, so error conditions will not
be handled correctly.
As an example, here is a program to count the number of characters read until an EOF is
encountered. EOF can be generated by typing Control - d.
#include <stdio.h>
main()
{ int ch, i = 0;
printf("%d\n", i);
}
putchar
putchar puts its character argument on the standard output (usually the screen).
The following example program converts any typed input into capital letters. To do this it applies
the function toupper from the character conversion library ctype.h to each character in turn.
main()
{ int ch;
We have met these functions earlier in the course. They are closest to the facilities offered by
Pascal or Fortran, and usually the easiest to use for input and output. The versions offered under
C are a little more detailed, offering precise control of layout.
printf
This offers more structured output than putchar. Its arguments are, in order; a control string,
which controls what gets printed, followed by a list of values to be substituted for entries in the
control string.
There are several more types available. For full details type
man printf
on your UNIX system.
It is also possible to insert numbers into the control string to control field widths for values to be
displayed. For example %6d would print a decimal value in a field 6 spaces wide, %8.2f would
print a real value in a field 8 spaces wide with room to show 2 decimal places. Display is left
justified by default, but can be right justified by putting a - before the format information, for
example %-6d, a decimal integer right justified in a 6 space field.
scanf
scanf allows formatted reading of data from the keyboard. Like printf it has a control string,
followed by the list of items to be read. However scanf wants to know the address of the items to
be read, since it is a function which will change that value. Therefore the names of variables are
preceeded by the & sign. Character strings are an exception to this. Since a string is already a
character pointer, we give the names of string variables unmodified by a leading &.
Control string entries which match values to be read are preceeded by the percentage sign in a
similar way to their printf equivalents.
Where we are not too interested in the format of our data, or perhaps we cannot predict its format
in advance, we can read and write whole lines as character strings. This approach allows us to
read in a line of input, and then use various string handling functions to analyse it at our leisure.
gets
gets reads a whole line of input into a string until a newline or EOF is encountered. It is critical
to ensure that the string is large enough to hold any expected input lines.
puts
puts writes a string to the output, and follows it with a newline character.
Example: Program which uses gets and puts to double space typed input.
#include <stdio.h>
main()
{ char line[256]; /* Define string sufficiently large to
store a line of input */
Note that putchar, printf and puts can be freely used together. So can getchar, scanf and gets.
Handling Files in C
This section describes the use of C's input / output facilities for reading and writing files. There
is also a brief description of string handling functions here.
The functions are all variants on the forms of input / output which were introduced in the
previous section.
Special Characters
o NULL, The Null Pointer or Character
UNIX has a facility called redirection which allows a program to access a single input file and a
single output file very easily. The program is written to read from the keyboard and write to the
terminal screen as normal.
To run prog1 but read data from file infile instead of the keyboard, you would type
Redirection is simple, and allows a single program to read or write data to or from files or the
screen and keyboard.
Some programs need to access several files for input or output, redirection cannot do this. In
such cases you will have to use C's file handling facilities.
C communicates with files using a new datatype called a file pointer. This type is defined within
stdio.h, and written as FILE *. A file pointer called output_file is declared in a statement like
FILE *output_file;
Your program must open a file before it can access it. This is done using the fopen function,
which returns the required file pointer. If the file cannot be opened for any reason then the value
NULL will be returned. You will usually use fopen as follows
As usual, use the man command for further details by typing man fopen.
Standard file pointers in UNIX
UNIX systems provide three file descriptors which are automatically open to all C programs.
These are
Since these files are already open, there is no need to use fopen on them.
The fclose command can be used to disconnect a file pointer from a file. This is usually done so
that the pointer can be used to access a different file. Systems have a limit on the number of files
which can be open simultaneously, so it is a good idea to close a file when you have finished
using it.
fclose(output_file);
If files are still open when a program exits, the system will close them for you. However it is
usually better to close the files properly.
Having opened a file pointer, you will wish to use it for either input or output. C supplies a set of
functions to allow you to do this. All are very similar to input and output functions that you have
already met.
This is done using equivalents of getchar and putchar which are called getc and putc. Each takes
an extra argument, which identifies the file pointer to be used for input or output.
Formatted Input Output with File Pointers
Similarly there are equivalents to the functions printf and scanf which read or write data to files.
These are called fprintf and fscanf. You have already seen fprintf being used to write data to
stderr.
The functions are used in the same way, except that the fprintf and fscanf take the file pointer as
an additional first argument.
These are the third set of the printf and scanf families. They are called sprintf and sscanf.
sprintf
puts formatted data into a string which must have sufficient space allocated to hold it. This can
be done by declaring it as an array of char. The data is formatted according to a control string of
the same form as that for p rintf.
sscanf
takes data from a string and stores it in other variables as specified by the control string. This is
done in the same way that scanf reads input data into variables. sscanf is very useful for
converting strings into numeric v values.
Predictably, equivalents to gets and puts exist called fgets and fputs. The programmer should be
careful in using them, since they are incompatible with gets and puts. gets requires the
programmer to specify the maximum number of characters to be read. fgets and fputs retain the
trailing newline character on the line they read or write, wheras gets and puts discard the
newline.
When transferring data from files to standard input / output channels, the simplest way to avoid
incompatibility with the newline is to use fgets and fputs for files and standard channels too.
fputs(data_string, stdout);
Special Characters
C makes use of some 'invisible' characters which have already been mentioned. However a fuller
description seems appropriate here.
NULL is a character or pointer value. If a pointer, then the pointer variable does not reference
any object (i.e. a pointer to nothing). It is usual for functions which return pointers to return
NULL if they failed in some way. The return value can be tested. See the section on fopen for an
example of this.
NULL is returned by read commands of the gets family when they try to read beyond the end of
an input file.
Where it is used as a character, NULL is commonly written as '\0'. It is the string termination
character which is automatically appended to any strings in your C program. You usually need
not bother about this final \0', since it is handled automatically. However it sometimes makes a
useful target to terminate a string search. There is an example of this in the string_length
function example in the section on Functions in C.
EOF is a character which indicates the end of a file. It is returned by read commands of the getc
and scanf families when they try to read beyond the end of a file.
As well as sprintf and sscanf, the UNIX system has a number of other string handling functions
within its libraries. A number of the most useful ones are contained in the <strings.h> file, and
are made available by putting the line
#include <strings.h>
near to the head of your program file.
A full list of these functions can be seen using the man command by typing
man 3 strings
Conclusion
The variety of different types of input and output, using standard input or output, files or
character strings make C a very powerful language. The addition of character input and output
make it highly suitable for applications where the format of data must be controlled very
precisely.
Structures in C
A structure is a collection of variables under a single name. These variables can be of different
types, and each has a name which is used to select it from the structure. A structure is a
convenient way of grouping several pieces of related information together.
A structure can be defined as a new named type, thus extending the number of available types. It
can use other structures, arrays or pointers as some of its members, though this can get
complicated unless you are careful.
Defining a Structure
Accessing Members of a Structure
Structures as Function Arguments
Further Uses of Structures
Defining a Structure
A structure type is usually defined near to the start of a file using a typedef statement. typedef
defines and names a new type, allowing its use throughout the program. typedefs usually occur
just after the #define and #include statements in a file.
typedef struct {
char name[64];
char course[128];
int age;
int year;
} student;
This defines a new type student variables of type student can be declared as follows.
student st_rec;
Notice how similar this is to declaring an int or float.
The variable name is st_rec, it has members called name, course, age and year.
Each member of a structure can be used just like a normal variable, but its name will be a bit
longer. To return to the examples above, member name of structure st_rec will behave just like a
normal array of char, however we refer to it by the name
st_rec.name
Here the dot is an operator which selects a member from a structure.
Where we have a pointer to a structure we could dereference the pointer and then use dot as a
member selector. This method is a little clumsy to type. Since selecting a member from a
structure pointer happens frequently, it has its own operator -> which acts as follows. Assume
that st_ptr is a pointer to a structure of type student We would refer to the name member as
A structure can be passed as a function argument just like any other variable. This raises a few
practical issues.
Where we wish to modify the value of members of the structure, we must pass a pointer to that
structure. This is just like passing a pointer to an int type argument whose value we wish to
change.
If we are only interested in one member of a structure, it is probably simpler to just pass that
member. This will make for a simpler function, which is easier to re-use. Of course if we wish to
change the value of that member, we should pass a pointer to it.
When a structure is passed as an argument, each member of the structure is copied. This can
prove expensive where structures are large or functions are called frequently. Passing and
working with pointers to large structures may be more efficient in such cases.
As we have seen, a structure is a good way of storing related data together. It is also a good way
of representing certain types of information. Complex numbers in mathematics inhabit a two
dimensional plane (stretching in real and imaginary directions). These could easily be
represented here by
typedef struct {
double real;
double imag;
} complex;
doubles have been used for each field because their range is greater than floats and because the
majority of mathematical library functions deal with doubles by default.
In a similar way, structures could be used to hold the locations of points in multi-dimensional
space. Mathematicians and engineers might see a storage efficient implementation for sparse
arrays here.
Apart from holding data, structures can be used as members of other structures. Arrays of
structures are possible, and are a good way of storing lists of data with regular fields, such as
databases.
Another possibility is a structure whose fields include pointers to its own type. These can be used
to build chains (programmers call these linked lists), trees or other connected structures. These
are rather daunting to the new programmer, so we won't deal with them here.
The C Preprocessor
The C preprocessor is a tool which filters your source code before it is compiled. The
preprocessor allows constants to be named using the #define notation. The preprocessor provides
several other facilities which will be described here. It is particularly useful for selecting
machine dependent pieces of code for different computer types, allowing a single program to be
compiled and run on several different computers.
The C preprocessor isn't restricted to use with C programs, and programmers who use other
languages may also find it useful, however it is tuned to recognise features of the C language like
comments and strings, so its use may be restricted in other circu mstances.
The preprocessor is called cpp, however it is called automatically by the compiler so you will not
need to call it while programming in C.
We have already met this facility, in its simplest form it allows us to define textual substitutions
as follows.
#define can also be given arguments which are used in its replacement. The definitions are then
called macros. Macros work rather like functions, but with the following minor differences.
Since macros are implemented as a textual substitution, there is no effect on program
performance (as with functions).
Recursive macros are generally not a good idea.
Macros don't care about the type of their arguments. Hence macros are a good choice where
we might want to operate on reals, integers or a mixture of the two. Programmers sometimes
call such type flexibility polymorphism.
Macros are full of traps for the unwary programmer. In particular the textual substitution means that
arithmetic expressions are liable to be corrupted by the order of evaluation rules.
a = DOUBLE(b) * c;
This will be expanded to
a = b+b * c;
And since * has a higher priority than +, the compiler will treat it as.
a = b + (b * c);
The problem can be solved using a more robust definition of DOUBLE
The preprocessor directive #include is an instruction to read in the entire contents of another file
at that point. This is generally used to read in header files for library functions. Header files
contain details of functions and types used within the library. They must be included before the
program can make use of the library functions.
Library header file names are enclosed in angle brackets, < >. These tell the preprocessor to look
for the header file in the standard location for library definitions. This is /usr/include for most
UNIX systems.
For example
#include <stdio.h>
Another use for #include for the programmer is where multi-file programs are being written. Certain
information is required at the beginning of each program file. This can be put into a file called globals.h
and included in each program file. Local header file names are usually enclosed by double quotes, " ". It
is conventional to give header files a name which ends in .h to distinguish them from other types of file.
#include "globals.h"
The preprocessor has a conditional statement similar to C's if else. It can be used to selectively
include statements in a program. This is often used where two different computer types
implement a feature in different ways. It allows the programmer to produce a program which will
run on either type.
The keywords for conditional selection are; #ifdef, #else and #endif.
#ifdef
takes a name as an argument, and returns true if the the name has a current definition. The
name may be defined using a #define, the -d option of the compiler, or certain names which are
automatically defined by the UNIX environment.
#else
is optional and ends the block beginning with #ifdef. It is used to create a 2 way optional
selection.
#endif
Where the #ifdef is true, statements between it and a following #else or #endif are included in the
program. Where it is false, and there is a following #else, statements between the #else and the
following #endif are included.
Conditional selection is rarely performed using #defined values. A simple application using
machine dependent values is illustrated below.
#include <stdio.h>
main()
{
#ifdef vax
printf("This is a VAX\n");
#endif
#ifdef sun
printf("This is a SUN\n");
#endif
}
#ifdef also provides a useful means of temporarily `blanking out' lines of a program. The lines in
question are preceeded by #ifdef NEVER and followed by #endif. Of course you should ensure
that the name NEVER isn't defined anywhere.
The preprocessor has several other useful facilities. If you are interested in these you can read
more by typing
man cpp
This section will discuss advantages and disadvantages of using several files in a program, and
advise you on how to divide a program between several files, should you wish to do so.
Teams of programmers can work on programs. Each programmer works on a different file.
An object oriented style can be used. Each file defines a particular type of object as a datatype
and operations on that object as functions. The implementation of the object can be kept
private from the rest of the program. This makes for well structured programs which are easy to
maintain.
Files can contain all functions from a related group. For Example all matrix operations. These can
then be accessed like a function library.
Well implemented objects or function definitions can be re-used in other programs, reducing
development time.
In very large programs each major function can occupy a file to itself. Any lower level functions
used to implement them can be kept in the same file. Then programmers who call the major
function need not be distracted by all the lower level work.
When changes are made to a file, only that file need be re-compiled to rebuild the program. The
UNIX make facility is very useful for rebuilding multi-file programs in this way.
Where a function is spread over several files, each file will contain one or more functions. One
file will include main while the others will contain functions which are called by others. These
other files can be treated as a library of functions.
Programmers usually start designing a program by dividing the problem into easily managed
sections. Each of these sections might be implemented as one or more functions. All functions
from each section will usually live in a single file.
Where objects are implemented as data structures, it is usual to to keep all functions which
access that object in the same file. The advantages of this are;
Where the file contains the definition of an object, or functions which return values, there is a
further restriction on calling these functions from another file. Unless functions in another file
are told about the object or function definitions, they will be unable to compile them correctly.
The best solution to this problem is to write a header file for each of the C files. This will have
the same name as the C file, but ending in .h. The header file contains definitions of all the
functions used in the C file.
Whenever a function in another file calls a function from our C file, it can define the function by
making a #include of the appropriate .h file.
Any file must have its data organised in a certain order. This will typically be:
1. A preamble consisting of #defined constants, #included header files and typedefs of important
datatypes.
2. Declaration of global and external variables. Global variables may also be initialised here.
The order of items is important, since every object must be defined before it can be used.
Functions which return values must be defined before they are called. This definition might be
one of the following:
Where the function is defined and called in the same file, a full declaration of the function can
be placed ahead of any call to the function.
If the function is called from a file where it is not defined, a prototype should appear before the
call to the function.
A function defined as
This process is rather more involved than compiling a single file program. Imagine a program in
three files prog.c, containing main(), func1.c and func2.c. The simplest method of compilation
(to produce a runnable file called a.out) would be
Separate Compilation
We can also compile each C file separately using the cc -c option. This produces an object file
with the same name, but ending in .o. After this, the object files are linked using the linker. This
would require the four following commands for our current example.
cc -c prog.c
cc -c func1.c
cc -c func2.c
ld prog.o func1.o func2.o -o prog
Each file is compiled before the object files are linked to give a runnable file.
The advantage of separate compilation is that only files which have been edited since the last
compilation need to be re-compiled when re-building the program. For very large programs this
can save a lot of time.
The make utility is designed to automate this re-building process. It checks the times of
modification of files, and selectively re-compiles as required. It is an excellent tool for
maintaining multi-file programs. Its use is recommended when building multi-file programs.
We have already used make to build single file programs. It was really designed to help build
large multi-file programs. Its use will be described here.
make is usually used with a configuration file called Makefile which describes the structure of
the program. This includes the name of the runnable file, and the object files to be linked to
create it. Here is a sample Makefile for our current example
# Sample Makefile for prog
#
# prog is built from prog.c func1.c func2.c
#
This looks cluttered, but ignore the comments (lines starting with #) andthere are just 3 lines.
When make is run, Makefile is searched for a list of dependencies. The compiler is involved to
create .o files where needed. The link statement is then used to create the runnable file.
make re-builds the whole program with a minimum of re-compilation, and ensures that all parts
of the program are up to date. It has many other features, some of which are very complicated.
For a full description of all of these features, look at the manual page for make by typing
man make
Wise programmers will check whether a library function is available to perform a task before
writing their own version. This will reduce program development time. The library functions
have been tested, so they are more likely to be correct than any function which the programmer
might write. This will save time when debugging the program.
The UNIX manual has an entry for all available functions. Function documentation is stored in
section 3 of the manual, and there are many other useful system calls in section 2. If you already
know the name of the function you want, you can read the page by typing (to find about strcat).
man 3 strcat
If you don't know the name of the function, a full list is included in the introductory page for section 3 of
the manual. To read this, type
man 3 intro
There are approximately 700 functions described here. This number tends to increase with each
upgrade of the system.
On any manual page, the SYNOPSIS section will include information on the use of the function.
For example
#include <time.h>
#include <time.h>
in your file before you call ctime. And that function ctime takes a pointer to type time_t as an argument,
and returns a string (char *). time_t will probably be defined in the same manual page.
The DESCRIPTION section will then give a short description of what the function does. For
example
To use a function, ensure that you have made the required #includes in your C file. Then the
function can be called as though you had defined it yourself.
It is important to ensure that your arguments have the expected types, otherwise the function will
probably produce strange results. lint is quite good at checking such things.
Some libraries require extra options before the compiler can support their use. For example, to
compile a program including functions from the math.h library the command might be
The following functions may be useful to you. Each manual page typically describes several
functions, so if you see something similar to what you want, try looking in that manual page.
To get a full summary type
man 3 intro
at your terminal.
Precedence of C operators
The following table shows the precedence of operators in C. Where a statement involves the use
of several operators, those with the lowest number in the table will be applied first.
Some of these operators have not been described in this course, consult a textbook if you want
details about them.
Special Characters
The following special patterns are used to represent a single character in C programs. The
leading backslash in the single quotes indicates that more information is to follow.
Note that though all can be used with the printf variants, some are not available for scanf.
Some Recommended Books
Apart from these excellent notes, there are many C books to choose from. Try to browse a few in
your library or bookshop before buying one. Consider the following when selecting a book:
Price:
Can you afford it?
Style:
Is the book aimed at your standard of programming skill? Do you understand the points
which the author is trying to make?
Accuracy:
The book should support the ANSI C standard. Check whether it mentions ANSI, and
also the date of the "last revision" (Computer technology changes rapidly, printed
textbooks don't change at all).
This book, by the authors of C and the original UNIX system, gives a full and economical
description of the language. It is not cluttered with trivial examples, so will not suit the novice
programmer. This book is regarded by many as the `standard' work on the C language.
A Book on C
By: Al Kelley, Ira Pohl
Publishers: Benjamin Cummings
This book gives a good description of C and the UNIX environment. Its style is more tutorial
than Kernighan and Ritchie, so it would make a better purchase for the less experienced
programmer. Newcomers to programming will find the plentiful examples helpful.
The following names are reserved by the C language. Their meaning is already defined, and they
cannot be re-defined to mean anything else.
Other than these names, you can choose any names of reasonable length for variables, functions
etc. The names must begin with a letter or underscore (letters are better), and then can contain
letters, numbers and underscores.