Underground Kingdom-Choose Your Own Adventure 18 - Edward Packard PDF
Underground Kingdom-Choose Your Own Adventure 18 - Edward Packard PDF
Underground Kingdom-Choose Your Own Adventure 18 - Edward Packard PDF
UNDERGROUND
KINGDOM
BY EDWARD PACKARD
BANTAM BOOKS
TORONTO • NEW YORK • LONDON • SYDNEY • AUCKLAND
WARNING!!!!
Do not read this book straight through from be-
ginning to end! These pages contain many differ-
ent adventures you can have as you try to reach
the Underground Kingdom. From time to time as
you read along, you will be asked to make a
choice. Your choice may lead to success or to
disaster! The adventures you have will be the
result of the decisions you make. After you make
your choice, follow the instructions to see what
happens to you next.
SPECIAL WARNING!!!!
The Underground Kingdom is not easy to reach.
Many readers never get there. Others never re-
turn.
Before starting out on your journey, you may
want to read Professor Bruckner's theory, which
is set forth on the pages that follow.
Professor Bruckner is a rather boring writer,
and I wouldn't suggest that you bother to read his
theory, except that, if you ever get to the Under-
ground Kingdom, it might save your life.
Good luck!
PROFESSOR
BRUCKNER'S
THEORY
The discovery of the Bottomless Crevasse in
Greenland by Dr. Nera Vivaldi supports my
theory that the earth is not solid, as has been
thought, but that it is hollow. The Bottomless
Crevasse is probably the sole route from the
earth's surface to a vast "Underground King-
dom." The only other possible link would be an
underground river, flowing in alternating direc-
tions in response to the tides, but this seems
unlikely.
How, you may ask, was the earth hollowed
out? My studies show that more than a billion
years ago a tiny black hole collided with our
planet and lodged in its center, pulling the
whole molten core into an incredibly massive
sphere only a few hundred meters across.
If you were to stand on the inner surface of
the earth, like a fly on the inner shell of an
enormous pumpkin, you would see the black
hole directly overhead, like a black sun.
The gravity of the earth's thick shell would
hold you to the inner shell of the earth, though
you would weigh much less than you would on
the outer surface because the mass of the
Black Sun would tend to pull you toward it. If
there were a very tall mountain in the Under-
ground Kingdom and you were to climb to the
top of it, you might be pulled up into the Black
Sun because gravity gets stronger as you ap-
proach a massive object.
In all other respects the Black Sun would
not be dangerous to any creatures in the Un-
derground Kingdom. On the contrary, the
Black Sun would be necessary to life in the
underworld, but in the opposite way that the
sun is necessary to life on the earth's surface.
Our sun gives us heat and keeps us from freez-
ing. The Black Sun absorbs heat. If there is an
underground kingdom, it is the Black Sun that
keeps its inhabitants from being baked to
death by the heat within the earth!
1
You are standing on the Toan Glacier in north-
ern Greenland, staring down into the black void
of the crevasse. You shiver as you wonder
whether you were lucky or unlucky to be invited
on this expedition.
Standing next to you are Gunnar Larsen of the
National Research Institute and Dr. James Sneed,
a geologist. A small black box containing a signal
transmitter is suspended over the crevasse by two
long poles. The transmitter is wired to a console a
few yards away in the ice. Dr. Sneed turns a dial
as he monitors the display screen.
"Well?" Larsen's voice is impatient.
Sneed looks up, a broad smile on his face.
"This is it, friends—the Bottomless Crevasse."
"Any radar return?" Larsen asks.
Sneed shakes his head. "None."
For a minute no one speaks. Like you, the
others must feel excited to have reached their
goal but also a little sad. It was just a year ago that
your old friend, Dr. Nera Vivaldi, radioed from
this spot that she had reached the Bottomless
Crevasse. A few moments later, her radio went
dead. She was never seen again.
Go on to page 2.
2
Now you stand at the edge, lost in thought
How could the crevasse have no bottom? Could it
really lead to an underground kingdom? What
happened to Dr. Vivaldi?
But your thoughts are shattered. You didn't
seem to slip, yet suddenly you are falling into the
crevasse! A ledge is coming up fast beneath you.
You could land on it, but you're falling so fast
you're sure to be badly injured. You might only
be saving yourself for a slow, agonizing death.
These thoughts race through your head in a
split second.
Turn to page 6.
5
Your whole body is racked with pain as you
crash onto the ledge. You're shaken and bruised
but still alive! A snowbank cushioned your fall.
"HELP!" you cry.
"Hold on!" Larsen yells. "It's going to be tricky,
but we're rigging our ropes. We'll get you up."
You feel a flash of joy; then you remember
something that chills you to the bone. You were
very careful not to fall in. You're quite sure you
didn't slip; you were pulled as if by an unknown
force within the Bottomless Crevasse.
Should you warn your friends about the
strange force? If you do, they may be afraid to get
close enough to rescue you.
The End
9
"Hurry!" you yell.
A moment later you see Dr. Sneed's reassuring
face on one side of the opening above you.
Larsen peers over the other side. "Don't worry,"
he calls.
"Hey, what's..." Dr. Sneed's voice is cut off as
he slides over the icy lip of the crevasse. You
watch with horror as his body hurtles by, down
into the abyss!
You yell at Larsen to get back from the edge.
But a blur whirls by, and you feel the rush of air as
his body plummets after Sneed's.
They're both gone, and now you are alone,
trapped on a narrow icy ledge. If only you had
warned them, you would have saved them and
probably yourself too.
Now your chances look slim. A search helicop-
ter might fly over. But will it land? Will anyone
ever find you down here? Will you even survive
the arctic night?
The End
14
You lunge for the baby bird, hoping that you
can use it as a shield.
Even as you move, you feel a rush of wind as
the mother dives to protect her baby. You realize
that you've just made the stupidest decision of
your life.
The End
21
There is no shelter from the relentless wind and
no sign of Larsen or Sneed. It's getting hard to
breathe. You soon begin to feel the dull aches,
stiffness, and sick feeling you've read about—the
dread symptoms of hypothermia; you are freez-
ing to death. Maybe a search helicopter will arrive
any moment. Maybe in a few hours. Maybe
never.
You are very tired. You desperately need rest.
The End
24
"There's no chance of that," Professor
Bruckner's assistant tells you. "An aerial photo-
graph taken a few weeks ago showed that the
glacier has moved, sealing the crevasse with
6,000 feet of solid ice."
You hang up the phone and stand by the win-
dow, thinking about the world that lies beneath
the earth's surface. What is it like? What creatures
might live there? What happened to Professor
Bruckner? Did he find Larsen and Sneed? Is Dr.
Vivaldi still alive? Now, of course, you'll never
know.
The End
25
You force yourself to keep walking. If you
wander too far from the crevasse, a search team
might miss you, so you walk in a large square:
fifty paces north . . . fifty east. . . fifty south . . .
fifty west . . . fifty north . . . again . . . again.
Your legs feel like lead. Your eyes are half shut.
You hardly notice when the weak arctic sun reap-
pears ... the sun . . . you can't think . . . dizzy
. . . you can't stand. . . .
Go on to page 26.
26
The End
33
"All right," says Bruckner, "if no one will volun-
teer, I'll go alone." The rest of you help position
the Vertacraft over the crevasse and wish him well
as he snaps the hatch shut and releases the craft
into free-fall.
Hank Crouter, Bruckner's assistant, glances at
his watch. "If he survives, we'll get a signal back
within ten minutes," he says.
You all wait anxiously, watching the clock,
watching the crevasse. Ten minutes go by, fifteen,
twenty, twenty-five. A chilling wind bites through
your parka. You kick the icy ground.
"Thirty minutes," says Crouter. "There's no
way . . ."
The End
35
You know that your chances of surviving the
expedition are slim. Even if you safely descend
into the Bottomless Crevasse, there's no assurance
that the Vertacraft will be able to get you out
again. Still, it's your only chance to find your lost
friends and to explore a new world.
You grit your teeth and climb aboard. The
professor climbs in beside you.
"Ready?" he says. "I'm going to activate us as
soon as we're centered."
"Ready." You strap yourself in and say a
prayer. You feel like a larva inside a cocoon.
Looking through the port, you watch the oth-
ers position the Vertacraft over the crevasse. You
wave at them, and they wave back. Suddenly you
are falling—faster and faster, plummeting toward
the center of the earth. Has the Vertacraft gone
out of control?
"Professor Bruckner!" you yell. "Won't the
rockets work? Can't you slow us?"
"We're saving our fuel," he shouts. "Gravity
will slow us—you'll see."
Has he gone mad? You notice a red button on
the control panel. Next to it is a sign that reads:
EMERGENCY
REVERSE/RETURN TO INITIAL POSITION.
The End
48
Hoping for the best, you follow the blue-furred
Raka to the center of the village. As you walk
along the narrow footpaths, other Rakas emerge
from their agons and stare at you curiously.
When you reach the central agon the blue-
furred Raka lets out a long, low hooting noise,
which is answered from within. Inside an old
white-headed Raka sits near the central fountain.
A large black disc hangs from his neck. For a long
49
time he stares at you. Finally he rises and steps
closer. "So, you are what my hunters found. My
name is Arton. I am the High Raka of the village
of Rakmara."
You are so startled by the familiar words that it
takes you a minute to answer. "How is it you
speak my language?" you finally ask.
Arton smiles. "A visitor from the Nether World.
She called herself Nera."
"Dr. Vivaldi? She's alive? Where?"
The old Raka shakes his head. "She tried to
swim across the Great River. The river spirits have
swallowed her."
"She might have made it across!" you say.
"Even if she did, the Archpods would have fed
her to the Kota beasts."
"What are Archpods?"
"The Archpods live beyond the Great River.
For a long time the Rakas and Archpods have
each had one hunting boat; that is the law. Now
the Archpods build many boats. They are not
hunting boats; they are war boats. The Archpods
plan to conquer Rakmara."
You hold your head in your hands. Poor Dr.
Vivaldi! And now the threat of war.
The End
61
In a flash you're over the side and swimming
for shore. The Rakas yell at you. One of them
tries to hit you with an oar while the others stroke
furiously, trying to turn their unwilling craft
around.
Swimming hard, you hear screams behind
you. The war boat has overturned! The brakpa
have gone to the bottom, and the Rakas are
struggling to save their lives and right the boat.
Using all your strength, you swim in to shore and
start running for the groves of duster-leaf trees.
Almost at once you hear a loud, trilling song.
Above you is an enormous flying creature with
wings stretching twenty feet across! You stare into
its great blue-green eyes and at once feel com-
pletely safe. You know you've seen it, or at least
dreamed of seeing it, before. It's like some kind of
angel bird sent to protect you. Without thinking,
you leap right onto the creature's back.
The End
63
Your raft floats on past marshy banks and
yellow clay islands. The river grows narrow as it
flows through a deep canyon. Rock cliffs rise up
on both sides. You hold on, hoping to reach a
place where you can land.
Never have you experienced as dark a night as
this. It's as if the river were flowing through a
tunnel somewhere in the depths of the earth.
Finally you sleep, and it seems as if a very long
time has passed when you awake and find your
raft pitching up and down. Why has the river
grown so rough? It's still too dark to see much,
but at least the stars are out.
Stars? There aren't any stars in the Under-
ground Kingdom. You're not on the river—you're
on an ocean!
Go on to page 64.
64
So, the Great River must be an underground
link between the earth's seas. The tides were with
you and carried you through the earth's mantle
and crust to the surface. There's land nearby. And
you notice a faint glow on the horizon. Soon the
sun will be rising, not the cold Black Sun of the
Underground Kingdom, but your own warm,
bright, life-giving sun!
The End
65
You try to row back to the Rakmara shore, but
the current is now so swift that you find yourself
being carried downstream. Desperately you try to
paddle against it It's no use. And there's bad
trouble up ahead—foaming, white rapids! You
hang on for your life, but your raft smashes into a
rock with a terrific thunk. One end tilts straight up,
dumping you into the wild, swirling waters. You
try to grab the raft, but you can't reach it. You
start swimming toward shore, but you can't make
any headway.
You're not a quitter. You'll go down trying.
The End
66
Trying to act unafraid, you row straight in to
shore, hop out of the boat, and step forward to
meet the Archpods. "Hello. I come as a friend!"
you call out. But their only response is to take you
prisoner and march you back to their village.
You soon find that the Archpods live in agons
similar to those of the Rakas. Your captors lead
you into the largest one, where you expect to be
presented to their chief. Instead, a woman calls
your name. It's Dr. Vivaldi!
67
She hugs you warmly. "I thought I'd never see
another human face!" she cries, tears streaming
down her cheeks.
One of the guards says something you cannot
understand. Then the Archpods march out of the
agon, leaving you alone with your friend.
Dr. Vivaldi tells you how she barely survived
her fall through the Bottomless Crevasse, how
she lived for almost a year with the Rakas and
finally swam across the Great River to the land of
the Archpods. You tell her of your descent to the
Underground Kingdom and your adventures in
Rakmara.
"We must set upon a plan," she says. "The
Archpods have learned that the Rakas are making
bombs. They think we may be Raka spies. That is
why you were treated so rudely. They have told
me that their chief, the Grand Akpar, will soon
decide whether to execute us."
Go on to page 68.
68
"What can we do?" you ask.
Dr. Vivaldi looks at you thoughtfully, then says,
"If there is a war, we cannot expect to survive. I
am going to talk to the Grand Akpar. But here,
take my gold bracelet. If you give it to the guard,
he will let you escape."
"But what will happen to you? I don't want to
leave you here. I'll go to the Grand Akpar with
you!"
Dr. Vivaldi replies, "Think carefully before you
make such a decision."
The End
70
"I'll face the Grand Akpar with you."
"That's a brave choice," says Dr. Vivaldi, "but it
also would have taken courage to escape." She
smiles. "Sometimes there's nothing to do but to
be brave!" As she speaks three Archpod guards
walk into the agon. They motion for you to follow
them, but when Dr. Vivaldi tries to join you, they
block her way.
"Good luck. . . . " Dr. Vivaldi's voice fades as
the guards march you out of the agon.
A few minutes later you are standing in the
central agon. Facing you is the Grand Akpar. His
long, silky fur is combed like an oval frame
around his stern, gray face. A pendant made of
smooth black stone hangs from his neck.
He studies you a moment and says, "We have
learned from Dr. Vivaldi that you come from the
Nether World—the world of warfare. You know
much more about such things than we do. You
can prove that you are not a Raka spy by telling
us how we can defeat them!"
You stand silently, trying to think of what to say.
"I'm waiting," the Grand Akpar says.
What will you do?
The End
73
You try to think fast. You don't want to be
responsible for killing the Rakas, but you have to
sound helpful. "Land your fleet during the sleep-
ing tide," you say. "That way you will surprise
them."
"Thank you." The Grand Akpar smiles. "But, if
your advice fails, you will be taken to the Mouth
of Fire."
The Grand Akpar motions to his guards. They
lead you back to Dr. Vivaldi.
You and Dr. Vivaldi wait anxiously, wishing that
you could do something to prevent the war. You
know that the Archpods are building boats as fast
as they can. Dr. Vivaldi pleads with the guards to
let her see the Grand Akpar, but they refuse to
listen.
One day the Grand Akpar comes to your agon.
"Our boats are ready," he says. "We invade Rak-
mara now."
That sleeping tide, you lie on your bed, dream-
ing of home. An explosion startles you. The war
has begun! The Rakas must have had their
bombs ready. You wait anxiously for news of
what's happened. Finally it comes—in the form of
Archpod guards carrying ropes and nets.
The End
75
"But what does that have to do with the black
hole?" you ask Bruckner.
The professor pauses to fill his pipe. "As I ex-
plained in my published theory, a tiny black hole
lodged in the center of the earth more than a
billion years ago. It pulled the interior of the
earth—everything except for the crust and man-
tle—into itself, leaving the earth hollowed out like
a Halloween pumpkin. That is what the gravity
readings tell us."
"Then where is the Underground Kingdom?"
"It is the whole interior surface of the earth.
And if you stood there and looked straight up,
you would see the black hole. It would look
exactly like our sun except that it would be jet
black."
Professor Bruckner lights his pipe, then says, "I
did not expect to undertake this mission for some
months. I only planned to inspect the crevasse
and test the Vertacraft, but the crevasse is closing
rapidly. I must make the descent today. Other-
wise, my return path might be blocked. Who will
volunteer to come with me?"
The End
91
"Look at all those diamonds," you say. "I'm
surprised the Archpods haven't already taken
them."
"Villa tarem, zaark!" One of the Archpods is
screaming. Several of them point to the north.
"Tarem Agax!"
You can't see anything unusual, but the Arch-
pods are deserting you, racing back across the
field.
"What's going on? Do you see anything?" you
ask Dr. Vivaldi.
She shakes her head, seemingly as confused as
you are. "It must be the ghost wolf. What we are
witnessing may be more interesting than the dia-
mond hills themselves. We may be in the pres-
ence of a life force that the Archpods can see but
we can't Or maybe what they see is an illusion,
and we are right in thinking nothing is there. This
is something that has always interested me: differ-
ent realities for different observers."
"I don't think we have time to figure it out
now," you say.
"You may be right," Dr. Vivaldi admits. "In any
event, I would guess that the Archpods have good
reasons for their fears. Are you willing to risk
continuing on to the Hills of Diamonds, or do you
want to turn back?"
The End
103
You are lying on a hammock woven of fine
clima vines. You feel flushed and feverish, yet
happy: you're alive! Dr. Vivaldi is beside you. She
brushes a cool, wet cloth across your forehead.
"Where are we?" you ask. "How did we get
out of there? Did you see the ghost wolf?"
"We're back with the Archpods," Dr. Vivaldi
says, smiling. "And I did see a great beast with
tongues of fire, but in truth there was no wolf, nor
any other beast And the cracks in the field were
only a few inches wide, just wide enough to
release a poisonous gas from beneath the
ground. A few whiffs of it was enough to make us
hallucinate and have the most horrible night-
mares. It's fascinating that the gas causes such a
specific common vision—I'd like to research this
some more. In any event, we were lucky to be
close to the edge when I realized what was hap-
pening, I was able to pull you away so you could
get fresh air."
"Thanks," you say. "After this I'm not going to
be afraid of anything in the Underground King-
dom."
"That's good," she replies, "because we still
have a whole new world to explore!"
The End
104
"I won't help you fight the Rakas," you tell the
Grand Akpar. "War is a terrible thing. Your vil-
lages will be destroyed and your people will be
killed. Our wars have always brought grief."
The Grand Akpar is silent for a time. "Then it
would be like that here," he finally says. "But how
can we avoid war? If we do nothing, the Rakas
will destroy us."
"Talk to them," you say. "Work out a plan for
peace."
"No," he says, shaking his head. "We can't
trust them."
"And they think they can't trust you! You must
tell them what you fear from them, and ask what
they fear from you. You might discover that you
fear the same things. Once you've reached an
understanding, you can work out a plan that will
let the Rakas and the Archpods live in peace.
The End
108
You made it!
Across the fields of white clay and safely back
to the land of the Archpods.
And, if you remembered to fill your pockets
with diamonds before you ran across the field of
white clay, you're very rich!
The End