Manual Autometrix
Manual Autometrix
Autometrix
Grass Valley, CA 95945
530/ 477-5065
Table of Contents
Main Toolbar 32
Using the Zoom Tool 32
Using the Pan Tool 33
Using the Measurement Tool 33
Attributes Toolbar 34
Polyline Smoothing On/ Off 34
Plot Type Tools 35
Seam Allowances 36
Set Seam Allowance Widths 36
Adding a Seam Allowance 37
Removing a Seam Allowance 38
Seam Ends 38
Actions Toolbar 40
Join Lines/ Polylines 40
Incremental Rotate 41
Duplicate 42
Incremental Move 46
Reverse Direction 47
Add Points at Distance 47
Offset Element 48
Thin Points 49
Edit Toolbar 50
Break at Point/ Break at Intersection 51
Add / Remove Points 53
Bezier Fit 54
Arc Fit 55
Extend / Trim to Intersection 56
Set Length 57
Mirror 58
Align Horizontal 58
Make Symmetric 59
Arc Fillet 60
Bezier Fillet 62
Alignment Toolbar 64
Make Parallel 64
Line of Symmetry 65
Align Elements 66
Distribute Evenly 67
Table of Contents
Creation Toolbar 68
Create Point Tool 70
Create Line Tool 72
Create Arc Tool 73
Create Polyline Tool 74
Set Origin Tool 76
Create Circle Tool 76
Create Text Tool 78
Create Size/Date Labels 78
Create Font Text Tool 81
Create Anchor Point Tool 82
Create Notches Tool 83
Notch Properties 84
Creating Notches 84
Editing Notches 87
Notch Proerties Dialog Box 87
Construction Guides 90
Normal Guide 90
Tangent Guide 91
Distance Guide 92
Angle Guide 93
Fullness Toolbar 94
Slash and Spread 94
Create Dart 96
Dart Transfer 99
Create Pleat 100
Three-D Pipe Intersecting 101
Create Intersections at an Angle 101
Create Intersections at a T 103
Automatic Replacement Toolbar 115
Configuring Auto Replace Settings 116
Editor Menus 113
Edit Menu 113
Convert Menu 113
Transform Menu 116
Table of Contents
Project Window
The Project Window is your entry point into
PatternSmith. It lets you manage your patterns
1
and drag and drop copies to the cutting table Opening PatternSmith
(Nesting View). Move copies freely, or nest with-
Main Toolbar
out overlaps. You have four easy techniques to Opening Files
Importing Files
speed your nesting, all the way to fully automat- Copy and Paste
ic. After the patterns have been arranged on the Using the Selector
cutting table, they are ready to plot or cut. Using the Rotation Toolbar
Rotation by Degrees
Incremental Rotate
Invert Horizontal/ Vertical
Opening PatternSmith
Open PatternSmith by double-clicking the PatternSmith icon on your
desktop. If you do not find a PatternSmith icon on your desktop,
from the Start menu, select: Programs > Autometrix > PatternSmith.
When you open a file, the Project Window is split horizontally into
the Pattern View and the Nesting View. The Project Window has a
menu bar at the top, a status bar at the bottom, and eight dockable
toolbars. You can position (dock) the toolbars along the top, bottom
or sides of the screen, or let them float freely on the Project Window.
Pattern View
Nesting View
Status Bar
The Status bar is at the bottom of the Project Window screen.
4 PatternSmith
Main Toolbar
The Main Toolbar allows you to open existing files, import existing
patterns from other files, create new files, and copy patterns from
one file to another.
Opening Files
From the Main Toolbar, choose the File Open button. Navigate
to the folder containing the file you want to open. Select the file
type in the box at the bottom of the dialog box. Double-click on
the correct file. Select multiple files by holding the ctrl key.
Notice that the patterns are shown in the top portion, the Pattern
View. You will be placing copies of these patterns on the material
shown in the bottom portion of the screen, the Nesting View.
6 PatternSmith
Importing Files
You can bring patterns from other files into any new or open file.
When you import files, you are bringing in the patterns, not the nest-
ed copies. PatternSmith can import Dxf, AAMA, HPGL, Gerber Cut
files, and Native formats. You can also read and open files from ear-
lier versions of PatternSmith.
From the Main Toolbar, choose the File Import button. Navigate
to the folder containing the file you want to open. Select the file
type in the box at the bottom of the dialog box. Double-click on
the correct file. The patterns appear. Move your mouse to where
you want the patterns placed on the Project Screen, and click to
place the patterns.
Exporting Files
PatternSmith allows you to export in the following file formats:
DXF file (*.dxf)
(The DXF export function exports each pattern as a
block and an insert.)
AAMA file (*.aam)
Marker file (*.mkr)
Native file (*.ntv)
From the File drop-down menu, choose the File Export option.
Navigate to the folder containing the file you want to export.
Select the file type in the box at the bottom of the dialog box.
Double-click on the correct file.
Selecting objects
Select (highlight) a pattern or copy by clicking inside its perime-
ter with the left mouse button. To select multiple patterns or
copies, hold the shift key while you continue selecting.
Alternatively, you can click and drag a selection box (marquee)
around a group of patterns to select all patterns enclosed by the
box. Selected patterns show a selection point (hollow box) at
their center.
Move a Pattern or Copy
Click and hold the left mouse button inside a selected pattern,
and the entire selection will move with the mouse.
Rotate a Pattern or Copy
To rotate a pattern or copy, click and hold the right mouse but-
ton inside any selected pattern, and move the mouse from side
to side. Rotating a pattern does not affect copies of that pat-
tern.
Rotating Multiple Selections
When rotating multiple patterns, PatternSmith will rotate all
selected patterns about their common center. If you want to
rotate multiple patterns around their individual centers, hold
down the Shift key before right-clicking to rotate the selections.
Chapter 1| Project Window 9
Now that you have moved and rotated one of the patterns, go ahead
and move the rest of the patterns in the left pattern set to match the
patterns in the right pattern set. You can make this easier by also
using the Rotation toolbar, explained on the next page.
10 PatternSmith
Rotation Toolbar
The Rotation toolbar allows you to rotate and flip patterns.
Rotation by Degrees
These tools let you rotate a pattern by a preset number of degrees.
Incremental Rotate
This tool allows you to rotate a pattern by the number of degrees you
specify.
Chapter 1| Project Window 11
Select the pattern(s) you want to rotate and click the Incremental
Rotate button. Enter the number of degrees you want the pattern
to rotate and press Rotate. If you do not want to view this dialog
box each time you use the tool, deselect the “Display Preset with”
command. When you want to view the dialog box to reset the
number of degrees, right-click on the Incremental Rotate button
and check the “Display Preset with” command.
Select the pattern(s) or copy you want to flip. Click the Invert
Horizontal or Invert Vertical button.
Once you have finished rotating and moving the patterns into place,
your screen should look like this:
You will notice that you are missing all of the mirrored patterns. To
create those patterns you will duplicate, flip, rotate, and move exist-
ing patterns.
12 PatternSmith
Group Toolbar
Duplicate
The Duplicate function makes a copy of the selected pattern(s). You
can enter the distance you want to offset the copy from the original
pattern.
Select the pattern(s) you want to duplicate, and click the dupli-
cate button on the Group Toolbar. Enter Delta X and DeltaY for
the distance from the pattern to its copy, and click the Duplicate
button.
Note: When you invert a rotated pattern, you are really flipping
its image at zero degrees. The result may not look as you expect-
ed, but is correct.
5. Using the left mouse button, drag the pattern to its correct
location.
6. Using the right mouse button, rotate the pattern to its correct
rotation angle.
Combine
Use this tool when you want to combine two or more patterns into
one pattern. You can use the Undo button to separate the patterns
again, or you can separate them in the Editor.
Select the patterns you want to combine and click the Combine
button. A marquee will surround both patterns.
14 PatternSmith
Group
The Group tool is used to temporarily group selected patterns or
copies together. This can be done in the Project Window or the
Nesting Window. It works well when you need to nest patterns that
will always be cut out together. When you bring copies of grouped
patterns into the Nesting View, the copies will also be grouped.
Select the patterns or copies you want to group and click the
Group button.
Ungroup
Use the Ungroup tool to separate grouped patterns or copies.
Click and hold the pattern you want to copy. Drag it to the
Nesting View (bottom screen) and release the mouse button.
Editor Window
In the Editor Window, you can create new
2
patterns or edit existing ones. Points, lines,
polylines, arcs, ellipses, and curves can be Bringing a Pattern into the Editor
Edit Toolbar
Alignment Toolbar
Creation Toolbar
Construction Guides
Fullness Toolbar
Triangulation Tools
Editor Menus
Chapter 2| Editor Window 19
For this section, you will need to open Tutorial2.pat located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
Status Bar
The Editor Status Bar is at the bottom of the Editor Window.
Pattern Basics
Pattern Elements
Patterns are composed of graphic elements: points, lines, polylines,
polycurves, Bezier curves, arcs, circles and text.
Element Attributes
Each pattern element has various attributes assigned it. These attrib-
utes, set from the Attributes Toolbar, include whether the element is
to be plot or cut and whether it is a polyline or polycurve. To view an
element’s attributes, select the element. The toolbar will reflect the
current settings. You can use the toolbar to change a selection’s
attributes.
Pattern Perimeters
All patterns in PatternSmith must have a closed perimeter. This pre-
vents patterns from overlapping during nesting and cutting. There
are two types of perimeters: box and element. A box perimeter forms
Chapter 2| Editor Window 21
Selecting elements
Select an element by clicking on it with the left mouse button.
To select multiple elements, click and drag a selection box (mar-
quee) around multiple elements to select all elements enclosed
by the box. Alternatively, hold the shift key down while you
select elements. (Notice that while holding the shift key down,
you can select and deselect individual elements.) Selected ele-
ments show a small box at each point or handle. To deselect all
selected elements, click in an empty space.
Moving an element(s)
Click and hold the left mouse button on a selected element, and
all selected elements will move with the mouse. Be sure to click
on an element, but not on a point.
Moving a point
Click and hold the left mouse button on a point on a selected ele-
ment, and the point will move with the mouse.
22 PatternSmith
Rotate an element(s)
Click and hold the right mouse button on a selected element, and
move the mouse from side to side to rotate the element. To
rotate about a specific point, right-click on that point and move
the mouse from side to side. To rotate in smaller increments,
hold down the Control key.
To Move a Selection
1. Select the elements you want to move.
2. Position the cursor on any one of the elements, but not on a
point.
3. Click the left button, hold, and drag.
To Move a Point
1. Click on the pattern element you want to select.
2. Position the cursor over the point you want to move. The cur-
sor will change to a cross hair.
3. Click the left mouse button, hold, and drag.
To Rotate a Selection
1. Select the element(s) you want to rotate.
2. Position the cursor on any of the elements, click and hold with
the right mouse button, and move the mouse from side to side.
The status bar shows the angle of rotation. To rotate in smaller incre-
ments, hold the control key down while you rotate. This reduces the
rotation increment from 1 degree to 1/10 degree.
Note: If you click on a point, the selection will rotate about that
point; if you click between points, the selection will rotate about
the center point of the element.
Chapter 2| Editor Window 23
Snap Cursors
As you move a point or selection, the cursor will change to reflect the
current mode:
3. When the cursor changes to a cross hair, click and hold the left
mouse button.
4. With the mouse button still down, click and hold the Control
key to activate snap.
5. Move the cursor within snap range of the top right endpoint of
the top line, and release the mouse button.
6. In the same way, snap the bottom points together.
To Constrain Movement
1. Left-click on the element inside the
triangle to highlight it.
2. Position the cursor over the left point
of the element.
3. When the cursor changes to a cross
hair, press and hold down the left
mouse button.
4. Hold down the Shift key. The cursor
26 PatternSmith
Attributes Dialog
You can access the coordinate values of an element through its
Attributes Dialog. The coordinate values can be edited directly.
3. Click inside the Ang (Angle) edit box and type 45.0 degrees.
4. Press Enter. The line is now 5 inches long at 45 degrees.
Chapter 2| Editor Window 27
Alt Selector
The Alt Selector tool, found on the Edit toolbar, enables you to resize
a Bezier curve, polyline, polycurve, or arc while keeping the element’s
shape proportional. As you increase or decrease the size, the shape
remains geometrically similar. (This tool only works with end-
points.)
Select the Alt Selector tool with the left mouse button. Position
the cursor over one of the end-points. Using the left mouse but-
ton, click, hold, and drag the endpoint until you have the
desired size curve. Release the mouse button.
button.
6. As you move the mouse around,
notice how the polyline keeps it
basic shape, increasing an equal
amount in size between points.
7. With the left mouse button still
held down, press and hold the
Snap (Ctrl) Key.
8. Move the cursor near the right
endpoint of the top line. When
the points snap together, release the left mouse button and
then the Snap Key.
9. Click “done!”
Perimeters
All patterns in PatternSmith must have a closed perimeter. This pre-
vents patterns from overlapping during nesting and cutting.
Perimeter Settings
Perimeter Settings are set
from the Perimeter drop
down menu, located on the
Editor Window Menu Bar.
Use Box
Use Box places a box perimeter around a pattern. It is the
default perimeter setting.
Use Elements
This uses the connected outside elements of the pattern as its
perimeter.
Chapter 2| Editor Window 29
Start of Perimeter
PatternSmith will usually find the correct elements to form a
closed path perimeter. If not, use this option to designate a
selected element as the start of the perimeter boundary.
When Dashed
Perimeter is checked,
an element perimeter
is displayed as a
dashed line. A box
perimeter is only dis-
played in the Project
Window.
Start of Perimeter
Some pattern pieces include more than one closed perimeter. When
setting the perimeter to Use Elements, the correct perimeter may not
automatically be selected. The Start of Perimeter option allows you
to designate the outside element(s) as the perimeter.
30 PatternSmith
For this section, you will need to open Tutorial7.pat, located in the
folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
Main Toolbar
The Main Toolbar in the Editor Window is similar to the Main
Toolbar in the Project Window. It allows you to save your current
pattern while in the Editor, copy and paste elements to or from other
patterns, zoom, pan, and measure.
The Zoom Tool is used in several ways in the Editor Window. For
basic Zoom functions, zoom in with the left mouse button and out
with the right mouse button. Your new view will be centered about
the point you clicked with your mouse. Alternatively, for quick
zooming, scroll up and down with the rolling wheel between your
mouse buttons to zoom in and out.
Chapter 2| Editor Window 33
Attributes Toolbar
The Attributes Toolbar lets you assign characteristics to each ele-
ment.
To Smooth Polylines
1. Double-click on the Front Left
pattern to bring it into the editor
window.
2. Select the two polylines on the
pattern. (Press down the Shift
key while you click.)
3. Select the Polyline Smoothing On
button. The two polylines will
change to polycurves.
Seam Allowances
A seam allowance may be attached to any pattern element at a specif-
ic distance from it. The attached seam allowance moves with an ele-
ment whenever the element is moved or changed. When a seam
allowance is added, an element’s notches automatically move out to
the cut line. Different elements of a pattern may each have a differ-
ent seam allowance width.
When adjacent elements have seam allowances added, they are auto-
matically connected at their intersection point. The Seam Ends tool
from the Edit Toolbar lets you choose the style of connection you
want.
From the Seam Menu on the Editor Menu Bar, choose Select
Seam Widths. (Alternatively, right-click on the seam allowance
button.) Enter the desired seam allowance widths for each of the
five presets and click Set.
Chapter 2| Editor Window 37
Select an element. Click the seam allowance button that will give
add the desired seam width. If neighboring element has a seam
allowance, it will automatically be connected to the new seam
allowance. If the element is set to cut2, when you add a seam the
seam will also be cut2.
Seam Ends
The Seam Ends tool, located on the Edit toolbar, enables you to select
the connection style for the seam allowances of neighboring ele-
ments.
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Truncate
When you choose the Extension Seam End, Truncate clips the seam
at a multiple of the seam width. You can enter any number between
1.0 and 2.0.
Chapter 2| Editor Window 39
3. Select the Slant seam end (second picture from the left at the
bottom of the dialog box) and select OK. The seam end
changes.
4. In the same way, change the seam end for the point where the
right vertical element and the top Bezier Curve meet. Have the
Extension seam end truncate at 1 instead of 2.
Note: When you are dragging an element to a new location, you can
choose to make the seam allowances visible while you are dragging
the element. Simply left click, begin to drag, and then press down
the right mouse button as well.
40 PatternSmith
Actions Toolbar
The Actions Toolbar contains tools that alter or move elements.
These are passive editing functions: make your selection, and then
click the tool to perform the function.
For this section, you will need to open Tutorial3.pat located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials.
Select the elements you want to join. Left-click the Join Lines
/ Polylines button. A dialog box tells you how many lines
were joined. If all of your elements were not connected, select
Tolerances from the Options Menu in the Editor Menu Bar.
Increase your Join end-match tolerance and try again to join
the elements.
To Join Polylines
1. Double-click on the left hand pattern to
move it into the Editor Window.
2. Highlight the two polylines that form the
top of the pattern. (Press down the Shift
Key while clicking the left mouse button
on each polyline.)
3. Select the Join Lines/Polylines button. A
dialog box tells you that the two polylines
have been joined.
4. Using the Polyline Smoothing On button, convert the polyline
into a polycurve.
Incremental Rotate
This tool lets you rotate a selected element(s) by the number of
degrees you specify.
To Rotate Incrementally
1. Use the Shift key and the left mouse but-
ton to highlight the two plot points.
2. Select the Incremental Rotate button. The
Incremental Rotate Dialog box will appear.
3. Enter 90 in the
Degrees box and click
Rotate. The two plot
points are rotated.
Duplicate
This tool makes a copy of the current selection. A Duplicate button is
available in both the Editor Window and the Project Window. It
functions differently in each window.
3. In the Make one Copy section, enter 0.00 for Delta X and 2.00
for Delta Y.
4. Click the Duplicate button at the bottom of the dialog box. A
duplicate pair of plot points is now located 2 inches above the
original pair.
For this section, you will need to open Valance.pat located in the fol-
lowing folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials.
2. Using the Shift key (or ctrl + A), select the whole pattern.
3. Left-click on the Duplicate tool. The Edit Duplicate Offset dia-
log box opens.
4. Select the radio button for Fill Array. You will want just one
row (one cell in the vertical direction) and 8 columns (eight
duplicate cells created and placed horizontally).
Chapter 2| Editor Window 45
5. Check the box for Scale Upon Completion. Since your column
spacing is 10.00, with eight valances your finished series of
duplicate valances would be 80.00 inches. However, you are
going to scale the final size. In the New Width box, enter
88.00. Click Duplicate.
6. Your duplicate valances are created. The status bar at the bot-
tom of the screen shows you that the columns have been
scaled, and the total width of your valances together is 88.00
inches.
46 PatternSmith
Incremental Move
This tool lets you move an element(s) or a point by whatever distance
that you specify.
For this section, you will need to return to Tutorial3.pat and continue
the tutorial.
Moving an element(s):
Select the element(s) and then click the Incremental Move but-
ton. The Incremental Move dialog box will appear. In the Delta
X and Delta Y boxes, enter the distance you want the element(s)
to move. Press Move.
Moving a point:
Select the element that contains the point you want to move.
Left-click on the point. Click the Incremental Move button. In
the Delta X and Delta Y boxes, enter the distance you want the
point to move. Press Move. Notice that the entire element does
not move, only the selected point. This changes the shape of the
element.
6. In the same way, make the right side of the pattern mirror the
left side. This time, you will enter +1.00 for DeltaX.
7. Using the Snap function (Control Key), attach the end points of
the bottom line to the side lines.
Reverse Direction
The Reverse button lets you exchange the start and end points of an
element. The start point is shown with a hollow square handle, and
the end point has a solid handle. If your perimeter is set to use ele-
ments, instead of a box perimeter, all elements will go counterclock-
wise. Interior elements can go any direction you want, however you
want them plotted.
Distance
Enter the distance in units.
Percent
Enter the distance as a percentage of the element’s length.
From Start / From End
Check to place the new point(s) relative to either the start or end,
or from both.
Add Multiple Points
Check to have multiple points added at the increment you specify.
48 PatternSmith
4. In the same
way, add a mid-
point to the right-
hand 45° line.
Select the element. Click the Duplicate Offset tool. The Duplicate
Offset dialog box will appear. Enter the distance you want the
duplicate offset from the original.
Chapter 2| Editor Window 49
Thin Points
The Thin Points tool is a handy way to remove excess points from a
polyline while making it smoother in the process. Select the poly-
curve you want to thin, and click the Thin button. The function will
remove points until remov-
ing more would change the
curve by more than the
Maximum Error you
entered. If you check the
Construction Algorithm,
the function first adds extra
points to the curve, and can
then do a much better job
of smoothing.
50 PatternSmith
Edit Toolbar
The Edit Toolbar enables you to change or edit a selected element.
For example, you can change an element’s length, add or remove
points, or break an element into two elements. Click the desired tool
with the left mouse button, and then perform the editing action with
the right mouse button. The left mouse button remains a Selector.
For this section, you will need to open Tutorial4.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
Chapter 2| Editor Window 51
Break at Point
With the left mouse button, select the polyline you want to
divide into two elements. With the right mouse button, click on
the point where you want to break the polyline. Alternatively,
using the right mouse button, draw a marquee around the point
where you want to break the polyline. The polyline is now bro-
ken into two elements.
Break at Intersection
With the left mouse button, select the element(s)you want to
break. With the right button, click on an element that intersects
it. The selected element(s) will break at the intersection.
To Break at a Point
1. Double-click on the left-hand pattern
to bring it into the Editor Window.
2. Select the Break at Point / Break with
Element tool using the left mouse but-
ton.
3. Position the cursor over the bottom left corner point.
4. Click the right mouse button. The element is now bro-
ken at the corner point.
5. In the same way, break the top right corner.
6. Position the cursor over the left arc and click the right mouse
button. The line on the left is now broken into three elements.
7. Position the cursor over the right arc and click the right
mouse button. The line on the right is now broken into
three elements.
8. Select the four lines outside the circle and the two small
arcs between the lines.
9. Press the Delete button on the keyboard. The lines and
arcs will be cleared, leaving two cutout shapes.
remove it.
7. Using the right mouse button, drag a mar-
quee around the remaining two points to
delete them.
Bezier Fit
The Bezier tool is a very effective smoothing tool that can save you a
lot of time in pattern creation, editing, and cutting. Any polyline or
polycurve may be replaced with a Bezier curve. The Bezier curve will
follow the original curve as closely as possible. As you manipulate
the Bezier curve, the original curve will remain visible in the back-
ground.
Using the Bezier Fit tool, select the polycurve you want to
replace. Click the right mouse button to convert the polycurve to
a Bezier curve. Using the left mouse button, drag the endpoint
of the Bezier handles to manipulate the curve. A Bezier curve is
always tangent to the handles at the endpoints.
To more accurately shape your Bezier curve, use the Add / Remove
Points tool to add more Bezier points on the curve. A Bezier curve
may be converted back to a polyline(s) or polycurve(s).
Arc Fit
The Arc Fit tool is another effective smoothing tool. An arc may
replace any polyline or polycurve. The arc will follow the original
curve as closely as possible. As you manipulate the arc, the original
curve will remain visible in the background.
Click the Arc Fit tool with the left mouse button. Select the poly-
curve you want to replace. Position the cursor over the poly-
curve. Notice that the cursor changes. Click the right mouse
button to convert the polycurve to an arc. Using the left mouse
button, drag the center point to manipulate the arc.
To Fit an Arc
1. Click the Arc Fit tool.
2. Select the upper polycurve.
3. Position the cursor on the curve. The cursor changes.
4. Click the right mouse button. The polycurve changes to an arc.
5. Notice that the fit is not very good. Change the upper poly-
curve to a Bezier curve to see if you can achieve a closer fit.
56 PatternSmith
6. Using the Arc Fit tool, replace the right-hand vertical polycurve
with an arc. Notice how closely the arc fits the curve. Using
the center point, manipulate the arc to achieve the best possi-
ble fit.
7. To remove the original curves (gray lines) from the screen,
select View from the Editor Menu. Click Clear Originals Layer.
The gray lines disappear.
8. Using the Move / Rotate tool, snap the left endpoint of the bot-
tom horizontal line to the right endpoint of the lower Bezier
curve.
Click the Extend / Trim to Intersection tool with the left mouse
button. Select (highlight) the element you want to extend or
shorten. With the right button, click on the element that you
want to intersect. The highlighted element will lengthen or
shorten until it intersects the second element.
Set Length
The Set Length tool allows you to assign a length to a selected ele-
ment. Neighboring elements can be automatically rotated so their
endpoints stay connected with the selected element without changing
their own lengths.
Click the Set Length tool with the left mouse button. Select up to
three connected elements. Right-click on the element whose
length is being changed. The Set Length dialog box appears.
Enter the desired length. Press OK. If only one element was
selected, its length is now changed to the new value. If two ele-
ments were selected, the neighbor element will rotate about its
other endpoint to accommodate the changed element. If three
elements were selected, both neighboring elements will rotate to
accommodate the changed element.
To Set a Length
1. Click the Set Length tool.
2. Select the upper Bezier Curve, right side arc, and bottom hori-
zontal line.
3. Position the cursor over the arc and right-click. The Set Length
dialog box appears.
4. Enter 13.00 in the New Length box
and press OK. Notice how the ele-
ments change size.
5. The interior lines are no longer con-
nected to the upper Bezier curve.
Using the Extend / Trim to
Intersection tool, extend the interior
lines so they intersect with the upper Bezier curve.
6. Select the perimeter elements and the interior cutouts. (While
holding down the Shift key, select all perimeter elements and
draw a marquee around the interior cutouts.) Click the Set Plot
Type Cut1 button. The elements are now red to show that they
58 PatternSmith
Mirror
The Mirror tool allows you to create copies of selected elements, mir-
roring them about a selected centerline.
Select all of the elements you want to mirror, including the cen-
terline or mirror line. Right click on the mirror line to mirror
the selected elements. The mirror line will change to a reference
element.
Align Horizontal
The Alignment tool lets you rotate an element to horizontal. All
other selected elements will rotate to maintain their original relative
positions. You can also align selected elements to a reference ele-
ment positioned at any angle.
To Rotate to Horizontal
Select all of the elements you want to realign. Right click on the
element that you want to make horizontal. All selected elements
rotate to maintain their original relationship.
Chapter 2| Editor Window 59
To Align to an Element
Select all of the elements you want to realign. Hold down the
Shift key, and right click the element you want to align.
Continue holding the shift key and right click the element whose
alignment you want to match. The entire selection will rotate so
that the alignment element (first click) will be parallel to the ref-
erence element (second click).
Align Snap
Make Symmetric
The Make Symmetric Tool allows you to make selected elements
symmetrical by averaging pairs of elements about a chosen line of
symmetry.
For this example, you will need to open Tutorial11.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith 2005\Tutorials
Arc Fillet
The Arc Fillet tool joins elements with an arc that is tangent to both
elements. The elements do not have to meet at a point, and you can
also replace an existing polyline with an arc fillet.
For this section, you will need to open Tutorial12.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
5. Enter 6.0 inches for the arc radius, and click Fillet. The corner
changes to an arc fillet with a radius of 6 inches.
Try creating fillets for the other corners in this example. Notice that for
some of the corners, a warning box appears saying that PatternSmith was
unable to place the fillet with the specified radius. That is because the
62 PatternSmith
Bezier Fillet
The Bezier Fillet tool joins elements with a Bezier curve that is tan-
gent to both elements. If the elements are joined by a polycurve, the
program will fit the best possible Bezier curve to the existing poly-
curve.
Chapter 2| Editor Window 63
Select two elements and the polycurve that joins them. Left-
click on the Bezier Fillet tool. Right-click on the polycurve.
The polycurve is changed to the best fit Bezier curve, tangent
at the endpoints.
Alignment Toolbar
Tools on the Alignment Toolbar allow you to align elements by their
minimums and maximums or by their centers. You can also set lines
parallel to one another, create lines of symmetry, and distribute ele-
ments evenly using the Alignment Toolbar.
For this section, you will need to open Tutorial11.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
Make Parallel
The Make Parallel tool allows you to make selected elements parallel
to a specific element.
Select two elements you want to make parallel. Select the Make
Parallel tool. Right-click on the element you want the other line
to be parallel to. A dialog box will appear, allowing you to choose
the desired distance between the two elements. The element you
clicked on will remain stationary, and the second element will be
made parallel to the first. You can also make multiple elements
parallel.
Chapter 2| Editor Window 65
Line of Symmetry
The Line of Symmetry tool allows you to find the best possible line of
symmetry for a pattern.
Select two or more elements for which you wish to find a line of
symmetry. Left-click the Line of Symmetry tool. Vertical and
horizontal guidelines will appear. You can try finding several dif-
ferent lines of symmetry for one pattern by selecting different ele-
ments of the pattern each time. You can erase unwanted lines of
symmetry by clicking the erase guides tool. You can snap poly-
lines to the guideline you wish to use. You can then use the Make
Symmetric tool to make selected elements symmetric about this
guideline.
Align Elements
The Align Elements tools allow you to align selected elements with
one another.
Select two or more elements you want to align. Select the Align
Left, Align Right, Align Top, or Align Bottom tool. Right-click on
the element you want the other element(s) to be parallel to. The
other elements(s) are now aligned with the element you chose
and clicked on, according to which Align tool you chose.
To align elements
1. In the Project Window, select the third pattern from the right,
consisting of four rectangles. Double-click on the pattern to
bring it into the Editor Window.
2. Using the left mouse button, drag a marquis around the four
elements to select them all.
3. Left-click on the Align Left button on the Alignment Toolbar.
4. Choose which of the four elements you want the remaining ele-
ments to be aligned with, and right-click on any portion of that
Chapter 2| Editor Window 67
Distribute Evenly
The Distribute Evenly tool allows you to distribute selected elements
evenly.
To distribute evenly
1. In the Editor Window, select all four rectangles.
2. Left-click on the Distribute Evenly button on the Alignment
Toolbar.
3. For the X Spacing, enter 4.00 in. For the Y Spacing, enter 3.00
in.
4. Select “Align by element minimum X and Y values” and click
OK.
5. The elements are now evenly distributed and aligned according
to the settings you selected.
6. Try distributing the elements again in various ways, such as by
aligning them by their centers.
7. Click “Done!”
68 PatternSmith
Creation Toolbar
Tools on the Creation Toolbar let you create new elements. All ele-
ments can be created freehand with the mouse, or by entering data
coordinates from the keyboard. Various construction guides give you
helpful temporary snap locations.
Units of Measure
Before you create an element, choose the appropriate unit of meas-
ure. You may use inches, feet, yards, millimeters, or meters. You can
change units at any time during pattern construction.
Click Units in the Options Menu of the Editor Menu Bar. Click
on the desired unit of measurement. A check is placed in front of
the chosen unit to let you know that it is active.
Chapter 2| Editor Window 69
Left-click the desired tool button. Then use the right mouse but-
ton to create new elements. Remember that the Snap (Ctrl) and
Constrain (Shift) keys are available at all times while creating
new elements.
You may also enter coordinate data through the Keyboard Creation
Toolbar. The Keyboard Creation Toolbar appears only when you
have a tool selected. When no tool is selected, this dialogue box dis-
plays the current coordinates of your mouse.
Press the tab key to toggle control from the mouse to the coordi-
nate box on the Keyboard Creation Toolbar. The toolbar prompts
you for the next data point information. Separate all coordinates
with a space or a comma. Press Return after entering each coor-
dinate pair.
70 PatternSmith
For this section, you will need to open Tutorial5.pat, located in the
folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
This file contains a pool cover pattern. You will create that same pat-
tern using tools from the Creation Toolbar. On the opposite page,
you will see a dimensioned drawing of the pool cover.
Left-click the Create Line tool. Right-click to enter the first point.
Drag your mouse in any direction. Right-click again to establish
an endpoint for the line. You can use Snap and Constrain keys to
assist you in creating your line.
select OK.
3. Press and hold the Control (Snap) key, and position the cursor
74 PatternSmith
To create a polyline
1. Select the Create Polyline tool.
2. Select the arc. Press and hold the Control (Snap) key, and
position the cursor over the top point of the arc.
Chapter 2| Editor Window 75
edit box.
5. Type ‘r’ for the Relative Polar mode. Enter 5, 150 (length of
line, angle measurement) and press Enter.
6. In the same way, create an angled line snapped to the left side
end point. Use 5 for the length and 30° for the angle measure-
ment.
On the Guides toolbar, left-click the Set Origin tool. Move the
cursor to a new location where you wish to set your new origin.
Left-click to set the origin. Use the Snap key to snap the origin to
any point. You can relocate the origin at any time during an edit-
ing session.
Select the Create Circle Tool. Using the right mouse button, click
to set the center of the circle. Move the mouse to draw the desired
circle. Right-click to set the radius. You may use the Snap and
Constrain keys to assist you in circle design and location.
Alternatively, you can press tab to activate the coordinate box and
then enter precise center coordinates and a radius measurement.
To create a circle
1. Select the Create Circles tool.
2. Press the Tab key to activate the Keyboard Creation Toolbar.
3. For the Center Point, type in the coordinates 1.0,1.0 and press
Enter.
4. For the radius, type in .2 and press Enter. A circle appears on
the screen.
5. Create another circle, with the coordinate -1.0,1.0 and a radius
of .25.
and 0.0 for Delta Y. Click the Duplicate button. The circle is
duplicated 2 feet to the right.
4. Now add the holes on the left side of the pool cover, setting
Select the Create Text Tool. Using the right mouse button, click
where you want the text to appear. Enter your text and the
desired text size in the Create Text dialog box that appears.
also keep your graded patterns organized with labels indicating the
pattern size.
To enter the date plotted/cut as text
1. Select the Text Tool and type “<date>” in the Text field. You
can make the text any size and place it anywhere on the pat-
tern, including within the seam allowance. Click “done” to exit
the Editor and return to the Project Window.
2. When you are plotting or cutting your patterns, PatternSmith
will automatically insert the current date as text. Note that the
date feature is only executed when you plot or cut the patterns,
at which point PatternSmith will add that day’s date.
Alternately, if you want the pattern creation date to be on the
patterns, do not type “<date>” onto the patterns. Simply use
the text tool to enter the date of creation as you would normally
enter text.
To create a label
1. Select the Create Text tool.
2. Right-click where you want the label, and the Create Text dia-
log appears.
3. Enter the label text, height, and rotation angle. Press Add Text.
Select the Font Text Tool. Using the right mouse button, click
where you want the text to appear. Enter your text in the New
Font Elements box that appears. Choose a desired text size, font,
and style. Check the “Make each letter an element” box to allow
each letter to be moved or rotated separately from the other let-
ters. To convert the letters to lines and Bezier curves, under
Convert choose “font to elements”.
Select the Create Anchor Point Tool. Select and then right-click
on the element that will hold the points. The Create Anchor
Point dialog appears. Enter the number of points to be spaced
evenly along the element, and the distances from the start and
endpoints to the first and last points. Choose the style of the
points, and if they are circles, choose a radius. Click OK. To con-
vert the points to individual elements, under the convert menu
choose “anchor points to elements”.
2. Left-click to select the element that will hold the anchor points.
Right-click to add the points. The Create Anchor Points dialog
box appears.
3. Enter the number of anchor points to be equally spaced along
the element.
4. Enter the distance from the start point to the first anchor point,
and from the end point to the last anchor point.
5. Select the style of anchor points you want. Click OK.
Notch Properties
Each notch has a location (distance from the start
point, midpoint, or endpoint), size, and style. You
can set the default notch size and style from the
Notch Properties Dialog. Notches can be Plot or Cut, Internal or
External, and Vee, Tee, Slit, or Castle. With PatternSmith, you can
also create a non-standard notch called a Join-Seam notch. This
notch acts as an extension of the element’s neighbor seam. This
shows seamers the width of the seam allowance, making it simple to
line up fabric pieces.
Creating Notches
Before you begin adding notches to your patterns, you’ll want to set
your Default Notch Properties.
Chapter 2| Editor Window 85
To create a notch
1. Bring the Front Right pattern into the editor, and select the
Create Notches tool. From the Options menu, make sure that
Confirm Notch Location is checked.
2. Select the side seam at the bottom left of the pattern.
3. Position the cursor at the desired notch location on the high-
lighted element. Right-click. The Create Notches dialog box
appears.
86 PatternSmith
4. Select the Distance from Start radio button and enter 3.0.
Note: The start of an element is indicated by a hollow square.
The end of an element is indicated by a dot.
5. Select OK to add your notch.
6. In the same way, add the following notches:
Armscye Bezier curve: 3.0 from end.
Shoulder seam line: 4.5 from start.
Center line: 5.0 from end.
Select the Add Notches Tool on the Creation Toolbar. With the
left mouse button, double-click the element whose notches you
want to edit. The Notch Properties dialog box appears. Make
any desired changes.
88 PatternSmith
Editing Notches
You can move notches to reposition them on an element by left-click-
ing and dragging with your mouse. You can alsomove, delete, change
style, and copy notches using the Notch Properties Dialog.
The Notch Properties dialog box also lets you reverse notch positions.
From this location, notches may be deleted individually, or as a
group.
Reverse All
This function reverses the notches’ distance from the start
and end-point. The distance from the start point is now the
distance from the end and the distance from the end is now
the distance from the start point.
Remove All
This function removes all the notches from the selected ele-
ment.
Delete
Clicking this button deletes the notch that is currently select-
ed in the Edit Box.
90 PatternSmith
Construction Guides
Construction guides are useful as temporary snap locations. You can
use the Snap (Ctrl) key to snap to any construction guide, intersec-
tion of construction guides, or intersection of a guide with any ele-
ment.
For this section, you will need to open Tutorial6.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
Normal Guide
The Normal Guide attaches horizontal and vertical snap guides at a
point.
This pattern was digitized into PatternSmith. You can use con-
struction guides to improve the pattern’s accuracy.
2. Go to the Snap To menu on the Options menu. Make sure that
Guide Points is checked.
3. Click the Normal Guide tool.
4. Select the left and right vertical lines.
5. Position the cursor over the lower left point of the pattern and
click the right mouse button. (Notice that the cursor shows a
plus and minus sign until it is over the point. The cursor then
changes to show only a plus sign, indicating that you can add a
guide at that location.) A guide is added.
6. Add another Normal Guide to the lower
right point. (The horizontal guide disap-
pears when the second guide is created on
top of the first.)
7. Click the Move/Rotate tool.
8. Select the left vertical line and the top-left
line that attaches to it. Position the cursor
over their common point.
9. With the left mouse button and the Snap (Ctrl)
key, snap the common point to the nearest loca-
tion on the guide. (Make sure to press the left
mouse button before the Snap key.) The left line
is now vertical.
10. Select the right vertical line and the Bezier curve.
11. Snap them to their guide as you did on the left side. The right
line is now vertical.
12. Click the Remove Guides button to clear the guides.
Tangent Guide
The Tangent Guide attaches snap guides that are tangent and per-
pendicular at the point you select.
Distance Guide
The Distance Guide attaches a circle snap guide at the point you
select. This tool is useful when you need to triangulate from meas-
ured lengths to create a portion of a pattern.
Angle Guide
The Angle Guide creates guides at any angle. Click the right mouse
button on the tool to set the angle you want.
Fullness Toolbar
The fullness functions let you add shape to a flat pattern, through the
use of darts and pleats.
Click on the Slash and Spread tool. Select the two perimeter ele-
ments that will be cut by your slash line. With the right button,
slash a line across both elements just as you would draw a line.
The Snap (Ctrl) key may be used to snap one or both ends of the
slash line to specific points on the perimeter. The Slash/Spread
dialog box appears. Designate the desired amount of spread
and/or rotation. To spread the pattern evenly along the slash
line, click Slash and Spread and then enter the desired amount of
spread. To rotate about the anchor point (first point on your
slash line), click Slash and Rotate. Enter the number of degrees
of rotation or the desired amount of spread at the element oppo-
site the anchor point. (Remember that you can choose either or
both of these options.)
Chapter 2| Editor Window 95
Create Dart
You can insert a dart into any opening in a pattern perimeter. Use the
Snap key to attach the dart to the endpoints. You can create a regu-
lar dart or a curve dart, which allows you to shape the sides of your
dart. In apparel design, curve darts can make a nicer, smoother
seam, as well as make for easier sewing.
Select the Create Dart tool. Using the Snap key, right-click on the
element endpoint by the gap and then on the element startpoint
near the gap. The Create Dart dialog box appears. Enter dart
Depth and Backoff offset. Check Fold CCW to designate a count-
er-clockwise fold for the dart. Leaving this box unchecked desig-
nates a clockwise fold for the dart. To easily locate the apex on
your material, check Add Point at Apex. Choose Plot, Cut (drill
hole), or Reference as the Point Plot Type. Click OK.
To insert a dart
1. Select the Create Dart tool.
2. Holding the Snap key down, right-click on the endpoint at the
bottom of the gap.
3. Still holding the Snap key, right-click on the startpoint at the
top of the gap. The Create Dart dialog box appears.
Chapter 2| Editor Window 97
4. Set the dart Depth to 7.0 inches and the Backoff offset to 2.0
inches. Select the radio button to make your dart a Fold dart,
and set the fold to CCW (counter-clockwise). Click OK.
98 PatternSmith
4. Enter the desired dart depth and Backoff offset. Select the
radio button to make your dart a Notch dart. Click OK. You
will see a point on one side of the dart. This is a handle.
Position the cursor over the point and it changes to a crosshair.
5. Left-click and drag the mouse. You will see the dart bow in and
out. Position the dart as desired.
Chapter 2| Editor Window 99
Dart Transfer
The Dart Transfer tool enables you to transfer a portion of a dart to
another element.
Using the Dart Transfer tool, select the dart you want to modify
and the element to which you want the dart transferred. Right-
click on the dart rotation point and then right-click at the desired
location for the new dart. You use the Snap key to snap the new
dart to a specific location. The Dart Transfer dialog box appears.
Enter the amount of the dart to transfer and the depth of the new
dart. Click OK.
To transfer a dart
1. Select the Dart Transfer tool.
2. With the left mouse button, select the dart and the top horizon-
tal line.
3. Right-click on the Rotation Point of the dart.
4. Right-click on the selected element, at a good location for the
new dart. The Dart Transfer dialog box appears.
5. Enter the %
of the dart to
transfer and
the Backoff
for the new
Dart. Click
OK.
100 PatternSmith
Create Pleat
The Create Pleat tool lets you insert a pleat between any two ele-
ments on the perimeter of a pattern.
Click the Create Pleat tool. Select the two perimeter elements
that will be pleated. Right-click near one of the elements and
then drag a pleat line to the other element. The Snap key may be
used to snap the pleat to existing points.
To insert a pleat
1. Bring the Front Right pattern into the Editor Window.
2. Select the Create Pleat tool.
3. Select the two perimeter elements that will be pleated.
4. Right-click at the desired Start of the pleat.
5. Right-click at the desired End of the pleat. The Insert Pleat
dialog box appears.
6. Select the pleat Style
and Fold direction
(counter-clockwise or
clockwise).
7. Enter the Pleat Width
at the Start and Pleat
Width at the End.
Chapter 2| Editor Window 101
3D Pipes diameter
circumference
Unwrapped to
2D pattern
Note:
Circumference = 2 (pi) x radius OR pi x diameter
3. Select all the sides of the rectangle (Ctrl + A) and then break all
the lines at the corners (Ctrl + B).
4. Select the side of the rectangle where the intersection will be.
5. From the main menu, click Convert>Create Pipe Intersection.
The Pipe Intersection Dialog Box appears.
6. Select Angle Change and enter the angle you want between the
pipes as they intersect.
7. The line you selected in the Editor on the rectangle is now a
reference line, and a new polyline is added reflecting the angle
of your pipe intersection. You have now created half of your
pipe intersection. You may duplicate (Ctrl + D) the pattern you
just created, or you can repeat the process described above if
you want the other half of the intersection to be longer or
shorter.
Chapter 2| Editor Window 103
2D Base Pipe
pattern
Base Pipe
Intersecting Pipe
Circumference
2D Intersecting
Circumference
Pipe pattern
6. Select Tee Intersection and enter the radius of your Base Pipe
(the pipe your Intersecting Pipe is intersecting).
7. The line you selected in the Editor on the rectangle is now a
reference line, and a new polyline is added reflecting the angle
of your pipe intersection. Now you need to cut a hole in anoth-
er pipe to accomodate the intersecting pipe you just created.
8. In the rectangle you created for the Base Pipe, using the Create
Plot Point tool, create a plot point where you wish the intersec-
tion to take place. The plot point will be the center of the
cutout for your intersection.
9. With your plot point selected, go to Convert>Create Pipe
Intersection.
10. Enter the radius of the intersecting pipe and the radius of the
base pipe.
11. Select the orientation of the base pipe. When you are orienting
your cutout, you are simply rotating the hole. The intersection
angle between the pipes remains at 90 degrees.
16. Click OK. Your patterns for intersecting pipes are finished.
Chapter 2| Editor Window 105
For this section, you will need to open Tutorial14.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
The Automatic Replacement Toolbar lets you edit patterns one ele-
ment at a time by using the individual editing tools or all at once by
using the Auto Replacement Wizard.
Before you can use any of the Auto Replacement tools you need to
configure the replacement tolerance settings.
106 PatternSmith
Here you can set tolerance parameters to determine how you want
PatternSmith to improve your patterns. You cannot change the
“Default” settings, but you can create a custom configuration by
selecting “New Data” and setting new values under each tab. Then
choose a name for the settings you’ve chosen so that you will be able
to easily use all of them again.
General
This tab lets you select which functions you want performed
automatically when you click the Wizard button. For this
tutorial, turn off the Seams and Fillets as shown.
Corners
You can set the minimum and maximum angle changes to be
changed to a corner (or breakpoint). For this tutorial, set the
minimum to 20 degrees, and the maximum to 160 degrees.
Seams
You can automatically move the elements in by any seam
allowance value. Each configuration you create can have a
different value.
Notches
If notches are included as polylines, you can replace them
with notch elements, which can be easily moved or changed.
Make your settings as close as possible to the notches that
exist in the pattern. You can replace them with notches the
same size as the pattern (but notch elements, which are easily
moveable) or with the notch that you have set as the default.
For this tutorial, set up the notches tab as shown on the fol-
lowing page.
108 PatternSmith
Element Alignment
When an element is very close to horizontal or vertical, you
can have it automatically aligned to zero degrees. It is usually
best to have the program reconnect for you by extending or
trimming.
Chapter 2| Editor Window 109
Fillets
A fillet is an arc that is tangent to each of its neighbors. Set
the average deviation to 0.06” and the max to 0.10”. The tool
will attempt to fit an arc first, then a Bezier fillet.
Thinning PolyCurves
If a polyline can’t be fit with a smoother element type, it can
still be smoothed by thinning. The resulting polycurve will
not depart from the original by more than the deviation you
set. It is often best to set the deviation to a conservative (low)
value and do the final thinning by hand. For this tutorial, set
the deviation to 0.03”.
Editor Menus
Some important functions are found only on the menus and are not
repeated on the toolbars.
Edit Menu
Select the elements you will use to make the new pattern and
click “Copy to New Pattern” on the Edit menu. A dialog box
appears. Enter a name for your new pattern. Indicate whether
you want the selected elements removed from the current pat-
tern. Select the desired perimeter type.
114 PatternSmith
From the Edit menu, select Scale All or Scale Selection. Enter the
X and Y scale factors. Indicate if you want PatternSmith to scale
the text. Click Rescale.
Convert Menu
From the Convert menu, lines and polylines can be converted to arcs.
Arcs and Bezier curves can be converted to lines or polylines. You
can convert multiple selected elements at one time.
Chapter 2| Editor Window 115
When you convert an arc or Bezier curve to a polyline, you can deter-
mine the frequency of points along the polyline. A low Curve Fit
Deviation produces more points than a high deviation. If you are not
satisfied with the results of your conversion, simply press the Undo
button and try a different Curve Deviation value.
116 PatternSmith
Transform Menu
Break Notches
In Gerber cut files, notches are included as part of a continuous poly-
line. The Break Notches function lets you separate them as line or
polyline elements.
Break Corners
The Break Corners command automatically breaks a selected poly-
line(s) when the angle change between polyline segments is greater
than 45 degrees.
Chapter 3| Fit Editor 119
Fit Editor
In the Fit Editor, you can edit several pat-
3
terns at one time and ensure their perfect
fit. Attach the patterns along their edges Starting the Fit Editor
Select more than one pattern in the Project Window and click the
Edit button. Your patterns are now in the Fit Editor.
For this section, you will need to open campshirt.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
3. Drag the point until it snaps to the top right point of the Back
pattern.
4. With the Left Front pattern still selected, click and hold the
right mouse button on the point where the two patterns are
joined. Rotate the pattern until the matching elements snap at
their tangents.
t
F ron
Back Left
Rig
ht
Fro
nt
Slee
ve
124 PatternSmith
5. In the same way, snap the Right Front pattern to the opposite
side of the Back pattern.
6. Move the Sleeve over to be aligned. Right-click in the center of
the Sleeve and rotate it into position.
Panning Elements
When you have zoomed in to edit a specific element and then need to
see another section of the pattern, use the Pan tool. Click the Pan
button. Left-click and drag to move the desired area into view. (The
space bar also turns the Pan button on and off. Click and hold the
space bar while you drag a new area into view.)
Notice that the Move Relative tool behaves differently in the Fit
Editor than the same tool does in the Editor Window. In the Editor
Window, an individual element is moved and the perimeter is bro-
ken. In the Fit Editor, pattern perimeters always remain connected.
Select the elements you need to move. Click the Move Relative
tool. Enter values for your desired changes in X and Y.
Chapter 3| Fit Editor 125
1. Click the Home Patterns tool button to bring the patterns back
to their original position.
2. Using the Shift key, select the left vertical line on the Back, Left
Front, and Right Front patterns.
3. Select the Move Relative tool. The Incremental Move dialog
box will appear.
4. Type in –2.00 for Delta
X and 0.00 for Delta Y,
and click Move. Each
selected element will
move 2 inches to the
left.
Adjusting Pattern
Elements
We’ve added a Set Length tool in the Fit Editor. This allows you to
edit an element’s length right in the Fit Editor as you work for the
best fit between patterns. This tool works in a manner similar to the
Length Tool in the Editor, except that it always modifies an element’s
neighbor elements to accomodate the change in length as well as the
original element itself.
126 PatternSmith
Notch Rulers
Notch Rulers are a very powerful tool in the Fit Editor. They enable
you to align the notches of one pattern to those of another pattern
and to allow for ease in one or more elements. To see an element’s
notch ruler, simply double-click on the element.
Ease Bar
Notches
If two or more elements will be sewn together end to end, snap their
ruler ends together. If elements will be sewn together edge to edge,
rotate one ruler and then snap it to the other, edge to edge.
Note: Elements and their notch rulers have direction and must be
connected in the proper order.
Notch rulers also have Start and Finish ends. When you first bring
up an element’s notch ruler, the Start end is on the left – regardless
of the position of the element in the Fit Editor window. Notice that
the ruler’s rotate button is always the Start end and the close button
is always the Finish end.
If elements will be sewn together edge to edge, the notch ruler of one
must first be rotated so the notches face each other. (The program
will not let you snap two notch rulers together edge to edge until one
is rotated.) To join the notch rulers for the patterns above, the Sleeve
top ruler must be rotated in order for its finish point to coincide with
the start point of the back armscye.
Ease
To allow ease, an element may be designed so it is longer than its
adjoining element. The ease bar on each notch ruler lets you adjust
for this ease.
Aligning Notches
Notch rulers enable you to align the notches of one pattern with the
notches of another. The gray lines in a notch bar indicate the notch
locations in an attached notch ruler.
To Align Notches
1. Left-click and drag one of the notch handles on the Sleeve
notch ruler to snap it to the nearest gray snap line.
2. Snap the other notch handle to the other snap line.
3. In the same way, align the notches on the other armscye ele-
ments to the new Sleeve notch locations. (Be careful to main-
tain the counter-clockwise direction as you connect notch
rulers.)
The Notch Properties dialog is the same as the dialog in the Editor
Window.
132 PatternSmith
Smoothing Selections
The ability to smooth a selection is a powerful tool in the Fit Editor.
With this function, you can transform a group of lines snapped
together into a smooth series of connected Bezier curves.
5. Hold down the Shift key and select the base line of each pattern
piece (the lines that now make up a curve). From the Edit
drop-down menu, click Smooth Selected. The lines are con-
verted to a series of smoothly connected Bezier curves, with
one continual curve shape.
Nesting
With PatternSmith, nesting is a simple
4
“drag and drop” operation. Pattern proper-
ties and constraints are set, materials are Pattern Properties / Constraints
Memory Nesting
Automatic Nesting
Efficiency
Grouping/ Ungrouping
Rotation Toolbar
For this section, you will need to open Tutorial9.pat, located in the
following folder:
C:\Program Files\Autometrix\PatternSmith\Tutorials
General Properties
The General tab tells you the pattern name, the perimeter and area of
your pattern, and the total number of copies nested to the Table
(Nesting View). The pattern name may be changed from this dialog
box.
140 PatternSmith
Rotation
The rotation tab lets you set the initial rotation angle of your copies
and determine the amount of rotation that will be permitted in the
Nesting View.
Rotation Constraint
You can allow a pattern to be rotated to any angle, or constrain its
rotation to +/- 90 or +/- 180 degrees.
Allowable Tilt Angles
If you have constrained rotation, you can still allow a small tilt angle
by checking the Add Tilt box and entering the desired angle of tilt.
To add tilt while rotating, hold down the Control key while you rotate
with the right mouse button. As an example, if Tilt is set to 5° and
the Rotation Constraint is set to +/- 90°, the pattern can be rotated
from 85° to 95°.
Set Current Rotation as Zero
You can choose to have the current Pattern View rotation of a pattern
set as zero. This is similar to setting an origin or a Home. Click the
box for Set Current Rotation as Zero, and the pattern’s current posi-
tion becomes zero. The pattern will now be viewed at that rotation in
the Editor, and nested copies will be created at that angle.
Fill Colors
Patterns and copies can be filled with any color your choose. This
option makes it easy to color code patterns of a specific size or type.
Alternatively, patterns may be filled with the color of the material on
which the first copy is placed. This is a convenient way to be sure
that each pattern was copied to the correct material.
142 PatternSmith
Quotas
Copies Required
Set the number of copies you need for each pattern. If you check the
Don’t Exceed Quota box, PatternSmith will not allow you to make
more copies than your quota.
Quota Multiplier
When you need to make multiple sets of the patterns in a project, set
the Quota Multiplier to the number of sets required.
Revision History
Each time you edit a pattern, you are given the opportunity to add a
comment to the Revision History. The History Tab lets you review all
the changes made to any pattern.
Chapter 4| Nesting 143
Notches
View and edit your pattern’s notches from the Notches Tab.
Materials
Copies of your patterns will be made onto specified materials and
tables. You can nest copies on as many materials as you need, with
each material having as many tables as is required.
Material Library
For convenience, all of your materials can be kept in a Material
Library. In the library, they can be quickly retrieved or modified.
144 PatternSmith
All of the materials in the library are shown on the right side,
arranged into groups for convenience. The materials in the current
project are shown on the left side. Each material is defined by width,
color, pattern, and Plot / Cut / Text speeds.
Chapter 4| Nesting 145
To use a specific material for nesting, you must copy it from the
Library to the Current Project. Highlight the desired material
and press the appropriate Copy button in the center.
To modify a material’s characteristics, click the + in front of the
material’s name. Highlight the item you want to modify and then
change its value in the top edit box.
To delete a material from either side, select the material and
press the Delete key on your keyboard.
To Copy a Material
1. Select MyMaterial on the project (left) side.
2. Click the Copy>> button in the center to copy the material to
the library.
3. Select a material from the library (right) side.
4. Click the <<Copy button in the center to copy the material to
the project.
5. Click OK to return to the Project Window.
6. Click inside the Material Name combo box and select
MyMaterial. The Nesting view is now empty.
Creating a Copy
Pattern copies may be created on a material selected from the
Materials Toolbar. If you are working with more than one table of
this material, you can indicate the table number for the copies you
are making.
If you have set a quota for a pattern, and checked the “Don’t exceed
quota” box, the program will not allow you to make more copies than
your quota. A message box informs you that your quota has already
been reached.
Chapter 4| Nesting 147
To Make Copies
1. Click in the Material combo box, and select MyMaterial.
From the Settings menu, click Nesting Setup. Enter the desired
spacing distance from the material edge and between patterns.
148 PatternSmith
From the Table menu, click Insert Bump Line. Use the left
mouse button to drag the bump line to any location.
Nesting Modes
PatternSmith provides two different nesting modes. Move Freely
Mode allows you to locate a copy anywhere on the table, even over-
lapping another copy. The copy may be rotated within the assigned
rotation constraints. Nestle Mode also allows you to position copies
on a table, but prevents them from overlapping other copies. It also
lets you drag a vector to indicate the direction you want a copy to
move.
While moving a copy, press the Space Bar to change nesting modes.
To Nest Copies
1. Select Nestle Mode so copies will not overlap one another.
2. Drag copies of the patterns down to the table, arranging your
copies to look like the diagram. Practice drawing vectors with
the right mouse button to indicate the desired direction of
movement.
Memory Nesting
The Memory Nest function is very useful when using the Grader and
nesting multiple sizes of the same pattern. Memory Nesting allows
you to memorize the position of patterns nested in the nesting view.
Then, when you nest a new table with new sizes, the patterns will be
positioned in the same location as the previous patterns. You may
still need to manually re-position a few patterns for the best fit, but
this function will save you the time of dragging and positioning each
pattern individually in the nesting view.
Drag your patterns from the Pattern View into the Nesting View.
Select the pattern you want to nest at the center of your table.
From the Table menu, select Nest Selection at Table Center. The
pattern is nested at the center of your fabric.
Automatic Nesting
PatternSmith includes an option of automatic nesting using
NesterServer, available from Nester Software. After automatic nest-
ing, you still have the ability to move your pattern copies as usual.
Set the quotas and rotation constraints for all of the patterns in
the project. Select all of the patterns you want nested. From the
Tools menu, select Automatic Nesting. The Nester Automatic
Nest Task dialog box appears. Select Draft Mode or Complete
Mode, specify any needed parameters (pattern count/requested
time limit), and click Begin. PatternSmith sends your patterns to
NesterServer and places the nested copies on the current material
and table. The settings entered for Distance Between Copies in
the Nest Settings dialog box are used for spacing.
Efficiency
As you are nesting, the bottom status bar continually updates the
length of material in use and the efficiency of material usage. From
the Table menu, you can simultaneously review these statistics for all
of your tables.
Select the copies you want to group. Click the Grouping tool. To
ungroup the copies, click the Ungroup button and then click on
empty space to deselect the copies. The patterns again function
independent of each other.
Rotation Toolbar
The Rotation Toolbar enables you to rotate selected patterns or
copies by a specified number of degrees. It also lets you flip them
about a horizontal or a vertical axis.
Selected Copy
Select the desired copy or copies and press the Copy button.
Press Paste and a new copy appears in the Nesting View.
Drag it to the desired location.
Entire Table
Select all of the copies on a table and press the Copy button.
From the Table menu, move to another table number. Click
Paste to insert the copies on the new table.
158 PatternSmith
From the Table menu, move to the table that you want to flip.
Open the Table menu again and then click Flip Entire Table.
To Nest on Plaids
1. In the Material Library, create a material with a plaid pattern.
2. Set the X and Y repeat distances to 10 inches.
3. Copy the material to the project.
4. On the Materials Toolbar in the Project Window, select the new
plaid material.
5. After taking a pattern into the Editor Window, short horizontal
and vertical lines where you want the plaid match-lines to be.
6. Set both lines to reference and turn on the alignment attribute
for each.
7. Click Done to return to the Project Window.
8. From the Nest Mode Toolbar, turn on the Snap
Horizontal and Snap Vertical function buttons.
9. Click the Nestle Mode button.
10. Place a copy of your pattern on the table. If the
copy is not at 0° rotation, click the 0° button on the Rotation
Toolbar,
11. Move the pattern around on the table. You will see it snapping
the internal alignment lines to the closest material plaid lines.
Chapter 5| Plotting/ Cutting 161
Plotting/Cutting
Preparation for plotting and cutting begins
5
in the Project Window’s Plot Menu. Here
you provide necessary configuration infor- Plotter Setup
Configuration
mation about your plotter or cutter. Options
Devices
PatternSmith will plot one copy, one table, Speeds
or an entire list of materials and tables. Table Size
Plotting Options
Selection At...
Plot Current Table
Plot Current Material
Plot All Materials
Plotter Setup
Before plotting or cutting, PatternSmith needs to know all about your
plotter or cutter.
Configuration
Plotter/Cutter Type
Select your model plotter or cutter from the selection box.
Enter the number of units (steps or encoder pulses) per inch.
Output
You can choose to send output to a Com (serial) Port or to a
file that will be sent later. If you select File as your output
device, enter the name and location of the file. You can also
choose to communicate through an Ethernet network if your
network uses a TCP protocol. Select the radio button for
Ethernet, and then click Find Connection. If your cutter is
turned on and connected to the network with an Ethernet
cable, the Plotter
Connections dialog
box will appear. If
the last digits of
your IP address are
not set, you can set
them by clicking Set
IP. You may need
to obtain your IP
address from your
network adminis-
trator.
Output Scale
You can plot a scaled-down version of the nested patterns.
Enter the desired percentage in the Output Scale box.
Silent Command Log
Check this box to send the plotter commands to a file as well
as to the cutting table. This is used for debugging in conjunc-
tion with output to a COM port.
Chapter 5| Plotting/ Cutting 165
Options
Speeds
Maximum Velocity
Enter the maximum velocities you want for curves and for
text.
Maximum Acceleration
The value you enter for maximum acceleration is used to set
the speed on all curves so that the centrifugal acceleration will
not exceed the capability of your plotter or cutter (max value
140).
Use Precision Speeds
Check this box when you need precise placement for very
small and intricate patterns. This will slow the acceleration
rate of the cutting table.
168 PatternSmith
Table Size
Devices
170 PatternSmith
Total Devices
Use the Total Devices Selector box to set the number of plotting or
cutting devices on your cutter. For each device, select the blade type
that is attached to the tool holder.
Offset from Pen
Enter the distance from the pen to the cutting device as accu-
rately as possible. This is easy to measure if you put masking
tape under the pen and blades and lower and raise each one,
putting a mark on the tape.
Over/Under Cut
A rolling blade will always overcut at corners by an amount
that depends on the thickness of the material. You can elimi-
nate this by entering an undercut (negative number) in the
Over/Under Cut box. A tangential blade may require a small
amount of overcut (positive number) in order to cut corners
cleanly.
Tool Assignments
You can set elements to Plot Type Cut1 or Plot Type Cut2 on the
Attribute Toolbar in the Editor window. Plot Types can then be
assigned to a specific blade or to a specific blade holder (device).
Map Entity Cut Type to Blade
This selection will assign Cut 1 to the Rolling Blade, and Cut 2
to the Tangential Blade.
Map Entity Cut Type to Device
This selection will set Cut 1 to Device 1, and Cut 2 to Device 2.
You determine which blade will be used on each device.
Map All Entities to Pen
Select this radio button when you want to plot all plot and cut
elements.
Chapter 5| Plotting/ Cutting 171
Enable
You can enable or disable any element plot types. This sec-
tion also shows which element plot types are assigned to each
device.
Special Blade Options
Use the Tangential Blade for Radii when the radius of your copy is
too small for the rolling blade. It is important to know that the tan-
gential blade must be on either Device 1 or 2 for this option to be
activated.
Plotting Options
When your patterns are finished and your tables are nested, you are
ready to plot. From the Plot drop-down menu, you can plot a current
selection, the current table, or several tables.
172 PatternSmith
Selection At …
Plot Selection At… allows you to determine where the plotter will
begin plotting/cutting selected copies. (Notice that this option is
only available when copies are selected.)
Local Origin
Plotting of the selected copies begins wherever the cutting
head is currently positioned on the table (the local origin).
Actual Position
Plots the selected copies at their location in the Nesting View.
Here you can arrange your patterns in any desired order for pickup
by dragging them into position and clicking Apply. You can save
your configuration if desired.
Now, when your patterns are cut, your Laser Projection System will
point to each pattern on the table in the order you established, mak-
ing pattern pick-up easy and fast.
Chapter 5| Plotting/ Cutting 177
The Start button will initially be grayed out, until your plotter or cut-
ter is OnLine. At that point, press either the Start button on the
screen or on the cutter to begin plotting.
178 PatternSmith
Material Requirements:
This shows you the name and width of the material required
for the current table. It also shows the actual length and
width that will be used for this table.
Plotter:
Command shows each command as it is sent to the cutter.
Mode shows whether the cutter is online or offline.
Status shows the current status of the connection to the cut-
ter. Any error messages coming back from the cutter will
appear here.
User origin:
The current location of the cutter is shown here. The max
location is the max starting location without causing an Out of
Bounds condition.
Chapter 6| Digitizer 181
Digitizer
The Digitize tool enables you to copy physi-
6
cal patterns into PatternSmith. Coordinate
information may be input through any digi-
Starting Digitizer
tizer with an installed Win Tab driver.
Digitizing on a Tablet
Large patterns may be digitized through an Snapping
Autometrix cutter.
Digitizing from the Cutting Table
Chapter 6| Digitizer 183
Starting Digitizer
Click the Digitize button on the Project Window’s Plugins Toolbar or
on the Editor Window’s Digitize Toolbar. If you are not already
there, the Editor Window opens. All creation tools are available.
Input coordinate information with the digitizer cursor, and use your
mouse to select tools and menus.
Digitizing On a Tablet
The Editor Window’s Digitize Toolbar provides the tools needed to
quickly digitize a pattern.
You can switch back and forth between the digitizer and the mouse to
best edit your pattern. Moving the mouse or cursor determines
which device is active. Notice that at the beginning of a digitizing
session, the Create Polylines tool is automatically selected on the
Creation Toolbar. Use the mouse to select other creation or editing
tools.
Snapping
During digitizing, the Snap Function is automatically enabled for
endpoints. The snap distance is preset to a very small value. This
prevents accidental snapping when you are working with small ele-
ments. You can change the snap-to locations and the snap distance
from the Options menu.
Grader Plugin
Grading is the process of creating larger
7
and smaller sizes from an initial base size.
Each pattern in a project can be resized Starting the Grader
using a Grade Rule from the Grade Rule Grade Rule Library Toolbar
Sizes Toolbar
Library.
Grade Rules Toolbar
Copying Grade Rules
Editing Grade Rules
Comparison Tables
When you bring your patterns into the Grader, the Grade Library
Options box appears. You can choose to open an existing library of
grade rules, create a new library, or grade without the use of a
library.
190 PatternSmith
Now that your patterns are in the Grader, let’s take a look around.
New
Create a new Grade Rule Library (.grl) file.
Open
Open an existing Grade Rule Library (.grl) file.
Save As
Change the name of the Grade Rule Library (.grl) file.
Sizes Toolbar
The Sizes Toolbar displays the
sizes in the current Grade Rule
Library. It enables you to add,
delete, or edit sizes. The base
size, shown with a selected radio
button, is the original size you
designed. All other sizes are
derived from it according to the
grade rule library rules.
Click the Edit Sizes button to see the Edit Sizes dialog box.
Add
Add a new size at the end of
the list.
Insert
Add a size above the selected
size.
Edit
Change a selected size name.
Delete
Delete a selected size.
192 PatternSmith
Hem Center
Chapter 7| Grader 193
Pattern
The name of the pattern is set from the Properties Page in the
Project Window or in the Editor.
Point
Enter any name for this grade point here.
dX
These figures designate the distance that point is moved, in the x
direction, for each size change.
dY
These figures designate the distance that point is moved, in the y
direction, for each size change.
196 PatternSmith
Comparison Table
The Comparison table compares the lengths of selected elements for
each size in your project.
To Create Sizes
From the Create Pattern For Size
dropdown, select the desired
size(s) and click Create. Or, to cre-
ate patterns of every size, click
Create All. The new patterns are
now in the Pattern Window.
Chapter 8| Slicer 203
Slicer Plugin
The Slicer Window lets you slice large pat-
8
terns into panels that will fit well on your
Pattern Preparation
material. You have complete flexibility in
Slice Lines
the slice line placement. Seam allowances Setup: Locating Slice Lines
Moving Slice Lines
and notations can be added automatically.
Slicer Toolbar
This tool is very useful for applications in
Lock/ UnLock Slice Lines
industries that deal with large objects such Reset Slice Lines
Rotate Pattern
as pool covers, tension structures, or sails.
Slicing
Chapter 8| Slicer 205
Make sure there are no copies of the pattern in the Nesting View.
From the Editor Window menu bar, make sure the perimeter is set to
Perimeter by Element instead of Box Perimeter. (If the perimeter is
set to Box, Slicer cannot add seam allowances automatically.)
To move the pattern from the Project Window into the Slicer
Window, first select it with the left mouse button. Click the Slice
Pattern button on the Tools toolbar. The pattern is now in the Slicer
Window.
206 PatternSmith
Slice Lines
You can choose the locations where you want to slice your pattern,
called Slice Lines. Initially, slice lines are spaced according to a
default setting. Once located, they can be easily moved to different
positions with your mouse. As you move any slice line, the others
will follow in order to maintain the minimum and maximum spac-
ings you request.
The Lock tool holds a slice line in position. The Unlock tool makes a
line movable.
Reset Lines
To lock a slice line, left-click on that line. Click the Lock tool but-
ton. A small padlock appears above the line. To unlock a locked
slice line, select it, and click the Unlock button. The padlock dis-
appears.
The Reset Lines tool resets the slice lines to the default slice width set
in the Slicer Setup dialog box.
Click the Reset Lines tool. All slice lines return to their original
default spacing.
Rotate
This tool rotates the pattern about its center point. You specify the
number of degrees of rotation in the Incremental Rotate dialog box.
You can also rotate the pattern freehand with the right mouse button.
Slicing
After positioning all of the slice lines, click Slice on the menu bar.
Your pattern is now divided into individual panels in the Project win-
dow.
Chapter 9| Revolver 211
Revolver Plugin
The Revolver Window helps you create the
9
gore patterns for a 3d object of revolution
from its side view. It’s useful for objects like bal-
loons or dome tents.
Chapter 9| Revolver 213
To view your 3D image optimally, you can press “ctrl +” to zoom in,
and “ctrl -” to zoom out. Left click and hold anyplace in the view
with your left mouse button to drag the image, or right click and hold
to rotate the image as desired.
From the Revolver Window, you can specify the number of gores
desired. Enter the desired number and click Refresh. You can also
choose to see your 3D object of revolution as a wire frame outline by
clicking Wire Frame.
Chapter 9| Revolver 215
Pipes 3D
Plugin
10
Pipes 3D is a powerful software tool Starting Pipes 3D
designed to let you create and view 3D Creating a Base Pipe
pipes or pipe covers and their 2D pat- Creating an Intersecting Pipe
terns. Pipes 3D computes the shapes
Creating a Segmented Arc
of complex intersections between
Saving your Pipe Configurations
cylinders, cones and arcs and turns
Opening Saved Configurations
those 3D pipes into 2D patterns.
Turning Pipes into 2D Patterns
Chapter 10| Pipes 3D 219
Starting Pipes 3D
From the PatternSmith Project Screen, click the Pipes 3D button on
the Plugins Toolbar. The 3D Pipes screen appears. (Your screen will
be empty until you begin creating pipes.)
This is where you will create your pipes. You build the pipes one at a
time, starting with the base pipe and adding pipes until you have cre-
ated all the intersections and connections you wish.
220 PatternSmith
Next, create a name for your pipe, and enter its length and radius.
For a cone, you will enter the radius at each end.
Chapter 10| Pipes 3D 221
You can move your pipe display by left clicking and dragging, and
you can rotate your pipe on the screen by right clicking and dragging.
Press Ctrl + or - to zoom in or out, and F5 to zoom all.
On the left side of the screen, you will see the name of your pipe.
Click the dropdown (+) by the text to display more details.
222 PatternSmith
Here you can select the style of pipe intersection you want to create -
If your base pipe is a cone, the options will be “Cone to Cylinder”,
“Cone to Cone”, or “Cone to Arc”. Or, if your base pipe is a cylinder,
the options will be “Cylinder to Cylinder”, etc. Enter a name for your
intersecting pipe, and its length and radius or radii.
Length is measured from the centerline of the base pipe. For inter-
secting cylinders, you will need just one radius. For intersecting
cones, Radius 1 is at the connection point with the base pipe, and
Radius 2 is the outside end of the pipe. Select a color for your new
pipe and click OK.
The buttons across the top right open the various editing fields you
will use to position the new pipe correctly.
In the column on the left, you will see the information for your base
pipe and intersecting pipe. (Pipes3D temporarily labels your pipes
["Cone A", "Cylinder B"] separately from the names you have given
them.)
As you edit your pipe position, you will see the 3D image update.
You can zoom, pan and rotate the image while you are entering posi-
tioning information, using the left and right mouse buttons.
224 PatternSmith
Height is
measured
as the dis-
tance from
the origin end on base pipes,
or from the intersection end
on intersecting pipes. The
default value is the midpoint
of the pipe.
Chapter 10| Pipes 3D 225
You can
also select
an angle
with the offset.
This angle will differ from the
“Rotate About Z” function
because now Pipes will rotate the intersecting pipe not about the
Base Pipe’s Z axis, but about the new point of intersection with the
offset.
Now that you’ve created the base pipe and an intersecting pipe, you
can go on to create as many more pipe intersections as you need in
the same way. Before creating more new pipes, make sure that the
correct pipe is selected in the column on the left hand side of the
main Pipes screen. If you want another pipe to intersect your base
pipe, make sure the Base Pipe is selected. Or, you can create a pipe
to intersect any secondary pipe.
228 PatternSmith
You will see the Create Segmented Arc dialog. On this screen you
will enter basic size information about the arc and its cylinder seg-
ments. You will set its position relative to the other pipes on the next
screen.
Enter the Radius of the arc, and the radius of the cylinders you will
use to create the arc. Sweep angle is the included angle of the com-
plete arc, shown as theta in the diagram. If you set the Seam Angle
to zero, the seam will be on the inside of the arc. The Number of
Segments sets the number of pipe segments Pipes will use to create
the arc.
The End Cylinder Style radio buttons change the display to make it
clear how each works. Note that if you select the first End Style, you
will see one more cylinder than you asked for, since the first and last
cylinders will each be half length.
Chapter 10| Pipes 3D 229
Click ‘OK’ and you will move to the Configure Intersection window.
Here, you can see any pipes already created, along with the new arc.
You can pan and rotate using the mouse buttons as usual while you
are setting the arc’s position.
You can set each of the position parameters in the same way as for
cylinders or cones.
Each pattern has a name corresponding to the title you gave each
pipe. Hover your mouse over a pattern to display the pattern name.
Your patterns do not yet have seam allowances, so take each pattern
into the editor to set attributes, remove unwanted elements, and add
seams.
Chapter 11 | CadShot 233
CadShot Plugin
CadShot is the fastest way to digitize existing
11
patterns! With the click of a key, CadShot con-
verts a digital pictures into accurate Getting Started
Installing CadShot
PatternSmith patterns, usually in less than 30 Calibrating CadShot
seconds! The finished patterns include notches,
Using CadShot
holes, corners, and smooth curves. Starting CadShot
Taking a Picture
Locating the Perimeter
Locating Internal Elements
TroubleShooting
Chapter11| CadShot 235
Note: Do not run CadShot from the installation CD. Make sure
to run it from where it has been installed to your harddrive.
Beginning Calibration
Next, CadShot needs to be calibrated to compensate for lens distor-
tion, parallax, and pattern thickness. The first step is to position the
camera lens directly over the
center of the CadShot table.
Next, position the calibration blanket over your camera table. All
edges must align with the table edges. Place a sticky dot with con-
trasting color at the exact center of the blanket.
Calibration Blanket
Taking a picture
In order to complete the calibration process, you will need to take
pictures of the calibration blanket with the colored sticky dot current-
ly on your CadShot table. Open PatternSmith and click the CadShot
button. CadShot opens, displaying the previous picture taken. Or, if
this is your first time opening CadShot, the screen will be blank.
Final Calibration
With the camera positioned and aimed properly, and the calibration
blanket centered on the CadShot table, you are ready for the final cal-
ibration steps.
240 PatternSmith Chapter 11 | CadShot 240
From the CadShot window, click the Calibrate button. Fill in the
information appropriate for your table size. (You will find this infor-
mation in the enclosed installation information specific to your
CadShot system.)
When you click the ‘OK’ button, CadShot will take one more picture,
and attempt to locate all the holes in the calibration blanket. When it
reports success, remove the calibration blanket.
Fill in the target height and diameter, and press the ‘OK’ button to
calibrate for pattern thickness. Calibration is complete.
Chapter11| CadShot 241
Using CadShot
Creating patterns with CadShot is as simple as placing the patterns
on the CadShot table, taking a picture, and selecting the appropriate
parameter set for refining the resulting polylines.
2. CadShot Table
Place your pattern in the center of the table. Make sure all edges are
flat, using double sided tape under the pattern if necessary. Use the
table color that offers the maximum contrast with your pattern. Be
careful to check your lighting and check for objects that could be
casting shadows on your table.
3. Scanner
Place your pattern on the scanner and close the cover. If there is not
enough color contrast between the patterns and the scanner cover,
you can place a sheet of colored paper over the patterns before you
close the cover.
CadShot Toolbar
Use the tools on this toolbar to acquire an image from a table or
scanner, find perimeter edges and interior edges, set a search bound-
ary, and calibrate the camera.
Take a Picture
Find Perimeter Edges
Find Interior Edges
Set Pattern Search Boundary
Calibrate Camera
Taking a Picture
If you are using a CadShot table
and digital camera, click the
dropdown arrow beside the cam-
era icon and select ‘Take Picture
Only,” just as you did when you
were calibrating CadShot.
CadShot will take the picture and
display it in the CadShot win-
dow.
Chapter11| CadShot 243
Note: When you click the “Take Picture” icon instead of open-
ing the dropdown menu, CadShot will default to the last opera-
tion you selected, indicated by a check mark on the menu.
Note: The first time you use a scanner, you need to tell
PatternSmith where to find your scanner. From the Project
Window menu, click Tools/ Twain/ Select Source.
Importing a Picture
You can also import an existing bitmap of filetypes .jpg or .bmp.
From the CadShot menu, click Tools / Image / Import.
When using a bitmap, you will be asked for the scale factor. If you
know the number of pixels per inch, enter it.
244 PatternSmith Chapter 11 | CadShot 244
If you do not know the number of pixels per inch, you can enter 100
for the current scaling, and import the bitmap at that scale. Then use
the CadShot line tool to draw a line of known length on the bitmap.
From the menu, select Tools / Calibration / Set Scaling. Click the
‘Measure’ button to set the scale correctly.
Three tools are used to check and confirm the perimeter: Pattern
Search Boundaries, Find Edges, and Sampling pattern and back-
ground colors.
Chapter11| CadShot 245
After sampling the colors, use the Find Edges tool to locate and dis-
play the pattern perimeter.
If some edges don’t have a seam allowance, check that box. The pro-
gram will give you an opportunity to specify which edges don’t get
seam allowances.
Saving Configurations
1. Click the Save As button if you wish to save the configurations
for future use to use on future patterns. A small window will
appear and ask for the name of the new configuration settings.
2. Enter a name for the settings and click OK.
3. Click OK at the bottom of the window to apply your specifica-
tions.
To add notches:
1. Right-click on the pattern perimeter where a notch is desired.
2. Move the newly created notch (shown in purple) into its exact
position by left clicking and dragging within the close-up view
box. Use the Ctrl key to snap a notch to a point.
3. Click OK to confirm notch placement.
Delete, change, and confirm corners in the same way as notch loca-
tions. In the detail window, you can use the snap key to snap to a
specific point.
When you have finished confirming notches and corners, click OK.
The pattern is now shown in the PatternSmith Editor window,
improved and simplified. Straight polylines are now lines, and all
curved polylines have been thinned or changed to arcs or bezier
curves according to the specified configuration.
At this point, you may choose to refine further in the Editor window,
with the original polyline visible as a gray line in background. For
example, you can slide notches with the notch tool, and add or delete
points using the add/delete tool. When your pattern is finished, click
‘Done’ to exit the Editor window and return to the Project screen.
254 PatternSmith Chapter 11 | CadShot 254
Boundary lines may be too small. Enlarge the boundary area, mak-
ing sure it is outside the pattern edges. All boundary lines should be
blue, not yellow. Sample pattern color and table color, then find
perimeter again.
TailorMade
Plugin
12
Using a few basic dimensions, Tailormade cus- Introduction
tomizes a set of patterns for any style. TailorMade 101
TailorMade can handle complex, non-linear scal- TailorMade 201
ing operations, ensuring that each pattern in a Preparing Patterns
Overview
set will have the correct dimensions and still fit
File Tools
with all the other patterns. For each pattern,
Dimension Tools
dimensions can be related to measured values
Variables
and to other dimensions using algebraic formu-
Expressions
las.
Preview
Exporting Patterns
Chapter 12 | TailorMade 259
Introduction
TailorMade makes it easy to create a family of patterns – a group of
patterns that are the same style, but with varying dimensions. Enter
a few dimensions and TailorMade produces customized patterns,
ensuring that all of the patterns in a project fit together accurately.
Getting Started
There are two ways you can use TailorMade. We can help you get
started by creating your first templates for TailorMade. This is fast,
simple, and ensures that your patterns will be ready in a very short
time period. We call this TailorMade 101 . Read the TailorMade 101
section for step-by-step instructions.
Preparing Patterns
Create all of the patterns for a project in PatternSmith. Finish all
editing, so that your patterns are in final, ready-to-cut form. Double-
check the following three details.
Polylines:
TailorMade allows you to set the distance or dimension between any
two breakpoints on a pattern. While in PatternSmith, make sure that
you break polylines at the endpoints of sections you will dimension.
Seam Allowances:
Make sure that you have seam allowances on your patterns. Seam
allowances can be changed but not added in TailorMade.
Notches:
Notches should be present on the imported patterns, although they
can be altered or added in TailorMade. Final notch locations on your
modified patterns can be determined in two ways. By default,
TailorMade will hold them at their specific distance from the start
point, endpoint, or midpoint. If you want the notch positions to scale
262 PatternSmith
TailorMade Overview
After you import a group of patterns into TailorMade, there are three
steps to creating the completed template:
1. Create dimensions
2. Assign variable names to dimensions that change within a
project
3. Create an expression (formula) for each variable
Let’s look at a basic TailorMade example and see how these steps are
applied. In this example, we are creating a template for a family of
wedge cover patterns. You can open the sample file, TestWedge.tpl
to follow along.
C
A
1. Create Dimensions
First, create a dimension between
two points on the pattern.
Chapter 12 | TailorMade 263
3. Create Expressions
Last, create an expression for the variable, ‘C’. Variable ‘C’ is the
hypotenuse of a triangle with legs ‘A’ and ‘B’, so you can use the
Pythagorean theorem to set its length from the lengths of ‘A’ and ‘B’.
After adding the other required dimensions and variables, the tem-
plate is complete. You can enter new measurements for Height and
Width, and let TailorMade create the exact patterns necessary to
make your desired wedge.
264 PatternSmith
File Toolbar:
Next, click ‘File / Import’ to import the .pat file you want to dimen-
sion. The patterns will follow your mouse until you click to place
them on your screen. Import additional patterns, if needed.
You can move patterns by selecting and dragging. Delete a pattern
by selecting it and pressing the Delete key.
Chapter 12 | TailorMade 265
Dimension Toolbar:
You can have a maximum of two arrows pointing toward any point.
Three arrows will usually result in an error message, indicating that
the point has too many constraints on it. Anchor points are different.
An unlimited number of dimensions can originate from the same
anchor point.
If you need to reverse the direction of a dimension, double click on
the dimension. The Dimension Properties dialog box will open.
Click on ‘Reverse Direction’ and then ‘OK’. The direction arrow will
change.
Diagonal Dimensions:
A diagonal dimension between two points will hold the distance
between the points, while allowing related angles to vary. This
dimension acts like a PatternSmith circle guide to determine possible
end locations for the moving end point.
Angle Dimensions:
The angle dimension allows you to hold the angle between two ele-
ments constant. Experiment with the wedge examples to see how
powerful this feature can be. Open ‘Wedge’ in TailorMade. In the
Variables dialog box, double click on the expression for variable ‘b’.
Enter ‘6’ as the new value. On the View toolbar, click ‘Preview
Changes’. Notice that the angle dimensions remained constant. The
pattern still forms an accurate wedge, but a wedge with a longer base.
Note: TailorMade treats adjacent elements with angle constraints as
a polylines. This means that you must make all dimensions on those
elements go in the same direction (clockwise or counterclockwise).
Pin in Place:
Any point that is not allowed to move can be pinned in place. This is
seldom necessary, but can clarify the project for users.
268 PatternSmith
CutPatB CutPatA
Variables
You will assign variable names and expressions to most of your
dimensions, allowing TailorMade to adjust those dimensions for dif-
ferent patterns. The Variables Window lists all dimension variables
and their current values. (If you don’t see the Variables window in
your TailorMade workspace, click View / Variables Window.)
After you create a dimension, assign it a variable name. Double click
Expressions
The value of a variable often depends on the value of one or more
other variables. TailorMade lets you establish formulas (algebraic
expressions) that compute updated values based on new data.
areas. The gray area can be used to simplify data entry. Any variable
that is not used on a dimension will appear in the gray area. This
ensures that your data is always at the top of the Variables window,
making it easy to enter changes.
Create data variables here that are used in expressions for variables
in the white area. In TailorMade, open ‘Test Wedge’ to see how this
works. In the gray area, data for Height and Width is entered in the
expression column. The pattern dimensions, however, show Height
and Width as ‘A’ and ‘B’. In the Variable window (white area), you
can see that A = Height and B = Width. Change your data for Height
and Width, and your dimensions change.
Expression Operators:
Math Operations
exprA + exprB Addition
exprA - exprB Subtraction
- expr Negation
exprA * exprB Multiplication
exprA / exprB Division
exprA ^ exprB xponentiation
( expr ) Parenthesis
funcname ( expr ) function call
Chapter 12 | TailorMade 273
Comparisons
exprA = exprB Equality
exprA != exprB Not equal to
exprA > exprB Greater than
exprA < exprB Less than
exprA >= exprB Greater than or equal to
exprA <= exprB Less than or equal to
Booleans
bool ? exprA : exprB Tertiary Operator
! bool Boolean Not
boolA & boolB Boolean And
boolA | boolB Boolean Or
Element Properties
While you can’t edit patterns in
TailorMade, you can change some
element properties.
Notches
Using the Notch Tool, double click on any element, and you will see
the PatternSmith Notch Properties Dialog, where you can add, delete,
move, or change properties on any notches.
Chapter 12 | TailorMade 275
View Toolbar
The tools on the View Toolbar let you show or hide seams, original
pattern layers, dimensions, labels, values, and errors.
Use the Preview Modified Pattern button to test your work at regular
intervals to watch for conflicting dimensions.
Display Toolbar
The Display tools on the Tools toolbar let you select and move pat-
terns and see them at a convenient size and view.
Examples:
We’ve included the following TailorMade files as examples.
Sample1.tpl
A typical awning
RectangleWrcBase.tpl
A typical spa cover with radius corners
OctagonBase.tpl
An octagon spa cover
CutpatA.tpl
A portion of a cover
Wedge.tpl
A wedge covering