EH 22500 Owner's Manual
EH 22500 Owner's Manual
EH 22500 Owner's Manual
2
Recording / Playing / Overdubbing Loops
LOOP A First: LOOP FSW ACTIONS
Even though the loops may be completely independent in
Freeform mode, we recommend you always record Loop A
first. When set to Loop-Lock mode, the 22500 requires Loop A
to be recorded first since Loop B’s length is automatically set
by Loop A.
Press Once
START RECORDING - No Loop in Memory:
NON QUANTIZE MODE: RECORD
1. Set LOOP Mode to F nP.
2. Press LOOP A or B’s FSW once to begin recording loop
immediately. REC LED lights.
4-BEAT QUANTIZE MODE: Press LOOP A or B’s FSW once to Press Once
enter Record-End mode. The loop will stop recording when it
reaches the end of the current bar. PLAY LED lights solid,
MEM LED blinks. OVERDUB
LOOP PLAY/STOP:
PLAY: If a loop is stopped, press its FSW once to start Press Once
playback. PLAY LED lights solid.
END OVERDUB,
STOP: If the loop is playing, overdubbing, or recording, press CONTINUE PLAYBACK
its FSW twice to stop the loop. MEM LED blinks or is lit solid.
OVERDUB START/STOP:
OVERDUB START: While a loop is playing, press the loop’s
FSW once to enter overdub. REC, PLAY LEDs lit solid. MEM
LED blinks or is lit solid. If blinking, undo may be performed.
Press Twice
OVERDUB STOP: While a loop is overdubbing, press its FSW
once to end overdub; the loop continues playback. PLAY LED STOP PLAYBACK
lights solid, MEM LED blinks indicating undo is available.
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LOOP Mode Explanation
Page 1: Quantize, Parallel/Sequential,
Loop Lock Settings
The settings in LOOP mode dictate how loops are rec-
orded, played back, and interact with each other. In this
mode the following settings can be adjusted:
• Lock Loop B’s length to Loop A
• Play and record the loops in parallel or sequentially
• Quantize loops to exact bar lengths, synchronized to the 22500’s Rhythm
Digit 3:
n: Non-Quantize mode, Quantize is off
2: Quantize to 2/4 bar lengths, each bar 2 beats
3: Quantize to 3/4 bar lengths, each bar 3 beats
Digit 1: 4: Quantize to 4/4 bar lengths, each bar 4 beats
L: Loop-Lock Mode 6: Quantize to 6/8 bar lengths, each bar 6 1/8th beats
F: Freeform Loop Mode b: Quantize to the beat, this is an expert setting
L24P Digit 4:
Digit 2:
P: Parallel Mode – the loops
Loop Lock Multiple: When
can play simultaneously, in
set to Loop Lock Mode,
parallel with each other.
digit 2 automatically sets the
S: Sequential Mode – only
length of Loop B as a multiple
one loop plays at a time.
of Loop A, such as .5x, 1x, 2x
up to 9x. When set to U, the
multiple can be any whole number
set by the user when creating LOOP B.
Digit 2 is blank when set to Freeform mode.
1-Shot mode: In 1-shot mode the loop audio is played one time
through and then stops; the loop does not continue to play.
A1of b1of
A1oF: 1-Shot mode is OFF for LOOP A b1oF: 1-Shot mode is OFF for LOOP B
A1on b1on
A1on: 1-Shot mode is ON for LOOP A b1on: 1-Shot mode is ON for LOOP B
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Parallel Loop Recording/Playback Examples
Freeform Mode
In Parallel mode, one or both loops play simultaneously, allowing
you to use the 22500 like a 2 track recorder or two independent
loopers. To follow these examples, please set LOOP Mode to
the settings shown at the start of each section.
FREEFORM FREEFORM
f nP PARALLEL—
QUANTIZE OFF:
f 4P PARALLEL—
QUANTIZE ON:
• Loops play back simultaneously. • Similar to Freeform mode with
• Each loop may be independently Quantize off except Loop A and B’s
started or stopped. lengths are quantized to the nearest
• Loop B’s length is independent of bar. Loop A’s initial recording tempo
Loop A. establishes the default tempo for
• Either Loop A or B may be recorded both loops.
first but default tempo is set by A.
RECORD LOOP A:
RECORD LOOP A: 1. Ensure the RHYTHM button is lit.
1. Press Loop A’s FSW to begin rec- Start the Rhythm loop by pressing the
ording Loop A immediately. STOP/TAP FSW.
2. Press Loop A’s FSW again to end 2. Press Loop A’s FSW. Loop A begins
recording on Loop A and to set its recording on beat 1 of the next bar.
length. Loop A will now start playing
back. You could also end Loop A by 3. Press Loop A’s FSW to end record-
pressing Loop B’s FSW to immediate- ing. The 22500 will stop recording on
ly end Loop A and begin recording beat 1 of the following bar.
Loop B. NOTE: Pressing Loop A’s FSW before
the Rhythm loop is playing puts Loop
3. While Loop A is playing, you could A in Record-Ready mode. It waits for
overdub onto Loop A by pressing its you to start the Rhythm loop. Once
FSW, stop Loop A by double-tapping you start the Rhythm, Loop A begins
its FSW, or just let it play. recording on beat 1 of the second bar.
LOOP-LOCK LOOP-LOCK
L2nP PARALLEL—
QUANTIZE OFF:
L24P PARALLEL—
QUANTIZE ON:
• Loop A’s length automatically sets • Similar to Loop-Lock mode with
the length for Loop B. Quantize Off except Loop A’s length
• Loop A must be recorded first. is quantized to the nearest bar.
• The second digit in Loop Mode sets Again, Loop A must be recorded first.
the loop multiple for Loop B.
RECORD LOOP A:
RECORD LOOP A: 1. Ensure the RHYTHM button is lit.
1. Record Loop A as done in Start the Rhythm Loop by pressing
Freeform—Quantize Off, on the the STOP/TAP FSW.
previous page.
2. Record Loop A as done in
RECORD LOOP B: Freeform—Quantize On, on the
2. Loop B’s record start depends on previous page.
the current state of Loop A. If Loop A
is playing or overdubbing, pressing RECORD LOOP B:
Loop B’s FSW puts Loop B into 3. While Loop A is playing, overdub-
Record-Ready mode; Loop B begins bing, recording or stopped, press
recording at Loop A’s cycle point. If Loop B’s FSW to put B into record-
Loop A is recording its initial loop or ready mode; Loop B’s REC LED
stopped, pressing Loop B’s FSW blinks. Loop B begins recording on
immediately begins recording Loop B. the next bar’s beat 1. If Loop A is
recording its initial loop when you
3. Loop B’s length is automatically press B’s FSW, Loop A continues to
determined by Loop A’s length multi- record until the current bar finishes.
plied by the Loop Multiple setting, the
second digit in LOOP mode. For 4. Loop B’s length is automatically
example, if Loop A is 3 seconds and determined by Loop A’s length
the Loop Multiple is set to 2, Loop B’s multiplied by the Loop Multiple setting,
length will be 6 seconds. Loop B the second digit in LOOP mode. For
automatically stops recording when it example, if Loop A is 2 bars and the
reaches the correct loop length. Both Loop Multiple is set to 2, Loop B’s
Loop B’s REC and PLAY LEDs blink length will be 4 bars. Loop B automat-
when it is about to stop recording. ically stops recording when it reaches
the correct loop length.
PLAYING LOOPs A & B:
4. If you start playing one of the loops, PLAYING LOOPs A & B:
the other loop—though remaining 5. If the Rhythm loop is playing, Loops
silent—will follow along. When you A and B start playback on the first
start the second loop, it begins beat 1 after pressing their respective
playing immediately in sync with the footswitches. If no Rhythm loop is
first loop, as if the second loop was playing then Loop A and B play back
unmuted. in the same way as with Quantize Off.
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Sequential Loop Recording/Playback Examples
Freeform & Loop-Lock Mode
In Sequential mode, only one loop plays at a time, allowing you to
switch back and forth between the 2 loops either immediately or
when one of the loops comes to its end. To follow these examples,
please set LOOP Mode to the settings at the start of each section.
FREEFORM LOOP-LOCK
f nS SEQUENTIAL—
QUANTIZE OFF:
L34S SEQUENTIAL—
QUANTIZE ON:
• Loops are switched back and forth • Loops change over when the
immediately upon pressing their currently playing loop ends.
footswitches. • Loop A must be recorded first.
• Either Loop A or B may be recorded • Loop A’s length is quantized to the
first but A sets Bank’s default tempo. nearest bar.
• Loop B’s length is a multiple of Loop A.
RECORD LOOP A:
1. Press Loop A’s FSW to begin RECORD LOOP A:
recording Loop A immediately. 1. Ensure the Rhythm loop is playing.
2. Press Loop A’s FSW again to end 2. Record Loop A as done in
recording on Loop A and to set its Freeform—Quantize On, 2 pages back.
length. Loop A starts playing back.
3. While Loop A plays, you could RECORD LOOP B:
overdub, stop, or continue playback. 3. While Loop A is playing or overdub-
bing, press Loop B’s FSW to put B into
RECORD LOOP B: Record-Ready mode; Loop B’s REC
4. Whether Loop A is playing, over- LED blinks. When Loop A comes to the
dubbing, recording or stopped, press end of its loop, Loop B begins recording
Loop B’s FSW to immediately stop immediately. Loop A stops playback.
Loop A and begin recording Loop B. If 4. Loop B’s length is automatically
you press Loop B’s FSW while Loop A determined by Loop A’s length multiplied
is making its initial recording, Loop A’s by the Loop Multiple setting, the second
length will be set at the time you press digit in LOOP mode. For example, if
the Loop B FSW. Loop A is 2 bars and the Loop Multiple
5. Press Loop B’s FSW to end record- is set to 3, Loop B’s length will be 6
ing and to set Loop B’s length. Loop B bars. Loop B automatically stops
starts playback. recording when it reaches the correct
loop length. Both Loop B’s REC and
BACK AND FORTH BETWEEN PLAY LEDs blink when it is about to
LOOPS A & B: stop recording.
6. Toggle back and forth between the
two loops by pressing the FSW of the BACK AND FORTH BETWEEN
loop that is currently not playing or LOOPS A & B:
overdubbing. 5. If Loop A is playing or overdubbing
7. Let’s say both loops contain audio and you press Loop B’s FSW, Loop B
and at the moment Loop B is playing. enters Play-Ready mode (B’s PLAY
If you press Loop A’s FSW, Loop B LED blinks), and waits for Loop A to end
immediately stops playback and Loop before changing over to Loop B. Same
A starts. for going from Loop B to Loop A.
NOTE: Freeform Sequential can also NOTE: Loop-Lock Sequential can also
be performed with Quantize on. be performed with Quantize off.
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22500 USER REFERENCE MANUAL
- CONTROLS & INDICATORS -
LEFT INPUT TOGGLE SWITCH (MIC/INST) – The left channel has two input
connector choices: set LEFT INPUT to the down position for the ¼” instrument
input jack or set to the up position for the XLR microphone input.
MIC TRIM Knob – The MIC TRIM knob allows you to fine tune the gain of the
XLR MIC input jack. The maximum gain available at the MIC TRIM knob is
+27dB. Normally it is best to start with MIC TRIM at its maximum setting.
INPUT GAIN Knob – The INPUT GAIN knob sets the overall gain for both the
LEFT and RIGHT inputs equally. INPUT GAIN also sets the output level of your
dry signal at the output jacks. Ideally you would turn up INPUT GAIN until you
see the CLIP LEDs light briefly and then reduce the INPUT GAIN slightly. If you
need more output level for the dry signal do not be afraid to turn up the INPUT
GAIN knob. The maximum gain available at the INPUT GAIN knob is +14dB.
Unity gain for the ¼” inputs is located at about 11 o’clock on the INPUT GAIN
knob.
When the LEFT INPUT switch is set to MIC, the MIC TRIM knob on the rear panel
first sets the microphone’s gain, and then the INPUT GAIN knob further adjusts
the gain. If you attach both a microphone and a Right input, use MIC TRIM to
match the microphone’s level to the Right input. Then use INPUT GAIN to set the
input volume for both channels.
CLIP L & R LEDs – When an input signal’s amplitude exceeds the maximum
input level of the 22500’s A/D converter, the channel’s respective CLIP LED
briefly lights up. Aim to adjust the INPUT GAIN knob so that these LEDs barely
ever light. However it is also not wrong if they light consistently. Let your ears
decide if there is audible distortion. If distortion is present and it doesn’t sound
right, turn down the INPUT GAIN knob.
LOOP A & LOOP B Knobs – These two knobs set the output volume for their
respective loops. The LOOP A knob adjusts the output volume for Loop A at all
times and the LOOP B knob adjusts the output volume for Loop B at all times.
These knobs are always live and are not saved with loop banks.
REC LEDs for LOOP A & LOOP B – These red LEDs, along with the PLAY and
MEM LEDs, give a visual indication of each loop’s current activity.
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When the REC LED is lit solid but PLAY and MEM are not lit: the respective loop
is currently recording its initial loop.
When the REC LED is lit solid while also PLAY and MEM are active: the loop is
currently overdubbing onto an established loop. Only one loop can record or
overdub at a time; Loop A and Loop B cannot simultaneously record or overdub.
One loop can record or overdub while the other plays though.
1) You pressed a loop’s footswitch to begin recording a new loop and the loop is
not yet recording but is in Record-Ready mode. Record-Ready occurs if you have
set a Trigger threshold (see TRIGGER mode, page 21) for the loop and now the
22500 is waiting for an audio signal to exceed the threshold at which point it will
begin recording. Record-Ready also occurs when a Quantize mode (see
QUANTIZE, page 19) is enabled: after pressing a loop’s FSW to begin recording,
the 22500 waits for the next bar’s beat 1 or the next beat of the Rhythm loop
and then automatically starts recording on the beat.
2) You are about to finish recording an initial loop. When recording a quantized
loop – during the intended last bar of the loop – press the loop FSW to enter
Record-End mode. The 22500 will record out the rest of the bar while the REC
LED blinks. If you have Loop-Lock mode enabled, when recording Loop B, Loop
B’s REC LED automatically blinks to indicate it is about to stop recording Loop B.
MEM LEDs for LOOP A & LOOP B – If these orange LEDs are lit solid or
blinking, it indicates that a loop is currently in memory. A blinking MEM LED
indicates that undo or redo is available for the loop. The table below describes
the MEM LEDs four different states:
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PLAY LEDs for LOOP A & LOOP B – If these green LEDs are lit solid for a
respective loop, the loop is playing. When both the REC and PLAY LEDs are lit for
a respective loop then the loop is overdubbing.
The PLAY LED blinks to indicate the loop is about to start or stop playing. This
occurs when the 22500 is set to Sequential mode with either Loop Lock or
Quantize enabled. In these cases the loop currently playing will finish out its loop
while PLAY blinks before changing over to the other loop. The PLAY LED also
blinks when you are about to finish out the recording of an initial loop with either
Loop Lock or Quantize enabled.
SELECTING MODES – The 8 selectable modes are located to the left of the
MODE/VAL knob. Each mode has an LED that, when lit solid, indicates the mode
is selected and its value is ready to be adjusted by turning the MODE/VAL knob.
If a mode LED is blinking, turning MODE/VAL allows you to scroll through all
modes.
When you arrive at the mode you would like to adjust, press and release the
MODE/VAL knob to select the mode. The mode’s LED will stop blinking and light
up solid. If more than one parameter can be adjusted on the 4-digit display, such
as in LOOP Mode, the currently selected parameter will continue to blink while
you adjust it.
REVERSE Button – Loop A and Loop B each have a REVERSE button allowing
you to enable/disable the Reverse function for each loop independently. Press
the REVERSE button and the respective loop reverses its Playback/Overdub
direction. When enabled, the REVERSE buttons glow red. Reverse can be used at
any time except when recording an initial loop.
OCTAVE Button – Similar to the REVERSE buttons, Loop A and Loop B each
have an independent OCTAVE button. Each press of an OCTAVE button cycles
the respective loop’s speed through the following choices: half speed or down,
double speed or up, original speed. The OCTAVE buttons glow red when either
half speed or double speed are activated, the OCTAVE button does not illuminate
when set to original speed. Enabling half speed or double speed for a loop does
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not change the playback speed of the other loop or the Rhythm loop. You can
playback and overdub in any of the Octave modes.
Half Speed: Upon pressing the OCTAVE button to activate half speed, the 4-digit
display shows the word “down” for about 1 second. When set to half speed, the
pitch of the loop goes down 1 octave and the tempo is halved. Exactly like
playing a tape at half speed.
Double Speed: Press the OCTAVE button again to activate double speed. The 4-
digit display shows the word “UP” for about 1 second. When set to double
speed, the pitch of the loop goes up 1 octave and the tempo is doubled. Exactly
like playing a tape at double speed.
TRIGGER LEDs – Loop A and B each have a white LED situated between the
REVERSE and OCTAVE buttons. When illuminated these LEDs indicate that
TRIGGER mode is activated for their respective loop. These LEDs blink when
they are waiting for an input signal to exceed their trigger threshold to start loop
recording. See more on TRIGGER mode, page 21.
LOOP A & LOOP B FSWs – These two footswitches (FSWs) control much of the
activity for their respective loops. If you start with an empty loop, the following
actions can be performed by pressing either of the Loop FSWs:
Press Loop FSW once > Start Recording Initial Loop >
Press Loop FSW once > End Recording and Set Loop Length, Immediately Start Playback >
Press Loop FSW once > Start Overdubbing >
Press Loop FSW once > End Overdubbing, Continue to Playback Loop >
Press and Hold Loop FSW for 1.5 Seconds > Undo Last Overdub > Release FSW >
Press and Hold Loop FSW for 1.5 Seconds > Redo Last Overdub > Release FSW >
Double Tap Loop FSW > Stop just the Loop associated with the FSW >
Press Loop FSW once > Start Loop Playback
STOP/TAP FSW – The STOP/TAP FSW performs the following 3 functions: Stop
Everything, Start/Stop Rhythm loops, Tap Tempo. The STOP/TAP FSW function
can be changed by enabling or disabling the RHYTHM and TAP ON buttons
above the FSW. See the table on the following page for more information.
RHYTHM Button – When this button glows orange RHYTHM is enabled and the
STOP/TAP FSW starts and stops the Rhythm loop. See the table on the following
page for more information.
TAP ON Button – Press this button to enable/disable TAP ON and allow the
STOP/TAP FSW to perform tap tempo for the loops and Rhythm. See the table
on the following page for more information.
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The following table breaks down the function of the STOP/TAP FSW depending
on the buttons that are enabled.
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- MORE ON TEMPO & TAP TEMPO -
TEMPO – The 22500 displays the current tempo setting, in BPM, when you
select R TEMPO mode. The settable tempo range is 40.0 to 320.0 BPM. The
tempo setting is saved with each bank, so as you change banks the last used
tempo for a given bank is recalled the next time you return to the bank.
USING TAP TEMPO – It is usually best practice to give the STOP/TAP FSW 3
taps each time you set the tempo. The 22500 employs tap averaging where 3 or
more taps are averaged together to set the tempo. If you have already set the
tempo with previous taps and you want to update the tempo slightly faster or
slower, then 2 taps can be used but we still recommend going with at least 3
taps. The tap tempo range is 40 to 320 BPM. NOTE: If you tap 3 times but one
pair of taps is way off from the other, the 22500 throws away the 3rd tap which
means a 4th tap is needed to set the tempo.
TIME STRETCH & COMPRESSION – When you adjust tempo, Loop A and B
do not change pitch. Their audio is time stretched or compressed, making the
loops faster or slower to remain in sync with the adjusted tempo setting. The
time stretching/compressing algorithm creates audio artifacts that often sound
like tremolo, this is normal. NOTE: The Rhythm loop audio does not time stretch
or compress when you adjust the tempo. Instead the Rhythm loop changes
speed so both pitch and time are altered.
LOOP A SETS BANK DEFAULT TEMPO – When you record Loop A’s initial
loop, the tempo setting at the time of its recording establishes the default tempo
for the loop bank in which you are working.
To return to the original tempo using the STOP/TAP FSW: ensure the RHYTHM
and TAP ON buttons are not both enabled, then press and hold the FSW for 1.5
seconds. When both buttons are enabled, pressing and holding the FSW stops all
loops. Using MODE knob: make sure the R TEMPO LED is lit solid or blinking and
then press and hold the MODE knob for 1.5 seconds.
- MORE ON UNDO/REDO -
The 22500 allows for one level of undo and redo. When each loop’s MEM LEDs
are blinking, an undo or redo is capable of being performed for the respective
loop. If the MEM LED is lit solid than no undo or redo is available for that loop.
INITIAL LOOP UNDO – After recording Loop A or B’s initial loop, if you
perform an undo it will completely erase the loop. Using undo to erase a new
loop is handy because it is a quick way to start over on a loop while using only
your feet. You do need to be careful though because you cannot perform a redo
to bring the loop back. After you have entered overdub for a loop you can no
longer erase the initial loop using undo, instead use ERASE mode, see page 23.
UNDO NO LONGER AVAILABLE – Undo and redo are only available at the
time you are creating the loop. You lose the ability to undo an overdub if you
change loop banks or power cycle the unit. In either case, when you return to
the loop bank the loop remains as you left it. If you performed undo on your last
overdub and then power cycle or change banks, the overdub cannot be restored
with redo.
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MIC Input – XLR Input Jack for microphones. To use the MIC input, set the
LEFT INPUT switch to MIC. Flip the PHANTOM POWER switch to ON to apply a
phantom power voltage of approximately +45VDC to the MIC input. Please
ensure the microphone you are using can withstand phantom power before
enabling the switch. In particular, phantom power is known to possibly damage
ribbon microphones. The input impedance presented at the XLR input is 10kΩ.
L/MONO Output – ¼” Left Output Jack. The Left output signal is sent through
this jack. The dry signal present at the Left input – whether the ¼” input or the
MIC input – will be output on the L/MONO Output jack. The left signal on Loop
A, Loop B, and the Rhythm loop come out of the L/MONO Output jack. The
source impedance of the L/MONO Output is approximately 400Ω.
R Output – ¼” Right Output Jack. The Right output signal is sent through this
jack. The dry signal present at the Right input jack is output on the R Output
jack. The right signal of Loop A, Loop B, and the Rhythm loop come out of the R
Output jack. The source impedance of the R Output is 400Ω.
9V Power Jack – Connect the output plug of the supplied AC Adaptor into the
9VDC power jack on the rear panel of the 22500. The 22500’s current
requirement is 240mA at 9VDC. The polarity of the power jack is center negative.
The maximum allowable power supply voltage is 10.5 VDC.
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- SIGNAL PATH -
Left/Right Audio Paths – The Left and Right channels remain separate
throughout the 22500.
Signals input through either the L/MONO ¼” jack or the XLR MIC connector are
recorded onto the left channel of each loop. The loop’s left channel is output
through the L/MONO output jack only. You cannot record L/MONO ¼” jack or
XLR MIC inputs simultaneously. Use the LEFT INPUT toggle switch to choose one
or the other. When LEFT INPUT is set to INST, the L/MONO ¼” jack connects to
the input of the loop recorder. The MIC setting connects the XLR input to the
loop recorder.
Signals input through the R ¼” input jack are recorded onto the right channel of
each loop. The loop’s right channel is output through the R output jack only.
Use the EHX Pan Pedal, mixer, or audio workstation with the outputs of the
22500 to create a stereo mix-down for a variety of applications.
Stereo Looping – The 22500 always records each loop in stereo, no matter
your settings or the connections to the input/output jacks.
- EXPLANATION OF MODES -
• Press and release the MODE knob to enter in and out of modes.
• When a particular mode LED is lit solid, then the mode is selected.
• If a mode LED is blinking, no mode is selected. Turn the MODE knob to
scroll through all the modes.
• When you land on the MODE you want to adjust, press and release the
MODE knob to enter into the mode. The selected LED goes solid.
• At this point you can turn the MODE knob to adjust its value. After you
have adjusted the value, press and release the MODE knob to exit out
of the mode. The selected MODE LED blinks.
As you move from mode to mode, the 4-digit display shows the value of the
current mode. When you arrive at the mode you want to adjust, press and
release the MODE knob. Once a mode is selected, its LED goes solid. At this
point, turn the MODE knob to adjust the current value of the selected mode.
Press and release the MODE knob again to exit the current mode. The mode LED
will start blinking and you may now cycle around to other modes.
BANK Mode – BANK mode allows the user to choose the current loop bank. The
loop banks are not stored internally to the 22500 but instead are located on the
SD Card. The range of available banks on any given SD Card is 00 to 99. A blank
card gives you 100 empty banks ready for use.
Whenever you select an empty bank, most mode values automatically default
back to the last settings you used when recording a new initial loop even if it was
in a different bank number. The 22500 defaults back to your last used mode
values so that you can set up the 22500 to work a certain way and always come
back to that way of working when creating new loops. If you would like to
change your default settings, first go to an empty bank and then change the
settings before starting to record on either loop. The following modes are saved
as part of your default loop mode: LOOP, OVERDUB, TRIGGER, R TEMPO, R
TYPE, R LEVEL, RHYTHM, and TAP ON.
The 22500 does not allow Loop Banks to change while a loop is recording or
overdubbing. If you change banks while playing loops, everything stops.
LOOP Mode – LOOP mode is used to set key parameters for creating loops and
controlling how the loops interact with each other. In LOOP mode you can
choose Parallel or Sequential loop play, set up Quantize, Freeform or Loop-Lock,
the Loop-Lock Multiple, and 1-Shot modes.
LOOP mode has 3 pages. Pages 2 and 3 disable/enable 1-Shot mode while the
first page sets all the other parameters listed above. Here’s a more in-depth
breakdown of LOOP mode’s 3 pages:
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Some typical examples of LOOP mode’s Page 1 display include:
L 2 4 P
Digit 1 Digit 2 Digit 3 Digit 4
F n S
Digit 1 Digit 2 Digit 3 Digit 4
Digit 2 has 10 numbers available, each signifying the loop multiple for Loop B,
for example .5x, 1x, 2x up to 9x. The numbers start with .5, where Loop B will
be half the length of Loop A. When Digit 2 is set to 1, Loop B’s length equals
Loop A’s length, when set to 2, Loop B is twice the length of Loop A and so on
up to 9x the length of Loop A.
Digit 2 has one other choice available which is the letter U. When set to U, you,
the user, can set the loop multiple as you create Loop B where the only
restriction is that the multiple must be a whole number. To end Loop B, when set
to U mode, press Loop B’s FSW, then the 22500 will continue recording Loop B
until it comes to the end of the current Loop A multiple.
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Using Quantize Modes 2, 3, 4, 6: These four quantize modes all record loops
in the following manner:
1. Press either loop footswitch, the 22500 begins recording the loop on
beat 1 of the Rhythm loop’s following bar. For example, if you press the
Loop A FSW on beat 2 of the Rhythm loop, the 22500 enters Record-
Ready mode and waits for the Rhythm loop’s next beat 1. At the
moment beat 1 hits, the 22500 starts recording.
2. When ending a recording, the 22500 records out the current bar in
which you press the loop FSW. If you press the loop FSW on beat 2
during the second bar of recording, the 22500 continues to record up to
the following beat 1 of the next bar, at which point the 22500 goes into
PLAY mode. The loop will be exactly 2 bars in length.
2: 2/4 time, quantizes loops to full bar lengths where each bar has 2 beats.
NOTE: Quantize mode 2 works best with Rhythm loops that are 2/4, 4/4, and
6/8. The 22500 does not contain a 2/4 Rhythm loop, though the majority of
factory Rhythms are 4/4. When you have a Rhythm playing, the RHYTHM
button’s LED blinks on the first beat of each bar while the TAP ON button’s LED
blinks on both beats.
3: 3/4 time, quantizes loops to full bar lengths where each bar has 3 beats.
NOTE: Quantize mode 3 works best when the Rhythm Type is set to a 3/4 drum
loop. The 22500 does not contain a 3/4 Rhythm loop from the factory but R
TYPE 01 is a generic metronome click which may be used. When you have a
Rhythm playing, the RHYTHM button’s LED blinks on the first beat of each bar
while the TAP ON button’s LED blinks on all three beats.
4: 4/4 time, quantizes loops to full bar lengths where each bar is made up of 4
beats. Since most popular western music uses the 4/4 time signature, this will
probably be the most used Quantize mode. The majority of built-in rhythms that
are supplied with the 22500 are in 4/4 time. NOTE: When you have a rhythm
playing, the RHYTHM button’s LED blinks on the first beat of each bar while the
TAP ON button’s LED blinks on all four beats.
6: 6/8 time, quantizes loops to full bar lengths where each bar has six 1/8th note
beats. Normally 6/8 time is used to create a triplet feel and the 1 and 4 beats
are usually accented. NOTE: Quantize mode 6 works best with a 6/8 Rhythm
loop. One 6/8 Rhythm loop is included from the factory: R TYPE 16. When you
select 6/8 quantize, the RHYTHM button’s LED blinks on the first beat and the
TAP ON button’s LED blinks on all six beats.
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b: beat, quantizes loop lengths to the nearest beat. You can make your loop any
number of beats in length. The 22500 begins recording the loop on the following
beat after you press either the Loop A or Loop B FSW and ends the loop on the
first beat after you press either FSW. We consider b Quantize to be an expert
setting and is best attempted after you have mastered one of the other Quantize
settings. NOTE: Both the RHYTHM and TAP ON LEDs blink on every beat.
S: Sequential Mode: Only one loop plays, records or overdubs at a time. Sequen-
tial mode works best when you want to change from one loop to another without
any gaps, for use in verse/chorus situations or A/B parts. When Digit 1 is set to F
and Digit 3 to n, Non-Quantize, the loops change instantly when you press the
FSW of the loop currently not playing. If you set Digit 3 to any of the Quantize
modes, the loops change over on the next beat 1, or the next beat if Digit 3 is b.
If you set Digit 1 to L, no matter the setting of Digit 3, loops change over when
the loop currently playing reaches its end.
1-SHOT Mode – When enabled, 1-Shot plays a loop in its entirety just once.
When the end of the loop’s audio is reached – whether recording, playing or
over-dubbing – the loop goes into Stop mode automatically. NOTE: While 1-Shot
is enabled: after recording an initial loop, the loop stops immediately and does
not playback once. You must press the loop’s FSW to hear the loop.
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Changing the 1-Shot setting works the same way as any other mode: press and
release the MODE knob to jump into the mode, LOOP LED lights up solid, and
then turn the MODE knob to change the setting.
NOTE: upon completing an initial loop recording, the loop does not immediately
playback if 1-Shot is enabled. Press the loop’s FSW to initiate loop playback.
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6. Press Loop A’s FSW to end loop recording. Stop recording the loop
in the same way you would when not using Trigger.
7. Disable TRIGGER by decreasing its setting so that the display
shows “oFF”.
R TEMPO Mode – R(hythm) TEMPO mode displays the current tempo in BPM
and allows for tempo adjustment. Select R TEMPO and turn the MODE knob to
change tempo. As you do so, both Loop A and B and the Rhythm loop will follow
along with the tempo change. Loop A and B do not change pitch as you adjust
tempo but the Rhythm loop does.
If tempo has been adjusted since recording a Loop Bank’s first loop – either by
tapping in a new tempo or by rotating the MODE knob – press and hold MODE
for about 1.5 seconds, while R TEMPO is lit or blinking. The 22500 will jump back
to the original tempo.
R TYPE Mode – R(hythm) TYPE mode allows you to choose the current Rhythm
loop. The 22500 comes supplied with 16 Rhythms from the factory, in locations
01–16. The Rhythms are stored on and played from the SD Card (see R LEVEL
below for steps on restoring the Rhythm loops to a new card). Rhythm loops are
for playback only, they cannot be overdubbed.
The display shows three digits: Digit 1, which is not adjustable indicates the time
signature for the Rhythm loop (2 = 2/4, 3 = 3/4, 4 = 4/4, 6 = 6/8). Digits 3
and 4 show the current Rhythm type. From the factory 01 to 16 are available but
you may add any Rhythm loop between 00 and 99, as the 22500 can playback
user Rhythm loops. See “Importing Audio Files for RHYTHM Loops” on page 26
for information on preparing and importing Rhythm loops.
R LEVEL Mode – R(hythm) LEVEL mode contains 2 pages. The first page is
where you set the volume for the Rhythm loop. The range is from 0–100 with
100 being the loudest. R LEVEL’s second page is called “COPY”. When you
insert a new SD Card into the 22500, it normally would not contain the factory
default Rhythm loops. The COPY function copies the factory Rhythms to the SD
Card. Here’s how to perform the COPY function:
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4. Press and hold the MODE knob. Release the knob when you see
“COPY” blinking.
5. Wait 6 seconds. COPY continues to blink while the factory Rhythm
loops are copied to the SD Card.
6. When COPY is complete, the word “done” is displayed. The SD
Card is now ready to play the factory Rhythms.
ERASE Mode – ERASE mode is used to erase one or both loops in the currently
selected bank. Erasing both loops will reset all of the current bank’s settings back
to the default settings. Here’s how to perform the ERASE function:
SDHC Memory Card – The 22500 records 16-bit audio at a sample rate of 44.1
kHz. All recorded audio is stored on removable Secure Digital High Capacity
(SDHC) memory cards. Cards ranging from 4GB to 32GB, labeled as SDHC, are
acceptable. We recommend you use cards with a speed class of 4 or higher, as
indicated by a number inside a semi-circle on the card itself. The 22500 does not
accept cards labeled as SD (2GB or less) or SDXC (larger than 32GB).
The 22500 comes supplied with an 8GB card which allows for a total loop
recording time of up to 12 hours. The maximum recording time for one single
loop is 6 hours, no matter the size of the card. Regardless of the card’s size,
each card holds up to 100 loop banks.
The 22500 does not record or playback without a proper SDHC Card inserted into
its card slot.
SD Card Removal – To remove the SD card, push the card into the 22500, this
releases the card and allows a spring to push it out of the slot part of the way.
Once released, pull the card out the rest of the way.
You can exchange SD cards in the 22500. Please make sure the 22500 is in the
idle state before removing the card; it should not be playing, recording or
overdubbing when you remove the card. If you do remove the card during
recording or overdubbing, you could damage the card’s file system where the
22500 does not properly read or write to the card. If this occurs, connect the
22500 to a Windows PC with a USB cable and run the Scandisk utility on the
card. If the card still does not work, re-format the card for FAT32; unfortunately
you will lose all loops that are on the card.
USB Port – The 22500 is fitted with a USB Port allowing you to move the
22500’s files to and from your computer using a standard USB cable. The USB
Port is located on the rear panel of the 22500, next to the SDHC card slot.
When you connect your 22500 to a computer, through the USB connector, it will
display the SD card inside the 22500 as a “Removable Disk.” You may then copy
files to and from the SD card. The 22500 is automatically recognized by PCs run-
ning Windows XP or later or Macs running OS X.
All of the Rhythm Loops are located in the folders called LOOPxx on the SD Card.
The xx stands for a number between 00 and 99. From the factory, the 22500
comes supplied with 16 loops.
Using a PC or Mac, you can import audio files made elsewhere onto the 22500 or
backup and restore loops to the SD card inside the 22500.
Backing Up Files – The best way to back up any given loop or loop bank would
be to copy the bank’s entire folder to a preferred directory on your computer’s
hard drive. You may want to change the name of the bank folder once on your
hard drive to easily determine the contents of the folder.
When backing up it is important to save all files in the bank folder including one
or both audio files and the USERBANK.SET file.
Restoring Files – To restore a loop, locate the bank folder on your hard drive.
Copy the entire bank folder into the 22500’s SD card root directory. If necessary,
rename the folder to BANKxx, where xx is an available loop number between 00
and 99. You do not need to restore to the same bank number in which the loops
were originally recorded.
When restoring files to the SD Card, it is recommended to restore both the audio
files and the USERBANK.SET file. The 22500 may not play as intended if
USERBANK.SET is not present.
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• Find a Bank folder in the root directory of your SD Card then copy and
paste it to the same root directory. Do NOT rename it at this time.
• Copy your audio files into the new Bank folder.
• In the new Bank folder, delete the USERBANK.SET file.
• Open the BANKTMPO.TXT file in your Bank folder. In the line, where it
says TEMPO = xxx.xxxxx bpm, write in the BPM number used to create
the loops; this will be the default tempo for the loop bank. Note: this
.TXT file must be in ASCII or ANSI format.
• Rename the Bank folder to a number between 00-99.
1. Connect your computer to the 22500 using a standard USB cable. The
SD Card currently seated in the 22500 should pop up as a Removable
Disk in your computer’s file system. Alternatively, if you have an SD
Card reader, you can remove the SD Card from the 22500 and place it
in your card reader.
2. Look at the root directory of the SD Card. You should see a number of
folders called LOOPxx. The Rhythm loops are located in these LOOPxx
folders. If you want to create a new loop folder, instead of overwriting
an already existing folder, pick one of the LOOPxx folders and copy it.
Then paste the folder into the SD Card’s root directory, where all the
LOOPxx folders are currently located.
3. Rename the new LOOP folder to a number that doesn’t already exist on
the SD Card. Let’s say LOOP25.
4. Double-click LOOP25 to look inside the folder. Delete the TRACKM.wav
file currently located inside the folder.
5. Copy your new audio file into the LOOP25 folder. Then rename the
audio file TRACKM.wav.
6. Double-click the TEMPO.TXT file also located within the LOOP25 folder.
There are two parameters that you may edit and the 22500 will
recognize: Tempo and BpBar. Write in the original tempo for the audio
loop you made and the number of beats per bar (BpBar). Four choices
are available for BpBar: 2, 3, 4, and 6:
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We have some rules for the Rhythm loop audio files imported onto the 22500:
27
- WARRANTY INFORMATION -
Ship to:
Electro-Harmonix Please make checks/ money
C/O New Sensor Corporation orders payable to New Sensor
55-01 2nd Street Corporation.
Long Island City, NY 11101
Attn: Service Department
- FCC COMPLIANCE -
Note: This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This
equipment generates, uses, and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by one or more of the following
measures:
Modifications not expressly approved by the manufacturer could void the user's authority to
operate the equipment under FCC rules.
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