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CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE & SIZE ALIGNMENT EXPERIENCE POINTS

INSPIRATION DARKVISION

TOTAL
PASSIVE ARMOR
PROFICIENCY INITIATIVE
PERCEPTION CLASS
RUN CLIMB
d d
STRENGTH
SAVING THROWS USED
SWIM FLY HIT DICE BUFFS & CONDITIONS
ATHLETICS TOTAL HP
I RV I RV I RV
TEMPORARY HP BLUDG. POISON RADIANT
DEATH PIERCING ACID LIGHTNING

LIFE
SLASHING PSYCHIC THUNDER
COLD NECROTIC FORCE
DEXTERITY FIRE
SAVING THROWS CURRENT HIT POINTS IMMUNITIES, RESISTANCES, & VULNERABILITIES

ACROBATICS
LANGUAGES
WEAPON ATK DAMAGE & EFFECTS
SLEIGHT OF HAND
S
STEALTH P
B
S
P
CONSTITUTION B
WEAPONS ARMOR TOOLS ADVANTAGES
S

PROFICIENCIES
SAVING THROWS P
B
S
P
B
S
P
B

INTELLIGENCE
AMMO

SAVING THROWS
ARCANA TOTAL USED TOTAL USED TOTAL USED TOTAL USED

CANTRIPS DAMAGE / EFFECT / TYPE / DC / SAVE


HISTORY
S
V
INVESTIGATION M
S
NATURE V
M
RELIGION S
V
M
WISDOM S
V
SAVING THROWS M
S
ANIMAL HANDLING V
M
INSIGHT S
V
MEDICINE M

PERCEPTION SPELL SLOTS


1 2 3 4 5 6 7 8 9
TOTAL

SURVIVAL

CHARISMA
USED

SAVING THROWS
DECEPTION SPELL ABILITY
INTIMIDATION
PERFORMANCE
PERSUASION
DC ATK TOTAL USED
BACKPACK
ITEM WT ITEM WT

PP

GP

L
EP

SP
______ ENCUMBERED
CARRYING CAPACITY ______ HEAVILY
______ ENCUMBERED
CP FEATURES & TRAITS
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

DEITY

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS ADDITIONAL FEATURES & TRAITS

BACKSTORY STORAGE
LLCASTIN LLCASTIN VERBAL
PE PE Spell requires a spoken component. Affected by Silenced or

G
S

S
obstructions to mouth

SOMATIC
Spell requires hand gestures. Affected by restraint, paralysis, etc.

MATERIAL
S AV AT S Item(s) to be consumed in spellcasting. Can replace most
E DC K BONU T O TA L USED
SPELLCASTING AB components with spellcasting focus (except gold, diamonds, etc.)
CLASS MATERIAL (M) (P) PREPARED ILIT Y
SOMATIC (S) P C

VERBAL (V) (C) CONCENTRATION

III
CANTRIPS
M M
S C S P C

V V
M M
S C S P C

V V
M
M S P C
S C
V
V
M
M S P C
S C V
V M
M S P C

S C V
V M
M S P C

S C V
V M
S P C
M V
S C
M
V S P C

M V
S C M
V S P C

V
I M
S P C

V
SLOTS USED
M SLOTS TOTAL M
S P C S P C

V V
M
M S P C
S P C
V
V
M
M S P C
S P C
V
V
M
S P C
IV
V
M M
S P C
S P C
V V
M M
S P C S P C

V V
M M
S P C S P C
SPELLS KNOWN

V V
M M
S P C S P C

V V
M
M S P C
S P C
V
V
M
M S P C
S P C
V
V M
M S P C

S P C V
V M
M S P C

S P C V
V M
M S P C

S P C V
V M
S P C

II V
M
S P C

V
M
S P C M
V S P C

V
M M
S P C
S P C
V V
M
S
V
P C
V
M
S P C
M
V S P C

M V
S P C
M
V S P C
M V
S P C

V M
S P C
M V
S P C

V M
M S P C

S P C V
V M
M S P C

S P C V
V M
M S P C
S P C
V
V
M
M S P C
S P C
V
V
M M
S P C S P C

V V
M M
S P C S P C

V V
LLCASTIN LLCASTIN
PE PE CONCENTRATION

G
Focus on active spell. Damage while concentrating

S
requires concentration saving throw versus damage taken.
Can only concentrate on single spell at a time

RITUAL
LINE CONE Spells with Ritual tag may be cast by performing aritual
SPHERE CUBE
CYLINDER AT S lasting +10min. Rituals do not consume spell slots and
S AV T O TA L
E DC K BONU USED cannot be cast at higher spell-levels
AB
MATERIAL (M) (P) PREPARED ILIT Y
SOMATIC (S) P C

VERBAL (V) (C) CONCENTRATION

VI VIII
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V

VII IX
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V
M M
S P C S P C

V V

SCROLLS WANDS ITEMS

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM

SCROLL SCROLL
WAND WAND
ITEM ITEM
CREATURE BONDED TO CREATURE SIZE

NAME ALIGNMENT WEIGHT CREATURE TYPE

PASSIVE ARMOR INITIATIVE I RV I RV I RV


PROFICIENCY CLASS
PERCEPTION BLUDG. POISON RADIANT
RUN CLIMB PIERCING ACID LIGHTNING
STRENGTH SLASHING PSYCHIC THUNDER
SAVING THROWS COLD NECROTIC FORCE
SWIM FLY
ATHLETICS FIRE
IMMUNITIES, RESISTANCES, & VULNERABILITIES
TEMPORARY HP

DEXTERITY BLINDSIGHT DARKVISION TRUESIGHT TREMORSENSE

SAVING THROWS CURRENT HIT POINTS


ACROBATICS
SLEIGHT OF HAND
STEALTH

BUFFS, DEBUFFS, & CONDITIONS


CONSTITUTION HIT DIE

SAVING THROWS d

DEATH SAVES
TOTAL USED

INTELLIGENCE WEAPON ATK DMG / EFFECT


S
SAVING THROWS P
B
ARCANA
S
HISTORY P
B
INVESTIGATION S
P
NATURE B

RELIGION S
P
B

WISDOM S
P
SAVING THROWS B
S
ANIMAL HANDLING P
B
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL

CHARISMA
SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION
ACTIONS FEATURES & TRAITS
CARRYING
ITEM WT ITEM WT ITEM WT

HEAVILY
TOTAL WEIGHT _____ ENCUMBERED _____ ENCUMBERED _____
COMPANION APPEARANCE

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