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Grasshopper VB Scripting 2

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The document provides an introduction to Grasshopper VB scripting and discusses topics such as writing code, working with value and class types, and different geometric entities like curves, surfaces and solids.

The document discusses parameterised curves like OnLineCurve, OnArcCurve, OnNurbsCurve, OnPolylineCurve and OnPolyCurve. It also mentions specific curve types like OnBezierCurve and OnPolynomialCurve.

Examples are provided for creating lines using OnLine, circles using OnCircle, and arcs using OnArc. Constructors are shown to create these entities between points or through points.

Grasshopper VB Scripting Primer, Version 2

Grasshopper VB Scripting Primer


Dr Patrick Janssen
patrick@janssen.name
23rd March 2009

Introduction

This booklet was written for students of the Generative Techniques in Design
elective at the Department of Architecture, National University of Singapore. Most
of the students had no prior experience with programming, so I have attempted
to introduce Grasshopper VB Scripting in a way that is as simple and easy to
understand as possible. Note that this is a very broad introduction that
necessarily glosses over many of the details. This is just a primer.
This is version 2 of this document, and it may continue to evolve. To download
the latest version, please go to http://community.nus.edu.sg/ddm . I fact, in this
current version, there are still a number of sections labelled as [under
construction] – these will be updated soon.
The document is based on Rhino3d Version 4 and Grasshopper Version
0.5.0099.

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Grasshopper VB Scripting Primer, Version 2

Table of Contents

1  What’s it all about ..........................................................................................6 


1.1  VB.NET....................................................................................................6 
1.2  Grasshopper Scripting .............................................................................6 
1.2.1  Where do I write my script?...............................................................7 
1.2.2  What about Visual Studio Express? ..................................................8 
1.2.3  About the code samples....................................................................8 
2  Writing code.................................................................................................10 
2.1  Comments .............................................................................................10 
2.2  Code ......................................................................................................10 
2.2.1  Coding conventions.........................................................................11 
2.2.2  Statements ......................................................................................11 
2.3  What next...............................................................................................11 
2.3.1  Variables and Types........................................................................12 
2.3.2  The VB Component.........................................................................12 
2.3.3  Control Flow ....................................................................................12 
2.3.4  Class Libraries ................................................................................12 
3  Working with Value Types ...........................................................................14 
3.1  Some common Value Types.................... Error! Bookmark not defined. 
3.2  Variables and Value Types ....................................................................14 
3.2.1  Declaration ......................................................................................15 
3.2.2  Assignment .....................................................................................15 
3.2.3  Combined declaration and assignment ...........................................15 
3.2.4  Variable use ....................................................................................15 
3.3  Some Useful Functions..........................................................................16 
3.4  A complete example ..............................................................................16 
4  Working with Class Types............................................................................17 
4.1  Classes and Objects ..............................................................................17 
4.1.1  Classes ...........................................................................................17 

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4.1.2  Objects ............................................................................................17 


4.1.3  Properties and Methods ..................................................................18 
4.2  Methods in More Detail ..........................................................................18 
4.2.1  Parameters and Arguments ............................................................18 
4.2.2  Function Procedures .......................................................................19 
4.2.3  Sub Procedures ..............................................................................19 
4.2.4  Constructors....................................................................................20 
4.3  Variables and Class Types ....................................................................20 
4.3.1  Declaration ......................................................................................20 
4.3.2  Instantiation.....................................................................................20 
4.3.3  Assignment .....................................................................................21 
4.3.4  Combined declaration, instantiation and assignment ......................22 
4.3.5  Parameters and arguments revisited...............................................22 
4.3.6  Variable Use....................................................................................22 
4.3.7  The dot operator..............................................................................22 
4.4  A complete example ..............................................................................23 
5  The VB Script Component ...........................................................................24 
5.1  The Grasshopper_Custom_Script class ................................................24 
5.1.1  Imports Statements .........................................................................25 
5.1.2  Class declaration.............................................................................27 
5.1.3  The first region ................................................................................27 
5.1.4  Properties........................................................................................27 
5.1.5  Sub Procedures ..............................................................................28 
5.1.6  The second region ..........................................................................28 
5.2  VB Component Inputs and Outputs .......................................................29 
5.2.1  Inputs parameters ...........................................................................29 
5.2.2  Outputs parameters.........................................................................30 
5.3  Creating your own components .............................................................31 
5.3.1  Design issues..................................................................................31 
5.3.2  Debugging.......................................................................................31 

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5.3.3  Exporting .........................................................................................31 


6  Control Flow.................................................................................................32 
6.1  For… Next .............................................................................................32 
6.2  If...Then...Else........................................................................................32 
7  The .NET System Namespace ....................................................................33 
7.1  Array Class ............................................................................................33 
7.1.1  Declaration ......................................................................................33 
7.1.2  Assignment ....................................... Error! Bookmark not defined. 
7.1.3  Combined declaration, instantiation, and assignment .....................33 
7.2  String Class ...........................................................................................33 
7.3  Math Class.............................................................................................33 
7.4  Random Class .......................................................................................33 
7.5  A complete example ..............................................................................33 
8  The .NET System.Collections.Generic Namespace ....................................34 
8.1  Generic Types and Classes...................................................................34 
8.2  The List Class ........................................................................................34 
8.2.1  Declaration, Instantiation and Assignment ......................................35 
8.2.2  Some useful methods......................................................................36 
8.2.3  Lists and Arrays ..............................................................................36 
8.3  Other generic collection classes ............................................................37 
8.3.1  Collections similar to lists ................................................................37 
8.3.2  Other types of collections ................................................................37 
8.4  A complete example ..............................................................................38 
9  The Rhino RMA.OpenNURBS Namespace .................................................39 
9.1  Documentation.......................................................................................39 
9.1.1  Classes and Interfaces....................................................................40 
9.1.2  Looking at a class............................................................................40 
9.2  Points, Vectors and Planes....................................................................41 
9.2.1  Points ..............................................................................................41 
9.2.2  Vectors ............................................................................................42 

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9.2.3  Planes .............................................................................................42 


9.3  Curves ...................................................................................................42 
9.3.1  Lines, Circles and Arcs....................................................................43 
9.3.2  Curves.............................................................................................43 
9.3.3  Polys ...............................................................................................44 
9.3.4  Translating, Rotating and Scaling ...................................................44 
9.4  Surfaces.................................................................................................44 
9.5  Meshes ..................................................................................................44 
9.6  Solids .....................................................................................................44 
10  The Rhino RMA.Rhino Namespace ..........................................................45 

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1 What’s it all about


Rhino3d is a popular 3d NURBS based modelling program developed by
McNeel.
Grasshopper is a free plugin for Rhino3d developed by David Rutten at McNeel,
which allows you to do dataflow modelling. With the Grasshopper approach to
dataflow modelling, you can create complex parametric models by defining
relationships between entities in your model. These relationships are defined
using the 'boxes and arrows' approach. The boxes – called components – specify
procedures that do something like draw a line. The arrows connect the output
from one procedure to the input of another procedure.
Grasshopper provides a two components that allow you to create your own
custom procedures using scripting. These are the C# Component and the VB
Component. In this document, we will be focusing on the VB Component, for
which the user has to write a script in the VB.NET programming language.

1.1 VB.NET
The Microsoft .NET Framework is a software framework for developing programs
and applications for the Microsoft Windows operating system. The framework
supports a number of different languages, including Visual Basic .NET and C#
.NET.
Visual Basic .NET is a full-blown object-oriented programming language. Visual
Basic is often referred to using just the initials, VB. The difference between VB
and C# is mostly stylistic - the only real difference today is programmer
preference. The basis of VB is an earlier programming language called BASIC
that was invented by Dartmouth College professors John Kemeny and Thomas
Kurtz. VB is easily the most widely used computer programming system in the
history of software.
VB is not the same as VB for Applications (VBA) or VB Script. VBA is both a
language and an integrated programming environment (IDE), which is embedded
into many applications. VB Script is a subset of VBA and is a more rudimentary
scripting language to allow users to write simple scripts.

1.2 Grasshopper Scripting


Scripting in Grasshopper should not be confused with the other scripting options
available in Rhino3d.
For a long time it has been possible to automate Rhino3d using the RhinoScript
scripting language. RhinoScript is written by McNeel and it is based on the
Microsoft VBScript language. Since Rhino3, it has also been possible to use
VB.NET to write plugins for Rhino. Grasshopper for example is mostly written in
VB.NET. However, Rhinoscript and VB.NET plugin development are very

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different from writing VB.NET scripts in Grasshopper. (The reason that you
cannot use RhinoScript in Grasshopper is because RhinoScript can only operate
on objects that are actually inside the document, whereas Grasshopper only
draws its geometry into the viewports.)
To summarise:
1) Rhino is written in C++ and it exposes a C++ SDK which allows other (i.e.
McNeel ) people and companies to write plugins for Rhino.
2) Using this C++ SDK, someone at McNeel wrote a RhinoScript plugin,
which in turn allows people to write scripts for Rhino.
3) Using this C++ SDK, someone else at McNeel wrote a .NET Wrapper
plugin, which in turn allows people to write Plugins for Rhino using any
.NET language.
4) Using this .NET wrapper SDK, another person at McNeel (David Rutten)
wrote a plugin called Grasshopper.
5) Grasshopper allows people to create custom components by writing
scripts in either the VB.NET language or the C#.NET language.

1.2.1 Where do I write my script?

For writing a VB script in Grasshopper you use a simple script editor built into
Grasshopper. This creates some confusion at first since the documentation on
the Internet for VB tends to start with an introduction to the Visual Studio Express
IDE.

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If you wish to write a .NET script inside Grasshopper, all you have to do
(assuming you already have Grasshopper installed and running) is:
• Open the Logic panel
• Drag a VB Component onto the canvas
• Double click the VB Component
• Start typing in the white space under where is says ’’’ <your code>.
The areas in the script window that are greyed out cannot be edited. (Try it –
click in the greyed out area and try typing.) When you have finished entering your
code and you click OK, Grasshopper will compile your code and (assuming there
were no errors during compilation) run it.

1.2.2 What about Visual Studio Express?

If you are writing a VB application, you would use a piece of software for
programming called an Integrated Development Environment (IDE). For
example, for VB there is an IDE called Visual Studio Express that is free of
charge.
However, for writing a VB script in Grasshopper you do not use this IDE. (You
should only use the IDE if you intend to write your own components. This is much
more difficult.) Instead you use the simple built-in script editor in Grasshopper as
described above.

1.3 About this document


This document consists of lots of text, quite a bit of code, and a few screen
captures. All screen captures were created by the author.

1.3.1 About the text

The text in this document is littered with code snippets that are inline with the
text. In order to distinguish code from normal text, the code uses a different
font.

The text is also littered with links. Most of these links point to web pages on the
Microsoft Software Developer Network website (MSDN) where you can get more
information on the topic being discussed.

1.3.2 About the code

The code samples in the text below are extracts from a longer piece of code.
Only those sections with the title ‘a complete example’ will run if you copy them
directly into a script.

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With the other bits of code, it takes up too much space to keep repeating the full
set of code, so only the parts of the code being discussed in the text is shown.
But the careful reader should easily be able to fill in the missing bits since they
will have been discussed earlier on in that particular chapter.

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2 Writing code
Programming in VB involves writing two types of things: comments and code.
Here is the same example with some comments and some code.

2.1 Comments
Comments are lines of text preceded by an apostrophe. These comments are
just for you to remind yourself (and maybe others) of what your code is doing.
Comments become essential when code gets complex.
The your code lines are just comments and can be deleted if you want:

''' <your code>

''' </your code>

The reason that there are three apostrophes rather than just one is because
there is also a more advanced way of adding comments, called XML
Documentation Comments. However for the moment don’t worry about this.

2.2 Code
Code is everything that is not a comment. Code consists of a series of
statements that tell the computer what to do.
In the example above, there is one statement: Print(“Hello”). This is an
execution statement that uses the Print function.
The print function is a very useful function that displays some text somewhere on
your screen. (It does not send anything to you printer – when writing computer
programs, print means ‘display this text’.) In the case of Grasshopper scripts, the

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text from the print function will always be sent to the out parameter of the VB
component.

2.2.1 Coding conventions

Code conventions focus on the stylistic aspects of naming and coding. For
example, should you start a variable with an upper or lower case letter? (The
answer is lowercase). For those new to programming, this type of thing may
seem unimportant. But as you do more programming, you realise that it is very
important for legibility of code. If you come back to some code a few months
later, it is much easier to understand if you have followed some kind of consistent
coding conventions. As far as possible, this document follows the standard code
conventions.
One particular point to note is the use of the line-continuation character, which is
an underscore (_). This is used when a long line of code needs to be broken
down into smaller lines. Due to the formatting of this document, this has been
used in a number of places to fit the code onto the page.

2.2.2 Statements

The three main types of statements that you can write are declaration
statements, assignment statements, and execution statements. (Assignment
statements are actually a special type of execution statement.)
Declaration and assignment statements are mainly to do with telling the
computer to create and set variables, where a variable is a name that can be
associated with some value.
Execution statements are mainly to do with telling the computer to actually do
something. An important type of execution statement are things like functions,
loops, and if statements, which are referred to as control flow statements.

2.3 What next...


The remainder of this document will try to introduce the most important
knowledge for getting started with actually writing useful scripts in Grasshopper.

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2.3.1 Variables and Types

Variables may be associated with simple types of things like numbers, and more
complex types of things like points and lines. These are referred to as Value
Types and Reference Types respectively.
• Chapter 3 will introduce Value Types
• Chapter 4 will introduce Class Types, which are the most common
Reference Types.

2.3.2 The VB Component

The VB Component in Grasshopper allows users to enter code directly into a


predefined script template that consists of a special class. After having covered
the fundamentals of classes in chapter 4, it then becomes possible to get an
understanding of how this template works.
• Chapter 5 will give an overview the VB Script Component, focusing in
particular on the script template.

2.3.3 Control Flow

In the absence of any control flow statements, a computer will step through the
statements that it finds in the program file in a sequential manner, from beginning
to end, executing each statement in turn.
Control flow statements allow you to regulate the flow of your program's
execution. For example, you might want to repeat an action ten times. Rather
than repeating the code ten times you can insert a loop structure into your code
that will tell the computer to repeat a particular piece of code a certain number of
times.
• Chapter 6 will introduce Control Structures
In general, the two main types of control structures are decision structures and
loop structures. One of each will be introduced: for decisions, If...Then...Else
construction will be introduced; for loops the For… Next construction will be
introduced.

2.3.4 Class Libraries

Once you have grasped how to work with variables and control flow structures
like loops, it will then be time to delve into the ugly world of class libraries. This is
where things get a little messier. The reason is that these class libraries tend to
be very big, and it becomes difficult to find your way round. In order to get you
started, some of the most important class libraries for Grasshopper VB Scripting
will be introduced.

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Class libraries are groups of useful classes written by other people. In your code,
you use these classes to construct your program. We will find out in chapter 4
that these libraries of classes are actually organised into a hierarchy of groups
and sub-groups that you can think of like the folders but that are referred to as
Namespaces. In the case of Grasshopper VB Scripting, there are generally two
types:
• .NET class libraries written by people at Microsoft. These are all in a
namespace that starts with System.
• Rhino class libraries written by people at McNeel. These are all in a
namespace that starts with RMA.
First we will review some useful class in the .NET libraries:
• Chapter 7 will focus on the .NET System namespace, which includes the
Array class, the String class, and some other useful classes.

• Chapter 8 will focus on the .NET System.Collections.Generic namespace,


which includes the List class (which is the main data-structure used by
Grasshopper).
Finally, we will review some useful class in the Rhino libraries:
• Chapter 9 will focus on the Rhino RMA.OpenNURBS namespace, which
includes classes for all the standard entities found in Rhino such as points,
curves and surfaces.
• Chapter 10 will focus on Rhino RMA.Rhino namespace, which includes
one very useful class called RhUtil that has many useful methods for
scripting Rhino modelling commands like lofting and intersecting.

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3 Working with Value Types


Variables are one of the core building blocks of any kind of programming. A
variable is something that can be associated with some kind of value. For
example, you can say that variable p should be associated with the value 20. A
variable has three important attributes: a name, a value, and a data type.
• A variable is identified by its name – in this case the variable name is p.
The name of a variable can be almost anything, like x, or myVar, or
blabla. (It cannot be the same as one of the language keywords, which
are reserved for other purposes.) By convention, variables use what is
referred to as mixedCase: they start with a lowercase letter and each
subsequent word starts with an uppercase letter.
• A variable has a value – in this case the variable value is 20. The value of
the variable can be accessed by simply entering the variable name
anywhere in your code. For example, wherever you write p, the computer
will replace this with 20 when it actually runs the program. (This assumes
that the value of x does not change, but your program may later change
this value to something else, for example to 21.)
• A variable has a data type that specifies what types of values the variable
is allowed to hold. In this case, we know that they type is a number, but
there are actually various different type of numbers in programming. So
we are not actually sure yet what the data type of p is. If we wanted to
have a variable to hold round numbers (with no fractional part, i.e. not
numbers like 20.5), then we would say that the data type of variable p is
Integer.

If you are new to programming, then the concept of the variable data type is
probably the hardest to grasp. Assigning a data type to a variable allows the
computer to various things like assign the right amount of space in memory
somewhere to store the values of the variable. It also makes it easier for the
computer to figure out how the variable can—or can't—be used.

3.1 Variables and Value Type


If I want to use a variable in my script, then I always have to specify it’s name, it’s
data type, and it’s value. This is done in two separate steps:
• Specifying the name and data type are done in one single step, and is
called declaration.
• Specifying the value is done as a second step, and is called assignment.
(You will see later that you can combine declaration and assignment into a
single line.)

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3.1.1 Declaration

A declaration statement is used to declare the data type of the variable, using a
Dim statement. For example:

Dim p As Integer

This statement declares that the variable named p can store an Integer value.
Some of the most important value data types are the following:
Boolean True A value that is either true or false
Integer 20 Whole numbers less than 2 billion
Long 2e9 Whole numbers larger than two billion
Double 20.5 Numbers with a fractional part
Char A A single character
So when you see the word Double in a script, then this is not some function to
double some number, it is actually just a type.

3.1.2 Assignment

Once you have declared the type of variable, you can then assign a value to it.
For example:

p = 20

If you try and assign a value to the variable that does not match the data type,
then you will get an error.

p = 20.5 ‘this would result in a error

3.1.3 Combined declaration and assignment

In order to save space, you can put declaration and assignment on a single line.
However, it is still important to conceptually think of these as two separate steps.
Combined declaration and assignment looks like this:

Dim p As Integer = 20

3.1.4 Variable use

From now on, the variable with name x stores the value 20. For example:

Print(p)

This Print function would print 20. Another more complex example is this one:

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p = p + 10
Print(p)

This time, the value of the variable x would be increase by 10. The Print
function would print 30. This example uses two operators, and addition operator
and an assignment operator. There are many operators that can be used with
Value Types.

3.2 Some Useful Functions


The Print function is one of the built in VB run-time member functions. There
are many other useful VB functions.
A function has one or more inputs and a single output. The function will process
the inputs and produce the output.
For example, there are a useful set of functions to convert one simple data type
into another, known as type conversion functions. One of the functions is called
CStr and converts things like Integer or Double to String.

Dim someText As String


someText = CStr(p)

In this case, the function has one input and one output. The inputs are always
specified on the right of the function name in parenthesis. When the computer
tries to run a line of code like this, it evaluates the code one step at the time, from
right to left. So for example, someText = CStr(p) would become someText =
CStr(20) , which would then (after executing the actual function) become
someText = “20” , which would finally result in the text “20” being assigned to
the variable someText.

3.3 A complete example


Here is a complete example that creates some Double values and converts one
of them to a String to be printed:

Dim p As Double
Dim q As Double
Dim r As Double
p = 20
q = p + 10
r = p / q
Print(“The value of r is ” & CStr(r))

This script will print:

The value of r is 0.666666666666667

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4 Working with Class Types


As well as these simple data types, variable can also be associated with more
complex types of entities called objects. For example, one common type of object
in Grasshopper is an object of type On3dPoint, which is used for representing 3d
points in Rhino. Another is OnLine, which is used for representing Lines in Rhino.

4.1 Classes and Objects


A class is a representation of a type of object. You can think of it as the object's
blueprint. Just as a single blueprint can be used to build multiple buildings, a
single class can be used to create multiple copies of an object. The names
On3dPoint and OnLine are actually names of classes.

When talking about classes and objects, you generally say the object A is of type
B (where B is a class), or alternatively A is an instance of class B.

4.1.1 Classes

When you are writing VB .NET scripts in Grasshopper, you will not be creating
any of your own classes. However, you need to have a good basic understanding
of classes and objects so that you can use the existing libraries in the .NET
framework and in Rhino. In fact, one of the hardest things in programming is
learning how to use these existing class libraries since there are thousands of
these classes.
Class libraries consist of large numbers of compiled classes that are packaged
up into files such as .exe files or .dll files. These packages are referred to as
Assemblies. Inside these assemblies, there may be hundreds of classes, so
there has to be a way of organising all these classes. Not surprisingly, they are
organised into a hierarchy of groups and sub-groups that you can think of like the
folders where you store files on your computer. These folders are referred to as
Namespaces. For example, On3dPoint and OnLine are both in the Assembly
xxx.dll and in the Namespace RMA.OpenNURBS (where RMA is one Namespace,
and OpenNURBS is a sub Namespace).
Note that the reason that the classes in these examples start with the letters ‘On’
is because they are part of the OpenNURBS library. Resist the temptation of
thinking that the class OnLine has something to do with being on a line. Think of
it as ‘Open NURBS line’.

4.1.2 Objects

Objects are always instances of some type of class. Objects have


• properties that describe their attributes, and
• methods that define their actions.

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The properties and methods that an object has are defined by its class.

4.1.3 Properties and Methods

The properties are like variables that are inside the object. For example, an
object of type On3dPoint has x, y and z properties that hold data for the co-
ordinates of the point. In this case these variables are simple types of type
Double.

Another example is an object of type OnLine. In this case it has two properties,
from and to, which are the start point and the end point of the line. However, in
this case these variables are themselves class types of type On3dPoint.
The methods are like procedures that are inside the object. Such procedures are
similar to the VB run-time member functions discussed earlier. For example,
objects of type On3dPoint have a Function Procedure method called
DistanceTo that calculates the distance to another point. Another example is
objects of type Online have a Function Procedure method called Length that
calculates the length of the line.
Methods are described below in more detail.

4.2 Methods in More Detail


There are two types of procedures: Function Procedures and Sub Procedures.
Both of these types of procedures can accept input data, which is specified by
the parameters for the procedure. Only Function Procedures can produce output
data, which is specified as the return value of the Function Procedure.

4.2.1 Parameters and Arguments

Often procedures need some data as an input. This input is described in terms of
parameters and arguments.
A parameter represents a value that the procedure expects you to supply when
you call it. The procedure's declaration defines its parameters. An argument
represents the value you supply to a procedure parameter when you call the
procedure. The calling code supplies the arguments when it calls the procedure.
The one thing that is a little complex to understand for beginners when dealing
with parameters and arguments is the passing mechanism. This actually
specifies how the arguments are passed to the procedure. There are two options:
they can be passed either by reference (specified by the ByRef keyword) or by
value (specified by the ByVal keyword). For the moment, we will ignore what this
means exactly and return to it later.

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4.2.2 Function Procedures

Function Procedure are the same as the previously described functions: they
have one or more parameters and a single return value.
For example, let’s consider the class On3dPoint, which is used for representing
a 3d point in Rhino. This class has a Function Method called DistanceTo that
returns the distance to another point. The implementation might look something
like this:

Function DistanceTo(ByRef arg1 As On3dPoint) As Double


Dim dist As Double
‘ insert code that calculates the distance
‘ ...
‘ ...
Return dist
End Function

The input is one parameter called arg1, of type On3dPoint. The output is of type
Double (and for the output, there is no need to specify a name). Inside the
function, the Return statement returns the result of calculating the distance. Note
that, the actual body of the code is omitted here in order not to distract from the
main point here.
One common error is to expect there to be two points as input parameters. (After
all, the function is calculating the distance between two points...). However,
remember that one point is the object itself. This point object has a method to
calculate the distance to another point, so only one input point is required.

4.2.3 Sub Procedures

Sub Procedures are almost the same as Function Procedures, except that they
don’t return anything.
For example, let’s consider the same class On3dPoint. This class has a Sub
Procedure Method called Set that can be used to set the values of the x, y and z
properties. The implementation might look something like this:

Sub Set(ByVal x As Float, ByVal y As Float, ByVal z As Float)


‘ insert code that sets properties here
‘ ...
‘ ...
End Sub

The input consists of three parameters called x, y, and z, all of type Float, and
there is no output. Again, note that the body of the implementation has been
omitted here.

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4.2.4 Constructors

A class must also specify one or more special Sub Procedure methods called
Constructors that are used to create an object instances. These Sub Procedures
are different from other Sub Procedures in that the Sub Procedure name is
always the word New, and they are only executed when the object is first created.
We will come back to these later.

4.3 Variables and Class Types


Declaration and assignment of variables for class types would seem to be very
similar to value types. However, there are actually some very fundamental
differences, particularly when it comes to assignment.
When working with value types a variable will store the actual value. So if a and b
are Doubles and you write b = a, then the computer will take the value stored in
a and copy it into b.

However, when working with complex types, a variable only stores a reference to
an object, but does not store the object itself. (You may have noticed that with
objects, I wrote that the variable ‘points to’ the object.) You can think of the
reference as an address – the variable stores the address of the object. So if pt1
and pt2 are On3dPoint objects and you write pt2 = pt1, the computer will take
the object reference stored in pt1 and copy it into pt2.

4.3.1 Declaration

As with value types, the same Dim statement can be used to declare class types.
For example:

Dim pt1 As On3dPoint


Dim pt2 As On3dPoint

This statement declares that the variable named pt1 can point to an object of
type On3dPoint. This is actually the same as for value types.

4.3.2 Instantiation

For value types, there is not a separate instantiation step since value types hold
the data directly inside the variable name. However, for reference types, the data
is created somewhere else, and the variable only holds a reference to that data.
This means that the data first has to be created, which is called instantiation, and
is done using the class’s constructor method.
To instantiate a new object, you have to use the New keyword. When the
computer sees this keyword, it will then know to look for one of the constructor
methods to instantiate a new object from the class. For example, let’s say you
want to create a new point with coordinates (20,30,40):

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pt1 = New On3dPoint(20,30,40)

In this case, the New keyword is used to indicate that you want to create a new
object using one of the constructor methods of the class On3dPoint.
Most classes have more than one constructor, each with a different set of
parameters. For example, in the case of the class On3dPoint, we can actually
create a point at (0,0,0) by calling the constructor with no arguments:

pt1 = New On3dPoint()

In cases where there are no arguments (i.e. empty parentheses), VB supports a


shortcut whereby you can omit the empty parentheses, as follows:

pt1 = New On3dPoint ‘do not do this

Although this is possible, it can create confusion, especially when you are just
starting to learn the language. It is therefore recommended that you always add
the empty parenthesis to highlight that you are calling a constructor with no
arguments.

4.3.3 Assignment

Assignment looks exactly the same as for value types but remember that in the
background something very different is going on.
For example, you could do the following:

pt2 = pt1

There is a subtle trap that new programmers will tend to fall into when dealing
with complex variables. Since the actual object is not copied, if you change a
property of pt1, then the property of pt2 will also change.

pt1 = New On3dPoint(20,30,40)


pt2 = pt1
pt1.x = 22.5
Print(pt2.x)

The Print function will print 22.5. This is because both pt1 and pt2 contain the
same reference and are pointing to the same point object. So when you ‘change’
pt1 you will also ‘change’ pt2. This is not the case with simple variable.

p = 20
q = p
p = 22.5
Print(q)

The Print function will print 20.

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4.3.4 Combined declaration, instantiation and assignment

As with Value Types, with Reference Types you can put both declaration and
assignment on a single line. For example:

Dim pt2 As On3dPoint = pt1

For Reference Types, you can also create a single line that includes three
separate steps: declaration, instantiation and assignment.

Dim pt2 As New On3dPoint(20,30,40)

4.3.5 Parameters and arguments revisited

[under construction – discuss ByRef and byVal]

4.3.6 Variable Use

A variable whose value is an object can be assigned in a similar way as a simple


variable. (For example see pt2 = pt1 above.)
However, for other operators such as addition, this may not be so straight
forward. In fact, this depends on the way the class has been implemented. Some
classes provide special functionality so that instances of these classes can be
used together with the standard operators.
For example, the On3dPoint class can be used with arithmetic operators such as
addition, subtraction and division. For example, the mid-point half way between
two other points can be found as follows:

Dim midPt As On3dPoint


midPt = p1 + (pt2 – pt1 / 2.0)

4.3.7 The dot operator


With objects, it is possible to access the properties and methods inside these
objects using a full stop between the name of the variable and the name of the
property or method. This full stop is called the dot operator.
For example, the x property of a On3dPoint can be accessed like this:

Dim val As Double


val = pt1.x

This code first declares a new variable of type Double and then sets the value of
this variable to the same as the x property of the point pt1 (which in this case is
20).

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The dot operator is used in the same way to access the methods inside the
object. So for example, to measure the distance between two points you can use
the DistanceTo method which exists inside any object of type On3dPoint:

Dim dist As Double


dist = pt1.DistanceTo(pt2)

The dot operator can also be used to chain together a series of objects. For
example, consider a line object. The line object will contain (as properties) two
point objects, and each point object will contain (as properties) x, y, and z Double
values. In the example below the x co-ordinate of the start of the line is accessed
using ln.from.x:

pt1 = New On3dPoint(0,0,0)


pt2 = New On3dPoint(20,30,40)
Dim ln As OnLine
ln = New OnLine(pt1, pt2)
ln.from.x = 50

4.4 A complete example


Here is a complete example that creates a line between two points:

‘declare two points called pt1 and pt2


Dim pt1 As On3dPoint
Dim pt2 As On3dPoint

‘assign pt1 by creating a new point


pt1 = New On3dPoint(20, 30, 40)

‘assign pt2 by creating a copy of pt1


pt2 = New On3dPoint(pt1)

‘move pt2 by changing one of the co-ordinates


pt2.x = 0

‘declare a line called ln


Dim ln As OnLine

‘assign ln by creating a new line


ln = New OnLine(pt1, pt2)

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5 The VB Script Component


As described previously, the VB Component can be found in the Logic panel.
The Help for this component states the following:
This component attempts to compile and run user specified VB.NET code.
By default, the component contains no code. You can supply code by
double-clicking the component or by picking the "Edit…" menu item.
Any errors that occur during compilation are sent to the 'out' output
parameter and the component menu.
By default, there are two input parameters {x,y} and one output parameter
{A}, all of which are of type System.Object. Input and output parameters
can be added, deleted and renamed through the component menu.
In addition to this, there are also some other remarks at the bottom of the help
text, some of which will be discussed below.

5.1 The Grasshopper_Custom_Script class


When a user enters code into the VB component, the code is placed inside a
class template called Grasshopper_Custom_Script. When the user clicks OK
on the script editor, the code is then compiled by Grasshopper and stored in
memory. In this section this class template will be described. To see the full
template, expand the hidden sections by clicking the + links.
The Grasshopper_Custom_Script is a typical VB class and consists of some
Imports statements, some Properties, and one Sub Procedure. You also have
the option of adding additional Sub Procedures or Function Procedures to the
class.

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5.1.1 Imports Statements

At the top of the template, you will see a set of lines all starting with the word
Imports.

As mentioned previously, class libraries are packaged into Assemblies, and the
classes inside these Assemblies are organised into hierarchical Namespaces. In
order to use a particular class in some Assembly, you first need to set up your
development environment so that the compiler knows about that Assembly. You
can then use any class in the Assembly as long as you state the Namespaces in-
front of the class name. This is referred to as qualification. For example, to
declare a new point, you can write:

Dim pt1 As RMA.OpenNURBS.On3dPoint

In theory this works fine. In practice, it is a real pain to have to write so much text.
The Imports statement tells the computer where to look for classes that have no
Namespace. This means that the classes in the imported Namespaces can be
named in the code without qualification. So, for example:

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Imports RMA.OpenNURBS
‘ Skip over some code here
‘ ...
‘ ...
Dim pt1 As On3dPoint

Currently, there is no way of adding additional Assemblies and Imports


statements to your script in the VB scripting component. However, by default,
many of the most useful Namespaces from both the .NET libraries and from the
Rhino libraries are already imported.
The .NET Namespaces that are imported are:
• System (see chapter 7)
• System.IO
• System.Drawing
• System.Drawing.Drawing2D
• System.Reflection
• System.Collections
• System.Collections.Generic (see chapter 8)
• Microsoft.VisualBasic
The MSDN website has a Class Library Reference that lists all the classes that
are available in these Namespaces. (Grasshopper is compiled using VB 2008
Professional and the .NET 2.0). For each class, the class members are listed
(such as class properties, class methods, and class constructors). The
documentation is quite good.
The Rhino Namespaces that are imported are:
• RMA.OpenNURBS (see chapter 9)
• RMA.Rhino (see chapter 10)
• Grasshopper.Kernel.Types
For more information on some of these libraries, see chapters 7 to 10 of this
document.
As a beginner, the best way to approach these class libraries is through
examples. On the Grasshopper website, there is a page with scripted examples
where you can see how various classes are used. You can then look up these
classes in the documentation, and try and figure out why the classes are being
used the way they are. The opposite approach, where you start with the class
libraries, is very difficult due to the complexity of the classes and is only really
feasible if you are an experienced programmer.

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5.1.2 Class declaration

After the Imports statements, the next line in the template is the Class
declaration. This declaration simply tells the computer that there is a class called
Grasshopper_Custom_Script.

5.1.3 The first region

After the class declaration, the next section of code is enclosed between two
lines: #Region "members" and #End Region. This is a Region Directive which
actually has nothing to do with the script. It is purely a visual thing, in that it
allows bits of the code to be hidden and shown using the + and – links.

5.1.4 Properties

Inside the region called members, a set of class properties are declared. By
default, there are three properties:

Private app As MRhinoApp


Private doc As MRhinoDoc
Public A As System.Object

As discussed previously, properties are simply variables that exist inside a


particular object. So, for example On3dPoint has the properties x, y and z. In
this case, the template has defined three properties:
• app gives you access to the Rhino application. For example, your script
might want to check which viewports are visible.
• doc gives you access to the Rhino file that is currently open. For example,
your script might want to read geometry directly from this file.
• A is linked to the output of the VB Script component. Inside your script,
whatever you set A to will be the output of the A parameter.
The last one is the most important one since this is what lets you send some data
out of your component. There is one issue that needs to be addressed regarding
the type of this property. The template sets the type of System.Object, and later
we will see that this type cannot be changed. At first this may seem odd, because
what if you want to output a different type of object such as a On3dPoint, or even
just a simple Integer. The reason this is not a problem is due to something
called class inheritance. Up to now, the issue of class inheritance has been side-
stepped, mainly because it is a little complex.
For now, the only thing that really needs to be understood is that classes are
actually used to define a whole hierarchy of categories and sub-categories.
Classes in the same category share certain types of information. Right at the top
of the hierarchy is the class System.Object. This means that all classes must

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always be of type System.Object, which in turn means that the property called A
in the template can be set to anything.

5.1.5 Sub Procedures

After the properties declared within the members region, the next lines of code
declare the main Sub Procedure inside which you can write your script, called
RunScript. By default, the Sub Procedure declaration in the template is as
follows:

Sub RunScript(ByVal x As Object, ByVal y As Object)


''' <your code>

''' </your code>


End Sub

The main thing to note about this Sub Procedure is the relationship between the
parameters in the Sub Procedure declaration, and the inputs to the VB Script
component in Grasshopper. Although this Sub Procedure declaration is not
editable here in the script editor, we will see below how the parameters can be
edited using the Grasshopper interface.

5.1.6 The second region

After the end of the RunScript Sub Procedure, there is a second region with the
description Additional methods and Type declarations. Apart from the
area inside the RunScript Sub Procedure, this is the only other area of the
template that is editable.
This second region is where you can write your own additional Sub Procedures
and Function Procedures. In most cases, it only really makes sense to create
Function Procedures, and not Sub Procedures. More advanced users may also
create type your own user-defined data types here.
Function procedures can be used to capture some code that gets repeated
numerous times in your script. For example, you might be writing a script that
requires various random points of type On3dPoint. In this case, you could write
two functions: one that returns a random number (where the value is between
some lowerbound and upperbound) and another that returns a random point
(where the x, y and z co-ordinates are between some lowerbound and
upperbound ).

‘Function that returns a random number of type Double


Function rndNum(ByVal low As Double, ByVal upp As Double) _
As Double
Return ((upp - low) * Rnd()) + low
End Function

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‘Function that returns a random point of type On3dPoint


Function rndPt(ByVal low As Double, ByVal upp As Double) _
As On3dPoint
Dim x As Integer = rndNum(low, upp)
Dim y As Integer = rndNum(low, upp)
Dim z As Integer = rndNum(low, upp)
Dim pt As New On3dpoint(x, y, z)
return pt
End Function

(Note the use of the line continuation character. The code is too wide for the
page, so the first line of both functions has been broken into two lines.)

5.2 VB Component Inputs and Outputs


As will all components in Grasshopper, VB Components have input parameters
and output parameters. These can be used for connecting the scripted
component to other components. These other components may be either built-in
Grasshopper components or scripted components.

5.2.1 Inputs parameters

The input parameters specify the inputs into the component. By default, there are
two parameters, x and y. Looking at the image below, you will notice that there is
a relationship between these two inputs and the two arguments to the RunScript
Sub Procedure.

Input parameters can be added, deleted and renamed through the VB


Component menu. Right click the component, and select Input parameters from

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the drop down menu. Any changes that you make here will be reflected in the
RunScript method declaration. For example, if you rename the two input
parameters from x and y to pt1 and pt2, then the methods declaration will be
automatically updated to the following:
Sub RunScript(ByVal pt1 As Object, ByVal pt2 As Object)
''' <your code>

''' </your code>


End Sub

If you are certain that a specific input parameter always provides data of the
same type (say, On3dPoint), then you can specify a type-hint for that parameter.
Type-hints improve error checking and performance. To specify a type hint, right
click the component, select the input you want to change from the first drop down
menu, then select Type hint from the second drop down menu, and finally select
the type from the third drop down menu. Any changes that you make will be
reflected in the RunScript method declaration. For example, if you change the
types for pt1 and pt2 to On3dPoint, then the methods declaration will be
automatically updated to the following:
Sub RunScript(ByVal pt1 As On3dPoint, ByVal pt2 As On3dPoint)
''' <your code>

''' </your code>


End Sub

If the data coming into a certain input is going to consist of more than one
element, then you can specify that the parameter is a List. To specify a List,
right click the component, select the input that you want to change from the first
drop down menu, and then select List from the second drop down menu. For
example, if you change pt1 to be a List, then the methods declaration will be
automatically updated to the following:
Sub RunScript(ByVal pt1 As List(Of On3dPoint), _
ByVal pt2 As On3dPoint)
''' <your code>

''' </your code>


End Sub

(Note the use of the line continuation character. The code is too wide for the
page, so the first line has been broken into two lines.)

5.2.2 Outputs parameters

Output parameters can be added, deleted and renamed in the same way as input
parameters, through the VB Component menu. Any changes that you make will
be reflected in the declaration of the class properties. For example, if you rename

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the output parameter from A to line, then property declarations will be updated
to the following:

#Region "members"
Private app As MRhinoApp
Private doc As MRhinoDoc

Public line As System.Object


#End Region

Output parameters do not support type-hints at this point.

5.3 Creating your own components


[under construction]

5.3.1 Design issues

[under construction]

5.3.2 Debugging

[under construction]

5.3.3 Exporting

[under construction]

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6 Control Flow
[under construction]

6.1 For… Next


[under construction]

6.2 If...Then...Else
[under construction]

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7 The .NET System Namespace


[under construction]

7.1 Array Class


[under construction]

7.1.1 Declaration, Instantiation and Assignment

Dim intArray1() As Integer

Dim intArray2() As Integer

intArray1 = New Integer() {1, 2, 3, 4}

intArray2 = New Integer() {}

ReDim intArray2(8)

7.1.2 Combined declaration, instantiation, and assignment

Dim intArray3() As Integer = New Integer() {5,6,7,8}

Dim intArray4() As Integer = {5,6,7,8}

7.2 String Class


[under construction]

7.3 Math Class


[under construction]

7.4 Random Class


[under construction]

7.5 A complete example


[under construction]

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8 The .NET System.Collections.Generic Namespace


A collection is a convenient way of grouping a set of elements into a single
object. Collections include things like objects of type List that we have already
come across a number of times.
For creating a collection object, you can use one of the classes in the
System.Collections.Generic namespace. The collections in this namespace all
follow the rule that the elements in a collection must all be of the same type,
which is referred to as being strongly typed.
(There is another type of collection class, which is the Visual Basic Collection
Class. This collection is not strongly typed, which means that you can add any
type of element to it. When you retrieve an element from the collection, you will
have to convert it to the right type, which on practice can lead to more errors. So
it is recommended that you use of the classes in the System.Collections.Generic
Namespace.)

8.1 Generic Types and Classes


Strongly typed collections are a good thing because it means that when you
retrieve an element from the collection, you will not have to convert it to the right
type. (This is the same for arrays.)
However, this could potentially mean that there would have to be a different
version of the collection for each type it was supposed to hold. For example, a
ListOfIntegers class, a ListOfDoubles class, a ListOfStrings class, etc. Luckily,
this is not the case – instead there is a special mechanism that can be used to
tell a generic List class what type of elements it should contain. This mechanism
is called Generic Types, and the classes are referred to as Generic Classes. The
reason for the name System.Collections.Generic is that the classes in this
namespace are all Generic Classes.
A Generic Class is a class that adapts to perform the same functionality for a
variety of data types. When you define a Generic Class, you parameterize it with
one or more data types. This allows you to declare several different objects all
based on the same Generic Class, but each one acting on different data types.
There are a number of Generic Classes in the System.Collections.Generic
Namespace. For Grasshopper Scripting, the most important one is the List Class,
since this is the data-structure that Grasshopper uses for sending lists of data
between components.

8.2 The List Class


The List class is a collection of elements in a specific order that can be accessed
by index. Initially this class may sound very similar to an array of one dimension.
The key difference is that, with arrays, you have to specify in advance the size of

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the array. However, with collections such as lists, you can add and remove
elements without worrying about the size of the collection. The size of the
collection will be changed automatically to match the number of elements in the
collection.
The methods to add elements to the List are Add, AddRange and Insert, while
the methods to remove elements from the List are Remove and RemoveAll. To
retrieve an element from a list, an index can be specified in parenthesis after the
variable name in the same way as with arrays. In addition to these basic
methods, there are also various other methods to do things like reverse the list,
sort the list, and concert the list to an array.
Another key difference is that arrays can be multidimensional, while lists can only
be one dimensional. However, this difference is a little less dramatic that it first
seems since you can simulate a multidimensional array by creating lists of lists.
This will be discussed in more detail later.

8.2.1 Declaration, Instantiation and Assignment

Declaration and assignment of Generic Classes differs slightly from other classes
due to the fact that you have to include the type parameter. For example, the
declaration of a variable of type List containing elements of type On3dPoint
would be as follows:
Dim ptList As List(Of On3dPoint)
The Of Integer part is the type parameter. It is this that tells the generic List
class that the elements in the list will all be of type Integer. So far, the list1
variable has only been declared, but does not exist yet since instantiation and
assignment have not yet been done. This is done as follows:

ptList = New List(Of On3dPoint)()

Now a new object of type List is actually created and assigned to the variable
ptList. Since the New keyword is used, we know that the constructor of the
List class is being called to instantiate the new object. However, instead of one
set of parenthesis, we now have two sets of parenthesis: in the first set of
parenthesis we pass in the type parameter, while in the second set of
parenthesis, we pass in the arguments to the constructor.
In the example above, there are no arguments for the constructor, so the second
sets of parentheses are empty. As described previously in chapter 4, in such a
case, you can actually omit the empty parentheses as follows:

ptList = New List(Of On3dPoint) ‘do not do this

Although this is possible, it can create confusion, especially when using Generic
Classes, since the type parameter then starts to look like an argument to the

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constructor. So it is recommended that you always add the empty parenthesis to


highlight that you are calling a constructor with no arguments.

8.2.2 Some useful methods

The List class has many useful methods for manipulating lists. Probably the
most useful is the ability to add elements using the Add() method:

Dim pt1 As On3dPoint = New On3dPoint(0,1,2)


ptList.Add(pt1)

When using the Add() method, there is no need to worry about if the list has
enough space for these new elements (as is the case with arrays). the list will
automatically be resized.
Some other useful methods are Remove() which removes elements from the list,
Count() which returns the number of elements in the list, and Reverse() which
reverses the direction of the list.

ptList.Remove(3)
Dim ptListLength As Integer = ptList.Count()
ptList.Reverse()

8.2.3 Lists and Arrays

When working with collections, you often find that you have to convert from one
data-structure to another. With lists, one common scenario is converting from an
Array to a List, and from a List to an Array. For these conversions to work,
the arrays must always be one-dimensional.
To convert a 1d array into a list, there are two approaches. You can either 1) add
the array to the end of an existing list using the AddRange() method of the List
class, or 2) create a new instance of the List class and pass in the array as an
argument to the constructor.
First let’s create an array to work with as an example:

Dim ptArray() As On3dPoint = {


New On3dPoint(1, 2, 3),
New On3dPoint(4, 5, 6),
New On3dPoint(7, 8, 9)
}

And here is the second option, where the array is added to the end of an existing
list. In this case, the existing list is actually empty.

ptList.AddRange(ptArray)

Here is an example of creating a new instance of the List class and passing in
the array as an argument to the constructor:

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Dim anotherPtList As New List(Of On3dPoint)(ptArray)

You can then do things like insert new elements into the middle of the list. This
would not be very easy to do with arrays. For example:

Dim pt2 As On3dPoint = New On3dPoint(2,3,4)


ptList.Insert(1, pt2)

To convert a list back into a 1d array, you simply call the ToArray() method.
This will return an array containing the same elements as in a list.

ptArray = ptList.ToArray()

8.3 Other generic collection classes


In this chapter, the focus has been on the List class. However, there are many
other classes in the System.Collections.Generic namespace that may also be
useful.

8.3.1 Collections similar to lists

Some of the classes in the System.Collections.Generic namespace are in fact


very similar to the List class, but have methods that behave slightly differently.
These differences may initially seem rather minor, but in certain circumstances
they can be very useful. Three of these list-like collection classes are LinkedList,
Queue and Stack:
• LinkedList: a collection that is similar to a List, but that has methods for
adding and removing elements before and after other elements. The
methods to add elements to the LinkedList are AddBefore, AddAfter,
AddFirst, and AddLast. The methods to remove elements from the
LinkedList are Remove, RemoveFirst and RemoveLast.
• Queue: a collection that is similar to a List, but where elements are
automatically adding at one end and removed at the other end. The
methods to add and remove elements from the queue are Enqueue and
Dequeue respectively.
• Stack: a collection that is similar to a List, but where elements are
automatically adding at one end and removed at the same end. The
methods to add and remove elements from the stack are Push and Pop
respectively.

8.3.2 Other types of collections

There are also some collections that differ more significantly from the List class.
For example, there are some collections that contain pairs of elements referred
to as key / value pairs. The key is similar to the Integer index used with Lists and

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Arrays, except that a key can be of any type. Two of these key / value collection
classes are:
• Dictionary: a collection of key / value pairs, where values can be retrieved
using a key. The methods to add key / value pairs to the SortedList are
Add. The methods to remove key / value pairs from the SortedList are
Remove and RemoveAt.
• SortedList: a collection that is similar to a Dictionary, but where key / value
pairs are automatically sorted as key / value pairs are added and
removed. The methods to add and remove key / value pairs are the same
as the Dictionary class.

8.4 A complete example


[under construction]

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9 The Rhino RMA.OpenNURBS Namespace


OpenNURBS is an open source toolkit for reading and writing models in the
Rhino3d file format (.3dm). The toolkit consists of a set of C++ classes for
handling the geometry in Rhino3d files. This includes classes for representing the
the different types of geometric objects, as well as classes for reading / writing
the geometry to a file. It does not include actual 3d modelling operations such as
creating a loft between a set of curves. For the 3d modelling operations, the
RMA.Rhino library is required.
There is also a .NET wrapper of the OpenNURBS toolkit that allows .NET
programmers to access the classes in the toolkit. It is this wrapper that is
imported in the Grasshopper_Custom_Script template as the RMA.OpenNURBS
library.

9.1 Documentation
For the Rhino libraries, there is no equivalent website to the MSDN website.
However, you can download the Rhino 4.0 .NET Framework SDK, and inside the
zip file, you will find a file called RhinoDotNETDocs.chm that is a windows help
file that contains the documentation for RMA classes.

If you use Windows Vista and cannot see the contents of the help file when you
try to use it, then you need to unblock the content. To do this, go to Windows
Explorer, then right-click on the Rhino.NETDocs.chm file and go to Properties.
On the bottom of the General tab, click on the Unblock button.

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The help file contains documentation for three libraries: RMA.OpenNURBS,


RMA.Rhino and RMA.UI. Only the first two are imported by the
Grasshopper_Custom_Script template, so the RMA.UI can be ignored. In this
chapter, we will be focusing on the first one: RMA.OpenNURBS.
Be warned that the documentation in this help file is actually quite limited – it
consists mostly of just the names of the classes and class members.

9.1.1 Classes and Interfaces

The first thing that you will notice when you click on the OpenNURBS
Namespace is that it contains two set of things: Classes and Interfaces.
So far, Interfaces have not been mentions. For the most part, you can ignore
interfaces, and certainly in this help file, you only need to look at the
documentation under classes. However, interfaces will pop up every now and
then, so it is worth briefly explaining what they are.
[under construction]

9.1.2 Looking at a class

Once you have found the class you are interested in, clicking the + to the left of
the class name will expand that section and show the different sub-sections for
the class.
For example, if we expand the On3dPoint class, we will see one file and four
sub-sections:
• On3dPoint Members lists all the members of the class in a compact form,
consisting in this case of the Methods, Operators, and Properties. Note
that the constructors are not listed here.
• On3dPoint Constructors lists the various constructors for the class, which
are used together with the New keyword to create new instances of this
class. In this case there are five different constructors. The last one, where
a new point is instantiated using three Double values, is the most
commonly used.
• On3dPoint Methods lists all the methods for this class. For some methods
there is just a single entry. For example, the DistanceTo Method
calculates the distance to another point. For other methods, there is a sub-
section that lists more than version of the method. For example, have a
look at the Rotate Method with rotates a point in 3d space. In this case
there are actually two methods with the same name, but with different
parameters. (This is referred to as overloading the method.)
• On3dPoint Operators lists all the operators for this class. These are
operators such as +, -, *, etc that can be used with objects of this class.
(Many classes do not have any operators since it often makes no sense.

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However, points and vectors typically can be used with arithmetic


operators and comparison operators.) For example, if you define a point
pt1, then you can write pt1 / 2, which will divide the x, y and z values of
the point by 2.
• On3dPoint Properties lists all the properties for this class. In this case
there are three properties called x, y, and z, all of which are of type
Double.

9.2 Points, Vectors and Planes


The basic geometric classes include things like points, vectors, and planes.

9.2.1 Points

This class should already be quite familiar, since most of the examples up to now
have used On3dPoint classes and object. Here are some points that we can use
in our examples below:

‘Some points
Dim pt1 As New On3dPoint(0, 0, 0)
Dim pt2 As New On3dPoint(20, 0, 0)
Dim pt3 As New On3dPoint(30, 30, 0)
Dim pt4 As New On3dPoint(50, 50, 50)

Note that the 3d is short for 3 Double values rather than 3-dimensional. You will
notice that there are also various other types of points, such as 2d, 2f, 3d, 3f, 4d,
4f. The number indicates the number of properties (and is equivalent to the
number of dimensions), and the letter indicates the type, Double or Float. When
you are working with three-dimensional points, you would usually use
On3dPoint.

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[under construction – add stuff about OnPointGrid, OnPointCloud]

9.2.2 Vectors

[under construction – add stuff about OnVector]

9.2.3 Planes

[under construction OnPlane and OnPlaneEquation]

9.3 Curves
There are many different kinds of curves classes. The basic classes for creating
things like lines and circles etc include the following:

• OnLine

• OnCircle

• OnArc

• OnEllipse

• OnPolyLine

There is another set of classes that are all parameterised curves. These are
curves that are defined in a specific way so that they have a direction (with a
curve start point and a curve end point), domain (for example 0 to 1), and a t
parameter (that can be used a position along the curve). For example, if the
domain of the curve is from 0 to 1, then the position on the curve at t = 0 will be
the start point, t = 0.5 will be half way along the curve, and t = 1 will be the
end point. You can also get other information like a tangent or curvature for a
given t parameter
These parameterised curves all inherit some of the behaviour from an abstract
class called OnCurve. Since this is an abstract class, you cannot instantiate
objects based on this class. You can only instantiate objects based on one of the
classes that inherit from the OnCurve class. These classes are as follows:

• OnLineCurve

• OnArcCurve

• OnNurbsCurve

• OnPolylineCurve

• OnPolyCurve

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Finally, for Bezier curves and Polynomial curves, there are specific classes:

• OnBezierCurve

• OnPolynomialCurve

9.3.1 Lines, Circles and Arcs

Below are some example of creating lines, circles and arcs.

‘Create an OnLine between 2 points


Dim ln As New OnLine(pt1, pt2)

‘Create a circle by centerpoint and radiius


Dim cir1 As New OnCircle(pt1, 20)

‘Create a circle through three points


Dim cir2 As New OnCircle(pt1, pt2, pt3)

‘Create an arc through three points


Dim arc As New OnArc(pt2, pt3, pt4)

9.3.2 Curves

Below are some example of creating different types of OnLineCurve and


OnArcCurve. These curves are similar in form to their counterparts, OnLine and
OnArc, but their behaviour (i.e. the kinds of methods they have) is very different.

'creating an OnLineCurve between two points


Dim lnCrv1 As New OnLineCurve(pt2, pt4)

'converting an OnLine to OnLineCurve and moving it


Dim lnCrv2 As New OnLineCurve(ln)

'creating an OnArcCurve from a OnCircle and moving it


'the domain of the new curve is set to be between 0 and 1
Dim arcCrv1 As New OnArcCurve(cir1, 0, 1)

'converting an OnArc to OnArcCurve


Dim arcCrv2 As New OnArcCurve(arc)

For creating NURBS curves with control points, you can use the OnNurbsCurve
class. The method of defining the geometry is a bit different from the previous
examples. In general, you first create the class using the constructor with no
parameters, and then in a second step you create the geometry by calling one of
the CreateXXX methods. In addition, when you call one of these methods, you
need to pass in an array of points, so you will first need to create this array.

'creating an array of points


Dim ptsArray() As On3dPoint = {pt1, pt2, pt3, pt4}

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'creating a clamped curve


Dim nc1 As New OnNurbsCurve()
nc1.CreateClampedUniformNurbs(3, 3, ptsArray)

'creating a periodic curve


Dim nc2 As New OnNurbsCurve()
nc2.CreatePeriodicUniformNurbs(3, 3, ptsArray)

9.3.3 Polys

[under construction – discuss polylines and polycurves]

9.3.4 Translating, Rotating and Scaling

[under construction - OnXForm]

9.4 Surfaces
[under construction]

9.5 Meshes
[under construction]

9.6 Solids
[under construction]

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10 The Rhino RMA.Rhino Namespace


[under construction]

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Acknowledgments

Parts of this document have been extracted from posts by David Rutten (McNeel)
to the Grasshopper user group.

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