Basic Moves Debt Moves: Threats, Roll With Heart. On A Hit, They Do What You Ask. On A 7-9
Basic Moves Debt Moves: Threats, Roll With Heart. On A Hit, They Do What You Ask. On A 7-9
Basic Moves Debt Moves: Threats, Roll With Heart. On A Hit, They Do What You Ask. On A 7-9
At the end of the session, settle your accounts: Keep Your Cool
Tell the group about a character that did you a favor at a cost; On a 12+, your opposition’s cool is compromised, tell them what
you owe them a Debt. it will cost to maintain their current course of action.
Tell the group about a character that you helped without
redress; they owe you a Debt. Let It Out
On a 12+, your powers or abilities manifest in an unexpectedly
Workspace Rules useful way. Mark corruption to make that manifestation
permanent.
When someone goes into their Workspace to accomplish
something, the MC will use these rules to decide how they harm and Healing
accomplish the goal.
When you suffer an attack or mishap, consult the harm rating of
The MC will tell the player, “sure, no problem, but…” and then 1 the source and mark off that many boxes on your harm track,
to 4 of the following: following the track downward. As each tier is checked off, record
It’s going to you take hours/days/weeks/months of work or the type of injury or injuries you’ve sustained to help you
recovery time remember how your character has been wounded.
First you’ll have to get your hands on ___
You’ll require the services of ___ to complete it When harm reaches Grievous, you will require help before you
You require a rare and expensive ingredient or material recuperate from your wounds. When your harm reaches Critical,
It will only work for a short time, and may be unreliable you are in serious trouble and will need immediate help or face
It’s going to mean exposing anyone nearby to serious fallout death soon. If you can receive the right help, you will be stable
Your Workspace lacks ___, add this and you’ll be able to and begin healing naturally over time. Further harm inflicted on
complete it you may kill you unless you mark a Scar (see Scars below).
It will require a part of yourself to complete
You must journey to ___ in order to complete it Once healing begins, you remove 1 harm per day or two from
your harm track, provided you take things easy for a while.
The MC might connect them all with “and,” or might throw in a Healing starts at the beginning of the track and follows
merciful “or.” Once they’ve fulfilled the requirements, they can downward until you have erased all your harm. If you suffer
go ahead and accomplish the thing itself. The MC’s job will be to further harm during that time, it is marked off at the beginning of
stat it up, reveal some info, whatever is called for now. the track as usual.