Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

EH 22500 Owner's Manual

Download as pdf or txt
Download as pdf or txt
You are on page 1of 28

22500

Dual Stereo Looper

Congratulations on your purchase of the Electro-Harmonix 22500 Dual


Stereo Looper. Although the 22500 has a compact footprint it is loaded
with numerous powerful features, including:

• Dual Stereo Loops with either independent or locked loop lengths


• Sequential Looping enables verse/chorus switching
• Parallel Looping allows simultaneous playback of two loops
• Selectable Microphone input with adjustable gain and Phantom Power
• Reverse and Octave functions at the touch of a button
• Undo-Redo your last overdub
• Overdub with adjustable feedback amount
• Create loop lengths that are completely free-form, locked to each other
or quantized to internal rhythms
• 100 Loop Banks per SD Card, each bank containing up to 2 loops
• Rhythm Guide with 16 built-in drum loops
• Footswitch selectable for All Stop, Tap-Tempo, or Rhythm Start/Stop
• USB Port enables backup/restore to PC or MAC
• Includes high capacity SD Memory Card for up to 12 hours of loop time
• Optional external Bank-Up/Down Foot Controller (sold separately)
• 9.6VDC/500mA power supply included

WARNING: Your 22500 comes equipped with an Electro-Harmonix 9.6VDC-


500mA power supply. The 22500 requires 240mA at 9VDC with a center negative
plug and does not accept batteries. Using the wrong adapter may damage your
unit and void the warranty. Please do not exceed 10.5VDC on the power plug.
7
22500 QUICK START GUIDE
MODES − Selecting / Types / Use
MODE SELECTION & KNOB:
OVERDUB:
Very much like a Feedback control on
a delay effect0 the OVERDUB value
sets the loop audio volume loss for
each pass while overdubbing/ Set to
zQQ so the loop never loses volume/

• Press and release the MODE knob


to select or deselect modes/
TRIGGER:
Trigger the start of loop recording
• When a particular mode LED is lit automatically when you start playing
solid0 the mode is selected/ Turn your instrument/ Use TRIGGER
MODE to adjust the value seen on mode to set the threshold level/ As
the display/ the Trigger threshold is set higher0
less signal volume is required to
• If a mode LED is blinking0 no mode trigger loop recording/
is selected/ Turn the MODE knob to
scroll through all the modes/
R TEMPO:
• When you land on the MODE you RKhythmS TEMPO mode displays and
want to adjust0 press and release the allows adjustment to the tempo/ The
MODE knob to enter into the mode/ displayed tempo is in BPM and
The selected LED goes solid/ represents the current tempo for
Loops A and B and the Rhythm loop/
• At this point you can turn the MODE
knob to adjust its value/ After doing
so0 press and release the MODE R TYPE:
knob to exit out of the mode/ The RKhythmS TYPE mode displays and
selected mode LED blinks/ allows you to select a Rhythm/ The
qqRQQ comes supplied with zU
Rhythms from the factory/ You may
also add your own Rhythm loops0 see
BANK: page qU for more information/
BANK mode allows you to select the
current loop bank/ Each SD Card can
R LEVEL:
hold up to zQQ banks0 numbered QQ
to ))/ RKhythmS LEVEL mode sets the
volume of the Rhythm loop/ The
range is Q to zQQ/
LOOP:
R LEVEL has a second page which
LOOP mode is where you change displays “COPY”/ COPY mode
settings for Loop LockFFreeform0 initiates the copy of the factory
Loop Lock Multiply0 Quantize0 default rhythms to the SD Card/
ParallelFSequential0 and z9Shot/
ERASE:
See pages zU 9 q- for an in9depth
explanation of modes/ ERASE mode erases either Loop A or
Loop B or both loops simultaneously/

2
Recording / Playing / Overdubbing Loops
LOOP A First: LOOP FSW ACTIONS
Even though the loops may be completely independent in
Freeform mode, we recommend you always record Loop A
first. When set to Loop-Lock mode, the 22500 requires Loop A
to be recorded first since Loop B’s length is automatically set
by Loop A.
Press Once
START RECORDING - No Loop in Memory:
NON QUANTIZE MODE: RECORD
1. Set LOOP Mode to F nP.
2. Press LOOP A or B’s FSW once to begin recording loop
immediately. REC LED lights.

4-BEAT QUANTIZE MODES:


1. Set LOOP Mode to F 4P. Each bar is 4 beats.
2. Ensure RHYTHM button is lit. Press Once
3. Press STOP/TAP FSW to start Rhythm loop.
4. Press LOOP A’s FSW once. Recording begins on the END RECORD,
following beat 1. REC LED lights. START PLAYBACK

END RECORDING / SET LOOP LENGTH:


NON QUANTIZE MODE: Press LOOP A or B’s FSW once to end
recording, set the loop length, and begin playback. PLAY LED
lights solid, MEM LED blinks.

4-BEAT QUANTIZE MODE: Press LOOP A or B’s FSW once to Press Once
enter Record-End mode. The loop will stop recording when it
reaches the end of the current bar. PLAY LED lights solid,
MEM LED blinks. OVERDUB

The loop immediately begins playback after the recording


ends. Exception: in 1-Shot mode, the loop does not play back
immediately. You must press Loop’s FSW to initiate play back.

LOOP PLAY/STOP:
PLAY: If a loop is stopped, press its FSW once to start Press Once
playback. PLAY LED lights solid.
END OVERDUB,
STOP: If the loop is playing, overdubbing, or recording, press CONTINUE PLAYBACK
its FSW twice to stop the loop. MEM LED blinks or is lit solid.

OVERDUB START/STOP:
OVERDUB START: While a loop is playing, press the loop’s
FSW once to enter overdub. REC, PLAY LEDs lit solid. MEM
LED blinks or is lit solid. If blinking, undo may be performed.
Press Twice
OVERDUB STOP: While a loop is overdubbing, press its FSW
once to end overdub; the loop continues playback. PLAY LED STOP PLAYBACK
lights solid, MEM LED blinks indicating undo is available.
3
LOOP Mode Explanation
Page 1: Quantize, Parallel/Sequential,
Loop Lock Settings
The settings in LOOP mode dictate how loops are rec-
orded, played back, and interact with each other. In this
mode the following settings can be adjusted:
• Lock Loop B’s length to Loop A
• Play and record the loops in parallel or sequentially
• Quantize loops to exact bar lengths, synchronized to the 22500’s Rhythm
Digit 3:
n: Non-Quantize mode, Quantize is off
2: Quantize to 2/4 bar lengths, each bar 2 beats
3: Quantize to 3/4 bar lengths, each bar 3 beats
Digit 1: 4: Quantize to 4/4 bar lengths, each bar 4 beats
L: Loop-Lock Mode 6: Quantize to 6/8 bar lengths, each bar 6 1/8th beats
F: Freeform Loop Mode b: Quantize to the beat, this is an expert setting

L24P Digit 4:
Digit 2:
P: Parallel Mode – the loops
Loop Lock Multiple: When
can play simultaneously, in
set to Loop Lock Mode,
parallel with each other.
digit 2 automatically sets the
S: Sequential Mode – only
length of Loop B as a multiple
one loop plays at a time.
of Loop A, such as .5x, 1x, 2x
up to 9x. When set to U, the
multiple can be any whole number
set by the user when creating LOOP B.
Digit 2 is blank when set to Freeform mode.

1-Shot mode: In 1-shot mode the loop audio is played one time
through and then stops; the loop does not continue to play.

Page 2 - Loop A 1-Shot Page 3 - Loop B 1-Shot

A1of b1of
A1oF: 1-Shot mode is OFF for LOOP A b1oF: 1-Shot mode is OFF for LOOP B

A1on b1on
A1on: 1-Shot mode is ON for LOOP A b1on: 1-Shot mode is ON for LOOP B

4
Parallel Loop Recording/Playback Examples
Freeform Mode
In Parallel mode, one or both loops play simultaneously, allowing
you to use the 22500 like a 2 track recorder or two independent
loopers. To follow these examples, please set LOOP Mode to
the settings shown at the start of each section.

FREEFORM FREEFORM
f nP PARALLEL—
QUANTIZE OFF:
f 4P PARALLEL—
QUANTIZE ON:
• Loops play back simultaneously. • Similar to Freeform mode with
• Each loop may be independently Quantize off except Loop A and B’s
started or stopped. lengths are quantized to the nearest
• Loop B’s length is independent of bar. Loop A’s initial recording tempo
Loop A. establishes the default tempo for
• Either Loop A or B may be recorded both loops.
first but default tempo is set by A.
RECORD LOOP A:
RECORD LOOP A: 1. Ensure the RHYTHM button is lit.
1. Press Loop A’s FSW to begin rec- Start the Rhythm loop by pressing the
ording Loop A immediately. STOP/TAP FSW.

2. Press Loop A’s FSW again to end 2. Press Loop A’s FSW. Loop A begins
recording on Loop A and to set its recording on beat 1 of the next bar.
length. Loop A will now start playing
back. You could also end Loop A by 3. Press Loop A’s FSW to end record-
pressing Loop B’s FSW to immediate- ing. The 22500 will stop recording on
ly end Loop A and begin recording beat 1 of the following bar.
Loop B. NOTE: Pressing Loop A’s FSW before
the Rhythm loop is playing puts Loop
3. While Loop A is playing, you could A in Record-Ready mode. It waits for
overdub onto Loop A by pressing its you to start the Rhythm loop. Once
FSW, stop Loop A by double-tapping you start the Rhythm, Loop A begins
its FSW, or just let it play. recording on beat 1 of the second bar.

RECORD LOOP B: RECORD LOOP B:


4. Whether Loop A is playing, over- 4. While Loop A is playing, overdub-
dubbing, recording or stopped, press bing, recording or stopped, press
Loop B’s FSW to immediately begin Loop B’s FSW to put B into Record-
recording Loop B. If you press Loop Ready mode; Loop B’s REC LED
B’s FSW while Loop A is making its blinks. Loop B begins recording on
initial recording, Loop A’s length is set the next bar’s beat 1. If Loop A is
at the moment you press B’s FSW. recording its initial loop when you
press B’s FSW, Loop A continues to
5. Press Loop B’s FSW to end rec- record until the current bar finishes
ording and to set Loop B’s length. recording.
Loop B will now start playing back.
5. Press Loop B’s FSW to end record-
6. At this point, you could overdub ing. Loop B continues recording until
onto Loop B by pressing its FSW, stop the current bar finishes. Loop B then
Loop B by double-tapping its FSW, or begins playing back automatically.
just let it play.
5
Parallel Loop Recording/Playback Examples
Loop Lock Mode
Continuing examples of Parallel Loop recording and playback,
this time with Loop B’s length locked to Loop A.

LOOP-LOCK LOOP-LOCK
L2nP PARALLEL—
QUANTIZE OFF:
L24P PARALLEL—
QUANTIZE ON:
• Loop A’s length automatically sets • Similar to Loop-Lock mode with
the length for Loop B. Quantize Off except Loop A’s length
• Loop A must be recorded first. is quantized to the nearest bar.
• The second digit in Loop Mode sets Again, Loop A must be recorded first.
the loop multiple for Loop B.
RECORD LOOP A:
RECORD LOOP A: 1. Ensure the RHYTHM button is lit.
1. Record Loop A as done in Start the Rhythm Loop by pressing
Freeform—Quantize Off, on the the STOP/TAP FSW.
previous page.
2. Record Loop A as done in
RECORD LOOP B: Freeform—Quantize On, on the
2. Loop B’s record start depends on previous page.
the current state of Loop A. If Loop A
is playing or overdubbing, pressing RECORD LOOP B:
Loop B’s FSW puts Loop B into 3. While Loop A is playing, overdub-
Record-Ready mode; Loop B begins bing, recording or stopped, press
recording at Loop A’s cycle point. If Loop B’s FSW to put B into record-
Loop A is recording its initial loop or ready mode; Loop B’s REC LED
stopped, pressing Loop B’s FSW blinks. Loop B begins recording on
immediately begins recording Loop B. the next bar’s beat 1. If Loop A is
recording its initial loop when you
3. Loop B’s length is automatically press B’s FSW, Loop A continues to
determined by Loop A’s length multi- record until the current bar finishes.
plied by the Loop Multiple setting, the
second digit in LOOP mode. For 4. Loop B’s length is automatically
example, if Loop A is 3 seconds and determined by Loop A’s length
the Loop Multiple is set to 2, Loop B’s multiplied by the Loop Multiple setting,
length will be 6 seconds. Loop B the second digit in LOOP mode. For
automatically stops recording when it example, if Loop A is 2 bars and the
reaches the correct loop length. Both Loop Multiple is set to 2, Loop B’s
Loop B’s REC and PLAY LEDs blink length will be 4 bars. Loop B automat-
when it is about to stop recording. ically stops recording when it reaches
the correct loop length.
PLAYING LOOPs A & B:
4. If you start playing one of the loops, PLAYING LOOPs A & B:
the other loop—though remaining 5. If the Rhythm loop is playing, Loops
silent—will follow along. When you A and B start playback on the first
start the second loop, it begins beat 1 after pressing their respective
playing immediately in sync with the footswitches. If no Rhythm loop is
first loop, as if the second loop was playing then Loop A and B play back
unmuted. in the same way as with Quantize Off.
6
Sequential Loop Recording/Playback Examples
Freeform & Loop-Lock Mode
In Sequential mode, only one loop plays at a time, allowing you to
switch back and forth between the 2 loops either immediately or
when one of the loops comes to its end. To follow these examples,
please set LOOP Mode to the settings at the start of each section.

FREEFORM LOOP-LOCK
f nS SEQUENTIAL—
QUANTIZE OFF:
L34S SEQUENTIAL—
QUANTIZE ON:
• Loops are switched back and forth • Loops change over when the
immediately upon pressing their currently playing loop ends.
footswitches. • Loop A must be recorded first.
• Either Loop A or B may be recorded • Loop A’s length is quantized to the
first but A sets Bank’s default tempo. nearest bar.
• Loop B’s length is a multiple of Loop A.
RECORD LOOP A:
1. Press Loop A’s FSW to begin RECORD LOOP A:
recording Loop A immediately. 1. Ensure the Rhythm loop is playing.
2. Press Loop A’s FSW again to end 2. Record Loop A as done in
recording on Loop A and to set its Freeform—Quantize On, 2 pages back.
length. Loop A starts playing back.
3. While Loop A plays, you could RECORD LOOP B:
overdub, stop, or continue playback. 3. While Loop A is playing or overdub-
bing, press Loop B’s FSW to put B into
RECORD LOOP B: Record-Ready mode; Loop B’s REC
4. Whether Loop A is playing, over- LED blinks. When Loop A comes to the
dubbing, recording or stopped, press end of its loop, Loop B begins recording
Loop B’s FSW to immediately stop immediately. Loop A stops playback.
Loop A and begin recording Loop B. If 4. Loop B’s length is automatically
you press Loop B’s FSW while Loop A determined by Loop A’s length multiplied
is making its initial recording, Loop A’s by the Loop Multiple setting, the second
length will be set at the time you press digit in LOOP mode. For example, if
the Loop B FSW. Loop A is 2 bars and the Loop Multiple
5. Press Loop B’s FSW to end record- is set to 3, Loop B’s length will be 6
ing and to set Loop B’s length. Loop B bars. Loop B automatically stops
starts playback. recording when it reaches the correct
loop length. Both Loop B’s REC and
BACK AND FORTH BETWEEN PLAY LEDs blink when it is about to
LOOPS A & B: stop recording.
6. Toggle back and forth between the
two loops by pressing the FSW of the BACK AND FORTH BETWEEN
loop that is currently not playing or LOOPS A & B:
overdubbing. 5. If Loop A is playing or overdubbing
7. Let’s say both loops contain audio and you press Loop B’s FSW, Loop B
and at the moment Loop B is playing. enters Play-Ready mode (B’s PLAY
If you press Loop A’s FSW, Loop B LED blinks), and waits for Loop A to end
immediately stops playback and Loop before changing over to Loop B. Same
A starts. for going from Loop B to Loop A.

NOTE: Freeform Sequential can also NOTE: Loop-Lock Sequential can also
be performed with Quantize on. be performed with Quantize off.
7
22500 USER REFERENCE MANUAL
- CONTROLS & INDICATORS -

LEFT INPUT TOGGLE SWITCH (MIC/INST) – The left channel has two input
connector choices: set LEFT INPUT to the down position for the ¼” instrument
input jack or set to the up position for the XLR microphone input.

MIC TRIM Knob – The MIC TRIM knob allows you to fine tune the gain of the
XLR MIC input jack. The maximum gain available at the MIC TRIM knob is
+27dB. Normally it is best to start with MIC TRIM at its maximum setting.

PHANTOM POWER TOGGLE SWITCH (ON/OFF) – when set to the upper,


ON position, phantom power is applied to the XLR MIC input jack. Set to the
down position to disable phantom power on the microphone input. CAUTION:
please ensure your microphone can withstand phantom power (+45VDC) before
setting this switch to the ON position. In particular, phantom power is known to
possibly damage ribbon microphones.

INPUT GAIN Knob – The INPUT GAIN knob sets the overall gain for both the
LEFT and RIGHT inputs equally. INPUT GAIN also sets the output level of your
dry signal at the output jacks. Ideally you would turn up INPUT GAIN until you
see the CLIP LEDs light briefly and then reduce the INPUT GAIN slightly. If you
need more output level for the dry signal do not be afraid to turn up the INPUT
GAIN knob. The maximum gain available at the INPUT GAIN knob is +14dB.
Unity gain for the ¼” inputs is located at about 11 o’clock on the INPUT GAIN
knob.

When the LEFT INPUT switch is set to MIC, the MIC TRIM knob on the rear panel
first sets the microphone’s gain, and then the INPUT GAIN knob further adjusts
the gain. If you attach both a microphone and a Right input, use MIC TRIM to
match the microphone’s level to the Right input. Then use INPUT GAIN to set the
input volume for both channels.

CLIP L & R LEDs – When an input signal’s amplitude exceeds the maximum
input level of the 22500’s A/D converter, the channel’s respective CLIP LED
briefly lights up. Aim to adjust the INPUT GAIN knob so that these LEDs barely
ever light. However it is also not wrong if they light consistently. Let your ears
decide if there is audible distortion. If distortion is present and it doesn’t sound
right, turn down the INPUT GAIN knob.

LOOP A & LOOP B Knobs – These two knobs set the output volume for their
respective loops. The LOOP A knob adjusts the output volume for Loop A at all
times and the LOOP B knob adjusts the output volume for Loop B at all times.
These knobs are always live and are not saved with loop banks.

REC LEDs for LOOP A & LOOP B – These red LEDs, along with the PLAY and
MEM LEDs, give a visual indication of each loop’s current activity.
8
When the REC LED is lit solid but PLAY and MEM are not lit: the respective loop
is currently recording its initial loop.

When the REC LED is lit solid while also PLAY and MEM are active: the loop is
currently overdubbing onto an established loop. Only one loop can record or
overdub at a time; Loop A and Loop B cannot simultaneously record or overdub.
One loop can record or overdub while the other plays though.

A blinking REC LED indicates one of two things:

1) You pressed a loop’s footswitch to begin recording a new loop and the loop is
not yet recording but is in Record-Ready mode. Record-Ready occurs if you have
set a Trigger threshold (see TRIGGER mode, page 21) for the loop and now the
22500 is waiting for an audio signal to exceed the threshold at which point it will
begin recording. Record-Ready also occurs when a Quantize mode (see
QUANTIZE, page 19) is enabled: after pressing a loop’s FSW to begin recording,
the 22500 waits for the next bar’s beat 1 or the next beat of the Rhythm loop
and then automatically starts recording on the beat.

2) You are about to finish recording an initial loop. When recording a quantized
loop – during the intended last bar of the loop – press the loop FSW to enter
Record-End mode. The 22500 will record out the rest of the bar while the REC
LED blinks. If you have Loop-Lock mode enabled, when recording Loop B, Loop
B’s REC LED automatically blinks to indicate it is about to stop recording Loop B.

MEM LEDs for LOOP A & LOOP B – If these orange LEDs are lit solid or
blinking, it indicates that a loop is currently in memory. A blinking MEM LED
indicates that undo or redo is available for the loop. The table below describes
the MEM LEDs four different states:

MEM LED STATE WHAT IT MEANS


OFF The respective loop is empty; it has no audio
in memory.
ON The respective loop contains audio that may
be played or overdubbed but cannot perform
Undo or Redo.
BLINKING The respective loop contains audio and you
Rapidly can perform an Undo function that will erase
the entire loop permanently. This state occurs
right after recording an initial loop and is a
quick way to erase the loop if you are not
satisfied with it.
BLINKING at The respective loop contains audio and an
Medium Pace overdub was recently performed. Both Undo
and Redo are available to remove or restore
the last overdub layer.

9
PLAY LEDs for LOOP A & LOOP B – If these green LEDs are lit solid for a
respective loop, the loop is playing. When both the REC and PLAY LEDs are lit for
a respective loop then the loop is overdubbing.

The PLAY LED blinks to indicate the loop is about to start or stop playing. This
occurs when the 22500 is set to Sequential mode with either Loop Lock or
Quantize enabled. In these cases the loop currently playing will finish out its loop
while PLAY blinks before changing over to the other loop. The PLAY LED also
blinks when you are about to finish out the recording of an initial loop with either
Loop Lock or Quantize enabled.

MODE/VAL Knob – The MODE/VAL knob has no pointer because it is attached


to a rotary encoder that can be continuously rotated in either direction. The
MODE/VAL knob has two functions: 1) to cycle through and choose one of the 8
available modes and 2) once a mode is chosen, to adjust the value of that mode.
When you land on any given mode, the current value of the mode is displayed in
the 4-digit display.

SELECTING MODES – The 8 selectable modes are located to the left of the
MODE/VAL knob. Each mode has an LED that, when lit solid, indicates the mode
is selected and its value is ready to be adjusted by turning the MODE/VAL knob.
If a mode LED is blinking, turning MODE/VAL allows you to scroll through all
modes.

When you arrive at the mode you would like to adjust, press and release the
MODE/VAL knob to select the mode. The mode’s LED will stop blinking and light
up solid. If more than one parameter can be adjusted on the 4-digit display, such
as in LOOP Mode, the currently selected parameter will continue to blink while
you adjust it.

REVERSE Button – Loop A and Loop B each have a REVERSE button allowing
you to enable/disable the Reverse function for each loop independently. Press
the REVERSE button and the respective loop reverses its Playback/Overdub
direction. When enabled, the REVERSE buttons glow red. Reverse can be used at
any time except when recording an initial loop.

NOTE: pressing REVERSE while a loop is synchronized to the 22500’s Rhythm


loop could put the loop out of sync with the Rhythm. In this case we recommend
you stop loop playback (Rhythm can continue to play), press REVERSE, and then
start loop playback. The reversed loop will be in sync with the Rhythm loop.

OCTAVE Button – Similar to the REVERSE buttons, Loop A and Loop B each
have an independent OCTAVE button. Each press of an OCTAVE button cycles
the respective loop’s speed through the following choices: half speed or down,
double speed or up, original speed. The OCTAVE buttons glow red when either
half speed or double speed are activated, the OCTAVE button does not illuminate
when set to original speed. Enabling half speed or double speed for a loop does
10
not change the playback speed of the other loop or the Rhythm loop. You can
playback and overdub in any of the Octave modes.

Half Speed: Upon pressing the OCTAVE button to activate half speed, the 4-digit
display shows the word “down” for about 1 second. When set to half speed, the
pitch of the loop goes down 1 octave and the tempo is halved. Exactly like
playing a tape at half speed.

Double Speed: Press the OCTAVE button again to activate double speed. The 4-
digit display shows the word “UP” for about 1 second. When set to double
speed, the pitch of the loop goes up 1 octave and the tempo is doubled. Exactly
like playing a tape at double speed.

TRIGGER LEDs – Loop A and B each have a white LED situated between the
REVERSE and OCTAVE buttons. When illuminated these LEDs indicate that
TRIGGER mode is activated for their respective loop. These LEDs blink when
they are waiting for an input signal to exceed their trigger threshold to start loop
recording. See more on TRIGGER mode, page 21.

LOOP A & LOOP B FSWs – These two footswitches (FSWs) control much of the
activity for their respective loops. If you start with an empty loop, the following
actions can be performed by pressing either of the Loop FSWs:

Press Loop FSW once > Start Recording Initial Loop >
Press Loop FSW once > End Recording and Set Loop Length, Immediately Start Playback >
Press Loop FSW once > Start Overdubbing >
Press Loop FSW once > End Overdubbing, Continue to Playback Loop >
Press and Hold Loop FSW for 1.5 Seconds > Undo Last Overdub > Release FSW >
Press and Hold Loop FSW for 1.5 Seconds > Redo Last Overdub > Release FSW >
Double Tap Loop FSW > Stop just the Loop associated with the FSW >
Press Loop FSW once > Start Loop Playback

STOP/TAP FSW – The STOP/TAP FSW performs the following 3 functions: Stop
Everything, Start/Stop Rhythm loops, Tap Tempo. The STOP/TAP FSW function
can be changed by enabling or disabling the RHYTHM and TAP ON buttons
above the FSW. See the table on the following page for more information.

RHYTHM Button – When this button glows orange RHYTHM is enabled and the
STOP/TAP FSW starts and stops the Rhythm loop. See the table on the following
page for more information.

TAP ON Button – Press this button to enable/disable TAP ON and allow the
STOP/TAP FSW to perform tap tempo for the loops and Rhythm. See the table
on the following page for more information.

11
The following table breaks down the function of the STOP/TAP FSW depending
on the buttons that are enabled.

RHYTHM TAP ON STOP/TAP FSW FUNCTION


BUTTON BUTTON

Disabled Disabled 1. A single press of the STOP/TAP


FSW immediately stops playback
of all loops including Rhythm.
2. Press and hold the FSW for 1.5
seconds to return to Loop A’s
originally recorded tempo.

Enabled Disabled 1. A single press of the STOP/TAP


FSW starts and stops Rhythm
playback.
2. A double tap of the FSW stops
everything.
3. Press and hold the FSW for 1.5
seconds to return to Loop A’s
originally recorded tempo.

Disabled Enabled 1. Three or more taps of the


STOP/TAP FSW sets the tempo for
Loops A and B and the Rhythm
loop.
2. Press and hold the FSW for 1.5
seconds to return to Loop A’s
originally recorded tempo.

Enabled Enabled 1. If the Rhythm loop is not playing,


a single press of the STOP/TAP
FSW starts the 22500’s Rhythm
loop.
2. Three or more taps of the
STOP/TAP FSW sets the tempo for
Loops A and B and the Rhythm
loop.
3. Press and hold the FSW for 1.5
seconds to stop all loops.

12
- MORE ON TEMPO & TAP TEMPO -
TEMPO – The 22500 displays the current tempo setting, in BPM, when you
select R TEMPO mode. The settable tempo range is 40.0 to 320.0 BPM. The
tempo setting is saved with each bank, so as you change banks the last used
tempo for a given bank is recalled the next time you return to the bank.

TEMPO ADJUSTMENTS – You may adjust tempo in two ways: 1) by rotating


the MODE knob when R TEMPO is selected or 2) by tapping a tempo using the
STOP/FSW when TAP ON is enabled.

USING TAP TEMPO – It is usually best practice to give the STOP/TAP FSW 3
taps each time you set the tempo. The 22500 employs tap averaging where 3 or
more taps are averaged together to set the tempo. If you have already set the
tempo with previous taps and you want to update the tempo slightly faster or
slower, then 2 taps can be used but we still recommend going with at least 3
taps. The tap tempo range is 40 to 320 BPM. NOTE: If you tap 3 times but one
pair of taps is way off from the other, the 22500 throws away the 3rd tap which
means a 4th tap is needed to set the tempo.

TIME STRETCH & COMPRESSION – When you adjust tempo, Loop A and B
do not change pitch. Their audio is time stretched or compressed, making the
loops faster or slower to remain in sync with the adjusted tempo setting. The
time stretching/compressing algorithm creates audio artifacts that often sound
like tremolo, this is normal. NOTE: The Rhythm loop audio does not time stretch
or compress when you adjust the tempo. Instead the Rhythm loop changes
speed so both pitch and time are altered.

LOOP A SETS BANK DEFAULT TEMPO – When you record Loop A’s initial
loop, the tempo setting at the time of its recording establishes the default tempo
for the loop bank in which you are working.

RETURN TO ORIGINAL TEMPO – After making adjustments to the tempo you


may want to return to the original tempo that was set at the time you first
recorded Loop A. Pressing and holding either the STOP/TAP FSW or MODE knob
returns the 22500 to Loop A’s original tempo setting. The 22500 only returns to
Loop A’s original tempo, it does not return to Loop B’s original tempo, even if
Loop B was recorded first.

To return to the original tempo using the STOP/TAP FSW: ensure the RHYTHM
and TAP ON buttons are not both enabled, then press and hold the FSW for 1.5
seconds. When both buttons are enabled, pressing and holding the FSW stops all
loops. Using MODE knob: make sure the R TEMPO LED is lit solid or blinking and
then press and hold the MODE knob for 1.5 seconds.

NON-QUANTIZE TEMPO CHANGES – Tempo is always active, even when you


create loops where Quantize is disabled. Most likely the non-Quantized loops you
create will have nothing to do with the original Tempo setting. If you plan on
changing the tempo of non-Quantized loops you can set the tempo wherever you
13
like before creating Loop A. Then use the initial tempo setting as a starting place
for adjusting tempo later. NOTE: Tap tempo may not work as expected for non-
Quantized loops.

- MORE ON UNDO/REDO -
The 22500 allows for one level of undo and redo. When each loop’s MEM LEDs
are blinking, an undo or redo is capable of being performed for the respective
loop. If the MEM LED is lit solid than no undo or redo is available for that loop.

PERFORMING UNDO/REDO – Press and hold the footswitch associated with


the loop for which you wish to perform undo. For example, hold down the LOOP
A FSW for 1.5 seconds, after which the display shows “undo” or “rEdo”. At this
point undo or redo has been carried out on Loop A, and the footswitch may be
released.

INITIAL LOOP UNDO – After recording Loop A or B’s initial loop, if you
perform an undo it will completely erase the loop. Using undo to erase a new
loop is handy because it is a quick way to start over on a loop while using only
your feet. You do need to be careful though because you cannot perform a redo
to bring the loop back. After you have entered overdub for a loop you can no
longer erase the initial loop using undo, instead use ERASE mode, see page 23.

OVERDUB LOOP UNDO/REDO – Once you begin overdubbing onto a loop,


undo and redo are both available. Undo removes the last overdub layer while
redo restores the last overdub, after an undo is performed. NOTE: if you undo
an overdub and then begin overdubbing again, the previous overdub is erased.

UNDO NO LONGER AVAILABLE – Undo and redo are only available at the
time you are creating the loop. You lose the ability to undo an overdub if you
change loop banks or power cycle the unit. In either case, when you return to
the loop bank the loop remains as you left it. If you performed undo on your last
overdub and then power cycle or change banks, the overdub cannot be restored
with redo.

- I/O & POWER -


L/MONO Input – ¼” Left Instrument/Line Input Jack. Plug the output of your
instrument or another effects pedal into this jack. If you use just one input we
recommend you use the L/MONO input. In order to use this jack the LEFT INPUT
switch on the rear panel must be set downward to INST. The input impedance
presented at this jack is 1MΩ. The maximum allowable signal level into this jack
is +11 dBu, it is an unbalanced input.

14
MIC Input – XLR Input Jack for microphones. To use the MIC input, set the
LEFT INPUT switch to MIC. Flip the PHANTOM POWER switch to ON to apply a
phantom power voltage of approximately +45VDC to the MIC input. Please
ensure the microphone you are using can withstand phantom power before
enabling the switch. In particular, phantom power is known to possibly damage
ribbon microphones. The input impedance presented at the XLR input is 10kΩ.

R Input – ¼” Right Instrument/Line Input Jack. Plug the output of your


instrument or another effects pedal into this jack. Use this jack for stereo
recording or for recording a second instrument. The input impedance presented
at this jack is 1MΩ. The maximum allowable signal level into this jack is +11
dBu, it is an unbalanced input.

L/MONO Output – ¼” Left Output Jack. The Left output signal is sent through
this jack. The dry signal present at the Left input – whether the ¼” input or the
MIC input – will be output on the L/MONO Output jack. The left signal on Loop
A, Loop B, and the Rhythm loop come out of the L/MONO Output jack. The
source impedance of the L/MONO Output is approximately 400Ω.

R Output – ¼” Right Output Jack. The Right output signal is sent through this
jack. The dry signal present at the Right input jack is output on the R Output
jack. The right signal of Loop A, Loop B, and the Rhythm loop come out of the R
Output jack. The source impedance of the R Output is 400Ω.

FC Jack – ¼” Foot Controller Jack. Insert a standard, mono ¼” instrument


cable into the FC jack. Connect the other end of the cable to the optional 22500
Foot Controller. The 22500 Foot Controller can be used to scroll up or down
through the 22500’s loop banks. Press and hold the footswitches on the Foot
Controller to jump by 10 through the banks. The 22500 does not accept general
purpose footswitch boxes at its FC jack. Use the 22500 Foot Controller only.

9V Power Jack – Connect the output plug of the supplied AC Adaptor into the
9VDC power jack on the rear panel of the 22500. The 22500’s current
requirement is 240mA at 9VDC. The polarity of the power jack is center negative.
The maximum allowable power supply voltage is 10.5 VDC.

15
- SIGNAL PATH -
Left/Right Audio Paths – The Left and Right channels remain separate
throughout the 22500.

Signals input through either the L/MONO ¼” jack or the XLR MIC connector are
recorded onto the left channel of each loop. The loop’s left channel is output
through the L/MONO output jack only. You cannot record L/MONO ¼” jack or
XLR MIC inputs simultaneously. Use the LEFT INPUT toggle switch to choose one
or the other. When LEFT INPUT is set to INST, the L/MONO ¼” jack connects to
the input of the loop recorder. The MIC setting connects the XLR input to the
loop recorder.

Signals input through the R ¼” input jack are recorded onto the right channel of
each loop. The loop’s right channel is output through the R output jack only.

Use the EHX Pan Pedal, mixer, or audio workstation with the outputs of the
22500 to create a stereo mix-down for a variety of applications.

Stereo Looping – The 22500 always records each loop in stereo, no matter
your settings or the connections to the input/output jacks.

- EXPLANATION OF MODES -

• Press and release the MODE knob to enter in and out of modes.
• When a particular mode LED is lit solid, then the mode is selected.
• If a mode LED is blinking, no mode is selected. Turn the MODE knob to
scroll through all the modes.
• When you land on the MODE you want to adjust, press and release the
MODE knob to enter into the mode. The selected LED goes solid.
• At this point you can turn the MODE knob to adjust its value. After you
have adjusted the value, press and release the MODE knob to exit out
of the mode. The selected MODE LED blinks.

NAVIGATING THROUGH THE MODES – The MODE-encoder knob is used to


navigate around the 8 Modes. While any of the 8 Mode LEDs is blinking, turning
the MODE knob in either direction will cycle in a circular fashion through all the
modes.
16
Rotate the MODE knob clockwise to cycle around the modes in a clockwise
direction. For example, rotate clockwise to move from BANK to R TEMPO to R
TYPE. Rotate MODE counter-clockwise to cycle through the modes in a counter-
clockwise direction, for example from BANK to LOOP to OVERDUB.

As you move from mode to mode, the 4-digit display shows the value of the
current mode. When you arrive at the mode you want to adjust, press and
release the MODE knob. Once a mode is selected, its LED goes solid. At this
point, turn the MODE knob to adjust the current value of the selected mode.
Press and release the MODE knob again to exit the current mode. The mode LED
will start blinking and you may now cycle around to other modes.

BANK Mode – BANK mode allows the user to choose the current loop bank. The
loop banks are not stored internally to the 22500 but instead are located on the
SD Card. The range of available banks on any given SD Card is 00 to 99. A blank
card gives you 100 empty banks ready for use.

Whenever you select an empty bank, most mode values automatically default
back to the last settings you used when recording a new initial loop even if it was
in a different bank number. The 22500 defaults back to your last used mode
values so that you can set up the 22500 to work a certain way and always come
back to that way of working when creating new loops. If you would like to
change your default settings, first go to an empty bank and then change the
settings before starting to record on either loop. The following modes are saved
as part of your default loop mode: LOOP, OVERDUB, TRIGGER, R TEMPO, R
TYPE, R LEVEL, RHYTHM, and TAP ON.

The 22500 does not allow Loop Banks to change while a loop is recording or
overdubbing. If you change banks while playing loops, everything stops.

LOOP Mode – LOOP mode is used to set key parameters for creating loops and
controlling how the loops interact with each other. In LOOP mode you can
choose Parallel or Sequential loop play, set up Quantize, Freeform or Loop-Lock,
the Loop-Lock Multiple, and 1-Shot modes.

LOOP mode has 3 pages. Pages 2 and 3 disable/enable 1-Shot mode while the
first page sets all the other parameters listed above. Here’s a more in-depth
breakdown of LOOP mode’s 3 pages:

LOOP Mode: Page 1 – Each of the 4 digits sets an individual parameter:

17
Some typical examples of LOOP mode’s Page 1 display include:

L 2 4 P
Digit 1 Digit 2 Digit 3 Digit 4

F n S
Digit 1 Digit 2 Digit 3 Digit 4

Digit 1 – F or L: Digit 1 determines the relationship between Loop A and Loop


B’s length. When set to F, for Freeform, Loop A and B are completely indepen-
dent and may have different lengths that are unrelated to each other. When set
to L, for Loop Lock, Loop B’s length is always a multiple of a Loop A and the
22500 automatically sets Loop B’s length when recording Loop B’s initial loop.

Digit 2 – blank, .5, 1, 2, …, 9, U: When Digit 1 is set to L, Digit 2 sets the


Loop Lock Multiple for Loop B. If Digit 1 is set to F, then Digit 2 is blank since a
Loop B’s length is not locked to Loop A.

Digit 2 has 10 numbers available, each signifying the loop multiple for Loop B,
for example .5x, 1x, 2x up to 9x. The numbers start with .5, where Loop B will
be half the length of Loop A. When Digit 2 is set to 1, Loop B’s length equals
Loop A’s length, when set to 2, Loop B is twice the length of Loop A and so on
up to 9x the length of Loop A.

Digit 2 has one other choice available which is the letter U. When set to U, you,
the user, can set the loop multiple as you create Loop B where the only
restriction is that the multiple must be a whole number. To end Loop B, when set
to U mode, press Loop B’s FSW, then the 22500 will continue recording Loop B
until it comes to the end of the current Loop A multiple.

Digit 3 – Quantize Modes – n, 2, 3, 4, 6, b: Digit 3 sets the Quantize mode


for both Loop A and Loop B. Quantize mode allows you to create loops that are
exact bar or beat lengths. For example, a loop that is exactly 4 bars in length,
with each bar 4 beats in length or a loop that is 6 beats long. Quantize is
disabled when Digit 3 is set to n (Non-Quantize), otherwise Quantize is enabled.
NOTE: Quantized loop lengths are synchronized to the 22500’s Rhythm drum
loop which must be playing in order to record a Quantized loop. The easiest way
to properly play in time with a Quantized loop is to play along with one of the
Rhythm loops. The 22500 does not start recording the first loop on a Quantized
loop bank unless the Rhythm loop is also playing. For example, if you press Loop
A’s FSW to begin recording a loop and the Rhythm loop is not playing, Loop A
remains in Record-Ready mode (REC LED blinking) until 1 bar or 1 beat after you
start Rhythm loop playback.

18
Using Quantize Modes 2, 3, 4, 6: These four quantize modes all record loops
in the following manner:

1. Press either loop footswitch, the 22500 begins recording the loop on
beat 1 of the Rhythm loop’s following bar. For example, if you press the
Loop A FSW on beat 2 of the Rhythm loop, the 22500 enters Record-
Ready mode and waits for the Rhythm loop’s next beat 1. At the
moment beat 1 hits, the 22500 starts recording.

2. When ending a recording, the 22500 records out the current bar in
which you press the loop FSW. If you press the loop FSW on beat 2
during the second bar of recording, the 22500 continues to record up to
the following beat 1 of the next bar, at which point the 22500 goes into
PLAY mode. The loop will be exactly 2 bars in length.

2: 2/4 time, quantizes loops to full bar lengths where each bar has 2 beats.
NOTE: Quantize mode 2 works best with Rhythm loops that are 2/4, 4/4, and
6/8. The 22500 does not contain a 2/4 Rhythm loop, though the majority of
factory Rhythms are 4/4. When you have a Rhythm playing, the RHYTHM
button’s LED blinks on the first beat of each bar while the TAP ON button’s LED
blinks on both beats.

3: 3/4 time, quantizes loops to full bar lengths where each bar has 3 beats.
NOTE: Quantize mode 3 works best when the Rhythm Type is set to a 3/4 drum
loop. The 22500 does not contain a 3/4 Rhythm loop from the factory but R
TYPE 01 is a generic metronome click which may be used. When you have a
Rhythm playing, the RHYTHM button’s LED blinks on the first beat of each bar
while the TAP ON button’s LED blinks on all three beats.

4: 4/4 time, quantizes loops to full bar lengths where each bar is made up of 4
beats. Since most popular western music uses the 4/4 time signature, this will
probably be the most used Quantize mode. The majority of built-in rhythms that
are supplied with the 22500 are in 4/4 time. NOTE: When you have a rhythm
playing, the RHYTHM button’s LED blinks on the first beat of each bar while the
TAP ON button’s LED blinks on all four beats.

6: 6/8 time, quantizes loops to full bar lengths where each bar has six 1/8th note
beats. Normally 6/8 time is used to create a triplet feel and the 1 and 4 beats
are usually accented. NOTE: Quantize mode 6 works best with a 6/8 Rhythm
loop. One 6/8 Rhythm loop is included from the factory: R TYPE 16. When you
select 6/8 quantize, the RHYTHM button’s LED blinks on the first beat and the
TAP ON button’s LED blinks on all six beats.

19
b: beat, quantizes loop lengths to the nearest beat. You can make your loop any
number of beats in length. The 22500 begins recording the loop on the following
beat after you press either the Loop A or Loop B FSW and ends the loop on the
first beat after you press either FSW. We consider b Quantize to be an expert
setting and is best attempted after you have mastered one of the other Quantize
settings. NOTE: Both the RHYTHM and TAP ON LEDs blink on every beat.

Digit 4 – Parallel or Sequential Modes – P or S: Digit 4’s setting determines


how Loop A and Loop B interact with each other when recording, overdubbing
and playing back.

P: Parallel Mode: Loop A and Loop B playback simultaneously. Additionally one


loop can either be recording or overdubbing while the other plays, both loops
cannot record or overdub at the same time. When Digit 1 is set to F, Loop A and
B are independent of each other so the 22500 can be used like two loopers in
one unit. Set Digit 1 to L for Loop-Lock mode and the 22500 acts like a 2-track
recorder where Loop B’s length is set by Loop A and the two loops play back in
sync with each other.

S: Sequential Mode: Only one loop plays, records or overdubs at a time. Sequen-
tial mode works best when you want to change from one loop to another without
any gaps, for use in verse/chorus situations or A/B parts. When Digit 1 is set to F
and Digit 3 to n, Non-Quantize, the loops change instantly when you press the
FSW of the loop currently not playing. If you set Digit 3 to any of the Quantize
modes, the loops change over on the next beat 1, or the next beat if Digit 3 is b.
If you set Digit 1 to L, no matter the setting of Digit 3, loops change over when
the loop currently playing reaches its end.

1-SHOT Mode – When enabled, 1-Shot plays a loop in its entirety just once.
When the end of the loop’s audio is reached – whether recording, playing or
over-dubbing – the loop goes into Stop mode automatically. NOTE: While 1-Shot
is enabled: after recording an initial loop, the loop stops immediately and does
not playback once. You must press the loop’s FSW to hear the loop.

LOOP Mode: Page 2, LOOP A 1-SHOT Setting – Page 2 of LOOP mode


enables/disables 1-Shot mode for Loop A. The display shows A1oF when 1-Shot
mode is turned off or A1on when 1-Shot is enabled.

LOOP Mode: Page 3, LOOP B 1-SHOT Setting – Page 3 of LOOP mode


enables/disables 1-Shot mode for Loop B. The display shows B1oF when 1-Shot
mode is disabled or B1on when 1-Shot is enabled.

20
Changing the 1-Shot setting works the same way as any other mode: press and
release the MODE knob to jump into the mode, LOOP LED lights up solid, and
then turn the MODE knob to change the setting.

NOTE: upon completing an initial loop recording, the loop does not immediately
playback if 1-Shot is enabled. Press the loop’s FSW to initiate loop playback.

OVERDUB Mode – OVERDUB mode acts like a Feedback control on a delay,


setting the attenuation amount for each loop cycle while overdubbing. The lower
the value for OVERDUB, the faster it loses volume with each loop cycle. Set
OVERDUB to 100 and the previous version of the loop remains at the same
volume during overdub. PRO TIP: set OVERDUB to a value under 100 and the
looper acts as a digital delay where the loop length equals the delay time.

TRIGGER Mode – Use TRIGGER mode to automatically start recording a new


loop when you play a note on your instrument or pick up a sound with a
microphone. TRIGGER mode contains two pages: Page 1 sets the Trigger
threshold for Loop A while Page 2 sets the Trigger threshold for Loop B. The
higher the value you set for TRIGGER, the lower the amplitude needed from your
instrument or microphone to start loop recording. To disable Trigger, decrease
the TRIGGER value until the display shows “oFF”. Here’s how to set up triggered
loop recording:

1. Go to Page 1 of LOOP mode and ensure Quantize is not enabled.


Set the third digit to n. TRIGGER mode does not work in Quantize mode
because Quantize has its own method for automatically initiating a
recording.
2. Navigate to TRIGGER mode for Loop A. Press and release the MODE
knob to enter TRIGGER mode.
3. Turn the MODE knob to set the Trigger threshold for Loop A. We
recommend starting with 80. The higher the threshold setting, the
smaller the input signal needed to trigger loop recording. As soon as you
change Loop A’s Trigger value to something other than “oFF,” Loop A’s
white Trigger LED lights up.
4. Press and release Loop A’s FSW. You should see both Loop A’s REC
LED and Trigger LED blinking. The 22500 is in Record-Ready mode,
waiting for a sound to trigger recording.
5. Start playing your instrument. The 22500 should automatically begin
recording upon playing your first note. If the recording does not start, or
starts recording late: stop loop recording, increase the TRIGGER value
and try again.

21
6. Press Loop A’s FSW to end loop recording. Stop recording the loop
in the same way you would when not using Trigger.
7. Disable TRIGGER by decreasing its setting so that the display
shows “oFF”.
R TEMPO Mode – R(hythm) TEMPO mode displays the current tempo in BPM
and allows for tempo adjustment. Select R TEMPO and turn the MODE knob to
change tempo. As you do so, both Loop A and B and the Rhythm loop will follow
along with the tempo change. Loop A and B do not change pitch as you adjust
tempo but the Rhythm loop does.

If tempo has been adjusted since recording a Loop Bank’s first loop – either by
tapping in a new tempo or by rotating the MODE knob – press and hold MODE
for about 1.5 seconds, while R TEMPO is lit or blinking. The 22500 will jump back
to the original tempo.

R TYPE Mode – R(hythm) TYPE mode allows you to choose the current Rhythm
loop. The 22500 comes supplied with 16 Rhythms from the factory, in locations
01–16. The Rhythms are stored on and played from the SD Card (see R LEVEL
below for steps on restoring the Rhythm loops to a new card). Rhythm loops are
for playback only, they cannot be overdubbed.

The display shows three digits: Digit 1, which is not adjustable indicates the time
signature for the Rhythm loop (2 = 2/4, 3 = 3/4, 4 = 4/4, 6 = 6/8). Digits 3
and 4 show the current Rhythm type. From the factory 01 to 16 are available but
you may add any Rhythm loop between 00 and 99, as the 22500 can playback
user Rhythm loops. See “Importing Audio Files for RHYTHM Loops” on page 26
for information on preparing and importing Rhythm loops.

R LEVEL Mode – R(hythm) LEVEL mode contains 2 pages. The first page is
where you set the volume for the Rhythm loop. The range is from 0–100 with
100 being the loudest. R LEVEL’s second page is called “COPY”. When you
insert a new SD Card into the 22500, it normally would not contain the factory
default Rhythm loops. The COPY function copies the factory Rhythms to the SD
Card. Here’s how to perform the COPY function:

1. Go to Page 2 of R LEVEL mode so that the word “COPY” is


displayed.
2. Press and release the MODE knob. R LEVEL’s LED should be lit solid.
3. Ensure an SD Card is inserted into the 22500. NOTE: if the SD Card
contains Rhythm loops in locations 01–16, they will be overwritten when
performing the COPY function.

22
4. Press and hold the MODE knob. Release the knob when you see
“COPY” blinking.
5. Wait 6 seconds. COPY continues to blink while the factory Rhythm
loops are copied to the SD Card.
6. When COPY is complete, the word “done” is displayed. The SD
Card is now ready to play the factory Rhythms.

ERASE Mode – ERASE mode is used to erase one or both loops in the currently
selected bank. Erasing both loops will reset all of the current bank’s settings back
to the default settings. Here’s how to perform the ERASE function:

1. Select ERASE mode. The ERASE LED should be lit solid.


2. Rotate MODE to select the loop to be erased. As you rotate MODE
first the A Loop blinks, then B, then both A and B together. Whichever
loop is blinking will be the one that is erased.
3. Press and hold MODE to erase the loops. After holding for 1.5
seconds, the erase function is completed. When you see the MEM LED
shut off for the loop you erased, release MODE.

- MEMORY CARD, USB, IMPORTING AUDIO -

SDHC Memory Card – The 22500 records 16-bit audio at a sample rate of 44.1
kHz. All recorded audio is stored on removable Secure Digital High Capacity
(SDHC) memory cards. Cards ranging from 4GB to 32GB, labeled as SDHC, are
acceptable. We recommend you use cards with a speed class of 4 or higher, as
indicated by a number inside a semi-circle on the card itself. The 22500 does not
accept cards labeled as SD (2GB or less) or SDXC (larger than 32GB).

The 22500 comes supplied with an 8GB card which allows for a total loop
recording time of up to 12 hours. The maximum recording time for one single
loop is 6 hours, no matter the size of the card. Regardless of the card’s size,
each card holds up to 100 loop banks.

22500 Requirements for SDHC Cards


Minimum Card Size: 4GB
Maximum Card Size: 32GB
Card Speed: Speed Class 4 or greater is recommended
Approximate total loop recording time for each standard SDHC card size:
4GB = 6 hours
8GB = 12 hours
16GB = 24 hours
32GB = 48 hours
Max Recording Time for one single loop no matter the card size: 6 hours
23
Cards need to be formatted to the FAT32 file system. Most cards are pre-
formatted for FAT32. If you need to format an SD Card, attach the 22500 to a
Windows PC via the USB port, and choose “FAT32” under the File System pull-
down menu.

The 22500 does not record or playback without a proper SDHC Card inserted into
its card slot.

SD Card Removal – To remove the SD card, push the card into the 22500, this
releases the card and allows a spring to push it out of the slot part of the way.
Once released, pull the card out the rest of the way.

You can exchange SD cards in the 22500. Please make sure the 22500 is in the
idle state before removing the card; it should not be playing, recording or
overdubbing when you remove the card. If you do remove the card during
recording or overdubbing, you could damage the card’s file system where the
22500 does not properly read or write to the card. If this occurs, connect the
22500 to a Windows PC with a USB cable and run the Scandisk utility on the
card. If the card still does not work, re-format the card for FAT32; unfortunately
you will lose all loops that are on the card.

USB Port – The 22500 is fitted with a USB Port allowing you to move the
22500’s files to and from your computer using a standard USB cable. The USB
Port is located on the rear panel of the 22500, next to the SDHC card slot.
When you connect your 22500 to a computer, through the USB connector, it will
display the SD card inside the 22500 as a “Removable Disk.” You may then copy
files to and from the SD card. The 22500 is automatically recognized by PCs run-
ning Windows XP or later or Macs running OS X.

It is important to turn off write-caching when connecting 22500 to a PC. Follow


these steps to turn off write-caching:

1. In Windows explorer, right-click the Removable Disk (X:) icon and


select Properties.
2. Select the Hardware tab.
3. Under all disk drives, select EHX 22500 Looper USB Device.
4. Select Properties.
5. Select the Policies tab. If the Windows user is not an administrator,
select Change Settings to reveal a Policies tab.
6. Select Quick Removal or Optimize for Quick Removal.
The 22500 records all audio files as wave files (.wav). Any audio program that
accepts wave files as a viable format can play or edit the 22500 audio files. Every
PC and Mac can play wave files. The biggest plus is the ability to insert your
22500 files into your favorite software application.
24
22500’s SD Card File System – All loops that you record on the 22500 are
placed into the Bank folders. The Bank folders are numbered 00 through 99 and
they match the Bank number you see on the 22500’s display when you scroll
through the banks. The Bank folders are titled BANKxx on the SD Card, where xx
stands for a number between 00 and 99. Only the bank numbers in which you
have recorded audio will have folders. For example, if you have never recorded
into Bank 20, there will be no folder called BANK20. If you erase a bank, the
bank folder remains but no audio files will be present.

All of the Rhythm Loops are located in the folders called LOOPxx on the SD Card.
The xx stands for a number between 00 and 99. From the factory, the 22500
comes supplied with 16 loops.

Using a PC or Mac, you can import audio files made elsewhere onto the 22500 or
backup and restore loops to the SD card inside the 22500.

Backing Up Files – The best way to back up any given loop or loop bank would
be to copy the bank’s entire folder to a preferred directory on your computer’s
hard drive. You may want to change the name of the bank folder once on your
hard drive to easily determine the contents of the folder.
When backing up it is important to save all files in the bank folder including one
or both audio files and the USERBANK.SET file.

Restoring Files – To restore a loop, locate the bank folder on your hard drive.
Copy the entire bank folder into the 22500’s SD card root directory. If necessary,
rename the folder to BANKxx, where xx is an available loop number between 00
and 99. You do not need to restore to the same bank number in which the loops
were originally recorded.

When restoring files to the SD Card, it is recommended to restore both the audio
files and the USERBANK.SET file. The 22500 may not play as intended if
USERBANK.SET is not present.

Importing Audio Files for Loop A & Loop B


The 22500 is capable of Playing and Overdubbing audio files that are made
elsewhere. Place the files onto the SD card using a computer and USB, and
follow the important specifications below for a working audio import:
• The audio files must be in .wav format.
• The .wav files must have 16-bit resolution and a sample rate of
44.1kHz.
• The audio files must be stereo.
• The tempo of the audio files must be no less than 60BPM and no more
than 240BPM.
• Call the file intended for Loop A: LOOPA.WAV; the file for Loop B:
LOOPB.WAV.

25
• Find a Bank folder in the root directory of your SD Card then copy and
paste it to the same root directory. Do NOT rename it at this time.
• Copy your audio files into the new Bank folder.
• In the new Bank folder, delete the USERBANK.SET file.
• Open the BANKTMPO.TXT file in your Bank folder. In the line, where it
says TEMPO = xxx.xxxxx bpm, write in the BPM number used to create
the loops; this will be the default tempo for the loop bank. Note: this
.TXT file must be in ASCII or ANSI format.
• Rename the Bank folder to a number between 00-99.

Importing Audio Files for RHYTHM Loops


The 22500 allows you to import your own Rhythm loops onto the SD card and
play them as your background rhythms. Your Rhythm loops can replace the
factory Rhythm loops on the SD Card or be in addition to the factory Rhythm
loops. Here’s how to import your own Rhythm loops onto the SD Card:

1. Connect your computer to the 22500 using a standard USB cable. The
SD Card currently seated in the 22500 should pop up as a Removable
Disk in your computer’s file system. Alternatively, if you have an SD
Card reader, you can remove the SD Card from the 22500 and place it
in your card reader.
2. Look at the root directory of the SD Card. You should see a number of
folders called LOOPxx. The Rhythm loops are located in these LOOPxx
folders. If you want to create a new loop folder, instead of overwriting
an already existing folder, pick one of the LOOPxx folders and copy it.
Then paste the folder into the SD Card’s root directory, where all the
LOOPxx folders are currently located.
3. Rename the new LOOP folder to a number that doesn’t already exist on
the SD Card. Let’s say LOOP25.
4. Double-click LOOP25 to look inside the folder. Delete the TRACKM.wav
file currently located inside the folder.
5. Copy your new audio file into the LOOP25 folder. Then rename the
audio file TRACKM.wav.
6. Double-click the TEMPO.TXT file also located within the LOOP25 folder.
There are two parameters that you may edit and the 22500 will
recognize: Tempo and BpBar. Write in the original tempo for the audio
loop you made and the number of beats per bar (BpBar). Four choices
are available for BpBar: 2, 3, 4, and 6:

a. 2 = 2/4 or 2 beats per bar


b. 3 = 3/4 or 3 beats per bar
c. 4 = 4/4 or 4 beats per bar
d. 6 = 6/8 or 6 1/8th note beats per bar

26
We have some rules for the Rhythm loop audio files imported onto the 22500:

• The audio files must be in .wav format.


• The .wav files must have 16-bit resolution and a sample rate of
44.1kHz.
• The audio files must be stereo.
• The tempo of the audio files must be no less than 60BPM and no more
than 240BPM.
• The audio files must be named TRACKM.wav.
• The TEMPO.TXT file needs to be present in the LOOPxx folder,
preferably copied from an established loop. You must edit two
parameters within TEMPO.TXT: Tempo and BpBar.
• In the second line of TEMPO.TXT, where it says TEMPO = xxx.xxxxx
bpm, insert the BPM number at which the audio file was created. The
22500 considers this tempo to be the default tempo for this particular
Rhythm loop helping it remain in sync at other tempos.
• Write the number of beats per bar in the BpBar setting. 2 gives you 2
beats per bar, 3 gives you 3 beats per bar, 4 yields 4 beats per bar and
6 gives you six 1/8th note beats per bar.
• The allowable Loop folder range is from LOOP00 to LOOP99.

27
- WARRANTY INFORMATION -

Please register online at http://www.ehx.com/product-registration or complete


and return the enclosed warranty card within 10 days of purchase. Electro-
Harmonix will repair or replace, at its discretion, a product that fails to operate
due to defects in materials or workmanship for a period of one year from date of
purchase. This applies only to original purchasers who have bought their product
from an authorized Electro-Harmonix retailer. Repaired or replaced units will then
be warranted for the unexpired portion of the original warranty term. If you
should need to return your unit for service within the warranty period, please
contact EHX Customer Service at 718-937-8300 or info@ehx.com for a Return
Authorization Number. Along with your pedal, please include a brief description
of the problem as well as your name, address, telephone number, copy of your
receipt, and a check or money order.

United States - $12


Canada - $15
Europe and other countries - $25

Ship to:
Electro-Harmonix Please make checks/ money
C/O New Sensor Corporation orders payable to New Sensor
55-01 2nd Street Corporation.
Long Island City, NY 11101
Attn: Service Department

To hear demos on all EHX pedals visit us on the web at www.ehx.com


Email us at info@ehx.com

- FCC COMPLIANCE -
Note: This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This
equipment generates, uses, and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by one or more of the following
measures:

• Reorient or relocate the receiving antenna.


• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.

Modifications not expressly approved by the manufacturer could void the user's authority to
operate the equipment under FCC rules.
28

You might also like