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Jacob Edelen Resume

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Jacob A. Edelen contact@jacobedelen.

com
(937)-726-7085
Technical Designer www.jacobedelen.com

Skills Career Experience


Career Experience
Universal Creative, Orlando, FL Aug 2017 – present
Languages Designer 1
• C# • Undisclosed Project (Unity Game)
• C o Networked two Oculus Rifts for a multiplayer experience while designing
• C++ engaging gameplay systems to meet research goals.
• Blueprints • Undisclosed Projects (Unity and Unreal Games)
o Prototyped and designed several simulations for research and development to
represent gameplay in future attractions.
Engines o Engineered DLL to incorporate new technology into Unity.
• Unity
• Unreal 4 University of Central Florida, Orlando, FL Aug 2016 – Aug 2017
Student Gameplay Programmer
Platforms • The Draft (Capstone Game for HTC VIVE in Unreal 4)
• PC o Designed and programmed sword fighting combat, unit selection, map
• Kinect One movement, and haptic feedback systems with minimal iterations.
• Mobile o Led a small team to overhaul RTS system deep in development process to
• HTC VIVE/Oculus act as a turn based system under the time constraint of one week.
• Zelda Escape Room (Game for HTC VIVE in Unreal 4) - in progress
o Programming raspberry pi zero as controller to communicate button and
Tools breath input to UE4 via bluetooth
• JIRA
• Trello EA Sports Tiburon, Orlando, FL April 2016 - Aug 2016
• Hansoft QA Tester II
• Confluence
Multivarious Games, Columbus, OH Jan 2015 - Aug 2015
Software Engineer Intern
Management Environment • Hatch-It! (Available on iOS)
• SCRUM o Repaired UI system and player movement over two weeks to prepare game for
store release. (Developed in Unity)
o Worked on project for 6 months under SCRUM.
IDEs
• Visual Studio
• XCode Ohio State University, Columbus, OH Jun 2014-Aug 2015
Software Engineer Intern
o Built undergraduate research project for Nationwide Children’s Hospital while.
Source Control addressing constant iterations from client to meet game expectations.(Unity)
• Perforce o Programmed Unity to use early Kinect One SDK to gather data for Skeleton
• Git tracking in game.
o Worked on the project for 7 months in an Agile environment.

Sound Software
• FMOD Education
• WWise University of Central Florida, Orlando, Florida Expected December 2017
Florida Interactive Entertainment Academy
M.S. -Interactive Entertainment- Technical Production
3D Software
• Maya The Ohio State University, Columbus, Ohio Received December 2015
B.S. -Computer Information Science
Networking Leadership Experience
• Unreal - Blueprints and Eagle Scout, Boy Scouts of America July 2010
experience with HTC VIVE Named Rural Scout of the year in the Miami Valley Council
• Unity- C#

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