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Shadowrun 4 Cheat Sheet

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Summoning Cheat Sheet

What You Need to Know What You Need to Do


1. Choose a type of spirit to summon and the Force you
Attributes want it to have.
Magic 2. Add your Magic Attribute to your pool.
Willpower 3. Add your Summoning Skill to your pool.
(Drain Resistance Attribute)
4. Add your Mentor Spirit modifier to your pool, if it
applies.
Skills
5. Add the Rating of a Summoning Focus to your pool, if it
Summoning
is of the right type and you do not wish to save it to help
reduce Drain later.
Options
6. Subtract any Wound Modifier from your pool.
Spirit Type
7. Roll your pool dice, add up the hits. If you glitch, tell
Desired Force the gamemaster.
Mentor Spirit Bonus 8. The gamemaster rolls the spirit’s Force and adds up the
hits.
Summoning Focus
9. Subtract the spirit’s hits from your hits. If you have zero
Wound Modifier or fewer hits, no spirit appears. If you have hits left over,
each hit counts as a service the spirit owes you.
Variables
Your Hits 10. Multiply the spirit’s hits by two. This is the Damage
Spirit’s Hits Value of the Drain, minimum 2.

Drain Damage Value 11. Start a new pool, add your Willpower to it.
12. Add the Attribute that you use to resist Drain,
according to your tradition.

13. If you did not add your Summoning Focus Rating to


your summoning pool, add it now.

14. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.

15. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.

http://pavao.org/shadowrun
Spellcasting Cheat Sheet
(Except Indirect Combat Spells)

What You Need to Know What You Need to Do


1. Choose the spell you wish to cast at the target.
Attributes
2. Choose a force for the spell, up to twice your Magic.
Magic
Willpower 3. Add your Magic to your pool.

(Drain Resistance Attribute) 4. Add your Spellcasting to your pool.

Skills 5. Add the bonus for your Mentor Spirit to your pool, if
applicable.
Spellcasting
6. Add the bonus for a Spellcasting Focus to your pool, if it
Options is of the correct type and you do not wish to save it to
help resist drain later.
Spell Cast 7. Subtract any Wound Modifier from your pool.
Force 8. Roll your pool dice, add up your hits. If you glitch, tell
Drain DV (per spell description) the gamemaster.
Mentor Spirit Bonus 9. Take the lesser of your hits and the spell's force; this is
your actual hits total.
Spellcasting Focus
Wound Modifier 10. If the spell is resisted and your target is living, the
gamemaster will roll resistance pool and subtract from
Variables your actual hits. If your target is non-living, the
gamemaster will compare your actual hits to the
Your Hits threshold. If your actual hits is reduced to zero or less (in
the former case), or if your actual hits falls short of the
Actual Hits threshold (in the latter case), skip to step 12.
Defender's Hits 11. Tell the gamemaster your actual hits and the force of
Your Net Hits the spell. Your gamemaster will determine the effect of
the spell.
Modified DV
12. Start a new pool, add your Willpower to it.

13. Add the Attribute that you use to resist Drain,


according to your tradition.

14. If you did not add your Spellcasting Focus Rating to


your spellcasting pool, add it now.

15. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.

16. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.
http://pavao.org/shadowrun
Ranged Combat
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the weapon and ammo you want to use, and
Attributes note their DV and AP.
Agility 2. Choose a fire mode that you want to use.
Skills
3. Add your Agility to your pool.
(Weapon Skill)
4. Add the correct weapon skill to your pool: Archery,
Options Automatics, Exotic Ranged, Heavy, Longarms, Pistols, or
Throwing.
Weapon Used
5. Add the bonus for a laser sight or smartlink to your
Ammo Used pool.

Weapon + Ammo DV 6. Subtract any Wound Modifier from your pool.

Weapon + Ammo AP 7. Subtract the Recoil Compensation from the number of


rounds fired this Phase, then subtract one; the dif ference is
Weapon Fire Mode: (rounds fired)
the recoil modifier.
SS(1) SA(1) BF/Narrow(3) BF/Wide(3)
FA/Long Narrow(6) FA/Long Wide(6) 8. If the weapon is a heavy weapon, double the recoil
FA/Full Narrow(10) FA/Full Wide(10)
modifier.
Recoil Compensation
9. If the weapon is a shotgun and the fire mode is BF or
Laser Sight/Smartlink Bonus FA, double the recoil modifier.

Wound Modifier 10. If the recoil modifier is greater than zero, subtract it
from your pool.
Variables
11. Roll your pool dice, note your hits.
Number of rounds fired this
Action Phase (incl this attack) 12. If your fire mode is one of the wide bursts, tell the
gamemaster; the defender loses defense pool.
Recoil Modifier
Your Hits 13. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Defender's Hits
14. Add your net hits to your weapon + ammo DV; this is
Your Net Hits your modified DV. If this number is greater than the
Modified DV defender's armor modified by your weapon AP), it causes
Physical damage, otherwise it causes Stun damage.

15. If your fire mode is one of the narrow bursts, add one
less than the number of rounds in the burst to your
modified DV.

16. Tell the gamemaster your final modified DV. The


defender will attempt to resist the horrible damage you
have just caused.

http://pavao.org/shadowrun
Melee Cheat Sheet

What You Need to Know What You Need to Do


1. Choose the weapon you want to use, and note its DV
Attributes and AP.

Agility 2. Add your Agility to your pool.


Strength 3. Add the correct weapon skill to your pool: Blades,
Clubs, Exotic Melee, Unarmed.

Skills 4. Add your reach and your weapon's reach together, and
compare them to the defender's total reach. The higher
(Weapon Skill) reach may either add the difference to their own pool, or
subtract it from their opponent's pool.

Options 5. Subtract any Wound Modifier from your pool.

Weapon Used 6. Roll your pool dice, note your hits.

Weapon DV 7. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Weapon AP
8. Add your net hits to your weapon DV; this is your
Your Reach modified DV. If this number is greater than the defender's
armor modified by your weapon AP), it causes Physical
Weapon Reach damage, otherwise it causes Stun damage.
Wound Modifier
9. Tell the gamemaster your final modified DV. The
defender will attempt to resist the horrible damage you
Variables have just caused.

Defender's Reach
Your Hits
Defender's Hits
Your Net Hits
Modified DV

http://pavao.org/shadowrun
Matrix Combat
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the attack program you want to use: Attack,
Programs Black Hammer, or Blackout.

Attack Program Rating 2. Add the attack program rating to your pool.
3. Add your Cybercombat rating to your pool.
Skills
4. Subtract any wound modifier you may have from Stun
Cybercombat or Physical damage.

Options 5. Subtract any matrix damage modifier from your pool.

Wound Modifier 6. Roll your pool dice, note your hits.

Matrix Damage Modifier 7. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.

Variables 8. Add your net hits to your attack program rating; this is
your modified DV.
Defender's Response
Defender's Firewall 9. Tell the gamemaster the attack program that you used
and your final modified DV. The defender will attempt to
Your Hits resist the horrible damage you have just inflicted.
Defender's Hits
Your Net Hits
Modified DV

http://pavao.org/shadowrun
Indirect Combat Spell
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the spell you wish to cast at the target.
Attributes
2. Choose a force for the spell, up to twice your Magic.
Magic
Willpower 3. Add your Magic to your pool.

(Drain Resistance Attribute) 4. Add your Spellcasting to your pool.

Skills 5. Add the bonus for your Mentor Spirit to your pool, if
applicable.
Spellcasting
6. Add the bonus for a Spellcasting Focus to your pool, if it
Options is of the correct type and you do not wish to save it to
help resist drain later.
Spell Cast
7. Subtract any Wound Modifier from your pool.
Force
8. Roll your pool dice, add up your hits. If you glitch, tell
Drain DV (per spell description) the gamemaster.
Elemental Effect (if any) 9. Take the lesser of your hits and the spell's force; this is
your actual hits total.
Mentor Spirit Bonus
10. The defender rolls defense pool and subtracts their hits
Spellcasting Focus from your actual hits. If your net hits are zero or less, skip
Wound Modifier to step 13.

Variables 11. Add your net hits to the force; this is your modified
DV. If this number is greater than half of the defender's
Your Hits Impact armor, the spell causes Physical damage, otherwise
it causes Stun damage.
Actual Hits
12. Tell the gamemaster your final modified DV, along
Defender's Hits with any elemental effect of the spell. The defender will
Your Net Hits attempt to resist the horrible damage you have just
caused.
Modified DV
13. Start a new pool, add your Willpower to it.

14. Add the Attribute that you use to resist Drain,


according to your tradition.

15. If you did not add your Spellcasting Focus Rating to


your spellcasting pool, add it now.

16. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.

17. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.
http://pavao.org/shadowrun
Drone Combat
Cheat Sheet
What You Need to Know What You Need to Do
1. Choose the weapon and ammo you want to use, and
Attributes note their DV and AP.
Drone's Pilot 2. Choose a fire mode that you want to use.

Autosoft 3. Add your Drone's Pilot rating to your pool.

Targeting 4. Add the Targeting Autosoft rating to your pool.

Options 5. Subtract any Damage Modifier from your pool.

Weapon Used 6. Subtract the Recoil Compensation from the number of


rounds fired this Phase, then subtract one; the dif ference is
Ammo Used the recoil modifier.

Weapon + Ammo DV 7. If the weapon is a heavy weapon, double the recoil


modifier.
Weapon + Ammo AP
8. If the weapon is a shotgun and the fire mode is BF or
Weapon Fire Mode: (rounds fired) FA, double the recoil modifier.
SS(1) SA(1) BF/Narrow(3) BF/Wide(3)
FA/Long Narrow(6) FA/Long Wide(6) 9. If the recoil modifier is greater than zero, subtract it
FA/Full Narrow(10) FA/Full Wide(10)
from your pool.
Recoil Compensation 10. Roll your pool dice, note your hits.
Damage Modifier
11. If your fire mode is one of the wide bursts, tell the
gamemaster; the defender loses defense pool.
Variables
Number of rounds fired this 12. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Action Phase (incl this attack)
Recoil Modifier 13. Add your net hits to your weapon + ammo DV; this is
your modified DV. If this number is greater than the
Your Hits defender's armor modified by your weapon AP), it causes
Defender's Hits Physical damage, otherwise it causes Stun damage.

Your Net Hits 14. If your fire mode is one of the narrow bursts, add one
less than the number of rounds in the burst to your
Modified DV modified DV.

15. Tell the gamemaster your final modified DV. The


defender will attempt to resist the horrible damage you
have just caused.

http://pavao.org/shadowrun
Defense Cheat Sheet
For Defending Against Ranged, Melee, or
Indirect Spellcasting Attacks

What You Need to Know What You Need to Do


Attributes 1. Choose whether to spend your current or your next
Complex Action for Full Defense.
Reaction
2. Add your Reaction to your pool.
Body
3. If you are defending against a melee attack, add your
Skills
Dodge to your pool.
Dodge
4. If you are not using Full Defense, skip this step. You
Gymnastics may add either your Dodge (possibly again) or your
Gymnastics to your pool; if you are defending against a
(Melee Skill) melee attack, your skill for your currently held melee
Options weapon may be added instead (Unarmed Combat
included). Only one of the above may be added.
Wound Modifier
5. Subtract any Wound Modifier from your pool.
Full Defense Used?
Your Armor Rating 6. Subtract one from your pool for each prior attack you
have defended against since your last action.
Variables
7. Add to or subtract from your pool any other modifiers
Prior attacks since last action from page 151.
Other Modifiers (p. 151) 8. Roll your pool dice, note your hits.
Attacker's Weapon DV 9. Subtract your hits from the attacker's hits. If the net hits
Attacker's Weapon AP are zero or less, you avoided the attack; stop now.

Attacker's Hits 10. Add the attacker's net hits to the attacker's weapon
DV; this is the modified DV. If this number is greater than
Your Hits your armor rating (modified by the weapon AP), it causes
Attacker's Net Hits Physical damage, otherwise it causes Stun damage.

Modified DV 11. Add your Body to your pool.


12. Add your Armor Rating, modified by the weapon AP,
to your pool.
13. Roll your pool dice, and subtract the hits from the
modified DV. If the difference greater than zero, apply that
number of boxes to the appropriate damage track,
Physical or Stun.

http://pavao.org/shadowrun
Compiling Cheat Sheet

What You Need to Know What You Need to Do


1. Choose a type of sprite to compile and the Rating you
Attributes want it to have.
Resonance 2. Add your Resonance Attribute to your pool.
Willpower 3. Add your Compiling Skill to your pool.
Skills 4. Subtract any Wound Modifier from your pool.
Compiling 5. Roll your pool dice, add up the hits. If you glitch, tell
the gamemaster.
Options
6. The gamemaster rolls the sprite's Rating and adds up
Sprite Type the hits.

Desired Rating 7. Subtract the sprite's hits from your hits. If you have zero
or fewer hits, no sprite appears. If you have hits left over,
Wound Modifier each hit counts as a task the sprite owes you.

Variables 8. Multiply the sprite's hits by two. This is the Fading


Damage Value, minimum 2.
Your Hits
9. Start a new pool, add your Willpower to it.
Sprite's Hits
10. Add your Resonance to the new pool.
Fading Damage Value
11. Roll your pool dice. Subtract one from the Fading
Damage Value for each hit.

12. If you did not reduce the Fading Damage Value to


zero, apply the damage to your Condition Monitor:
Physical if the Rating was greater than your Resonance,
Stun otherwise.

http://pavao.org/shadowrun
Banishing Cheat Sheet

What You Need to Know What You Need to Do


1. Choose a target spirit and find its force, along with its
Attributes type, and whether it has been bound.
Magic 2. Add your Magic Attribute to your pool.
Willpower
3. Add your Banishing Skill to your pool.
(Drain Resistance Attribute)
4. Add your Mentor Spirit modifier to your pool, if it
Skills applies.
Banishing 5. Add the Rating of a Banishing Focus to your pool, if it is
of the right type and you do not wish to save it to help
Options reduce Drain later.

Target Spirit's Force 6. Subtract any Wound Modifier from your pool.
Target Spirit's Summoner's Magic 7. Roll your pool dice, add up the hits. If you glitch, tell
Mentor Spirit Modifier the gamemaster.
Banishing Focus 8. The gamemaster rolls the target spirit’s Force and adds
Wound Modifier up the hits. If the target is a bound spirit, the gamemaster
also rolls its summoner's Magic rating and adds those hits.
Variables
9. Subtract the spirit’s hits from your hits. If you have zero
Your Hits or fewer hits, nothing happens. If you have hits left over,
Spirit’s Hits each hit reduces the target spirit's owed services. If the
owed services are reduced to zero, it will leave on its next
Drain Damage Value action, but any magician may attempt to summon it
before it leaves.

10. Multiply the spirit’s hits by two. This is the Damage


Value of the Drain, minimum 2.

11. Start a new pool, add your Willpower to it.

12. Add the Attribute that you use to resist Drain,


according to your tradition.

13. If you did not add your Banishing Focus Rating to your
summoning pool, add it now.

14. Roll your pool dice. Subtract one from the Drain
Damage Value for each hit.

15. If you did not reduce the Drain Damage Value to zero,
apply the damage to your Condition Monitor: Physical if
the Force was greater than your Magic, Stun otherwise.
http://pavao.org/shadowrun
Astral Combat Cheat Sheet

What You Need to Know What You Need to Do


1. Choose the weapon focus you want to use, and note its
Attributes DV. If unarmed, the DV is half your Charisma, rounded up.

Logic 2. If you are astrally perceiving (or dual-natured), add your


Willpower to your pool. If you are astrally projecting, add
Willpower your Logic to your pool.
Charisma
3. Add your Astral Combat to your pool.

Skills 4. Add your reach and your weapon's reach together, and
compare them to the defender's total reach. The higher
Astral Combat reach may either add the difference to their own pool, or
subtract it from their opponent's pool.

Options 5. Add the Weapon Focus Rating if you are using one.

Weapon Focus Used (if any) 6. Subtract any Wound Modifier from your pool.

Weapon Focus DV 7. Roll your pool dice, note your hits.

Weapon Rating 8. The defender rolls defense pool and subtracts their hits
from your hits. If your net hits are zero or less, stop now.
Your Reach
9. Add your net hits to your weapon DV; this is your
Weapon Reach modified DV.

Wound Modifier 10. Decide whether your attack will cause Stun damage or
Physical damage, and tell the gamemaster.
Variables 11. Tell the gamemaster your final modified DV. The
Defender's Reach defender will attempt to resist the horrible damage you
have just caused.
Your Hits
Defender's Hits
Your Net Hits
Modified DV

http://pavao.org/shadowrun
http://pavao.org/shadowrun
Street Name: Metatype: Sex: Age: Affiliation:
Physical Attributes Mental Attributes Special Attributes Special Attributes Physical Stun
Damage Track Damage Track
Bod Cha Edg Init
Agi Int Edge Pool IP
-1 -1
Rea Log Ess

Cumulative damage modifier


Astral Init/IP
-2 -2
Str Wil Mag/Res Matrix Init/IP

Cumulative damage modifier


-3
Skills -3
-4 -4
8+(Willpower÷2, round up) boxes
-5
Armor:
Additional Gear/Spells/Powers:
-6 /
8+(Body÷2, round up) boxes Ballistic Impact
Physical Damage Overflow:
NPC Record Sheet

Qualities Weapon or Spell Damage AP/Drain Mode Recoil Comp Ammo Type Ammo/ Dice Pool
Reach

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