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Mousetrap Cars Module

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Engineering University of Florida

GATORTRAX College of Engineering

Mousetrap Cars Module

MOUSETRAP CARS

The concept most central to building mousetrap cars is energy. Energy is defined as
having the ability to do work. Work is motion that results in something being done.
Without energy, the universe would be motionless and without life. We usually observe
energy only when it is happening or when it is being trans-formed.

Energy can be classified in a number of ways. Most commonly energy is classified as


potential and kinetic.

 The energy that is stored and held in readiness is called potential energy (PE)
because in the stored state it has the potential to do work. For example, a stretched
or compressed spring has the potential for doing work. When a bow is drawn,
energy is stored in the bow. A stretched rubber band has potential energy because
of its position and because in this position it is capable of doing work.
 Kinetic energy (KE) is energy of motion or the energy a moving object has. A
baseball thrown through the air has kinetic energy because of its motion just as a
moving car has energy because of its speed or motion.

Energy, potential or kinetic, follows one basic rule called the,

Law of Conservation of Energy, stated: Energy cannot be created or destroyed; it


may be transformed from one form into another, but the total amount of energy
never changes.

By winding the spring on your mousetrap car, you store energy in the spring as potential
energy. This stored potential energy will turn into kinetic energy as the mouse-trap car
begins to move. In a perfect universe, your mouse-trap car should roll forever as the
potential energy is changed into kinetic energy. But in our universe there is friction and in
order to overcome friction you have to do work. Friction converts energy into heat and
sound which removes energy from your motion, causing the vehicle to roll to a stop as its
energy is removed. Your goal in building a good distance car is to produce a vehicle that
loses energy at the lowest possible rate.

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Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

When designing a mousetrap powered car, there are two variables that truly determine the
overall performance: friction and energy.

Friction is what slows and stops your vehicle; energy is what moves your vehicle. If your
vehicle encounters too much friction, your energy supply will be consumed too quickly
and your vehicle will not travel very far or accelerate very fast. Evaluate every moving
component on your vehicle and decrease the amount of friction at each point. As a
general rule of thumb, the more moving components that a machine has, the greater the
force of friction will be and the greater the energy consumption will be. Your ultimate
goal when building a distance mouse-trap powered vehicle is to reduce friction to the
lowest possible force. The smaller the frictional force, the farther your supply of energy
will propel your vehicle. With this idea in mind, slow-moving vehicles will have a
smaller force of air resistance acting against them and will travel farther than faster-
moving vehicles.

Copyright 2004 by GatorTrax. Created, Designed, and Edited for GatorTrax programs. 2
Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

The Mouse Trap Car (MTC) is going to travel a certain amount of distance (d) in a
specific amount of time (t). To accomplish this, a lot of things will be taking place.
Energy will have to be applied to generate a force, which in turn, will apply itself
directly to the object causing the object to move in the direction in which the greater
force is applied.

Energy- The ability to due work; expressed in joules or Newton-meters (n-m). Energy is
classified as the following:
Potential Energy (P.E.) – stored energy due to position.

P.E. = weight x height or P.E. = w x h

Kinetic Energy (K.E.) – energy of motion. Derived from the Greek word kinein,
Meaning, “to move.”

K.E. = 1/2 mass x velocity or speed (squared) or K.E. – 1/2mv(squared)

The velocity of the MTC is the measurement of how fast an object is moving in a specific
direction.

Velocity = distance/ time or d/t

The MTC will begin from a position of rest (Potential Energy) and as the force is
applied the energy in the MTC will change into Kinetic Energy. The importance of
transferring energy from a potential state to a kinesthetic state is that once an object is
moving it has the capacity to do work (force x distance). For example, we have been able
to harness the moving energy of water and wind to generate electrical power that is used
by many cities all over the world. The recent “Black out” in New York, Pennsylvania,
Ohio, New Jersey, and Canada happened in energy storage and transfer equipment that
handled the energy generated from the Niagara and St. Lawrence Rivers and Niagara
Falls. These rivers and falls generate enough energy to provide service to over 50 million
people!

Force is the amount of push or pull on an object; measured in Newtons(N).

Force = mass x acceleration or m x a

After the force has been applied to the MTC, it begins to move in a direction (vector).

As the force applied to the MTC gets it moving from rest to a maximum velocity. This
change in velocity is called acceleration. Acceleration is the change in velocity per unit
of time.
Acceleration = (final velocity – initial velocity) / time
Or
A = v(final) - v(initial)
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Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

T
Once the maximum velocity is reached constant external forces will eventually cause the
MTC to slow down to a rest position (deceleration). Deceleration can be calculated the
same way that we calculate acceleration.

The external forces that are working against the car are the following:

 Friction
 Gravity
 Drag
 Wind (if applicable)
 Inertia (weight of the vehicle)

Remember the Rocket Experiment.

Ultimately, you are going to have a MTC that travels a certain amount of distance in a
certain amount of time. Some cars will travel faster than others, while some will travel
farther than others. There are a lot of external forces that you will have to overcome in
order to get your MTC to achieve your desired goal. Analyzing your objective and
understanding the constraints (resources, external forces, and the dynamics of your
vehicle) will all come into play when you design your Mouse Trap Car.

Newton’s Laws of Motion (and how they impact MTC):

Newton’s First Law of Motion: Every object continues in its state of rest or in uniform
motion in a straight line unless it is compelled to change that state by forces acting on it.

Inertia is a fancy word meaning “resistance to change”. Inertia deals with the
mass that the object has. It is the weight plus the force of gravity on a specific object.
This is why you weigh more on earth than you would on the moon. The gravitational
forces are less on the moon. Your MTC at rest has inertia. You most generate enough
force to overcome the inertia of your MTC in order to get the car moving.

Newton’s Second Law of Motion: The acceleration of an object is directly proportional


to the net force acting on the object (in the direction of the net force) and inversely
proportional to the mass of the object.

In simple terms, mass resists change or acceleration (change in velocity), and


force causes acceleration. If you want to triple the acceleration of an object, you have to
triple the force. If you cannot increase the force and you still want to accelerate, then you
have to remove mass.

Example: Have you ever watched a show or a movie when someone is in a balloon, ship
or spacecraft and they have to jettison (get rid of) extra ballast (objects) in order to go
faster. Recently, in the movie “Master and Commander,” dealing with France and
England competing for control of the Sea and their empire expansion. The French ship
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Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

had recently damaged the British ship and was closing in for the kill. The Commander of
the British vessel instructed his crewmen to throw all non essential equipment and
supplies of the ship to lighten the load, which enabled the ship to move faster (accelerate)
and escape the quickly approaching French warship.

Force = mass x acceleration

You will have to take into account the mass of your MTC and your ability to generate
enough energy to create a great enough force allowing you to achieve maximum
acceleration.

Newton’s Third Law of Motion: Whenever one object exerts a force on a second object,
the second object exerts an equal and opposite force on the first.

For every action there is an equal and opposite reaction.

Here is where we look at” push and pull”. Newton recognized that a force is actually the
interaction between two objects. For example, if you push against a brick wall, the brick
wall is actually pushing back on you! You and the brick wall are an interaction pair, you
apply a force to the wall, and the wall applies a force back. The evidence of this is in your
bent fingers.

You sit on a chair and you exert a force on the chair since you do not fall, the chair is
exerting a force against you.

A MTC car is propelled because the drive wheels push on the floor and the floor pushes
back on the car causing the MTC to move or accelerate. A vehicle’s acceleration is
limited by the interaction between the wheels and the floor.

A “speed car” or any vehicle that produces a lot of torque, the wheels can only push as
hard as the vehicle can push back. Therefore, if the floor can not push back with the same
force as the wheels push, then the wheels spin in place and the car will not accelerate to
its maximum velocity. (Hint: increase traction (friction) between the two surfaces).

A final note on Newton:

Remember mass is resistant to change. The more massive your vehicle the more energy
and force you will need to start your vehicle moving, compared to smaller and lighter
vehicles.

On the other hand, if your vehicle is too light, you will not have enough friction to start
your vehicle moving.

Only through experimentation will you find your target mass. And do not forget to
consider the impact of your lever arm.
Copyright 2004 by GatorTrax. Created, Designed, and Edited for GatorTrax programs. 5
Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

EVALUATION

Performance of the Mousetrap Vehicles will not be evaluated at this time. Although the
focus of this GatorTRAX activity is on the concepts of energy and motion, which can be
applied in a wide variety of instances, SECME students will find this foundation to be
valuable in the SECME Mousetrap Competition.

Two formulas are used to calculate the Performance score for the car run:

 w  D
2
N
N   X   and F  X 100
W   L  NL

where:

N....is the score.

To ensure that cars actually perform and not just be small and light,

N=0 if D is LESS than 300 centimeters (for middle school/junior high teams)
N=0 if D is LESS than 600 centimeters (for high school teams)

w....is the mass of the original mousetrap (always taken as 25 grams).

NOTE: At all competitions, this standard value will be used in calculating the
Performance score.

W....is the total mass of the completed car in grams.

D....is distance measured in a straight line from the starting point to the stopping
point in centimeters. D=2,500 if the car travels 2,500 centimeters or more.

L....is the car’s longest dimension in any direction (not necessarily the length) in
centimeters, measured with the bail extended or retracted, whichever is greater.*

NL...is the highest Performance score at the competition site

F....is the final Performance score (to be combined with scores for the Design
Drawing, Technical Report, and Team Interview).

Overall Team Score in competition is sum of:


1) Performance (car run) as calculated above (max. 100 points);
2) Design Drawing (max. 50 points);
3) Technical Report (max. 50 points); and
4) Team Interview (max. 50 points). Thus the maximum total is 250 points.

Copyright 2004 by GatorTrax. Created, Designed, and Edited for GatorTrax programs. 6
Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

Mouse Trap Math

Bail
Spring
Mousetrap wood

Wheels

Basic Math:
Diameter (D) = 2 x R
Circumference (C) = πd
Radius (R)= ½ d

In mousetrap terms:
Radius = length of bail
Or = length from center of wheel to rim
One wheel turn = circumference

Copyright 2004 by GatorTrax. Created, Designed, and Edited for GatorTrax programs. 7
Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

Initial Rotation

The changes in distance of the bail from initial point A  B.

Figure 1

Path of Bail

R A
B

Thus, distance change of a string from point A B is simply the diameter of the circle
shown.

Find the length the string is pulled if the bail is:


A) 2 in. __________
B) 4.2 cm __________
C) 3.11 mm __________
D) 5.2 cm __________

How does the length of the bail affect the distance a mousetrap car runs?

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Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

How far will the Mousetrap go?

What is the change of bail distance from A  B? __________ (2 x R)


What is the diameter of the axle connected to string? __________ (d1)
What is the diameter of the wheel connected to the axle? __________ (d2)

The approximate distance (M) the mousetrap will go is found using the following
equation:

M=(d2/d1) x 2 x R

Calculate your M with the materials given.

Copyright 2004 by GatorTrax. Created, Designed, and Edited for GatorTrax programs. 9
Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

Amplifying Mousetrap distance

Figure 2
R2

R1

Gears allow for either an increase of decrease in the amount of rotations onto another
gear. The rate (speed) at which gears rotate is given as angular rotation (ω).

To determine the amplification we use a ratio as shown

Circumference1 x ω1 : Circumference2 x ω2
πD1ω1 : πD2ω2
Gears have the same rotation, therefore ω1 = ω2
2πR1ω1 : 2πR2ω2
R1 : R2 or D1 : D2

Find the ratios of the following gears if:

R1 = 10 mm R2 = 5mm Ratio _____:_____


R1 = .3 in R2 = .1 in Ratio _____:_____
R1 = 75 mm R2 = 5 mm Ratio _____:_____
R1 = 12 mm R2 = 2 mm Ratio _____:_____
R1 = 3 ft R2 = 6 in Ratio _____:_____
R1 = 1.12 in R2 = .08 in Ratio _____:_____

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Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

Transferring the velocity of gears

There is one simple rule; the rotation of one gear is proportional to the ratio of gear size
of one gear to another.

Figure 3
Rotation 2 (ω2) Rotation 1 (ω1)

Connection to bail
R3
R1

R4 R2

Let’s look at the piece-by-piece portions of a gear.

If the driving force is connected to the smaller radius and is connected to the same
shaft/axel to a larger radius gear/wheel, the rotation distance is amplified.

If the driving force is transferred from the bigger wheel to the smaller wheel, then the
rotational distances are equal.

C =2πRbig = 2πRsmall

Copyright 2004 by GatorTrax. Created, Designed, and Edited for GatorTrax programs. 11
Engineering University of Florida
GATORTRAX College of Engineering

Mousetrap Cars Module

FIGURE 3.1

L1 x (R2 / R1) X (R4 / R3) X (Rw / Rend)

1 2 3 4 5 6

From the figure above, the mousetrap starts and rotates the length of the movement of the
mousetrap bail L1.

So the change in distance of the bail is equal to the movement of R1.


R1 is amplified to R2
The distance R2 moves equals the distance of R3
The distance of R3 is amplified to R4
The distance R4 moves equals to the distance of R5
R5 is amplified to the radius of the wheels.

If you use the following values, what is the final distance?


Length of bail is 4 in.
R1 = .1 in, R2 = .5in, R3 = .2 in, R4 = .6in, R5 = .1 in
wheel radius = 2 in

Final Distance?

Hint: Find the change of bail distance first and work your way through.

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