Book 11306
Book 11306
Book 11306
Scholar Commons
Graduate Theses and Dissertations Graduate School
3-8-2017
This Thesis is brought to you for free and open access by the Graduate School at Scholar Commons. It has been accepted for inclusion in Graduate
Theses and Dissertations by an authorized administrator of Scholar Commons. For more information, please contact scholarcommons@usf.edu.
From the Panels to the Margins: Identity, Marginalization, and Subversion in Cosplay
by
Manuel Ramirez
Date of Approval:
March 2, 2017
References ......................................................................................................................................63
i
LIST OF FIGURES
Figure 1: James in a group cosplay of characters from the series Attack on Titan (Photo
provided courtesy of the participant) ..........................................................................28
Figure 2: Describing herself normally as shy and reserved, Kelly poses confidently in
her cosplay (Photo provided courtesy of participant) .................................................29
Figure 7: Robert as the werewolf/grandmother from The Little Red Riding Hood
fairy tale (Photo provided courtesy of participant) .....................................................43
Figure 9: Johnathan cosplaying as Woody from Disney's Toy Story films (Photo
provided courtesy of participant) ................................................................................46
Figure 10: Laura cosplaying as a Disney princess at a children's charity event (Photo
provided courtesy of participant) ................................................................................51
ii
ABSTRACT
In investigating the ways social actors experience and interact with mass media texts, I
enables social actors to subvert and reproduce marginalization towards minority status groups.
meaning making processes. The study addresses the following research questions: (1) what
social function does cosplay serve for participants; (2) how do cosplayers perform race and
gender; (3) how do cosplayers resist, negotiate, or reinforce race and gender-based
marginalization? Drawing upon qualitative data gathered from observing two large metropolitan
comic book conventions and from conducting nine in-depth interviews, the author forms two
arguments. First, cosplayers are capable of both subverting and reinforcing marginalization.
Second, the processes of identity-making, social capital, and social cohesion that promote
iii
CHAPTER ONE:
INTRODUCTION
American popular culture, including television, film, video games, comic books, and
heterosexual, cisgender male experience. Groups imposed with minority status including women,
people of color, LGBTQIA, and people with disabilities often go under and misrepresented in
popular culture. The American movie industry, for example, consists of writers, directors, and
actors that are disproportionally white and/or male, often leading to content that reflects
normative viewpoints while neglecting the experiences of groups with minority status (Erigha
2015). Fictional characters disproportionality depict majority groups, while the representations
that do exist of marginalized groups are often problematic (Singer 2002). Particularly in the case
of the increasingly popular superhero genre, men make up the majority of main characters, often
comparison (Avery-Natale 2013). Although examples to the contrary surely exist, American
popular culture’s shift to more positive, proportional representation has been rather slow. For
instance, while Marvel Comics is increasingly developing characters with intersectional minority
statuses such as Ms. Marvel (Kent 2015), Marvel Studios has yet to release a film with a woman
as the sole lead role. It is only with the eventual release of Captain Marvel, their twenty-first
production, that Marvel Studios will have a woman as the central character. Similarly, their
1
eighteenth production, Black Panther, will be Marvel Studio’s first movie with a (male) person
Despite popular culture’s slow progress towards more proportionate and positive
representation, fans, particularly those who live marginalized experiences, must navigate cultural
spaces that remain dominated by the traditional normative images of white, straight, able-bodied
men. This is no more prevalent than in the fan convention, particularly comic book conventions.
Comic book conventions are considered some of the most important sites of popular cultural
production in the United States (Brown 1997; Jenkins 2012). Unfortunately, these conventions
The popularity of comic book conventions is a testament to how comic book culture has
become embedded in our popular culture. According to Previews World, a popular source for
comic book news and information, fans are given the opportunity to “meet and interact with
other fans, publishers, and celebrities at conventions dedicated to comics, science fiction,
fantasy, media, gaming, anime, manga, and other topics of interest” throughout the United States
and Canada (2016). Fans attend these conventions in the thousands, many of whom wear
memorabilia of their favorite characters or even “cosplay.” Cosplay, short for costume play, is
the act of dressing up in costume and performing as a fictional character typically from comic
books, video games, television, and film. Despite their growing popularity in Western culture
(Lopes 2009) and the growing body of scholarly research documenting this trend from East Asia
and Australia (Bainbridge and Norris 2013; Gn 2011; Hjorth 2009; Lamerichs 2010; Peirson-
Smith 2013), comic book conventions and cosplay have received little critical scholarly attention
in the United States, including sociological attention. It is unfortunate that American sociologists
have overlooked this growing phenomenon since comic book conventions seem to offer unique
2
opportunities for analyzing consumerism, popular culture, and, the focus of this study, the
Countless studies have analyzed representations of race, gender, class, and sexuality
within popular culture. While some academics have studied the role of minority status among
fans who navigate popular culture spaces (Orme 2016), there has yet to be a study that
thoroughly investigates how race, along with gender and class, operates within cosplay and
comic book conventions. The study’s perspective is informed by Stuart Hall and the Birmingham
School of Cultural Studies’ constructionist framework that views dominant cultural images as
significant but not determinant of interpretations (1973). In order to investigate how cosplayers
perceive, interact with, and modify images of race, gender, and class, I observed two local comic
book conventions and conducted nine in-depth interviews. Positioning the study in a larger
scholarly dialogue, I review studies of identity related to comic book conventions and cosplay. I
cosplayers perceive representations of race, gender, and class in popular culture, present race,
gender, and class while cosplaying, and resist, negotiate, or align with representations found in
popular culture, I contend that while cosplay and comic book conventions may be perceived to
promote inclusion and acceptance, some social actors with minority status remain obligated to
The arguments put forth in this study should not be confused as a criticism of any one
individual or even group of individuals. Rather, I seek to expose the processes within popular
culture practices that reinforce the deeply embedded social structures that are invisible to the
unsuspecting social actor. If we, as social scientists, are to contribute to the dismantling of
3
oppressive social structures we must work to unveil the institutions that guide the trajectory of
social relations. Rather than focusing on systems of oppression as simply an ideology or defect
preoccupied by how racist an individual may be or how much blatant misogyny still exists at
comic book conventions, even though these things are troubling; what I am most concerned with
is how systems of oppression covertly permeate and inform the discourse and practices of social
The following chapters consist of a review of the relevant literature, summarization of the
study’s methodology, findings drawn from observations and interviews, discussion of the study’s
larger implications, and concluding statements. First, however, I review the historical context
4
CHAPTER TWO:
Popular culture has played a pivotal role in shaping American society since the early
Twentieth Century (Danesi 2015). An influential and at times controversial part of American
popular culture has been the storytelling medium of comic books (Lopes 2009). Since the 1930s
comic books have been a staple among young readers because of their affordability and vibrant
original characters. As a result, comic books have been traditionally disregarded as juvenile
literature. As popularity of comic books grew among young readers, so did fears that this
medium was a danger to young minds. For example, in the 1940s and 50s it was widely believed
that comic books were pornographic, impeding to literacy development, and damaging to
children’s eyesight (Lopes 2009). Despite a long history of controversy and economic
challenges, the comic book, sometimes referred to as the “graphic novel,” has persevered as a
popular American medium. Today, comic book characters are some of the most successful
properties in popular culture, as evidenced by the numerous comic book-based films and
television shows released each year. Superhero movies make up four of the top ten highest
domestic grossing films of all-time (Box Office Mojo 2016) while viewer ratings of the AMC
television show The Walking Dead (based on the comic book series of the same name) surpassed
ratings of Sunday Night Football (Entertainment Weekly 2016). Moreover, it is difficult to deny
the seemingly unavoidable image of the superhero in the American popular culture landscape.
From film, television, and video games to toys, rugs, and even everyday objects like bottle
5
openers, superhero logos such as the Batman imprint have touched virtually every facet of
American life. The success of these and many other comic book properties has led major comic
book publishers to be bought out by larger conglomerates. For example, the two largest comic
book publishers, Marvel and DC, have been acquired by Disney and Warner Bros. respectively.
Comic book culture’s influence on American popular culture has become undeniable. This is
further supported by the over two-hundred conventions held annually in the U.S. and Canada that
are dedicated to comics, video games, film, and television of virtually all genres (Previews
World 2016).
Humbly beginning in 1960s as small social gatherings, comic book conventions have
offered fans and creators of mass media a chance to celebrate popular culture. Apart from comic
books, fans indulge in artwork, video games, trading cards, film, television, celebrities, and
virtually any form of entertainment. Conventions vary from small dealer-oriented shows, to
convention centers capable of holding thousands of people in attendance have been increasingly
The first national comic book convention is credited to New York Comic Con in 1964
(Lopes 2009). Not long after, conventions started appearing in major U.S. cities such as Detroit,
Chicago, Houston, and Los Angeles. San Diego’s well-known annual comic book convention
was first held in 1970 and rapidly reached a thousand attendees by 1972 (Lopes 2009). San
Diego Comic-Con (SDCC) is now one of the largest popular culture conventions in the world
with its attendance surpassing 130,000 people in a single day (Hanna 2014). While most
conventions are much smaller in scope than SDCC, in 2016, Salt Lake Comic Con, Mega Con
6
(Orlando, Florida), Phoenix Comic Con, Wizard World Chicago, and New York Comic Con also
Without a doubt, conventions are a big business. Large conventions have been found to
regularly generate millions of dollars in revenue (Babka 2014). As a case in point, New York
Comic Con has been averaging approximately fifty million dollars in revenue in the past few
years (Kell 2015). Comic book conventions as a whole have seen steady growth over the past
fifty years and are often credited for saving a dwindling comic book industry from collapse
(Lopes 2009).
In the 1950s, due to a decline in romance and child-oriented genres and a growing
hypermasculine (white) superhero genre, comic books started to be read less by women and
children and more by white teenage and adult men (Lopes 2009; Pustz 1999). The shift in
demographics among comic book readers was evident in the spaces of comic book conventions
which weren’t particularly child or woman friendly until well into the 1990s (Lopes 2009).
Therefore, comic book conventions in particular, and comic book culture more generally, have
been historically white and male-centric. This is in addition to the increasing costs of comic
books and convention tickets which have made the culture increasingly inaccessible to readers
from lower and working-classes. More recently, convention crowds have become increasingly
diverse with a growing presence of women and people of color of all ages. However,
A likely reason for the diversifying fan-base is that comic book conventions have become
increasingly inclusive of varying forms of entertainment. At most conventions, fans are not
limited to comic books and comic book related attractions. For example, fans can meet with
creators and celebrities from popular movies and TV shows, some of which have no relation to
7
comic books or the superhero genre. Fans can also attend special events such as film screenings,
table-top game tournaments, and speed dating. One of the conventions observed for the purposes
of this study even had a “tattoo alley” where fans could get a tattoo from one of about thirty
tattoo artists. Ironically, comic book conventions have become a place where most fans can
celebrate the content of comic books without having actually read comic books (Jenkins 2012).
Thus, so-called “comic book” conventions appeal to a much wider audience than merely comic
book readers; conventions are hubs of American popular culture where any kind of fan can
attend and appreciate media texts from multiple genres and mediums.
performance of fan identity in which fans embody their character through altering their body
features, dress, and behavior (Bainbridge & Norris 2013). Cosplay was originally popularized in
East Asian cultures, most notably in Japan, as a way to celebrate Japanese animation (anime) and
manga. Since the early 1990s, cosplay has also become popular in Western cultures, particularly
Outside of Eastern cultural influence, cosplay in the United States can be traced back to
as early as 1970 when fans dressed up as science fiction characters at the first San Diego Comic-
Con (Bainbridge & Norris 2013). Costuming, however, has been part of American cultural
practices since long before then. In addition to the annual traditions of Halloween, it can be
argued that alternate iterations of cosplay have existed in the U.S. prior to comic book
conventions in the form of Renaissance fairs and historical re-enactments where attendees often
dress and act as people from particular historical periods. Similarly, cultural traditions around the
United States such as New Orleans’ Mardi Gras often include dressing up in colorful garb as a
major component of festivities. Cosplay, however, is different from most costuming practices in
8
that it commonly involves portraying fictional characters from film, television, comic books, and
manga. Therefore, cosplay is an act that is more closely connected to popular culture than to any
9
CHAPTER THREE:
LITERATURE REVIEW
“cultural capital” (Bourdieu 1986) to other fans within pop cultural spaces such as comic book
character, providing an accurate and authentic experience in terms of body features and
behaviors as much as dress” (Bainbridge & Norris 2013:3). Although cosplay is not commonly
an everyday practice, some cosplayers do spend countless hours, spanning over months and
sometimes even years, crafting their costumes and preparing for the day they perform their
cosplay. Cosplayers take advantage of internet articles, blogs, and videos dedicated to helping
cosplayers hone their craft. Cosplayers can be considered “craft consumers” (Campbell 2005) in
that their consumption of materials, production of costumes, and cosplay performance are
through their cosplay (Brown 1997). Much like gender, cosplay is performative; it is a social
process which works to construct and define one’s identity (Butler 1990). Cosplayers often work
with others in creating their costumes and preparing their cosplay performance. Cosplay
performances are collective creations in which cosplayers not only create costumes, but what the
costumes mean. Meaning making, however, does not stop once the costume is completed.
Cosplayers then present their costumed performances to audiences at comic book conventions,
where then can walk around and take pictures with strangers in order to celebrate and express
10
their fandom (Jenkins 2012). Then, once a comic book convention is over, cosplayers can share
pictures of their cosplay on social media, continuing the process of meaning making (Lamerichs
performative processes in which their speech, actions, and behavior carry implications toward
their identity.
Cosplay is often confined to certain spaces within fan culture (Bainbridge & Norris 2013;
Lamerichs 2010; Peirson-Smith 2013) such as comic book conventions, comic book shop events
and comic book movie premieres. It is not uncommon to find cosplayers taking numerous photos
compete for prizes and recognition. When cosplayers find themselves outside of these unique
cultural spaces, however, they can often face social stigma (Lopes 2006; Peirson-Smith 2013).
Despite, or perhaps due to, increasing media coverage of cosplay, including a competition-based
reality television show called Heroes of Cosplay, cosplayers continue to be perceived as fanatical
and immature (Lopes 2009). Hence, cosplayers are far more likely to experience ridicule and
stigmatization outside of comic book conventions than they are within conventions (Lopes 2009;
Gn 2011). That is not to say, however, that cosplayers do not experience stigmatization or
marginalization within cultural spaces. It has been suggested, for example, that fans with
minority status face situations of stigmatization and marginalization at places such as comic
Social actors are influenced by the media they consume. However, they also hold the
communities (Rlindlof 1988) or textual poachers (Jenkins 1992). Research has suggested that
cosplay carries subversive qualities particularly towards the performance of gender and sexuality
11
(Bainbridge & Norris 2013; Gn 2011; Peirson-Smith 2013). Some men may use cosplay as an act
of subversion against traditional masculine norms that tend to frame dressing up as a feminine
act (Peirson-Smith 2013). For instance, “Bronies,” male fans of the cartoon My Little Pony, have
been found to explore the notions of gender by celebrating the feminine characteristics of the
female, anthropomorphized characters from the show (Robertson 2014). Also challenging
traditional gender expectations, women have been found to use cosplay as a vehicle to enter
male-dominated spaces like video game culture (Hjorth 2009). Moreover, “crossplay,” the act of
cosplaying as a character of the opposite sex, allows cosplayers to explore the fluidity of gender
if not resist the constraints of gender expectations altogether (Hale 2014). The subversive
potential of crossplay particularly, and cosplay more generally, may prove similar to what has
been found of drag performers’ gender performativity (Butler 1996; Egner and Maloney 2015).
Studies have also found that players of online video games such as World of Warcraft challenge
gender expectations offline in addition to their online experiences (Stabile 2014). Like drag and
video game avatars, cosplay offers opportunities of resistance to the dominant discourses of
gender that reproduce the binary between masculinity and femininity (Gn 2011).
Similar to fan-created fiction, movies, and art, “cosplay motivates fans to closely
interpret existing texts, perform them, and extend them with their own narratives and ideas”
(Lamerichs 2010). But to what extent do cosplayers’ costumes and performances mirror a
and, if so, why? Do they intend to simply add on their own ideas without comprising what is
recognizable of the character? Or do cosplayers seek to overhaul the character, revising the text
to meet their needs and desires? Later sections address these questions, particularly in relevance
12
Dominant Images and Marginalization
Prevailing images in mass media have been found to serve as justifications of minority
groups’ oppression, making stereotypes seem as though they are natural. For example, the image
of the “welfare queen” in the U.S. has been a controlling image that attributed the country’s
economic problems to poor black women (Collins 2002). The welfare queen is just one of many
examples of cultural narratives that are formed at all levels of social life, shaping everything
from personal identities to public policy (Loseke 2007). Cultural narratives of race, gender, and
class are greatly informed by the prevailing images found in mass media, influencing the power
From a critical race perspective, stories exchanged through discourse are central to the
persists through colorblind ideologies. Everything from social discourse (Bonilla-Silva 2010)
and politics (Omi and Winant 2015) to niche communities such as Lindy Hop dance groups
(Hancock 2008) and craft beer breweries (Withers forthcoming) have been found to reproduce
colorblind ideologies that dismiss the continuing significance of race and racism in the United
States. These hidden forms of hegemony are significant because they have implications toward
distributions of wealth (Oliver and Shapiro 2006) and the way social life is organized overall
(Bonilla-Silva 1997; Feagin 2014). Omi and Winant argue, “As hegemonic racial ideology,
colorblindness has to be enforced, not only in state policies and court decisions, but in popular
culture and everyday life as well” (2015:263). The current study examines comic book
conventions as a site of popular culture in which dominant images are both subverted and
13
structures of inequality (Bonilla-Silva 2010), I analyze the discursive strategies participants exert
The stories that make up comic book culture have historically focused around white,
straight male characters and have been created by an industry that is almost exclusively white,
straight, and male (Lopes 2009; Pustz 1999). Although an increasing number of exceptions exist,
the disproportionate representation of white, heterosexual males among comic book creators and
characters is still an ongoing problem, not unlike the rest of mass media (Erigha 2015). These
(Erigha 2015; Singer 2002), Native Americans (King 2009), Latin Americans (McGrath 2007),
LGBTQ individuals (Frohard-Dourlent 2012; Palmer-Mehta and Kellie 2005), and women in
general (Avery-Natale 2013; Parasecoli 2014; Scott 2015). When depicted in mass media,
Additionally, minority status characters often serve the sole purpose of adding diversity to a cast.
In these cases, the presence of minority status characters is more about lip-service for fans than
creating positive stories (McGrath 2007). Arguments in intersectionality contend that increasing
visibility of characters who are of color, women, LGBTQ, and/or disabled for the sake of
The dominant images found in popular culture perpetuate the marginalization of the
aforementioned minority groups, among others. Marginalization is the social exclusion or social
criminal justice, and mass media. In other words, marginalization carries the implications that
particular groups of people “don’t belong” or are of “less value.” Minority status characters often
14
appear as minor characters that are supplemental yet inferior to the white male lead character
(Avery-Natale 2013; Erigha 2015; King 2009; Palmer-Mehta 2005). Hence, whether
Hegemony is not only reproduced in the appearance of characters, but their experiences,
actions, and dialogues as well. In accordance with marginalization, minority characters, when
represented, are at times normalized in their subjectivities. For instance, while a character may
be of color, they may also have normative experiences like a middle-class background,
rather than progressive representation. Thus, while inclusion and diversity are important in media
representation, it is not enough to simply alter the package; the contents must vary as well.
Although marginalization pervades much of social life, social actors are capable of
experiences with white toy dolls (Chin 2001), images that were once marginalizing may be
families has suggested that consumption may be integral to subverting marginalization and
building a sense of belonging (Pugh 2009). Considering that social actors are capable of altering
hegemonic meanings, I explore the strategies that cosplayers with minority status use to subvert
15
Comic Book Conventions as Sites of Popular Culture
Comic book conventions are large social gatherings where fans and creators of mass
media consume and reproduce popular culture (Peaslee 2013). These conventions have been a
part of American popular culture for over four decades and have grown steadily ever since. San
Diego Comic-Con in San Diego, California, for example, is one of the largest popular culture
conventions in the world with its attendance having surpassed 130,000 people in a single day
(Hanna 2014). Today, aside from many smaller comic book conventions across the US, there are
over sixty comic book conventions held annually that host tens of thousands of fans.
Comic book conventions have been described as “the major focal point of modern fan
culture” (Brown 1997:17). Conventions offer fans the opportunity to gather and demonstrate
their cultural knowledge of popular culture. In other words, conventions allow fans to acquire as
well as express cultural capital (Bourdieu 1986). The stories and characters that are celebrated at
comic book conventions, however, are not simply works of fiction to be shared and then
disregarded once the convention is over. The dominant images in popular culture that permeate
through comic book conventions, much like cultural narratives (Loseke 2007), inform us of, and
shape, our social world (Lopes 2009). At a more micro level, the dominant images reproduced at
conventions, influence how we think about and interact with each other (Pustz 1999). More
specifically, dominant images that circulate throughout popular culture reinforce social
stratification of race, gender, class, and so forth. According to Collins, “an increasingly
important dimension of why hegemonic ideologies concerning race, gender, sexuality, and nation
remain so deeply entrenched lies, in part, in the growing sophistication of mass media in
16
Stories of white, masculine, heterosexual superheroes like Batman and Superman are not
only popular, but representative of most lead characters in the superhero genre, by far the most
popular genre in comic books and consistently one of the most profitable in film and television.
Within conventions, images of superheroes such as Batman and Superman greatly outnumber
images of characters that hold minority status. Products, banners, and even signs offering
directions to convention events contain images of popular superheroes (Lopes 2009). Thus,
comic book conventions contain spaces that normalize whiteness, masculinity, and
heterosexuality while marginalizing minority groups. Whether or not fans perceive these spaces
Although dominant images of majority status characters pervade conventions, there are
some creators and images that subvert and directly challenge the prevailing narratives.
Independent and alternative comics, TV shows, and film, for example, more commonly present
characters that are diverse, three-dimensional, and accompanied by other positive minority
characters (Lopes 2009). Likewise, cosplayers’ costumes and performances do not always align
with the original race or gender of popular characters (Bainbridge and Norris 2013; Gn 2011;
Lamerichs 2010; Peirson-Smith 2013). Therefore, dominant images, although prominent, do not
go unchallenged. While some cosplayers uniformly replicate characters through their costumed
performances, others strive to create original renditions that align more with their self-
presentation than the source material. Whether subversive cosplays are intentionally counter-
Dominant pop cultural images and their messages can be ordered, classified, assigned and
decoded within multiple “mappings” (Hall 1973). At the same time, however, “there exists a
pattern of 'preferred readings'; and these both have the institutional/political/ideological order
17
imprinted in them and have themselves become institutionalized” (Hall 1973:7). Comic book
conventions provide a unique social space where fans of popular culture can share encoded
cultural messages of race, gender, and class while also carrying the potential to oppose dominant
Studies of comic book conventions have largely focused on how attendees interact with
their surrounding cultural spaces. One study of film festivals and comic book conventions argues
that producers and consumers are capable of creating meaning within and around festivals
(Peaslee 2013). Regardless whether an attendee of a comic book convention is a fan, creator,
vendor, or promoter, they all interact with others in meaningful and influential ways; even
though celebrities and creators may have more power individually in these spaces, fans
collectively hold just as much influence (Peaslee 2013). The present study focuses on a particular
group of convention goers (cosplayers) with little interest in whether cosplayers or non-
cosplayers have more power. What is of particular interest, however, are the ways in which
cosplayers subvert and contribute to hegemonic conditions along race, gender, and class.
Cosplayers are capable of reproducing as well as opposing the dominant images that they
embody through their cosplay performance (Hale 2014). Studies of cosplayers’ embodiment and
performance of fictional characters at comic book conventions suggest that cosplayers are
capable of engaging with and negotiating pop cultural texts (Hale 2014; Peirson-Smith 2013;
Robertson 2014). The literature around cosplay as identity performance is mostly preoccupied
with cosplays’ subversive potential, especially towards gender. The present study, in extending
the literature, explores the nuanced experiences of cosplayers where cultural hegemony is at
18
Gaps in the Literature
Cosplay is unique in that it allows social actors to be quite active in their interpretive
work. Cosplayers are capable of completely reimagining the images they consume form popular
media. For instance, cosplayers have been found to alter the identity markers of a character such
as race, gender, and sexuality. Additionally, cosplayers may combine genres in presenting their
decoding, recreating, and performing dominant images found in popular culture. Therefore,
along with the implications toward performativity, cosplayers transcend what it means to be an
Previous research has analyzed the representations of race, gender, class, and sexuality in
comic book related popular culture and found that minority status groups are commonly
Palmer-Mehta and Kellie 2005; Parasecoli 2014; Singer 2002). Little scholarly attention,
however, has been given to how fans of popular culture perceive representations of race, gender,
and class, especially within the spaces of comic book conventions. Out of the few studies that
have examined how fans perceive representation of comic book-related images (Frohard-
Dourlent 2012; Palmer-Mehta 2005; Scott 2015), none have analyzed how fans perceive
representations of race or class specifically. The current study fill this gap in the literature by
investigating how cosplayers perceive representations of race, gender, and class in popular
culture in addition to how they subvert or reproduce hegemonic messages found in popular
19
cosplayers, social research can uncover the evolving methods of resistance among social actors
Research on cosplay has yet to explore how race is performed and constructed, almost
exclusively focusing on gender and sexuality (Bainbridge & Norris 2013; Hale 2014; Peirson-
Smith 2013). Although these studies have suggested that cosplayers negotiate dominant
discourses around gender, research has yet to study how dominant discourses of race are
negotiated through cosplay. In addition to the absence of race in cosplay and popular culture
studies, there is a lack of analysis on the intersection of race, gender, and class (or other forms of
identity) in the performance of cosplay. Critical discourse around intersectional identities argues
distinguished by race, gender, class, or sexuality (Crenshaw 1991). Although the current study
does not claim an intersectional lens, it does strive to examine the ways in which race and gender
overlap in informing the social processes of the participants. Cosplayers can come from
2013). People who cosplay are not simply men or women, black or white, but people with
intersecting identities that, although overlapping, have unique social and historical contexts. The
study acknowledges that to focus on one aspect of cosplayers’ identities such as gender is to
ignore the complexity that exists between social actors and their experiences with dominant
images in popular culture. Therefore, future studies will need to offer further examination as to
how race, gender, and class, along with other categories, act as intertwined facets of identity that
20
CHAPTER FOUR:
METHODS
Data were acquired by attending and observing two large comic book conventions in
Florida and conducting nine in-depth, semi-structured interviews with cosplayers. The
conventions were attended prior to conducting any interviews in order to acquire ethnographic
data and gain access to initial participants. The rest of my participants were acquired through
snowball sampling.
Observations were made on the Saturday of each convention because those days have the
highest fan attendance. Both conventions took place in large convention centers that were
capable of housing tens of thousands of attendees. The conventions’ layouts and event schedules
were reviewed beforehand to ensure efficient observation. The main hall, where most of the
convention activity occurs, for each convention was open to fans for nine hours. However,
conventions included events that took place after the main convention hall would close, such as
special guest panels, costume contests, or “cosplay after parties.” The researcher attended the
costume contests at both conventions, each lasting roughly ninety minutes. Including time spent
waiting in line for the conventions to open, approximately twenty-two hours were spent
observing and taking preliminary notes. In between observing and taking field notes at the
convention, cosplayers were approached to discuss participating in the study. Attending the
My main interests of observation included the interactions between fans, the methods of
costuming done by cosplayers, and the overall presentation of the conventions spaces. I took note
21
of how non-cosplaying fans approached and interacted with cosplayers. What costumes seemed
to be getting the most attention? Were there any costumes that seemed popular among
cosplayers? How did fans engage with the different activities at the conventions? These inquires
and more guided my investigation of the convention spaces. Overall, my main concern was not
with the degree of inequality that existed at conventions or throughout cosplay, but with the
Nine cosplayers volunteered to participate in the study. Each participant agreed to one
interview. To be eligible for the study, participants needed to be at least eighteen years old and
have some experience with cosplaying at a fan convention. All but one participant reside in
Florida, but all participants have attended Florida-based conventions including the ones observed
for this study. Participants responded to demographic questions at the beginning of the interview
such as gender, race/ethnicity, social-economic status, age, and years of experience with cosplay.
Rather than being offered choices, participants were given blank spaces to respond to
demographic questions however they wanted. Participants were of varying age, ethnicity, and
cosplay experience. The youngest participant was twenty-two years old and the oldest was fifty-
two. The average participant age was approximately thirty-two years old. Six participants
identified as white, one black, one Asian, and one Hispanic. Five participants identified as men
and four as women. The least experienced participant has cosplayed for one year while the most
experienced participant has been cosplaying for over twenty-two years. The average cosplay
experience between participants is about six years. For social economic status, five participants
22
All participants signed informed consent forms agreeing to be audio recorded for
interviews. Participants were given the option to allow a photo of their cosplay to be included in
the report. Every participant agreed to have a photo included in the manuscript. All photos
included in the manuscript were taken and provided by the participants themselves. Interviews
were audiotaped, transcribed, and analyzed by the author. Pseudonyms were assigned and used
throughout the study for confidentiality. In addition, general notes were taken at the end of each
Interviews ranged from thirty-five minutes to one hour and thirty-three minutes. The
average interview time was approximately one hour. Participants generally seemed comfortable
in sharing stories rich in detail. In the event that a participant began to speak colloquially, I
merely asked them to elaborate or clarify what they were describing. By expressing my
familiarity with the topic but never having participated in cosplay myself, I was able to conduct
Although I have attended a few conventions prior to conducting research for the purposes
of this study, I have never participated in cosplay. This seemed to benefit me as a researcher
because I developed a status that existed between outsider and insider. Whereas a researcher with
no prior knowledge or connection to the culture may have had a more difficult time finding
cosplayers who would agree to partake in the study to begin with, having basic knowledge as
well as recent experiences with comic book conventions helped me build rapport with
participants.
participant experiences with my own observations. As a researcher, teetering between insider and
outsider status allowed me to maintain a critical distance that would have otherwise been
23
compromised by having a personal connection to the subject matter or no connection
whatsoever.
CHAPTER FIVE:
24
FINDINGS
Most of the participants interviewed revealed that it took hours of labor, spanning
months, sometimes even years, to complete a costume. Participants, all of whom had fulltime-
commitments such as work, school, and/or family, spoke of spending a majority of their leisure
time preparing costumes in order to cosplay at a comic book convention. Even participants who
bought individuals pieces of their costume already made or commissioned others to make the
costume for them would express that cosplay was a time-consuming practice. For those who
construct their own costume without outside help, cosplay can take up the entirety of their leisure
time. Johnathan, for example, spoke of struggling to find the appropriate materials for his
costume, “I spent months, maybe almost a year, trying to find just the right sequined fabric to
start.” In addition to time, participants spoke of the financial cost of cosplay. Laura showcases
this in saying:
A lot of my friends, we basically work to pay for our cosplays. It's what we do.
It's a sad thing but it's what we do. It's what we love. I guess that's the biggest
thing. It's funny because my family doesn't always see eye to eye with me and
they're like, “I don't know if you should spend your money on that.” And I'm like,
As Laura suggests, despite all of the labor, time, and money that is dedicated to cosplay, it is
something that she is passionate about doing. Moreover, participants generally gave three
reasons as to why they cosplay. First, to a varying extent, cosplay helps participants navigate the
25
social relationships. Lastly, cosplay presented participants with a greater sense of social
integration or cohesion.
In crafting and performing a separate self, cosplayers felt that they were developing or
reasserting their own identities. Kelly, for example, spoke of the differences between what she
wears in and out of cosplay. She states, “I don’t wear dresses very often, and in cosplay I do
wear dresses. And it’s a lot of fun wearing it in costume. If you try to make me wear a skirt or
something during casual—it’ll take some mighty effort to put me in a skirt again.” For Kelly,
cosplay offers her an opportunity to explore femininity without compromising her everyday
gender presentation.
part of who they are. After three years of dressing up for conventions, Johnathan can no longer
see himself without cosplay. He explains, “Now that this is a part of my life, I don't ever want it
to be not part of my life. It's great. It adds an extra layer of wonderful things to do and things to
think about.” Before cosplay, Johnathan enjoyed spending his leisure time performing in drag.
After losing touch with the drag community, Johnathan stopped performing. But once Johnathan
started cosplaying he no longer felt the need to perform drag. He did, however, find a way to
incorporate his love for drag into cosplay, “My drag now is always going to be cosplay related. I
don't do drag just to dress up as a lady or go out to a nightclub. I will do a female character in
drag for cosplay…So I don't really do drag anymore other than to crossplay.” For Johnathan,
cosplay provided the space to continue an old passion while exploring a new one. In comparison
to Johnathan, Laura was also able to relive an older part of who she was:
It's fun to have an outlet. I think that's my favorite thing because I really didn't,
growing up, have anything. Like [acting] was my niche and having cosplay has
26
been really cool. I mean acting was great because I did four years of that in high
school but it was like even then I didn’t really feel like I fit. And now with
cosplay it's like the best of both worlds. I get to dress up and I get to act. So it's
Laura explains that although she enjoyed acting, it did not provide her with a feeling of
belonging. Once she started cosplay, Laura was able to combine her love for acting with
As Laura’s comments allude to above, participants were able to create relationships from
common interests, almost all of the participants were able to describe lasting, meaningful
relationships that developed out of participating in cosplay and attending comic book
conventions. Johnathan describes three of his closest friends whom he met at a convention:
I actually have a lot of friends that I have met through cosplay. There's three in
particular, young ladies that I've met at my first Dragon Con. We have had a
group chat on Facebook we've been going for almost since Dragon Con. It's been
like three years now and they came to my wedding, you know. I talk to them
almost every day. They’re very near and dear to me. I consider them very close to
27
Jake aligns with Johnathan’s idea of family, describing conventions as a way to bring friends
I mean it's a great time and it gives you that family atmosphere because
everybody is looking forward to seeing you even if they travel from different
parts of the state or even out of state that they're coming for the cons. You know,
that may be the only time you see them once a year. But it builds up that
comradery.
We actually met those people and those people were cosplaying. And we just
hung out with them. Now those people are some people that we actually go and
cosplay with. It was actually pretty cool to think because I took the time and made
something and took my time, effort, money, whatever, I made twelve new friends.
Twelve new friends that I didn’t have to work for… They wanted to be my friend
because they understood how much effort it took to be there. I gained all the
Figure 1: James in a group cosplay of characters from the series Attack on Titan (Photo
provided courtesy of the participant)
28
respect that I needed, years-worth of respect, just in that one second. So that was
awesome.
Kelly talked about the ways cosplay helped her become more comfortable interacting in social
situations. Whereas prior to cosplay Kelly did not see herself as outgoing, she now feels more
confident with meeting new people. Kelly states, “Cosplay kind of helped me to connect to
people that I wouldn’t normally talk to in a normal base.” Cosplay seemed to help some
participants feel confident in interacting with strangers, which could then lead to building
valuable relationships.
29
The relationships some participants acquired extended to the virtual world as well.
I’m probably a part of like twenty different Peggy Carter cosplay communities
online, you know, where we share information and when we’re researching
are very supportive of us being strong woman. That’s one of the big things. We
The invention of the internet has contributed to a revolution in interpersonal contact and the
ways we construct our social world (Zhao 2006). Online communications have been suggested to
aid in social interactions (Hammick and Lee 2014). Research also suggests that online
presentations of self are integral to the self-formation process (Gottschalk 2010; Zhao 2005).
Melissa’s experiences with online cosplay communities suggests that cosplay is no exception.
Not only is Melissa able to build a broader cosplay network with social media, but she also
expands on her own costuming and performing skills by exchanging advice with other
online interactions, Melissa is able to obtain social and cultural capital. Additionally, the online
together with other fans online, Melissa is able to gain assistance with her identity-making. With
the help of her online connections, Melissa can reassert her identity as a strong woman while
continuing Peggy Carter’s work of making strong women go “mainstream.” Overall, online
communities helped Melissa garner social and cultural capital in addition to gaining visibility in
30
Figure 3: Melissa as Agent Peggy Carter (Photo provided courtesy of
participant)
Although Melissa was the only participant to discuss online interactions in-depth, most of
the participants mentioned some form of internet use in conjuncture with cosplaying. Participants
such as Johnathan spoke of the enjoyment they receive when they post an image of their cosplay
on a social media site such as Facebook, where even their non-cosplaying friends express their
admiration. Participants’ use of social media varied but one thing that was clear was that social
media experiences, although beneficial and mostly positive, was second to in-person interactions,
Participants largely felt that by being involved in cosplay they were able to develop an
increased sense of self-worth and connectedness to people around them. Participants largely felt
31
that cosplay was just as much about making others happy as it was making themselves happy.
For instance, Johnathan believes, “The entertainment part is what I love about it because I find
that... a lot of people forget that cosplay, it can be just for you, but for me it's about entertaining
people and bringing smiles to faces and having people have that like, ‘wow that was amazing.’”
Johnathan explains that taking a selfless approach to cosplay translates to a social connection that
may otherwise be missed. Almost every participant (the participant with the least cosplay
experience being the only exception) explained how they used cosplay to “give back.”
Participants’ interest in “giving back” was not limited to entertaining fans at conventions.
Participants also took part in charitable organizations. Five participants described their charitable
efforts with cosplay, most of which included visiting ill children at hospitals in costume. Laura
says, “And with the hospitals we specifically went around and tried to find kids that were waiting
in the waiting area to get their limbs put on or they were fixing to get treatment for something.
And we kind of just hung out with the kids and talked to them a little bit and just tried to
encourage them because they have rough lives.” Although most of the participants’ charity work
involved visiting children, some participants raised money for other causes. Jake, a former
marine, for instance contributed to veteran charities, “But we started doing charity work where
we would show up in costume at different places whether it was at the VA to help with some of
the veterans.” In describing his experience with charity Jake says, “When you can see that you
are doing something for somebody else that's less fortunate it does leave that feeling that's kind
of indescribable.”
Terry was by far the most experienced of all the participants with cosplay and charity. He
claimed to have founded two cosplay charities with some of his cosplay friends. Terry now
cosplays mostly for charity. He admits that between all of the charitable organizations he is
32
affiliated with, there are more opportunities to cosplay for charitable events than conventions in
his area. However, Terry makes it clear that he prefers cosplaying for charity over conventions:
I’m at the point in my life where I’d much rather do it for charity and if I had to
you could do one or the other, it would definitely be for charity… It can be
incredibly draining. But like I said, nothing has been more rewarding. If I had one
Terry admits that charity, especially events that involve terminal children, can be
emotionally taxing, but is willing to leave conventions behind for the sake of helping
others.
For participants who were involved with charities, they seemed as committed to
charities as they were for their preparation for conventions. This suggests that cosplay is
not exclusively for self-expression, but can serve as an altruistic tool ranging from
Talking to the participants, it was clear that cosplay promotes identity-making, building
relationships, and developing a sense of belonging through “giving back.” Whether it be at comic
book conventions, online, or at a children’s hospital, participants are able to personally benefit
Participants offered varying reasons for why they chose the characters they cosplayed.
Participants spoke of the importance of sharing a resemblance with the character, sharing
personality traits with the characters, admiration for the character and/or series, and favoring the
33
characters costume design. Some participants described the process of identifying with a
character as instantaneous. In describing the first time he saw the character Eren Yeager in the
animated series Attack on Titan, James responded, “That motherfucker. That’s me.” Similarly,
when Melissa first saw Peggy Carter from the Marvel television series Agent Carter, she
instantly admired the character and her costume design. “I’m just like—me. That’s me in the red
While participants had many reasons as to why they chose a particular character to
conventions took priority in most cases. Participants suggested that there is significant
connection between being recognized by other fans and having a positive experience at
conventions. Johnathan shared, “I like to do characters that are easily recognizable and have a
broad appeal because otherwise... for me, if I'm going to put all this effort into a cosplay I want
people to recognize it. And I want them to be like, ‘oh that's really cool!’” Laura frames
recognition as the entire purpose of her cosplay, “I know some people don't really care. But for
me it's like, what's the point of cosplay if no one knows the character?” In the same vein, Jake
rhetorically asks, “Why are you getting dressed up if you don't want to be seen?” These
participants clearly argue that cultural capital in the form of recognition or identification is
essential to a positive cosplay experience. Without being identified as the particular character
they were cosplaying, participants would not expect to receive validation for their efforts.
In order to perform a cosplay that was as close to the original character as possible, some
participants would conduct extensive research. The participants described their methods of
sources in order to construct the most accurate costume possible. While some simply search for
34
images online as a frame of reference, according to Jake, some cosplayers buy original art for the
sake of having authentic source material, “They try to find official character sketches and stuff
like that to find every angle.” In comparison, a few participants mentioned the use of action
superhero Daredevil, told a story about staying awake until three o’clock in the morning so that
he could watch the release of Netflix’s Daredevil TV series. His plan was to skip to the episode
in which Daredevil’s costume was revealed so that he could take reference photos for his
cosplay. Terry explains, “I must have had fifty screenshots. Then I started using Microsoft Paint
to highlight with bright yellow, like, this is obviously a seam, this is obviously a seam.” As
previously mentioned, Melissa utilized online communities through groups on Facebook in order
35
to learn and share tips on costume construction. As part of the online community, Melissa shares
information about each episode’s costume designs. According to Melissa, the main purpose of
the online community is to help each other make better cosplays. Whatever their method of
research and preparation, participants worked tirelessly in order to harbor the cultural capital
Aside from the physical construction of costumes, participants also researched the
intimate details of characters such as movement, speech, and personal information. Terry, for
example, takes advantage of his background in martial arts to share the same movements of his
acrobatic fighting skills, Terry says he will often pose in a technical fighting stance when asked
for a picture in order to express the characters’ martial arts prowess. In order to speak in the
same Scottish accent as her character, Melissa practiced with a voice coach she knew from the
local Renaissance festival. Laura, a former actress, enjoys researching her characters’
backstories:
Basically I like to do research. That’s my favorite thing in the world is to find the
most background. So what makes a character think and do and everything? Why
background, I will create a background just so I can know in the back of my head
when a kid asks me, “hey why did your hair turn white?” I will be able to answer
For Laura, part of the accuracy of a cosplay is intimately knowing every detail about a
character. Laura researches a character’s background until she feels comfortable with
interacting with fans, particularly children, who may inquire about her character.
36
Whereas some participants focused mostly on costume design, a majority of participants
cultural capital they acquired from accurately replicating a character resulted in praise and
validation. Jake’s describes one of his fondest memories with cosplay being when he was
complimented by celebrities for his cosplay of the Penguin, a villain from the Batman universe.
Jake said:
When I did meet Adam West and Burt Ward and got my photo taken with them as
the Penguin, they actually were impressed with the costume. Even the cigarette
prop looks so real that the manager of the hotel pretty much almost cussed me out
to put the cigarette out because he thought it was lit cigarette. So it's good when
Figure 3: Jake Cosplaying as the Penguin. (Photo provided courtesy of the participant)
37
In addition to impressing the actors from the original Batman television series, Jake takes pride
in performing such a convincing cosplay that he creates confusion amongst onlookers. Terry
shared a similar story of being confused for the real thing, “I had a member of the set come up to
me at NY comic con and told me that he thought that I was one of the stunt guys that had stolen
one of the suits from set. Like he came up to me and put his hand on my shoulder like, ‘what are
you…? Oh sorry.’” Johnathan explains that being mistaken for the “real thing” is what he looks
most forward to. In some cases, he does not feel inclined to correct a fan’s confusion, “You
know, for me I want people to look at me and do a double take. People have mistaken me for the
actor a few times in the costume. Like one guy actually was like, oh I love you in Catching Fire
and I was like, thank you. I didn’t correct him.” Being identified as their intended character, or
even confused for the real thing, confirmed participants’ cultural capital.
than expected recognized their cosplay, especially in cases in which participants felt that
they put a substantial amount of effort towards preparing their cosplay. Robert shared a
story in which he constructed a cosplay that included a heavy piece of wood that he spent
hours crafting. He was disappointed when not many people recognized his cosplay, “I
walked around, maybe, the entire convention and three people recognized who I was.
And I’m like, I put so much effort into this and no one knew who I was.”
While a few participants happily recounted stories of their first time being
recognized by only a small number of fans, they often pointed out that they much prefer
convention, Rena initially said, “And being recognizable is actually like—one person
recognized me as Viera from Final Fantasy Tactics. It was like, ‘can I take a picture,’ and
38
it was fantastic.” Later in the interview, however, Rena clarifies that even though any
And I think that’s a big part of being recognized and going to a convention and
connecting with your fellow fans is, ‘oh-my-gosh yay.’ As opposed to showing up
as an obscure character who’s been revamped a bunch of times in your own head,
then maybe you’ll find one or two people. And that’s a good feeling when you
find one or two people. But I feel like it would be an even better feeling if you
Rena suggests being acknowledged by fans is significant to a memorable outing at a comic book
convention. The less attention participants received from fans, the less cultural capital they held.
Without wide recognition by fans, and the cultural capital obtained as a result, participants were
less likely to build identity, social capital, and social cohesion. Given that participants suggest
39
that the widely sought after benefits of cosplay are largely dependent on the ability of one’s
cosplay to be recognized by fans, it is important to consider what inequalities may exist that
prevent certain groups from attaining cultural capital. To begin exploring this further, the next
section overviews what I discovered in observing comic book conventions and the conditions
After observing the comic book conventions, two things were clear. First, the guests,
events, and general attractions that conventions used to draw crowds were largely targeting white
and heteromasculine consumers. Second, the actual audience in attendance did not reflect the
The spaces of the conventions generally reinforced the same white, heteromasculine
images that dominate popular culture. There was no shortage of whiteness or heteromasculinity
whether it be the art displayed for sale in artist’s alley or the guest celebrities in attendance. For
example, in the official program of one of the conventions twenty-four out of thirty six
celebrities pictured were white men. In this particular program, only eight women celebrity
guests were pictured, three of them being women of color. Women, particularly women of color,
made up a small minority of guest creators. Guest comic book creators at both conventions were
overwhelmingly white males. As paid guests, including celebrities and creators, women were
most frequently found in the “cosplay alleys,” a place where fans can meet and take pictures with
celebrity cosplayers. Almost all of the celebrity cosplayers at each convention were young white
women. The only men celebrity cosplayers at either convention were Sexy Mario and Cecil
Grimes. Even though he is a sexualized parody of the video game character Super Mario, Sexy
40
Mario appeared fully dressed. Cecil Grimes, known for cosplaying as Rick Grimes, a rugged
sheriff from the series The Walking Dead, took pictures with fans as they fought off zombie
cosplayers. With the exception of the Frost Sisters who cosplay as conservatively dressed Disney
princesses from the movie Frozen, all of the women cosplayers wore tight-fitting and/or
revealing costumes, a start contrast from their male counterparts. This may suggest that even
heteromasculine audience, creating a false representation of women for the sake of satisfying the
hetero-male gaze.
While the spaces of the conventions seemed to be white and male dominated, fans
appeared to be much more diverse and representative of the area’s general population. Both
conventions were located in large metropolitan cities in Florida where there are large populations
of black and Hispanic communities. Without exact quantitative estimations, fans seemed to be of
proportional gender, race, age, and ability status (for instance, I noticed a few wheelchair bound
fans at both conventions). Even though the fans observed for this study may be more
representative of the cities’ demographics than most comic book conventions are nationwide,
these two Florida-based conventions illustrate the increasingly diverse fan base of comic books
in particular and fan cultures in general. This may also suggest that regardless of the privileging
of the white, heterosexual man experience at conventions, fans of varying identities will not
The sample utilized for this study also reflects the growing diversity of fans that attend
comic book conventions. While four of the nine participants were white men (Johnathan, Jake,
James, and Terry), one male participant was Hispanic (Robert), two were white women (Melissa
and Laura), one was an Asian woman (Kelly), and one was a black woman (Rena). By no means
41
is this a representative sample; however, like those who attend conventions, neither is it
marginalization cosplayers with minority status experience. The following section explores the
Participants discussed the lack of representation that limits who they can cosplay as. Rena
states, “That’s one of the frustrations for a lot of women cosplayers, is like, ‘Where are the
characters that I can cosplay?’” When asked about her views on the representation of women in
comic books, her main source material for costumes, Laura points to a lack of representation but
Honestly it drives me nuts. I’ll go on rants but I won’t do that. I don’t like the fact
that a lot of female characters in comic books don’t have clothes so it’s like you
can be a female character or you can gender bend a character and actually get to
wear clothes. So I’m like we need to get more females out there that actually have
hypersexualized or objectifying costume. Laura feels that she must cosplay as female
versions of originally male characters in order to bypass the limited options available
among woman characters. Although gender bending offers a temporary solution, Laura
representation of women.
42
Melissa suggests that it may be more difficult for women to identify with a
woman character than it is for men to identify with a man character: “I don’t think it’s
hard to find those characters. I think if you look in any of the comic universes, the
fantasy, Star Wars, Sci-fi—there’s always strong females. It’s finding the ones you
identify with…” Melissa’s suggestion that “there’s always strong females” speaks more
to their mere existence than their abundance since earlier in the interview she suggests
When asked what challenges they face when searching for or deciding on what to
cosplay, the men in the sample expressed no troubles with finding characters. For Terry,
the only issue is not having enough money to cosplay all of his favorite characters, “You
know, and I could sit there going, man I would love to do that. Man, I would love to play
Figure 5: Robert as the werewolf/grandmother from The Little Red Riding Hood
fairy tale (Photo provided courtesy of participant)
43
dress up like that. It gets to a point where you have to say, okay take a deep breath. How
are my bills?” Similarly, Jake’s only challenge is limited funds, “I kind of do things half-
ass with mine. Many of it has to do with budget. Some folks have a lot more money and
put a lot more detail in. I just have to do what I can.” When asked what advice he might
give new cosplayers who may have trouble finding a character to cosplay, Robert says,
“So, I mean, there’s always an infinite number of comic book characters that you can be
if you wanted to do that.” The men of the sample largely did not acknowledge an issue
with representation. Furthermore, when asked about their previous cosplays, they were
able to list off numerous characters. Jake, for example, prepared me a literal list of his
woman cosplayer with about the same years of experience as Jake, has only cosplayed as
All participants were able to describe a character they identified with. However,
participants of minority status were more likely to discuss having challenges with finding
characters they would want to cosplay as. Rena, the only black woman participant, seemed to
find it the most challenging to find characters she felt comfortable with cosplaying. Rena is fairly
new to cosplay, having only cosplayed at one convention so far. She says, “…one of the
deterrents to cosplay for a really long time for me was, like, trying to figure out characters who I
could resemble.” Rena continues, speaking specifically about her experience as a woman, “I’m a
rather thin person, I’m willing to say. And I don’t have the confidence to cosplay half of the
women characters that I see because most of them are almost naked in some way shape or form.”
Here we see that Rena shares Laura’s concerns with representation. For Rena, the lack of
44
representation of women of color in comics, video games, and film in particular coupled with the
hypersexualization of women characters in general deterred her from initially entering cosplay.
cosplayers with minority status, how does the cosplay community reproduce or resist the
marginalizing process of fans with minority status? The following section explores the ways
participants explicitly promote acceptance and unity within the cosplay community yet
rules as to who or how you should cosplay, participants made it clear that they prefer to cosplay
freedom to dress as any character they choose, prefers to cosplay as characters with whom he
shares a resemblance. In his own words, “But I can probably never play a wood elf because of
my body frame. Not that it's necessary, because cosplay is all shapes and sizes. It doesn't matter.
But for me, wanting to at least look half way, that's just my choice.” Jake argues that despite
cosplay being an accepting community, he is self-conscious of his body size and feels the need to
avoid cosplaying as characters that do not already match his body type. Johnathan, who also
cosplay whatever they want. And I agree. I completely agree. But personally I
want to pick characters that I can emulate to almost 99.9 percent. I want to feel
like people look at me and they're like, he's almost that character! So that's a big
part of it too.
Figure 7: Johnathan cosplaying as Woody from Disney's Toy Story films (Photo provided courtesy of
participant)
46
Like Jake, Johnathan believes cosplayers should feel free to cosplay any character, yet he
personally prefers to perform as a character that he can identify with and, perhaps more
After sharing a story of being told that she was too old to cosplay as a Disney
princess, Melissa passionately said, “So when I have other people that say, well I’m too
big to play that character, or I’m not the right color to play that character, or I’m a guy
and I can’t play that character. I’m like, shut the F up, you can play and be whatever you
want to be.” While Melissa also reinforces the idea that cosplay should not be
preoccupied with total accuracy, she otherwise seeks to create accurate portrayals of
characters by using a voice coach to better sound like one of her characters and spending
months trying to find a specific hat for another character. Although participants strongly
believed that cosplayers should not feel pressured to resemble their characters, they
their characters. Participants asserted that cosplayers should feel free to do what they
want; that there should be no rules. There are, however, unspoken rules that cosplayers
implications of race relations. Jake, for instance, said, “Now the other thing for different
races or anything like that, I don't pay any attention to that. I mean I see other people do
it. I've never really focused or actually took notice so much of it because I don't take
notice of other races or so forth. I mean to me everybody is all about what they are
inside.” When beginning to mention race in cosplay, Melissa begins to redirect her point,
47
“Remember cos-play has the word “play” in it. So it should be fun. I like to see different
colored people playing different colored —I wanted to paint myself green and, you know,
be a Romulan or an Orion slave girl. I’m like, ‘it doesn’t matter.’ It’s a character. It’s all
fantasy. So I think it’s great.” Similar to Melissa, James brings up the importance of
having fun when discussing race, “Race. My opinion on that, my perspective, not
opinion, is that—cosplay whoever you want to, you know? If you feel more comfortable
applying makeup to better represent the character, do so… I just think that those tensions
that we’re dealing with right now bleed into that and I think that it’s unfair. Because we
shouldn’t have to worry about “the rules.” You know, we’re just having a good time.” In
the case of Melissa and James, cosplay should be about fun and not concern itself with
“rules.” In both instances however, Melissa and James are specifically defending white
cosplayers who cosplay as characters of color. Melissa and James do not explicitly
Nonetheless, when asked about race, they are mostly concerned with defending the
In contrast to Jake, Melissa and James, Johnathan and Terry do not seem to avoid
the discussion of race. Furthermore they express that they are aware of the history of
racial inequality in the U.S. In his interview, Terry expresses his understanding of
White privilege. It’s a thing. Do I do my best to be the best person I can be and
help out my fellow brothers and sisters no matter their color? Yes. Absolutely. Do
I get cut a lot of slack in society just because I happen to be male, Caucasian and
48
middle-aged? Yes. Yeah. Absolutely. It sucks. It’s not my fault. I can’t help it.
But it exists. And I disagree with anybody who thinks there’s no such thing as
White privilege.
cosplayers that do not resemble their characters. To make his point about the importance
of accuracy, Terry compares cosplay to Santa Claus, “If you took your child, your
precious child that you love, to see Santa Claus around Christmas at the mall, wouldn’t
you want it to be the best Santa Claus ever… Do whatever you want, but me personally, I
would like to keep the illusion and the magic as much as possible.” Even though Terry
asserts that other cosplayers should not feel obligated to choose characters that match
their appearance, he places value on the ability to create an “illusion” with cosplay by
accurately portraying a character. In his view, specifically in the context of cosplaying for
seems that creating the “illusion” of your characters not only leads to more recognition,
In Johnathan’s case, it seems that being identified by fans takes priority over the
possibility of offending other fans. The following excerpt, for instance, suggests that
are out there that people have cosplayed. If they're not of that descent or they're
Caucasian or they're just white and they've darkened their skin to look like that
character. And there's been a lot of... basically black people are calling it
49
blackface. And while coming from a historical perspective I understand. I'm in the
minority where I don't view it as that at all because if I was to cosplay a character
that was of a different ethnic origin than myself I would want to do that exact
same thing because I would want that accuracy. And it's not about mocking or
Even though Johnathan is aware of the historical context of blackface, he suggests that an
accurate cosplay is worth running the risk of being offensive. Johnathan continues:
It's just... and I... people use the example like aliens. Alien characters you paint
your body a different color… And they're like, well that's not a real person. I'm
like, I understand but you have to look at it through that lens that even though,
Johnathan’s comments suggest that in spite of being presented with historical context of
blackface and the distinction between Alien and human characters, he values his
experience with being identified by fans over reinforcing racial power dynamics.
For cosplayers of minority status, creating this illusion often proves to be more
difficult. For instance, Laura described the issue of representation and how it affects her
I would love for them to create a comic that is a lady character that has like crazy
powers like Superman or something like that, that would be something for girls to
look up to. Because honestly, there’s not a lot for little girls to look up to and
that’s frustrating for me because I’m trying to find characters that I like but then
50
also to represent to little kids. Like if I’m going to a hospital I want to have a
character that little kids can look up and go wow you’re really cool, I want to be
Laura suggests that the lack of strong woman characters limits who she can cosplay,
51
According to participants, there are no, nor should there be, any rules to cosplay. There
are, however, unspoken rules that some participants seem to reproduce through their individual
actions. Although some participants are explicitly accepting and tolerant of all backgrounds and
identities, they unknowingly implement rules to cosplay that marginalize cosplayers with
minority status. Inferring from the participants’ responses, it seems there is a pressure to perform
a cosplay that is true to its source material. If cosplayers are unable reproduce a cosplay that is
popular, identifiable, and/or reflective of their “true” social positionality, then they are less likely
If cosplay serves as a vehicle to receive validation, but to receive validation you must
look like the characters that you are cosplaying, then cosplayers who do not look like the
majority of characters in the media will have a much more difficult time achieving the validation
that is so sought after in cosplay. Keeping with that, cosplayers of minority status may be less
likely to experience the benefits of cosplay, such as identity-making, social capital, and social
cohesion, because they face more challenges with achieving a cosplay that is “accurate” or
recognizable. Thus, access to cultural capital is stratified by race and gender within the social
practice of cosplay.
Some participants use democratic discourse to argue that all cosplayers should have the
same opportunities (e.g. white cosplayers should be allowed to cosplay as black or brown
characters), yet in doing so, they fail to recognize the structural inequalities that impose on
cosplayers with minority status. “Acceptance and tolerance” remains something that is said
rather than done; lip service that falls short of being realized. If access to cultural capital in
cosplay is stratified by race and gender; how do cosplayers with minority status achieve cultural
52
capital? The last section of the study’s findings overviews participants’ strategies to subvert the
Subversion Strategies
representation and visibility within comic book conventions. One particularly popular strategy
among women participants was gender bending in which they cosplayed a “female version” of a
So I think gender bending is great idea because like I said there aren't a lot of
characters for girls to cosplay as. So more often than not, what we have to do is
we have to find a guy that we're like and we're like, oh well let's do this. So like
my sister, all of her cosplays thus far have been a guy that she's gender bent
except for Rey. That is the only one. Because she can't find a cosplay that she
likes because there aren't that many options out there. So I think gender bending is
great.
James, a white male, describes a female friend who favors gender bending because it
allows her to wear a less revealing costume while maintaining femininity, “Sometimes it is done
out of comfort level… like we have a friend who she always does gender bent characters and I
think it’s just more because she doesn’t know how, or feel comfortable cosplaying as a boy.”
This may suggest that gender bending offers cosplayers more freedom in performing gender.
Cosplayers can construct a costume that is more suitable to their gender identity rather than to
follow gender norms rigidly. Gender bending also offers women the opportunity cosplay as
characters they admire or identity with, despite the character’s sex or gender presentation.
53
While all of the participants spoke positively about gender bending and other strategies of
subverting character identities, those who actually utilized these strategies also believed that they
would be better off if they had more characters they could identify with from the start. Rena said,
“Wouldn’t it be cool to be able to have more characters to select from that are really well known
and not have to say- oh this is a gender bend character.” Rena suggests that the solution may lie
women of color:
I think that it’s good that a lot of revamps are happening so that you don’t have to
do mental gymnastics to connect with different characters… I think that it’s really
great that Ms. Marvel has been revamped as a young Muslim woman. I think that
Thor being revamped as a woman is fantastic. I think that the new, like the new
Ironman is going to be a 15-year-old black girl. You know, I think that that’s
fantastic.
While some cosplayers like Johnathan do gender bending, race bending, and crossplay
out of enjoyment, others like Rena perform subversion strategies out of necessity. In
order to navigate the challenges they face within cosplay and popular culture, such as a
achieve the identity-making and social and cultural capital they otherwise may not have
access to. But as Rena suggests, subversion strategies may require more emotional labor
than in cases of “traditional” cosplay. Rena’s use of the phrase “mental gymnastics,” in
comparison to Johnathan’s positive experience with crossplay, might suggest that being a
cosplayer with minority status may require more emotional labor than that of, say, a
white man. Considering the additional emotional labor cosplayers with minority status
54
may experience, cosplayers with majority status may have an advantage in acquiring the
cultural capital that is needed to access identity-making, social capital, and social
cohesion.
actions, and discourses uncovered in the findings connect to larger systems of oppression,
55
CHAPTER SIX:
DISCUSSION
Participants made it clear that cosplay meant more to them than a mere hobby.
Cosplay served a social purpose for participants. Once Johnathan started cosplaying he
realized he could have all the fun he had with performing drag and more. Laura values
cosplay for allowing her to relive her passion for acting in addition to helping her build
more relationships and give back to people in need. Generally, cosplayers experienced a
deeper understanding of their identity, made more connections and built more
relationships, and developed a sense of social cohesiveness by “giving back.” Given that
social cohesion among American communities may be on the decline (Putnam 2001), it is
reassuring to think that social actors are capable of building communities such as cosplay
in order to regain social capital. Unfortunately, the cosplay community is not exempt
methods in seeking validation from other fans did not illustrate a community in which
cosplayers with minority status had an equal opportunity to experience the full benefit of
cosplay. The discourses that many of the white and/or male participants shared
acknowledged yet ultimately dismissed the structural conditions that limit the success of
cosplayers who are women and/or of color. Jake, Melissa, and Terry argue that
56
cosplayers should not be limited in their presentation yet set limits on either themselves
cosplayers of blackface because it may help them garner recognition from fans. In this
case, the resistance to any “rules” in cosplay benefits majority status cosplayers seeking
to cosplay minority status characters more than minority status cosplayers seeking to
instance, Johnathan and Terry’s priorities of preserving an illusion with cosplay defends
color, while Terry suggests that it is problematic for a person of color to cosplay as a
character traditionally seen as white. As illustrated by the recent backlash against the
black Santa Claus at the Mall of America (NPR 2016), Terry’s concerns are part of a
larger state of white fragility (DiAngelo 2011). Johnathan and Terry’s simultaneous
past” discourse that is often used in color-blind racist discourses (Bonilla-Silva 2010).
Still, other participants like Jake avoided discussions of race altogether. By taking
the contemporary forms of hegemony that lay implicitly embedded in social structures
themselves to accuracy and authenticity (Bainbridge & Norris 2013). However, as the
57
cosplayers, like Lindy Hop dancers (Hancock 2008) or craft beer brewers (Withers
Although it can be argued that conventions are much more “family and female
friendly” now than they were at their conception (Lopes 2006), my observations suggest
that these pop cultural spaces remain largely focused on a white heteromasculine
experience, somewhat aligning with the suggestion that conventions are mostly directed
towards white middle-class families (Jenkins 2012). This is further supported by the
growing number of fan groups and fan conventions that are almost exclusive to men,
The data gathered from interviews suggests that social actors, particularly those of
minority status, are largely aware of the disproportionate and problematic representation
that can be found in the media. Melissa generally, but Laura and Rena in particular, argue
that representation limits the experiences of cosplayers who are women and/or of color.
Even though they embrace the utility of subversion strategies, Laura and Rena suggest
that more a positive and proportionate representation of characters along race and gender
and discourse, cosplayers utilized subversion strategies in order to better access cultural
participants like Rena and Laura stated that they would prefer that these strategies be
options rather than necessities in striving for visibility and validity in cosplay. Only
briefly explored in this study is the implications of online communities towards the
58
access of cultural capital. Melissa suggests that her participation in online communities
greatly benefits her in gaining cultural capital. Future research may then want to
investigate how the use of online resources also serves as a subversion strategy and tool
59
CHAPTER SEVEN:
CONCLUSION
act that, according to the participants in this study, allows for identity-making, building social
connections, and experiencing social cohesion. However, the findings suggest that cosplayers
with privileged identities may have fewer challenges in achieving these positive outcomes than
cosplayers with marginalized identities. While some cosplayers, particularly white, middle-class,
able-bodied, cisgender men, can cosplay as one of a number of positive, well-known characters,
fans whose bodies are not as well represented in popular culture may need to do “mental
Comic book conventions provide a social space where fans of popular culture explicitly and
implicitly reproduce and resist systems of oppression based on race, gender, and class. Although
cosplayers show that they can play with identity performance with the use of subversion
strategies, their costume construction and cosplay performance is often confined implicitly by
the need to present accurate portrayals of characters. Cosplay, despite promoting values of
acceptance and tolerance, reproduces race, class, and gender inequality by privileging
middle/upper-class, white, and/or masculine bodies. Cosplayers with more resources and cultural
capital have more opportunities to receive the most recognition and validation from other
colorblindness. Masculinity is often rewarded more than expressions of femininity, and the
feminine expressions that are most valued are ones that satisfy the heteropatriarchal gaze through
hypersexualization. Participants, particularly those that benefit from a majority status, even when
60
aware of structural issues, suggest that issues involving race, gender, and class will dissolve as
long as they are ignored. Unfortunately, when hegemony based on social stratification goes
unaddressed, it is often reinforced rather than phased out (Bonilla-Silva 2010). However, cosplay
also offers the tools to challenge and deconstruct the same systems it reproduces. Participants
have shown that cosplay carries subversive qualities that resist power structures, as suggested in
other studies (Gn 2011; Hjorth 2009; Peirson-Smith 2013; Robertson 2014; Scott 2015). Thus,
cosplay and social practices at comic book conventions overall can be considered a racial project
that can both challenge and reproduce racial formation (Omi and Winant 2015).
This study is limited by its small sample size. Although the participants varied in age, racial
and ethnic background, gender, and class, the findings produced from the sample should only
investigation is needed in order to analyze how other systems of oppression, such as ableism,
This thesis serves as an entry point for the study of race, gender, and class based
marginalization in the cosplay community and an extension of academic work on the functioning
of systems of oppression in popular culture. Future research should seek to extend the current
findings by conducting more extensive ethnographies of comic book conventions and the cosplay
community, including online interactions. I advise future researchers on this topic to consider
how structures of domination, such as white supremacy and hetero-patriarchy, operate within
spaces where social actors perform counterhegemonic, subversive practices. Colorblind racism,
microaggressions, hypersexualization, ableism and all covert forms of hegemony must first be
61
By investigating how cosplayers perceive representations of race, gender, and class in
popular culture in addition to how they interact with and perform popular culture images, I argue
that comic book conventions and fan practices therein are stratified along the lines of race,
gender, and class. The implications of this study suggest that more research is needed in order to
further explore the ways in which dominant images in popular culture influence fans. While this
study extends research on fans’ strategies of decoding messages in popular culture, it also begins
to unveil how the sites and practices that reproduce popular culture also function to reproduce
social stratification based on race, gender, and class. Even though comic book conventions and
cosplay promote self-expression and social cohesion, fans with minority status experience unique
challenges that contribute to their marginalization. Nonetheless, social actors that experience
subjugation rarely go without creating methods of resistance. Cosplayers are no different in that
they craft subversion strategies in order to gain visibility in an otherwise marginalizing space. In
order to truly embrace values of acceptance and tolerance, popular culture must unmask the
hegemonic ideologies that covertly persist within our institutions and social practices.
REFERENCES
62
Avery-Natale, Edward. 2013. "An Analysis of Embodiment among Six Superheroes in DC
Babka, Allison. "Wizard World Inc.: A Roving Comic Con Looks to Corner the Geek Market,"
Bainbridge, J. G., and C. J. Norris. 2013. "Posthuman Drag: Understanding Cosplay as Social
Berger, Peter L., and Thomas Luckmann. 1991. The Social Construction of Reality: A Treatise in
Bonilla-Silva, Eduardo. 2010. Racism without Racists: Color-blind Racism and the Persistence
of Racial Inequality in the United States. Lanham, MD: Rowman & Littlefield
Publishers.
Bourdieu, Pierre. 2002 [1986]. “The Forms of Capital.” Pp. 280-291 in Readings in Economic
Box Office Mojo. 2016. “All Time Box Office.” Retrieved March 6, 2016
(http://www.boxofficemojo.com/alltime/domestic.htm).
Brennan, Julia, Lisa M. Kuhns, Amy K. Johnson, Marvin Belzer, Erin C. Wilson, and Robert
Garofalo. 2012. "Syndemic Theory and HIV-Related Risk Among Young Transgender
63
Brown, Jeffrey A. 1997. “Comic Book Fandom and Cultural Capital.” Journal of Popular
Culture 30(4):12-31.
Butler, Judith. 1990. Gender Trouble: Feminism and the Subversion of Identity. New York:
Routledge.
Butler, Judith, and Sara Salih. 2003 [1990]. “Imitation and Gender Insubordination.” Pp. 119-
137 in The Judith Butler Reader, edited by Sara Salih with Judith Butler. Malden, MA:
Blackwell Pub.
Campbell, Catherine, Flora Cornish, and Carl Mclean. 2004. "Social Capital, Participation and
Charmaz, Kathy. 2008. "Grounded theory." Pp. 81-110 in Qualitative Psychology: A Practical
Chin, Elizabeth. 2001. Purchasing Power: Black Kids and American Consumer Culture.
Collins, Patricia Hill. 1998. "It's All in the Family: Intersections of Gender, Race, and
Collins, Patricia Hill. 2002. Black Feminist Thought: Knowledge, Consciousness, and the
Crenshaw, Kimberle. 1991 "Mapping the Margins: Intersectionality, Identity Politics, and
Danesi, Marcel. 2015. Popular culture: Introductory perspectives. Rowman & Littlefield.
Di Angelo, Robin. 2011. “White Fragility.” International Journal of Critical Pedagogy 3(3):54-
70.
64
Egner, Justine, and Patricia Maloney. 2015. "‘It Has No Color, It Has No Gender, It’s Gender
Entertainment Weekly. 2016. “Did The Walking Dead premiere break its own record?” Retrieved
premiere).
Erigha, Maryann. 2015. "Race, Gender, Hollywood: Representation in Cultural Production and
Feagin, Joe R. 2014. Racist America: Roots, Current Realities, and Future Reparations. New
York: Routledge.
Frohard-Dourlent, Helene. 2012. “When the Heterosexual Script Goes Flexible: Public Reactions
to Female Heteroflexibility in the Buffy the Vampire Slayer Comic Books.” Sexualities
15(5-6):718-738.
Gn, Joel. 2011. "Queer Simulation: The Practice, Performance and Pleasure of Cosplay."
Gottschalk, Simon. 2010. "The Presentation of Avatars in Second Life: Self and Interaction in
Hall, Stuart. 1973 "Encoding and Decoding in the Television Discourse. Stenciled Occasional
65
Hammick, Jin K., and Moon J. Lee. 2014. "Do Shy People Feel Less Communication
Behavior 33(1):302-310.
Hancock, Black Hawk. 2008. "Put a Little Color on That!." Sociological Perspectives 51(4):
783-802.
Hanna, Erin Melissa. 2014. "Making Fandom Work: Industry Space and Structures of Power at
Hjorth, L. 2009. “Game Girl: Re-imagining Japanese Gender and Gaming via Melbourne Female
Cosplayers.” Intersections: Gender and Sexuality in Asia and the Pacific 20. Retrieved
Hollingworth, S. 2015. “Performances of Social class, Race and Gender through Youth
Studies 18(10):1237-1256.
Jenkins, Henry. 2012. “Superpowered Fans: The Many Worlds of San Diego's Comic-Con."
Jenkins, Henry. 2012 [1992]. Textual poachers: Television fans and participatory culture. New
York: Routledge.
Kell, John. 2015. “How Did New York Comic Con Become Such a Big Business?” Fortune.
popular/).
66
Kent, Miriam. 2015. "Unveiling Marvels: Ms. Marvel and the Reception of the New Muslim
King, C. Richard. 2009. "Alter/native Heroes: Native Americans, Comic Books, and the Struggle
Lamerichs, Nicolle. 2010. "Stranger Than Fiction: Fan Identity in Cosplay." Transformative
(http://journal.transformativeworks.org/index.php/twc/article/view/246).
Lopes, Paul. 2006. "Culture and Stigma: Popular Culture and the Case of Comic Books."
Lopes, Paul. 2009. Demanding Respect: The Evolution of the American Comic Book.
Loseke, Donileen R. 2007. "The Study of Identity as Cultural, Institutional, Organizational, and
Quarterly 48(4):661-688.
McDermott, Elizabeth, Katrina Roen, and Anna Piela. 2015. "Explaining Self-Harm Youth
Cybertalk and Marginalized Sexualities and Genders." Youth & Society 47(6):873-889.
McGrath, Karen. 2007. “Gender, Race, and Latina Identity: An Examination of Marvel Comics’
NPR. 2016. “Black Santa Claus Is A Hit At Mall Of America, But Faces An Online Backlash.”
claus-is-a-hit-in-the-mall-but-faces-an-online-backlash)
67
Omi, Michael, and Howard Winant. 2015. Racial Formation in the United States. New York:
Routledge.
Orme, Stephanie. 2016. "Femininity and Fandom: The Dual-stigmatisation of Female Comic
Palmer-Mehta, Valerie, and Kellie Hay. 2005. "A Superhero for Gays?: Gay Masculinity and
Parasecoli, Fabio. 2014. “Gluttonous Crimes: Chew, Comic Books, and the Ingestion of
Peaslee, Robert Moses. 2013. “Media Conduction: Festivals, Networks, and Boundaried
Peirson-Smith, Anne. 2013. “Fashioning the Fantastical Self: An Examination of the Cosplay
(https://www.previewsworld.com/Article/87466-Convention-Calendar)
Pugh, Allison J. 2009. Longing and Belonging: Parents, Children, and Consumer Culture.
Pustz, Matthew. 1999. Comic Book Culture: Fanboys and True Believers. Jackson, MS: Univ.
Press of Mississippi.
Putnam, Robert D. 2001. Bowling Alone: The Collapse and Revival of American Community.
Radway, Janice. 1984. Reading the Romance: Women, Patriarchy, and Popular Culture. Chapel
68
Rlindlof, Thomas. 1988. "Media Audiences as Interpretive Communities." Annals of the
Robertson, Venetia Laura Delano. 2014. "Of Ponies and Men: My Little Pony: Friendship is
Magic and the Brony Fandom.” International Journal of Cultural Studies 17(1):21-37.
Scott, Suzanne. 2015. “The Hawkeye Initiative: Pinning down Transformative Feminisms in
Comic-book Culture through Superhero Crossplay Fan Art.” Cinema Journal 1(1):150.
Singer, Marc. 2002. "" Black Skins" and White Masks: Comic Books and the Secret of
Smith, Dorothy E. 1999. Writing the Social: Critique, Theory, and Investigations. Toronto, ON:
Thornton, Sarah. 1996. Club cultures: Music, media, and subcultural capital. Wesleyan
University Press.
Reflections From Within the Craft Beer Industry.” in: Untapped: Exploring the Cultural
Zhao, Shanyang. 2005. “The Digital Self: Through the Looking Glass of Telecopresent Others.”
Zhao, Shanyang. 2006. "The Internet and the Transformation of the Reality of Everyday Life:
69
APPENDIX A: INTERVIEW QUESTIONS
5. Can you describe to me your most recent experience with cosplaying at a convention?
6. What is a typical day of cosplaying like? Can you describe to me the preparation that
7. Can you talk about a “good” or “bad” cosplay you may have seen at the last convention?
9. What do you enjoy most about the environment of comic book conventions?
12. How important is it to resemble the character that you are cosplaying as?
13. Have you ever cosplayed as a human character that you didn’t look like?
14. Tell me about your favorite character to cosplay as and why they’re your favorite?
15. Can you tell me about other cosplays that you have seen that have impressed you or stuck
16. What kinds of characters would you not cosplay as? Has there been a character in which
70
17. How closely do you impersonate the character while cosplaying? Do you alter your
19. Do you ever cosplay outside of conventions? If so, how might it be different or similar to
cosplaying at conventions?
20. Do other people help you decide what character to cosplay as? How do they influence
you?
21. Did you ever experience a time where you wanted to cosplay as a certain character but
23. Can you tell me about the cosplay community and how you communicate with other
cosplayers?
24. Do you ever share tips or advice with other cosplayers, whether online, at conventions, or
71
APPENDIX B: CONSENT FORM
Pro # 00026249
You are being asked to take part in a research study. Research studies include only people who
choose to take part. This document is called an informed consent form. Please read this
information carefully and take your time making your decision. Ask the researcher or study staff
to discuss this consent form with you, please ask him/her to explain any words or information
you do not clearly understand. The nature of the study, risks, inconveniences, discomforts, and
other important information about the study are listed below.
Researchers at the University of South Florida (USF) study many topics. In our study, we are
interested in learning about the various methods that cosplayers conduct in creating and
performing their cosplay in addition to how they interact with others at fan conventions. To do
this, we need the help of people who agree to take part in a research study. There are no known
risks to those who take part in this study.
The person who is in charge of this research study is Manuel Ramirez. This person is called the
Principal Investigator. However, other research staff may be involved and can act on behalf of
the person in charge. He is being guided in this research by Dr. Laurel Graham.
The research will be conducted at the Tampa Bay Convention Center (during Tampa Bay Comic
Con), Orange County Convention Center (during MegaCon), and mutually agreed upon locations
for permitted interviews.
72
We are asking you to take part in this research study because you are someone who is
experienced with cosplay and attends comic book conventions.
Study Procedures:
If you take part in this study, you may be asked to do two things. You may choose to do neither,
only one, or both of these things:
1. You may be asked to:
have your photograph included in this study and any future publications based upon this
study.
Do you give permission to have your photo included in any documents related to this
study?
Yes
No
2. You will also be asked to complete one informal interview with Manuel Ramirez.
Interviews will be audio recorded. Only Manuel Ramirez will have access to audio
recordings of interviews. Your information will not be identifiable because your name
will never be recorder or labeled in anyway besides this form which will be kept private.
In all other cases, you will only be identified by a pseudonym. Recordings will be saved
on the lead researcher’s computer and will remain private. Taped interviews will be
maintained no longer than five years and will then be completely erased and destroyed.
We will discuss your experiences with cosplay and attending comic book conventions.
Interview questions will pertain to your experiences with cosplay, comic book
conventions, and popular culture in general. You will also be asked demographic
information such as your race/ethnicity, gender, age, and occupation.
Interviews will be informal and open-ended and will most likely last at least thirty
minutes but no more than two hours. You will be able to end the interview at any time if
you feel the need to.
You and I will mutually agree on a time and location for the interview.
After the interview is completed, you may be contacted for further information through
email.
Do you agree to be audio-recorded for an interview?
Yes
No
Total Number of Participants
About forty individuals will take part in this study at USF.
You should only take part in this study if you want to volunteer. You should not feel that there is
any pressure to take part in the study. You are free to participate in this research or withdraw at
any time. There will be no penalty or loss of benefits you are entitled to receive if you stop
taking part in this study.
73
You may decide to no longer participate in this study at any point. If you wish for your interview
and/or photo to no longer be included in the study, you may contact the lead researcher and
inform them of your decision.
Benefits
We are unsure if you will receive any benefits by taking part in this research study.
Risks or Discomfort
This research is considered to be minimal risk. That means that the risks associated with this
study are the same as what you face every day. There are no known additional risks to those who
take part in this study.
Compensation
You will receive no payment or other compensation for taking part in this study.
Costs
It will not cost you anything to take part in the study.
74
You can get the answers to your questions, concerns, or complaints
If you have any questions, concerns or complaints about this study, or experience an
unanticipated problem, call Manuel Ramirez at (813) 407-3551.
If you have questions about your rights as a participant in this study, or have complaints,
concerns or issues you want to discuss with someone outside the research, call the USF IRB at
(813) 974-5638 or contact by email at RSCH-IRB@usf.edu.
_____________________________________________ ____________
Signature of Person Taking Part in Study Date
_____________________________________________
Printed Name of Person Taking Part in Study
_______________________________________________________________
_______________
Signature of Person obtaining Informed Consent Date
_______________________________________________________________
Printed Name of Person Obtaining Informed Consent
75
APPENDIX C: IRB APPROVAL FORM
Manuel Ramirez
Sociology
Tampa, FL 33612
IRB#: Pro00026249
On 5/26/2016, the Institutional Review Board (IRB) reviewed and APPROVED the above
application and all documents contained within, including those outlined below.
Approved Item(s):
Protocol Document(s):
Study Protocol IRB # 26249 V1 4.17.2016.docx
Consent/Assent Document(s)*:
IRB consent form IRB # 26249 V1 4.17.2016.docx.pdf
*Please use only the official IRB stamped informed consent/assent document(s) found under the
"Attachments" tab. Please note, these consent/assent document(s) are only valid during the
approval period indicated at the top of the form(s).
It was the determination of the IRB that your study qualified for expedited review which
includes activities that (1) present no more than minimal risk to human subjects, and (2) involve
only procedures listed in one or more of the categories outlined below. The IRB may review
76
research through the expedited review procedure authorized by 45CFR46.110. The research
proposed in this study is categorized under the following expedited review category:
(6) Collection of data from voice, video, digital, or image recordings made for research purposes.
(7) Research on individual or group characteristics or behavior (including, but not limited to,
research on perception, cognition, motivation, identity, language, communication, cultural beliefs or
practices, and social behavior) or research employing survey, interview, oral history, focus group,
program evaluation, human factors evaluation, or quality assurance methodologies.
As the principal investigator of this study, it is your responsibility to conduct this study in
accordance with IRB policies and procedures and as approved by the IRB. Any changes to the
approved research must be submitted to the IRB for review and approval via an amendment.
Additionally, all unanticipated problems must be reported to the USF IRB within five (5)
calendar days.
We appreciate your dedication to the ethical conduct of human subject research at the University
of South Florida and your continued commitment to human research protections. If you have
any questions regarding this matter, please call 813-974-5638.
Sincerely,
77