Shadowrun 4 Cheat Sheet
Shadowrun 4 Cheat Sheet
Shadowrun 4 Cheat Sheet
Drain Damage Value 11. Start a new pool, add your Willpower to it.
12. Add the Attribute that you use to resist Drain,
according to your tradition.
14. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.
15. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.
http://pavao.org/shadowrun
Spellcasting Cheat Sheet
(Except Indirect Combat Spells)
Skills 5. Add the bonus for your Mentor Spirit to your pool, if
applicable.
Spellcasting
6. Add the bonus for a Spellcasting Focus to your pool, if it
Options is of the correct type and you do not wish to save it to
help resist drain later.
Spell Cast 7. Subtract any Wound Modifier from your pool.
Force 8. Roll your pool dice, add up your hits. If you glitch, tell
Drain DV (per spell description) the gamemaster.
Mentor Spirit Bonus 9. Take the lesser of your hits and the spell's force; this is
your actual hits total.
Spellcasting Focus
Wound Modifier 10. If the spell is resisted and your target is living, the
gamemaster will roll resistance pool and subtract from
Variables your actual hits. If your target is non-living, the
gamemaster will compare your actual hits to the
Your Hits threshold. If your actual hits is reduced to zero or less (in
the former case), or if your actual hits falls short of the
Actual Hits threshold (in the latter case), skip to step 12.
Defender's Hits 11. Tell the gamemaster your actual hits and the force of
Your Net Hits the spell. Your gamemaster will determine the effect of
the spell.
Modified DV
12. Start a new pool, add your Willpower to it.
15. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.
16. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.
http://pavao.org/shadowrun
Ranged Combat
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the weapon and ammo you want to use, and
Attributes note their DV and AP.
Agility 2. Choose a fire mode that you want to use.
Skills
3. Add your Agility to your pool.
(Weapon Skill)
4. Add the correct weapon skill to your pool: Archery,
Options Automatics, Exotic Ranged, Heavy, Longarms, Pistols, or
Throwing.
Weapon Used
5. Add the bonus for a laser sight or smartlink to your
Ammo Used pool.
Wound Modifier 10. If the recoil modifier is greater than zero, subtract it
from your pool.
Variables
11. Roll your pool dice, note your hits.
Number of rounds fired this
Action Phase (incl this attack) 12. If your fire mode is one of the wide bursts, tell the
gamemaster; the defender loses defense pool.
Recoil Modifier
Your Hits 13. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Defender's Hits
14. Add your net hits to your weapon + ammo DV; this is
Your Net Hits your modified DV. If this number is greater than the
Modified DV defender's armor modified by your weapon AP), it causes
Physical damage, otherwise it causes Stun damage.
15. If your fire mode is one of the narrow bursts, add one
less than the number of rounds in the burst to your
modified DV.
http://pavao.org/shadowrun
Melee Cheat Sheet
Skills 4. Add your reach and your weapon's reach together, and
compare them to the defender's total reach. The higher
(Weapon Skill) reach may either add the difference to their own pool, or
subtract it from their opponent's pool.
Weapon DV 7. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Weapon AP
8. Add your net hits to your weapon DV; this is your
Your Reach modified DV. If this number is greater than the defender's
armor modified by your weapon AP), it causes Physical
Weapon Reach damage, otherwise it causes Stun damage.
Wound Modifier
9. Tell the gamemaster your final modified DV. The
defender will attempt to resist the horrible damage you
Variables have just caused.
Defender's Reach
Your Hits
Defender's Hits
Your Net Hits
Modified DV
http://pavao.org/shadowrun
Matrix Combat
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the attack program you want to use: Attack,
Programs Black Hammer, or Blackout.
Attack Program Rating 2. Add the attack program rating to your pool.
3. Add your Cybercombat rating to your pool.
Skills
4. Subtract any wound modifier you may have from Stun
Cybercombat or Physical damage.
Matrix Damage Modifier 7. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Variables 8. Add your net hits to your attack program rating; this is
your modified DV.
Defender's Response
Defender's Firewall 9. Tell the gamemaster the attack program that you used
and your final modified DV. The defender will attempt to
Your Hits resist the horrible damage you have just inflicted.
Defender's Hits
Your Net Hits
Modified DV
http://pavao.org/shadowrun
Indirect Combat Spell
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the spell you wish to cast at the target.
Attributes
2. Choose a force for the spell, up to twice your Magic.
Magic
Willpower 3. Add your Magic to your pool.
Skills 5. Add the bonus for your Mentor Spirit to your pool, if
applicable.
Spellcasting
6. Add the bonus for a Spellcasting Focus to your pool, if it
Options is of the correct type and you do not wish to save it to
help resist drain later.
Spell Cast
7. Subtract any Wound Modifier from your pool.
Force
8. Roll your pool dice, add up your hits. If you glitch, tell
Drain DV (per spell description) the gamemaster.
Elemental Effect (if any) 9. Take the lesser of your hits and the spell's force; this is
your actual hits total.
Mentor Spirit Bonus
10. The defender rolls defense pool and subtracts their hits
Spellcasting Focus from your actual hits. If your net hits are zero or less, skip
Wound Modifier to step 13.
Variables 11. Add your net hits to the force; this is your modified
DV. If this number is greater than half of the defender's
Your Hits Impact armor, the spell causes Physical damage, otherwise
it causes Stun damage.
Actual Hits
12. Tell the gamemaster your final modified DV, along
Defender's Hits with any elemental effect of the spell. The defender will
Your Net Hits attempt to resist the horrible damage you have just
caused.
Modified DV
13. Start a new pool, add your Willpower to it.
16. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.
17. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.
http://pavao.org/shadowrun
Drone Combat
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the weapon and ammo you want to use, and
Attributes note their DV and AP.
Drone's Pilot 2. Choose a fire mode that you want to use.
Your Net Hits 14. If your fire mode is one of the narrow bursts, add one
less than the number of rounds in the burst to your
Modified DV modified DV.
http://pavao.org/shadowrun
Defense Cheat Sheet
For Defending Against Ranged, Melee, or
Indirect Spellcasting Attacks
Attacker's Hits 10. Add the attacker's net hits to the attacker's weapon
DV; this is the modified DV. If this number is greater than
Your Hits your armor rating (modified by the weapon AP), it causes
Attacker's Net Hits Physical damage, otherwise it causes Stun damage.
http://pavao.org/shadowrun
Compiling Cheat Sheet
Desired Rating 7. Subtract the sprite's hits from your hits. If you have zero
or fewer hits, no sprite appears. If you have hits left over,
Wound Modifier each hit counts as a task the sprite owes you.
http://pavao.org/shadowrun
Banishing Cheat Sheet
Target Spirit's Force 6. Subtract any Wound Modifier from your pool.
Target Spirit's Summoner's Magic 7. Roll your pool dice, add up the hits. If you glitch, tell
Mentor Spirit Modifier the gamemaster.
Banishing Focus 8. The gamemaster rolls the target spirit’s Force and adds
Wound Modifier up the hits. If the target is a bound spirit, the gamemaster
also rolls its summoner's Magic rating and adds those hits.
Variables
9. Subtract the spirit’s hits from your hits. If you have zero
Your Hits or fewer hits, nothing happens. If you have hits left over,
Spirit’s Hits each hit reduces the target spirit's owed services. If the
owed services are reduced to zero, it will leave on its next
Drain Damage Value action, but any magician may attempt to summon it
before it leaves.
13. If you did not add your Banishing Focus Rating to your
summoning pool, add it now.
14. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.
15. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.
http://pavao.org/shadowrun
Astral Combat Cheat Sheet
Skills 4. Add your reach and your weapon's reach together, and
compare them to the defender's total reach. The higher
Astral Combat reach may either add the difference to their own pool, or
subtract it from their opponent's pool.
Options 5. Add the Weapon Focus Rating if you are using one.
Weapon Focus Used (if any) 6. Subtract any Wound Modifier from your pool.
Weapon Rating 8. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Your Reach
9. Add your net hits to your weapon DV; this is your
Weapon Reach modified DV.
Wound Modifier 10. Decide whether your attack will cause Stun damage or
Physical damage, and tell the gamemaster.
Variables 11. Tell the gamemaster your final modified DV. The
Defender's Reach defender will attempt to resist the horrible damage you
have just caused.
Your Hits
Defender's Hits
Your Net Hits
Modified DV
http://pavao.org/shadowrun
http://pavao.org/shadowrun
Street Name: Metatype: Sex: Age: Affiliation:
Physical Attributes Mental Attributes Special Attributes Special Attributes Physical Stun
Damage Track Damage Track
Bod Cha Edg Init
Agi Int Edge Pool IP
-1 -1
Rea Log Ess
Qualities Weapon or Spell Damage AP/Drain Mode Recoil Comp Ammo Type Ammo/ Dice Pool
Reach