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Aplikasi Chatting Java

The document discusses how to create a Java-based client-server chatting application using Netbeans. It provides code samples for both the server class and client class. The server class code creates a server socket that listens for connections on port 8888, reads input from the client, and writes responses. The client class code connects to the server using the given IP address and port, reads input from the user and sends it to the server, and displays responses from the server. Running the classes on different computers allows chatting between the client and server applications.

Uploaded by

Eva Nurvaizah
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views

Aplikasi Chatting Java

The document discusses how to create a Java-based client-server chatting application using Netbeans. It provides code samples for both the server class and client class. The server class code creates a server socket that listens for connections on port 8888, reads input from the client, and writes responses. The client class code connects to the server using the given IP address and port, reads input from the user and sends it to the server, and displays responses from the server. Running the classes on different computers allows chatting between the client and server applications.

Uploaded by

Eva Nurvaizah
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Membuat Aplikasi Chatting Client Server

Menggunakan Java Netbean

1. Buat Package beri nama "program"

2. Class pertama beri nama "server.java"

Source Code:

package program;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.ServerSocket;
import java.net.Socket;

public class server {


public static void main(String [] args) throws IOException{
ServerSocket sk = new ServerSocket(8888);
Socket ss = sk.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(ss.getInputStream()));
PrintStream out = new PrintStream(ss.getOutputStream());
BufferedReader cin = new BufferedReader(new InputStreamReader(System.in));
String inputan;
while (true) {
inputan = in.readLine();
if (inputan.equalsIgnoreCase("END")){
out.println("BYE");
break;
}
System.out.print("Client : " +inputan+"\n");
System.out.print("Server : ");
inputan = cin.readLine();
out.println(inputan);

}
sk.close();
ss.close();
in.close();
out.close();
cin.close();
}
}
3. Kemudian class kedua beri nama "client.java"

Source Code:

package program;

import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.Socket;
import java.util.Scanner;

public class client {


public static void main(String args[]) throws Exception
{
try {
Scanner sc = new Scanner(System.in);
System.out.print("Masukkan IP Address : ");
String ip = sc.nextLine();
System.out.print("Masukkkan Socket Server : ");
int socket = sc.nextInt();
Socket sk=new Socket(ip, socket);
BufferedReader sin=new BufferedReader(new InputStreamReader(sk.getInputStream()));
PrintStream sout=new PrintStream(sk.getOutputStream());
BufferedReader stdin=new BufferedReader(new InputStreamReader(System.in));
String s;
while ( true )
{
System.out.print("Client : ");
s = stdin.readLine();
sout.println(s);
s = sin.readLine();
System.out.print("Server : "+s+"\n");
if ( s.equalsIgnoreCase("BYE") )
break;
}
sk.close();
sin.close();
sout.close();
stdin.close();
} catch (Exception e) {
System.out.println("Unable to connect to server \nMay be your ip or socket is not correct");
}

}
}
4. Kemudian jalankan kedua class masing - masing di laptop yang berbeda. Misal laptop A
menjalankan class server.java

5. Jalankan class client di laptop B, masukkan ip address pada laptop A (karena laptop A
menjadi server). Kemudian masukkan socket server yang sudah saya masukkan di list
program yaitu 8888. Terakhir coba chat denggan laptop A

Tampilan pada laptop B


Keterangan :

 @send = send(soket.pesan.1024,0); inisialisasi bahwa pesan dikirim


menggunakan port 1234 misal dengan pesan >> variabel pesan yang berisi
pesan yang akan di kirim.

 sockeaddr_in addr; fungsi ini untuk membaca ip addres yang digunakan

 addr.sin_family = AF_INET; fungsi tersebut digunakan untuk mendeklarasi tipe


network protocol yang di gunakan yaitu versi IP 4

 addr.sin_port=htons(nNoPort); fungsi ini digunakan untuk mendeklarasi port


yang digunakan misal port 1234

 addr.sin_addr.s_addr = inet.addr(pszAddress); fungsi ini digunakan untuk


mendeklarasi ip addres yang digunakan misal 192.168.1.1

 soket= soket(AF_inet,sock_stream,ipproto_tcp); fungsi ini berfungsi sebagai


>> soket menggunakan protocol ip versi 4, dengan metode stream,
menggunakan protocol tcp

 connect(socket(sockaddr *)&addr,(siszeof(addr))); memaggil fungsi konek


dengan soket 1234 dan ip 192.168.1.1

 accept(soket,null,null); fungsi untuk menerima socket

 aRev=recv(sAcc).pesan.1024.0) fungsi untuk menerima pesan yang masuk


melalui socket contoh >> 1234 dan ip 192.168.1.1 dengan ukuran pesan 1 byte
 bind(soket.(socketaddr*)&addr.sizeof(addr)); fungsi bind dengan maksud
mendengar kiriman pesan dari pengirim dengan soket 1234 dan ip 192.168.1.1

 listen(socket,SOMAXCONN); fungsi listen menampilkan pesan dari soket

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