Kick Drum Theory
Kick Drum Theory
Kick Drum Theory
Kick drums are one of the loudest sounds in most electronic music (competing with the snare drum for that honour in some break-beat styles). A good
kick drum can make the difference between a track that sounds just okay and one that provides hours of orgasmic listening pleasure. So I, and many other
producers I know have spent hours trying to find just the right sound.
This document is optional reading: but it’ll help you make intelligent decisions and help you understand why some features are in the synth and why others
have been omitted.
First, the usual waveform view of the a drum, the attack portion on the left, the body makes up most of the sound. The noise is pretty much invisible here.
Now, a spectrogram. The spectrogram shows frequency on the vertical axis, and time along the horizontal. You can see the attack (big green bit on the
left) with lots of energy all over the spectrum. Also, the noise (the extended blue area) which continues through the drum but is much quieter (hence blue
not green) and finally the low frequency kick body (the thin green line right along the bottom).
Finally, the same kick drum with a high pass filter applied. This removes most of the kick drums energy and lets you see the noise. The amplitude is
shown on a log scale, which shows up the low volume detail more clearly. You can see that the filter I used wasn’t perfect. A little of the body is still getting
through the filter (the low frequency wobble that’s still there!).
Understanding these three components helps us understand how best to construct new, great sounding, drums.
The majority of electronic sounds, excluding some super-aggressive sounds, use a sine wave for the kick body.
The sine wave follows a sharply decaying pitch envelope. The pitch decreases rapidly until it settles on a low frequency (usually between 40 and 60Hz).
The speed and shape of this envelope and the starting pitch are critical for determining the character of the kick drum.
A tougher sounding drum may have a slightly less aggressive curve or perhaps a higher starting pitch. On the other hand a very tight electronic drum may
have the high frequencies drop out very quickly and settle within a handful of milliseconds on the low pitch.
The settling of the pitch is either absolute – when it reaches the low frequency it just stops there. Or, like an 808 drum, continues to decrease albeit much
more slowly.
If the pitch does settle on a frequency then it’s possible to tune the kick drum to a particular note – a technique that’s becoming more and more popular.
Only some notes will have a pitch appropriate for a kick drum. The range of frequencies that sound kick-like is fairly narrow.
At the lower end it starts to loose depth, and there’s a lower limit on the frequencies that be usefully reproduced by sound systems. The (astonishing)
Funktion One systems provide a subwoofer with a -3db point* of 25Hz, but more typically most good sound systems and large home speakers will roll off
around 35Hz.
At the upper end, above about 65Hz, the drum stops sounding very much like a kick and loses the thud.
C1 32.7Hz
D b1 34.7Hz
D1 36.7Hz
Eb1 38.9Hz
E1 41.2Hz
F1 43.7Hz
Gb1 46.2Hz
G1 49.0Hz
Ab1 51.9Hz
A1 55.0Hz
Bb1 58.3Hz
B1 61.7Hz
The attack provides the click that cuts through the mix. For a harder sounding kick drum it might include a lot of low-mid energy (300Hz perhaps) and be
slightly longer. For a softer but still tight kick it will probably be shorter or have less low frequency energy.
The attack portion can be almost anything, for example:
A very short burst of white noise (a bit like the 909), or a single sample impulse (a bit like the 808), provides a suitable electronic fix.
A compressed a distorted tom, or a snare drum.
For a less aggressive sound, just a hi-hat works nicely.
The noise
Often some type of noise extends for the duration of the drum. This tends to be high frequency noise to avoid losing the tone of the kick body.
Again, all these techniques can be mixed, and there’s no single right way of doing it. It usually works best if the noise is very quiet.
Many kick drums are clearly layered with multiple attack sounds and noises.
Compression
EQ
Length adjustments
Distortion
Most of us already have a favourite EQ. We haven’t tried to replace this with BigKick. If you do use EQ on the kick drum be careful adjusting the lower
frequencies – EQ makes changes to the phase of the sound. Instead here are some suggested approaches:
Length adjustments
Longer kick drums sound heavier. But in some genres you want a particularly tight sound. Having two bass notes playing at once is often worth avoiding.
It can sound muddy on a loud rig. Listen very carefully in a good pair of headphones – it may not be apparent on smaller monitors.
There are two main techniques: keep the notes short enough that they don’t overlap, or use a compressor triggered off the kick drum to turn down the vol‐
ume of the bass when the kick drum is playing.
The compressor technique (ducking) is well documented on the Internet. Cutting the kick drum to length is made easier with BigKick. You can see the du‐
ration of the kick drum in 16ths in the display. Adjust the Hold and Decay knobs until it won’t overlap with your bass notes.
How does this work in Big Kick?
Big Kick uses a sample player for the attack and noise portions of the sound. There are too many variables and different characters to create a useful
synthesis section. It has a high pass filter and decay envelope to enable to you to use almost any percussive sound you already have (including reusing
other kick drums).
So … armed with all this knowledge what should you do? Well, you can:
Copyright © 2016 Credland Audio. All Rights Reserved. Powered by: WordPress | Theme: Catch Everest