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Descent 2nd Edition Act I Shop Items

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Descent 2nd Edition Act I Shop Items

Game Gold Name Quantity Equip Attack Dice Traits Properties


A: Return this card to the game box and return up to 2 of your
SON 25 Archaic Scroll 1 Other Trinket Class cards to your Class deck. You gain XP equal to the XP
cost of those cards.
Once during each Travel step of the Campaign phase, you may
TF 50 Map Stone 1 Other Trinket choose not to draw a Travel Event card for a travel icon you
stop at.
Each time you stand up or are revived by another hero, you
SON 50 Phoenix Pendant 1 Other Trinket
recover 3 additional Hearts.
You gain 1 movement point at the start of your turn.
LOR 50 Elven Boots 1 Other Boots
Limit 1 Boots equipped at a time.
You treat hazard spaces as normal spaces.
SON 50 Boots of Iron 1 Other Boots
Limit 1 Boots equipped at a time.
You gain +1 Willpower up to a maximum of 6. In addition, you
Belt of Water
TF 50 1 Other Belt treat water spaces as normal spaces.
Walking
Limit 1 Belt equipped at a time.
One Exhaust this card after rolling defense dice to either reroll 1
BG 50 Iron Shield 2 Shield
Hand die or add 1 Shield to the results.
Exhaust this card after rolling defense dice to add 1 Shield to
One
TF 50 Deflecting Shield 1 Shield the results. Then, choose an adjacent figure. That figure
Hand
suffers 1 Heart.
Exhaust this card when you perform an attack with a Bow,
SON 75 Incendiary Arrows 1 Other Trinket before dice are rolled. If this attack does not miss, each figure
adjacent to the target suffers 1 Heart.
Apply +1 to your Stamina.
MOR 75 Undying Skull 1 Other Trinket
You cannot spend Surges to recover Fatigue.
Your Ranged attacks gain +1 Range.
BG 75 Scorpion Helm 1 Other Helmet
Limit 1 Helmet equipped at a time.
Exhaust this card after rolling defense dice to either reroll 1
One
LOR 75 Shield of Light 1 Shield die or add 1 Shield to the results. If you suffer no Hearts from
Hand
this attack, recover 1 Heart.
Exhaust this card after the dice are rolled to cancel 1 Surge on
BG 75 Heavy Cloak 1 Armor Cloak
an attack that targets you.
Light
BG 75 Leather Armor 2 Armor Brown You gain +1 Health.
Armor
Descent 2nd Edition Act I Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
Reach
One Blue
BG 75 Iron Spear 1 Melee Exotic S: +1 Heart
Hand Yellow
S: Pierce 1
During your turn, you may suffer 1 to become Bleeding. If
One Blue
SON 75 Bloody Dagger 1 Melee Blade you are Bleeding, each of your attacks gains:
Hand Green
S: +4 Hearts
One Blue S: +2 Hearts
BG 75 Light Hammer 1 Melee Hammer
Hand Yellow S: Stun
One Blue S: +1 Range, +1 Heart
BG 75 Sling 1 Range Exotic
Hand Yellow S: Stun
Two Blue S: +2 Hearts
SON 75 City Guard's Bow 1 Range Bow
Hands Yellow S: +3 Range
Exhaust this card to reroll an attribute test. You must keep
BG 100 Lucky Charm 1 Other Trinket
the new results.
A: Test Awareness. If you pass, 1 monster adjacent to you
LOTW 100 Flash Powder 1 Other Trinket
(your choice) is Stunned and you may move up to your Speed.
A: Exhaust this card to draw 1 card from the Act I Shop Item
LOR 100 Jinn's Lamp 1 Other Trinket deck. Either equip it or shuffle it back into the deck. If you
equip it, return this card to the game box.
A: Exhaust this card. You or an adjacent hero may discard a
TF 100 Belt of Alchemy 1 Other Belt Condition card or infection token.
Limit 1 Belt equipped at a time.
Exhaust this card after rolling defense dice to add 1 Shield to
One
MOR 100 Blessed Shield 1 Shield the results. If you receive a Condition card as the result of
Hand
that attack, discard that card instead.
When you suffer any amount of Hearts, you may choose to
SON 100 Cloak of Mists 1 Armor Cloak suffer some or all of that amount as Fatigue instead; you
cannot suffer Fatigue in excess of your Stamina.
Light
LOR 100 Thief's Vest 1 Armor Brown You gain +1 Might and +1 Awareness up to a maximum of 6.
Armor
One Once per attack roll, you may reroll 1 red power die.
BG 100 Steel Broadsword 1 Melee Blue Red Blade
Hand S: +1 Heart
One Blue S: +2 Hearts
SON 100 Jeweled Mace 1 Melee Hammer
Hand Green S: +2 Hearts
Descent 2nd Edition Act I Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
Pierce 1
Two
BG 100 Iron Battleaxe 1 Melee Blue Red Axe S: +2 Hearts
Hands
S: Pierce 1
Pierce 1
One Blue
LOR 100 Poisoned Blowgun 1 Range Exotic S: +1 Heart, Poison
Hand Green
S: +1 Range, +1 Heart
If this attack deals at least 1 Heart, recover 1 Heart.
One Blue Magic,
TF 100 Life Drain Scepter 1 Range S: +2 Hearts
Hand Green Wand
S: Weaken
Adjacent figures do not block your line of sight.
Two Blue
BG 100 Elm Greatbow 1 Range Bow S: +2 Hearts
Hands Yellow
S: +2 Range
Exhaust this card during an attack that targets you, after dice
MOR 125 Shadow Bracers 1 Other Trinket are rolled. Cancel 1 Surge.
Each of your attacks gains: S: Doom
After rolling attack dice, exhaust this card to add 1 Surge to
BG 125 Mana Weave 1 Other Rune
the results.
SON 125 Baron's Cloak 1 Armor Brown Cloak Apply +1 to your Health. You are immune to Pierce.
Reach
One
TF 125 Trident 1 Melee Blue Red Exotic S: +2 Hearts
Hand
S: Gain 2 movement points
Pierce 1
One
SON 125 Bone Blade 1 Melee Blue Red Blade S: +2 Hearts
Hand
S: Bleed
If the target is Poisoned, this attack gains +2 Hearts.
One Blue
LOR 125 Serpent Dagger 1 Melee Blade SS: The target is Poisoned (even if you didn't deal any Hearts).
Hand Green
S: Pierce 2
After rolling attack dice, you may suffer 1 Fatigue to reroll 1
Two Blade, power die.
LOTW 125 Halberd 1 Melee Blue Red
Hands Staff Reach
S: +2 Hearts
Two Blue Magic, S: Stun
BG 125 Sunburst 1 Range
Hands Yellow Rune S: +2 Hearts
Descent 2nd Edition Act I Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
If you have not moved this turn, add 1 additional green power
Two Blue die to your attack pool.
LOR 125 Bow of Bone 1 Range Bow
Hands Yellow S: +2 Range, +1 Heart
SS: +3 Hearts
S: +1 Range, +1 Heart
Two Blue Magic, S: After resolving this attack, you may choose an empty space
LOR 125 Teleportation Rune 1 Range
Hands Yellow Rune within 2 spaces of you and place your figure in the chosen
space.
BG 150 Ring of Power 1 Other Ring You gain +1 Stamina.
Blue Bow, You may only perform 1 attack with this weapon each turn.
LOTW 150 Hand Bow 1 Other Range
Yellow Exotic S: Pierce 1
MOR 150 White Wolf Cloak 1 Armor Brown Cloak Exhaust this card to reroll 1 attribute test.
Heavy You cannot equip Runes.
BG 150 Chainmail 1 Armor Gray
Armor Your Speed is reduced to 4 and cannot be increased above 4.
Blue
Two S: +2 Hearts
LOR 150 Mace of Aver 1 Melee Green Hammer
Hands SS: +2 Hearts, Stun
Green
Blue Reach
Two Hammer,
TF 150 Dire Flail 1 Melee Yellow If this attack misses or deals no Hearts, you suffer 1 Heart.
Hands Exotic
Green SS: +3 Hearts
S: Deal 1 Heart to another monster within 3 spaces of the
Two Magic,
BG 150 Magic Staff 1 Range Blue Red target.
Hands Staff
S: +1 Range
Pierce 1
Two Magic,
BG 150 Immolation 1 Range Blue Red S: +1 Heart
Hands Rune
S: +1 Range
Two Magic, S: Blast
LOTW 150 Magma Blast 1 Range Blue Red
Hands Rune S: Burn
After making an attack roll, you may convert up to 3 range to
Two Blue Magic,
MOR 150 Staff of Greyhaven 1 Range Hearts or up to 3 Hearts to range.
Hands Yellow Staff
S: +2 Range
Descent 2nd Edition Act I Shop Items
If your Knowledge is 4 or higher, gain +2 Health.
Heavy
LOR 175 Rune Plate 1 Armor Gray If you have a Rune equipped, replace this card's gray defense
Armor
die with a black defense die.
Pierce 1
Two If, after resolving Pierce, the target has no Shields on its
LOR 175 Bearded Axe 1 Melee Blue Red Axe
Hands defense roll, this attack gains +2 Hearts.
S: Pierce 2
When you defeat a monster, you may unequip this weapon to
Two gain 2 Shields to your defense results until the start of your
TF 175 Guardian Axe 1 Melee Blue Red Axe
Hands next turn.
S: +2 Hearts
Pierce 1
One Blue Bow,
BG 175 Crossbow 1 Range S: +2 Hearts
Hand Yellow Exotic
S: +1 Heart and move the target 1 space.
Exhaust this card, after you roll defense dice, to add 1 Shield
Two Magic, to the results.
SON 175 Ironbound Rune 1 Range Blue Red
Hands Rune S: +1 Range, +1 Heart
S: +1 Heart

Abbreviation Key

Game BG Descent Second Edition Base Game Properties A: Action


LOTW Lair of the Wyrm Expansion #1 S: Surge
LOR Labyrinth of Ruin Expansion #2 SS: Surge Surge
TF The Trollfens Expansion #3
SON Shadow of Nerekhall Expansion #4
MOR Manor of Ravens Expansion #5

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