Imagine 06
Imagine 06
Imagine 06
6 September 1983
Adventure Games,Magazine
Relive the days of the 'Untouchables', when G-men battled gangsters. Be a private eve
or reporter y o u r choice of colourful characters in an era of mobsters and
bootlegging. Players in the GANGBUSTERS- game investigate the underworld o f
Lakefront City — a fictional metropolis i n the 'Roaring Twenties a n d 'Troubled
Thirties'. The GANGBUSTERS- game includes a 64 page rulebook, a16 page module,
dice, a sheet of counters, and maps of Lakefront City. In 7 M
the TSR tradition, t h e GANGBUSTERS- r o l e playing
game w i l l be supported b y a range o f exciting • ' s R
and challenging modules. T1tc,ttrteVtzr.t,
1982 TS8 Hobbies inc. 7 5 1 1 rights reserved.
. .
TM
Editorial
Once again our modest and unassuming editor has stepped aside and allowed one
No 6 September 1 9 8 3 of more humble rank to pen these words. W h y he thought I w o u l d be ideal for
writing the editorial for the 'Thieves' issue, I don't know....
Published by
TSR U K Ltd This i s s u e carries t h e Thief-Acrobat class f o r t h e AD&DTM game, p a r t o f t h e
Publisher D o n Tu r n b u l l expansion o f t h e g a m e t h a t h a s already seen t h e publication o f t h e M o n s t e r
Editor K e i t h Thomson Manual 2 b o o k t h i s s u m m e r. O u r c o l o n i a l s i s t e r p u b l i c a t i o n , DRAGONTM
Assistant Editor P a u l Cockburn magazine, has carried many other additions, most of which have found or will find
Editorial Assistant K i m Daniel their w a y i n t o revisions o f t h e r u l e s books. T h e Cavalier class, w h i c h w e are
Features Assistant M i k e Brunton expecting t o p u b l i s h i n 1 2 o f IMAGINETm magazine, f e a t u r e s m a n y o f t h e
Art P h i l Kaye changes that are envisaged for the fighter classes. l o o k forward to hearing what
you think of the Thief Acrobat and the Cavalier; notwithstanding the mail w e had
This m o n t h ' s c o n t r i b u t i n g artists: concerning the Barbarian!
Emmanuel P a u l Ruiz
At a t i m e w h e n t h e D&DP g a m e has become the best-selling game in t h e UK,
Ian Williamson A n n e Hamill
ahead of S c r a b b l e and M o n o p o l y, m a n y of the m o r e experienced players are
Pete Young J e r e m y Goodwin asking ' w h e r e is the game going?' They can remember w h e n it was a part of a
Sarah Hocombe
hobby with a few hundred adherents s e r i o u s garners with an interest that went
beyond t h e m e r e p l a y i n g o f t h e g a m e . N o w , w h e n m a n y t h o u s a n d s a r e
discovering role-playing for t h e first time, and w h e n t h e A D & D g a m e is being
IMAGINErm magazine is published monthly by
expanded through a variety of 'official' and 'unofficial' media, these long-serving
TSR U K L t d , T h e M i l l , R a t h m o r e R o a d ,
CAMBRIDGE C B 1 4 A D . Te l e p h o n e : ( 0 2 2 3 ) garners are asking w h a t c o m m o n ground there can be between t h e m a n d t h e
212517. Te l e x ' 8 1 8 7 6 1 , game they play, and the newcomers and their versions.
N , N W \
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A taker by stealth
'Carefidly haltancea s e a and s k u l k e r i n s h a d o w s , t h e
aow acl9c, Toth drew out apiece a o or, their thief is a common character in
entweop
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the eaCty• A hey
Nom. fantasy l i t e r a t u r e . P l a y e r s o f
f wire, sail:1,119 i t aroma( the \ tioncel in the Cock anti a fat
fantasy role-playing games can
frame he a -whitlow open.room,
t a c tatcli (Ina' \ richly
ecutaaaresd fi9ttre hoicatti3 enjoy the thrill of carrying out daring
-gave clartect forward. _
plakc( the l i robberies using their skills to relieve
ctroppest sitetay into the WM 9m39ea tits; titerclautt white
Flai ack9oex the wealthy of their riches.
ata si9octaat for Ntacee to lain e viatc4 f Ms bacn.,
your t 'No \
him. Site quickly scatea the wall Imise or it's i n s t . 11
The adventure took place d u r i n g s u c h a
cata t h e t i Vo tftieVes 9rinitect• a t starta l i t e merchant itonacti,
game. Sue is the referee who has created
coca otherais
T . w a s the paws, Niacve rat-lova( far litma anti \ I the setting and runs the game according
cota the mercitant wontrat he Tork elosea tat', ctoor. 'Tftc keys to the rules. The players both assume the
back for at (east cutotaa hour. to the dust if you vaaie your afe role o f t h i e f a n d a c t a s t h o u g h t h e i r
mat no fast moves.' characters are in the situations described
T oth movea
m to the a aoor t by Sue. They both possess thieving skills
pressed ftis ear to the wood. tic Gitt9erly the tnocitant acutaect which t h e y u s e d u r i n g t h e a d v e n t u r e .
outt
ttocalea to Niacvc, satisftect that over a hey. Macve pustiect aim to When they use a skill Sue rolls dice and
compares the result to their skill scores to
there was no movement ill the -the Elea t i t t a secure(v b a
lianas and feet with a piece of determine whether they succeed or not.
114. Whit practicest et sv e sive
scatuica the duS a y ythe 6-ea. tier
a raa lVt I 8t t u &ao tiny to las -month cos- urea Anne (Maeve) and Alan (-Fork) are attempt-
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incora. A liattafterchief pus Ms
ing to rob a merchant's room w h i l e he is
necate in the loch; e beat silence, at a Guild meeting. Alan has successfully
awl removed it with (ter pliers. climbed t h e o u t s i d e w a l l w h i l e A n n e
to pick the loch. lt clict 'cork Op t h e Just to see 1
Sac boatt waits in the shadows below.
not open. clothesthstc(e, quickly tarew 1
them on the p o r arta searcheti Alan — 'I'm trying t o open t h e w i n d o w.
e stooaup s t g u a l - Can I r e a c h t h e c a t c h w i t h a n y o f m y
Cursitv3 sh for 0, secret 1attet-2
k a ct to Torli to try. Tile sauna of thief's tools?'
N.,1,
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footsteps was lama. Swiftly Sue rolls t w o dice and checks t h e score
\
\,,, l • against A l a n ' s O p e n L o c k s s k i l l . H e
,•••.;•., , , , N \ N N 'SAO,
succeeds and opens the w i n d o w.
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Alan — ' I ' l l s i g n a l t o A n n e t h a t I ' v e A n n e — 'I'll try and remove it. If I succeed mouth and put my dagger
opened it. Then I'll t r y to M o v e S i l e n t l y I'll pick the lock.' against his back. I'm not trying to
into the room.' wound him, only let him know that
Sue rolls the dice and is again successful, I could do so easily.'
Sue r o l l s dice t o see i f A l a n makes any the poison needle is removed! The t h r o w
noise and if Anne can climb the wall. to O p e n L o c k s i s , h o w e v e r, t o o h i g h . Sue rolls and tells A n n e that she has no
Having failed, A n n e cannot try again. problems taking the merchant by surprise.
Sue — 'Anne, you climb the wall with no
problem. A l a n you see a richly furnished Sue — 'Alan, as you move away from the Anne — ' " N o noise o r i t is y o u r l a s t . "
room with a four poster bed. A nightstand door you hear footsteps approaching and Does he understand?'
is next to the bed w i t h a jug, a candle and the jingling of keys.'
an ashtray on it. On the other side of the Sue ' H e nods and you notice beads of
bed i s a w o o d e n c h e s t reinforced w i t h Anne — 'I'll hide behind t h e door and perspiration break out on his forehead.'
metal bands. The floor is covered by rugs prepare to Backstab whoever comes in.'
and f u r s . T h e r e i s a d o o r opposite t h e Alan — 'I'll check that the corridor is clear
window a n d y o u notice t h a t t h e area Alan — 'I'll do the same on the other side.' and close the door.'
behind the door is lit.'
Sue — 'The door opens and a fat, richly Anne — 'I'll jab the merchant in the back
Anne — 'Good. Looks like w e picked the dressed man enters the room, carrying a and say "Give me the keys to the c h e s t . " '
right w i n d o w. The door m u s t lead to the candle and muttering to himself.'
hallway.' Sue — ' H e r u m m a g e s a r o u n d i n h i s
As t h e t w o thieves are trying t o Hide in pouch and pulls out a key.'
Alan — 'I'll move to the door and listen.' S h a d o w s by the door, Sue rolls dice for
each o f them t o determine w h e t h e r the Alan — 'I get the key and try it in the lock
Sue r o l l s f o r A l a n ' s a t t e m p t t o H e a r merchant notices them. He does not, and
Noise. K n o w i n g t h e r e i s n o - o n e i n t h e Sue informs Alan and A n n e of this. Anne — p u s h h i m o n t o t h e b e d a n d
hallway, she ignores the dice roll and tells attempt to tie him up with a piece of cord
Alan that he cannot hear anything. Anne — 'Is anyone w i t h him?' from m y pouch. T h e n I s t u f f m y h a n d -
kerchief into his mouth to gag him.'
Anne — 'I'll check the chest for traps.' Sue — 'No-one follows him into the room
and you can't hear anyone in the corridor.' Sue — 'He does not resist so you have no
Sue rolls t w o dice and checks the result problem. Alan, you get the chest open and
with A n n e ' s Find Traps ability. She tells Anne — M o v e S i l e n t l y and take him see that it is full of clothes.'
Anne that she sees a needle in the lock. by surprise. I p l a c e m y h a n d o v e r h i s I P J i m B a m bra
BUSHIDOU5E5 I Fsc)LucKINcHARAcTER
ENERATIcIN.YOURol"ONTHESit%TAbLE
FORYOURSOCIALCLASSANDDEaDEWAN-
PROFESSIoNYouWW1-10FOLLOW,•.•
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• 1111 , • M i m = E M M E N , IMMEMEEP — —
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It's 150 years after the last nuclear devastation. You I P l e a s e make your cheque or postal order (no I
and y o u r "player-friendly" t e a m a w a k e f r o m cash o r i n t e r n a t i o n a l m o n e y o r d e r s
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an alien environment. Mutant survivors terrorise the to us at:
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The Morrow Project is a completely new and very
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rules incorporate features of most modern weapons CAMBRIDGE CBI 4 A D .
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your address, so that we can reply to your enquiry.
In the last f e w instalments of Stirge do? T h e y stood a r o u n d bickering l o u d l y longer you stay down, h e more chance of
Corner I h a v e b e e n d e a l i n g w i t h about whether to attack or not, While they meeting a wanderer that you can't handle
matters more particularly of interest did so, one o f the sentries nipped o ff to in your weakened condition.
to aspiring Dungeon Masters than to fetch strong reinforcements, and soon it
was t h e party t h a t w a s being attacked. Moral number five: don't get into unneces-
players, so I now intend to redress the
Despite being outnumbered, they fought sary fights. With the D&D game's combat
balance a l i t t l e , a n d provide s o m e on u n t i l a l l b u t o n e w a s d e a d . H e system, almost any hand-to-hand combat
advice on successful play. managed t o escape — t h e o t h e r s could will c o s t y o u h i t points. S a v e t h e m f o r
probably have done so too, had they even when you really need them, either to win
One thing I should make clear right at the tried. O u r l o n e w a r r i o r could have s u r - the big treasure o r j u s t t o g e t o u t alive
start is that successful play does not have vived at least, if he had retraced his steps when cornered by a dangerous wanderer.
anything to do w i t h going up levels faster
than anyone else — far from it! The most
successful characters you w i l l ever play,
those you w i l l remember longest, w i l l be
those with the most distinctively develop- A page for the
ed personae. Characters w i t h t h e i r o w n
foibles and quirks will 'come alive' much not-so-experienced
more than those who are merely powerful
statistics on paper. A cretinous character
adventurer
with a morbid fear of kobolds can be just
as m u c h f u n t o p l a y a s a s o u p e d - u p
Conan look-alike. I t provides a g r e a t e r by Roger Musson
challenge too.
Staying Alive
to t h e l o n g c o r r i d o r a n d exited v i a t h e I w o u l d add to the above, i n conclusion,
However, f o r a c h a r a c t e r t o d e v e l o p secret door. Instead, he started to wander don't take risks. If you find a room w i t h a
properly one thing is essential: survival! around, exploring rooms a n d eventually battery of interesting-looking levers, m y
To flesh out the persona of your character, he found one w i t h a m o n s t e r in i t of an advice is to leave them alone! For every
you need only exercise your imagination, unfamiliar type. W i t h mind-bending stu- one t h a t d o e s s o m e t h i n g u s e f u l , t h e r e
but to keep him or her alive long enough pidity, h e r u s h e d i n t o attack i t single- will b e t w o t h a t a r e electrified, o r t h a t
to develop a h i s t o r y o f adventures, y o u ha ndedly, and even persevered in hacking plunge you into a pit full of green slime.
need a little c o m m o n sense and a bit of at it w h e n he found he couldn't hit it (he It's just not worth it if you want to survive.
gaming technique. Staying alive h a s i t s needed a magic weapon). The lessons to I k n o w players w h o go t o s u c h l e n g t h s
own advantages, but in the D&D'' g a m e it be learned from all this follow as quickly that t h e y w i l l never drink a n y u n k n o w n
leads to the gaining of experience levels, as his demise did. potion lest is should be poison — and with
making y o u m o r e p o w e r f u l a n d b e t t e r good cause too. Forget the game for the
equipped f o r w i n n i n g treasure, a n d i n - moment; t h i n k of it like this I f I w e r e to
creasing your life expectancy. Musson's Morals hand you, right now, a colourless liquid,
and tell you t h a t it m i g h t make you very
Let me give you an example of some really Moral n u m b e r one: d o n ' t split t h e party strong, o r p e r h a p s v e r y f a s t , f o r f i v e
bad play to demonstrate h o w characters unless you absolutely have to. It markedly minutes, or on the other hand, it might kill
can c o m e t o g r i e f needlessly. I s h o u l d increases the risk of fatalities. you i n s t a n t l y, w o u l d y o u d r i n k i t ? N o ?
start b y s a y i n g t h a t m y c a m p a i g n i s Well, that's probably the way any sensible
usually reckoned by players to be one of Moral n u m b e r two: don't go deeper than characters would think. Remember, there's
the safest around --- casualties are very you can handle. Some players like to have no reason w h y they should w a n t t o die
low n o r m a l l y, p r o v i d e d p l a y e r s a r e n ' t character after character commit suicide any more than you. Characters that don't
slily. T h e f o l l o w i n g episode w a s a v e r y in the deepest levels, hoping that one will take risks (apart from the calculated ones;
rare instance of a total wipe-out. eventually make off with a big unguarded adventuring, fighting, etc) m a y progress
treasure by a lucky fluke. This is bad play, more s l o w l y t h a n t h o s e w h o press a n y
Some first-level characters were making and should be discouraged, by witholding button and turn any knob, but they tend to
a foray into the first level of the dungeon. experience level rises if need be. live a great deal longer.
Going t h r o u g h a s e c r e t d o o r n e a r t h e
entrance, t h e y t r a v e l l e d d o w n a l o n g , Moral n u m b e r t h r e e : p l a n beforehand. 015 Roger M u s s o n
wide corridor. T h e n t h e trouble started. Don't have pow-wows down the dungeon
The party split up, one part descending to if you can avoid it, and certainly not within
level two, t h u s making o n e strong party earshot of monsters.
into two weak ones. The hapless group on Stirge C o r n e r w i l l c o n t i n u e t o p r o v i d e
level t w o s o o n m e t a s t i c k y e n d . T h e Moral number four: i f the party becomes hints for players next month. I f you f i n d
others continued to explore the passages seriously depleted i n strength, e x i t fast, this feature useful in gaining an apprecia-
of level one, eventually stumbling across Don't m e s s a r o u n d o p e n i n g d o o r s y o u tion o f role-playing games, r e m e m b e r
the entrance to the goblin lair, guarded by don't need t o — t h e r e might be something that back issues of IMAGINET" magazine
a handful of sentries. W h a t did the party nasty b e h i n d o n e o f t h e m . A l s o , t h e are available from TSR for f 1 .50s
'.'AGINE magazine, S e p t e m b e r 1 9 8 3 5
NEW CAMPAIGN ADVENTURES
FOR RUNEQUEST
Griffin Mountain, the giant Rune quest Campaign
source-book, covers Balazar and the Elder Wilds
lands to the north of Prax. Now you can journey to
these harsh barbarian lands and encounter over 400
NPCs and monsters with Games Workshop's UK
edition of this popular Rune quest supplement.
Griffin Mountain, UK edition, E9.95 and The Big Rubble, E14.95 are available from better
games shops everywhere or direct from Games Workshop Ltd., 27/29 Sunbeam Road,
London NW10 6JP.
ES DRAGON
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TSR HOBBIES.
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You'll find all the winners, and much, much more a t your WEST YORKS
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6 Please m e n t i o n I M A G I N E . ' m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s
A new 'split class'
for characters with
THE THIEF-ACROBAT
high strength
and dexterity
by Gary Gygax
This new official split-class for thieves marks a new point in the
development of the AD&DTM game system. Rather than being a
new c h a r a c t e r c l a s s a v a i l a b l e t o p l a y e r s a t t h e c h a r a c t e r
creation stage, t h i s class is m o r e akin t o choosing t o change
from one profession to another.
THE THIEF-ACROBAT
Any t h i e f c h a r a c t e r w i t h a m i n i m u m s t r e n g t h o f 1 5 a n d a
minimum dexterity of 16 may decide to forego normal thievery
to become a specialist, a Thief-Acrobat. The thief then leaves off
all practices w h i c h increase h i s o r h e r m a n u a l dexterity and
begins a r e g i m e n o f physical e x e r c i s e i n o r d e r t o b u i l d c o -
ordination, m u s c l e t o n e a n d balance. T h i s p r o g r a m o f g y m -
nastics precludes any further progress in the following skills:
pick pockets f i n d t r a p s
open locks r e m o v e traps
read language r e a d magic (never gained)
Character abilities
Tnief-acrobats with a strength of 16 or better and a dexterity of
16 or better add a 1 0 % bonus to earned experience.
Strength Ta b l e A d j u s t m e n t s f o r T h i e f - A c r o b a t s
Bonus for:
Standing Running
Strength High long long
score jump jump jump
16 1/2,
17 1/4' 1/4'
18 1/2, 1/2, 2'
Bonus for:
Dex. T i g h t r o p e P o l e T u m b l i n g :
score w a l k i n g v a u l t i n g A t t a c k E v a s i o n F a l l i n g
16 5% 1c'/0 2%
17 10% 5% 2% 3%
18 15% 10% 3% 5% 5'
19 20% 15% 4% 8% 10'
Note regarding Dexterity Table III: All bonuses are used r
to adjust the Thief-Acrobat Function Table detailed later. j This a r t i c l e w a s f i r s t p u b l i s h e d i n
The d e x t e r i t y b o n u s e s h e r e a r e a d d e d t o t h e b a s e DRAGON- magazine, i s s u e 69,
— , J a n u a r y 1983, a n d is reproduced
chances for success or function maximums found there.
1982, E, G a r y Gygax. h e r e b y k i n d p e r m i s s i o n o f t h a t
Racial adjustments m u s t also be made. A l l rights reserved p u b l i c a t i o n ' s editor,
The p r i m a r y f u n c t i o n s o f a t h i e f - a c r o b a t a r e : 1 ) t i g h t r o p e
Character Classes Table II (Addition): walking; 2 ) p o l e v a u l t i n g ; 3 ) j u m p i n g . a n d 4 ) t u m b l i n g , I n
A r m o u r & Weapons Permitted addition t o t h e s e f u n c t i o n s , t h e t h i e f - a c r o b a t r e t a i n s t h e
Class A r m o u r S h i e l d W e a p o n s / O i l / P o i s o n abilities to move silently, hide in shadows, hear noise and read
Thief-Acrobat a s thief a s thief a s thief, plus staff languages acquired through to the 5th level of the standard thief
profession. A l t h o u g h t h e a b i l i t y t o r e a d m a g i c a l w r i t i n g s i s
never g a i n e d , t h e a b i l i t y t o c l i m b w a l l s i s s t i l l i n c r e a s e d
according to experience level.
T H I E F - A C R O B AT TA B L E I Tightrope w a l k i n g a s s u m e s t h a t t h e c h a r a c t e r w i l l u s e t h i s
Experience means to cross from place to place. The skill allows ascent of a
Experience p o i n t s Level Level title rope or beam at up to a 450 angle or descent at a slightly steeper
20,001 — 4 5 , 0 0 0 6 Burglar-Acrobat angle, all w h i l e upright and with hands free (in general). This is
45,001 — 7 5 , 0 0 0 7 Second-Storey Thief achieved by balance, muscle coordination, and superb reflexes.
75,001 — 1 2 5 , 0 0 0 8 Cat Burglar
125,001 — 1 8 0 , 0 0 0 9 Master Cat Burglar Pole v a u l t i n g includes any jumping w h i c h employs a leverage
180,001 — 2 5 0 , 0 0 0 10 Thief-Acrobat device to assist the individual in gaining height from momentum;
250,001 — 5 0 0 , 0 0 0 11 Master Thief-Acrobat ie a teeter board or springboard m i g h t serve as w e l l o r better
500,001 — 7 50 ,00 0 12 Master Thief-Acrobat than a pole in some cases. It will help to get quickly to the top of
(12th level) or over obstacles. It requires strength, dexterity and practice to
2 5 0 , 0 0 0 experience p o i n t s f o r every level beyond t h e 1 2 t h . improve.
II
1Pg
).,111,1 1 i II 1.11
10 IMAGINE magazine, S e p t e m b e r 1 9 8 3
j e l c o m e to the Dome of sideline. A stall concession at the Dome the voices speaking to me. I have hardly
W h i s p e r s , star-stranger. I was a rare prize for a poor man; and only heard the same one twice, in all my years
W am Istinbat. Please let me to a poor man would it go by tradition. The since I was a boy.'
stall h o l d e r s w o u l d b r i n g t h e f o o d a n d
_re m y s e l f that you carry no record-
drink o v e r w h e n a b e l l tolled. l s t i n b a t 'Hmm,' s a i d t h e v i s i t o r. O b v i o u s l y t h e
:: a e v i c e s o r o t h e r i n s t r u m e n t s . T h e
himself h a d n o t stepped outside o f t h e answer pleased h i m . W h a t private
- : j r to the Dome of Whispers may
doorway for perhaps a year. message was he hoping to hear — or to
: — a o n l y h i m s e l f , o r herself.... leave — i n t h e Dome? Ye t t h i s w a s n o
The burly man fidgeted. concern of lstinbat's, except in so far as it
—ay leave your wrist computer here. had been a very long t i m e since anyone
e will touch it.' With a s h r u g , l s t i n b a t t u r n e d f r o m t h e had c o m e t o t h e D o m e f r o m a n o t h e r
doorway to the outside world. He pulled a world w i t h a s p e c i f i c p u r p o s e b e y o n d
- b u r l y m a n s h e d h i s bracelet, a n d cord w h i c h w o u l d s u m m o n a n o t h e r simple curiosity.
-
at placed it on a shelf. The shelf was guardian f r o m t h e c a t a c o m b q u a r t e r s
e-wise e m p t y ; t h e r e w e r e n o o t h e r underneath the Dome. Twitching a taper As they walked, a second cocoon of light
- T: r s yet. Perhaps there w o u l d be n o alight, h e preceded t h e visitor d o w n t h e approached t h e m . A s i m i l a r t a l l r o b e d
flight o f steps i n t o t h e l o n g d o w n w a r d figure t h e w o m a n Tasamma — glided
tunnel leading to below the mid-point of past, with a nod to Istinbat, as routinely as
- the Dome.
at l o o k e d o u t f r o m t h e d o o r w a y an ascending funicular railway cab passes
imagining the splendid view of the a descending one midway.
—e, golden i n t h e m o r n i n g s u n , t h a t lstinbat was a tall t h i n man, w i t h a long
stranger m u s t h a v e enjoyed a s h e nose, t h i n p u r s e d l i p s a n d e y e s o f a The t u n n e l opened i n t o a large circular
:ached up the road from Wakil City. startling violet hue: the face of a sucking chamber, with several brass-bound doors
e Dome rose three hundred metres at insect. His head was shorn, and he had a beyond w h i c h w e r e t h e l a b y r i n t h s o f
itszenith, and was a full kilometre around creamy skin, much lighter than the norm living quarters, and burial places. Once,
its base. The area immediately surround- on t h i s world, blanched by long attend- there h a d b e e n a h u n d r e d g u a r d i a n s .
- a Et was paved in turquoise marble, well ance in the Dome. He held the taper high, Now there were scarcely twenty.
'CM by the scuff of countless feet down and thus they proceeded down the tunnel
,•,:rite millennia — though t h i s w a s one of in a cocoon of light. A w e l l - w o r n spiral stone stairway led up
1--T•cse centuries when the number of feet into t h e D o m e itself. l s t i n b a t h e l d t h e
Pa s more easily countable. J u s t o ff the 'Will y o u b e staying i n t h e D o m e w i t h taper well clear of his body to illuminate
a-ble stood a l i n e o f hutches, w h e r e me?' asked the visitor idly enough, though the steps; there were a hundred of these.
verders — poor brown folk with flashing the a n s w e r obviously m a t t e r e d t o h i m
tee:- — w e r e o n l y j u s t n o w putting u p intensely. He noticed that the visitor did not puff or
E•-•utters, to hawk their holopictures, wheeze as he climbed.
z-;:: : e a b u n s , w i n e f l a s k s , f r e s h f r u i t , 'A g u a r d i a n h a s t o s t a y — t h o u g h n o t
oowis of spiced goat's meat stew. Mainly intrude. I shall station myself a fair w a y As the man stepped up into the centre of
they supplied the guardians of the Dome off. You may take as long as you like. All the great bare floor of the Dome, lstinbat
with food and drink; tourists were only a day, till dusk. I shall not get bored, with all twitched o u t the taper. It w a s l u m i n o u s
IMAGINE e g a z t ne, September 1 9 8 3 11
enough inside. L i g h t diffused f r o m t h e This building of perfect proportions acted backwards precariously, balanced o n a
translucent eye o f t h e Dome, a n d f r o m as a superconductor — n o t o f electrical support l e g w h i c h w h e e l e d a l o n g a n
similarly t r a n s l u c e n t blocks i n s e t a t current, b u t o f s o u n d w a v e s . P e r h a p s inner track.
regular intervals high around the walls — there r e a l l y w a s s o m e t h i n g s u p e r c o n -
or rather, the one wall. Faintly, from that ductive a b o u t t h e u n i q u e quartz-veined 'I expected it would be noisier,' said the
all-encompassing wall, the massed echo marble o f w h i c h i t w a s b u i l t — a n d visitor. 'Uh ....should I speak?'
of the whispers came to their ears like the something piezoelectric too; perhaps the
distant s u s s u r u s o f t h e s e a . I s t i n b a t slight compression caused by the impact 'It's all r i g h t t o speak here. B e y o n d t h e
wondered what the wall would say to him of sound waves s e t u p a c u r r e n t w h i c h black marble line, three metres from the
today.... stored and reproduced t h e spoken w o r d wall, is where the effect occurs. You can
again a n d a g a i n a r o u n d t h e D o m e . speak a n y w h e r e w i t h i n t h o s e t h r e e
Perhaps. The guardians of the Dome had metres, and be recorded at that very point
never p e r m i t t e d a n y o n e t o t a k e t h e in the air. We don't really know how large
In the southern hemisphere of the planet smallest flake of a sample away nor bring the capacity is — certainly not infinite —
Suf stood this famous Dome of Whispers: any k i n d o f m e c h a n i c a l o r e l e c t r o n i c therefore each visitor may make only one
famous in the sense that it was the only instrument into the Dome. It was all that statement, and then he must w i t h d r a w. '
thing by which most star people remem- the Sufish had, this Dome. Better that it
bered t h e p l a n e t S u f these days. M u c h should remain a prodigy, a marvel, t h a n 'But you said that I could....'
turbulent historyhad flowed through Suf be explained away.
down t h e m i l l e n n i a — and ebbed a w a y 'You m a y listen f o r as long a s you like.
again, l e a v i n g S u f t o i t s o w n p r i v a t e For millennia past the people of Suf, both With sealed lips, W h e n you r e m o v e t h e
weave of events, of which nowadays only common and uncommon, and i n t e r m i t t - seal, y o u m a y s p e a k j u s t o n c e . M o s t
a f e w t h r e a d s r e m a i n e d . Ye t S u f s t i l l ently t h e p e o p l e o f o t h e r s t a r w o r l d s people only have one real thing that they
ticked on, even though the clock (as they (generally uncommon) had come here to need to say.' lstinbat plunged a hand into
said locally) h a d n o hands; a n d t h e o l d whisper t h e s e c r e t o f t h e i r l i v e s o r a his robes and produced a strip of adhesive
Dome e n d u r e d , t h o u g h c o m p a r a t i v e l y confession or a prophecy. They had come bandage. 'I am accustomed to silence, but
little visited except by those native to Suf. to swear a binding oath or a love pledge or I m u s t ask all visitors t o seal t h e i r l i p s
a v o w o f revenge. T h e y h a d c o m e t o during t h e Listening, t i l l t h e y w i s h t o
While i t still stood, t h e D o m e remained immortalise — for as long as t h e Dome speak.'
one of the m o s t remarkable buildings in endured — t h e i r o w n i n s i g h t i n t o t h e
all t h e s t a r worlds; f o r i t h a d t h e m o s t meaning of life. The visitor nodded. 'Only one real thing to
peculiar accoustics o f any building ever say ....or to hear — it's quite true.'
raised. During periods of Sufish decadence, the
Dome had been used as an oracle.... And w h a t is y o u r real thing? w o n d e r e d
Whispering galleries existed elsewhere: Istinbat.
places w h e r e you spoke softly and your
companion heard you clearly hundreds of The v i s i t o r s t a r e d a r o u n d t h e D o m e .
metres away around the building. But in Around t h e perimeter o f the floor stood Twelve m e t r e s a b o v e t h e f l o o r w a s a
the D o m e o f Whispers, alone, n o utter- various mobile ladders resembling pieces continuous inscription c u t in an angular
ance was ever lost. Whatever was spoken of ancient siege-gear, Their wheels rested script; i t ran around t h e w h o l e circuit of
there c o n t i n u e d o n a r o u n d t h e D o m e on a track running right around the circuit the w a l l . T h e inscription w a s repeated
forever, quietly, undiminished. of the wall, These ladder-towers leaned exactly in the black marble of the bound-
ary line. The visitor pointed at it, sweeping
his finger along.
'It i s t h e w h o l e o f t h e a n c i e n t p o e m
known as the Ruby Yat,' said lstinbat, 'in
the old script of Suf. A poem on the theme
of m u t a b i l i t y a n d e t e r n i t y. V e r y f e w
people c a n r e a d t h e o l d S u f i s h s c r i p t
these days. Lovers sometimes match up
the angles of the letters, above and below
on the floor, as a w a y of marking w h e r e
they pledged their love. They copy down
the piece of text, w i t h o u t understanding
it. Even so, it might take them quite some
time t o find t h e exact point w h e r e t h e y
spoke, and the exact angle of their lips.'
raWrz- •,wairemirivAril
- _
w e z , r those letters.'
What f a m i l y w o u l d t h a t be? w o n d e r e d
Istinbat. Wa s this man a scholar?
'There's m o r e t h a n t h a t . M u c h m o r e .
Here i s t h e e s s e n c e o f h u n d r e d s o f
millions o f p e o p l e . H e r e i s t h e l a s t
surviving breath of their souls, n o w that
they are dead. True, s o m e are vain a n d
some a r e f a t u o u s , b u t i t i s w h a t t h e y
were. A n d that's enough.'
guardian in the very Dome itself? Still, as ious enemies took t h e s w o r d back w i t h 'The door, man! Unlock the door. N o w ! '
the man spoke, Istinbat measured himself them t o Praesepe Prime, w h e r e it lay in
against him..., unable, even so, t o bring their central m u s e u m these days. Istinbat considered t h e inscription, t h e n
himself t o call a h a l t t o t h e stranger's led the visitor half way around the Dome.
words. F o r t h i s w a s t h e Event, a n d i t That s w o r d had an inscription on it: t h e With h i s foot h e tapped t h e e n d o f one
seemed a s t h o u g h I s t i n b a t h a d b e e n words which had pierced his heart.... word in the black marble. W i t h his finger
waiting out his whole life to connect with he p o i n t e d t o t h e corresponding w o r d
this moment.... of History. above. W i t h a m o c k i n g g r i n , t h e visitor
retrieved t h e b a n d a g e f r o m I s t i n b a t ' s
'We didn't find that out, Istinbat.... not for hand a n d s t u c k i t b a c k o v e r h i s l i p s .
nine hundred years. We were scattered to Slowly, very slowly, he moved forward.
the s t a r s , a s f a r f r o m P r a e s e p e a s
The E m p i r e o f Ta j a l a m , a t i t s h e i g h t a possible, living u n d e r n e w names, often Supremely a l e r t , t h e b u r l y m a n s i f t e d
thousand y e a r s earlier, s p a n n e d s e v e n living in poverty.' through a thousand voices — confident,
worlds in the Praesepe Cluster, that mass petulant, b r a s h , b o a s t f u l , y e a r n i n g —
of stars five hundred light years from old 'We?' before o n e h a r s h , regal v o i c e s p o k e t o
Earth f o r w h i c h t h e f a n c i f u l o l d E a r t h - him; and he froze utterly. Until now, for an
Chinese n a m e w a s ' t h e e x h a l a t i o n o f 'The direct line of Tajalam. It's unusual for hour and more, h e h a d been m o v i n g i n
piled-up c o r p s e s . ' R e g a r d e d w i t h a n a ritual ruler's sword to have an inscrip- infinite slow motion. Now he did not move
unromantic eye, Tajalam's Empire seem- tion on it, you see. We believe the words at all. He was a statue.
ed amply to merit the Chinese description. were inscribed s h o r t l y before h e killed
Yet, despite his barbarities, Tajalam had himself, a n d some t i m e after he passed 'I am Tajalam,' said the voice. 'My son! My
been a remarkable character who persist- through Suf. They were a message to his heir Tajasanid!'
ed i n s e n d i n g o u t expedition a f t e r e x - heirs, w h i c h h i s i m m e d i a t e heirs never
pedition into deepest space long after all received.' But Tajasanid, son of Tajalam, was dead a
other e x p l o r a t i o n a n d p i o n e e r i n g h a d thousand years s i n c e — c a u g h t b y t h e
slowed to a snail's pace. 'They w e r e t h e k e y t o t h e p a r a d i s e wolves, i n disguise, o n Praesepe P r i m e
planet?' itself.
He w a s s e a r c h i n g f o r n o l e s s t h a n
Paradise. A Paradise p l a n e t , w h i c h h e 'Exactly. A n d it's here. The celestial co- 'You seek the key that will unlock the door
believed m u s t exist s o m e w h e r e a m o n g ordinates to Paradise are here. N o w I've to Paradise, as I sought it too. M e a n w h i l e ,
the millions of suns. slaked your thirsty curiosity, perhaps you the e n e m i e s i n c r e a s e . T h e a s s a s s i n s
would t e l l m e , ' t h e v i s i t o r g e s t u r e d bestir t h e m s e l v e s . T h e c a r r i o n f o w l
Perhaps it had to exist, simply to counter- impatiently, 'approximately where?' gather. I know you, my son, and I love you.
balance the hell of Praesepe. How to save you f r o m yourself, as I w a s
'I w i l l h a v e t o remain alive afterwards,' never saved from myself? Let me tell you,
And Paradise h a d been found.... s o m e - said Istinbat, hoping that he did not sound Tajasanid, that the forging of an empire is
where.... b y t h e l a s t a n d s m a l l e s t e x - as t h o u g h h e w a s begging f o r h i s life. simply f o r g e r y. I t i s t h e p r o d u c t i o n o f
pedition. N o doubt i t spoke v o l u m e s f o r Though h o w c o u l d h e e n s u r e t h a t h e counterfeit — whereas a single man may
the loyalty that Tajalam inspired, o r t h e remained alive? become true gold himself. Remember our
terror h e i n d u c e d , t h a t t h e e x p e d i t i o n battle-code command for wreaking havoc
came back at all to tell him. Probably the No d o u b t , i n t h e l a s t t h o u s a n d years, and laying waste a world: 'Wilderness is
former, s i n c e b y t h e n h i s E m p i r e w a s Tajalam's line had become more settled Paradise e n o u g h ! ' T h e r e i s n o a l i e n
crashing about his head, and he w a s on in t h e i r w a y s , l e s s i n c l i n e d t o produce paradise planet to inherit, my son, except
the run. Apparently he ran by way of Suf, exhalations of piled-up corpses. In some for t h e Paradise t h a t you w i l l m a k e f o r
before eventually commiting suicide with not-unpleasant respects, t h e h u m a n yourself i n t h e w i l d e r n e s s o f exile, a n d
his ritual ruler's sword in the city of Clalb galaxy had run out of energy. simplicity. H o w l n o w, m y heir, b u t heed
on U s u l . F r o m s o m e personal q u i r k — my w o r d s in time. I hope you w i l l learn
which t h o s e o f h i s d e s c e n d a n t s w h o The visitor laughed. how w i l d e r n e s s m a y b e t r u l y paradise
survived t h e p u r s u i n g w o l v e s h a d e n - enough. I learnt it too late — b u t I shall
shrined a s a t r a d i t i o n — Ta j a l a m h a d 'We shall see, Istinbat. We shall see.' write it in my blood for you to find. This is
adopted the Ruby Yat as the basis of his my legacy. Farewell — and blessings!'
private battle-code and cipher system. 'You w i l l swear it, by.... yes, by the blood
of y o u r ancestors. O r I w i l l n o t tell you The visitor tore the seal from his lips, and
It w a s a s t r i c t p a r t o f Praesepe c u l t u r e where to listen.' howled. He hit out at the air, as though he
that a d e a d r u l e r ' s s w o r d s h o u l d b e could strike Ta j a l a m h i m s e l f across t h e
preserved i n p u b l i c f o r e v e r m o r e . I n 'Oh, very well. I so swear that you shall face, but his blows only met air.
Tajalam's case, his enemies m i g h t have live..., i f you can call this living.'
felt like melting it down b u t not when it Before Istinbat could intervene, the visitor
was stained with his own blood. That final 'Do not despise the Dome, star-stranger. stepped b a c k a c r o s s t h e b l a c k m a r b l e
act of his had sealed the s w o r d into the Has it not kept Tajalam's secret for you for strip of his own accord.
stone of history forever. Thus his victor- a thousand years?' continued on page 16>
14 IMAGINE magazine, S e p t e m b e r 1 9 8 3
/SOUTHSEA
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35 H I G H L A N D R O A D
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141b,VUil,
Controlling himself, the visitor said to the brushing aside a f e w brown people w i t h He stopped, a p p a l l e d , b e w i l d e r e d . Ta -
guardian, 'Didn't I say that there was only flashing t e e t h w h o r u s h e d t o h i m f r o m samma stopped too, cocking her tall thin
one good reason f o r t h i s D o m e ' s exist- their stalls, head.
ence? Well, didn't l?'
lstinbat w a t c h e d h i m go. The visitor did The voices w e r e a l l escaping i n t o S u f ,
'What did Tajalam say to you?' not look back. flying out of the hatched egg of the Dome
as though from a Pandora's Box, spread-
The visitor spat on the floor. ing and reproducing themselves through-
out the suddenly increased atmospheric
'Barbarian wisdom! N o w that that single Half an hour later, still sitting together in volume. The phenomenon w a s as enig-
reason has gone, my friend, and now that golden s i l e n c e , I s t i n b a t a n d Ta s a m m a matic, t o Istinbat's m i n d , a s t h e D o m e
the r e a s o n f o r m y o w n l i f e h a s g o n e saw a s m a l l hyperboat rise u p i n t o t h e itself had been
together w i t h it... well, I did promise you cloudless s k y f r o m t h e d e s e r t b e y o n d
your l i f e , a n d t h e r e ' s s m a l l r e a s o n t o Wakil City. But it did not shrink to a speck, Alone, h e scrambled o v e r t h e b a n k s o f
break my promise now! So be warned, do disappearing into space. Instead, it arced rubble in the face of a tidal bore of voices,
not remain in this Dome today. This Dome above the city on a tight parabola, curving into the mouth of the cave.
is a trap for fools — for millions of idiots. back down towards them.
Here is the temple of folly of all the galaxy. He was nearly driven back by the pressure
I do not suffer fools gladly, even though I 'It's out of control!' cried Tasamma. of n o i s e , b u t t h e n q u i t e s u d d e n l y t h e
am one myself.' voices became a trickle, and ceased t h e
Istinbat dragged her down the stone steps flood had flowed past him.
The v i s i t o r s t r o d e a w a y t o w a r d s t h e into t h e d a r k n e s s o f t h e t u n n e l . T h e y
mouth of the spiral stairway. huddled where they fell. Istinbat stepped d o w n o n t o t h e f l o o r o f
the D o m e , a n d h u r r i e d t o w a r d s t h e
'What do you mean to do?' cried lstinbat, A m o m e n t later, c a m e t h e crash o f t h e nearest intact stretch of wall. He crossed
hurrying after him. explosion: a n a l m i g h t y t h u n d e r - s h o u t . the b l a c k m a r b l e strip, a n d f o u n d o n l y
The t u n n e l f l o o r r i p p e d u n d e r t h e m . A silence there.
'I shall put an end to folly, honourably, as single brick fell onto lstinbat's back. Dust
Tajalam put an end to his own folly. Stay choked their lungs.
out of this Dome!'
Coughing, t h e y staggered b a c k u p t h e Which is why the planet Suf is known as
'But I guard this Dome.' steps again a n d o u t o n t o t h e turquoise the W h i s p e r i n g W o r l d , o r t h e G h o s t
marble s p a c e , w h e r e v e n d o r s w e r e World, n o w a d a y s ; a n d w h y t h e b r o w n
'Guard it from the outer doorway, t h e n ! ' running a n d crying o u t , t h o u g h a l l people w i t h flashing teeth w e a r plugs of
apparently unhurt. The rise of the Dome wax i n t h e i r ears a n d converse i n s i g n
'What can one man do?' Istinbat laughed. above t h e m all w a s intact. However, a s language; a n d w h y m o r e t o u r i s t s p a y
He twitched his taper alight again. ' l a m a l s t i n b a t a n d Ta s a m m a r a n t o g e t h e r visits to Suf, to be haunted. Generally the
fool too. I t h o u g h t this was an Event. It is around i t , keeping a l o n g w a y f r o m i t s constant h a u n t i n g i s t o o m u c h f o r t h e
no event a t all. N o r are y o u r threats a n base, t h e y s a w t h a t t h e w h o l e w e s t e r n curious tourists, so that after the first five
event. You did not even speak them aloud, quadrant had been demolished. Pieces of or six hours they w i l l seek refuge in t h e
so t h a t f u t u r e v i s i t o r s c a n h e a r a n d marble had been tossed about the sands inappropriately-named D o m e o f W h i s p -
wonder. Yo u o n l y h o w l e d l i k e a beast. by the force of the explosion. The remains ers, w h e r e alone in all that world there is
Your h o w l w h i s p e r s r o u n d t h e w a l l of the hyperboat, scattered widely, w e r e utter silence.
forever, n o w, until time wears the Dome recognizable o n l y b e c a u s e t h e y w e r e
away.' steel n o t stone. T h e D o m e w a s a g r e a t That silence has its guardians, w h o w i l l
yawning cave, n o w — a broken golden not a s a r u l e l e t v i s i t o r s s o m u c h a s
lstinbat reached the base of the stairway, egg. whisper anywhere inside their fractured
where the visitor was necessarily forced holy place. Though sometimes, for a truly
to w a i t for h i s w a y to be lit. Istinbat led golden consideration, t h e y w i l l a l l o w a
him quickly along the tunnel person to shout aloud and hear his or her
As lstinbat trotted towards the great hole, voice v a n i s h u t t e r l y w i t h o u t e v e n a n
'I h a v e t o l d y o u , ' t h e v i s i t o r repeated. a voice assailed his ears, fleetingly. echo.
'You, w h o w i s h f o r a n Event. I p r o m i s e
you there will be an Event.' 'I'll marry Lala whatever... Nowadays there are a hundred guardians.
People a r e e a g e r t o e s c a p e a l l t h e
Ignoring t h e w o m a n Ta s a m m a , s i t t i n g And another K h a l w a t dar anjuman... whispers in the world.
inside t h e doorway, t h e visitor retrieved
his computer bracelet and strode a w a y, And a third / , Seloose o f Vega, swear...' 1440-Ian Watson
16 IMAGINE magazine, S e p t e m b e r 1 9 8 3
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JACK OF ALL TRADES
by Roger Hall
development
by Graeme Morris
adventure f o r 5 - 8 r e l a t i v e l y inexperienced D & D , which is specific to one or more system is presented in one of
I D & D r m or D R A G O N Q U E S I T " characters. two ways:
The mini-module is divided into 5 sections: (ii) He w i l l persuade t h e adventurers to take part in a trojan-
horse-style r a i d o n t h e outlaws. T h e characters w i l l h i d e i n
1. Introduction (this section). barrels which will be taken by caravan along the west road. The
2. Background — for the games master (GM) only — in w h i c h outlaws will attack, steal the barrels and take them to their lair
The Knave (the principal NPC) is introduced and the events where the adventurers will emerge and attack the thieves.
leading up to the adventure are described.
3. The Plot — The Knave's plan for exploiting the adventurers. (iii) In fact, the outlaw attack will be a sham and the barrels will
4. Non-Player Characters — details o f t h e NPCs used i n t h e be taken to the vigilantes' headquarters w h e r e a meeting has
adventure.
been arranged. The Knave hopes that the adventurers will kill all
5. The Adventure — descriptions of the main events and their or some of the vigilantes by mistake.
locations.
6. The Knave as a Thief-Acrobat u s i n g this module to try out (iv) The outlaws k n o w of 'Jack's' plan up to this stage and will
the n e w split character class. help him w i t h it. W h a t they do not know is that The Knave will
have planted information at the vigilantes' headquarters which
will lead the adventurers to the outlaws' lair.
2. BACKGROUND
(v) The Knave intends t h a t the adventurers should attack the
This adventure centres on a character known as The Knave; an outlaws. Then, he will finish off any survivors (from either side)
unscrupulous villain w h o lives by murder and theft. and make off with the valuables of both groups.
Using the alias of Jack Summers, he recently set up an outlaw In general, and in particular if the plan should go wrong in any
band to raid cargoes going to and from the small trading town of way, The Knave will protect his own life first and foremost and
Roseberry (see map I). The outlaws have been using a deserted will have n o regard f o r t h e adventurers, t h e vigilantes o r h i s
hulk grounded in a backwater as their hide-out (see map lb and erstwhile colleagues.
section 4E). Using this as a base, they have been able to prey on
pack- and wagon-trains using the road to the west of the town.
4. NON-PLAYER CHARACTERS
Initially, the payment of bribes by the outlaws ensured that the
town w a t c h t u r n e d a blind eye, b u t soon s o m e o f the t o w n ' s A. T O W N S M E N
worried merchants formed a vigilante group in order to try and
find t h e o u t l a w s ' h i d e o u t a n d t o p u t a stop t o t h e raids. T h e (i). B e r t Barleyman — Landlord of the Waxing Moon. He knows
Knave, in the guise of a m e r c h a n t but using the same alias of The Knave only as Jack Summers the merchant and regards him
Jack Summers, joined in this group. as an honest man. The Knave rents a room permanently in the
Inn and Bert is used to 'Jack' holding meetings there.
Recently because o f t h e c o s t o f b r i b i n g t h e w a t c h a n d t h e
strengthening of guards on the caravans, things have been bad (ii). To w n G u a r d s — The To w n Guard consists o f 2 4 m e n in
for the o u t l a w s and dissent in their ranks has begun to show. three patrols o f eight each. T h e y a r e employed b y t h e t o w n
The Knave (known only to the outlaws as Jack Summers) has council to protect the inhabitants and to keep order. They are a
convinced h i s m e n t h a t t h e vigilantes are the root of all t h e i r slovenly l o t , r e l u c t a n t t o r i s k t h e i r s k i n s a n d t h e y w i l l n o t
problems and has told them of a plan to get rid of the vigilantes. accompany the adventurers on expeditions outside t h e town.
He has not told them the second part of his plan t o get rid of This attitude is only partly the result of the men's personalities.
them and take all the goods for his own! Conditions tonight are Their major motivation is the regular bribe which they are paid
perfect to carry out his plan, there is no moon, there is a vigilante by the outlaws. Recently the guards have been demanding, and
meeting a n d t h e r e is a b a n d o f adventurers n e w l y arrived in getting, more and more money for their co-operation. The bribes
town.
are received from Phil Snatch, The Knave's o u t l a w lieutenant.
Three of the guards know Phil by sight but not by name. A l l the
guards receive bribe money. They know 'Jack Summers' only by
name and do not associate him w i t h the outlaws.
They h a v e k n o w n T h e K n a v e (as J a c k S u m m e r s ) f o r a f e w one o f the following skills: dagger 1-2, Navigator 1-2, Healer
months, b u t t h e i n v e s t i g a t i o n o f h i s c r e d e n t i a l s w h i c h t h e 0-2, M e c h a n i c i a n 1 - 2 , T h i e f 0 - 1 . Each w i l l h a v e a personal
merchants' guild carried o u t before admitting h i m caused no treasure consisting o f 10-50sp w o r t h o f mixed coins plus 0 - 2
alarm, and they have found no cause for mistrusting him since. items o f personal adornment (buckles, rings, clasps, pins etc)
each w o r t h 20-200sp.
Some merchants will k n o w Jack better than others, of course,
but the general opinion of him is that he is an honest newcomer.
(iv) Vigilantes — Realising that the town guards are of little use
in combatting t h e o u t l a w s (but u n a w a r e t h a t t h e y are being
bribed), some of the merchants have formed a vigilante group
led by Owen Carter, an ex-soldier.
C. OUTLAW BAND
Outlaws (8 men)
Basic — AC 7 (leather); Fl; hp 1-8; # AT 1; D 1-6 (short swords)
or 1-4 (dagger); AL C; MV 90' (301; ML 8.
Personal treasure — each will have 2-20gp in mixed coins.
The outlaws use short swords (rank 1-2) and daggers (rank 0-1)
and wear leather armour. All of them will have Horsemanship
skill rank 1-3, and one of the following: Assassin 0-1, Spy 0-1,
Thief 0-1, Read and Write (Common) 0-2. Their personal
treasure will consist of 5-50sp worth of mixed coins.
5. THE ADVENTURE
The descriptions of the various stages of the adventure include
sections which may be read aloud to the players by the games
master. However, this should not be considered mandatory and
the GM should use other descriptions if desired.
GROUND FLOOR
A. MEETING WITH JACK SUMMERS VIGILANTE
Having travelled far in search of adventure you arrived barely HEADQUARTERS o 10 20 30
an hour ago this evening at Roseberry. You are approached in SCALE (ft)
one of the town's taverns by a man, apparently a trader, who
indicates that he has some information that may well benefit DOOR 1 0 0 1 = 1 1 1
you, and that if you are interested you should follow him at five
minute intervals to the Waxing Moon Inn and ask the barman WINDOW • 1 • 1
for Jack's room. Without awaiting your reply he leaves,
looking around anxiously as he goes.
la F O R E S T
0 THE WINERY
THE PHONEY
AMBUSH
rr-- T H E VIGILANTE
H'QUARTERS
(7.. T H E OUTLAWS'
HIDEOUT
DECKS
OUTLAWS' HIDEOUT
0 10 20 30
SCALE (ft)
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magazine, September 1983 25
JACK OF ALL TRADES
The man is The Knave, alias Jack Summers. If the adventurers The m a n w h o came to the door w a s in fact O w e n Carter, t h e
take u p h i s invitation a n d g o t o t h e Wa x i n g M o o n Inn, B e r t vigilante l e a d e r, c o n f i r m i n g t h e m e e t i n g , a n d t h e K n a v e
Barleycorn (the innkeeper)will direct them toJack's room on the capitalised on the event.
first floor.
Jack will be wearing leather armour under his robes and will be B. THE W I N E RY
armed o n l y w i t h h i s daggers. H e w i l l be wearing h i s magical
belt. The winery is deserted. The building is in a quiet part of the town
and the yard has a high wall. Events in the yard will not be seen
There is nothing in his room to give any impression that 'Jack' is or remarked on by passers-by.
other than a merchant.
Assuming t h e adventurers agree to The Knave's plan, h e w i l l
The grey mare which he uses in his merchant guise is stabled at lead them to the w i n e r y where he will introduce them to Stan
the inn and is similarly unincriminating. He has hidden his other Brewer, the proprietor, and the two cart-drivers w h o w i l l help
horse (a black stallion) and the remainder of his equipment near them into the barrels. Make sure that the player-characters take
the vigilantes' headquarters. only reasonable equipment into the barrels, no polearms!
When you are assembled, the man addresses you. The 'proprietor' is, in fact, Phil Snatch (Jack's outlaw lieutenant).
The cart-drivers are also members of the band. There are t w o
'My name is Jack Summers, a merchant trading in grain and carts, each capable of carrying 7 barrels (a layer of 3 over a layer
wine. For some time my caravans, and those of my fellow of 4). The bottom 4 barrels on each cart have been prepared to
guildsmen, have been plagued by a band of outlaws. conceal t h e adventurers. If there are less than 8 adventurers,
Jack and the other men will take apparent care to make up the
'We have been powerless to stop them since the location of weight of the unoccupied barrels.
their lair is unknown and our town guard cannot be trusted.
However, I have recently managed to contact these bandits, The adventurers are quite able to get out of the barrels unaided,
pretending that I wish to join them. To prove that I am in but i t w i l l b e o b v i o u s t o t h e m t h a t t h e y w o u l d b e a t a
earnest, I have arranged for the outlaws to ambush a cargo of considerable d i s a d v a n t a g e i f t h e y a t t e m p t e d t h i s i n t h e
wine which I am transporting on behalf of Stan Brewer who presence of hostile creatures ( B a s i c / A d v a n c e d / D i a — there
owns the winery here i n Roseberry. I am t o lead two would be a 5 0 % chance of the party being surprised and they
wagonloads of wine from the town within the hour. I will be would a u t o m a t i c a l l y l o s e i n i t i a t i v e i n t h e f i r s t r o u n d / p u l s e
ambushed and taken to the outlaw headquarters. It will be the thereafter). Jack's final words to the adventurers will be to point
first time I have had knowledge of its location. If you aid me we this out and to warn them not to emerge except in emergency or
can wipe out the bandits and who knows, you may pick up on his instructions.
some valuable souvenirs from the camp?
'I have rigged some of the barrels to carry men; they are
weight-adjusted and will not be distinguished from the normal C. THE P H O N E Y A M B U S H
ones. Once inside the hideout I can let you out to take the
thieves by surprise: they will be unwary while celebrating Once the adventurers are installed in the barrels, the GM should
another successful raid and you will easily rid the town of their describe what follows. They cannot see out (a barrel supposedly
threat. Their goods will be yours and you will be acclaimed as carrying w i n e cannot have a hole in the side) so they only hear
heroes. and feel the events. After the carts have been moving for about
one hour, a number of horses arrive, orders to stop the wagon
are shouted and the cart-drivers apparently flee.
4. Hall — This was the main room of the inn. Stairs run up the
western wall, leading to a gallery which runs along the northern
and eastern sides. The doors of the inn's upper rooms open out
onto this gallery.
The vigilantes will not have heard the demise of the outlaw or
their comrade, nor will they be alarmed by the unhurried
This evening, the group is expecting Jack to arrive with a load of footsteps of a small number of people in the store and kitchen.
wine for the store. The real owner of the winery is a member of They are generally wary, however, and unexpected noises will
the vigilante group and arranged for the winery to be empty not go unnoticed....
while Jack loaded his carts, unaware that his trust would be so
abused. 5. & 6. Bedrooms—These rooms are mostly empty, containing
only a little broken furniture etc. left by the previous occupants.
When the carts arrive at the inn, they will be taken into the The vigilantes have not reoccupied these rooms.
stables (room 1). The adventurers will feel the carts stop, hear
the doors open, feel the carts move again and hear the doors 7. D o r m i t o r y — This room has been swept clean b y the
close. Next, the outlaw driving the second cart will tell Jack to vigilantes and now contains their bed-rolls.
leave the carts and to go with him to see the others. The two will
then leave and the adventurers will hear the side-door close.
The outlaw w i l l attempt t o leave through t h e store-room E. O U T L AW S ' H I D E O U T (see maps I and lb)
window but The Knave will kill him quietly and bundle his body
out before going into the hall. The Knave will return to the For their hide-out, the outlaws have chosen an old cargo-boat
stables after about two minutes and will begin to help the which lies grounded by the bank of a tributary of the main river.
characters out of the barrel. Once about half of the group are It has been there for many years, and it is a damp, uncomfortable
freed; place to live. Apart from this, however, i t is ideal for their
pupose. Only the infrequent users of this backwater even know
The side-door opens and a man steps in, saying 'Hurry up with of the hulk's existence and, with one exception, they take no
that wine, Ja....'. He stares dumbstruck at you. Quickly, Jack notice of it. The exception is the crooked captain of a cargo-boat
grabs him and has a dagger at his throat in a flash. 'Get the which plies the main river. This captain brings a long-boat up
rest!' he snaps, pointing through the open doorway. the back-water once a month in order to buy any goods which
the outlaws have stolen. He then re-sells these goods at a profit
The Knave did not intend this intrusion to happen but he will far from Roseberry.
capitalise on it by killing the man and then slipping away while
the players are occupied. Even at their most alert, the outlaws' system of watches was lax.
Tonight, however, they are keeping no watch at all, confident
His plan is that the adventurers, thinking that they are in the that the vigilantes have been destroyed.
outlaw camp, will kill the vigilantes for him. The first part of his
plan will then be over and the second part will begin. The positions given for the outlaws in the key below assume that
they are unaware of the adventurers. If the alarm is raised, of
Before he slips away, Jack will plant information on the clothing course, the outlaws will attack the party en masse. The outlaws
of the vigilante he has killed. I t will consist of 2 pieces of wear armour and carry weapons at all times.
parchment, the first saying 'Suspected Codename of Outlaw -
Knave', and the other being a map, entitled 'Suspected Location
of Outlaw Hideout'. The map marks with a cross the position of KEY TO THE HULK
the hulk which the outlaws use as a hideout.
Note that the hulk is grounded on the river-bed at an angle of
Even if the adventurers manage to kill all of the vigilantes, they about 10 degrees to the vertical. All of the timbers of the hull are
should still discover their error in attacking them since the damp but the dampness is worse on the lower decks which are
merchants' identities will be clear from the documents etc rotting. T h e boat w i l l n o t burn without, f o r example, t h e
which they carry. presence of burning oil — and then only reluctantly.
The portholes of the boat are all about 18" square and have
KEY TO ROOMS IN THE INN wooden shutters which may be locked from the inside. Most of
the portholes on the side nearest the bank are closed.
1. Stables — There are 11 unsaddled horses here; which
belong to the vigilantes. The Knave's horse is hidden in the Between the hulk and the bank, the river is only about a foot
woods behind the inn. deep. However, the bed here consists of a layer of soft mud (see
cross-section, map lb) which makes an effective moat. The
2. Pantry/Storeroom — This room is used to store foodstuffs usual means of boarding the hulk is along the lower part of the
and the other portable equipment and stores of the inn. In boom which rests on the bank. If looked for, the foot-prints on
addition to the new stuff brought by the vigilantes, there is also the bank near the boom and the marks on the boom itself
:he residue of the previous occupants. (caused by the outlaws climbing on it) will easily be seen.
VAGINE magazine, September 1983 27
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a„, GALAXY
OiRJ MAIDSTONE
DUNGEONS & DRAGONS
MINIATURE FIGURES
POSTAL GAME MODULES
TRAVELLER
RUNEQUEST
Crasimofrs World is a fantasy game of exploration and adventure. As a player you assume the
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N' 37
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BARGAIN BASEMENT
NEWS
The Bargain Basement (lair of the infamous Karen) is
the place where we consign all the stock which, for some
reason or other, can no longer be sold as 'perfect'. The
degree of imperfection varies from a missing shrink-wrap
to the lack of a page in a module, for example, The items all
have two things in common, however, they are all on sale
at amazingly reduced prices and none of them is rubbish,
PA members can obtain an up-to-date list of available
Bargain Basement items by sending an SAE to Bargain
Basement at the address given below, Don't forget to THE NEWSLETTER
quote your PA membership number.
OF THE BRITISH
RPGATM Module 1 — RAHASIA
A 16-page D&O module designed for 5-8 characters of
DUNGEONS & DRAGONS®
levels 1-2, Price f 2.00, post free.
Rahasia the elven maid faces a fate worse than death at
PLAYERS ASSOCIATION
the hands of an evil human. Rahib, who has taken over the
Temple o f t h e Sacred Black Rock, cursed i t s elven
servants, and lured Rahasia's father and her betrothed
into his clutches. You are Rahasia's last hope. Can you
PA N PIPINGS
brave the Temple's perils and mete out Justice to Rahib?
Revolutions.... sources of time, manpower and material
'R SERIES' MODULES
There comes a point in transfers of power do n o t allow PAN t o re-emerge a s a
The 'A series' AD&DTa adventure modules are produced
by the RPGAT" organisation in the USA and are available by constitutional means, when the talking separate entity. However, a news broad-
in the UK only to PA members. Each module was designed has to stop and the shooting begin. Such sheet will be printed quarterly and sent to
for use in a GEN CON t o u r n a m e n t and is suitable for a time has come at TSR UK. PA members. If you are a PA member, the
normal campaign play as well as including extra details
and pre-rolled characters for tournament-style use first should be in your hands within a
In common with all previous holders of month or so. Some of the material will be
Ri - TO THE AID OF FALX
the office of PAN Editor, Graeme Morris familiar B a r g a i n Basement, PA offers,
A 16-page module designed for 6 characters of levels
5-9. Price f l .50, post free. has stepped down and gone to greater, Mill Day details etc — but the rest will be
Falx the silver dragon, much to his chagrin, needs some more lasting fame, as an ex-editor. new and unique to the broadsheet — a
human aid. The dark powers that control a nearby set of
tunnels have stolen five potions of silver dragon control! separate editorial, smaller pieces o n
Can the adventurers find the potions before nightfall? For too long the legitimate aspirations of specialised aspects of the game and some
R2 - THE INVESTIGATION OF HYDELL
the rest of the staff — breathing without form o f competition, w i t h pre-release
asking permission, lunch hours etc — copies of modules as prizes.
A 32-page module designed for 5 characters of 5th
level. Price /1.00, post free. went without answer from this monstrous
Slinks a r e obedient, semi-human slaves a n d a r e tyrant. The Day of the Revolucion dawned. The second item was the n e w revised
apparently content with their lot. They are protected by
law, owned by the wealthy and approved of by the church D&D® Basic Set, ('Oh no!' I hear you cry,
authorities. Can you sneak into the old ruins to find out In h i s acceptance address t o t h e as- 'not again!'). This isn't really a revision of
who or what slinks really are and where they come from?
sembled staff (and his military advisers the rules as such, although some details
R3 E G G OF THE PHOENIX from IMAGINET" magazine) E l Nuevo have been tightened up considerably, but
A 32-page module designed for 5-8 characters of level Presidente said: 'I shall, of course, do my a revision in presentation and emphasis.
5-9. Price f 2.00, post free. humble best in the role of Editor. Dissi- The Basic Set now contains two books, a
In the lonely town of Northending, the council has called
paladin Athelstan to their aid. The fabulous artifact known dents will be freed when the time is right, Players Manual and a Dungeon Masters
as the Egg of the Phoenix has been stolen by evil beings. and when the political climate settles Rulebook, which contain all the inform-
'MILL DAYS' down elections may be held on a limited ation necessary to start playing the game
The next Mill Day is on Saturday, 10th September; basis. My people, things will get better! from scratch. Of interest to established
anyone thinking o f attending t h e following month's One day there will be bread and T2!' players will be the details of what is to
session should note that it will take place on October
22nd, not on the 29th as previously announced. come for the D&D game. The Expert set is
Mill Days are open to PA members only. There is no fee Secretary of State Thomson later denied to be revised as well, and the Companion
but places must be booked in advance. For details, write to all knowledge of the presence of forces
•Players Association Mill Days' at the address below, Set will eventually be published, covering
enclosing an SAE, from tile rest of the magazine and claimed character progression from 15th to 25th
that the Revolucion — sorry — 'Legitimate levels. Beyond the Companion Set is the
PA PINS Transfer of Constitutional Power' was a
These are half-inch diameter brushed steel badges
Masters Set, detailing the game up to the
carrying our Dragon's-Head logo. They will double as a
purely internal affair, but that aid could be 36th level. The new sets will be advertised
lapel badge or tie-pin and will discreetly identify you as a made available at a later date for policing when they are available, so please do not
player and PA member. Price f 0.95 each, post free, operations. order them until then.
PA T-SHIRTS
White cotton T-shirts with full-colour design of a dragon And Revisions And Finally, The Truth....
towering over the D&D symbol. Available in S, M and L Among other items found in the rubble of
(please state size when ordering). f 3 50 each, post free,
Graeme has been shifted into production
the Editorial Palace were two things of of full-scale 32 page modules. Those of
PAN BACK ISSUES considerable interest to all D&D players you w h o have played i n a n y o f t h e
It always happens No sooner does a magazine come to and members of the PA. AD&DTM Open Competitions at Games-
an end than its back issues become collector's items. PA
members can obtain back issues of PANs 1-12 for £0.50 Fair will know that his adventures will be
each or f 5 00 for a set of 12, post free. The f i r s t o f these w a s a mysterious worth the wait. GM will continue to argue
document covered in illiterate scrawl — with me over Dispel Confusion answers,
Offers are open to PA members only. Orders to:
PA Special Offers, T S R U K Ltd, T h e M i l l , obviously the work of GM. When decipher- and write mini-modules for the magazine.
Rathmore Road, CAMBRIDGE CBI 4AD. ed it proved to be some future plans for
the Players Association. Now, I wonder how I get control of the
Remember t o include y o u r P A membership
number w h e n ordering. A l l offers subject t o
editorial column a t t h e f r o n t o f t h e
availability. The PA Newsletter w i l l remain a s a magazine....
section in IMAGINE magazine. The re- $t6 Mike Brunton
September 1983 31
DISPEL CONFUSION
Dispel Confusion i s a question a n d chance given is for a spell cast by an daggers used as missile weapons —
answer column intended to help hobby l l t h level magic-user. The chance is assuming that sufficient daggers are
garners overcome problems they have modified by 5% for every level differ- available. A dagger can make multi-
had with game rules. ence of the caster e g a 50% magic ple melee attacks per round, once a
resistance bonus for a spell cast by a fighter who wields it is of sufficiently
At present, we can only help with games 1st level magic-user. This means high level.
produced by ISR; while our answers may that 0% magic resistance is really
not be fully 'official', we have contact with quite formidable. Q. I n the Players Handbook i t states
the designers themselves. In future, we that monks attack on the same com-
hope t o cover games other than TSR 'Nil' magic resistance indicates that bat table as thieves, yet in the DMG
products, by getting answers from those the unfortunate monster is not even (p74) it states that monks attack on
who make and design them. entitled to a normal saving throw. the same combat table as clerics and
druids. Which is correct? (Advanced)
But we always need questions - so send Q. W h e n a cleric turns undead crea-
your queries to.. Players Association tures in a confined space such as a A. T h e Dungeon Masters Guide always
(Dispel Confusion), TSR UK Ltd, The room, what do the undead actually supercedes the Players Handbook in
Mill, Rathmore Road, CAMBRIDGE do? For h o w long are the undead cases where the rules appear to be
CB1 4AD. turned? (Basic/Advanced) inconsistent.
TURNBULL TALKING
allow this interpretation. I must now work with gruesome death i n Dave Tant's
out why mine don't, just in case Gary latest a n d most fiendish adventure, I
Gygax spots it first. Where is it? Well, why want a good character nearby to drag him
on earth should I tell?? Thanks, Robin. to safety. It matters nothing whether that
character is run by male or female.
Switching s h a r p l y t o another topic,
though I ' m n o t going t o pick u p t h e Certainly I have played in D&DO games
gauntlet discreetly dropped by Kim Daniel with good female players and mediocre
in issue 5 (discreetly? Who am I kidding? I female players; there are a few really bad
heard the clang two offices and a flight of male players but I have not yet met a
stairs away!), I do share her regret that female in that category. The only female
Thanks to the many good readers who not the adventure gaming hobby is i n the DM my characters have encountered is a
only saw my point about the 'pub game' main a male enterprise. At the moment, pretty good DM, whereas male DMs can
(issue 3) but wrote in with multi-legged that is — I am not the only one to hope this be good, bad or anywhere in between (in
pub names (no thanks to he who wrote will change. contrast, female drivers are either good or
saying t h e piece w a s t h e depths o f dire — there doesn't seem t o be any
banality, since he obviously missed the There i s n o obvious reason w h y this middle ground).
point — please engage eyes and brain should be so. Even i f Kim's final con-
before putting biro into gear). tention is right t h a t females are better Kim touches on wargames and has half a
players than the fellows —that's all to the point here too. War is traditionally a male
By a long way, the clear maxilegger so far good in role-playing games which are co- preoccupation (though Brunehild w a s
is 'The Light Brigade' spotted by Robin operative rather than competitive. When allegedly a pretty aggressive cookie and
Allen. Over 31/2 thousand legs in one pub Lord Chevasse (one of my newer char- Boadicea didn't spend much time at home
is surely unbeatable if your house rules acters, and a nice chap really) is faced minding the kids), hence wargaming is
32 PAN. September 1983
PA
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PAN, September 1983
Firm Review
This m o n t h Colin Greenland takes a
look at some of the latest films on the
sci-fi/fantasy circuit: A n d r o i d ,
Something Wicked This Way Comes
and o f course - Return o f the J e r k
In the old days mad scientists always had arrival of the 'Autumn People', by train, at incandescent i n h i s f i n g e r s a s h e
labs a t t h e t o p s o f t o w e r s (really m u s t dead o f n i g h t , w i t h a l l t h e g a u d y a n d crumples it and casts it irrevocably away.
have been mad a l l those stairs to climb sinister paraphernalia o f Dark's Pande-
every t i m e you forgot a test tube). A f t e r monium C a r n i v a l . J o n a t h a n P r y c e i s Oh, yes, and then there is R e t u r n o f the
that, they worked in secret subterranean nicely nasty as M r Dark, t h e devil w h o Jodi (Fox, U). The pantomime continues.
hideaways. N o w they're back on high, in brings r e a l e v i l t o G r e e n t o w n , a n d Hooray for the rebels! Boo for the Empire,
orbital space stations. A n y t h i n g for a bit especially i n t o t h e l i v e s o f y o u n g W i l l now b u i l d i n g a n o t h e r D e a t h S t a r. W i l l
of privacy. Halloway and Jim Nightshade. His Carni- they never learn? Is Han Solo still alive?
val o f f e r s p e o p l e i n s t a n t e s c a p e f r o m How will he escape the sluglike clutches
The year i s 2 0 3 6 , t h e scene i s Te r r a c o their humdrum lives — but at a price they of Jabba t h e Hutt? Is Darth Vader really
Station ULC53, t h e m a d scientist i s D r were n o t b a r g a i n i n g f o r. D a r k a n d h i s Skywalker, Snr? All is revealed, as neatly
Daniel, played by Klaus Kinski, every bit
as c r a z e d a n d m a s t e r f u l f o r d i r e c t o r
Aaron Lipstadt as he ever was for Werner
Herzog. The film is A n d r o i d (New World,
15). D r Daniel's Cassandra 1 Project, t o
make t h e perfect android, h a s officially
been terminated since the robot revolt in
Munich. But you k n o w these mad scient-
ists.... Nothing w i l l stop Daniel n o w, n o t
even i n t e r r u p t i o n b y t h r e e d a n g e r o u s
convicts on t h e run. In fact, h e sees the
surprise visit as a chance to steal the life-
force o f o n e o f t h e m t o a n i m a t e Cass-
andra,
Thebestname UNIT 1 4 , E N G I N E E R PA R K F A C T O R Y R O A D . S A N D Y C R O F T
ADVENTURERS C L V V Y D CH5 2 0 0 . Te l ; (0244) 537012
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CF 33 F E M A L E FIGHTER 3 5 p
ANTI-TYPES
TRUCK S TO P H r ' r , ' , u s C a r Wa r s CT 3 R U F F I A N THIEF w D A G G E R 3 0 p
with Juggernauts' CT 3 A R U F F I A N THIEF. CLUB & KNUCKLE DUSTER 3 0 p
Cr 3 B R U F F I A N GANG LEADER DRAWING SWORD 3 0 p
M o v e m e n t a n d c o m b a t r u l e s for t h e Cr 3 C R U F F I A N THIEF w SCIMITAR & DAGGER 3 0 p
huge, m e n a c i n g 1 8 - w h e e l e r b i g Cr 3 D R U F F I A N THIEF W BROKEN BOTTLE 3 0 p
rigs C o m p o n e n t s i n c l u d e CT 7 E V I L DWARF 3 5 p
ODDS & BODS
c o u n t e r s r u l e s a n d a m a p of a
typical f o r t i f i e d t r u c k s t o p in CB 1 T A B L E & T W O BENCHES 4 0 p
the A m e r i c a of 2 0 0 3 Y o u CB 2 T R E A S U R E CHEST 3 0 p
will need the original
CB 3 D R A G O N STATUE 3 5 p
Car W a r s r u l e s to CB 8 A L C H E M I S T ' S LAB 1 . 7 5
play
MONSTERS
CM 4 ZOMBIE 3 5 p
CM . 5MUMMY 3 5 p
CM b WEREWOLF 4 0 p
CM 7 WIGHT 3 5 p
CM 8 VA M P I R E 4 0 p
CM 10 T R U L 4 0 p
CM 15 GARGOYLE 6 5 p
CM 21 2 1 G O R C S A L L TYPES e y S H A M A N ,
STANDARD BEARER, GIANT ORCS ETC 35p
CM.24 K O B O L D 4 VARS 25p
CM.24A K O B O L D W T W O HANDED WEAPON 4 VARS 25p
CM.24B K O B O L D CHIEFTAIN 30p
For further informaton and for our CM.24C K O B O L D SHAMAN 25p
latest FREE catalogue, send s a e. t o
THE A B O V E A R E J U S T A SELECTION O F O U R 25mm FA N TA S Y
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RELEASES A S WELL A S DETAILS OF NEW ORC ARMIES - FROM
SMALL GROUPS TO GIGANTIC HORDES
Letters
IMAGINElm magazine invites its readers
to w r i t e on any subject that m i g h t be o f
interest t o o t h e r adventure garners.
Correspondence s h o u l d be addressed to
IMAGINE magazine (Letters), T h e M i l l ,
Rathmore Road, C a m b r i d g e C B I 4 A D .
Letters a p p e a r i n g i n t h i s c o l u m n a r e
edited for length.
number of set characters (classes) each yers. These people give the A M I D game a weapons' table so at fourth level they can
of w h i c h is then f u r t h e r sub-divided into bad n a m e . S u c h players do n o t use t h e hit c r e a t u r e s h i t o n l y b y +1 o r b e t t e r
alignments. All this is artificial. game as it was designed to be used, as a weapons.
tool. M a n y people play the rules, not the
But isn't it all artificial? The argument has role-playing game. Richard Egan, Bristol: I was surprised to
been expressed before that devices such The o n l y r e a l d i f f e r e n c e b e t w e e n see that 'Barbarians may be of any non-
as character classes help players to role- various RPGs (if played properly) is their lawful alignment'. Surely many barbarian
play, r a t h e r than a l l o w i n g them to r u n a background flavour. I t has nothing to do tribes w o u l d b e s t r i c t l y l a w f u l , a s i n
series o f m u l t i - t a l e n t e d super-beings. with w h e t h e r you have parries or not or Africa, a continent whose history I have
Then again, i f the players need that MUCI1 whether h i t p o i n t s a r e fixed. I t a l w a y s studied i n d e p t h . T h e o b s e r v a t i o n o f
help, m a y b e t h e y a r e n ' t very good ro/e- makes me cringe w h e n people say that a inheritance, a n c e s t o r w o r s h i p , t h e a l l -
p/ayersanyway. I just thought I'd say that combat system is unrealistic. A l l t h a t is powerful t r i b a l c h i e f , t h e w i t c h d o c t o r,
before Pete Tamlyn did. important is that an acceptable result is leadership b y r i g h t o f c h a l l e n g e a n d
reached quickly so that the skilled player human s a c r i f i c e s a l l s u g g e s t a l a w f u l
Mike L e w i s , ( a g a i n ) : I t h i n k t h a t D o n wins and the thick player loses. neutral a l i g n m e n t . S u c h p e o p l e w e r e
Turnbull really misses the w h o l e drift of scared witless of offending superstitions,
the realism argument. It is not so m u c h Whatever h a p p e n e d t o co-operation castes a n d m o r e s t h a t b u i l t u p a v e r y
that the games should represent the real between p l a y e r s ? M o r e t o t h e p o i n t , lawful society.
life s i t u a t i o n — t h a t c a n ' t a p p l y i n a supposing the skilled player is playing a
fantasy situation, obviously. The point is dense f i g h t i n g m a c h i n e o r t h e t h i c k I'll be g l a d w h e n people s t a r t m o a n i n g
that games should have an inner logic, so player is playing a super-genius? I don't about the Thief-Acrobat instead.
that everything slots together and stands think we've heard the last of this.
as a whole. A game based in a 'realistic' Paul Vale, D a r t f o r d : Don Turnbull seems
world i s f a r m o r e s a t i s f y i n g t h a n o n e We haven't heard the last of the Barbarian to b e l i m i t e d i n h i s f i e l d o f vision. H i s
where r e d d r a g o n s m i x f r e e l y w i t h either.... rejection o f e v i l a s a n a l i g n m e n t f o r
vampires on city streets. player-characters i s a l i t t l e l a c k i n g i n
Niall G o r d o n , P e t e r b o r o u g h : Yo u r ver- foresight. In one campaign I successfully
M a t t Quartermain, Crawley: It has been sion o f t h e B a r b a r i a n c h a r a c t e r c l a s s play an anti-paladin (Best of Dragon, vol
said that introducing people to ERP via the contains one omission and one h o w l i n g 2). I admit it is not very easy but I enjoy the
game o f f t h e s h e l f generates a c e r t a i n error. From DRAGONTM magazine, issue power afforded me by the class.
amount of literal-mindedness as regards 67, y o u o m i t t e d t h e i m p o r t a n t l i n e
rules. Thank Bahamut for Roger Musson's 'Barbarians do not need training to go up I'm not sure I've anything to say about this
latest Stirge Corner for pointing o u t the levels.' letter i n p a r t i c u l a r, b u t P a u l M a s o n ' s
folly of rules lawyers. The only real w a y 'They need n o m a g i c w e a p o n s t o h i t article in issue 4 s h o w e d that there can
people can be introduced to the hobby is magic-laden monsters such as gargoyles, be value in playing evil characters. I don't
via an introduction from others. demons or golems.' This line appeared in think 'power' is what he meant.
issue 67 as a general statement but you
Steve N o r l e d g e , W e s t W i c k h a m , Kent: printed it as a rule. Barbarians in fact use
Roger M u s s o n i s r i g h t about rules l a w - the ' c r e a t u r e s s t r u c k o n l y b y m a g i c Letters edited by Paul Cockburn
Fanzines EUROPEAN
Another look through our monthly collect-
ion o f a s s o r t e d p u b l i c a t i o n s f r o m t h e
Psychopath 7 s h o w s c o n t i n u i n g style.
An En Garde, El Nabisco zine from M i k e
Dean, Rm38b West Park Hall, 3 1 9 Perth
IrCillgt/lI7VA(11m
amateur end of the hobby. O t h e r editors
should note that the only thing stopping Road, D u n d e e D D 2 1 N N f o r 3 5 p . T h e
their zine being similarly exposed is the letters c o l u m n i s spicing u p nicely, a n d
fact that they never send us a copy. the GamesDay North r e v i e w was neatly V w ideas for the popular game,
done. Worth a look.
Mad P o l i c y 8 5 a n n o u n c e d a price rise.
by Geo': Hogan and Cathy Pash
Richard Walkerdine, 144 Stoughton Road, Zine To B e Believed 1 4 concerns itself
Guildford, SURREY GU2 6PG has had to most w i t h developments i n t h e h o b b y,
put the price of later issues up to 18p. Has and with its myriad Diplomacy, 1829, and
the Zine Poll c o s t so much? It seems to others f r o m N i c k Kinzett, 11 D a l e w a y
have dropped Richard i n t o trouble over Road, Green Lane, Coventry CV3 6JF.
the eligibility rules he announced for the
poll. Mad Policy runs Diplomacy, Formula Greatest H i t s 1 0 8 w i n s t h e a w a r d f o r
1 a n d Finchley Central (sic). journalistic coup of the month with 'Irving
Goes T o G a m e s F a i r ' , a b l o w - b y - b l o w
Gazfinc 2 c a m e i n t h e s a m e envelope, account o f t h e Reading event, a n d very
although i t is n o w independent. This i s funny. T h e coup? Well, a s I r e m e m b e r,
the place to play Finchley Central, and the Irving d i d n ' t a r r i v e u n t i l t h e m i d d l e o f
place to find o u t w h a t the game actually Sunday afternoon, so he missed 80% of it.
1op f r o m R i c h a r d B a i r s t o w, 2 0 Pete Birks, 3 9 Handforth Road, L o n d o n
Queen's Drive, Guildford GU2 6PP. SVV9 OLL knows h o w he did it.
Power 0 / 2
Resistance 4
Income -1 Government
THE VAT I C A N G AY L I B E R TA R I A N S
+4 to c o n t r o l / d e s t r o y I.S.A +2 on any attempt to control moles
Resistance 6
Communist
Fanatic
[ —
N
4 1
1 P r
ED
Eal:E=1=
TA ) E q 4 1 3
Power 1 Power 4 / 3 Government
Resistance 3 Weird
1 R eIncome
s i s t a n+
c3e / -45 (50%
L chance)
i b e P er a ca e f lu l Income 4 Liberal
Power 2 / 2 Peaceful
Resistance 6 Conservative Resistance 1 Weird
Income 4 Straight Income 1 Fanatic
IMAGINE magazine, S e p t e m b e r 1 9 8 3 •
•-• ••••••• • ••• • • • • • • • • • • • • • • • • • • • • • • • • • • • •••• • • • • • • • • • •
E magazine, S e p t e m b e r 1 9 8 3 43
MINIATURES
TORCHLIGHT FANTASY PRODUCTS
With t h e a m o u n t o f a t t e n t i o n t h a t h a s more f o r a r o o m , a n d appropriate w a l l 8" ' m a s t e r c h a m b e r ' s e t w i t h f u l l
been lavished o n p r o d u c i n g f i g u r e s f o r length. The floor i s grooved to a l l o w the accessories. A l s o f r o m To r c h l i g h t i s a
the D&DF- g a m e market over the last few wall to be stuck in place, and each piece is selection o f a s s o r t e d t r e a s u r e c h e s t s ,
years, it is surprising no-one has thought sculpted t o r e p r e s e n t s t o n e s l a b s o r bones and other dungeon debris, cast in
of providing three-dimensional dungeon flagstones. resin but in much the same style as their
accessories before n o w ; n o w t h a t t h e y metal c o u n t e r p a r t s a n d c o n s i d e r a b l y
have, it seems to have occurred to several The variety of pieces available is sufficient cheaper. In all, a very useful range which
manufacturers at the same time! to allow for most possibilities, and w h e n will add a degree of visual realism.
assembled and painted t h e sets do look
To r c h l i g h t ' s range comprises a series of most attractive, a n d t h e c o r r i d o r s a r e 14.5 Ian J K n i g h t
dungeon kits cast in w h i t e resin, w h i c h wide enough and the walls low enough to
can be assembled to make realistic scale allow figures to be moved quite easily. Torchlight Fantasy Products can be con-
dungeons — m i n u s r o o f , o f course, t o tacted at 23 Clifftown Road, S o u t h e n d on
facilitate play. Each pack contains an area Prices vary from 60p for two 2" x 2" floor Sea, Essex, t o f i n d o u t w h i c h i s y o u r
of floor, t w o inches w i d e f o r a corridor, spaces m i n u s walls, to £5.75 for an 8 " x nearest stockist.
ESSEX MINIATURES
Essex M i n i a t u r e s h a v e established a n variety o f poses, c a r r y i n g a s s o r t e d Prices vary from around 26p for a single
enviable reputation in the field of 2 5 m m swords, h a m m e r s a n d c r o s s - b o w s a n d figure t o 65p for a pack of three dwarfs.
historical figures, and they've now turned dressed to varying degrees in armour. My o n l y complaint i s t h a t t h e bases on
their attention to fantasy subjects. As yet some of the figures are a little small t h e
their r a n g e i s l i m i t e d t o a selection o f The general sculpting style is similar t o Centaur i s v e r y u n s t e a d y a n d a p t t o
adventurers, one or t w o exotic monsters Citadel, w i t h plenty of rascally character, overbalance. To those of you accustomed
and a small tribe of dwarfs, but the quality notably o n e pot-bellied, bearded f e l l o w to m o u n t i n g f i g u r e s o n c a r d bases t h i s
is sufficient to whet the appetite and raise with a c r o s s - b o w, h a t s e t a t a j a u n t y will not, however, be a problem.
hopes for more to come. angle, l o o k i n g l i k e a c r o s s b e t w e e n a
sixteenth c e n t u r y G e r m a n m e r c e n a r y l k Ian J K n i g h t
Among o u r s a m p l e s w e r e a v e r y nice, and s o m e t h i n g f r o m S n o w W h i t e ! T h e
clean-lined Centaur, firing a bow, a magic command set was particularly inventive, The E s s e x M i n i a t u r e s c a t a l o g u e i s
user with staff and large spell-book, and a especially the standard-bearer wielding a available f r o m 3 B a y C l o s e , C a n v e y
selection of dwarfs. The latter came in a huge boar's head on a pole. Island, Essex SS8 OAF.
CHRONICLE FIGURES
Our latest samples from the ever-prolific Modelled in a variety of lumbering poses, other accessories; a r a t h e r e n e r g e t i c
Chronicle include a selection from t h e i r they a r e i n d e e d f e a r s o m e adversaries, mummy; and a suitably repulsive w i g ht,
Hobgoblin r a n g e , a l r e a d y s o c o m p r e - armed w i t h a f r i g h t e n i n g s e l e c t i o n o f bent d o u b l e n u r s i n g a s w o r d t h a t h a s
hensive that you can build up a fair sized broad, s h o r t s w o r d s , s p i k e d c l u b s a n d seen b e t t e r d a y s a n d t h r u s t i n g o u t a
war b a n d w i t h o u t d u p l i c a t i n g a s i n g l e polearms. Chronicle's figures t e n d to be sunken-eyed skeletal face.
figure. chunkier t h a n t h e s l i m , m o r e d e l i c a t e
American-style m o d e l s o f s o m e o t h e r Considering the amount of detail and the
The f i r s t t h i n g t h a t strikes y o u i s t h e i r manufacturers, and in this range it could many deep undercuts, Chronicles's f i g -
sheer presence. They have a bulky, squat, scarcely be m o r e appropriate. The Hob- ures a r e remarkably f r e e f r o m f l a s h o r
powerful look, loaded with beefy menace, goblin chieftain i s a real gem, d w a r f i n g casting lines. They've developed a v e r y
which is hard to ignore. Everything about his underlings, posed w i t h his shoulders distinctive character of their own, and the
them s e e m s s o l i d , f r o m t h e m u s c u l a r hunched, h e a d t h r u s t f o r w a r d , t e e t h quality seems to improve w i t h each n e w
physiques, just visible between the plates bared i n a bad-tempered snarl, a h u g e release. Thoroughly recommended.
of thick iron a r m o u r and w e i g h t y chain- sword in each hand — excellent!
mail, to the long, heavy, slant-eyed, pug- Allo Ian J K n i g h t
nosed brutal faces. T h e r e i s a clarity o f Marginally more genteel are some of the
definition a b o u t t h e s c u l p t i n g a n d t h e additions t o C h r o n i c l e ' s o t h e r r a n g e s , Chronicle c a n b e c o n t a c t e d a t U n i t 14,
casting w h i c h m a k e s every r i v e t i n t h e including a half-orc adventurer, poised to Engineer Park, Factory Road, Sandycroft,
armour and every stud in the shield seem swing an axe, and laden with a convincing Clwyd CH5 2 0 0 f o r details o f products
remarkably real. array o f back-pack, daggers, shield a n d and suggested purchase sources.
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IMAGINE magazine, S e p t e m b e r 1 9 8 3
47
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