Minor Magicks: Sample File
Minor Magicks: Sample File
Minor Magicks: Sample File
This product requires the use of the Dungeons & Dragons®, Third Edition Core Books, and may require use of the
Psionics Handbook, published by Wizards of the Coast®. Dungeons & Dragons® and Wizards of the Coast® are registered
trademarks of Wizards of the Coast, Inc., and are used with permission. This product utilizes updated material from the
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v.3.5 revision.
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terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20.
Some material herein is reprinted with permission from the December 11, 2002, issue of d20 Weekly and is copyright
2002 Steve Jackson Games (see Licenses & Legal appendix for a list of specific items). All other material is Copyright
2005 Silverthorne Games. Silverthorne Games, the Silverthorne logo, the shield and rose graphic are trademarks of
Silverthorne Games. All rights reserved.
Unauthorized duplication, use, or re-transmission of the contents of this work, either in whole or in part, is strictly
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TABLE OF CONTENTS
Introduction
(page 4)
Spells
(page 4)
Magic Items
file
(page 18)
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(page 29)
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Introduction/Spells
Introduction Spells
For adventurers, magic is often literally a matter of life and Not every spellcaster, PC or otherwise, will have access to every
death. The adventuring wizard’s ability to cast powerful spells, spell on this list. In many cases the spells were developed as part of
both offensive and defensive, can tip the balance of a fight in an apprenticeship; only the developing character, her teacher, and
favor of her party; if that fails, the cleric can restore wounded anyone she chose to teach the spell to will know it. Many of the
and even dead comrades to health. remaining spells just aren’t useful to a spellcaster whose goal is to go
But there are more spellcasters in the world than those out and adventure.
who go out and adventure. From apprentices or novices just
beginning to learn the craft, through the druid who has been Alter Creature
content to stay peacefully in her forest, to a retired paladin Transmutation
who no longer seeks out evil to defeat, there are spellcasters Level: Clr 3, Drd 2
everywhere who just don’t cast fireball or holy smite—such Components: V, S, M
things tend to lower property values and annoy the neighbors. Casting Time: 1 standard action
But that doesn’t mean that there’s no market for their services; Range: Touch
there will always be those who can’t cast spells themselves, but Target: Living creature touched
who can both benefit from and pay for magic. Duration: Instantaneous
Wealthy nobles and merchants are likely to have very Saving Throw: Fortitude negates
little interest in magic that increases their attack bonus or Spell Resistance: Yes
ups their AC. It’s far more useful, from their point of view, to You make a small, permanent change to a creature that will be
enchant their shoes to resist mud or make it harder for a thief passed to its offspring. You cannot change the creature’s basic form,
to steal their jewels. They want magic that eases the problems type, or attributes with alter creature, nor may you add abilities it
of day-to-day living, displays their wealth, and feeds their does not have or take away those it does. Things that can be altered
vanity. And there are all those non-adventuring spellcasters include fur length or color, eye color, ear shape, and so forth. You
around who are more than happy to supply what the wealthy may also make the creature slightly (up to 5%) smaller or larger.
want…for a price. fileOnce a given attribute has been changed with alter creature, that
There are also those magic users who, for whatever attribute may not be changed again except to return it to its original
reason, have not yet achieved a high enough level to cast the state. In addition to the save to avoid the effects of the spell, the
really world-shaking spells. But a low-powered spell caster creature must also succeed at a second Fortitude save or take 2
who has carefully chosen her spells can be a true asset even points of temporary Constitution damage.
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to a party of relatively high-level characters; at the very least, Material Component: A mixture of rare herbs worth at least 100
she can give warning of approaching dangers and provide gp.
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get. Transmutation
There are hundreds of small problems that are far more Level: Clr 3, Drd 2
easily solved with magic than with technology. Granted, not Components: V, S, M
everyone can use magic—but that’s what magic items are Casting Time: 1 standard action
for. The important thing to remember is that magic works Range: Touch
even when you’re not Target: Living plant touched
adventuring. On Duration: Instantaneous
days when you Saving Throw: Fortitude negates
don’t feel up to Spell Resistance: Yes
seeking out evil, As alter creature, save that the spell affects plants and plant creatures.
keep in mind
that you can Animate Toy
use magic to Transmutation
make your Level: Sor/Wiz 1
living Components: V, S, F
instead. Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
You grant motion and the semblance of life to a toy. The object
must be no larger than Tiny, and must be in the shape of a living
creature of some sort. As part of the casting, you designate a living
being to be the object’s master.
The object behaves in most ways as if it were a creature of the
type it mimics. However, it will not purposely injure any living
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Spells
creature, nor will it willingly venture more than 10 feet from its Calculation
master. If it is taken out of that radius, it turns inert until it is Divination
within 10 feet again. Though it gains the physical abilities of the Level: Sor/Wiz 1
appropriate type of creature—a wooden bird can fly and a cloth Components: V, S, F
fish can swim—it has no real intelligence or will; a model of an Casting Time: 1 standard action
intelligent creature cannot talk or really understand speech. Any Range: Touch
animated toy can obey simple commands from its master, along the Target: 1 creature/level
lines of “sit down” or “come here,” however. Duration: 1 hour/level
Focus: A gem worth at least 10 gp that is firmly attached to the Saving Throw: Will negates (harmless)
object before casting begins. Spell Resistance: Yes
Popular with merchants, bankers, and engineers, calculation
Anosmia grants its target the ability to do arithmetic and simple
Illusion (Glamer) math without the possibility of error. At the DM’s option,
Level: Brd 2, Clr 2, Sor/Wiz 2 calculation may add a circumstance bonus of +2 to checks for
Components: V, S, M such skills as Profession (architect) or the more math-intensive
Casting Time: 1 standard action versions of astrology.
Range: Long Focus: A miniature abacus.
Area: 15-ft.-radius emanation centered on a creature, object, or
point in space Capture Image
Duration: 1 minute/level Illusion
Saving Throw: Will negates or none (object) Level: Sor/Wiz 1
Spell Resistance: Yes or no (object) Components: V, S, F
For the duration of the spell, no scent of any kind enters or emerges Casting Time: 1 standard action
from the affected area. While anosmia lasts, no creature within its Range: See text
area leaves a scent trail, foiling trackers who use that method. The fileTarget: See text
effect is immobile but may be cast on a mobile object (like a stone). Duration: Permanent (D)
Material Component: A flower with no scent. You capture an image that you can see in the metal frame that
is the focus of the spell. The image may be anything you can
Appraisal see, whether with your own eyes or through the use of such
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Casting Time: 1 standard action includes those things that normal sight cannot see—and if it
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Range: Touch was taken in total darkness, anyone who has normal vision
Target: Creature touched sees only solid black filling the frame. The image is opaque,
Duration: 1 hour/level but insubstantial; objects may pass through it without
Saving Throw: Will negates (harmless) disrupting it. The frame may be used as many times as you
Spell Resistance: Yes like, but each new image replaces the one already there.
You grant the target a +4 enhancement bonus to all Appraise checks. Focus: A metal frame worth at least 1 gp that can be held
Focus: A tiny model scale. in one hand.
Copy allows you to exactly duplicate as many pages of text as your spell comes in several versions, depending on what is to be
level permits. The pages may be no larger than two feet on a side, enchanted.
and you must provide the blank parchment or paper upon which Creatures: In this case, the targets are up to 4 creatures
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you wish to copy. (Objects other than pieces of paper may be used, per level. They must all be within 15 feet of each other when
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but if they are not roughly flat, or are thicker than ½ inch, the the spell is cast, though they may move apart afterwards.
spell fails.) You may also copy illustrations, but the spell produces If any creature resists the effects, the caster will know. Any
a monochrome rendering rather than a full-color picture. Thus, of the creatures affected may then begin playing a game. If
sketches, line drawings, and other black-and-white images are the any participant performs an action that is not allowed by
best candidates. the rules, all targeted creatures are immediately aware of
To copy a page, you must lay the original flat, face up, and cover the infraction’s nature and who committed it. This can be
it with the blank sheet. The triggering word may be spoken as many anything from changing the position of a piece in chess to an
times as your level permits, copying onto a fresh sheet each time; illegal blow in trial combat. At least one of the target creatures
you may also change originals. The extended casting time is a result must have a thorough knowledge of the rules of the game.
of having to move your originals and blanks. Detect cheating lasts until the game is finished or 1 hour per
While you may use copy on spells written in spellbooks or on level, whichever comes first. The spell also keeps score.
scrolls, many of the limitations on pp 178-179 of the PH still apply. Area: Detect cheating may be cast on a playing field of up
The process still costs 100 gp per page, though it takes only half as to 100 square feet per caster level. Anyone using the field is
long (12 hours, instead of the normal 24). If the pages are disturbed subject to the spell’s effects. Duration and effect are as above.
while the spell is at work, the process is disrupted and must begin Object: When cast upon gaming equipment, detect cheating
again. Casting copy on a scroll transfers the text from the original to affects one “set” per level, where a set is enough equipment
the new page, leaving the original blank. to play a standard game, e.g. a chess board and all the pieces,
Material Component: A pinch of charcoal (or other powdered a ball and goal markers, etc. Though the duration and effect
pigment) or a drop of ink. The color of the pigment determines the are standard, the spell’s duration does not take effect until
color of the copy. someone starts playing. This version can be cast at any time;
Note: Clerics whose god grants the Knowledge domain have it remains quiescent until players begin using the equipment.
access to this spell as an orison. If the equipment itself is dishonest—weighted dice, for
example—the spell fails, and the caster will know why.