This document summarizes various shop items available for purchase in Act I of Descent: Journeys in the Dark 2nd Edition. Items include weapons like swords and bows that provide attack bonuses; armor like shields and cloaks that enhance defense; and trinkets with useful abilities like rerolling dice or recovering health. Prices range from 25 to 100 gold. The items grant heroes abilities to deal more damage, withstand attacks, or cure conditions to overcome challenges in their quest.
This document summarizes various shop items available for purchase in Act I of Descent: Journeys in the Dark 2nd Edition. Items include weapons like swords and bows that provide attack bonuses; armor like shields and cloaks that enhance defense; and trinkets with useful abilities like rerolling dice or recovering health. Prices range from 25 to 100 gold. The items grant heroes abilities to deal more damage, withstand attacks, or cure conditions to overcome challenges in their quest.
This document summarizes various shop items available for purchase in Act I of Descent: Journeys in the Dark 2nd Edition. Items include weapons like swords and bows that provide attack bonuses; armor like shields and cloaks that enhance defense; and trinkets with useful abilities like rerolling dice or recovering health. Prices range from 25 to 100 gold. The items grant heroes abilities to deal more damage, withstand attacks, or cure conditions to overcome challenges in their quest.
This document summarizes various shop items available for purchase in Act I of Descent: Journeys in the Dark 2nd Edition. Items include weapons like swords and bows that provide attack bonuses; armor like shields and cloaks that enhance defense; and trinkets with useful abilities like rerolling dice or recovering health. Prices range from 25 to 100 gold. The items grant heroes abilities to deal more damage, withstand attacks, or cure conditions to overcome challenges in their quest.
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Descent 2nd Edition Act I Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
A: Return this card to the game box and return up to 2 of your SON 25 Archaic Scroll 1 Other Trinket Class cards to your Class deck. You gain XP equal to the XP cost of those cards. Once during each Travel step of the Campaign phase, you may TF 50 Map Stone 1 Other Trinket choose not to draw a Travel Event card for a travel icon you stop at. Each time you stand up or are revived by another hero, you SON 50 Phoenix Pendant 1 Other Trinket recover 3 additional Hearts. You gain 1 movement point at the start of your turn. LOR 50 Elven Boots 1 Other Boots Limit 1 Boots equipped at a time. You treat hazard spaces as normal spaces. SON 50 Boots of Iron 1 Other Boots Limit 1 Boots equipped at a time. You gain +1 Willpower up to a maximum of 6. In addition, you Belt of Water TF 50 1 Other Belt treat water spaces as normal spaces. Walking Limit 1 Belt equipped at a time. One Exhaust this card after rolling defense dice to either reroll 1 BG 50 Iron Shield 2 Shield Hand die or add 1 Shield to the results. Exhaust this card after rolling defense dice to add 1 Shield to One TF 50 Deflecting Shield 1 Shield the results. Then, choose an adjacent figure. That figure Hand suffers 1 Heart. Exhaust this card when you perform an attack with a Bow, SON 75 Incendiary Arrows 1 Other Trinket before dice are rolled. If this attack does not miss, each figure adjacent to the target suffers 1 Heart. Apply +1 to your Stamina. MOR 75 Undying Skull 1 Other Trinket You cannot spend Surges to recover Fatigue. Your Ranged attacks gain +1 Range. BG 75 Scorpion Helm 1 Other Helmet Limit 1 Helmet equipped at a time. Exhaust this card after rolling defense dice to either reroll 1 One LOR 75 Shield of Light 1 Shield die or add 1 Shield to the results. If you suffer no Hearts from Hand this attack, recover 1 Heart. Exhaust this card after the dice are rolled to cancel 1 Surge on BG 75 Heavy Cloak 1 Armor Cloak an attack that targets you. Light BG 75 Leather Armor 2 Armor Brown You gain +1 Health. Armor Descent 2nd Edition Act I Shop Items Game Gold Name Quantity Equip Attack Dice Traits Properties Reach One Blue BG 75 Iron Spear 1 Melee Exotic S: +1 Heart Hand Yellow S: Pierce 1 During your turn, you may suffer 1 to become Bleeding. If One Blue SON 75 Bloody Dagger 1 Melee Blade you are Bleeding, each of your attacks gains: Hand Green S: +4 Hearts One Blue S: +2 Hearts BG 75 Light Hammer 1 Melee Hammer Hand Yellow S: Stun One Blue S: +1 Range, +1 Heart BG 75 Sling 1 Range Exotic Hand Yellow S: Stun Two Blue S: +2 Hearts SON 75 City Guard's Bow 1 Range Bow Hands Yellow S: +3 Range Exhaust this card to reroll an attribute test. You must keep BG 100 Lucky Charm 1 Other Trinket the new results. A: Test Awareness. If you pass, 1 monster adjacent to you LOTW 100 Flash Powder 1 Other Trinket (your choice) is Stunned and you may move up to your Speed. A: Exhaust this card to draw 1 card from the Act I Shop Item LOR 100 Jinn's Lamp 1 Other Trinket deck. Either equip it or shuffle it back into the deck. If you equip it, return this card to the game box. A: Exhaust this card. You or an adjacent hero may discard a TF 100 Belt of Alchemy 1 Other Belt Condition card or infection token. Limit 1 Belt equipped at a time. Exhaust this card after rolling defense dice to add 1 Shield to One MOR 100 Blessed Shield 1 Shield the results. If you receive a Condition card as the result of Hand that attack, discard that card instead. When you suffer any amount of Hearts, you may choose to SON 100 Cloak of Mists 1 Armor Cloak suffer some or all of that amount as Fatigue instead; you cannot suffer Fatigue in excess of your Stamina. Light LOR 100 Thief's Vest 1 Armor Brown You gain +1 Might and +1 Awareness up to a maximum of 6. Armor One Once per attack roll, you may reroll 1 red power die. BG 100 Steel Broadsword 1 Melee Blue Red Blade Hand S: +1 Heart One Blue S: +2 Hearts SON 100 Jeweled Mace 1 Melee Hammer Hand Green S: +2 Hearts Descent 2nd Edition Act I Shop Items Game Gold Name Quantity Equip Attack Dice Traits Properties Pierce 1 Two BG 100 Iron Battleaxe 1 Melee Blue Red Axe S: +2 Hearts Hands S: Pierce 1 Pierce 1 One Blue LOR 100 Poisoned Blowgun 1 Range Exotic S: +1 Heart, Poison Hand Green S: +1 Range, +1 Heart If this attack deals at least 1 Heart, recover 1 Heart. One Blue Magic, TF 100 Life Drain Scepter 1 Range S: +2 Hearts Hand Green Wand S: Weaken Adjacent figures do not block your line of sight. Two Blue BG 100 Elm Greatbow 1 Range Bow S: +2 Hearts Hands Yellow S: +2 Range Exhaust this card during an attack that targets you, after dice MOR 125 Shadow Bracers 1 Other Trinket are rolled. Cancel 1 Surge. Each of your attacks gains: S: Doom After rolling attack dice, exhaust this card to add 1 Surge to BG 125 Mana Weave 1 Other Rune the results. SON 125 Baron's Cloak 1 Armor Brown Cloak Apply +1 to your Health. You are immune to Pierce. Reach One TF 125 Trident 1 Melee Blue Red Exotic S: +2 Hearts Hand S: Gain 2 movement points Pierce 1 One SON 125 Bone Blade 1 Melee Blue Red Blade S: +2 Hearts Hand S: Bleed If the target is Poisoned, this attack gains +2 Hearts. One Blue LOR 125 Serpent Dagger 1 Melee Blade SS: The target is Poisoned (even if you didn't deal any Hearts). Hand Green S: Pierce 2 After rolling attack dice, you may suffer 1 Fatigue to reroll 1 Two Blade, power die. LOTW 125 Halberd 1 Melee Blue Red Hands Staff Reach S: +2 Hearts Two Blue Magic, S: Stun BG 125 Sunburst 1 Range Hands Yellow Rune S: +2 Hearts Descent 2nd Edition Act I Shop Items Game Gold Name Quantity Equip Attack Dice Traits Properties If you have not moved this turn, add 1 additional green power Two Blue die to your attack pool. LOR 125 Bow of Bone 1 Range Bow Hands Yellow S: +2 Range, +1 Heart SS: +3 Hearts S: +1 Range, +1 Heart Two Blue Magic, S: After resolving this attack, you may choose an empty space LOR 125 Teleportation Rune 1 Range Hands Yellow Rune within 2 spaces of you and place your figure in the chosen space. BG 150 Ring of Power 1 Other Ring You gain +1 Stamina. Blue Bow, You may only perform 1 attack with this weapon each turn. LOTW 150 Hand Bow 1 Other Range Yellow Exotic S: Pierce 1 MOR 150 White Wolf Cloak 1 Armor Brown Cloak Exhaust this card to reroll 1 attribute test. Heavy You cannot equip Runes. BG 150 Chainmail 1 Armor Gray Armor Your Speed is reduced to 4 and cannot be increased above 4. Blue Two S: +2 Hearts LOR 150 Mace of Aver 1 Melee Green Hammer Hands SS: +2 Hearts, Stun Green Blue Reach Two Hammer, TF 150 Dire Flail 1 Melee Yellow If this attack misses or deals no Hearts, you suffer 1 Heart. Hands Exotic Green SS: +3 Hearts S: Deal 1 Heart to another monster within 3 spaces of the Two Magic, BG 150 Magic Staff 1 Range Blue Red target. Hands Staff S: +1 Range Pierce 1 Two Magic, BG 150 Immolation 1 Range Blue Red S: +1 Heart Hands Rune S: +1 Range Two Magic, S: Blast LOTW 150 Magma Blast 1 Range Blue Red Hands Rune S: Burn After making an attack roll, you may convert up to 3 range to Two Blue Magic, MOR 150 Staff of Greyhaven 1 Range Hearts or up to 3 Hearts to range. Hands Yellow Staff S: +2 Range Descent 2nd Edition Act I Shop Items If your Knowledge is 4 or higher, gain +2 Health. Heavy LOR 175 Rune Plate 1 Armor Gray If you have a Rune equipped, replace this card's gray defense Armor die with a black defense die. Pierce 1 Two If, after resolving Pierce, the target has no Shields on its LOR 175 Bearded Axe 1 Melee Blue Red Axe Hands defense roll, this attack gains +2 Hearts. S: Pierce 2 When you defeat a monster, you may unequip this weapon to Two gain 2 Shields to your defense results until the start of your TF 175 Guardian Axe 1 Melee Blue Red Axe Hands next turn. S: +2 Hearts Pierce 1 One Blue Bow, BG 175 Crossbow 1 Range S: +2 Hearts Hand Yellow Exotic S: +1 Heart and move the target 1 space. Exhaust this card, after you roll defense dice, to add 1 Shield Two Magic, to the results. SON 175 Ironbound Rune 1 Range Blue Red Hands Rune S: +1 Range, +1 Heart S: +1 Heart
Abbreviation Key
Game BG Descent Second Edition Base Game Properties A: Action
LOTW Lair of the Wyrm Expansion #1 S: Surge LOR Labyrinth of Ruin Expansion #2 SS: Surge Surge TF The Trollfens Expansion #3 SON Shadow of Nerekhall Expansion #4 MOR Manor of Ravens Expansion #5