3D Audio: Byron Alfonso Pérez-Gutiérrez
3D Audio: Byron Alfonso Pérez-Gutiérrez
3D Audio: Byron Alfonso Pérez-Gutiérrez
3D sound
3D Audio
February 2017
Outline I
1 Physics of audio
2 3D sound
Audio hardware
Software
Ear (noun)
1 The characteristic vertebrate organ of hearing and equilibrium
consisting in the typical mammal of a sound-collecting outer
ear separated by the tympanic membrane from a
sound-transmitting middle ear that in turn is separated from a
sensory inner ear by membranous fenestrae.
2 any of various organs (as of a fish) capable of detecting
vibratory motion
Sound propagation
3D Audio
3D Audio
3D sound localization
Put microphones in
dummy heads;
Played localized sound
and measured signal;
Determined the
HRTF;
Worked on first
circuitry;
Convolvotron
Audio hardware
Headphones
5.1 Headphones
OpenAL - https://www.openal.org
Is a cross-platform 3D audio API appropriate for use with gaming
applications and many other types of audio applications. The
library models a collection of audio sources moving in a 3D space
that are heard by a single listener somewhere in that space.
Yse - http://www.attr-x.net/yse/
Is a C++ audio library. It runs on Windows, Linux, MacOS,
Android and iOS. 3D & 2D sound, pitch control, doppler shift.
Lokki, T., Savioja, L., Väänänen, R., Huopaniemi, J., & Takala, T.
(2002). Creating interactive virtual auditory environments. IEEE
Computer Graphics and Applications, 22(4), 49-57.
http://audio.rightmark.org/products/rm3ds.shtml https:
//www.princeton.edu/3D3A/PureStereo/Pure_Stereo.html
Questions?
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