Adventure - 1 of 4 - Corruptio Optimi Pessima
Adventure - 1 of 4 - Corruptio Optimi Pessima
Adventure - 1 of 4 - Corruptio Optimi Pessima
Optimi Pessima
- A D a r k H e r e s y a d v e n t u r e -
- P a r t I o f I V -
C orruptio O ptimi P essima
“The greatest resource our Holy Imperium possesses is the fathomless multitudes of humanity
itself. No power is mightier and no force more dreadful when turned to a single purpose.
By human hands alone we have remade stars in our image. By this token the wise know that true
power lies in the mastery of blood and bone, in the very meat of mankind.”
Credits
Credits
Pants Optional
Warren Goguen, Lou Miola, Jay Ouellette,
Andrew Merriam, Steve Brow and Ryan Manni
Special Thanks
Jason ‘“Inquisitor” Ambrus for his page art, Dark Reign,
and to the many creators of fan supplements.
Re-design
Mauvia
Project Manager
Warren Goguen
Disclaimer
Disclaimer
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his document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight
Games. Games Workshop, Warhammer, Warhammer 40,000, Dark Heresy, the Dark Heresy logo, Black
Industries, the Black Industries logo, BL Publishing, the BL Publishing logo and all associated races and race
insignia, marks, names, characters, illustrations and images from the Warhammer 40,000 universe are either ©, ™
and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world.
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- A D a r k H e r e s y a d v e n t u r e -
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Introduction
Introduction . .............................. 5 Chapter III: :
Chapter III ........................................... 11
Recommendations .................................................. 5 Slag Fields . .............................................................. 11
Ordo involvement.................................................... 5 Twists ....................................................................... 11
Ordo Hereticus........................................................ 5 Debrief? ................................................................... 12
Ordo Xenos.............................................................. 5 Inquisitors report .................................................... 12
Ordo Malleus .......................................................... 5 Aftermath................................................................. 13
Chapter
Chapter I:I: ............................................... 6 Appendix:
Appendix ................................................ 14
Overview................................................................... 6 Clove ........................................................................ 14
Mission Briefing....................................................... 6 Weapons and armour ............................................. 15
Landing ................................................................... 6 NPCs ...................................................................... 16
Invitation to Investigate ......................................... 6 Personal Notes ....................................................... 17
Bella Holtz . ............................................................. 6 Player handouts ..................................................... 18
Arbites’ Data Slate Information ............................ 7
Choices . ................................................................... 8
Case a01532 ............................................................ 8
Chapter II:
Chapter II: ............................................. 9
Summons . ............................................................... 9
Planetary governor aleronos Callidos.................... 9
Torch in the darkness ............................................. 10
Tech Priestess Magdela Heltus ............................. 10
Crossroads ............................................................... 10
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Hive world Clove has experienced increased cult
C
orruptio Optimi Pessima is a stand-alone activity, as well as an increased occurrence of
campaign for the Warhammer 40,000 Roleplay: mutations.
Dark Heresy designed for middle ranking
Acolytes (rank 4-6). In the following description of
the Campaign setting we will suggest certain rolls to
be made at certain times. These are not set in stone, as
ORDO XENOS
always GMs have the final say. Also on Hive world Clove has been the outbreak of
a Xenos drug known as twilight, seeing increasing
While this campaign was designed for the Calixis use over the past few years, suspected being on
sector, it can easily be adapted for games that are being planet even longer.
run in different sectors of the galaxy. This campaign
was also designed so that there isn’t just one way
to solve the problem at hand, if the players want
combat, they can go that route. Or if they enjoy the ORDO MALLEUS
covert, investigative approach, they will also be able
to complete the mission. This mission can be used There is no evident threat from the warp or
to teach players that overt operations are not always daemons; however the Ordo Malleus will not
going to get the best results. hesitate to get involved if there is even a chance
that they are needed.
Recommendations
RECOMMENDATIONS
A
A
lthough any combination of characters will be
able to undertake the following missions, it is
recommended that the Players have at least
one of the following in the group; Adept, Arbitrator,
or Imperial Guardsman.
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Invitation to INVESTIGATE
INVITATION TO Investigate
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Chapter II S
C orruptio O ptimi P essima
S
hortly after landing the Inquisitorial Acolytes
Chapter
will be greeted by Enforcer Bella Holtz,
as specified in their mission briefing.
Overview
“I hope these trying times find you well Inquisitors.
I am Bella Holtz from the Adeptus Arbites Special
OVERVIEW Division. Governor Callidon wished to be here
T
himself, but alas he is tied up in red tape trying to
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he Acolytes receive an assignment from clean up this mess, as you can imagine. If you follow
their Inquisitor to investigate the increased me I can show you what we’ve uncovered so far and
mutations on Hive world Clove, as well as then you can take it from there.”
suspected cultist activity, and the increasing popularity
of a suspected Xenos drug.
Mission
MISSION Briefing
BRIEFING
BELLA HOLTZ
D
…A veteran street enforcer whose talents for
D
uring a period of downtime, the Acolytes will investigation landed her in the Special Division
be approached by one of their Inquisitor’s branch. When not in the field she wears her black and
most trusted Interrogators. He will hand grey Arbites uniform and officer cap with its matching
them a data slate (Fig. 1-1) and tell them that they long coat. (See page xx for Bella’s profile)
have forty-eight hours to prepare for their mission.
After reading the data slate, anyone with Common
A routine (+20) Common Lore: Adeptus Arbites
Lore: Imperium or Scholastic Lore: Legend can make
check will reveal that the Special Division handles all
a challenging (+0) Lore Check. Success will tell them
the cases that don’t fall under standard planetary laws.
that this is the home of the famed Imperial Guard
If the players choose to follow Bella, they will enter
Unit, the 23rd Drusus Dragoons.
an Arbites transport and will be taken to the Special
Landing
Division precinct house. Once they arrive they will be
shown to a secure room with a team of SD Arbitrators
LANDING outside the door.
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he length of their warp travel will differ, but
once the Acolytes arrive they will be taken to
the planet aboard an Aquila Lander. Soon after
The acolytes will then be handed data slate (Fig. 1-2)
with all the information the Arbitrators have uncovered.
A challenging (+0) Tech-Use check will allow a player
entering the atmosphere the Lander’s warning alarm to copy the data from the data slate, Fig. 1-1, onto the
sounds and the interior of the ship is bathed in a red one the Interrogator handed them.
light. The pilot is unphased as she flips a switch to
silence the alarm. Any player in the cockpit can make Shortly after being handed the data the Acolytes will
a routine (+20) Awareness Check (Sight based) to be given the opportunity to look over what has been
notice the light still flashing on the control console. found and to verify the accuracy of the data.
If questioned about the alarm the pilot responds
“The alarm is still sounding because we are still being Should they choose to double check the Arbitrators
tracked by the Planetary Defense Force. Don’t let it work, they will have access to an Emplaced Cogitator
worry you, more than likely they are just taking the system with Inquisition clearance (grants + 20 to all
opportunity for target practice.” As she says the last relevant tests). The Acolytes can make a Hard (-20)
sentence a grin spreads across her face. Logic test to utilize the current case files and find more
information. Each test takes 1d5 hours. Players may
make multiple rolls to indicate prolonged research.
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ARBITES’ DATA SLATE INFORMATION ++Transmission++DELTA LEVEL++
+Inquisitor
34-S.D. Arbites and approved Administratum personnel only +++ Acolytes+++
Clearance Delta Required *Clearance approved*
Dating back 3 standard terrain years a small marginal increase of Greetings Acolytes,
mutations where filed and teams were sent to assess probable causes
of them. The mutations were citizens of gray worker class from I have been impressed with your successes in recent missions. I am
factatorium workers to special tradesmen. No probable causes were sending you the information needed to conduct an investigation
ever found. A filing system was started a year later to record registered into the rumors about Hive world Clove. For the past three years
citizens with mutations. A year later the program was abandoned due mutations have increased exponentially. At the same time there are
to conflicting data and lack of funds and trained personnel. Protocols rumours of Cult activity. You are to report to the Adeptus Arbites
were made and enforced; these being limited rights and special Special Division in the Hive Capital, Hueis Idoes. Your contact will
housing, reconstruction of citizens’ funds and reclamation of titles be Arbitrator Enforcer Bella Holtz. Treat her as you would treat
and/or deeds. another Acolyte.
Since then the mutations have steadily increased but no longer just While on planet-side I would also like you to investigate the suspected
in gray worker class but also in clerks of the Administratum and the Xenos drug nicknamed Twilight. This drug has been increasing in
priests of the Ecclesiarchy. Now even lesser nobles in the upper and popularity for the last three years, and you all know how I don’t
7
C hapter I
Failure indicates that you have research the case and Success reveals a record of a Rogue Trade vessel
C orruptio O ptimi P essima
find everything to be in order. named Fairus Novia. It was seized and later destroyed
by a naval battleship, Calixius Esme. Before it was
0 Degrees of Success; you’ve researched for 1d5 destroyed, it was boarded and searched. All two
hours with no results. hundred eighty-three crew members were executed by
firing squad for holding and distributing black market
1 Degree of Success; Acolytes discover that each grade (of Xenos origin) Tau chemical weapons. See
social class is being restricted for food consumption. case file A01532 filed by Senior Chirurgeon Officer
The Imperial Guard is distributing food to the Quintilla J. Ishta.
populace.
Choices
cocktail, with 90% of its makeup from common
drugs found all over the sector. The troubling part
is the last 10% made up of an unknown thinner. CHOICES
Success shows that it is a highly engineered chemical [GM Note: Players may requisition equipment from
compound that modifies the nucleotide base, but the Arbites if the fill out all the proper paperwork. See
it is in a dormant stage and is also missing a key Appendix A for a list of Special Division Arbites
component. It is of Xenos origin. If they reach this equipment.]
point the Acolytes have the option of making a Hard
(-20) Forbidden Lore: Xenos check. If none of them [GM Note: If Characters chose the undercover method,
have the skill, they may request assistance from an skip to page 11]
Inquisitor of Ordos Xenos, or they can move on.
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marble and wrapped in the finest clothes from Clove.
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Chapter
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Behind each statue is a window, giving the statue a
divine glow during daylight hours. The Voice will
Chapter II
II
comment about a few of the heroes and the victories
they are remembered for.
Summons
SUMMONS
in their respective glory. Inside, the players can see a
vast room, large windows covering the walls, looking
out onto the blue sky, with occasional clouds. The
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he Acolytes are awoken early the next morning dome ceiling is covered in a mosaic depicting the great
to a rapping at their door. Whether the door battles of Saint Drusus. In the center of the room is
is opened or Acolytes question him through a large u-shaped marble table with matching seating,
the door, they will be greeted with the following: “My each inscribed with the nobles’ house name and coat
Lord Inquisitors, I am Tanithos Kippsmen, the Voice of arms. To the left and right is pitted seating for all
of the Callidos house. Governor Aleronos Callidos, of the nobles’ scribes and servants. The Counsel takes
son of Vischerus Callidos requests your audience at their stations and Governor Callidos motions the
this morning’s consul assembly. He and the others Acolytes forward.
assembled wish to know your intended course of
action and any new insight into this terrible blight” Read the following out loud to the Acolytes:
[GM note: The players can object to the summons, but “Gentleman, (Ladies) I know we have found ourselves
then all Fellowship rolls with Nobles will suffer a -20 vexed by this recent epidemic. I’ve called upon His
penalty and they will be given limited aid if they request holy Inquisition and those who stand before us speak
it.] for Him and answer to Him alone. Inquisitors, the
floor is yours.”
If the players accept, they are treated to the finer
foods and drinks that Governor Callidos has to offer. With that statement, Governor Callidos sits and the
Shortly after they are lead through the halls of honor counsel’s watchful eyes fall upon the Acolytes.
by the Governor and his Voice. The halls lead to the
campaignum room and along the way the Acolytes [GM Note: The Acolytes may or may not have a plan at
will see giant statues of ancient heroes cast in white this point. This is the Nobles backing the Inquisition into
a corner and looking for answers. ]
PLANETARY GOVERNOR ALERONOS
CALLIDOS Following any ‘insight’ given by the Acolytes the
players may make a Challenging (+0) Charm/
He is the first non-military governor of Clove. He is Intimidate Check. Success entails they have won
a man with an average build, square jaw, and short over the counsels support (Charm) or demanded it
cut hair. He wears a dark blue officer’s cap, with red (Intimidate). They may borrow 500 thrones worth
trim and a white bill. On the front there is a golden of gear for each player or receive a gilded pass, giving
Aquila grasping two silver nails with the words “Nex the players a 20% discount off all gear they purchase
Pro Inhonesto*” inscribed in them. He also wears an (with availability scarce or lower). The players are
elaborate dark blue navy style dress coat, with gold then given a few days to prepare for the assault unless
buttons and across his chest is a white sash with red they choose to investigate further.
trim covered with the Callidos family honors. He
wears white pants with a red ‘blood’ stripe running
down the sides. He always has the Callidos Scepter
(heirloom/refractor field) at hand.
H
H
[GM NOTE: If the players chose to go covert – there ere is where the two paths cross on the road
mission starts here] to Gelt Square. When the players arrive in
T
the square, they walk down the catwalks to
T
he players descend in to the maunfactoria the last Arbite checkpoint where they see two heavily
district where they hear the beating heart of armored arbites beating an unconscious mutant. An
Clove’s industries hard at work. The Piety Flue awareness check, sight based, shows a poor quality
Cathedral is built from gunmetal. It has great green and stub revolver next to the mutant.
amber stained-glass windows depicting Saints and the
rewards for service to the Imperium. The Cathedral Shortly after you pass through a half-burned out
resembles a massive gilded chimney, past the brass hab-unit you see a massive wrought iron honey comb
doors are grated floors and flak board pews facing the dome covered in a chaotic network of make-shift
apex of the cathedral where the large emblem of the ladders and staircases all covered in glow lamps and
Adeptus Mechanicus made of plasteel hangs. A mass spark torches. They have arrived at last. After entering
of menials and tech-adepts are in prayer. you all smell the stench of lawlessness; from the drunk
that smells of rotgut to the eyesores of spent injectors
Shortly after the mass ends a tech-priest dressed in strewn about everywhere. Towards the center they
singed orange and red robes approaches the Acolytes. will see a pit with a dozen men fighting to the death,
and looking upward they can see that all the floors are
Read the following out loud to the Acolytes: open with thousands of spectators howling for the
killing blow.
He speaks in a clear mechanical tone, “I know why
you are here but that is no reason to interrupt the rites Conducting the investigation requires a Difficult
of function. I am known as Magdela Heltus Magos (-20) Inquiry check. Failure by two or more degrees
Errant of Piety Flue Furnacus.” indicates a group of sore losers picks a fight with the
Acolytes. (See Pit Thugs, pg 18)
[Players may notice now that this is a female tech-priest 1 Degree of Success: A crazed man tells them that
from the name, but body shape and voice did not give it a priest has brought His word to the shunned and
away.] twisted of the Slag fields. He has nothing more to
tell.
She leads them through the cathedral’s maze-like
halls, passing networks of pipes and vents, then into a 2 Degrees of Success: They overhear a group of
cool room half-full with barrels and crates. A routine dregs talking about a conclave that has been selling
(+20) chem-use success tells them its industrial food for cheap over the last few years.
coolant known to be used in needle weapons and also
a very potent hallucinogenic. There are cots set up and 3 Degrees of Success: The Acolytes find out that
a crate with rations containing two week’s worth of a large twist name Ogbor was seen with members
food and water for the party. of the “Blessings of Nine.” Common Lore: Adeptus
Arbites (+0) tells them Hertz Ogbor has a long
list of offenses and a bounty of five hundred
Tech Priestess Adeptus Mechanus thrones dead and one thousand thrones alive.
Magdela Heltus Magos Errant of Forbidden Lore: Cults (+20) – the Acolytes
Piety Flue Furnacus realize that this cult is not large or threatening
enough to have drawn the attention of any witch
She is dressed in orange and red flame resistant robes hunter or other authorities until now.
that have been singed and she has a chemical odor.
The little flesh you can see is burnt and covered in 4 Degrees of Success: The party finds out that the
cancerous lumps. She speaks in a clear mechanical priests name is Gimwyrm Favous aka Gimmick
tone. She’s been exposed to various things, from coolant and has only been preaching the last five years.
vapors to even the Furnacus plasma fusion core. Also, prior to that he was a notorious con artist
who has been known by a dozen different names.
His conclave meets in Slag fields.
C hapter III
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Chapter III G
III
imwyrm Favous, Ogbor, and some of the
mutants hang back and use pews as cover
when the players begin dispatching the dregs.
The mutant abomination charges the players, while
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Ogbor fires at the players. After missing twice Ogbor
throws down his firearm and charges drawing his great
weapon. A hard (-20) Awareness (sight) check allows
the players to notice Gimwyrm Favous retreating into
A
A
fter an hour of travel from Gelt Square the If the players kill Ogbor and the abomination the
Acolytes find themselves in Slag Fields. A other mutants will flee. If they didn’t notice him
simple (+10) Awareness/Tracking check fleeing, they will now notice that Gimwyrm is not
reveals a path that has been used in the last hour. They among the corpses. They will find the door to the back
come to a small ramshack village that’s deserted. A room locked.
challenging (+0) Search check reveals food crates that
once held luxury nautiline shell fish. While following Read the following out loud to the Acolytes:
the path they will pass by chemical pools giving off toxic
vapors. A hard (-20) toughness test grants the players As they approach they hear “Stay back, the door and
safe passage. Filter Plugs (+20) and Respirators/Gas this whole building is rigged to blow!”
Masks (+30) are ideal for this situation. Players that
fail suffer 1 wound, ignoring toughness and armor,
as their lungs, nose, and throat suffer chemical burns. Very Easy (+30) Scrutiny check tells them that there
are no explosives. Hard (-20) strength check to break
Further down the path from the pools, they see down the door or a challenging (+0) security check
the outline of a large structure. A challenging (+0) opens the door.
Awareness (sight) check reveals a mockery of a church
which is lit by spark torches on the outside. As they As they enter Gimwyrm takes the pistol to his own
approach the door they find it unguarded. Awareness head and says “Stay back or I’ll kill myself and you’ll
(hearing), the players hear an unfamiliar chorus. To never find my fortune!” A successful blather test will
get in unheard a Very Easy (+30) Move Silent check distract him.
is required. Shortly after entering the players notice
a short hallway that ends at a terrace overlooking the If he gets distracted, a contested strength check
great hall. To the left and right are stairs leading to will wrestle the gun from him. Fail on either test
the hallways floor. A routine (+20) concealment and Gimwyrm succeeds at killing himself, brains
check allows the players to hide successfully behind splattering over his assailant or the area around him.
the terrace. From there they can see rows and rows of If successful though, he will refuse to speak and players
pews half-full of dregs and mutants. should hand him over to their Inquisitor for proper
interrogation. (Should – they do not have to.)
The dregs’ and mutants’ attention is focused on a man
dressed in dark blue robes with yellow trim, preaching In this room they will find a well stocked chemical lab
a poorly worded sermon. In the front pews they can with enough food to feed an army. All of the food
make the shape of Ogbor and some mutants near him. crates bear the same noble family crest. A scholastic
A man is called forth to receive the “Ninth Blessing”. lore: heraldry check tells them that this symbol belongs
He receives a small piece of food and consumes it then to Baron Zarkovus Yorktos, who they would recognize
immediately begins to shudder and scream in pain as (if the researched successfully), as an off-world noble
his clothes rip and he falls to the ground. The whole whose House has been chartering food from Hesiod’s
attendance is standing to see what happened before the Wake.
man stands again, all can see he has been transformed
into a mutant abomination.
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they board they witness the strike force going over
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he next day the players are met by their final equipment checks, most of the force is made up
Inquisitor and Governor Callidos, along with of troops from Clove’s PDF regiments. Tech-priests
other members of the counsel. This is when the and adepts perform rituals to appease the ships
players will debrief the governor and their Inquisitor. machine spirit. The Acolytes mission is to secure the
Baron in order to get information out of him. They
The trail leads (hopefully) to Baron Zarkovus Yorktos will be landing in the courtyard and a message will be
of Hesiod’s Wake. The Inquisitor grants them access broadcast over all frequencies for the nobles’ immediate
to the Librarium to conduct research on the Baron surrender to the God Emperor of Mankind’s Holy
utilizing his level of access. If Gimwyrm was brought Inquisition.
back alive, he is brought into interrogation, but dies
shortly into it. His brain is detonated by a polymer Landing description for the players: Your armored
based implant that was set to detonate when certain Aquila lands in a cobblestone courtyard, meeting little
keywords were spoken. This only proves to the resistance. They hear that the teams that landed in the
Inquisitor that this plot should be elevated to the fields have reported gun fire but no sign of organized
Extremis level. defense. The players see an ornamental door that
leads to the main hall of the mansion. However the
Those at the Librarium can make a very easy (+30) players get in, they gain entrance to the great hall that’s
logic check. Success gives them the charters from the filled with portraits and sculptures. There is an odor
baron’s shipments. Every year for the past six years he of polished wood. They can make a routine (+20)
has maxed his tithe contributions to the Imperium and awareness (hearing) to hear footsteps approaching.
delivered all food stuffs to feed the masses of Clove. Shortly after they see a man dressed in fine clothes
Strangely enough, before those six year records show wearing layers of fine jewelry. He is accompanied by
he was barely able to keep his title and land from being three personal guards.
seized. Also, an abnormality in the records shows that
five years ago Baron Yorktos began to buy foodstuffs Read the following out loud to the Acolytes:
from another noble on Hesiod’s Wake.
“Who are you, how dare you come to my estate
If the players bring their findings to their Inquisitor, unannounced!”
the Inquisitor, using all of his authority, decides to
bring the wrath of the Inquisition to Hesiod’s Wake.
The players will be transported aboard the same naval [Players Response Here]
vessel as their Inquisitor.
The Baron will fall to his kneed begging for mercy and
Soon after exiting the warp, there is an overhead vox that he didn’t know it was the Inquisition. He gives
telling all Inquisition agents to get geared up and himself over willingly and is taken aboard the ship to
report to Briefing Room Alpha. stand trial.
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Aftermath
AFTERMATH
C hapter III
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love was blocked off from receiving any
supplies or aid because of its large mutant
population. There was fear the Clove would
be split by civil war like the hive world Trench. By
the Will of the Emperor that did not happen. It
is evident that the people of Clove’s code of honor
was kept by the mutants. The mutants marched to
Merconus Memorial, knelt and surrendered. This
last miracle convinced the Ecclesiarchy to recognize
Marshal Alexander Merconus as Saint Merconus the
Perspicacious.
[If the Acolytes wish, they can make one last check to
discover the report submitted by their Inquisitor]
13
of the lead seat on the counsel of arms, which is
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Appendix
C orruptio O ptimi P essima
made up of nobles representing their houses.
Clove
The Ecclesiarchy reinforces that all service to
CLOVE the Emperor is glorious and honorable. Once
every year a day is dedicated to honoring all
C
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love is a world rooted who’ve died in service to the Emperor. Those
in tradition and service. who survived the great battles tell of all their
A strict code of honor comrades, tales of hard fought victories.
is ingrained in every class There is a would-be saint on Clove for his
of people. All the nobles of foresight and sacrifice. The Cult of Merconus,
Clove have military training though fanatical, holds the same values as the
and a service record. Recruitment is easily met Ecclesiarchy but there has not been enough
on Clove; the best candidates are often put evidence yet to decree Alexander Merconus as
through rigorous tests. If they succeed they a Saint to the Imperial Cult.
are put in the famed 23rd Drusus Dragoons
regiment who ride into battle on their Semita Society: Staying true to tradition, Clovists treat
Horses. There are ten hives on Clove but only warriors of the Imperium as heroes. Most of
nine houses Cloves population. Clove is covered the populace has held a weapon at some point in
in ashen colored sand, black toxic oceans that their lives. When one’s honor is insulted a duel
are side effects from an over industrialized is sure to follow. Dueling is legal, but it must be
world. There are burnt out valleys crisscrossing organized. Each duelist will select a gentleman
Clove like the battle scars of a veteran warrior. to represent themselves, also trying to find a
non-lethal way to make amends. Mercenaries,
+++Planetary data+++ bounty hunters and hired weapon trainers are
disliked by all true Clovists. They view them as
Class: Hive World thugs who only do good for thrones.
A ppendix
the hive. Collapsed levels of the hive caused it fire could be seen from parts of the hive for
to shift and begin to fall but stopped after only many decades. The Ecclesiarchy declared it as a
shifting twenty degrees, thank the Emperor. monument, a city tomb and none were allowed
It was at that point that Marshal Alexander entrance. The folk lore speaks of getting distress
Merconus organized an evacuation from within calls or seeing strange lights when a shuttle
the hive, calling shuttles and cargo vessels to flies too close. Those who have gone to rob the
assist. For two days shuttles of all make and size crypt city have either come back insane or not
evacuated as many lives as they could. During returned at all.
those two days the virus infected mob tried to
break through, but the Adeptus Arbites, led by Contact with other worlds: Stable warp paths
Marshal Merconus repelled the assaults. On to: Stygian Prime, Purgatory of Soubirous,
the third day, Marshal Merconus ordered a halt Hessiod’s Wake, Malice, and Dalthus.
to the evacuation as the virus had breached the
gates.
Weapons:
Solid Projectile
Name Class Range RoF Dam Pen Clip Rld Special* Wt Cost Availibility
Gavialus Pistol 25m S/2/- 1d10+2 I 1 8 Full C 2 100 Scarce
Coffers-12 Basic 40m S/-/6 1d10+3 I 0 20 Full as carbine, A 4.5 75 Average
Coffers-8 Long Barrel Pistol 35m S/-/- 1d10+3 I 1 8 Full A 3.5 80 Average
Riot Shotgun Basic 30m S/3/- 1d10+3 I 0 20 2 Full S, U 6 500 Scarce
LAS
Name Class Range RoF Dam Pen Clip Rld Special* Wt Cost Availibility
Dragoon Rifle Basic 70m S/3/- 1d10+2 E 0 30 Full carbine, R, A 4 120 Rare
Novos Flare Basic 5m S/-/- 1d10+1 E 0 25 Full S 5 750 Rare
Melee
Name Class Range RoF Dam Pen Clip Rld Special* Wt Cost Availibility
Cavalier Saber Melee 1d10+1 2 M, F 2 120 Scarce
Sentence Hammer Melee 1d10+1 0 Sh, Un 3 200 Scarce
Weapon traits:
Carbine: Weapon can be fired one handed with only a -10 Penalty.
Concealable: Adds +10 to concealment checks hiding weapon
Armour:
Armour Type Locations Covered AP Special Wt Cost Availability
Arbites Flak Armour Vest Body 3 Undercover 2.5 100 Rare
Armour trait:
Undercover: Awareness (sight) to notice that armor is being worn has a -20 penalty
15
Hertz Ogbor
Hertz Ogbor
+++
NPC’’s
C orruptio O ptimi P essima
NPC
He goes by the name Ogbor. He has been a bane to Clove
for the last ten years; it’s only been recent times that his
s band of mutants had enough gall to try and storm an
Arbites checkpoint. Thirteen mutants and four heavily
+++
armed Arbitrators were killed. Ogbor is a large mutant
with incredible strength and toughness. He carries many
‘war’ trophies. One being an Armsman-10 from the
first Arbitrator he killed and many other trinkets. His
armor is scraped together from the armors of three bounty
Aleronos
AleronosCallidos
Movement: 4/8/12/24
Wounds: 12
Callidos Skills and talents, etc: As seen fit to the GM
Weapons: Armsman-10 Pistol, Great Cleaver
Main Profile
Gear: Piecemeal Carapace – 5 Arms, Legs,
WS BS S T Ag Int Per WP Fel Body, 4 Head
35 28 30 28 34 31 28 25 32
Movement: 4/8/12/24
Skills and talents, etc: As seen fit to the GM
Gear: Serpentine – Best Quality (+10 WS) Magdela
MAGDELAHeltus
HELTUS
Pit thugs
“Tech Priestess Adeptus Mechanus Magdela Heltus
Magos Errant of Piety Flue Furnacus”
Pit Thugs
She is dressed in orange and red flame resistant robes
Main Profile
that have been singed and she has a chemical odor. The
WS BS S T Ag Int Per WP Fel little flesh you can see is burnt and covered in cancerous
31 23 32 38 31 23 24 28 27 lumps. She speaks in a clear mechanical tone. She’s been
exposed to various things, from coolant vapors to even the
Movement: 4/8/12/24
Furnacus plasma fusion core.
Wounds: 10
Skills and talents, etc: As seen fit to the GM
Weapons: Coffers-8, Mono Sword
Blessing of NINE
Nine
Gear: Flak Armor - 4 all
Bella
Bella Holtz
Holtz --Enforcer
Enforcer
BLESSING OF
The Blessing of Nine cult is made up of mutants and
dregs. Most are unskilled combatants, but still have been
…A veteran street enforcer whose talents for investiga- bringing any and all treasures to Gimwyrm Favous. They
tion landed her in the Special Division branch. When have all witness his power to give them the strength of the
not in the field she wears her black and grey Arbites Ruinous powers. He rarely speaks of them. The name of
uniform and officer cap with its matching long coat. this cult is derived from how many times blessed food is
eaten before it bestows a mutation.
Main Profile
WS BS S T Ag Int Per WP Fel
32 35 28 28 32 38 40 28 30
Movement: 4/8/12/24
Skills and talents, etc: As seen fit to the GM
16 Weapons: Gavialus, Sentence Hammer
Gear: Arbite Undercover Armor
+++
A ppendix
PPersonal
ersonal NNotes
otes
+++
17
(Fig. 1-1) Player Handout - Printer friendly
C orruptio O ptimi P essima
++Transmission++DELTA LEVEL++
+Inquisitor
+++ Acolytes+++
Greetings Acolytes,
For the past three years mutations have increased exponentially. At the same
time there are rumours of Cult activity. You are to report to the Adeptus
Arbites Special Division in the Hive Capital, Hueis Idoes. Your contact will
be Arbitrator Enforcer Bella Holtz. Treat her as you would treat another
Acolyte.
While on planet-side I would also like you to investigate the suspected Xenos
drug nicknamed Twilight. This drug has been increasing in popularity for the
last three years, and you all know how I don’t believe in coincidences.
I have charted a ship from your location to take you to Clove. From there you
will be responsible for any travel required during the mission. When you have
completed the mission I will once again arrange travel for you to return.
There may be Interrogators from other Ordos also investigating this issue,
I expect full details in the reports you send to me.
Inquisitor
++End Transmission++
18
(Fig. 1-2) Player Handout - Printer friendly
P layer H andout
+++ ARBITES’ DATA SLATE INFORMATION+++
No probable causes were ever found. A filing system was started a year later
to record registered citizens with mutations. A year later the program was
abandoned due to conflicting data and lack of funds and trained personnel.
Protocols were made and enforced; these being limited rights and special
housing, reconstruction of citizens’ funds and reclamation of titles and/or
deeds.
Since then the mutations have steadily increased but no longer just in gray
worker class but also in clerks of the Administratum and the priests of the
Ecclesiarchy. Now even lesser nobles in the upper and lower levels of every hive
on Clove have reported the same kind of epidemic. It is only recently that we
have found out that a cult might be the one responsible for all this.
We have not yet been able to get any info on this cult. Nor have we concluded
that this cult is the one responsible for the theft and damage of food and
medical stores. The cult is rumored to be operating somewhere in the lower
regions of Gelt Square, an older trading bazaar. All attempts have failed to try
and locate the cult’s exact whereabouts.
19
+++
Corruptio
Optimi Pessima
+++
C
orruptio Optimi Pessima is a stand-
alone campaign for the Warhammer
40,000 Roleplay: Dark Heresy designed
for middle ranking Acolytes (rank 4-6). In the
following description of the Campaign setting
we will suggest certain rolls to be made at
certain times. These are not set in stone.