The Posthuman Body in Superhero Comics
The Posthuman Body in Superhero Comics
The Posthuman Body in Superhero Comics
THE POSTHUMAN
BODY IN SUPERHERO
COMICS HUMAN, SUPERHUMAN,
TRANSHUMAN, POST/HUMAN
Scott Jeffery
Palgrave Studies in Comics and Graphic Novels
Series Editor
Roger Sabin
University of the Arts London
London, United Kingdom
This series concerns Comics Studies—with a capital “c” and a capital
“s.” It feels good to write it that way. From emerging as a fringe interest
within Literature and Media/Cultural Studies departments, to becoming
a minor field, to maturing into the fastest growing field in the Humanities,
to becoming a nascent discipline, the journey has been a hard but spec-
tacular one. Those capital letters have been earned.
Palgrave Studies in Comics and Graphic Novels covers all aspects of the
comic strip, comic book, and graphic novel, explored through clear and
informative texts offering expansive coverage and theoretical sophistica-
tion. It is international in scope and provides a space in which scholars
from all backgrounds can present new thinking about politics, history, aes-
thetics, production, distribution, and reception as well as the digital realm.
Books appear in one of two forms: traditional monographs of 60,000 to
90,000 words and shorter works (Palgrave Pivots) of 20,000 to 50,000
words. All are rigorously peer-reviewed. Palgrave Pivots include new takes
on theory, concise histories, and—not least—considered provocations.
After all, Comics Studies may have come a long way, but it can’t progress
without a little prodding.
Series Editor Roger Sabin is Professor of Popular Culture at the
University of the Arts London, UK. His books include Adult Comics:
An Introduction and Comics, Comix and Graphic Novels, and his recent
research into nineteenth-century comics is award-winning. He serves on
the boards of the main academic journals in the field and reviews graphic
novels for the international media.
This book would not have been possible without the help and support
of too many people to list. My thanks go to everyone, but a few people
are deserving of a special mention. Firstly, thank you to my brother Craig
Jeffery and my friend Tom Casey for allowing me to use a series of living
rooms and kitchens as makeshift offices. I couldn’t have done this without
you. Secondly, I am grateful to Drs Ian McIntosh, Sharon Wright and
Roger Sabin for their support and encouragement during the long gesta-
tion of this book. Thank you, too, to my editor for being patient above
and beyond the call of duty.
This book is dedicated to my muse, without whom it would never have
existed.
And finally, perhaps especially, it is dedicated to my son, who may very
well live his life out in a posthuman age of gods and monsters. The lucky
duck.
v
CONTENTS
What Is Posthumanism? 11
The Perfect Body 69
The Cosmic Body 93
vii
viii CONTENTS
Bibliography 239
Index 259
Introduction: Human, Superhuman,
Transhuman, Post/Human
In issue ten of All Star Superman1 the titular hero attempts to discover
what a world without Superman would look like by creating a miniature
universe, complete with a miniature Earth whose development he can
observe from the outside. In the glimpses of this alternate Earth afforded
the reader, we move swiftly from early humankind to the Renaissance
thinker Giovanni Pico Della Mirandola delivering his 1486 “Oration on
the Dignity of Man”, in which he stated that instead of yielding sover-
eignty to gods and angels we should instead “become like them”, and,
“if we but will it, surpass even imagination’s greatest paragons”. Later in
this Earth’s history we see the philosopher Friedrich Nietzsche writing
by candlelight, “behold! I teach you the superman”. This is swiftly fol-
lowed by a glimpse of the studio of Joe Shuster and Jerry Siegel (though
both off-panel) at the moment they create the first comic book superhero:
Superman himself.
The world that Superman has created is, clearly, our world. The impli-
cation is clear; in a world where Superman did not exist, we would need
to create him. From the Classical myths of Icarus or the Minotaur, forms
that blurred the line between the human and technology and the human
and animal, through to the modern superhero comic, humans have enter-
tained themselves with posthuman visions and engaged in arguments
about the very category of the human itself. The scientific advances of
the last century—in plastic surgery and prosthetics; neuropharmacology
and robotics; genetics and information technology—have bought us ever
This chapter also introduces Deleuze and Guattari’s concepts of the rhi-
zome and assemblages, concepts which are put to use in various forma-
tions and contexts throughout the book.
Although an investigation of the development of the superhero through
the analytical lens of the posthuman seems fruitful, this book wishes to
avoid the problems associated with many other analyses of the superhero,
while still acknowledging the contributions made by them. In order to
achieve this, this current chapter presents Deleuze and Guattari’s concept
of the rhizome, offering it up an alternative model for theorising comic
books. This chapter highlights three areas where the concept of the rhi-
zome will prove particularly useful. Firstly, it considers how the unique
nature of comic book culture displays a rhizomatic structure, describing
how the relations between comics, creators, corporations and readers can
itself be conceptualised as a rhizome. Secondly, it argues that the complex-
ities and unique properties of continuity in superhero comics is also rhi-
zomatic in form, and that, importantly, readers are often embedded within
these continuities, either as store-houses of knowledge or being directly
addressed by characters on the page. Finally, building on the previous
two points, this chapter highlights the implications of the rhizome model
for the critical analysis of comics and readers, particularly as it applies to
ideological analysis, or attempts to pin down the final “meaning” of the
posthuman.
Section Two presents a cultural history which identifies five loosely
bounded categories of posthuman body in superhero comics. Each chap-
ter journeys across and through the discursive plateaus of each body (rhi-
zomatically connected to each other as part of the larger assemblage of
the posthuman body). Thus, the development of each of these three types
of Superhuman body is accompanied by parallel developments in the dis-
cursive realms of Transhumanism and Post/Humanism. In each instance
the notion of the posthuman body as discourse, that is, a matter of both
representation and corporeal/institutional practices will be highlighted,
alongside the notion that each of these corporeal forms should be seen as
an assemblage whose properties are not innate but the effect of what other
assemblages (social, historical, philosophical) they connect to.
“The Perfect Body” presents a journey through the rhizome of the
posthuman form I have dubbed the “Perfect Body”. Focusing primar-
ily on what has come to be known as the “Golden Age” of comics, this
chapter connects Superman and Captain America with two early forms of
Transhumanist thought—the culture of physical fitness and the (related)
INTRODUCTION: HUMAN, SUPERHUMAN, TRANSHUMAN, POST/HUMAN 7
of the posthuman body, as does the Animal Body. Like the Artificial Body,
the Animal Body conforms to a model of the Perfect body; indeed, a
recurring trope is to have characters such as the X-Men’s Beast devolve
into more truly animalistic forms, frequently at the cost of their “human”
assets such as intelligence, language or self-control. The chapter concludes
by noting a similar potential blockage in Transhumanism’s focus on the
Military-Industrial Body, finally highlighting how the more intellectually
anarchic figure of the Cosmic Body remains a key component of narra-
tives of the Superhuman; finds expression in much Post/Humanist theory
and remains an important, if currently neglected, strand of Transhumanist
thought and practice.
Having concluded the cultural history of the posthuman body, Section
Three presents reader responses to the posthuman body. “Reading
the Superhuman” addresses several of the recurring criticisms of the
Superhuman body, but in particular the charge of ideological fascism and
suggests that readers did not generally take images of the superhero’s
Perfect Body as a representation of desirable or even achievable bodies,
but as signifiers of the superhero genre, existing on the same plane of
meaning as capes or masks. This semiotic distance between reader and
text is explored further in relation to depictions of science and technology
in superhero comics. The chapter then discusses whether respondents felt
that the Superhuman could say anything meaningful or accurate about
posthumanism.
“Readers on Transhumanism and Post/Humanism” deals with respon-
dents’ feelings about human enhancement and shares rhizomatic connec-
tions to “The Military-Industrial Body”. It discusses how readers felt about
the idea of human enhancement technologies. Having considered the
Superhuman and the Transhuman, it then describes how the participants
felt about the more complex philosophical territory of the Post/Human
(thus forming a rhizomatic connection with “The Cosmic Body”). The
most pressing theme in this regard was the question of mind/body dual-
ity. It then goes on to consider how several further dichotomies played
into respondents’ feelings about the posthuman body, particularly the
perceived distinctions between the natural and the artificial and fiction/
reality.
“Towards a Theory of Reader-Text Assemblages” offers a consideration
of the “reader-text assemblage” and how this concept alters our under-
standing of reader-text relations, emphasising how forming reader-text
assemblages facilitated new becomings for respondents. These becomings
INTRODUCTION: HUMAN, SUPERHUMAN, TRANSHUMAN, POST/HUMAN 9
NOTES
1. Morrison, G., Quitely, F., and Grant, J. (2007). All-star Superman Vol. 2
New York: DC Comics.
2. Brown, J. A. (1997a) New Heroes: Gender, Race, Fans and Comic Book
Superheroes. PhD. University of Toronto, p. 29.
3. Brooker, W. (2001) Batman Unmasked: Analysing a Cultural Icon.
Continuum International Publishing Group.
4. Lendrum, R. (2005) Queering Super-Manhood: Superhero Masculinity,
Camp and Public Relations as a Textual Framework. International Journal
of Comic Art, 7(1) pp. 287–303.
5. Schott, G. (2010) From fan appropriation to industry re-appropriation: the
sexual identity of comic superheroes. Journal of Graphic Novels and Comics,
1(1) pp. 17–29.
6. Palmer-Mehta, V. and Hay, K. (2005) A Superhero for Gays? Gay Masculinity
and Green Lantern. The Journal of American Culture, 28(4) pp. 390–404.
7. Shyminsky, N. (2011) “Gay” Sidekicks: Queer Anxiety and the Narrative
Straightening of the Superhero. Men and Masculinities, 14(3) pp. 288–308.
8. Shakespeare, T. (1993) Cultural Representations of Disabled People:
Dustbins for Disavowal? Disability & Society, 9(3) pp. 283–299
9. Biklen, D. (1987) The Culture of policy: Disability Images and Their
Analogues in Public Policy. Policy Studies Journal , 15(3), p. 515.
10. Ibid.
11. Snyder, S. L. and Mitchell, D.T. (2001) Re-engaging the Body: Disability
Studies and the Resistance to Embodiment. Public Culture, 13(3) pp. 367–389.
12. Ibid., p. 369.
13. Thomson, R. G. (1997). Extraordinary Bodies: figuring physical disability in
American culture and literature. NY: Columbia University Press, p. 6.
14. Snyder and Mitchell, Re-engaging the Body: Disability Studies and the
Resistance to Embodiment, p. 381.
15. Kokaska, C. J. (1984) Disabled superheroes in comic books. Rehabilitation
Literature, 45(9/10) pp. 286–88.
10 S. JEFFERY
16. Alaniz, J. (2004) Supercrip. Disability and the Marvel Silver Age Superhero.
International Journal of Comic Art, 6(2) pp. 304–324.
17. Lees, T. and Ralph, S. (1995). To Others He’s Just a Helpless Man in a
Wheelchair! But When I See Him…: Case Studies of Physical Disability in Marvel
Comics, 1961–1970. Paper presented to the Association for Education in
Journalism and Mass Communication annual meeting, Washington, D.C.
[online] Available from: http://list.msu.edu/cgi-bin/wa?A3=ind9602a&L=A
EJMC&E=0&P=5452089&B=--&T=text%2Fplain [Accessed: 20/12/2013].
18. Squier, S.M. (2008) So long as they grow out of it: Comics, the Discourse
of Developmental Normalcy, and Disability. Journal of Medical Humanities
29 p. 72.
19. Ibid., p. 86.
20. Deleuze, G. and Felix Guattari (1987) A Thousand Plateaus. Minneapolis:
University of Minnesota Press.
21. Deleuze and Guattari, A Thousand Plateaus, p. 25.
22. Sermijn, J., Devliger, P. and Loots, G. (2008) The Narrative Construction of
the Self: Selfhood as a Rhizomatic Story. Qualitative Inquiry 14(4) p. 646.
23. Sermijn, et al. The Narrative Construction of the Self: Selfhood as a Rhizomatic
Story, p. 644.
24. O’Sullivan, S. (2002) Cultural Studies as Rhizome – Rhizomes in Cultural
Studies. In Herbrechter, S. (ed.) Cultural Studies, Interdisciplinarity and
Translation. New York: Rodopi, p. 84.
25. Mazzei, L.A. and Kate McCoy (2010) Thinking with Deleuze in qualitative
research. International Journal of Qualitative Studies in Education, 23(5)
p. 506.
What Is Posthumanism?
SUPERHUMAN BODIES
Badmington has argued that although mass culture such as science fic-
tion books, films and comics have generally been regarded as generically
distinct from cultural theory both, “shared a common concern with the
end of human sovereignty”,12 and that Post/Humanism was born when
they met. Similarly, as Locke13 points out, “super-hero comics deal with
questions about the social and cultural meaning of science that are con-
stituted out of the same basic stuff as academic concern, that is, available
cultural resources that provide the means of thinking”. Klugman makes a
similar point when he suggests that cyborg fictions “motivate the reader to
consider the social and ethical implications of new technologies”.14
Given Haraway’s assertion that “the cyborg is a creature of social real-
ity as well as creature of fiction”,15 the genre of science fiction, whether
in cinematic, televisual or literary form has been the subject of much
scrutiny in the quest for what Braidotti calls “positive social and cultural
representations of hybrid, monstrous, abject and alien others in such a
way as to subvert the construction and consumption of pejorative dif-
ferences”.16 This postmodern blurring of theory and fiction is indicative
of the way in which, as Miah puts it, “the philosophical and the cultural
are interwoven within the history of posthumanism”.17 McCracken has
suggested that cyborg fictions actually provide “the kinds of transforma-
tive metaphors through which…cultural conflicts…are mediated”, and
that, “it is through such forms that new kinds of consciousness (both
empowering and disempowering) arise”.18 More specifically, Taylor sug-
gests that although Haraway may not have been thinking of superheroes
when composing her cyborg manifesto, “their polymorphous perversity
and androgynous bodies are well suited to her utopian ideals”.19 Oehlert20
marks an early attempt to categorise the cyborg types in superhero comics,
while Heggs goes into greater depth in his analysis, stating that super-
heroes, despite their transgressive potential, remain poor exemplars of
Haraway’s cyborg.21 Nevertheless, there has yet to be a sustained investi-
gation into the relationship between the superhero and the posthuman. As
such, this book presents a cultural history posthuman body in superhero
comics that pulls together these diasporic strands, reading the superhero
comic books as a “posthuman body genre”; arguing that superhero narra-
tives, which deal almost exclusively with posthuman bodies, ought to be
a fertile site for Haraway’s anthropology “of possible selves and realiz-
able futures”.22 Before it can do this however, it is necessary to clarify
14 S. JEFFERY
the concepts that will be employed and gain a better understanding the
histories of Transhumanism and Post/Humanism.
(e.g., a particular discourse) takes over”.29 That final point is worth reit-
erating in a slightly modified form: “Within the rhizome, ‘unities’ can be
viewed as temporary takeovers by one story construction with the result
that other possible constructions at that moment (for whatever reason)
are excluded”.30
Deleuze and Guattari’s philosophical concepts (such as “rhizomes”
and “assemblages”) are designed to take “the conceptual imagination
into a world transformed by science and technology”.31 The resonances
with Post/Humanism are clear. Deleuze and Guattari’s is one in which
all humans are “machinic-assemblages”. Our social institutions such as
the family, the state or mass media are also machinic assemblages which
the human being can “plug” into. These assemblages take human desire
and process it for use in particular social regimes. When one of these
assemblages become stabilised or “coded”, a territorialisation occurs and
the body is “captured and pinned down by signifying regimes, semantic
orders that assign us meanings and identities”. These territorialisations
establish boundaries of identity that temporarily restrain the movement,
new becomings made possible by “lines of flight” through the rhizome,
the forming of new assemblages, becomes restricted as the smooth space
of transformation becomes stratified. Nevertheless, the forces of deter-
ritorialisation eventually breaks them apart and able to flow anew, “only
once again to be recaptured and reterritorialized by another social regime
of signification”.32
The concepts presented thus far of the rhizome and assemblages will be
developed by putting them to use in various ways throughout this book.
At this juncture it will be helpful to emphasise how these concepts relate
to Foucault’s conception of “discourse”. Rivkin and Ryan suggest that
Deleuze and Guattari’s work invites us to view history as a succession of
“signifying regimes, ways of ordering the flows of matter and desiring pro-
ductions”.33 These “signifying regimes” are not dissimilar to Foucault’s
notion of “discourse” as regimes of power/knowledge, and how Foucault’s
concepts might be usefully plugged into Deleuze and Guattari’s concepts.
Deleuze and Guattari describe the rhizome as made of plateaus. Honan34
elaborates on this concept, helpfully suggesting that each plateau compos-
ing the rhizome be considered as “discursive plateaus”. These discursive
realms/plateaus may be considered through a Foucauldian lens. Elaine
L. Graham describes how Foucault’s work privileges “representation, lan-
guage and imagery and recognize the importance of popular and scientific
discourses in the formulation of hegemonic notions of what it means to be
16 S. JEFFERY
human”.35 For Foucault the “human” is not a natural being but an histori-
cal and cultural construction. In short, for Foucault, “there is no ‘natural’
or a historical self awaiting liberation from oppressive social structures or a
subject who exists independent of constitutive discourses”.36 By identify-
ing “the specific interstices of discourse and social organization and how
these fuse to create particular technologies of the self”,37 Foucault was able
“to question what is ‘natural’ and, particularly in later work as the genea-
logical replaces the archaeological, to enquire into the actual mechanisms
by which ‘knowledge’ produces ‘normality’”.38
Hall writes of discourses taking shape in particular periods, arguing
that, “they leave traces of their connections; long after the social relations
to which they referred have disappeared…[furthermore] these traces can
be re-activated at a later stage, even when the discourses have fragmented
as coherent or organic ideologies”.39 Thus, for Hall, such a discursive chain
becomes the site of ideological struggle, “not only when people try to
displace, rupture or contest it by supplanting it with some wholly new
alternative set of terms, but also when they interrupt the ideological field
and try to transform its meanings by changing or re-articulating its asso-
ciations, for example, from negative to positive”.40 As Currier points out,
Deleuze and Guattari work with a Foucauldian understanding of power as
operational, working through historically specifically discursive regimes.
However, these discursive regimes (representational and material) are ele-
ments of an assemblage, “and, as such, are implicated in the subsequent
forms and arrangements of that assemblage”,41 rather than transcendent
structures. Where Foucault views the subject as always created and delim-
ited by power, the concepts of assemblages and rhizome encourage us to
see past the illusionary subjectivity to the fluidity of flows and processes.
However, discourse, at least in the Foucauldian sense that interests us
here, should not be understood as the same thing as ideology. As Hall
suggests, “the classical formulations of base/superstructure which have
dominated Marxist theories of ideology represent ways of thinking about
determination which are essentially based on the idea of a necessary cor-
respondence between one level of a social formation and another”.42
Discourse theory, by contrast, does not recognize any “necessary corre-
spondence”: “the notion essential to discourse- [is] that nothing really
connects with anything else”.43 This means that, “even when the analysis
of particular discursive formations constantly reveals the overlay or the
sliding of one set of discourses over another, everything seems to hang
on the polemical reiteration of the principle that there is, of necessity, no
WHAT IS POSTHUMANISM? 17
TRANSHUMAN BODIES
For clarity, this book describes the posthuman, in its guise in film, television
and comic books, as the Superhuman. Speculative/popular posthumanism,
hinging on real world techno-scientific developments and geared towards
human technological enhancement, will be referred to as Transhumanism.
All approaches that use the posthuman for critical or ontological purposes
will be described as Post/Humanism. These categories are themselves
“temporary takeovers” within the rhizome of the posthuman body and are
presented not as an essential typology of posthumanism but as heuristic
tools. It is important to separate these concepts early on because, although
they are interrelated, “the history of posthumanism should not be seen
as the same as the history of Transhumanism”.45 As such the history of
Transhumanism will be addressed first.
Transhumanism is a specific movement but in this book also provides
a useful umbrella term to describe a particular way of thinking about
the human relationship with technology. The World Transhumanist
Association (WTA) was founded by Nick Bostrom and David Pearce in
1998. Their 2004 FAQ46 defines Transhumanism as:
18 S. JEFFERY
1. The intellectual and cultural movement that affirms the possibility and
desirability of improving the human condition through applied reason,
especially by developing and making widely available technologies to
eliminate ageing and to greatly enhance human intellectual, physical
and physiological capacities.
2. The study of the ramifications, promises, and potential dangers of tech-
nologies that will enable us to overcome fundamental human limita-
tions, and the related study of the ethical matters involved in developing
and using such technologies
finds Derrida most useful in this regard, arguing that, “precisely because
Western philosophy is steeped in humanist assumptions, he [Derrida]
observed, the end of Man is bound to be written in the language of Man”.
Derrida’s work, “testifies to an endless opposition from within the tradi-
tional account of what it means to be human. Humanism never manages
to constitute itself; it forever rewrites itself as posthumanism”.66 This pro-
cess is ongoing and inevitable: “humanism cannot escape its ‘post-’”.67
For this reason this book refers to critical-philosophical posthumanism
as Post/Humanism. This conception of the “Post/Human” is indebted
to Elaine L. Graham who uses this term rather than the more common
“posthuman” (or even “post-human”) because it suggests “a questioning
of both the inevitability of a successor species and of there being a con-
sensus surrounding the effects of technologies on the future of humanity”
and that the Post/Human is “that which both confounds but also holds
up to scrutiny the terms on which the quintessentially human will be con-
ceived”.68 It is necessary then to address questions of power and social
divisions if such technologies are not to rapidly exacerbate already existing
social divides, such as the creation of technologically enhanced “upper
class” and a “merely human” lower class. As such scholars have called
attention to what they see as a lack of rigour in the speculative/popular
mode of much Transhumanist literature. With these criticisms in mind,
this chapter turns its attention from the techno-scientific speculations of
Transhumanism to the philosophical interrogations of Post/Humanism.
POST/HUMAN BODIES
In its critical guise, Transhumanism becomes Post/Humanism. For schol-
ars in this tradition, posthumanism becomes either an interrogation of, or
an outright denial of, Enlightenment humanism. More explicitly, Pepperell
has argued that posthumanism signals the end of “that long-held belief in
the infallibility of human power and the arrogant belief in our superiority
and uniqueness”.69 To clarify the difference: whereas Transhumanism is
largely situated within an Enlightenment discourse of self-improvement
and progress, for critical Post/Humanists, “the Posthuman is a condition
in which the foundational status of humanism has been undermined…
expressed in the postmodern incredulity towards Enlightenment narra-
tives of emancipation and material progress”.70 Drawing from post struc-
turalism, feminism, science and technology studies, post colonialism, and
even fictional narratives, Post/Humanism may be thought of as “a general
22 S. JEFFERY
critical space in which then techno-cultural forces which both produce and
undermine the stabilities of the categories of ‘human’ and ‘nonhuman’
can be investigated”.71 Before proceeding it is worth clarifying what this
means. Badmington concisely defines Humanism as “a discourse which
claims that the figure of ‘Man’…naturally stands at the centre of things;
is entirely distinct from animals, machines, and other nonhuman entities;
is absolutely known and knowable to ‘himself’; is the origin of meaning
and history; and shares with all other human beings a universal essence”.72
The discourse of Humanism hinges on a variety of binary oppositions to
assert its absolutist assumptions, such as human/inhuman, natural/cul-
tural, normal/abnormal and so on.
The Enlightenment project, in figuring the human subject as a rational,
autonomous subject possessed of a unique “essence” later incorporated
the discoveries of Darwin in positing an evolutionary vision of constant
progress and improvement for individuals and society as whole. However,
while the revolutionary narratives of the Enlightenment re-envisioned
“man” as rational, autonomous and free so as to challenge the oppressive
feudal order of the time, these narratives have been challenged in turn
and “the emancipator impulse of liberal humanism has come to be under-
stood as being unwittingly complicit in colonialist, patriarchal and capital-
ist structures”.73 Thus, a new figure, the Post/Human, emerges to fill the
void left by (or perhaps simply to hasten) the “death of man”. Nietzsche’s
work played an important role in the development of Post/Humanist
thought.74 This can be seen most clearly in the view that Humanism is lit-
tle more than a secular theism, “a slave morality”, as Nietzsche would have
it. Nietzsche introduced the Post/Human figure of the Ubermensch as a
corrective to this. Later “anti-humanist” thinkers such as Michel Foucault,
who cited Nietzsche as a formative influence, saw the creation of subjects
by the mechanisms of the Enlightenment project as a political question.
The supposedly objective, rationalist pursuit of truth was, in fact, a ques-
tion of power. As Newman summarises, “it is through ‘regimes’ of truth
that individuals are dominated, pinned to an identity that is constructed
for them…these identities which constrain the individual are made pos-
sible precisely through absolute discourse on truth and morality”.75 For
Foucault, as for Nietzsche, humanism was “everything in Western civiliza-
tion that restricts the desire for power”.76 Foucault’s project then, has been
said to be the creation of “new conceptual spaces in which the individual
can explore new subjectivities and not be limited by essence…rather than
achieving a stable identity that will become colonized by power”77; that is
WHAT IS POSTHUMANISM? 23
constructed”, “an umbrella term used to denote those views which sug-
gest that the body is somehow shaped, constrained and even invented by
society”.88 Yet the impossibility of locating this pre-discursive body can
easily lead to a situation where “natural essentialism is displaced by dis-
cursive essentialism…society is brought so far into the body that the body
disappears as phenomenon that requires detailed historical investigation in
its own right”.89 Siebers categorises approaches to social constructionism
as weak or strong. While in its weak version social constructionism “posits
that the dominant ideas, attitudes and customs of a society influence the
perception of bodies”, the strong version “posits that the body does not
determine its own representation in any way because the sign precedes the
body in the hierarchy of signification”.90 Instead, the body is perceived as
merely a text, “a writing surface on which messages can be inscribed”.91
While generally acknowledging that the social constructionist perspective
has been useful in revealing the dynamics of power/knowledge and the
malleable nature of discourses and the creation of subjects, others have
found the perceived lack of a living, breathing body at the heart of such
views troublesome.
It now becomes possible to suggest that the common threads that link
together work on bodies (both human and posthuman) are concerned
with social construction and, most often linked to this, control and reg-
ulation of bodies.92 The notion of the posthuman bodies thus emerges
“out of a disenchantment that is both anti-aesthetic and anti-scientific”,93
and as a reaction to increasing techno-scientific developments that not
only place stresses and controls on the body but confuse the boundaries
between them.94 As Seltin puts it, “the cyborg and the post-human appear
in a range of academic disciplines as symbols of radical change, signifying
a range of breaks with past bodies, past modes of subjectivity and past
humanities”.95 Post/Humanism can be seen as the point(s) where post
structuralism, constructionism, feminism, techno-science, and science fic-
tion converge upon the body and represent a challenge not just to our
understanding of body-subjects and the relationship between macro- and
micro social processes.
The figure of the posthuman embodies the interrelatedness and mutual
dependency of nature-culture or micro and macro. For example, how
bodies shape and are shaped by cities96 or describing how the emerging
bio-technologies, in allowing for genetic modification, make “‘nature’
effectively enculturated”.97 The posthuman body does not exist abstractly
outside of political economy. Rather, “the very body of the cyborg is
WHAT IS POSTHUMANISM? 25
structured and dictated on every level by capital” to the degree that “the
intimate interfaces and co-pollution of technologies and bodies can only
be understood in terms of capital and capital production”.98 Where post-
humanism departs from classical understandings of labour and production
is that it does not privilege “labour-as-identity”, or indeed any fixed, and
therefore exclusionary, Humanist identity, but instead tries to reconcep-
tualise the relationship and power differentials between technology, infor-
mation, production and the body.99
with nature and men with science and technology; and a questioning of
anthropocentric thought. Haraway’s cyborg is a “feminist project located
in a desire to reconstitute identity politics”,106 an analytical category and
form of subjective consciousness: “a tool of empowerment that confronts
basic modernistic and oppressive socio-cultural dualistic assumptions”.107
Once again, Post/Humanism can in large part be distinguished from the
Enlightenment values that inform Transhumanism.
The concerns of cyborg theory and its Post/Human kin are more phil-
osophically rigorous than Transhumanism’s often uncritical desire for sim-
ply enhancing human bodies with technology. As Miah notes, “Haraway’s
claims about cyborgs were not based on an interest to enhance humanity,
but intended to disrupt uniform ideas about what it means to be human
and the social and political entitlements this might imply”.108 Indeed,
Haraway has been explicit about her debt to the theoretical tradition
of the Frankfurt School, describing the cyborg as an “act of resistance”
against the “prevailing scientific consensus”.109 As such, Haraway is suspi-
cious of the idea that posthumanism is “located in the prospect of radical
futures [as with Transhumanism] rather than socio-cultural reform”,110
and has responded to this development by extending her work on the
cyborg to the concept of “companion species”, a concept that, “simi-
larly interrogates the human…[by considering] how humans live among
other, non-human entities”.111 It will soon become evident that much
of the literature of critical Post/Humanism owes some sort of debt to
Haraway’s cyborg and is involved in a similar interrogation of humanist
(and Transhumanist/techno-scientific) assumptions.
NOTES
1. Roden, D. (2009) A Defence of Pre-Critical Posthumanism [Online]
Available from: http://www.open.ac.uk/Arts?philos/mmr/members.html
[Accessed: 12/02/2013].
2. Simon, B. (2003) Introduction: Toward a Critique of Posthuman Futures.
Cultural Critique 53: pp. 1–9.
3. Castree and Nash (2004) Introduction: Posthumanism in question. Environ-
ment and Planning, 36(8) pp. 1341–43.
4. Ibid., p. 1342.
5. Ibid.
6. Braun, B. (2004) Querying Posthumanisms. Geoforum, 35(3) pp. 269–273.
7. McCracken, S. (1997) Cyborg fictions: the cultural logic of posthumanism,
Socialist Register. London: Merlin Press. pp. 288–301.
8. Panelli, R. (2009) More-than-human social geographies: posthuman and
other possibilities. Progress in Human Geography, 34, pp. 79–87.
9. Badmington, N. (2000) Posthumanism. New York: Palgrave p. 8.
10. Ibid.
11. Cited in Carstens, J. P. (2005) Techno Genetrix: Shamanizing the New
Flesh – Cyborgs, Virtual Interfaces and the Vegetable Matrix in SF.
MA. University of South Africa. p. 13.
12. Badmington, N. Posthumanism. p. 8.
13. Locke, S. (2005) Fantastically reasonable: ambivalence in the representation
of science and technology in super-hero comics. Public Understanding of
Science 14(1) pp. 26.
14. Klugman, C. M. (2001) From cyborg fiction to medical reality. Literature
and Medicine, 20(1) pp. 39–54.
15. Haraway, D. (1991) Simians, Cyborgs and Women: The Reinvention of Nature.
New York; Routledge. p. 149.
32 S. JEFFERY
16. Braidotti, R (2006) Posthuman, All Too Human: Towards a New Process
Ontology. Theory, Culture and Society, 23(7) p. 203.
17. Miah, A. (2007) Posthumanism: A Critical History. In Gordijn, B. and
Chadwick, R (eds.) Medical Enhancements & Posthumanity. New York:
Routledge, pp. 71–94.
18. McCracken, S. (1997) Cyborg fictions: the cultural logic of posthumanism,
Socialist Register. London: Merlin Press, 288–301. p. 289.
19. Taylor, A. (2007) “He’s Gotta Be Strong, and He’s Gotta Be Fast, and He’s
Gotta Be Larger Than Life”: Investigating the Engendered Superhero Body.
The Journal of Popular Culture, 40(2) p. 358.
20. Oehlert, M. (2000) From Captain America to Wolverine: Cyborgs in Comic
Books – Alternative Images of Cybernetic Heroes and Villains. In Kennedy,
B. M. and Bell, D. (eds) The Cybercultures Reader London: Routledge,
pp. 219–232.
21. Heggs, D. (1999) Cyberpsychology and Cyborgs. In López, A. and Parker,
I. (eds.) Cyberpsychology. New York: Palgrave Macmillan, pp. 184–201.
22. Haraway, Simians, Cyborgs and Women: The Reinvention of Nature p. 230.
23. Miah, Posthumanism: A Critical History p. 89.
24. Bruns, G. L. (2007) Becoming-Animal (Some Simple Ways). New Literary
History, 38(4) pp. 703.
25. Perry, P. (1993) Deleuze’s Nietzsche. Boundary 2(20) p. 174.
26. Jackson, A.Y. (2003) Rhizovocality. Qualitative Studies in Education, 16(5)
p. 693.
27. Tuck, E. (2010): Breaking up with Deleuze: desire and valuing the irrecon-
cilable. International Journal of Qualitative Studies in Education, 23(5),
p. 638.
28. Sermijn, J., Devliger, P. and Loots, G. (2008) The Narrative Construction
of the Self: Selfhood as a Rhizomatic Story. Qualitative Inquiry 14(4)
p. 637.
29. Ibid.,
30. Ibid., p. 641.
31. Davis, E. (2005) The witch’s flight. Retrieved September 15, 2016 from
https://techgnosis.com/the-witchs-flight/.
32. Rivkin, J. and Ryan, M. (1998) “The Class of 1968-Post-Structuralism par
lui-meme” in Rivkin, J. and Ryan, M. (eds.) Literary Theory: An Anthology.
Oxford: Blackwell, p. 345.
33. Ibid.
34. Honan, E. (2007) Writing a rhizome: an (im)plausible methodology.
International Journal of Qualitative Studies in Education, 20(5) pp. 531–546.
35. Graham E. L. (2002) Representations of the Post/human: Monsters, Aliens
and Others in Popular Culture. Manchester: Manchester University Press.
p. 39.
36. Ibid., p. 42.
WHAT IS POSTHUMANISM? 33
115. Hayles, N. K. (2003) Afterword: The Human in the Posthuman. Cultural
Critique, 53, p. 136.
116. Sorgner S. L. (2009) Nietzsche, the Overhuman, and Transhumanism.
Journal of Evolution and Technology, 20(1) pp. 29–42.
117. Bostrom, A History of Transhumanist Thought.
118. Ibid., pp. 4–5.
119. Ibid., p. 3.
120. Graham, Representations of the Post/human: Monsters, Aliens and Others in
Popular Culture, p. 66.
121. More, M. (2010) The Overhuman in the Transhuman. Journal of Evolution
and Technology 21(1) 1–4.
122. Kelp-Stebbins, K. (2012) “Hybrid heroes and graphic posthumanity:
Comics as a media technology for critical posthumanism.”, in Studies in
Comics 3.2, p. 333.
123. Quoted in Tuck, Breaking up with Deleuze: desire and valuing the irreconcilable,
pp. 639.
124. Roden, D. (2010) Deconstruction and excision in philosophical posthu-
manism. Journal of Evolution and Technology 21:1, p. 32.
125. Malins, P. (2004) Machinic assemblages: Deleuze, Guattari and Ethico-
aesthetics of Drug Use. Janus Head 7(1), p. 85.
126. Deleuze, G. and Felix Guattari (1987) A Thousand Plateaus. Minneapolis:
University of Minnesota Press., p. 2.
127. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 88.
128. Hainge, G. (2006). Interdisciplinarity in rhizome minor: On avoiding rigor
mortis through a rigorous approach to jazz, metal, wasps, orchids and other
strange couplings. In Ramière, N. and Varshney, R. (Ed.), Rhizomes: Connecting
Languages, Cultures and Literatures Newcastle, UK: Cambridge Scholars
Publishing. p. 10.
129. Mercieca, D. and Mercieica, D. (2010) Opening Research to Intensities:
Rethinking Disability Research with Deleuze and Guattari. Journal of
Philosophy of Education 44(1), p. 86.
130. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 102.
131. Carstens, J. P. (2005) Techno Genetrix: Shamanizing the New Flesh – Cyborgs,
Virtual Interfaces and the Vegetable Matrix in SF. MA. University of South
Africa , p. 56.
132. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 88.
133. Deleuze and Guattari A Thousand Plateaus, p. 36.
134. Deleuze, G. and Guattari, F. (2004) Anti-Oedipus: Capitalism and
Schizophrenia. London: Continuum, p. 3.
The Rhizome of Comic Book Culture
In his study of comic book readers, Comic Book Culture: Fanboys and
True Believers,1 Matthew J. Pustz describes comic book culture as being
possessed of its own distinctive knowledges, practices and language; its
own canons and special form of literacy. In this sense, building upon the
ideas introduced in the last chapter, comic book culture can be consid-
ered as a rhizome formation, emerging from the interactions between
a multiplicity of reader-assemblages, comic book-assemblages, creator-
assemblages, corporate-assemblages and critical-assemblages. The fol-
lowing chapter introduces this concept in more detail, illustrating it with
specific examples from comic book culture. In particular, this chapter
demonstrates how many of the recurring debates within the critical study
of superheroes can best be reconfigured through the use of Deleuze and
Guattari’s concept of the rhizome and assemblages. This is highlighted
in three main ways. Firstly, how the rhizome can be used as a model
of comic book continuity; secondly, how a “rhizo-analysis” moves the
analysis of comics away from the binary of criticism/legitimation; and
thirdly (and related to the second point), how the rhizome allows us to
reconceptualise the relationship between readers and texts. In doing so,
this chapter lays the groundwork for the more detailed investigation of
the posthuman body in superhero comic books (and its readers) that
will follow.
the Marvel and DC Universes are, in fact, multiverses. That Marvel and
DC have also crossed over with one another suggests that those two mul-
tiverses themselves exist within a multiverse of yet higher order.
To avoid confusion, companies will sometimes declare comics as offi-
cially continuous or discontinuous. In the Superman comics of the Silver
Age, the term “imaginary story” was often used, denoting, “not fiction-
ality […] but rather a state of unreality within the rules of continuity:
it is ‘imaginary’ because it does not have consequences or connection
within the network”.2 Until recently, DC has designated such stories under
the title Elseworlds. The mini-series and graphic novels presented under
this imprint tell stories where familiar DC heroes are, according to the
imprint’s tagline, “taken from their usual settings and put into strange
times and places—some that have existed, and others that can’t, couldn’t
or shouldn’t exist”.3 For instance, Superman: Red Son4 takes place in a
universe where the infant Superman landed in Russia rather than America.
Whilst most of the Elseworlds tales take place in Universes distinct from
the continuity of DC’s main line of titles, the long-running Marvel series
What If..? examines parallel universes born from minor divergences in
mainstream Marvel continuity. For both fans and creators the nature
of these multiple universes has been a consistent source of fascination.
In the late 1970s, before entering the industry proper, the late comic
writer-editor Mark Gruenwald published a fanzine titled Omniverse: The
Journal of Fictional Reality. Dealing primarily with issues of continuity
it featured articles such as, “A Treatise on Reality in Comic Literature”,
which attempted to systematise parallel dimensions and time travel in
comic books. The concept of the “Omniverse” itself can be thought of a
structure containing the sum total of all universes. DC Comics had their
multiverse and Marvel Comics had one of their own, but both were subdi-
visions of the same overarching Omniverse (which also encompassed every
other fictional reality).
Attempts to conceptualise such a theoretical structure have existed
before. Perhaps the most celebrated are to be found in the works of
Argentinean author Jorge Luis Borges, particularly his short stories the
Garden of Forking Paths and the Library of Babel.5 It should not be surpris-
ing to hear that another of Borges’s variations on this theme, The Aleph,
“a point in space and time that contains all other points”6 – has found its
way into the comic book continuity of the DC Universe via Alan Moore’s
run on Saga of the Swamp Thing. The Aleph also appears in Moore’s
Image series 1963, meaning it contains not just all other points in the DC
40 S. JEFFERY
Universe, but, like the Omniverse, all fictional realities. In Warren Ellis
and John Cassaday’s Planetary, there is the concept of the “snowflake”.
Described as, “the shape of reality”, it represents the Multiverse as a “the-
oretical snowflake existing in 196, 833 dimensional space”.7 As the snow-
flake rotates, each element of the snowflake also rotates, with each rotation
describing a new universe, containing a new earth. In DC’s The Kingdom,
Hypertime was introduced and described as, “the vast, interconnected web
of parallel timelines which comprise all reality”.8 Hypertime comprises a
central timeline (the DC Universe main continuity) that flows like a river
but with an infinite number of tributaries branching off and forming alter-
nate timelines. Most off these alternate timelines are never encountered
again. Rather than the central timeline being the “true” timeline however,
other realities can intersect, and frequently do: “sometimes feeding back
into the central timeline, other times overlapping it briefly before charting
an entirely new course”.9 The history of the timeline is therefore changed,
sometimes briefly, sometimes permanently (permanence being a relative
notion here). By feeding back into the timeline, or trunk, these tributary
timelines form a structure with, in fact, no “central” timeline; Hypertime’s
structure is more rhizome than arboreal. The tributaries of continuity do
not simply branch off from a central trunk but back through, under and
over it to such a degree that any central line is impossible to grasp. In
effect, as writer Mark Waid summarised, “it’s all true”.
The concept of comic book continuity is central to the creation of these
universes. As Wolk writes, “superhero comics’ readers understand each
thirty-two page pamphlet as a small element in one of two gigantic nar-
ratives”.10 While narrative continuity may seem a familiar idea to anyone
who has ever watched a soap opera, continuity as practised by Marvel and
DC “is of an order of complexity beyond anything to which the television
audience has become accustomed”.11 Craft calls such constructions “large
scale fiction networks”.12 Within these fiction networks the superheroes of
Marvel and DC can interact with one another, share a history and visit the
same places. Reynolds13 describes three types of continuity. The first type,
serial continuity, is the same as that found in soap operas, which is that
the back-story comprised of all previous issues remains consistent with the
current storyline. This serial continuity is diachronic in that it develops
over time. The second, hierarchical continuity, situate characters within
a hierarchy of power, so that, put simply, Spider-Man could not best the
Hulk in terms of pure strength. Unless, of course a prior change to conti-
nuity resulted in his gaining such powers. Similarly, retroactive changes to
THE RHIZOME OF COMIC BOOK CULTURE 41
serial continuity can ensure that previous issues are seen in a new light or
ignored entirely (explored in more detail below). Hierarchical continuity
is synchronic and refers to the state of affairs at any given moment. The
third type of continuity identified by Reynolds is structural continuity,
which embraces the previous two, combining the history of the entire uni-
verse with its history at any given point, but also all moments and events
merely implied but not recorded in any specific comic book.
The comics produced by Timely (now Marvel) and National Periodical
(now DC) in the Golden Age of Comics did not set out to create such
complexity. As Craft notes, these universes are “emergent structures”
whose initial parameters of parallel serial narratives created by various art-
ists and writers “resulted, over time, in unpredicted behaviours, specifi-
cally intertextual connectivity and a slowly encroaching sense of narrative
history”.14 The “universe” must be understood as a “retroactive story
structure, which imposes continuity upon all the episodic comic books
published before as well as after the universe’s advent”.15 Here then is the
first indication of the rhizomatic qualities of comic book universes, dis-
playing what Deleuze and Guattari describe as the first two principles of
the rhizome: the “principles of connection and heterogeneity”,16 that any
point in the rhizome can be connected to any other. In continuity terms
it can be said that each issue within the comic book universe can be (and
implicitly must be) connected to every other issue.
The retroactive nature of the universe concept does not simply extend
to Marvel and DC’s history of superhero comics. The superhero comic is
no longer (if it ever was) an identifiable genre. Rather, the superhero genre
is itself an assemblage, made up of heterogeneous, overlapping genres, and
characters drawn from the publishers’ back catalogues. As Jenkins reminds
us, the story of the superhero’s dominance of the medium is also retroac-
tive because from the 1940s to the 1970s, superheroes represented just
20 percent of all American comics.17 Thus, characters from long-forgotten
western, horror and romance titles are liable to find themselves living side-
by-side with superheroes as they are integrated (connected, as an assem-
blage of an assemblage) into the fiction network. Crossover can be seen
as the plugging of one comic book assemblage into another. The comics
can be read separately but together they allow something new to emerge;
a shared comic book universe.
Crossover is essential to the emergence of continuity. The first use of
crossover took place two years after Superman debuted; issue three of
All-Star Comics introduced the Justice Society of America, demonstrating
42 S. JEFFERY
that superheroes with their own serials could exist together. Even so, these
early examples still resulted in self-contained single-issue stories and dem-
onstrated no real character development. It would not be until the Silver
Age that the concepts of crossover and continuity really took effect. In
the Marvel comics of the 1960s, not only did stories run over several
issues but events that happened in one book had repercussions in another.
Characters would meet each other, marry, leave school or have children.
These shared environments have also become central to understanding
the economic imperatives that would come to shape the comic business in
later years (the publishing side at least). As writer Alan Moore has pointed
out, there are “great economic advantages in being able to prop up an
ailing, poor-selling comic book with an appearance by a successful guest
star”.18 As well as crossing paths in individual issues, recent decades have
witnessed company-wide crossover “events” that, “start in one of a house’s
titles and continue over the months in several others, are an effective way
of compelling readers to spend more money”.19 These event comics are
“stories that cross over with scores of ongoing series and may change the
fundamental premises of some of them for as much as a few months”.20
Crisis on Infinite Earths, discussed in more detail below, was created in
response to and as a product of the rhizome of continuity.
for DC’s Earth-1 continuity. At the time of writing this new, streamlined
Multiverse is currently undergoing yet another multiversal calamity that
threatens rewrite continuity, as is the Marvel multiverse.
With Crisis on Infinite Earths, the writers and editors at DC attempted
to take the polyvocality of the pre-Crisis multiverse and make it univocal
and, in theory, more marketable with a new “adult ethos” as its “organising
principle”.27 Nevertheless, as O’Sullivan reminds us, “the rhizome is anti-
hierarchical and a-centred… [and] no single organising principle prede-
termines the consistencies and compatibilities between the network of
its elements”.28 This highlights the fourth principle of the rhizome, “the
principle of asignifying rupture”; the continual refiguration of aspects of
the rhizome. If a line in the rhizome is shattered at any given spot it may
start up again on one of its old lines, or on new lines, or re-erupt on the
same path as multiple lines. As Deleuze and Guattari themselves put it,
the rhizome “never allows itself to be overcoded…a rhizome may be bro-
ken, shattered at a given spot, but it will start up again on one of its old
lines, or on new lines”.29 DC’s attempts at “overcoding” the rhizome with
Crisis on Infinite Earths and later works provide a neat illustration of the
manner in which “these lines always tie back to one another…you may
make a rupture, draw a line of flight, yet there is still a danger that you
will reencounter organizations that restratify everything”.30 Thus the DC
Multiverse is best understood as a fluid structure, one in a perpetual state
of becoming. Most often order emerges from its chaotic flux temporarily,
while sometimes, as with the various crises, an attempt is made to impose
order as if from outside and a restratification occurs. As the return of the
multiverse demonstrates however, it seems that the perspective of readers
and creators shifted from seeing “unwieldy chaos” as a bad thing to seeing
it as “one of the genre’s unique strengths”.31 For the superhero genre, a
rhizomatic structure appears preferable.
CREATOR-ASSEMBLAGES
Given the centrality of continuity to both superhero comics and the inter-
pretive activities of readers it is little surprise that several comics writers,
perhaps most notably Grant Morrison, have demonstrated a marked inter-
est in building connections between the comic-assemblage and the reader’s
reality. This is not a process unique to Morrison; comics have longed dis-
played self-reflexive breakings of the fourth wall, and Morrison’s favourite
trick of appearing in his own fictions was pioneered long before by Jack
THE RHIZOME OF COMIC BOOK CULTURE 47
Kirby and Stan Lee being turned away for the wedding of Mr. Fantastic
and The Invisible Girl in issue 50 of the Fantastic Four.32 Nevertheless
Morrison has perhaps displayed the keenest awareness of the philosophical
and metaphysical implications of such games.
Morrison’s oeuvre engages in an investigation of reality; the reality of
the DCU and ours. As Pedler astutely observes, “Morrison’s mission…
[is] to make our reality as interesting as theirs, as surreal, full of every
potential and possibility”.33 The rhizome structure of continuity plays an
important part in this mission. Morrison himself explained in an interview
that the theory of Hypertime (discussed earlier), “allowed every comic
story you ever read to be part of larger-scale mega-continuity, which also
include other comic book ‘universes’ as well as the ‘real world’ we live in
and dimensions beyond our own”.34 Morrison is interested in the geo-
metric relationship between the worlds of “fiction” and “reality”. Just as
readers can pick up and leaf through the pages of the comic book because
of their 3-dimensional relationship to the 2-Dimensional DC Universe, so
too might our reality provide a form of entertainment for some hypotheti-
cal higher dimensional beings. In both his work and his life,35 Morrison has
consistently developed this notion in a playful yet deeply sincere attempt
to hook the assemblage that is our reality up to assemblage of superhero
fiction, an attempted deterritorialisation of reality itself. As Pedler puts it,
“it’s not that nothing is real…it’s that everything might be”.36
It is not the intention here to single Morrison out as a true auteur
who transcends the limitations placed on him by corporate-owned, serial,
genre narratives. Reynolds has noted that despite certain more popular
creators constituting a recognisable hierarchy and auteurist flourishes
within the genre, they do not (maybe even cannot if they are to be con-
sidered adequate to the task) negate “the assumption of continuity on
which the prosecution of the continuing saga rests”.37 The Marvel and
DC Universes are not the work of any one person, “but rather the pro-
cess of slow accretion and of the desire to make sense of what were once
quite random choices as they came to impinge on each other”.38 The fic-
tion network of the comic book universe is a collective work of art. As
in the rhizome, there is no real hierarchy (though there may be tempo-
rary takeovers). Of course, these choices will in turn change what came
before and after as new creators add to the continuity rhizome, building
upon, destroying or mutating what has come before: reterritorialisations
and deterritorialisations. This process also demonstrates the third principle
of the rhizome—that of multiplicity. Deleuze and Guattari illustrate this
48 S. JEFFERY
principle with the image of the puppeteer, where the puppet strings “are
tied not to the supposed will of an artist or puppeteer but to a multiplicity
of nerve fibres, which form another puppet in other dimensions connected
to the first”.39 The superhero comic book universe also exceeds itself in
this way. The “supposed will” of the creator or even the corporation are
but themselves further multiplicities.
Morrison’s work then, while undoubtedly interesting on its own, exists
to make connections with other parts of the rhizome and can only really
be understood in terms of those connections. Creators working in this
fashion launch themselves on lines of flight, transforming the rhizome as
they do so and opening up the comic book universe to different becom-
ings. Moreover, it invites the reader into them, reaches out to them and,
potentially at least, affects and is affected by them. The rhizome of conti-
nuity spreads out into the readers “reality”, understood here as merely one
more continuity within the Omniverse—the story of the reader’s “self”.
Corporations, creators, comics and readers are all connected within the
rhizome of comic book culture in this way, making it “overly reductive
to think of the corporation [or creator] as a unitary agent or to think
that its power is absolute”.40 In fact, they must respond to “coherent and
vehement reader communities, which can coalesce around Internet com-
munications and publishing technologies to organize those desires and to
make them known”.41 Some grasp of the development of comics’ fandom
will demonstrate the difficulty in separating the roles of fans and creators,
or even between reader and text.
READER-ASSEMBLAGES
Comics’ fandom, arguably even comics themselves, largely grew out of the
science fiction fandom.42 Indeed, the creators of Superman were highly
active within this already thriving subculture during the 1930s, as was
Julius Schwartz, the highly respected DC comics’ editor who oversaw
Superman’s comics adventures in the 1950s.43 During the Golden Age
of comics, publishers sponsored and controlled their own fan-groups.
Hence, young readers during World War 2 were invited to join Captain
America’s Sentinels of Liberty, for example, while in 1947 the first issue of
Comics Collectors News was published.44 In the 1950s, EC Comics became
the first comics company to seriously engage with their readers. Editor
William Gaines encouraged his “EC addicts” to write in letters that were
THE RHIZOME OF COMIC BOOK CULTURE 49
published in the back pages of titles such as Tales from the Crypt and Weird
Science. The letters were printed with names and addresses, encouraging
postal correspondence between fans (a feature of early sci-fi fandom) and
providing the building blocks for a growing fan community. EC would
feel the brunt of the comics controversy of the 1950s45 but ironically the
comics controversy and the advent of the Comics Code helped, in a sense,
to foster a sense of community among comics fans by further stigmatising
them46 and thus making the need for legitimation, or conversely, pride in
their outsider status, more pressing.
It was during the Silver Age of the 1960s that the comics fandom
really began to consolidate itself. Marvel Comics picked up where EC had
left off, with Marvel’s editor-in chief and main writer Stan Lee cultivat-
ing a convivial mood of conspiratorial agreement with readers by using
his editorials to flatter their intelligence for choosing Marvel over the
“Distinguished Competition”. Readers were introduced to the “Marvel
Bullpen” as Lee called it in his editorials, “Bullpen Bulletins”. Herein, Stan
Lee would write about the small group of writers (most often Lee himself)
and artists that worked in the Marvel offices. He introduced a policy of
naming the artist, inker and letterer in each comic, more often than not
with nicknames like “Jolly Jack Kirby” or “Swinging Steve Ditko”. Again,
the precedent for this was EC, who had always credited writers and art-
ists. The Silver Age saw a growth in fanzines and the first comic book
conventions where fans could gather with like-minded people to buy, sell
and discuss comics. In a related development, this period also witnessed
the birth of underground “comix”, independently published comics that
dealt, often explicitly, with the concerns of the emerging countercultures
without having to obey the censorious strictures of the Comics Code.
Although some have argued that comix represented an oppositional cul-
ture to the mainstream publishers47, it was the underground comix that
helped pave the way for the consolidation of mainstream comic culture.
The fact that many independent publishers that sprang up to take advan-
tage of the, “informal network of head shops and record stores that were
prime outlets for selling underground ‘comix’”48 also led to the system
that would replace the traditional outlets such as news-stands and gro-
cery stores. This alternative system led to the opening of shops, “devoted
primarily or exclusively to the sale of comic books and commonly oper-
ated by proprietors who were also comic book fans”.49 Wright elaborates
further, “the specialty retailer placed unsold comic books in plastic bags,
50 S. JEFFERY
boxed them, and retailed them—often with higher price tag—as collect-
ible items”.50 The annual Overstreet Comic Book Price Guide debuted
around the beginning of this stage in 1970 and “fan culture became a cot-
tage industry in and of itself”.51 The direct market had proved profitable
for the comic book industry, and had a side effect on the content of comic
books, in that the continuities of the Marvel and DC Universes became
increasingly complex, existing as a feedback loop between fans and cre-
ators and corporations.
Within the rhizome of comic book culture, “corporate creativity, indi-
vidual creativity, and consumer response” are “porous, intertwined and
interdependent categories”.52 The line between fan and creator in the
world of comic books is arguably more porous than any other entertain-
ment industry. At around the same time as the direct market began to
be seeded, “adult fans began moving into the industry as professionals…
fans offered the comics companies a chance to fill the [creative] vacuum
with employees who specifically wanted to write comics and were young
enough not to worry about benefits”.53 Gordon illustrates an impressive
number of creators who moved from the letters pages of Marvel and DC
into the profession itself.54
Conceptualising continuity as rhizome therefore opens up new ave-
nues for exploring the relationship between superhero text and reader.
In the Marvel comics of the 1960s, writer-editor Stan Lee encouraged
Marvel Maniacs to write in with suggestions for stories and team-ups. He
also introduced the “No-Prize”, awarded to correspondents who high-
lighted continuity flaws in the then still-young Marvel Universe and could
come up with imaginative ways of accounting for them. In this way fans
even contribute to continuity structure (even more obviously when fans
become creators themselves). The fanzine Omniverse “discussed parallel
dimensions in almost encyclopaedic detail”, indeed fan fictions and online
blogs like those of Siskoid55 are heavily invested in continuity, in the “con-
sistency and history” of these diegetic universes.56 Kaveney suggests that
because these universes are “the largest narrative constructions in human
culture…that learning to navigate them was a skill-set all of its own”.57
Pustz, too, describes the importance of continuity to long term readers,
noting that for some fans there is even pleasure in the difficulty non-fans
have in comprehending continuity.58 This need not just be a single con-
tinuity either; post-Crisis, comic readers became accustomed to holding
multiple universes in their heads.
THE RHIZOME OF COMIC BOOK CULTURE 51
CRITICAL-ASSEMBLAGES
Although “comics” have existed for over a century, and the comic book
proper for just less than that, the academic study of comics can still be
said to be, in what Beaty (2004) calls a, “state of infancy”,59 though
the last decade has witnessed an expansion of the volume and scope of
Comics Studies. Nevertheless, Comics Studies has yet to be defined as
clearly bounded discipline. This lack of definition is so acute that in much
scholarly work on comics “the attempt at definition… by now constitutes
a distinct rhetorical convention-a formula or strategy for, in essence, the
initial framing of comics as an object of study”.60 The act of naming and
identifying has been something of a recurring theme, with haggling over
nomenclature plaguing both the subject (“what is Comics Studies?”) and
its object (“what are comics?”). In the meantime, however, both remain
somewhat amorphous in both form and content. This lack of disciplinary
boundaries means that comics scholars are always reliant to some extent
on the work of fans or fan scholars when compiling, say, historical or auto-
biographical material. In lieu of any academic interest until recently, lit-
erature by fans, creators and critics have filled the gap. For Smith, such
non-academic work remains useful because as fans and writer-artists, “they
pay close attention to the production, distribution and circulation con-
texts”.61 As such, any academic approach must draw upon, consolidate
and repurpose such materials, albeit with “greater methodological rigor, a
new kind of critical attention, and a wider relevance”.62
It can be suggested that this mirrors the assemblages formed by readers,
creators and corporations, with the membrane between fan and scholar
being particularly porous. At any rate, the critical-assemblage is engaged
in attempted territorialisation of its object of study, and by extension, the
readers (whether implied or objects of study themselves). As such, many
critical-assemblages are more vociferous in their attempts to strengthen
the barriers. Beaty63 and Smoodin bemoan the perceived lack of critical
perspective in fan-based or popular approaches to comics that Smoodin
calls “individualized, aestheticized, and ultimately depoliticized”.64 For
both, the problem is that much comics scholarship, in attempting to legiti-
mate itself and its area of study, fails as criticism because of a reliance on a
“redemptive critical methodology which stresses the political or aesthetic
worth of comics”.65 For Beaty however, “the place of scholarship is not to
celebrate but to interrogate”.66 There are important historical reasons for
52 S. JEFFERY
the case “that shifts in the genre, its characters, and narratives have much
to tell us about the social order in which they were produced… [When
they may be] a sign not of social reality but of generic reality in the process
of metamorphosis”.94 In short, that comic book worlds represent nothing
other than themselves.95
A rhizomatic approach to understanding superhero comics offers ave-
nues for investigation that arboreal approaches, whether they claim to
uncover ideological or mythological structures, close down by reducing
the multiplicity of meanings and functions to a single explanatory trunk.
The superhero narratives of DC and Marvel Comics are ongoing con-
cerns, so that while “mythic tropes introduced by the superheroes of the
late 1930s [and] 40s still exist” the history of the superhero has, almost
from the very beginning, seen “the traditional superhero image is scruti-
nized, deconstructed, reconstructed and ridiculed”.96 As such, they are
not quite the unchanging structures or archetypal figures of either a uni-
versal monomyth or the ideological American monomyth.
The third major arboreal approach favoured by critical-assemblages
has been formalist analysis. As Witek has observed, “formalist analyses of
comics often begin with an attempt to establish a comprehensive defini-
tion of comics by isolating a set of textual features that will constitute the
irreducible essence of ‘comicsness’”.97 Though it remains largely outside
the scope of this book, the focus of which is the posthuman body in super-
hero comics, it is worth noting Corsten’s attempt to merge assemblage
theory with a formalist analysis. Assemblage theory conceptualises entities
(be they humans, rocks, corporations, nation states or comic books) as
singular multiplicities; wholes made up of components that connect and
disconnect in a variety of ways and in various directions. Corsten uses the
example of the comic book panel to elaborate on this. The panel might
seem the smallest unit of analysis of the comic book but is itself an assem-
blage composed of colours, lines, text and so forth. The panel-assemblage
is part of the page-assemblage, and this page-assemblage is a component
in a larger comic book assemblage, which in turn may become part of an
even greater graphic novel-assemblage .The function and virtual meaning
of the initial panel therefore adapts to the new relations or exteriority it
forms with other components in the wider assemblages.
By plugging assemblage theory into Groensteen’s formalist approach
to the comics page, Corsten adapts assemblage theory to the study of
how meaning (specifically how time and space are constructed) emerges
from the assemblage of comics. Corstens is careful to point out that this
56 S. JEFFERY
CRITICAL-ASSEMBLAGES V READER-ASSEMBLAGES
When a critical-assemblage territorialises, however temporarily, the comics-
assemblage it is often accompanied by an explicit or implicit attempt to ter-
ritorialise the reader-assemblage. Comics fans are viewed as demonstrating
how “textual meaning” “spilled into other areas of life”, but they are also,
“conceptually representative of a number of popular and academic fears
concerning media power”.103 Ruddock demonstrates how these are also
are analogous to the differences between modernist and postmodernist
approaches to the mass culture debate. For instance, in allowing textual
meaning to spill over in to their “real lives”, the “obsessions” of fans may
appear from a modernist (read Humanist) perspective as evidence of the
Ideological State Apparatus’ success in firmly enmeshing the viewing/
reading subject in its workings; “ultimate victims of realism as textual
practice; people who are entirely convinced by media artifice”.104 From
a postmodern (read Post/Humanist) perspective however, “fan activity
is a discourse, a way of thinking and behaving that has more to do with
an organization of the self than it does the aesthetic appreciation that is
central to modernist reception”.105
An early and influential model of fans and fandom was Jenkins’ notion
of “textual poachers”. Jenkins’ textual poachers seek to defend the prac-
tices of people whom, from his perspective, can be claimed as a subaltern
group in as much as their tastes and desires are not sanctioned by the
official culture, arguing that fans are not simply obsessive consumers but
active producers who “construct their cultural and social identity through
borrowing and inflecting mass culture images, articulating concerns which
often go unvoiced within the dominant media”.106 This identity build-
ing often incorporates material practices such as the creation of literature
and video featuring favourite characters. This network of inter and extra-
textual practices extends to the creation of fanzines, discussion groups
and websites, the organising of conventions and the process of collect-
ing. For Jenkins, this often places fans in opposition to the producers and
owners of the copyrighted texts they are poaching from and repurposing.
Implicit within this insistence on activity, productivity and poaching of
mass produced texts is the suggestion that “but for audiences’ ‘activity’
or ‘resistance’ an unsullied text might influence them”.107 Conversely,
as was shown earlier, theories that position audiences as passive victims
of the text are actually concerned with the productive activity that texts
58 S. JEFFERY
might influence them to engage in. Given that both these positions con-
tain their opposite within them, a Post/Human rhizomatic perspective on
text-audience relations suggests itself. Certainly, as Gray points out, recent
studies of fandom have shifted away from the defensive mode of earlier
theorists and begun to focus on “differences, nuances and even contradic-
tions within fandom”.108
It is surprising that so little attention has been paid to comics’ fans as
they would seem to provide an excellent case-study for many of the con-
cerns that have been addressed in this current chapter. In Comics Studies,
as Roger Sabin has noted in a recent issue of Participations focusing on
comics’ audiences, audience analysis, “has continued to be the poor rela-
tion to textual exegesis”.109 Thus there remain relatively few studies of
superhero comic book readers. Such work would help to redress the bal-
ance in this regard, for as Pustz writes, “inside interpretations of this cul-
ture may be problematic and subjective, but the few outsider perspectives
on comic books…are perhaps even more flawed by denying the consumers
the power to explain how they use their favoured texts”.110 Maigret and
Brown both concur with this, and further call into question the notion
of ideology being a “univocal process of inculcation”,111 because “fans
demonstrate that they do not just passively accept dominant messages”.112
the “connection and heterogeneity” which states that any point in the
rhizome can be connected to any other.127 The third principle of the
rhizome—multiplicity—was seen in the way that readers, publishers,
comic books, and creators formed a mutually influential assemblage. The
fourth principle of the rhizome, “the principle of asignifying rupture”
could be witnessed in the way that continuity always exceeded the will
of creators and publishers who sought to “overcode” it, instead caus-
ing it to grow new shoots or start up again on old narrative lines. The
fifth and sixth principles of the rhizome—“cartography” and “decalco-
mania”—state that the rhizome is a map with multiple entry points, not
a tracing mechanism. A rhizomatic understanding of comic books would
therefore not be “amenable to any structural or generative model…any
idea of genetic axis or deep structure”.128 Indeed, the notion of unity
only appears when a particular dimension (e.g., a particular discourse)
takes over (however briefly).129 These last principles were demonstrated
by highlighting how despite the best efforts of creators, critics, corpora-
tions and readers to force, or create, unities of interpretation, continuity
or purpose of the comic book superhero, its rhizome form has ensured
that it always exceeds such grasps; each critical interpretation, each fic-
tional universe, each corporate rebranding, is but one entry point. As
such, each of these attempted territorialisations is faced with its own
detrritorialisation as it becomes part of the rhizome itself.
NOTES
1. Pustz, M. (1999) Comic Book Culture: Fanboys and True Believer. USA:
University Press of Mississippi.
2. Craft, J. (2004) Comics Universes as Fiction Networks. MA. University of
Texas, Austin, p. 103.
3. Quoted in Jenkins, H. (2009) “‘Just Men in Tights’: Rewriting Silver Age
Comics in an Era of Multiplicity”, In Ndalianis, A. (ed.) The Contemporary
Comic Book Superhero. Oxon: Routledge, p. 24.
4. Millar, M., Johnson, D., and Plunkett, K. (2004). Superman. New York:
DC Comics.
5. Sasson-Henry, P. (2008) Borges 2.0; from text to virtual worlds. The Free
Library. Retrieved June 14, 2015 from http://www.thefreelibrary.com/
Borges 2.0; from text to virtual worlds.-a0174600925
6. Ndalianis, A. (2009) Enter the Aleph: Superhero Worlds and Hypertime
Realities. In Ndalianis, A. (ed.) The Contemporary Comic Book Superhero.
Oxon: Routledge, p. 288 n3.
THE RHIZOME OF COMIC BOOK CULTURE 63
7. Ellis, W., Cassaday, J., DePuy, L. (2012). Planetary: [Volume 1]. New York:
DC Comic.
8. Waid, M. (1999) The Kingdom. New York. DC Comics.
9. Quoted in Ndalianis, Enter the Aleph: Superhero Worlds and Hypertime
Realities, p. 281.
10. Wolk, D. (2007) Reading Comics: How Graphic Novels Work and What They
Mean. USA: Da Capo Press, p. 90.
11. Reynolds, R. (1994) Super Heroes: A Modern Mythology. USA: University
Press of Mississippi, p. 38.
12. Craft, Comics Universes as Fiction Networks.
13. Reynolds, Super Heroes: A Modern Mythology.
14. Craft, Comics Universes as Fiction Networks, p. 105.
15. Ibid., pp. 105–106.
16. Deleuze and Guattari, A Thousand Plateaus, p. 7.
17. Jenkins, H. (2009) “‘Just Men in Tights’: Rewriting Silver Age Comics in an
Era of Multiplicity”, p. 17.
18. Quoted in Klock, G. (2002) How to Read Superhero Comics and Why. USA:
Continuum International Publishing Group, p. 101.
19. Kaveney, R. (2008) Superheroes! Capes and Crusaders in Comics and Film.
London: I. B. Taurus , p. 30.
20. Wolk, Reading Comics: How Graphic Novels Work and What They Mean,
p. 103.
21. Daniels, L. (1995) DC Comics: Sixty years of the World’s Favorite Comic Book
Heroes London: Virgin Books, p. 188.
22. Craft, Comics Universes as Fiction Networks, p. 112.
23. Ibid., p. 113.
24. Ibid., p. 116.
25. Brooker, quoted in Klock, How to Read Superhero Comics and Why, p. 19.
26. Ibid., p. 24.
27. Ibid., p. 21.
28. O’Sullivan, S. (2002) Cultural Studies as Rhizome - Rhizomes in Cultural
Studies. In Herbrechter , S. (ed.) Cultural Studies, Interdisciplinarity and
Translation. New York: Rodopi, p. 84.
29. Deleuze and Guattari, A Thousand Plateaus, p. 9.
30. Ibid.
31. Klock, How to Read Superhero Comics and Why, p. 24.
32. In fact, comics creators have a habit of appearing in their own fictions. Grant
Morrison has appeared in his run on Animal Man, Alan Moore opos up in
his own Promethea, and John Byrne has appeared in his own runs as writer/
artist on Fantastic Four and She-Hulk.
33. Pedler, M. (2009) Morrison’s Muscle Mystery Versus Everyday Reality…
and Other Parallel Worlds! In Ndalianis, A. (ed.) The Contemporary Comic
Book Superhero Oxon: Routledge, p. 264.
64 S. JEFFERY
34. Ndalianis, Enter the Aleph: Superhero Worlds and Hypertime Realities,
p. 281.
35. Morrison, G. (2011). Supergods: What masked vigilantes, miraculous
mutants, and a sun god from Smallville can teach us about being human.
New York: Spiegel Grau.
36. Pedler, Morrison’s Muscle Mystery Versus Everyday Reality…and Other
Parallel Worlds! p. 264.
37. Reynolds, Super Heroes: A Modern Mythology, p. 47.
38. Kaveney, Superheroes! Capes and Crusaders in Comics and Film, p. 25.
39. Deleuze and Guattari, A Thousand Plateaus, p. 8.
40. Craft, Comics Universes as Fiction Networks, p. 138.
41. Ibid.
42. Gordon, I. (2012). Writing to Superman: Towards an Understanding of the
Social Networks of Comic-book Fans. Participations, 9(2) 120–132.
43. See, for example, Schwartz (2000); Jones (2004).
44. Schlesinger, A. (2010) Holy Economic History of the American Comic Book
Industry, Batman! Degree Thesis. Wesleyan University.
45. Williams, J. (1994) Comics: A Tool of Subversion? Journal of Criminal
Justice and Popular Culture, 2(6) pp. 129–146.
46. Lopes, P. (2006) Culture and Stigma: Popular Culture and the Case of
Comic Book. Sociological Forum, 21(3) pp. 387–414.
47. See, for example, Williams (1994) and Wolk (2007).
48. Wolk, Reading Comics: How Graphic Novels Work and What They Mean,
p. 39.
49. Wright, B. W. (2003) Comic Book Nation: The Transformation of Youth
Culture in America. Baltimore: Johns Hopkins University Press, p. 260.
50. Ibid., p. 261.
51. Ibid., p. 252.
52. Craft, Comics Universes as Fiction Networks, p. 138.
53. Coogan, P. (2006) Superhero: The Secret origin of a Genre. Austin, TX:
MonkeyBrain Books, p. 218.
54. Gordon, Writing to Superman: Towards an Understanding of the Social
Networks of Comic-book Fans.
55. http://siskoid.blogspot.co.uk/
56. Fischer, C. (2010) “Worlds within Worlds: Audiences, Jargon, and North
American Comics Discourse.”, Transatlantica 1, [online] Available from:
http://transatlantica.revues.org/4919 [Accessed: 14/06/2015].
57. Kaveney, Superheroes! Capes and Crusaders in Comics and Film, p. 25.
58. Pustz, Comic Book Culture: Fanboys and True Believers, p. 130.
59. Beaty, B. (2004) Review essay: assessing Contemporary Comics Scholarship.
Canadian Journal of Communication, 29(3) [online] Available from:
http://www.cjc-online.ca/index.php/journal/ar ticle/viewAr ti-
cle/1485/1603 [Accessed 20/12/2013] pp. 1.
THE RHIZOME OF COMIC BOOK CULTURE 65
84. Wolk, Reading Comics: How Graphic Novels Work and What They Mean.
85. Moores, S. (1993) Interpreting Audiences: The Ethnography of Media Consump-
tion. London: Sage, p. 6.
86. Barker, M. (2005) The Lord of the Rings and ‘Identification’: A critical
encounter. European Journal of Communication, 20(3) p. 360.
87. Andrae, From Menace to Messiah: The History and Historicity of Superman,
p. 177.
88. Jenkins, “‘Just Men in Tights’: Rewriting Silver Age Comics in an Era of
Multiplicity”, p. 29.
89. Murray, C. (2000)Popaganda: Superhero Comics and Propoganda. In
Magnussen, A. Christiansen, H. C. (eds.) Comics and Culture: Analytical
and Theoretical Approaches to Comics. Copenhagen: Museum Tusculanum
Press, p. 155.
90. Ndalianis, A. (2009) Comic Book Superheroes: An Introduction. In Ndalianis,
A. (ed.) The Contemporary Comic Book Superhero. Oxon: Routledge, p. 3.
91. Jewett, R., Lawrence, J. S. (1977) The American Monomyth. Garden City,
New York: Anchor Press.
92. Reynolds, Super Heroes: A Modern Mythology.
93. Barker, M. (1989) Comics: Ideology, Power and the Critics, p. 127.
94. Ndalianis, Comic Book Superheroes: An Introduction, p. 10 (cf. Klock 2002;
Coogan 2006).
95. Craft, Comics Universes as Fiction Networks, p. 10.
96. Ndalianis, Comic Book Superheroes: An Introduction, p. 8.
97. Witek, J. (2009) “The arrow and the grid”. Jeet Heer and Kent Worcester,
K. (Eds.) A comics studies reader. Univ. Press of Mississippi. p. 149.
98. Cortsen, R. P. (2012). Comics as Assemblage: How Spatio-Temporality in
Comics is Constructed PhD. University of Copenhagen, p. 122.
99. Ibid., p. 119.
100. Cortsen, Comics as Assemblage, p. 124.
101. Cortsen, Comics as Assemblage, p. 122.
102. Kelp-Stebbins, K. (2012) “Hybrid heroes and graphic posthumanity.
Comics as a media technology for critical posthumanism”, in Studies in
Comics 3.2. p. 335.
103. Ruddock, Understanding Audiences: Theory and Method, p. 153.
104. Ibid., p. 154.
105. Ibid., p. 156.
106. Jenkins, H. (1992) Textual Poachers: Televisual Fans and Participatory
Culture. New York: Routledge., p. 23.
107. Barker, M. (2010) News, reviews, Clues, Interviews and Other Ancillary
Materials. Scope: An Online Journal of Film and TV Studies [online] Available
from: http://www.nottingham.ac.uk/cfm/research/scope.aspx?id=2
[Accessed: 20/06/2011] p. 10.
THE RHIZOME OF COMIC BOOK CULTURE 67
108. Gray, J. (2005) New Audiences, New Textualities: anti-fans and non-fans.
International Journal of Cultural Studise, 6(1) p. 67.
109. Sabin, R. (2012) Comics and Audiences. Participations, 9(2) p. 56.
110. (Pustz, Comic Book Culture: Fanboys and True Believers, p. 202.
111. Maigret, E. (1999) Strange grew up with me: Sentimentality and Masculinity
in Readers of Superhero Comics (trans.Liz Libbrecht). Reseaux 7(1)
pp. 5–27.
112. Brown, J. A. (2000) Black Superheroes: Milestone Comics and Their Fans.
Jackson, MS: University of Mississippi Press. p. 200.
113. Hatfield, C. (2010) Indiscipline, or, the condition of comics studies, para. 14.
114. (Colebrook, Gilles Deleuze., p. 92.
115. Mercieca and Mercieca, Opening Research to Intensities: Rethinking
Disability Research with Deleuze and Guattari, p. 85.
116. Ibid.
117. Ibid.
118. Ibid., p. 87.
119. Deleuze and Guattari, A Thousand Plateaus, p. 13.
120. Ibid.
121. Tuck, Breaking up with Deleuze: desire and valuing the irreconcilable, p. 641.
122. O’Sullivan, Cultural Studies as Rhizome - Rhizomes in Cultural Studies,
p. 84.
123. Deleuze and Guattari, A Thousand Plateaus, p. 161.
124. O’Sullivan, Cultural Studies as Rhizome – Rhizomes in Cultural Studies, p. 81.
125. Deleuze and Guattari, A Thousand Plateaus, p. 7.
126. Fischer, Worlds within Worlds: Audiences, Jargon, and North American
Comics Discourse.
127. Deleuze and Guattari, A Thousand Plateaus, p. 7.
128. Ibid., p. 12
129. Sermijn et al. The Narrative Construction of the Self: Selfhood as a Rhizomatic
Story, p. 637.
130. Braidotti, R. (2002) Metamorphosis: Towards a Materialist Theory of
Becoming. Cambridge: Polity Press, p. 174.
131. Ibid., p. 13.
132. Deleuze and Guattari, A Thousand Plateaus, p. 25.
133. O’Sullivan, Cultural Studies as Rhizome - Rhizomes in Cultural Studies, p. 84.
134. O’Sullivan, Cultural Studies as Rhizome - Rhizomes in Cultural Studies, p. 92.
135. Pedler, Morrison’s Muscle Mystery Versus Everyday Reality…and Other
Parallel Worlds! p. 264.
The Perfect Body
was put into practice, that the appropriate subject—‘the madman’ as cur-
rent medical and psychiatric knowledge defined ‘him’—could appear”.2
For “madness” and “madman” here we could replace “posthumanism”
and “the posthuman body”. A cultural-historic approach then, informed
by rhizomatic thinking, would trace the discourse of the posthuman body
across seventy years of superhero comics, placing these discourses within
wider discursive formations of posthumanism, more specifically by map-
ping the changes of the comic book Superhuman in relation to changes in
Transhumanism and Post/Humanism.
“Cultural history” is said by its supporters to “best combine the dis-
ciplinary strengths in writing history with the ferment of ideas associ-
ated with what might be loosely termed Critical Theory” and stresses the
“importance of situating texts in a variety of historically informed con-
texts”.3 For this book, that involves not just general social and political
contexts, but also attention to how the posthuman manifested at these
times, which situates within an always-shifting network of forces with
“different emphasis at different times”.4 In writing a cultural history, the
emphasis is shifted from trying to determine the meaning of text as if it
existed “as an entity which has already been formulated within the text”5
to “reveal the conditions that bring about its various possible effects”.6
Secondly, taking the moderate view that, “not all interpretation is over-
interpretation”,7 this cultural history proposes to “read” representations
of the superhero body in terms of its socio-historic and industrial context
and without recourse to presumptions about ideological or psychological
effects on the reader. This does not mean that no reference will be made to
critical works that do make these claims. Rather, any such works will also
be considered as part of the same socio-historic moment and posthuman
discourse—part of the same rhizome—as the texts they critique. To quote
Iser once again, “the interpreter’s task should be to elucidate the potential
meanings of a text, and not restrict himself [sic] to just one”.8 This book
understands other critical interpretations of texts as such “potential mean-
ings”, or “entryways” in the language of the rhizome.
imagination, but the names of the earliest superheroes and pulp characters
would not have been out of place on a carnival hoarding: Batman rather
than the Elephant Man. No sideshow rubber man or contortionist ever
achieved the extremes of elasticity of Plastic Man. No strong man ever lifted
a car over their head like Superman. But certain tropes remain, such as the
outlandish names, gaudy colours and costumes, the origin stories involving
exotic lands and strange curses.
Superman: “the emptying of the philosophical basis of a form and the use
of an idea merely as the motive force behind a pulp plot”.38 In this sense
they embody the same “illegitimate misunderstanding” of Nietzsche that
the Nazis propagated (discussed in more detail below). But it remains to
highlight what Nietzsche’s vision of the Ubermensch actually stood for, or
rather, to supply a “legitimate misunderstanding” of it.
Asking “What is an ape to a man? A laughing stock…so will man be
to the superman”, Nietzsche’s Ubermensch (“Overman” in its correct
translation) was the ideal philosopher-artist who realises that the material
world is a chaotic flux of forces that cannot be grasped through rational
categories. As Rivkin and Ryan put it, “all our thinking is fiction making,
making metaphors that substitute stability for the inherent instability of
existence…that ultimately resists being translated into ideas or ideals like
justice or truth or sin and redemption”.39 The truly Nietzschean superman
is content to avoid categorisation, refuses to assign meaning to things and,
instead, “throw[s] himself into the play of the world and dance[s] with
it”.40 As shown in Chapter Two, “The Rhizome of Comic Book Culture”,
poststructuralist thinkers inspired by Nietzsche’s refutation of humanism
would later give way to critical Post/Humanism. Prior to this, however,
Nietzsche’s philosophy was prone to misappropriation. This is evident in
the figure of the pulp Ubermensch, for instance in Tarzan, who, despite
being orphaned and raised by apes, is possessed of an innate, hereditary
aristocratic nobility, intelligence and bearing. In fact, stories about jungle
heroes such as Tarzan were a thriving pulp subgenre themselves, in which
“derogatory racial stereotypes of the world’s people were positioned
against mythical images of America’s physical and, moral and intellectual
superiority”.41 This juxtaposition of the Superhuman body (always white,
almost always male) juxtaposed with the inferior mind and body of the
racial or gendered other is important, and a theme that will be returned
to in due course.
It is not hard to see how the eugenicists’ crude application of rational meth-
ods to human populations and to a lesser extent the physical culture move-
ment have certain affinities with the aims of the Transhumanists. Both are
concerned with the deliberate manipulation of human bodies to produce
beings of enhanced cognitive and physical abilities. Certainly the process of
somatic gene therapy, which makes it theoretically possible to “change the
genetic set up of a person”,50 has both utopian and dystopian potentials.
Ideologies aside, eugenics, it could be argued, marked the first clear example
of what can happen when attempts are made by the state to utilise science
and technology to tinker with evolution and improve humanity.
These concerns obviously overlap with those of the Post/Humanists.
Technological change, even radical technological change, cannot fulfil its
emancipatory potential without an accompanying change in the power/
knowledge matrix from which such technology emerges. The insinua-
tion being that without breaking decisively, or “working through”51the
human that still lies within the Posthuman, the same abuses of power and
inequalities are liable to be repeated with ever more speed and efficiency,
not to mention the as yet unimagined consequences that might result
from posthuman technologies. Aside from the critical Post/Humanists,
a wide variety of bio-conservatives oppose developments such as those in
genetic engineering. Their more prosaic concerns are, not coincidentally,
bolstered by reference to the Nazis’ use of eugenics policies. This is some-
times based on misunderstanding. For instance, it is ironic to note that
while some critics find Transhumanism’s lack of a Nietzschean critique
of humanism a potential road to fascist breeding ideologies, Habermas
rejects all procedures of genetic enhancement because he does associate
Nietzsche with Transhumanism but believes that it is precisely this associa-
tion that would result in fascist breeding ideologies.52
the superhero into the establishment. Attention was turned from cor-
rupt politicians and capitalists towards “the defence of private property
and the extermination of criminals rather than a struggle against social
injustice”.63 The propaganda needs of World War Two served to further
strengthen this connection to the needs of the state. As Savage writes:
“Comic books became an integral part of Allied propaganda machines,
emphasizing the need for maximum war effort by portraying the enemy
as the inhuman offspring of a vast and pernicious evil…War stimulated
the comic book industry, not only by providing much of the editorial
matter, but also by expanding the audience for comic books”.64 Comic
books were shipped to military personnel to boost morale and patriotic
fervour. At one point during the war, 30 percent of all printed matter
sent to military bases was comic books, and comic book sales reached 15
million comic books per month. In 1943, retail sales hit nearly $30 mil-
lion.65 On the home front, publishers repaid the favour by having heroes
like Superman and Batman urge readers to buy war bonds or donate to
the American Red Cross. Captain America showed readers how to collect
scrap metal and paper. 66
The war also saw the introduction of explicitly patriotic superheroes
such The Shield and Uncle Sam. Jack Kirby and Joe Simon’s Captain
America actually debuted in 1939 and rivalled Superman in terms of
popularity and readership. A consideration of Captain America’s origin
story would help to highlight how all the concerns addressed thus far—
evolutionary theory, eugenics, the New Man, fascism and the posthuman
Superhuman—form an assemblage with one another. Unlike Superman,
who was already blessed with alien biology and simply disguised as bum-
bling human Clark Kent, the skinny Steve Rogers is labelled “unfit” for
service in the army. It is only the application of science, in the form
of the “super-soldier serum” that unlocks his potential, transforming
him into Captain America, a posthuman avatar of the USA blessed with
super-strength and athletic agility. This origin story evokes eugenics in
its language—Steve Rogers is “weak” and “unfit”, whereas he becomes
a “perfect specimen” following his metamorphosis. Hack points out
that the origin also recalls a 1918 cover of Physical Culture featuring “a
weakling and a coward regenerated by army physical training”.67 The
transformation even resembles the old Charles Atlas adverts in terms of
page layout as well as thematically. This cultural context proved to work
in the comics’ favour with the character selling close to a million issues a
month during the war.68
THE PERFECT BODY 81
story also tend to play up the eugenics angle. By 2003, Captain America’s
nemesis (and thematic opposite), the fascistic Red Skull was threatening to
“breed a race of superman…Blond, Aryan superman” if Captain America
were to join him. The recent series Captain America: Man out of Time
presents an updated retelling of the character’s reappearance after years of
cryogenic suspension following the war. Examining him, scientist Hank
Pym remarks, “after six decades you’re still a perfect physical specimen”.86
Perhaps the most radical revision of this origin story is the series Truth:
Red, White and Black.87 This story reveals that the same super-soldier
project that created Captain America had begun by testing the serum on
a number of black soldiers, most of whom were killed in the process. This
story has in fact historically factual parallels in the Tuskegee syphilis experi-
ments in which the US Public Health Service deliberately withheld treat-
ment from around 400 African American men with syphilis from 1932 to
1972 in order to study the disease’s unchecked effects. The cover for issue
5’s The Math depicts a black head inscribed with numbers, alluding to the
math of the military sacrificing civilians but also drawing a parallel between
the character’s experience and that of the Holocaust whose victims were
tattooed with numbers.
SUPERHUMAN AS FASCIST
Many critics and commentators have noted the confluence of eugenic ide-
als and corporeal emphasis in superhero comics and concluded that the
genre is inherently fascistic in its ideology. For Kahan and Stewart, “the
very idea of the superhero presupposes racial purity and ethnic inequal-
ity”.88 Beaty, too, makes an explicit link between superheroes and “fascist
wish fulfilment”.89 Art Spiegelman, whose graphic novel Maus was the
first of its kind to win the Pulitzer prize for literature and which relates an
allegorical biography of his parent’s experience in Auschwitz, has argued
that the work of Jack Kirby, co-creator of Captain America, the Hulk, the
Fantastic Four, and arguably the single-most influential artist in the his-
tory of superhero comics, is fundamentally fascistic in its “celebration of
the physicality of the human body at the expense of the intellect”.90 This
same celebration of physicality can also be found in Superman. As Jones
points out, “Physical Culture was central to bodybuilding culture and so
as much a part of [Superman co-creator Joe Schuster’s] consciousness
as Amazing Stories and Tarzan”.91 The pages of the earliest Superman
comics even featured short exercises for young readers on “acquiring
86 S. JEFFERY
The development of the Perfect Body for Flex, as for the genre, leads
beyond the body into other minds, futures and dimensions. In order to do
this though, the posthuman body would have to form new assemblages,
disconnected from the needs of the state and plugged into the post-war
counterculture instead. Following the War, superheroes soon fell out of
fashion and were largely replaced by other genres. It would be almost
fifteen years before the superhero comic regained prominence in what has
become known as comics’ Silver Age during the 1960s, when the Perfect
Body began, like Flex Mentallo, to become a Cosmic Body.
NOTES
1. Hall, S. (1997) “The Work of Representation”, in Stuart Hall (Ed.)
Representation: Cultural Representations and Signifying Practice. London:
Sage p. 44.
2. Ibid., p. 46.
3. Luckhurst, R. (2005) Science Fiction. Cambridge: Polity Press, pp. 1–2.
4. Ibid., p. 6.
5. Murphy, R. J. (2004) The Act of Viewing: Iser, Bordwell, and the ‘Post-
Theory’ Debates in Contemporary Film Studies. Comparative Critical
Studies 1(1–2) p. 124.
6. Iser, cited in Ibid.
7. Ibid., p. 131.
8. Quoted in Ibid., p. 133.
9. Mazlish, B. (1993). The Fourth Discontinuity: The Co-evolution of Humans
and Machines. New Haven: Yale University Press.
10. Graham, Representations of the Post/human: Monsters, Aliens and Others in
Popular Culture p. 24.
11. Ibid.
12. Weising, V. (2008) The History of medical enhancement: ‘From Restitutio
ad Imtegum to Transformation ad Optimum. In Gordijn, B. and Chadwick,
R. (eds.) Medical Enhancement and Posthumanity. Springer, p. 16.
13. Ibid.
14. Hack, B. E. (2009) Weakness is a Crime: Captain America and the Eugenic
Ideal in Early Twentieth-Century America. In: Weiner, R. G. (ed.) Captain
America and the Struggle of the Superhero: Critical Essays. USA: McFarland
and Company, p. 79.
15. Goto, Y. (2004) Bridging the Gap Between Sociology of the Body and Disability
Studies Paper presented at the annual meeting of the American Sociological
Association, Marriott Hotel, Loews Philadelphia Hotel, Philadelphia, PA
Online <PDF>. 2009-05-25 from http://www.allacademic.com/meta/
p21045_index.html. p. 5.
88 S. JEFFERY
86. Waid, M., amd Molina, J. (2011). Man out of time. New York: Marvel.
87. Morales, R., and Baker, K. (2003) Truth: Red, White and Black. New York:
Marvel Comics.
88. Kahan, J. and Stewart, S. (2006) Caped Crusaders 101. USA: McFarland,
p. 7.
89. Beaty, Assessing Contemporary Comics Scholarship, p. 4.
90. Quoted in Knowles, C. (2007) Our Gods wear Spandex. San Francisco:
Weiser Books, p. 192.
91. Jones, Men of Tomorrow: Geeks, Gangsters, and the Birth of the Comic Book;
p. 70.
92. Quoted in Gordon, I. (1998) Comic Strips and Consumer Culture,
1890–1945. Washington, DC: Smithsonian Institution Press, p. 137.
93. Weltzien, F. (2005). Masque-ulinities: Changing dress as a display of mascu-
linity in the superhero genre. Fashion theory, 9(2), p. 231.
94. Brown, J. A. (2000) Black Superheroes: Milestone Comics and Their Fans.
Jackson, MS: University of Mississippi Press, p. 168.
95. Howe, S. (2012) Marvel Comics: The Untold Story. New York: Harper; Ro,
R. (2005) Tales to Astonish: Jack Kirby, Stan Lee, and the American Comic
Book Revolution. USA: Bloomsbury.
96. Morrison, G., Case, R., Saldino, G., Workman, J., and Vozzo, D. (2006).
Doom patrol: [No. 4]. New York: D.C. Comics Inc., p. 16.
The Cosmic Body
The Perfect Body of the Golden Age laid out the template for the ico-
nography of the comic book Superhuman while also manifesting contem-
poraneously in the material-scientific proto-Transhumanist practices of
eugenics, and in the nascent Post/Humanist idea of the “New Man”, a
pseudo-Nietzschean Modernist vision that, in its most extreme form, was
articulated and practiced in Hitler’s vision of a “master race”. The next
surge of popular interest in superheroes came to be known as the Silver
Age of Comics. This period also saw the emergence of a new posthuman
form that this book dubs the Cosmic Body. The aspects that “define”
the Cosmic Body, like the use of magic, occult tinges, and evolution-
ary mysticism, were already apparent in the Golden Age. Characters like
The Spectre, and Dr. Occult (both, incidentally, from Superman creator
Jerry Siegel) gained their powers from metaphysical rather than scientific
forces. As will be discussed below, all superheroes display aspects of the
Cosmic Body to some extent, in as much as the science presented in them
is, “at most only superficially plausible, often less so, and the prevailing
mood is mystical rather than rational”.1 But the corporeal concerns of
the Golden Age meant that, as a rule, and in terms of sheer popularity
and sales, the Perfect Body was emphasised over the Cosmic Body. As
with the previous chapter, the Cosmic Body emerged from a very particu-
lar socio-historic discourse of the posthuman, not simply limited to the
realm of the Superhuman but also discernible within Post/Humanism and
Transhumanism.
In 1967 the San Francisco Oracle published its “Manifesto for Mutants”
for example, stating, “Mutants! Know that you exist! They have hid you in
cities. And clothed you in fool’s clothes. Know that you are free.”.12
If Marvel spoke to the aesthetic and political leanings of the counter-
culture it also chimed with its psychedelic wing. Unsurprisingly, super-
heroes (some, like the X-Men, mutants themselves) provided another
source of metaphor and inspiration. Steven’s history of LSD in America
notes how the psychedelic movement embraced the comic book visions of
posthumanity, suggesting that for the “baby-boomers”, “encoded within
these lurid pamphlets was another version of the evolution myth that saw
mankind transforming itself upward”.13 Novelist Ken Kesey had found
fame with the publication of One Flew Over the Cuckoo’s Nest (1962), a
book whose story and themes exemplify many of the ideas raised later
in this chapter—the liberatory potential of madness versus the despotism
of reason—was particularly keen on interpreting superhero comics as
“Nietzschean parables”,14 and said that “a single Batman comic is more
honest than a whole volume of Time magazine”.15
For a good part of the 1960s, Kesey travelled America with his band
of “merry pranksters” in a bus (stated destination: “FURTHER”) driven
by Neal Cassady, a key figure of the Beat movement that had preceded
(or pre-seeded), the movement of the 1960s. Kesey and the pranksters
would stop on their travels to stage “happenings”; free concerts and such
like where attendees were invited to pass the “acid-test” via a glass of free
punch spiked with LSD.16 Stevens notes that while early proponents of
psychedelics like Huxley and Leary might utilise the iconography of the
Buddha to guide their “trips”, Kesey opted for Fawcett comic’s Captain
Marvel or Marvel Comics’ Thor.17 Despite their different inspirations
though, “in a sense, this was the same teleological yearning for a trans-
formed man”.18 Kesey was not alone. In a different register the Process
Church of the Final Judgment, a sci-fi infused religion that competed
with Scientology during the 1960s in terms of adherents and international
breadth, was not afraid to incorporate Marvel heroes like Thor and the
Hulk into its propaganda.19
an ascended Tibetan master known as the Ancient One and entered imma-
terial realms by projecting his astral form while his meditating body lay
prone in his Greenwich Village apartment (or Sanctum Sanctorum) could
only consolidate his appeal for a movement already primed by imported
Eastern mysticism and altered states of consciousness. It was not unknown
for trippers to use the pages of Dr. Strange as a guide for their experience.
It is testament to Dr. Strange’s unique appeal that the Wiccan priestess
and underground comic artist and publisher Catherine Yronwode, in a
supreme act of what Fiske20 calls “textual productivity”, compiled and
self-published a version of Strange’s fictional Grimoire The Lesser Book of
the Vishanti (1977) by compiling the various incantations, spells and refer-
ences to demons and other realms that Strange made in the comic books
(the text is available online21). At the simpler level of semiotic productivity,
October 1965 saw the rock band Jefferson Airplane and others put on an
evening of music entitled “A Tribute to Dr. Strange”.22 As well as having
a quite literal Cosmic Body in his astral form, Strange also encountered
super villains quite unlike any seen in comics before; literal embodiments
of abstract concepts, such as Eternity.
While Ditko co-created Spider-Man and Dr. Strange, Jack Kirby helped
lay the groundwork for the entire Marvel Universe. Alongside Stan Lee
the two men had a period of extraordinary productivity in the 1960s,
creating the Fantastic Four, Hulk, Iron Man, Daredevil, Thor and a mul-
titude of complex super villains for them. Kirby took the evolutionary
concerns of the Perfect Body and put them in a cosmological context.
Kirby’s Silver Age comics introduced a cosmic scope to their narratives
that implied unimaginable vistas of evolutionary development that made
humans seem a transient and insignificant stage by comparison. So it is
that when faced with the planet devouring Galactus, the Human Torch
plunges into existential anguish; “we’re like ants. Just ants—ants!”23 Even
a character as seemingly Earth-bound as Captain America found his nem-
esis, the Red Skull, wielding the Cosmic Cube, a kind of philosopher’s
stone whose properties would allow him to enforce his fascist ideology
not just on Earth but across the entire universe. Kirby’s work also fused
science and magic in interesting ways. As Bainbridge says, “the premod-
ern, the sacred, the mythological are replaced with science and technology
[…] in images like the Cosmic Cube, Ego the Living planet, the scientific
mythology of Asgard and the towering figure of Galactus”.24 This fusion
or blurring of science and magic, as will be seen, is central to understand-
ing the figure of the cosmic posthuman and it is a theme Kirby continued
developing throughout his career.
98 S. JEFFERY
Like Moore, Morrison also uses his work to trouble the distinction
between fantasy and reality. The occult anarchist sci-fi thriller The Invisibles40
is an obvious example but even his superhero work has been used this way.
His Marvel Boy41 was designed to be an invocation of Horus, the conquer-
ing child of the notorious magician Aleister Crowley’s new aeon, represen-
tative of a “youthful, ruthless and revolutionary current that would sweep
through human affairs”.42 Animal Man,43 Superman Beyond44 and Seven
Soldiers45 all feature scenes of characters reaching out of the page to the
reader, effectively transcending their two-dimensional space. Superman
Beyond even came with 3-D glasses to literalise this visual metaphor. The
reader is free to make what they will of the above. Whatever one’s views on
the efficacy of using comics to effect magical changes in reality, it is inter-
esting to note that on a smaller scale, the superhero archetype seems to
have been invoked or utilised successfully by various therapists. Rubin and
Livesay46 and Haen and Brannon47 have attested to the efficacy of utilising
the superhero archetype in child therapy. Burte has written of using super-
heroes in hypnotherapy, calling them, “an incredible resource for fostering
self-examination, change and growth”.48 The superhero archetype seems
to have been invoked or utilised successfully by Jungian therapists, find-
ing that, “superhero archetypes are images that represent what is known
as the transcendent function, a process that operate as bridge between the
opposites, therefore providing unification in the psyche, restoring energy
and promoting healing”.49 These sources perhaps suggest some empirical
validity to the notion of superheroes as contemporary manifestations of
archetypal forms or mythic patterns. Or what Morrison describes as “a
radical enchantment of the mundane”.50 In short, shamanic fictions.
of the USA and Britain was a willingness to follow novelist and counter-
cultural figurehead William S. Burroughs’ injunction to “exterminate all
rational thought”.
Foucault’s ideas also share (both direct and indirect) links with psy-
chedelic discourse. The psychiatric uses of psychedelic drugs have already
been discussed, particularly their use by members of the “anti-psychiatry”
movement, with whom Foucault’s ideas are often aligned. Merquoir
memorably describes this movement as “a whole progeny of vindications
of psychosis…all cast in a strong ‘counter-cultural’ mould”.53 To be brief,
Foucault contends that there was once a “dialogue” between insanity and
reason. Merqouir summarises Foucault’s notion that, “before the consti-
tution of madness as an illness”, the inmates of mental institutions had
“actually enjoyed more freedom than the modern therapies allow them,
because ‘classical confinement’ treatment did not aim at changing con-
sciousness. Their body was in chains but their mind had wings”.54 Turning
back to the comic book posthuman, contemporary depictions of Batman’s
nemesis and shadow The Joker help to illustrate this point.
Since the 1980s, depictions of The Joker present him as an evolutionary
mutation; not insane but in fact possessed of a “higher disorder” of sanity.
In the Batman graphic novel Arkham Asylum: A Serious House on Serious
Earth,55 which draws heavily from Jung as well as occultist Aleister Crowley
and the symbolism of the tarot, a psychiatrist tells Batman she believes
the Joker possesses “some kind of super-sanity…a brilliant new modifica-
tion of human perception”.56 Having no actual “self”, the only way the
Joker can cope with the chaotic barrage of input endemic in the post-mod-
ern, information society is to create a new identity each day, hence he is a
mischievous prankster one day and a cold-blooded psychopath the next.
Morrison’s annotated script for the 15th anniversary edition of Arkham
Asylum contains this glorious footnote concerning The Joker’s diagnosis:
“I used to have a problem with the idea of the Joker’s super-sanity until
I developed my theory of Multiple Personality Disorder as the next step
in evolutionary consciousness”,57 (a theme he would develop in the more
explicitly magical The Invisibles). This notion was explored more fully in the
character of Crazy Jane in Morrison’s Doom Patrol, each of whose person-
alities had its own superpower (an idea explored, albeit with less subtlety
with the X-Men character Legion, who shared the same condition).
Dery draws a parallel between The Joker’s “super-sanity” and
Deleuze and Guattari’s “radical strategy for survival under capital-
ism” of “becoming-schizophrenic”.58 The Joker shares the fragmented
102 S. JEFFERY
It comes as little surprise then to find that there are many variations
of these Gnostic themes in superhero comics. Klock suggests that con-
temporary X-Men comics reflect what he calls a “Gnostic, or pessimistic,
Post-humanism”.66 Klock connects the Gnostic denial of the psyche with
the process whereby an ordinary human becomes Superhuman. When the
Ultimate X-Men’s Hank McCoy takes umbrage at his new code-name
The Beast for instance, Professor Xavier points out to him “You’ve just
been rebaptized as a Post-Human being. It’s … a name which describes
your own skills and personality as opposed to those of a long dead ances-
tor.” For Klock, this suggests “an identification of the post-human with
the pneuma, the Gnostic spark, the antithetical self opposed to the world,
the body and the psyche”.67 Other storylines display clear affinities with the
Gnostic strain of Transhumanism. Transcendence through technology for
instance is found in the 1977 Avengers storyline The Korvac Saga.68
In this story the title character, Michael Korvac, is a thirty-firstcentury
earthman who offers his skills as a computer technician to an invading alien
race, the Badoon. Later the Badoon graft Korvac’s body onto a mobile
computer module, turning him into a cyborg. Later events result in Korvac
finding himself in the abandoned command base of Galactus, devourer of
worlds. Korvac plugs his “tri-pronged electronic probe into the station’s
computer console” only to find that the absorption of infinite knowledge
elevates him beyond either man or machine to godhood. Korvac achieves
godhood, later doing battle on “every plane of existence”.69 Korvac’s
transformation from man to man-machine to God, of gnosis through
technology, clearly echoes Transhumanism’s Cosmic Body. Elsewhere,
science, at least in the form of evolutionary theory, also results in tran-
scendence. In superhero comics then, as with Transhumanism, “science
becomes enchanted, just as magic becomes ‘scientised’”.70 In New X-Men
the telepathic mutant Quentin Quire undergoes a secondary mutation,
apparently evolving into a being of pure light. Klock writes that the scene
suggests “Gnostic transcendence”71 and the attainment of posthumanity
through the dissolution of the ego. In fact, the attainment of godhood via
technological means, and the consequent joys and terrors that follow is
not uncommon in superhero comics, albeit mostly the province of villains
such as Marvel’s Thanos and the DC villain Libra.
As ever with posthumanism, such representations of Cosmic
Transhumanity and Superhumanity rest on the concept of the body.
Kreuger argues that, “in posthumanist visions, bodies do not disappear
at all: what has to be overcome is the material, real, concrete biological
104 S. JEFFERY
human body while simultaneously a vast number of new body images were
created”.72 Zimmerman cites Nietzsche in this regard, pointing out that
goals of immortality and cosmic mastery are not easily reconciled with
Nietzsche’s vision of the Overman, who calls “for humanity to ‘remain
faithful to the Earth’ and thus to human embodiment”.73 Returning to the
relationship between the development of the Human Potential Movement
and superhero narratives with this in mind highlights the wisdom in
Kripal’s observation that whatever constitutes any “religious wisdom” the
mythology of superheroes can be said to possess lies in “their implied
insistence that the mystical and occult transformations of the human being
are never simply matters of ‘the soul’ or of ‘the spirit’. They are also and
always matters of energy, which is another way of saying the ‘body’”.74
The debate about the Gnostic traces in Transhumanist thought is ongo-
ing. For every Krueger who concludes that Transhumanism is not Gnostic
but utilitarian there appears to be a Zimmerman to argue that Gnosticism
can be “discerned in its negative attitude to the human body” and even
a trace of the similarly archaic alchemy and Hermeticism “in its procla-
mation that humankind is destined to take control over and transform
nature [and] mysticism in its belief that humankind will absorbed into
God”75 in the form of the Singularity. Zimmerman, provocatively, goes
further than most in locating Gnostic inflections not just in posthuman-
ism but as already present in Modernity’s project, and that, “the goal of
the Gnostic-inflected Western humankind is to become God through self-
actualisation”.76 This sense of Gnosticism, as a kind of self-actualisation,
can also be found in the human potential ethic that underlies the work of
the Esalen Institute.
NOTES
1. Reynolds, Super Heroes: A Modern Mythology, p. 16.
2. Anderson, W.T. (1990) Reality Is not What It Used to Be. New York: Harper
Collins, p. 47.
3. Ibid.
4. Sirius, R.U. (2004) Counterculture Through the Ages. USA: Villard.
5. Higgs, J. (2006) I Have America Surrounded: The Life of Timothy Leary.
London: Friday Books.
6. Hewison, R. (1986) Too Much: Art and Society on the Sixties 1960–1975.
London: Metheun.
7. Anderson, W.T. (1990) Reality Is not What It Used to Be, p. 47.
8. Wright, Comic Book Nation: The Transformation of Youth Culture in
America, p. 223.
9. See, for example, Lichtenstein’s Image Duplicator from 1963, which dupli-
cates an (uncredited) Jack Kirby illustration of Magneto: http://www.
imageduplicator.com/main.php?decade=60&year=63&work_id=140
10. Ro (2005) Tales to Astonish: Jack Kirby, Stan Lee, and the American Comic
Book Revolution; Raphael, J. and Spurgeon, T. (2004) Stan Lee and the Rise
and Fall of the American Comic Book. USA: Chicago Review Press.
11. Biskind, P. (1998) Easy Riders, Raging Bulls. London: Bloomsbury.
12. Quoted in Lachman, G. V. (2001) Turn Off Your Mind: The Mystic Sixties
and the Dark Side of the Age of Aquarius. London: Sidgewick and Jackson,
p. 30.
13. Stevens, J. (1988) Storming Heaven: LSD and the American Dream. Harper
and Row: New York, p. 78.
14. Ibid., p. 178.
THE COSMIC BODY 111
15. Ibid.
16. Wolfe, T. (1999). The electric kool-aid acid test. New York: Bantam Books.
17. Images of these posters can be found at: http://www.key-z.com/posters.
html
18. Stevens, J. (1988) Storming Heaven: LSD and the American Dream, p. 178.
19. Lachman, Turn Off Your Mind: The Mystic Sixties and the Dark Side of the
Age of Aquarius, p. 270. Reproductions can be found at http://satanic-
mojo.blogspot.co.uk/2014/06/the-process-x-marvel-comics.html
20. Fiske, J. (1992) The Cultural Economy of Fandom. In Lewis, L. (ed) The
Adoring Audience. London: Routledge, pp. 30–49.
21. http://www.luckymojo.com/vishanti.html
22. Lachman, Turn Off Your Mind: The Mystic Sixties and the Dark Side of the
Age of Aquarius.
23. Lee, S., and Kirby, J. (2005). The Coming of Galactus!. Tunbridge Wells:
Panini, p. 165.
24. Bainbridge, J. (2009) ‘Worlds Within Worlds’: The Role of the Superheroes
in the Marvel and DC Universes. In Ndalianis, A. (ed.) The Contemporary
Comic Book Superhero. New York: Routledge, p. 74.
25. Knowles, Our Gods wear Spandex.
26. Castaneda, C. (1971). A separate reality: Further conversations with Don
Juan. New York: Simon and Shuster.
27. Lachman, Turn Off Your Mind: The Mystic Sixties and the Dark Side of the
Age of Aquarius.
28. Wolk, Reading Comics: How Graphic Novels Work and What They Mean.
29. Morrison, Supergods, p. 137.
30. Quoted in Howe, Marvel Comics: The Untold Story.
31. Ibid.
32. Kripal, J. (2010) Authors of the Impossible: The Paranormal and the Sacred.
Chicago: University of Chicago Press, pp. 6.
33. Wright, L (2007) Shamans vs (Super)heroes. In Ndalianis et al. (eds.)
Super/heroes: From Hercules to Superman USA: New Academia Publishing,
p. 127.
34. In Davis, E. (1994) “The Gods of the Funny Books: An Interview with Neil
Gaiman and Rachel Pollack” [online] Available from: http://www.tech-
gnosis.com/gaiman.html [Accessed 11/05/2010].
35. Carstens, Techno Genetrix: Shamanizing the New Flesh – Cyborgs, Virtual
Interfaces and the Vegetable Matrix in SF, pp. 3–4.
36. Ibid., p. 11.
37. Cited in Howe, Marvel Comics: The Untold Story.
38. Moore, A., Williams, J. H. and Gray, M. (2000) Promethea. Canada:
America’s Best Comics.
39. Moore and Williams III, Promethea, p. 17.
112 S. JEFFERY
40. Morrison, G., Yeowell, S., Thompson, J., and Cramer, D. (1996). The
Invisibles: Say you want a revolution. New York, NY: DC Comics.
41. Morrison, G. and Jones, J. G. (2001) Marvel Boy. New York: Marvel Comics.
42. Morrison, Supergods, p. 315.
43. Morrison, et al. (2003). Animal Man: 3. New York: DC Comics.
44. Morrison, et al. (2009) Final Crisis. New York: DC Comics.
45. Morrison, G., and Williams, J. H. (2006). Seven soldiers of victory. New York:
DC Comics.
46. Rubin, L. and Livesay, H. (2006) Look, up in the sky! Using superheroes in
play therapy. International Journal of Play Therapy, 15(1) pp. 117–133.
47. Haen, C. and Brannon, K. H. (2002) Superheroes, Monsters, and Babies:
Roles of Strength, Destruction and Vulnerability for Emotionally Disturbed
Boys. The Arts in Psychotherapy 29(1) pp. 31–4.
48. Burte, J. M. (2006) Hypnosis and Super Heroes. In Rubin, L. C. (ed.)
Using Superheroes in Counselling and Play Therap. New York: Springer
Publishing, pp. 271.
49. Egolf, J. (2007) Dreaming Superheroes: Exploring the Action of the
Superher(oine) in Dreams, Myth, and Culture. In Ndalianis et al. (eds.)
Super/heroes: From Hercules to Superman. USA: New Academia Publishing,
p. 141.
50. Morrison, Supergods, p. 48.
51. Lachman, Turn Off Your Mind: The Mystic Sixties and the Dark Side of the
Age of Aquarius, p. 395.
52. Rivkin and Ryan, The Class of 1968-Post-Structuralism par lui-meme.
53. Merquior, J. G. (1985) Foucault. London: Fontana/Collins, p. 25.
54. Ibid., p. 24.
55. Morrison, G., and McKean, D. (2006). Arkham Asylum. London: Titan
56. Ibid., n.p.
57. Ibid., n.p.
58. Dery, M. (1999) The Pyrotechnic Insanitarium: American Culture on the
Brink. New York: Grove Press Books, p. 85.
59. Ibid.
60. Quoted in Ibid.
61. Sirius, Counterculture Through the Ages.
62. For example: Kreuger 2005; Regis 1992; Sirius 2004; Slattery 2008.
63. Woolley, B. (1993) Virtual Worlds: A Journey in Hype and Hyperreality.
London: Penguin, p. 24.
64. Kurzweil, The Age of Spiritual Machines: When computers exceed human
Intelligence; The Singularity is Near: When Humans Transcend Biology.
65. Kurzweill, The Singularity is Near: When Humans Transcend Biology, p. 389.
66. Klock, G. (2004) X-Men, Emerson, Gnosticism. Reconstruction, 4(3)
[online] Available from: http://reconstruction.eserver.org/043/Klock/
Klock.html [Accessed: 20/12/2013] n.p.
THE COSMIC BODY 113
67. Ibid.
68. Shooter et al. (2010). (2010) Avengers: The Korvac Saga New York: Marvel
Comics.
69. Ibid., p. 69.
70. Locke, Fantastically reasonable: ambivalence in the representation of science
and technology in super-hero comic, p. 33.
71. Klock, X-Men, Emerson, Gnosticism.
72. Kreuger, O. (2005) Gnosis in Cyberspace? Body, Mind and Progress in
Posthumanism. Journal of Evolution and Technology 14(2) n.p.
73. Zimmerman, M. E. (2009) Religious Motifs in Technological Posthumanism.
Western Humanities Review, 3: p. 174.
74. Kripal, J. (2006) The Serpent’s Gift: Gnostic Reflections on the Study of
Religion. Chicago: University of Chicago Press, p. 144.
75. Zimmerman, Religious Motifs in Technological Posthumanism, p. 80.
76. Ibid., p. 76.
77. Possamai, A. (2006) Superheroes and the development of latent abilities: A
hyper-real enchantment? In Hume, L. and McPhillips, K. (eds) (2006)
Popular Spiritualties: The Politics of Contemporary Enchantment Ashgate
Publishing, p. 60.
78. Quoted in Weising, The History of medical enhancement: ‘From Restitutio ad
Imtegum to Transformation ad Optimum’, p. 18.
79. Possamai, A. (2010) Religion and Popular Culture: A Hyper-real Testament.
Brussels: PIE-Peter Lang., p. 89.
80. Ibid.
81. Murphy, M. (1992) The Future of the Body: Explorations Into the Further
Evolution of Human Nature. Los Angeles: Tarcher.
82. Kripal, J. (2006) The Serpent’s Gift: Gnostic Reflections on the Study of
Religion , p. 150.
83. Murphy, M. (1992) The Future of the Body: Explorations Into the Further
Evolution of Human Nature, p. 213.
84. Ibid.
85. Possamai, Superheroes and the development of latent abilities, p. 60.
86. Kripal, J. (2002) Esalen: America and the Religion of no Religion. Chicago:
University of Chicago Press , pp. 66.
87. Morrison, et al. (2003). Animal Man: 3. New York: DC Comics.
88. Letcher, A. (2007), Mad Thoughts on Mushrooms: Discourse and Power in
the Study of Psychedelic Consciousness. Anthropology of Consciousness, 18:
pp. 74–98.
89. Jeffery, S. (2009) Constructing Psychedelics: separate realities or shifting dis-
courses? Msc. Stirling University.
90. Leary, T. (1977) Neuropolitics: The Sociobiology of Human Metamorphosis
Los Angeles: Starseed1Peace Press, p. 15.
91. Ibid.
114 S. JEFFERY
92. Huxley, A. (1977) The Doors of Perception, and , Heaven and Hell. London:
Grafton Books.
93. Groff, S. (1988) The Adventure of Self-Discovery: Dimensions of Consciousness
and New Perspectives in Psychotherapy and Inner Exploration. Albany: State
University of New York Press, p. 282.
94. Leary, T. (2004) Info-Psychology: A Manual on the Use of the Human Nervous
System According to the Manufacturers. Arizona: New Falcon Press.
95. Lilley, J. C. (2004) Programming the Human Biocomputer. Oakland: Ronin.
96. Leary, Info-Psychology: A Manual on the Use of the Human Nervous System
According to the Manufacturers.
97. Ibid., p. 1.
98. TechnoCalyps (2006).
99. Miah, Posthumanism: A Critical History, p. 92.
100. Hess, D. J. (1995) On Low-tech Cyborgs. In Gray, C. H. with Figueroa-
Sarriera, H. J. and Mentor, S. (eds) The Cyborg Handbook London:
Routledge, pp. 371–378.
101. Hammack, B. M. (2004): “Phantastica: The Chemically Inspired Intellectual
in Occult Fiction.” Mosaic: A Journal for the Interdisciplinary Study of
Literature 37, p. 83–100.
102. Stoddart, Mark C. J. (2006) “They say it’ll kill me…but they will not say
when!” Drug Narratives in Comic Books. Journal of Criminal Justice and
Popular Culture, 13(2) pp. 66–95.
103. DeMatteis, J. M. and Zeck, M. (2006) Spider-Man: Kraven’s Last Hunt.
New York: Marvel.
104. Robinson, J. D et al. (2005). JSA: The Golden Age : New York: DC Comics.
105. Morrison, G., Quitely, F., and Grant, J. (2007). All-star Superman.
New York: DC Comics
106. Harman, W. W., and Markley, O. W. (Eds.). (1982) Changing Images of
Man. Oxford: Pergamon Press.
107. Ibid., p. xvii (emphasis added).
108. Ibid., p. 203.
109. Sirius, Counterculture Through the Ages, p. 272.
110. http://arcturus.org/field_manual.pdf
The Military-Industrial Body
The previous chapters have shown how the Golden Age of Comics was
influenced by (and influenced in turn) visions of the posthuman in the
form of what was ironically christened the Perfect Body, while the Silver
Age was marked instead by a preponderance of Cosmic Bodies. With this
in mind, the current chapter journeys through the assemblage this book
is calling the Military-Industrial Body. From Captain America’s origin as
a military super-soldier through Haraway’s cyborg, the posthuman body
has often, if not always, been seen as the “illegitmate offspring of milita-
rism and patriarchal capitalism”.1 Both militarism and capitalism can be
said to inscribe themselves upon the body. Indeed, as Gray has pointed
out, the “‘incontestable reality of the body’ is still the fundamental ground
of war even in these postmodern times”.2 Never the less, as Andreescu
highlights, “…war is based on human bodies killing and dying, yet tech-
nology has rendered human bodies in war incredibly vulnerable even as it
has integrated them into cyborgian (human-machine) weapon systems”.
In the USA especially it appears to be the case that interest in converging
technologies (or Transhumanist technologies) is largely driven by military
and defence needs.3 Increasingly, however, military and industrial interests
are merging. In order to elaborate further it is first necessary to define
what is meant by “military-industrial”.
Whereas nuclear, chemical and biological weapons had previously been
developed mainly in military laboratories, the new technologies “are being
developed by the private sector due to the commercial opportunities that
texts do not often address such concerns explicitly. Often their utopian
visions of the future seem to be achieved solely by the technology itself.
In short, scientific progress is presented as if it existed in a sort of vacuum,
untouched by social and political concerns. In actuality, Transhumanism’s
Utopian dreaming of personal freedom and belief in self-improvement
is rooted, as Sobchack has noted, “in privilege and the status quo: male
privilege, white privilege, economic privilege, educational privilege, first
world privilege”.9 As a recent European parliament report on converging
technologies describes it, the emergence of Transhumanism as a political-
philosophical movement “has its roots in Californian libertarianism…
faith in small entrepreneurs, technology and the minimum of government
intervention are its characteristics”.10 In short, “its dreams are grounded
in the freedom to buy and—especially—the freedom to sell”.11
However, Berloznik et al. note that within the World Transhumanist
Association a more European-style liberal democratic Transhumanism
has also developed. A comparison is made between a report put together
by the American government’s National Science Foundation titled
Converging Technologies for improving Human Performance12 and a
report on the same subject titled Converging Technologies—Shaping the
Future of European Societies13 put together by the HLEG (High Level
Expert Group on European Low Dose Risk Research). In comparing the
American and European reports, the authors note that while National
Science Foundation’s report was predominantly compiled by technical
scientists, the European expert group “mainly consisted of social scien-
tists, ethicists and philosophers”.14 As such, its approach significantly devi-
ates at certain points from the former. For example, the European report
criticised the technologically deterministic approach of the NSF report,
and instead emphasised that technologies are formed in interaction with
the social context.15 The HLEG report also “criticises the individualistic
philosophy behind the American report that in particular wants to deploy
convergence for increasing human efficiency and production.16 In short,
“whereas the American report talks about ‘engineering of the mind’ and
‘enhancing the human body’ the European report talks about ‘engineer-
ing for the mind’ and ‘engineering for a healthy body’”.17 While such
an emphasis may appear admirable, it nevertheless, as the ETAG report
noted, “cleverly circumnavigates the thorny issue of improving humans”.18
While Transhumanism has only recently been raised as a question for social
policy, there remains one area where the quest for human enhancement
has been wholeheartedly embraced. Interestingly, this is one area firmly
rooted in superhero narratives: the creation of military super-soldiers.
118 S. JEFFERY
to “regulate” emotions: “by linking directly into the sense and remotely
monitoring a soldier’s performance, feelings of fear, shame or exhaus-
tion could be removed. What was once achieved by issuing soldiers with
amphetamines could now be done remotely with greater precision”.26
In 2002, a proposal submitted by the Massachusetts Institute of
Technology (MIT) to the US Army was awarded $50 million to create the
MIT Institute for Soldier Nanotechnologies (ISN).27 While the proposal
outlined a variety of currently feasible and speculative military applications
of nanotech, its cover image, featuring a futuristic soldier in mechanical
armour, presented, in visual shorthand, the scientific possibilities outlined
in more technical detail within the proposal. The image was later removed
from ISN websites when two comic book creators alleged that it was simply
a reworked version of the cover image of their Radix issue 1. The creators
felt that MIT had taken the futuristic super-soldier from its comic book
origins in order to secure military funding: “they’re selling this as science
fact while we’re trying to sell it as science fiction”.28 The science-fictional
status of nanotechnology and militaristic visions of the super-soldier have
come to “rely on cultural familiarity with comic book myths…to suggest
that nanotechnology, in replicating or materializing these myths at the site
of the soldier’s body, can create ‘real’ superheroes”.29 The image of the
super heroic super-soldier serves to create a gap between text and image,
between a written account of science yet-to-occur and the image of what
a futuristic soldier might look like. What happens within this gap is the
laborious business of the science itself.30
in this dystopic future. Together with Batman: Year One (1987)39 (also
penned by Miller) the Batman mythos was recast. The pop-art Batman
of the 1960s television series was replaced with a violent, psychologically
damaged vigilante. Moore and Bolland’s (1988) The Killing Joke40 added
to the mix by turning the Joker from clown prince of crime to sadistic, psy-
chotic killer. Another established DC character, Green Arrow, was similarly
re-imagined in 1988. Where once he was a latter-day Robin Hood char-
acter that relied on innocuous “trick arrows” to capture criminals, Green
Arrow turned to using regular arrows to maim and even kill his enemies.
Similar developments were taking place within the Marvel Universe.
Marvel’s The Punisher had been introduced as a foil for Spider-Man in
the early seventies (The Amazing Spider-Man #126, Feb. 1974). A vet-
eran of the Vietnam War, Frank Castle is driven to vigilantism when his
wife and children are murdered after they witnessed a gangland killing.
Echoing popular 1970s films such as Dirty Harry and Death Wish, the
Punisher’s violent and lethal methods were often contrasted unfavourably
with the more benign methods of most Marvel superheroes. By the 1980s
however, the murderous vigilante was in vogue and The Punisher gained
his first ongoing series in 1987. The writer and editor of the Punisher’s
second title, Punisher War Journal, Mike Baron, reasoned that readers
wanted to see the character wage his one-man war on crime because of
“the average citizen’s outrage at the failure of society to punish evil”.41
The rise of the anti-hero was not merely a result of the social and politi-
cal climate however but also a reaction by the comic book industry to the
then-surprising successes of Dark Knight Returns and Watchmen, both of
which were well received by the mainstream press.
Seeking to emulate the supposed maturity and psychological realism
of Watchmen and Dark Knight Returns, or come to terms with Harold
Bloom’s “anxiety of influence”,42 most succeeded in merely increasing
the level of violence on display. Klock writes, “the superhero market
was flooded with poorly written, violent anti-heroes…[such as] Cable,
Wolverine, Venom, The Punisher, Ghost Rider, Spawn”43 and so on.
Coogan describes this as the breakdown of the “mission convention”44
established in the Golden and Silver Ages as the “idea that a superhero
selflessly serves those who need him, even those who break the social
contract”.45 A credo Spider-Man’s Uncle Ben famously summed up as,
“with great power must also come great responsibility”. As one result
of this questioning of traditional (super) human values, a darker type of
anti-hero became popular. Even so, the superhero as violent vigilante is
122 S. JEFFERY
not a new development. In the case of Batman, for instance, early Golden
Age appearances display a darkness and cruelty unseen in the Silver Age.
Nor can the comics of the Dark Age be understood as a simple reflection
of the prevailing cultural climate of the time. The violent vigilante anti-
hero had existed long before that and his reappearance was as much a
reaction to the influence of Watchmen/Dark Knight, or a dialogue with
them, as it was a response to wider social concerns. What is interesting
is that the two highest peaks of comic book sales, the Golden Age and
the Dark Age of the early nineties, are both so dependent on a militaris-
tic outlook—a war against fascism in the former, and a generalised war
against crime in the latter.
In the work of the more popular Dark Age artists, this vision of the
posthuman crystallises into something akin to what Susan Jeffords calls
“hard bodies”.46 In her analysis of 1980s action cinema, Jeffords argues
for a correspondence between Reagan-era political discourse and popu-
lar culture narratives. The presentation of indestructible, muscled, white
male bodies like those of the Terminator’s Arnold Schwarzenegger or
Rambo’s Sylvester Stallone “provided a narrative structure and a visual
pleasure through which consumers actively responded to and constructed
U.S. popular culture”.47 The assumptions about audiences that this sort of
argument relies upon were laid out in Chapter 3, “The Rhizome of Comic
Book Culture”, but it is difficult to deny the prevalence of such images
in Dark Age comic books. Moreover, they appear to be a result of both
editorial mandate and reader response. Certainly, stories became more
formulaic. Under the corporate purview of McAndrew and Forbes in the
early nineties, writers and artists at Marvel found that low-selling titles,
which in previous decades would be grounds for experimentation (as in
the work of Engelhart’s Dr. Strange and Jim Starlin’s Warlock), would
simply be cancelled. All titles became off-limits to experimentation.48
The formation of Image Comics in 1992 was a crystallisation of this con-
fluence of events—the genre deconstruction of Dark Knight/Watchmen
and subsequent fashion for violent anti-heroes; the increased corporatisa-
tion of the industry and fandom and subsequent speculator bubble; and
the rise of the star creator. Image was formed by a handful of Marvel’s
top selling artists, including Todd McFarlane (Spider-Man), Rob Liefeld
(X-Force) and Jim Lee (X-Men). After a dispute with Marvel over pay
they decided to form their own company, giving them full creative con-
trol and ownership of their characters. Marvel writer/editor Tom DeFalco
recalled that the stock analysts would tell the owners that stock was falling
THE MILITARY-INDUSTRIAL BODY 123
because,“Marvel lost the Image artists…In fact, when the Image artists
left, they created such a controversy and spotlight on the industry that
sales went up”.49 Strangely, despite their independent status, the creators
at Image seemed uninterested in working in the tradition of alternative
comics, preferring instead to produce variations on an already well-worn
superhero theme and introducing still more hard-bodied heroes in the
grim and gritty mould.
The immensely popular Rob Liefeld stands out for many commenta-
tors as the archetypal example of the nineties style. Liefeld is also the
creator of Cable, introduced in the X-Men spin-off New Mutants as a
cyborg mercenary. Cable quickly became one of the most popular of the
new breed of violent anti-heroes. It is difficult to argue that the Dark
Age’s cyborg anti-heroes had any affinities with Haraway’s ideas. Rather,
as with real-world advances in the creation of cyborg soldiers, they can
be seen as “re-articulating the ever-present relationship between techno-
scientific discourses and masculinist discourses”, as Masters puts it.50
Masters continues: “the cyborg soldier has blurred particular distinctions
between machine and man, where technology embodies masculinity…The
effect is that military technologies have been techno-masculinised, while
human soldiers apart from technology have been feminised and reconsti-
tuted within the realm of those needing protection”.51 Technology, and
especially military technology, had come to be seen as superior to the
human male body.52
It is perhaps no coincidence that for Superman and Batman, the two
oldest superheroes, the early nineties began with Superman being beaten
to death, Batman having his back broken and both temporarily replaced
with versions more in keeping with the moral tone and aesthetic trends
of the time. Against the masculine hard bodies of the new anti-heroes,
the non-killing, non-weaponised bodies of the older breed of superhero
were therefore vulnerable. Whether that means they were feminised
remains a matter of theoretical prejudice, but Blumberg dates the seeds
of the Dark Age as far back as the infamous death of Spider-Man’s girl-
friend Gwen Stacey in 1973: “with her passing, and the introduction of
characters like the Punisher and Wolverine soon after, the next stage in
the development of the superhero genre had arrived—not with a flash of
lightning and a triumphant fanfare, but with the hollow snap of bone”.53
In other words, like a ritualistic sacrifice, the era of the hard, masculin-
ised military-industrial body was inaugurated with the destruction of the
soft, feminine body.
124 S. JEFFERY
understands it’s this: the rich eat first”.63 Elsewhere, Ellis has used super-
heroes to explore more directly political themes. In Black Summer (Ellis
and Ryp 2006) a posthuman kills George W. Bush as punishment for
crimes that he claims include electoral fraud, breaching the Geneva con-
vention and prior knowledge of the 9/11 attacks which served as cover
for unnecessary incursion onto the Middle East on behalf of oil conglom-
erates. In Supergods,64 a global arms race to produce superhumans results
in the destruction of the majority of the world’s population. In the main-
stream continuity of the Marvel Universe Ellis rebooted Iron Man with
the Extremis65 storyline. In this story, Ellis’ thematic preoccupations with
techno-science, the military-industrial complex and state power remains
unhindered by the fact that he is working with an established superhero
rather than a creation of his own. Ellis takes the problematic that has
always been part of the Iron Man mythos and confronts them directly.
At one point, Tony Stark is interviewed by an investigative journalist
who quizzes him about his legacy in arms manufacture. Later on, Stark
talks with two colleagues about the impossibility of funding for scientific
research without recourse to military budgets. In the Marvel Universe,
the suggestion seems to be that the game is rigged. The posthuman must
either work within the military-industrial complex or the military-indus-
trial complex will find it.
NOTES
1. Haraway, Simians, Cyborgs and Women: The Reinvention of Nature, p. 151.
2. Gray, C. H. (2003). “Posthuman soldiers in postmodern war”, Body and
Society 9 (4) pp. 215–216.
3. Berloznik, R. et al. (2006) Technology Assessment on Converging Technologies.
European Parliament Report; Bainbridge, W. S. (2005) The Transhuman
Heresy. Journal of Evolution and Technology, 14(2), pp. 1–10.
4. Berloznik, R. et al. (2006) Technology Assessment on Converging Technologies,
p. 25.
5. Gray, Posthuman soldiers in postmodern war, p. 218.
6. Quoted in Fellman, P. (2010). Iron Man: America’s Cold War Champion
and Charm against the Communist Menace. Voces Novae: Chapman University
Historical Review, 2(1), p. 17.
7. Wright, Comic Book Nation: The Transformation of Youth Culture in America.
8. Ibid.
9. Sobchack, V. (1994) New Age Mutant Ninja Hackers: Reading Mondo
2000. In Dery, M. (ed.) Flame Wars: The Discourse of Cyberculture. Durham;
London: Duke University Press, p. 325.
10. Berloznik, R. et al. (2006) Technology Assessment on Converging Technologies,
p. 23.
11. Sobchack, New Age Mutant Ninja Hackers: Reading Mondo 2000, p. 25.
12. Roco, M. C., and Bainbridge, W. S. (eds.). (2002). Converging Technologies
for Improving Human Performance: Nanotechnology, Biotechnology,
Information Technology and Cognitive Science. Washington, DC: NSF/DOC.
13. Nordmann, A. (2004) Converging technologies—Shaping the future of
European societies. Brussels: European Commission.
14. Berloznik, R. et al., (2006) Technology Assessment on Converging
Technologies, p. ii.
15. Ibid., p.30.
16. Ibid., p. 30.
17. Ibid.
18. Ibid.
19. Evans, W. (2007). Singularity Warfare: A Bibliometric Survey of Militarized
Transhumanism. Journal of Evolution and Technology, 16(1), pp. 161–65.
THE MILITARY-INDUSTRIAL BODY 133
20. Gray, C. H. (2002) Cyborg Citizen: Politics in the Posthuman Age. London:
Routledge.
21. Masters, C. (2010) Cyborg Soldiers and militarised masculinities. Eurozine
[online] Available from: http://www.eurozine.com/articles/2010-05-20-
masters-en.html [Accessed: 15/06/2015] p. 3.
22. Glover, J. (2006) Post-human Warriors: The Future of War http://www.third-
eyemag.com/nonfiction/essays/post-human-warriors/ [last accessed 15/06/2015].
23. Quoted in Milburn, C. (2005) Nanowarriors: Military Nanotechnology and
Comic Books. Intertexts, 9(1), p. 83.
24. http://www.wired.com/2010/07/holy-acronym-darpa-batman-robin-
to-master-biology-outdo-evolution/
25. Quoted in Milburn, Nanowarriors: Military Nanotechnology and Comic
Books, p. 81.
26. Kundnani, quoted in Masters, Cyborg Soldiers and militarised masculinities,
p. 5.
27. Milburn, Nanowarriors: Military Nanotechnology and Comic Books.
28. Quoted in Ibid., p. 78.
29. Ibid., p. 85.
30. Ibid.
31. Ro, Tales to Astonish: Jack Kirby, Stan Lee, and the American Comic Book
Revolution, p. 110.
32. Spurgeon, T. (2006). The writers. Seattle, Wash: Fantagraphics Books,
p. 165.
33. Rhoades, S. (2008) Comic books: how the industry works. Peter Lang Pub
Incorporated, p. 2.
34. Wright, Comic Book Nation: The Transformation of Youth Culture in
America, p. 259.
35. Wright, Comic Book Nation: The Transformation of Youth Culture in
America, p. 280.
36. Wright, Comic Book Nation: The Transformation of Youth Culture in
America, p. 279.
37. Voger, M. (2006) The Dark Age: Grim, Great and Gimmicky Postmodern
Comics. North Carolina: Twomorrows Publishing.
38. Miller, F., Janson, K., Varley, L., Costanza, J. and Kane, B. (1986) Batman:
The Dark Knight Returns. New York: DC comics.
39. Miller, F., and Mazzucchelli, D. (2005). Batman: Year one. New York: DC
Comics.
40. Moore, A. and Bolland, B. (1988) Batman: The Killing Joke New York: DC
comics.
41. Quoted in Wright, Comic Book Nation: The Transformation of Youth Culture
in America , p. 275.
42. Klock, How to Read Superhero Comics and Why.
43. Ibid., p. 80.
134 S. JEFFERY
73. Bendis, B. M., Ponsor, J., and Guice, J. (2009). Ultimate origins. New York:
Marvel Pub.
74. Costello, (2006) Secret identity crisis: Comic books and the unmasking of Cold
War America, p. 63.
75. Cited in Fellman. Iron Man: America’s Cold War Champion. P. 16.
76. Costello, Secret identity crisis: Comic books and the unmasking of Cold War
America, p. 117.
77. Wright, Comic Book Nation: The Transformation of Youth Culture in
America, p 241.
78. Heggs, Cyberpsychology and Cyborgs, p. 185.
79. Masters, Cyborg Soldiers and militarised masculinities, pp. 8–9.
80. Rehn, A., and Lindahl, M. (2008). The uncanny organization man: super-
hero myths and contemporary management discourse. Organizational
Olympians: Heroes and heroines of organizational myths, pp. 50–8.
81. Hassler-Forest, D. A. (2011). Superheroes and the Bush doctrine: narrative
and politics in post-9/11 discourse Unpublished thesis: http://dare.uva.nl/
record/371610.
82. Milburn, Nanowarriors: Military Nanotechnology and Comic Books, p. 88.
Animal Bodies and Artificial Bodies
ARTIFICIAL BODIES
Both Artificial and Animal Bodies harken back to forms of the post-
human body prior to the comic book superhero. Early robots, more
commonly called automatons, can be found in ancient mythology, as
ANIMAL BODIES AND ARTIFICIAL BODIES 141
as the default form of the superheroic body, his side-show kin were never
far behind, and an incessant reminder that his body too, while heavily ter-
ritorialised by the eugenicist movement and Modernist fears of societal
devolution, was itself a spectacle, freakish in its very “perfection”. Animal
and Artificial bodies return us to the Antediluvian roots of the superhero.
The display of uncanny automata and the corporeal spectacle of the freak
show both utilised Artificial and Animal bodies that could both reinforce
and trouble binary definitions of the human such as natural/artificial or
human/animal. Moreover, the comic book emerged at a time when the
circus freak show was falling out of fashion, with the cinema and pulp fic-
tions of the printed page emerging to sate the public’s desire for extraor-
dinary bodies.
As we have seen, the evolution of the Superhuman became codified as a
set of iconographic elements. Though this iconographic idiom developed
in and through a cultural milieu that emphasised a white, masculine body,
this does not mean that the Perfect Body of the Superhuman “means”
something fascistic. Though they resemble the iconography of the perfect
body—we recognise the “synthezoid” Avenger known as The Vision, or
the blue fur-covered Hank McCoy AKA the Beast as Superhuman not just
because of their outlandish forms, but because those outlandish forms are
constrained by the iconographic codes of the superhero comic. Indeed,
the ability or failure of these two characters’ bodies to conform to this
template drives many of the stories they feature in, and dramatises the
questions that have been raised throughout this book.
BECOMING-HUMAN
Of all the posthuman bodies to be found in the multiverse of superhero
comics it is those characters who express themselves through Artificial
Bodies that are most often concerned with the question of what it means
to be human. DC Comic’s Red Tornado, for example, was created by
the villainous T.O. Morrow as a means of defeating the Justice League of
America. Red Tornado turns on his creator and is accepted as a member of
the JLA. Nevertheless, Red Tornado remains acutely aware of his artificial
form, saying “I want to be somebody! I want a face…an identity I can call
my own!”9 The search for a “face”—that most literal marker of identity—
is also shared by Marvel’s Machine Man. Created by Dr. Abel Stack as part
of military project to build robots that could think like men, the former
X-51 was stolen by his creator, who reasoned that the best way to get a
144 S. JEFFERY
robot to think like a man was to treat him as one. The scientist’s first task
is to give his creation an artificial face.
But the Artificial Body does not simply seek cosmetic change. This
search for an authentic “identity” is really a search to be accepted as
“human”. The adoption of the Perfect Superhuman Body as their form
is not enough to make them “authentic”. Sherry Turkle’s study of
how Information Technologies impacted on human beings’ own self-
understandings found that while children find it easy to ascribe feelings
or personalities to computers, adults tended to find the “chief shortcom-
ings of computers as a lack of intuition, emotion and creativity, the quali-
ties by which human uniqueness could be hall-marked”.10 In issue 189 of
Justice League of America, Wonder Woman ascribes these qualities to Red
Tornado, saying “we don’t judge a human being by how much his or her
body is flesh and blood…To me, John is a human being. He cares, he has
needs.”11.
Understanding how the Artificial Body becomes a “human” requires
a consideration of the relationship between machinic assemblages (i.e.
physical bodies) and enunciative assemblages (i.e. signs and utterances).
The adoption of human names by Red Tornado (the archetypal John
Smith) and Machine Man (Aaron Stack, taking his “father’s” surname)
speak to the power of language to transform identity. Enunciative assem-
blages, while abstract, can still have material effects and can transform a
body’s social relationships. Deleuze and Guattari give the example of the
verdict of guilty in a court of law, “the transformation of the accused into
a convict”.12 The enunciative assemblage of guilty has a transformative
effect of the “guilty” body’s social relations. The symbolic sets limitations
on the power and capacity of the physical body to form new assemblages.
On the other hand, the positive verdict of “human” allows Red Tornado
and Machine Man to become more than the identity originally ascribed
to them.
Perhaps the most popular Artificial Body is Marvel Comics’ The Vision.
Like Red Tornado, The Vision was originally created as a weapon but
turned on his creator to become a superhero alongside The Avengers. In
one famous panel from Avengers issue 58, The Vision stands, hand over
his face with a tear running down his cheek. A caption reads, “Even an
android can cry”. As Nelson has noted, although “synthezoid”, the form
of The Vision “entirely artificial, with a literally built body” displays, “…
emotion marks him as authentic”.13 The Vision’s humanity, his “authen-
ticity”, is explicitly linked to his capacity for human emotion, specifically
ANIMAL BODIES AND ARTIFICIAL BODIES 145
love. In this respect he could not be more different from his father-creator,
another Artificial Body known as Ultron. Ultron embodies more apoca-
lyptic concerns about AI and robotics, bent as he is on destroying human-
ity. The monomaniacal robot despises humanity, but he does so for deeply
human reasons, at least, the human as envisioned by Freud, for Ultron
is the robot Oedipus. Created by Avenger Hank Pym/Ant-Man as an
experiment in Artificial Intelligence using his own brain patterns, Ultron
rebels against his father, learning to upgrade and rebuild his own body.
Later, Ultron builds himself a bride named Jocasta, whose AI is based
upon the brain patterns of Janet Pym/The Wasp, Hank Pym’s wife and, as
such, Ultron’s ersatz “mother”.
A recurring theme in this technologised Oedipal drama is whether the
human self resides in the mind or the body. Ultron’s ability to upload
his consciousness into new bodies, and his commitment to copying and
uploading the brain patterns of various Avengers into new robotic forms,
mirrors the way roboticist Hans Moravec14 (like Kurzweil,15 a vocal propo-
nent of mind-uploading) conceptualises “identity” as “synonymous with
consciousness, which is stored in the brain in a form that can be captured
and translated into digital patterns of information”.16 Again and again
characters encounter robotic forms modelled after the brain patterns of
their colleagues and loved ones, often speaking with a computerised simu-
lation of their voice. In one scene The Wasp is unable to attack Ultron’s
robot bride Jocasta, whose brain patterns she shares: “I can’t bring myself
to hurt her”, thinks Janet, “It’d be like hurting myself”.17 Janet Pym takes
for granted that her simulated brain patterns amount to a form of “self”,
and so is unwilling to hurt the Artificial Body that contains it. From this
perspective, identity requires both a body and a mind (or rather, “brain
patterns”). By contrast, Ultron sees bodies simply as shells, acting out
Hayles’ concerns about Moravec’s ideas: “you have captured all that mat-
ters about being human. The rest can be shuffled off- a mortal coil that
we no longer need or want”.18 When Ultron later appears to reclaim his
“bride” he is happy to kill Janet, telling Hank Pym, “I already have your
wife! Janet Pym is now superfluous to me”.19
In opposition to the gross Cartesian dualism she perceives in the work of
Moravec, (and as acted out by Ultron), Hayles dreams instead of “a version
of the Posthuman that embraces the possibilities of information technolo-
gies without being seduced by fantasies of unlimited power and disem-
bodied immortality”.20 Doom Patrol’s Cliff Steele (AKA Robotman) well
articulates the concerns expressed by Hayles. Starting as a human brain in
146 S. JEFFERY
a robot body, Cliff Steele ends Grant Morrison’s run on the title as a fully
disembodied consciousness stored on a disk. But this is no celebration
of “unlimited power and disembodied immortality”. Instead, Robotman
“immediately demolishes armored body fantasies”,21 and Steele complains
of the limitations placed on his sense of identity by his artificial form: “Can
you imagine how crude robot senses are, compared to human ones, huh?
All I have are memories of the way things used to feel or taste.”22.
Few characters have engaged with questions of identity and the body,
often quite explicitly, as the mutants of Marvel’s X-Men. Hank McCoy’s
highly intelligent mind and sense of humour are highly prized human
traits, existing in stark juxtaposition to his startling appearance. Earning
his codename because of his agility and ape-like features, it was actually
McCoy’s second mutation into a more obviously Animal body that sealed
his pseudonym. Most often The Beast’s attitude to his transformation
shows similarities with that of Ben Grimm, the erstwhile Thing from the
Fantastic Four. Both characters are prone to bouts of self-pity regarding
their monstrous forms (a furry, blue hide for The Beast; rocky, orange skin
for The Thing), and have repeatedly searched for a cure. But both are also
regularly seen revelling in the powers their freakish bodies allow them,
whether The Thing’s displays of strength (accompanied by his delighted
cry, “It’s clobbering time!”) or The Beast’s acrobatic displays. The Thing
and The Beast are in many respects two of the most fundamentally human
characters in comics, and they long for their humanity to be written on
their bodies (Ultron, by contrast, revels in his lack of humanity, while
retaining a body for himself that belies his position).
An eloquent and educated being, The Beast works hard to overcome
the non-human, bestial impulses that his form sometimes produces. As
he tells the villainous Cassandra Nova in new X-Men, “every day I look
in the mirror, and I feel like more of a monster than the day before”, but
he resists reverting to the “law of the jungle” because “I believe in art…
and music and literature and…and reason”.23 Later in the run, he worries
that he may be devolving further than he already has, back to a worm or
a virus. Once again he rallies against this transformation by invoking a
romantic, Enlightenment ideal of what it is to be human; “what use would
a virus have for art or music or poetry?”24 For both Animal and Artificial
Bodies, loss of humanity is signalled by a corporeal transformation. In
the storyline Vision Quest,25 the Vision’s Artificial Body is abducted, dis-
mantled and rebuilt, but without the brain wave patterns of Wonder Man,
he becomes more typically robotic, cold and emotionless, and these traits
ANIMAL BODIES AND ARTIFICIAL BODIES 147
are embodied by his new form, which resembles his original but drained
of all colour. The chalk-white outer form mirrors his cold clinical roboti-
cism. Tellingly, when The Vision later regains his emotional spectrum by
adopting the human brain patterns of a deceased scientist, he also adopts
his original technicolour form.
or too disciplined by striated spaces so that any new intensities get blocked
or assimilated to the same striation”.31
In the Astonishing X-Men story Dangerous, the X-Men’s “danger
room”, a sophisticated operating system which creates holographic envi-
ronments for the X-Men to train in, develops sentience. When Professor
X hears this AI’s first ever utterance of “where am I?” he ignores it, thus
keeping this new sentience trapped alive for years. The X-Men’s reac-
tion to their mentor’s actions is one of horror. Professor X has crossed
a line—he denied a virtual being its ability to become; to actualise itself.
Understandably slighted by this, Danger (as the AI calls herself) is later
able to build itself a body to take revenge on the Professor and his mutant
students. When The Beast asks Danger to explain why she has built her
physical form, Danger explains that that prior to her embodiment, “I was
the space in between. My ‘mind’ spilling everywhere: programs, con-
nections, loops…My ‘body’ flowing, changing, hard-light lasers creat-
ing textures, scenarios, worlds. Becoming anything but being nothing”32
(ellipses in original). As a disembodied intelligence, Danger existed as
smooth space, to make herself understood (and, as she says, to be able to
beat the X-Men to death) Danger must become striated, “solid. Singular.
Separate”.33
Like many comic book posthumans, Danger allows striated space to
facilitate rather than shut down new capabilities. As Scott Bukatman has
observed, even the panel borders of the superhero comic, “frame, delimit,
and measure action, struggling to contain a body whose uncontainable
presence forces its way past the frame lines”.34 At the same time how-
ever, such limits and obstacles are also opportunities, tools for extend-
ing the capabilities of the posthuman body by forming new assemblages
with walls, lamp-posts or the flagpoles that allow “Spider-Man to break
his fall and abet his next leap”.35 In the opposite direction, Beast’s great
fear is not simply devolution but that his body will become unintelligible.
His secondary mutation upsets him precisely because it allows him fewer
possibilities of becoming; “I can’t even play violin anymore”.36 Beast’s
becoming-animal threatens to entirely disassemble the organism, until it
is unable to make new connections. A similar fear plays out when comics
present monstrous (in)versions of their characters like the Batman villain
Man-Bat, or Peter Parker’s occasional mutation into the unfriendly neigh-
bourhood Man-Spider. In such instances, the unstructured space of the
Animal Bodies of bat and spider lack the striation and control that the
“Man” would enable.
ANIMAL BODIES AND ARTIFICIAL BODIES 149
This remains the case whether the body at hand is the living, breath-
ing human subject or the comic book Superhuman. For the human body
stratification, subjectification, and codification are necessary “in order to
interact successfully in the social world”.37 By accepting an identity (such
as male/female) and a particular way of organising itself (mouth for eat-
ing, arms for lifting, and so on), humans are made comprehensible to
other bodies. Likewise, the comic book Superhuman must adopt a rec-
ognisable morphology in order to be recognised as such. The danger is
that an assemblage’s fluid complexities become reduced to discrete cat-
egories, “a complex rhizomatic flow of multiplicities reduced to a single
grid of social strata. A grid of organisation and predetermination…that
limits the connections a body can make with other bodies…its potential
for becoming other”.38 This process is as important to the continuation of
the superhero comic book itself as it is for the characters within. Whatever
transformations a character undergoes, “sooner or later the most popu-
lar superheroes will inevitably find themselves reset to their most familiar
forms”.39
Scaling up the assemblage of comic book culture to the level of inter-
action between creators and corporate-assemblages, the same process
can be discerned when Jack Kirby left Marvel comics to work for DC in
1970. DC hoped that Kirby’s wildly successful creative instincts, which
had contributed so much to Marvel’s ascendency over DC in the 1960s,
would reinvigorate their output. As well as Kirby’s own creations, The
New Gods, Kirby worked on Superman’s Pal Jimmy Olsen. If DC’s initial
desire was that an encounter between the Superman assemblage and the
Kirby assemblage would result in a deterritorialisation that led to wild new
becomings for the character, their more reactionary instincts instead led
the company to have another artist redraw Kirby’s version of Superman’s
head in the house style (a quite literal reterritorialisation).
However, the rhizome form of the comic book universe means the
Superhuman body remains forever in a state of becoming; always “inter-
mezzo”, “always in the middle”40 as Deleuze and Guattari put it. This
does not mean that questions of political economy or organisational con-
straint must be ignored entirely. Clearly, as Jenkins reminds us, comics
are not immune to industrial pressures towards standardisation,41 while
Craft agrees that “even as characters evolve, the demands of branding and
licensing demand that they maintain a marketable degree of stasis”.42 And
yet they are “due to the serial nature of the comics universe, never com-
plete”.43 Deleuze and Guattari’s schizophrenic subject does not entirely
150 S. JEFFERY
this served an economic purpose too; there can be no more Joker stories
if Batman kills the Joker, but this territorialisation of the superhero and
creator-assemblages by the publishers actually gave rise to a kind of moral-
ity almost unique to the genre. A violent pacifism (you can beat the bad
guys up, just don’t kill them) that speaks for, at the very least, the possibil-
ity of becoming. Of course superheroes represent humanist values, they
value life certainly, but not just human life, all types of life are valued; life
for its own sake. Among the superhero fraternity there is no distinction
between mutant, robot, enhanced human, cyborg or alien. Each of these
bodies is unique, possessing its own specific capabilities; the question is
how they will use them. By and large, this is always what separates the
superhero from the super villain. Superman never kills the villainous Lex
Luthor because he recognises the good that Luthor could do if he chose
to use his genius another way, that the Luthor assemblage could, poten-
tially, be plugged into new assemblages and become otherwise.
Though often taken for fascist parables, I argue that superhero comics
largely remain the opposite. Informed by the same spectre of fascism as
Deleuze and Guattari’s or Foucault’s ideas of bio power, the comic book
superhuman was created to symbolically battle those same forces. That
the early posthuman dreaming of the Perfect Body shares rhizomatic con-
nections with the fascist body is clear, but such connections were only
contingent rather than necessary. The fascist-assemblage never fully ter-
ritorialised the Perfect Body. Instead, the Perfect Body escaped, launching
itself on a line of flight, becoming Cosmic Body. Able to become other,
the posthuman body used the capabilities of its new form to plug into a
countercultural assemblage instead, to become cosmic. That the posthu-
man body should then become restratified, or reterritorialised by contact
with the Military-Industrial assemblage should come as no surprise: “a
body-in becoming soon re-stratifies: either captured by or lured by the
socius…[but]…these territorialisations are also never fully complete: a liv-
ing desiring body will always form new assemblages that have the potential
to transform it and its territories”.49
Nevertheless, the form of the Superhuman body remains relatively
fixed because it embodies its own ethical principle, one that unifies
chaos and order, smoothness and striation, the fascist-assemblage and
the countercultural-assemblage. The comic book Superhuman was never
really here to destroy or enslave us, nor even just to save the weak and the
helpless. The Superhuman arrived to help to lead by example, to show us
how to become other than we are, by using order not as an end in itself
152 S. JEFFERY
too must we look for new ethical models befitting the posthuman future.
For as Superman tells a group of kill-happy young heroes in JLA Classified
issue 3: “These ‘no-nonsense’ solutions of yours just don’t hold water in a
complex world of jet-powered apes and time-travel”.50
NOTES
1. Luckhurst, Science Fiction, p. 42
2. Quoted in Liu, Y. (2015). American technocracy and Chinese response:
Theories and practices of Chinese expert politics in the period of the Nanjing
Government, 1927–1949. Technology in Society. p. 75.
3. Quoted in Luckhurst, Science Fiction, p. 63.
4. Ibid., p. 73.
5. Ibid., p. 147.
6. Potts, A. (2007). The Mark of the Beast: Inscribing ‘Animality’through
Extreme Body Modification. Knowing Animals, 4, p. 134.
7. Graham, Representations of the Post/human: Monsters, Aliens and Others in
Popular Culture, p. 119.
8. Seiler, (2007) What are we? The social construction of the human biological
self. p. 270.
9. Quoted in Kelly, R. (2014) “The little android that could: a history of Red
Tornado” in Back issue (1) 72 p. 25.
10. Graham, Representations of the Post/human, p. 127.
11. Quoted in Kelly, The little android that could, p. 229.
12. Deleuze and Guattari A Thousand Plateaus, p. 80.
13. Nelson, T. (2004). ‘Even an android can cry’. Journal of Gender Studies,
13(3), p. 252.
14. Moravec, Mind Children.
15. Kurzweill, The Singularity is Near: When Humans Transcend Biology.
16. Graham, Representations of the Post/human: Monsters, Aliens and Others in
Popular Culture, p. 125.
17. Shooter et al. Avengers: The Korvac Saga, p. 90.
18. Hayles, How We Became Posthuman, p. 158.
19. Shooter et al. Avengers: The Korvac Saga, p. 105.
20. Hayles, How We Became Posthuman: Virtual Bodies in Cybernetics, Literature
and Informatics, p. 5.
21. Bukatman, S. (1994) X-Bodies: The Torment of the Superhero. In
Sappington, R and Stallings, T. (eds) Uncontrollable Bodies: Testimonies of
Identity and Culture. Seattle: Bay Press, p. 122.
22. Quoted in Ibid.
23. Morrison, G.,et al. (2001). New X-Men: “E” is for extinction. New York,
NY: Marvel Comics.n.p.
154 S. JEFFERY
24. Morrison, G.,et al. (2001) New X men Imperial. New York, NY.: Marvel.
Comics n.p.
25. Byrne, J., and Machlan, M. (2005). Avengers west coast: Vision quest.
New York, NY: Marvel Comics.
26. Keeling, D. M. (2012). His tory of (Future) Progress: Hyper-Masculine
Transhumanist Virtuality. Critical Studies in Media Communication, 29(2),
p. 135.
27. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 88.
28. Deleuze and Guattari A Thousand Plateaus, p. 486.
29. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 87.
30. quoted in Gibson, B. E. (2006) Disability, Connectivity and Transgressing
the Autonomous Body. Journal of Medical Humanities, 27(3) p. 191).
31. Keeling, History of (Future) Progress: Hyper-Masculine Transhumanist
Virtuality, p. 135.
32. Whedon, et al. (2005). Astonishing X-Men: [Vol. 2]. New York: Marvel
Comics.
33. Ibid.
34. Bukatman,S. (2009). Secret Identity Politics, p. 119.
35. Ibid., p. 120.
36. Morrison, New X-men: Imperial. n.p.
37. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of Drug
Use, p. 87.
38. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 87.
39. Singer, M. (2013) “The myth of Eco: Cultural populism and comics stud-
ies”, Studies in Comic, 4(2) p. 360.
40. Deleuze and Guattari, A Thousand Plateaus, pp. 21.
41. Jenkins, “‘Just Men in Tights’: Rewriting Silver Age Comics in an Era of
Multiplicity, pp. 17.
42. Craft, Comics Universes as Fiction Networks, pp. 101.
43. Ibid., p. 102.
44. Deleuze and Guattari A Thousand Plateaus, pp. 160.
45. cited in Badmington 2001: 5.
46. Hughes, J. (2004). Citizen Cyborg: Why democratic societies must respond to
the redesigned human of the future. Cambridge, MA: Westview Press, p. 208.
47. Robertson, J. (2001) Japan’s first cyborg? Miss Nippon, eugenics and war-
time technologies of beauty, body and blood. Body & Society, 7(1) 1–34.
48. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p 102.
49. Ibid.
50. Pedler, Morrison’s Muscle Mystery Versus Everyday Reality, p. 259.
Reading the Superhuman
The following chapters comprise the final section of this book and present
original findings from interviews conducted with readers. Having contex-
tualised the historical development of the posthuman body, it is now pos-
sible to consider what sense readers make of these narratives and how they
might shape their understanding of human enhancement. The importance
of such a project lies in explicating the various models of posthumanity
available and known to the public. Interviewing comic book readers in this
way provided the opportunity to test and counter the literature presented
in previous chapters, which focused on questions of bodily representa-
tion in superhero comics. Some of the theoretical and methodological
shortcomings of these varied approaches have already been discussed, but
it is worth reiterating that even the best of these works rarely turned to
actual readers when formulating their conclusions. Maigret puts it best:
the shortcoming of such studies is not that they are able to identify the
existence of stereotypes, nor their analyses of the ideological consequences
of such stereotypes; it is their method. As Maigret says, “it is the object
itself that the keys for understanding by readers have been located, while
its reception and all the factors contributing to the production of the con-
tent have been overlooked”.1
The interview findings presented in the following chapters are drawn
from 25 two-hour interviews, and a mixture of self-chosen and desig-
nated pseudonyms is used throughout throughout to preserve anonymity.
The comic book readers interviewed were all residents of Scotland, aged
between 20 and 45. Twenty of these readers were male and five were
female. Borrowing from the methodology used by Barker in his study of
the readers of the British comic Action, the interviewees were asked to rate
themselves as “casual”, “regular” or “committed” readers of comic books.
This had, it seemed, natural advantages for considering the connections
that readers might make between superhero comics and the concept of the
posthuman. Though a useful conceptual tool, it should still be noted that
these categories tended to be somewhat fluid in practice. Several “commit-
ted” readers offered variants on the position taken by the reader Arkham,
who offered the alternative category “voracious” to describe his comics
reading habits (as a comic shop owner, Arkham was in a unique position
to read 60 to 70 titles per week). On the other hand, many other readers
viewed themselves as committed comic book readers despite only reading
between five and ten issues per month. However, as long-term readers,
they still thought of themselves as “committed” and were either “always
be reading, re-reading old stuff as well” (Ergon Cube) or still “keep up
with the scene” (Vesuvian Man). By contrast, respondents who described
themselves as “occasional” readers either read only one or two graphic
novels a year, or were occasional because their tastes tended more towards
independents rather than mainstream superhero comics particularly. Even
here however, there was some slippage, with both Nemesis and Joe 90
acknowledging that that they would have placed themselves in the latter
two categories a few years earlier.
The chapters that follow address the issues raised by Transhumanism
and Post/Humanism in turn. This present chapter focuses directly on the
comic book Superhuman.
that marks many superhero comics. When asked to describe what a typical
superhero’s body looked like, almost all respondents displayed a shared
understanding of the superhero body as generally male and muscular,
often citing this as a “stereotypical” image. As Danger Man (M, 28, C)
put it, “I’ve been socialised into a view of the superhero as muscles on muscles.”
In Chap. 3, “The Perfect Body”, it was shown that for some critics, “the
very idea of the superhero presupposes racial purity and ethnic inequal-
ity”4 or “fascist wish-fulfillment”.5 While no respondents took quite such
a hard-line, there was at least an acknowledgement that superhero bodies
could be, as Vesuvian Man said, somewhat “problematic in their unifor-
mity”. Interestingly, readers were inclined to associate such characteristics
less with German fascism (and its attendant eugenicist policies) than with
Americanism. Venkman (M, 31, C) put it most clearly, saying that the
typical superhero was marked by an “American kind of muscly body kind
of style, blue eyes. Quite Aryan in a way”. This seemed to stem partly from
Superman’s long association with “truth, justice and the American way”.
As will be seen later, the British response to the superhero as super-patriot
appears to be somewhat more ambivalent than that of American reader.
Related to this was also an understanding that superhero bodies needed
to look that way because of the demands placed upon them in the stories.
If superheroes looked different from the rest of society there was no need
to “see that as a problem because they are very different to the rest of society”
(Emerald Warrior: M, 24, C) and “they should look appropriate to what
they are able to do” (Green Lantern: M, 25, C). For instance, The Flash
(M, 32, C) praised the depiction of Marvel’s Shang-Chi, Master of
Kung-Fu, for precisely these reasons:
I’ll tell you what’s a good one that I’ve always thought was interesting: Shang-
Chi. Master of Kung Fu right? Always shown as basically Bruce Lee but it
works because the guy is just lean. He’s just a guy who’s conditioned his body
to that sort of level. But it always works. It doesn’t look like a guy built out, in
some ways he almost looks quite scrawny because Bruce Lee also had that, like,
scrawniness but was just lean with it. Mm-hmm. He had muscle-definition but
he wasn’t like Schwarzenegger or Stallone muscles. He was a guy who just toned
up and dropped all the fat off him. Shang-Chi has always been very, very well
captured in comics I think.
never be drawn in this manner. As will be seen below, the X-Men in par-
ticular provided evidence that “superhero bodies come in all shapes and
sizes, sometimes even no body at all” (Red Hulk: M, 20, C). Outside of the
X-Men the character that respondents felt most strongly about in terms
of bodily depiction was Spider-Man. For Emerald Warrior (M, 24, C) the
reason “Spider-Man has been so successful as a character is because he looks
like anyone. I think that his body is, it’s a way of showing his personality”.
Similarly, The Invalid (M, 37, R) praised the work of Spider-Man co-
creator and artist Steve Ditko:
Ditko’s Spider-Man is quite a kind of realistic, he’s quite a geeky sort of teen-
agery, skinny guy and that brings a lot more power with it rather than having
a big muscle-bound superman. You need, I think you need that grounding in
reality and also that feeling of vulnerability as well to be able to kind of identify
with the character properly.
there was already an ideological schism of sorts. As one reader told Brown,
“I really like the Milestone titles for what they’re not—namely, Image
Comics”.7 Brown notes that the Milestone characters appealed to read-
ers because they offered an alternative to this extreme hyper-masculinity,
emphasising brain over brawn. Indeed, the importance for readers of this
focus on mind over matter will be returned to again in this chapter.
Comics’ readers were quite capable of acknowledging the typical super-
hero body as “absurd” or “ridiculous”. Out of the Liefeld/Image comics’
aesthetic however this absurdity was not necessarily a cause for critique.
The outlandish proportions of the superheroic body were, “understood not
to be reality” (Rogue, FM, 27, C). Rather, these bodies were “kind of a
uniform”; signifiers of the genre rather than representations of an achiev-
able reality for the human form. Vesuvian Man (M, 36, C) articulated this
position most clearly:
It’s just a stylistic quirk isn’t it? The way that they are depicted in manga for
instance is equally uniform but they are a different set of iconography. I think
in part its useful to remember that comics are only in part realistic and part a
series of codes which allow you to infer meaning…that’s part of the visual lan-
guage of the superhero comic that allows you to understand who is the superhero
and who isn’t. That’s part of the language of it.
The readers made similar theoretical exceptions for the way female
characters were depicted, although there was a divide of sorts between
male and female readers. Like the typical male superhero body, the bodies
of superheroines were also seen to have defining traits, succinctly summed
up by Slothor (FM, 29, C) as: “Tits, no hips. Big boobs. Long hair that
doesn’t exist in any realm of humanity and unbelievably long legs”. For
an occasional comic book reader like Ozymandias (M, 26, O), this sort
of depiction was “one of the things that put me off superhero comics as I
got older”. Interestingly, perhaps depressingly, committed male readers
were far more willing to forgive such imagery. The words of Ergon Cube
(M, 34, C) are not untypical in this regard: “It’s a male market, comics,
when you come down to it. It doesn’t really affect me one way or another. I
don’t really think about it too much.” This is a view backed by comic shop
proprietor Arkham (M, 43, C): “It sells. It makes me money so I can’t object
that strongly.”
There was however a shared understanding among committed readers
that the excessive signifiers of femininity for superheroines had much in
160 S. JEFFERY
So a lot of the sort of people getting upset with the amount of cheesecake in super-
hero comics, getting that mixed up, they’re going, “oh women don’t really look
like that”. Yeah. Woman don’t really fly or wear spandex outfits and they don’t
have bubbles coming out of their head
The problem with female characters, it was suggested, was not pictorial
representation but a question of storytelling. As Rogue (FM, 27, C) put it,
the unrealistic depiction of the superheroine body “Only becomes an issue if
the story makes it an issue. If the story telling around the female characters is
weak it becomes, well, you really are just a blonde with your knockers out, you
know?” The X-Men series in particular had a strong pull for female readers.
Indeed, even for male readers, X-Men appeared to be a superhero comic that
avoided depictions of “the standard hunky man” (Logogram: M, 30, C).
X-Men’s popularity outside of comics due to the films and animated ver-
sions offered even occasional readers a vision of the Superhuman that did
not conform to this standard. As Ozymandias (M, 26, O) said, “when I
think of superheroes I do think of mutation”. Female readers such as Rogue
meanwhile praised the X-men for being a “gender equal kind of team” in
which, “the women are very distinct from each other; they have very distinct,
different personalities”. In X-Men the question of mutation trumped ques-
tions of gender:
To a certain degree the body image isn’t as important. If you’re The Beast or
something yes, the physicality is important. But, the gender stereotyping isn’t
the core of it. You’re not being rejected because you are female. You are being
rejected because you can steal someone’s life energy, accidentally or on purpose.
You are being rejected because you have fireworks coming out of your hands.
There are bigger issues at work than just physicality. (Slothor: FM, 29, C)
I love Emma Frost, I think she’s brilliant. Um, and you know, she goes around
wearing less than any another comic character I’ve ever known in my life. But
her, she is, she’s a three-dimensional, especially in Astonishing X-Men and Joss
Whedon, she’s a massively three-dimensional character in that, and you really
do get a feel for who that person is.
Again, the depiction of female bodies was only seen as problematic within
the context of the story rather than simply the drawing. Nevertheless,
alternative comics were also praised for their more realistic depictions of
female bodies. Slothor for example, when asked if she thought female
characters were well represented in superhero comics, replied:
No. No. That was one of the things that initially attracted me to Strangers in
Paradise. I’ve always been a bigger lady and I remember going to a comic books
store with my mate and we picked up Spawn, was it Angelica? And it was
bronze goddess sort of look, and Strangers in Paradise where it was Francine on
the front in a skirt that was too tight and being awkward and physically clumsy
and I like, again; I liked her character because I thought she was believable.
I empathised with her…I think initially when I was younger, seeing that comic
and going “ooh, real person!” made me buy it.
I don’t have a character that I associate that strongly with. There’s no character
that I’m going to buy whoever’s writing it. When Grant Morrison stops writing
Batman I’ll jump off. I already did. I stopped buying Batman and Robin the
day he stopped writing it. I didn’t buy any of the spin-offs of Final Crisis that he
didn’t write unless I thought it was someone good who was writing it anyway.
I just, I’m not that attached to them. They are just vehicles as far as I’m con-
cerned. Vesuvian Man (M, 36, C)
I love Alan Moore’s stuff and it tends—I think Watchmen is pretty much every-
thing you need to know about superheroes right there. You might as well just
read that and not read anything else. Like, if you were going to read one thing
and never read anything else that’s what you’d read. Rogue (FM, 27, C)
Alan Moore just generally gets to me. I think he’s a fantastic writer. Watchmen
as well, when I read it, it was the first time I’d thought about just how flawed
the notion of the superhero is and how it’s very nice to think of your spandexy
hero who will come and save you but ultimately, why are they getting all dressed
up? Slothor (FM, 29, C)
Indeed, Moore’s reputation was such that of all the writers cited he was
the only one known to occasional readers such as Ozymandias (M, 26, O)
below:
164 S. JEFFERY
INTERVIEWER: And what other Alan Moore stuff have you read?
OZYMANDIAS: His Killing Joke and Watchmen. And I’m read-
ing his novel just now but that’s got nothing to do
with superheroes.
INTERVIEWER: What’s the appeal of Alan Moore, then?
OZYMANDIAS: I think it’s the psychological element…he goes into
why superheroes are a bit mental. Why you have to
be a bit mental to do what they do. Like the Killing
Joke is about how Batman and the Joker are sort
of the same.
This discussion highlights a more general admiration for the way many
of the British creators “deconstructed” the superhero:
Yeah, there is a difference. I’m just trying to think which American writers
kind of push the envelope. There’s none really. I mean mainly all the, nah, most
of the comics in my collection are from British writers so it must be consciously or
otherwise I’m drawn to the way they write…. they are looking at it a bit more,
yeah, critically I guess. The American writers tend to be a lot more gung ho.
The Todd McFarlane kind of that sort of Frank Miller latterly, or even when he
did Dark Knight Returns actually. Yeah, yeah, it’s more a sense of humour and
a sense of distance is a good word for it. They are kind of looking at it through
a different lens. The superheroes are all American really, aren’t they? Ergon
Cube (M, 34, C)
It’s then interesting to say okay, then all these British writers start coming over in
the 70s and 80s and they start using superheroes in a very different way. Perhaps
that’s why because you know, um, you’ve got, the idea of the superhero developed in
a strong confident and militaristic society but then that idea being taken and re-
appropriated by a country in the depths of financial depression and really strug-
gling with self-identity at that point. And also tinged by Cold War sorts of fears.
They then take that idea and turn it on its head or at least, you know, explore it
from a different angle is an interesting one. Vesuvian Man (M, 36, C)
Earliest would be, it was faintly stuff like Whizzer and Chips and Whoopee,
the real kid’s stuff. Not really Beano and Dandy, they were more sort of
Christmas gifts or something like that from people who knew that I liked that.
It wasn’t until 2000AD that it really “now this is much more what I’m talk-
ing about”! You know? I actually remember the very first edition ever coming
out and that led to collecting and having a pile of 2000AD. Durinsbeuk (M,
42, C)
My first memories of comics was probably when I was 11 in 1977 when 2000AD
started. Joe 90 (M, 45, O)
My first experiences with actual comics were 2000ADs and it was always that
we would, the local paper shop would just have one or two from this 6 month
period so I’d just get these tiny snapshots of stories and so they always seemed like
these massive epic things that I could never get the whole lot and because of that
it was always tantalising. I wanted more and I wanted to experience all the
gaps that I couldn’t get up there. So I think that’s what drew me into comics
and that’s what made it so enjoyable for me when I was younger. Logogram
(M, 30, C)
American comic book publishers did not just poach creators from
British comics but also, to some extent, their readers. Several respondents
articulated a similar progression from 2000 AD to superheroes.
I came into superheroes the other way round. I started off reading 2000AD
when I was a kid. And that led into, it happened to be at a time when I was
a teenager when there was that big explosion of British monthly comics like
Deadline and Revolver and Crisis. So I used to get those every month and that
led me to mature readers comics and you know there was a DC jumped on the
bandwagon and had one that reprinted stuff from vertigo. So that was the first,
you know the first superhero book I ever read probably was like Black Orchid,
the Neil Gaiman one. I think that had Dark Knight, Year One or something
like that in it. So that was the first time I ever got interested in superheroes.
Vesuvian Man (M, 36, C)
166 S. JEFFERY
We have a big comic book community. We’ve got Quitely here, we’ve got Millar
here, we’ve got Morrison here, who all still live in Glasgow and you know, if you
go and knock on Quitely’s door on a Wednesday he’ll often let you in and have a
cup of tea with you. So you know they are all very welcoming. Emerald Warrior
(M, 24, C)
You can see why people would, if they really wanted to analyse it, say that it’s
promoting an ideology. But the ideology is basic human decency. If you really
want to vilify something for saying ‘people should stop bad things and help good
people’ then I don’t know if they are the type of academics where I’d go to their
168 S. JEFFERY
dinner party and not be ejected. Yeah, yeah, how bad that superheroes tell kids
to drink milk and help old women across the street. It’s like a really friendly type
of fascism there. Sort of decency.
I would say that says more about them than it does about me. If that’s how you
want to read into it then by all means crawl into your ghetto and think narrow
minded thoughts. It’s a story; we’re reading it for the story, that’s just how it
happens to come out. I mean by that way of thinking surely we shouldn’t have
heroes like The Thing; you know he’s a monstrous creature; surely he should be
bad guy? Arkham (M, 43, C)
More problematic though, for both male and female readers, was the
manner in which bodies were presented in film and television. These “real”
images were compared unfavourably with the level of distance afforded by
the drawn imagery of comic books. As Ergon Cube (M, 34, C) puts it:
I don’t think that’s true of comics because it’s more, because it’s completely fic-
tional, a drawing. Movies maybe, I can see why people would feel maybe a bit
inadequate because popular culture these days dictates we should look a certain
way if you are to be desirable. But it’s justified in comics. They need to look like
that for what they do. But in movies it’s different. Or celebrity culture with
people starving themselves. Size zero and all this stuff.
For Rogue (FM, 27, C), there was a clear distinction between the alleg-
edly sexualised costumes of superheroes and the images of women pre-
sented in film and television. Acknowledging the absurdity of superhero
costumes she said,
It’s within a realm of fantasy. That’s why it’s okay to go around in your knickers
and a breastplate, as opposed to if a woman’s basically supposed to be, you know,
if you were to take [the television series] Ally McBeal situation where she’s sup-
posed to be a lawyer but is wearing a skirt that is literally like three inches thick,
that’s why it’s so ridiculous, that’s why it look, that’s why people have a problem
with it. Whereas if you want to be saving the world you want to be wearing a
breastplate and a pair of knickers, you know what I mean?
If you look at something like Wonder Woman who is an overtly feminist female
hero, she is I mean, she doesn’t look all that different from anything else. She’s in
READING THE SUPERHUMAN 169
a breastplate and a pair of knickers. Um but it’s really not about that because
there’s the story of the character that backs it up but it’s not trying to convey
anything. It’s not trying to say if you want to be a successful person in business,
if you want to have a marriage and kids. It’s saying if you want to fight a big
demon this would be, this has very few things that catch (laughs).
Batman couldn’t have the body he has and still go out every night fighting
crime. You would need to spend your life just working on it and working on it,
so it’s; I view it as really unobtainable.
As an actual comic book reader you don’t get the intellectual discourse heaped
upon you…they are kept very separate from each other. Spawn (M, 28, C)
Throughout this book, I have suggested that the broad category “post-
humanism” can be thought of as comprising three discursive realms. These
are the critical-philosophical tradition I have termed Post/Humanism,
the popular/speculative tradition of Transhuman and their fictional rep-
resentations in films, novels and comics, the latter of which I borrow the
term Superhuman (a broader category than superhero) from. As Spawn
observes in the quote above, these discursive realms were felt to be sepa-
rate from each other. Only a minority of interviewees felt that superhero
comics dealt in any serious way with the question of posthumanism. For
those few who did it was because they felt that superhero comics dealt
with the effects of becoming posthuman either on an individual or societal
level:
It’s [being superhuman] presented to the world as amazing but backstage such
and such is going on, you know? There’s always that, it’s always balanced, it’s
never, “well, life would be better if we just did this”. Comics always play on the
‘what else’? The ‘what else’ is the interesting bit. So as a model of what humanity
could become in the future it’s, I don’t know, you’re always given the alterna-
tives or the dark side to it, or the yin and yang of what’s happening. That’s what
makes it interesting. Durinsbeuk (M, 42, C)
Well I think they have always kind of shown how, like, posthumans live with
the rest of the society. Like Superman trying to live like an ordinary person in
Metropolis and all the recent Marvel stuff with Civil War. I think that’s a more
realistic sort of approach to, how would society react to people running round
with superpowers? They are going to want to control and know who they are and
train them and stuff. So I think superhero comics are good at, not laying the
groundwork, but exploring what it would be like in the real world. Venkman
(M, 31, C)
It’s almost completely irrelevant why they are [super-powered] that’s not what
the story’s about-why they are-it’s about what they do once they are there. Rogue
(FM, 27, C)
It is a necessary plot tool rather than an in-depth discussion. Midi (M, 30, R)
The superhero is an accidental invocation of those ideas. Vesuvian Man (M, 31, C)
I don’t really see superhero comics and Transhumanism as that closely related
because the superhero genre is all about what if a few people accidentally, by
magic basically, had these superpowers…Transhumanism is about what are the
real ways that we can do this rather than the ridiculous, imaginary, magic
backstory of the superhero. Eye Borg (M, 29, O)
[They deal with] technological responsibility, but equally the power comes from
being an alien or an amazon or a mythological god…I wouldn’t really say that
its massively connected to the idea of progressing technology any more than its
married to the notion of demi-divinity. Rogue (FM, 27, C)
Interestingly, this conflation of science and magic exists both at the level
of narrative and representation, for as Venkman (M, 31, C) pointed out:
If you’re talking magical characters you’ve got like Doctor Strange but are you
also counting the Silver Surfer as a magical character? Because he wields the
“power cosmic”, which on the drawn page is no different from being Doctor
Strange.
172 S. JEFFERY
NOTES
1. Maigret, Strange grew up with me: Sentimentality and Masculinity in Readers
of Superhero Comics, p. 8.
2. Taylor, A. (2007) He’s Gotta Be Strong, and He’s Gotta Be Fast, and He’s
Gotta Be Larger Than Life p. 345.
3. Heggs, Cyberpsychology and Cyborgs, p. 185.
4. Kahan, J. and Stewart, Caped Crusaders 101. USA: McFarland, p. 7.
5. Beaty, Assessing Contemporary Comics Scholarship , p. 4.
6. A reproduction of the image can be found at: http://uncyclopedia.wikia.
com/wiki/File:Liefeldcaptainamerica.jpg It is interesting to note that the
image is also the first hit if one googles “Liefeld Captain America”.
7. Brown, J. A. (2001), Black superheroes, Milestone Comics and their fans, p. 179.
8. Barker, Comics: Ideology, Power and the Critics.
9. Reynolds, Super Heroes: A Modern Mythology.
10. Coogan, Superhero: The Secret origin of a Genre.
11. Baghurst, T., Hollander, D. B., Nardella, B., and Haff, G. G. (2006).
Change in sociocultural ideal male physique: An examination of past and
present action figures. Body Image, 3(1), pp. 87–91.
12. Beiras , A, et al. (2007) Gênero e super-heróis: o traçado do corpo mascu-
lino pela norma. Psicol Soc.; 19(3) pp. 62–7.
13. Klein, A. M. (1993). Little big men: Bodybuilding subculture and gender
construction. Suny Press, p. 267.
14. Brown, L., Lamb, S. and Tappan, M. B. (2009) Packaging boyhood:
Superheroes, slackers, and other media stereotypes, NY: St. Martin’s Press.
15. Deleuze and Guattari A Thousand Plateaus, p. 11.
READING THE SUPERHUMAN 173
They are human. It’s just extra. So this idea of dual identity…and that’s what
I quite like about X-Men. It’s very psychological, it’s very much about how do
you integrate into your identity when the world has an issue with what you are.
Um, so, I don’t know. That’s what I like about it (laughs).
It’s aspirational. Its uh, it’s the fact that you could, I don’t know, they teach
you to be the best that you can be kind of thing. In particular I guess Spider-
Man originally he was the everyman sort of superhero wasn’t he? He’s got the
same problems you’ve got. But he’s a superhero as well. Yeah. I’m sort of more
drawn to the superheroes that have human problems. I mean it’s kind of hard
to relate to a billionaire who dresses up as bat and beats people up at night but
in the hands of the right writer you can put pathos and stuff in. (Ergon Cube
(M, 32, C))
It takes people’s natural abilities away from them. So what if you can run fast
on your own? All on your own merit? I can run fast because I’ve taken this drug
or had this enhancement…it takes way natural talents and stops people devel-
oping. Where’s the need to try if you can just get given it? Slothor (FM, C, 29))
You’re advancing yourself but you’re not pushing yourself. You could get robot
legs; you could get super robot legs and then the next day you could get super-
robot legs version 2.0, or something. But you’re not doing anything; you’re hav-
ing these things done to you. Because of that you’re losing the capacity to push
yourself, your losing the ability to better yourself. You’re being bettered. Um, so,
READERS ON TRANSHUMANISM AND POST/HUMANISM 177
you’re losing your drive. Why push yourself to be better if things can just fall in
your lap? The Flash (M, 32, C)
Implies that it makes her mind faster and stuff as well, and it’s like that poten-
tially diminishes her as a character because it means anything, you know, clever
that she does isn’t necessarily due to her…so there’s an element of that that kind
of frustrates me from a storytelling perspective because it removes agency from
the characters. Green Lantern (M, 25, C)
You can tell my history with my scars. Or where I’ve broken a bone or where
I’ve done this, that or the other. My body; my life story can be told. Danger Man
(M, 28, C)
178 S. JEFFERY
Unfortunately I have chemical things wrong that make it very difficult for me
to lose weight so weight has always, will always and has always been an issue
for me. But the things that are wrong with me are what make me who I am.
Slothor (FM, C, 29)
I mean, you know, we are the product of billions of years of evolution and the
idea that the first point at which we realise this should be the point at which we
stop is ridiculous isn’t it? That’s, why here? Why stop at this point? There’s no
reason, it’s just this is what we’re familiar with. Eye Borg (M, 29, O)
If you do that [choose not to enhance] what you are saying is, “we are always
going to be exactly as we are now”. All the flaws and problems, all that we have.
You know, we are going to condemn ourselves to have forever for every genera-
tion to come. Eye Borg (M, 29, O)
The body, I mean, we’re kind of restricted by them aren’t we? In the mind there
are no restrictions. Ergon Cube (M, 34, C)
It’s genetic. Technology is fuck all to do with it. Arkham (M, 43, C)
It’s about human 2.0. I couldn’t tell from what I read if it was about adjusting
humans mechanically with technology or if it was about evolution and trying to
sort of evolve to these levels. Ozymandias (M, 26, O)
My first thing is natural evolution and the kind of future we might evolve as a
species naturally, but I also kind of think about artificial intelligence and kind
of cyborgs and that kind of thing…the use of machines and enhancing our bod-
ies and minds. The Invalid (M, 37, R)
spectre of eugenics and the abuse of power that genetic and technological
enhancements might yield was a common and pressing concern.
I’m certainly aware of the ongoing work with prosthetics, I believe, I don’t know
how far along they are but I believe they are getting closer to having some kind
of prosthetic that connects through the whole nerve ending. I’m aware of the on-
going work around that, I don’t know how far along they are with it but I’m
182 S. JEFFERY
aware of that. Replacement limbs is something that we are going to see in our life-
time, as far as I’m aware they are well on their way to genuine replacement limbs
rather than a fairly stiff, limited limb. So I know that works on-going, I suppose
that’s true of a lot of research but I know that’s something that’s happening.
As seen above, by far the most commonly raised technology was pros-
thetics. When describing prosthetics, respondents often made a clear link
with disability:
READERS ON TRANSHUMANISM AND POST/HUMANISM 183
Prosthetic is still very expensive and new for the masses. You’ve got, you know,
disabled people. It’s more their community. It’s also more the association you
make, I think we would make at the moment. Shiva (FM, 32, O)
I think they are doing quite well with prosthetic limbs. Like replacements for
amputees Spawn (M, 28, C)
There was a guy who lost his leg and they have those sorts of kangaroo shoes and
he’d had them put on instead of feet basically and he can run faster than any
person. I think that’s pretty cool. That’s totally achievable if you want to cut
your legs off. Ozymandias (M, 26, O)
It shouldn’t be done for the fact you can do it. It should be done for a reason or
a function. Danger Man (M, 28, C)
As such, the use of prosthetics was the most widely known and under-
stood of Transhuman technologies. However, prosthetics were thought of
as restitutive rather than enhancing;
If someone said, “Do you want a robot arm?”, if I’d lost my arm? Give me a
robot arm! But I wouldn’t right now [say] “take my arm and give me a robot
arm”. Dutch (M, 32, R)
I see that you would want to use an exo-skeleton, again, in the construction
industry or possibly in military applications. But why would you or I want it?
Arkham (M, 43, C)
It’s just wish-fulfilment isn’t it? Just being able to lift a car over your head.
That must feel great, you know? Venkman (M, 31, C)
You get up, you shower, you have breakfast, you put your clothes on and “bamf!”
And of course it would have to make that sound. It would have to sound like
“bamf!”. Danger Man (M, 28, C)
Alright, so you can move very, very fast. So that’s good, um, you can move so fast
that you’re invisible, that’s how fast you can move. So that’s two powers right
there. You can vibrate your molecules so fast that you can pass through walls. So
now you’ve got intangibility, right? It’s looking good. You can run so fast you
can go back in time. So now you’ve got time-travel. So just having super-speed
you get four for the price of one. Which is always good. The Flash (M, 32, C)
186 S. JEFFERY
It probably will be like military and soldiers first. I would like to think it will be
good and there will be loads of smart people using it for good but that’s not the
way the world works. Dutch (M, 32, R)
If you think after the First World War all the people with scars and lost limbs led
to an increase in prosthetic limbs and things. Danger Man (M, 28, C)
I mean it’s obviously the military that drives all these things isn’t it? So I’m
maybe not happy with the way that these things are developed but at the end of
the day the military is probably responsible for most of our technological develop-
ments. Vesuvian Man (M, 36, C)
That’s the worrying thing; if it’s, obviously if it starts off in the wrong hands.
But the only way it’s going to develop is if they get enough money and whatever,
or a good enough reason to convince the president that they can, you know, spend
billions of pounds on these things. They’re not going to give it to some crackpot
scientist; they’re going to give it to the military. Midi (M, 30, R)
READERS ON TRANSHUMANISM AND POST/HUMANISM 187
Interviewer: Are there any superhero comics that you think deal with or
represent the military industrial complex?
Venkman: Um, probably The Ultimates. Not fully because at the end
it’s still Marvel Comics so there are rules. Things like, I
think, Stormwatch when Warren Ellis was doing it and
parts of The Authority… It’s quite easy for a comic to use
that kind of platform to launch stories off. Like, Iron Man
is a military industrial character and when he was created
he was an arms manufacturer, so it’s always been there in
comics. To have lots of weapons and lots of money.
If it’s a case of, you know, “okay, we’re going to alter our child’s genes so that he
will not be gay”, that would be a line where you’d go, no, that’s wrong. Green
Lantern (M, 25, C)
At the other end of the spectrum were concerns about possible future
transgenic species that were neatly summed up by the question:
Are you still a human citizen if you have starfish DNA? Red Hulk (M, 20, C)
Interviewer: Right.
Arkham: Why do you need to be one of the spandex crowd? I mean for obvi-
ous reasons it’s the story context of you need the conflict between
character A and character B (PAUSE) Yeah, from a purely
pragmatic point of view if I had superpowers I would be able to
make some practical application of them. Some way to improve
my life rather than “truth, justice and the American way”.
David Beckham decides to sell his left foot so you can now bend balls further.
“Nike foot” you know? Yours for two thousand pounds and no guarantee. Is
there a need, is there a market, is there a want?
See that’s, that’s such a difficult thing to consider because I think; it would
totally depend on the culture. For example, if all my friends did it, and every-
body in my family had it I would probably feel some more pressure to have it. I
quite like my limbs. I would have no problem if my friend chose to have it but I
don’t know if I would necessarily. Not because I have any moral problem with it
but I don’t know if I would. But if I was somehow disadvantaged as a human
for not doing it because everybody else had done it then I probably would. But I
don’t think I would do it for the sake of doing it. I don’t think I’d be the guy at
the front of the queue. I think I’d wait to see what happened and see if my life
was disadvantaged by not doing it.
Just a new way of judging people, isn’t it? It’s, if you don’t have the money it’s
like fashion now. You’re not cool at school because you don’t have a Bench jacket
or because you don’t have a Paul’s Boutique bag. Well you’re not cool because
your eyes aren’t the perfect or you can’t run as fast as an athlete so you’re some
kind of freak. Slothor (FM, 29, C)
Slothor’s point here is not so far removed from that of McKibben, who
worries that human enhancement technologies will only be available to
those can afford them, creating a “genetic divide” alongside the economic
divide between rich and poor.29 The criticism on this individualistic streak
in Transhumanism can also, as the next chapter demonstrates, be under-
stood in terms of the British relationship with the superhero. Just as British
writers (and readers) considered the superhero through a deconstructive
lens or from a semi-ironic distance, so too does the European approach to
human enhancement differ from that of US policy documents. This has
been the case since at least the 1980s, when the discourse of economic
prosperity and business opportunity helped shape the policy frameworks for
biotechnology in the USA. By contrast, as Lassen and Jamison point out,
“European discourses during the same time period were more ambivalent,
and in many countries the dominant discourses focused on health and envi-
ronmental implications rather than commercial prospects”.30 This trend
has continued into more contemporary Transhuman technologies such as
nanotechnology. Johnson and Youngman point out that the U.S. National
Science Foundation’s report on converging technologies (or the NBIC
suite) emphasises individual enhancement at the expense of any “role for
the humanities and social sciences, the two areas of study that help us to
contextualise scientific and technological developments”.31 In contrast, the
European response to the U.S. NBIC report places a greater emphasis on
these two disciplines. In short it “contains less trans-humanism and more
humanism” and suggests that, “humans do not exist above their physical
environment, but within it”.32 It is probably worth noting Rifkin’s concern
that the genetic advances cited earlier will converge with economic issues
in the future in the form of commercial or market-driven eugenics.33
Pretty indifferent to it. Neither embracing it nor rejecting it because I’m going
to have very little to do if it comes about; I’m not going to be here for very much
longer…and to be honest it’s not; I don’t really give a shit what happens once
I’m dead. Humanity could end up on the bonfire. We could all go on to be semi-
cybernetic inner-space creatures or we could all devolve back into being some
kind of lizard creature and its really going to make bugger-all difference to
me. Rogue (FM, 29, C)
But it was always simply a matter of time. Lilley’s survey of how young
adults perceived Transhumanity revealed much the same findings. Even
though three out of four of Lilley’s respondents displayed a negative
attitude towards transhumanity, Lilley found that “more than twice the
number expressed resignation as they did opposition”,34 taking instead
a position of fatalism and inevitability. Moreover, in analysing the three
(interrelated) strong claims for inevitability made in Transhumanist lit-
erature—evolution as on-going, homo-cyberneticus and the drive to
self-transform ingrained in human nature and exponential technologi-
cal change—Lilley finds that “critics may find it easier to dismiss the
Transhumanists’ assertion that it will turn out good in the end than to
dispel the common belief that there is no stopping change”.35 Certainly
the interview findings presented by this book suggest the same.
Instead, we find a vision of technological progress closer to those pro-
posed by Ellul than any Transhumanist writer. In his book The Technological
Society,36 Jacques Ellul argued that “technique has become autonomous; it
has fashioned an omnivorous world which obeys its own laws and which
has renounced all tradition”.37 Viewing complex interdependent techno-
logical systems as being shaped by technology itself rather than by society,
Ellul ominously warned that “there can be no human autonomy in the
face of technical autonomy’”.38 Certainly Donna Haraway’s maxim that
“we are our technologies and they are we”39 was not widely adhered to,
nor her cyborg vision of a technological future without binary structures,
gender identities and—following these—hierarchical power relations, but
nor was it entirely absent.
READERS ON TRANSHUMANISM AND POST/HUMANISM 193
MINDS AND BODIES
Having considered the Superhuman and the Transhuman it is now possible
to highlight how the participants felt about the more complex philosophi-
cal territory of the Post/Human. The most pressing theme in this regard
was the question of mind/body duality. Post/Humanism is intimately
concerned with addressing this dualism, often presented as the bedrock on
which conceptions of the human rest. Indeed, while discussing enhance-
ments with the participants, Descartes’s ghost was always near, with many
articulating some formulation of this philosophical perennial. In fact, for
most respondents selfhood was situated in the mind rather than the body.
Indeed, the body was variously described as “a great big machine” (Rogue,
FM, 27, C), a “physical shell” or “vehicle” (The Invalid, M, 37, R)) or even
a “carcass” (Midi, M, 30, R). The body was even presented as.
This emphasis on the mind rather than the body helps to explain another
interesting trend in the responses whereby participants self-identified as
194 S. JEFFERY
No. The only ones I’ve ever, perhaps Batman again, just because of the making
something of himself I find quite an interesting narrative. But not his body in
particular. Vesuvian Man (M, 36, C)
There’s a really good story that I liked in Justice League International where
Blue Beetle—Ted Kord—puts on loads of weight. So he doesn’t fit into his cos-
tume anymore. And he starts being picked on, Guy Gardner starts mocking
him saying, ah, this that and the other, “you’re a pudgy guy, fat little guy”. So
he challenges him to a boxing fight…Ted Kord beats him by boxing smarter,
boxing clever. It’s like in Green Lantern 25, not 25 the previous one, where
Guy Gardner had a boxing match with Hal Jordan to see who should be Green
Lantern of Earth. Guy Gardner’s saying how Hal Jordan’s a waste of time and
he’s old while Guy Gardner’s got a young, youthful body. Well once again, these
stories happened at a similar time, Hal Jordan gets one up on him and outlasts
him. Guy Gardner is depicted as being stronger but Hal Jordan beats him by
being smarter. So I can see the bodies but I’m always looking more at the minds.
This emphasis on the mind was not purely about cognition however.
Superhero comics also traded in stories of moral intelligence. Even an
occasional reader such as Shiva (FM, 32, O) shared this interpretation:
READERS ON TRANSHUMANISM AND POST/HUMANISM 195
Interviewer: Both the hero and the villain have posthuman bodies but what
do you think it is that makes one character use their powers for
good and another one use them for evil?
Shiva: It’s the brain. It’s what they can think about using their power
for. Yes. Thinking of, “oh I can take over the world with my
power” or, it seems like the villain always want some sort posi-
tion for power but the hero doesn’t really care about that, they
care more for the girl or the guy, stuff like that. Not out for their
own gain. So it’s basically what they think, what they want.
Well I think there’s just, there’s something kind of heartening about there being
these kinds of stories which are about people who do the right thing. Green
Lantern (M, 25, C)
I like the fact they try and better themselves, try and pick themselves up and
work towards a greater goal and have sense of duty, responsibility. Danger Man
(M, 28, C)
A hero has to, Batman is a hero because there is a genuine, a hero has stuff, it
has self-sacrifice. It is about, it is, self-sacrifice is almost the key to what being
a hero is. It is about laying down your life, it is about being a noble cause,
it is about there being something worth fighting for, it is about what do you
fight for?… And I’d definitely say that what we have in the superhero kind
of comics genre is very much akin to mythological ideas of heroism. Rogue
(FM, 27, C)
For others, this same focus on morality and heroism was a source of
critique. In this self-reflexive mode, the heroism of superheroes became
an irritation. Superman in particular, perhaps because of the character’s
196 S. JEFFERY
I don’t like Superman because I think he’s boring. He’s, my problem with him as
a hero is he’s too good; he’s perfect. He’s kind, he’s charismatic; the perfect Mom
and apple-pie sort of thing and that’s dull. Slothor (FM, 29, C)
There’s two examples that immediately spring to mind and one is that kind
of Batman/Superman presence of different kinds of moralities and frequently
clash over it, you know? Vesuvian Man (M, 36, C)
It’s a case of that whole power and responsibility thing um, like I said earlier,
would it be really cool to have like a set of Iron Man armour? Yes. Would it be
incredibly nerve wracking to have that sort of power at your disposal? Probably
as well.
I don’t like my heroes to be martyrs. I want them to do the good thing despite
the fact they don’t want to or despite the fact they’re forced to or flawed with
it, or conflicted. I don’t want them to do it just because they should. Slothor
(FM, 29, C)
Such attitudes can be related to the British context, whereby British cre-
ators were largely responsible for deconstructing and undermining many
of the assumptions and tenets of the superhero narrative and this reflexive
attitude seems to be largely shared by British readers. Readers preferred
a level of moral complexity, or at least to problematise, in their super-
hero narratives. The idea that a super-powered being would be morally
untouchable was both unrealistic for most readers and, more importantly,
uninteresting. But there was also an acknowledgement of another recurring
theme, one rooted in mythos of superheroes—power and responsibility.
READERS ON TRANSHUMANISM AND POST/HUMANISM 197
Well generally I’m more into, like, reading and writing and discussions and
things than actual activity is what I enjoy. So physical enhancement…that’s
not, it doesn’t interest me as much. Ozymandias (M, 26, O)
More or less the reason I still originally took mushrooms was because I felt like I
wanted to be cleverer. Logogram (M, 30, C)
These observations are in line with what is already known about the use
of “smart drugs” such as Adderall, Ritalin and Modafinil. Some estimates
suggest that around 7% of US students have used these prescription drugs
for the purposes of cognitive enhancement while others estimate the figure
198 S. JEFFERY
It’s the sense of self. It doesn’t matter really what the container is, consciousness
and the self, the concept of self, I think is what makes us human rather than the
body, so it doesn’t matter whether it’s in a computer somewhere or some nano-
bots, it’s still a human being to me. Midi (M, 30, R)
Everything starts out as science fiction doesn’t it? Ergon Cube (M 34, C)
It is the thing of science fiction; the fact that it’s becoming reality is absolutely
fantastic as far as I’m concerned. I’m absolutely fascinated by it. The Invalid
(M, 37, R)
This apparent acceptance that what separates science fiction from science
fact is not a question of reality but temporality helps to make sense of the
commonly shared idea that a posthuman future was inevitable, or simply a
matter of time. But there is some evidence that Transhumanism will blur
these categories still further. A 2006 interdisciplinary meeting convened
by the American Association for the Advancement of Science to address
human enhancement ends with the suggestion that the AAAS “bring scien-
tists to the table with science-fiction writers and/or Hollywood producers”
because of their expertise in imaginative thought experiments about the
narrative consequences of human enhancement and “feedback from such
groups might help to flesh out interesting new dynamics to address”.46
This kind of blurring of the line between social fact and science fic-
tion is typical of Post/Humanist critical theory of course. More abstractly,
the line between reality and fiction was blurred in the present by what
might be described as an affective or emotional reality to their reading
experience. Howe points out that following the introduction of the char-
acter Kitty Pryde to the X-Men in 1980, young readers began writing to
Marvel asking how they could be her boyfriend.47 These younger readers
wished to cross the boundary between real life and the comic book page.
Although the readers who took part in this study were all adults, there
were still expressions of this ontological instability. And here it is expressed
specifically about superheroes:
It’s another cliché but they are a friend of yours aren’t they? You know Peter
Parker. He’s a friend of yours. The Flash (M, 32, C)
The appeal for me of Peter Parker—this is going to sound the most geeky thing
you’ve probably ever heard, is that he was sometimes more like a real person than
many real people to me because I know that character so well…you feel as if he’s
more like a best friend to you than anything else. Emerald Warrior (M, 24, C)
200 S. JEFFERY
CONCLUSION
In keeping with the previous chapter’s findings that respondents did not
as a rule make a connection between the Superhuman and the prospect of
actual human enhancement, so too was the philosophy of Transhumanism
largely unknown to respondents. Respondents were aware of certain
technologies, notably prosthetics, but such technologies were not pulled
together under the rubric of human enhancement. Instead, the emphasis
was on restitution and function. Perhaps because of this emphasis on func-
tion over recreational or aesthetic enhancements, respondents expressed
several concerns relating to the possible applications of such technologies,
whether in the form of super-soldiers or the exacerbation of already exist-
ing social divisions. However, despite these concerns, a posthuman future
was also seen as inevitable, and a curious lack of agency in relation to this
“inevitable”—and markedly Military-Industrial—posthuman future was
in evidence.
The collective vision of posthumanity that might be patched together
from the interview analysis is curiously pessimistic for the most part, not
to mention paradoxical. Respondents argued for the necessity of function
but at the same time these functions support the very economic and social
structures that give rise to concerns about the use of these technologies.
Rarely expressed was the idea that these technologies might result in over-
coming such economic and military-industrial concerns. Put another way,
rarely were these technologies viewed as capable of overcoming the cur-
rent status of humanity.
The emphasis on function and restitution suggests a techne that encom-
passes not only material scientific practice, but also the rationalisation of
thought as well, something akin to what Habermas warns of as the “instru-
mentalization” of human nature.48 Though suspicious of the abuse of
these technologies by those with economic or political power, it remained
difficult to imagine their application through any other lens. The spectre
of the eugenicist Perfect Body and the Military-Industrial ghost of post-
human future seemed to haunt the imagination. It is worth remember-
ing in this regard that the converging technologies that Transhumanists
believe will usher in our posthuman future are largely presented in terms
of their economic and industrial benefits rather than their capacity for
radical human enhancement outside of Transhumanist writings. For
instance, when the National Nanotechnological Initiative was announced
under President Clinton, a 2000 White House press release was entitled
READERS ON TRANSHUMANISM AND POST/HUMANISM 201
say that superheroes were, in some sense, their “friends”. Nowhere were
the blurring of categorical distinctions between fiction and reality more
pronounced than for those readers who were drawn to the works of Grant
Morrison and, to a lesser extent, Alan Moore. The next chapter con-
siders the relationship between creators, texts and readers as a form of
assemblage. In so doing it pulls together the cultural history presented in
Section Two and the interview findings of the last three chapters to sug-
gest a Post/Human model of text-reader relations.
NOTES
1. McKibben, B. (2003) Enough: Staying Human in an Engineered Age.
New York: Henry Holt and Company, p. 190.
2. Ibid., p. 160.
3. Hanson, M. J. (1999). Indulging anxiety: Human enhancement from a
protestant perspective. Christian Bioethics, 5(2), p. 125.
4. Lee, C. J., Scheufele, D. A., & Lewenstein, B. V. (2005) Public attitudes
toward emerging technologies examining the interactive effects of cognitions
and affect on public attitudes toward nanotechnology. Science Communication,
27(2) p. 261.
5. Ibid., p. 244.
6. Nelkin, D. and Lindee, M. S. (2004) The DNA Mystique: The Gene as a
Cultural Icon. Michigan: University of Michigan Press.
7. Bainbridge, The Transhuman Heresy, p. 4.
8. Lilley, S. (2012). Transhumanism and Society: the social debate over human
enhancement. Springer Science & Business Media.
9. See Coenen, C., Schuijff, M., Smits, M., Klaassen, P., Hennen, L., Rader,
M., and Wolbring, G. (2009). Human Enhancement Study. European
Parliament Report [online] Available from: http://www.europarl.europa.
eu/RegData/etudes/etudes/stoa/2009/417483/DG-IPOL-STOA_
ET(2009)417483_EN.pdf [Accessed 20/12/2013].
10. Bostrom, N. and Sandberg, A. (2011) The Future of Human Identity: Report
commissioned by the UK’s Government Office for Science [online] Available from:
http://www.nickbostrom.com/views/identity.pdf [Accessed: 15/06/2015].
11. Lee et al., Public attitudes toward emerging technologies examining the interac-
tive effects of cognitions and affect on public attitudes toward nanotechnology.
12. Lassen, J., & Jamison, A. (2006) Genetic technologies meet the public the
discourses of concern. Science, Technology & Human Values, 31(1) pp. 8–28.
13. Milburn, Nanowarriors: Military Nanotechnology and Comic Books, p. 85.
14. Lee et al., Public attitudes toward emerging technologies examining the interac-
tive effects of cognitions and affect on public attitudes toward nanotechnology.
15. Ibid., p. 660.
READERS ON TRANSHUMANISM AND POST/HUMANISM 203
16. Swartz, L., & Watermeyer, B. (2008). Cyborg anxiety: Oscar Pistorius and
the boundaries of what it means to be human. Disability & Society, 23(2),
pp. 187–190.
17. Mueller, J. S., Melwani, S., & Goncalo, J. A. (2011). The bias against cre-
ativity why people desire but reject creative ideas. Psychological science,
0956797611421018.
18. Evans, W. (2007). Singularity Warfare: A Bibliometric Survey of Militarized
Transhumanism. Journal of Evolution and Technology, 16(1) pp. 161–65.
19. Milburn, Nanowarriors: Military Nanotechnology and Comic Books.
20. Lee et al., Public attitudes toward emerging technologies examining the inter-
active effects of cognitions and affect on public attitudes toward nanotechnol-
ogy, p. 248.
21. Ibid.
22. Evans, Singularity Warfare: A Bibliometric Survey of Militarized
Transhumanism, p. 164.
23. Bates, B. R. (2005). Public culture and public understanding of genetics: a
focus group study. Public Understanding of Science, 14(1), pp. 47–65.
24. Lassen, J., & Jamison, A. Genetic technologies meet the public the discourses of
concern, p. 9.
25. Ibid.
26. Ibid., p. 26.
27. Lilley, Transhumanism and Society: the social debate over human enhance-
ment, p. 70.
28. Colebrook, Gilles Deleuze, p. 92.
29. McKibben, Enough: Staying Human in an Engineered Age.
30. Lassen, J., & Jamison, A. Genetic technologies meet the public the discourses of
concern, p. 9.
31. Johnson, L., and Youngman, P. (2011) Are We Ready for Nanotechnology?
Redefining the Human in Public Policy. International Journal of Humanities
and Social Science 1(17) p. 254.
32. Ibid., p. 255.
33. Rifkin, J. (2005). Ultimate therapy: Commercial eugenics in the 21st cen-
tury. Harvard International Review, 27(1), p. 44.
34. Lilley, Transhumanism and Society: the social debate over human enhance-
ment, p. 62.
35. Ibid., p. 67.
36. Ellul, J. (1964) The Technological Society. New York: Vintage Books.
37. Ibid., p. 14.
38. Ibid., p. 138.
39. Haraway, Simians, Cyborgs and Women: The Reinvention of Nature, p. 180.
40. Brown, Black Superheroes: Milestone Comics and Their Fans. Jackson, MS:
University of Mississippi Press, p. 198 (emphasis added).
41. Ibid., p. 168.
204 S. JEFFERY
42. Greeley H., Sahakian B., Harris J., Kessler R., Gazzaniga M., Campbell P.
and Farah M (2008), “Towards responsible use of neuroenhancing drugs by
the healthy “, Nature. 456, pp. 702–705.
43. Bostrom, N. and Sandberg, A. (2009) Cognitive enhancement: Methods,
ethics, regulatory challenges. Science and Engineering Ethics, 15(3)
pp. 311–341.
44. Ibid., p. 331.
45. Ibid., p. 332.
46. Williams, E. A. (2006, June). Good, better, best: The human quest for enhance-
ment. In Summary Report of an Invitational Workshop Convened by the
Scientific Freedom, Responsibility and Law Program. AAAS. [online]
http://shr.aaas.org/projects/human_enhance/pdfs/HESummaryReport.
pdf [Accessed: 07/11/2013] pp. 19.
47. Howe, Marvel Comics: The Untold Story.
48. Habermas, J. (2003) The Future of Human Nature.
49. Schummer, J. (2005) Societal and Ethical Implications of Nanotechnology’:
Meanings, Interest Groups, and Social Dynamics [online] Available from:
http://scholar.lib.vt.edu/ejournals/SPT/v8n2/schummer.html
[Accessed: 15/06/2015] n. p.
Towards a Theory of Reader-Text
Assemblages
READER-TEXT ASSEMBLAGES
Comics fandom involves more than just reading comic books, also incor-
porating a variety of social, critical and interpretive practices. This network
of inter and extra-textual practices extends to the creation of fanzines, dis-
cussion groups and websites, the organising of conventions and the process
of collecting. For Jenkins, this often places fans in opposition to the pro-
ducers and owners of the copyrighted texts they are poaching from and re-
purposing.7 In a related context, Woo points out that, “while ‘activity’ may
be entirely individualized, practices are inescapably collective. Even when
pursued alone, they depend on a dense, multiply articulated assemblage
of know-how, beliefs, and material resources; they are social through and
through”.8 As such, like the Deleuzian body, “goods—including cultural
commodities and media texts—are not truly ‘themselves’ until they are
put to use within some social practice”.9 Woo thus calls for reconceptualis-
ing “media studies’ traditional objects of analysis (producers, media, and
audiences) in terms of human beings’ entanglement with social practices
(production practices, mediating practices, and audience practices)”,10
pulling the study of media closer to social-scientific frameworks. This chap-
ter offers Deleuze and Guattari’s concept of the assemblage as a step in
this direction. If we take comic book culture as a rhizome, such activities
may be reformulated as acts of deterritorialisation in which “the creator’s
rights are superseded by the reader’s desire… [but] each is a form of pro-
duction, each is an action of desire, and all are connected as a ‘machine of
machine’”.11 In the rhizome there is no hierarchy, each territorialisation is
208 S. JEFFERY
As has been shown in the preceding chapters, for many of the readers
who took part in this study, the human aspect of the superhuman played
a central role in their enjoyment of these narratives and allowed for an
TOWARDS A THEORY OF READER-TEXT ASSEMBLAGES 209
I think it’s very much, its melodrama and its soap opera but the point about it
is you’ve got to start with a real emotional base and then just sky-rocket with it.
And that’s why I think something like X-Men works really well. Rogue (FM,
27, C)
Wrestling is soap opera for men. In the same sort of way you’ve got your super-
hero comics which are a different form of soap opera. The Flash (M, 32, C)
For film theorist Linda Ruth Williams, the film genres of melodrama,
horror and pornography can be considered “body genres” in that they
focus on the corporeal: tears, blood, and semen.18 As the focus of this
book has made clear, superhero comics may similarly be considered a body
genre. The soap opera elements of the genre certainly align it with melo-
drama, while the bodily transformations and wide variety of mutants and
monsters display a clear and acknowledged link to the horror genre. There
are perhaps even arguments to be made about the erotic potential of the
superhuman body, though this was not evidenced by any of the inter-
viewees here. Williams argues that it is not just a focus on bodily concerns
at the level of narrative that defines a “body genre” but also its desired
effect upon the body of the viewer. Horror seeks to induce a state of ten-
sion, sweating palms, hair prickling at the back of the neck. Melodrama to
induce tears (hence the oddly violent term “tear jerkers”). Pornography’s
desired effect is obvious.
In such instances where the experience is of “strong sensations of anxi-
ety, suspense, dread, fascination and excitement across the body of the
viewer”, it becomes “difficult to know where the film ends and the view-
ing body begins. While the film and viewer do not become one body,
they are nonetheless connected through an affective field forming a kind
of cinematic assemblage”.19 Ian Hague’s work on comics and the senses
contributes to this understanding of the reading assemblage in his obser-
vation that “reading comics is in fact a very overtly physical experience
that takes place in multiple sensory modalities simultaneously”.20 Hague
calls attention to the materiality of both comic book and reader, draw-
ing attention to how “whole bodies are involved in the performance of
the work”.21 Although Hague does not invoke assemblage theory the
frameworks are complimentary in both urging that attention be paid to
environmental and sensory factors—the light in the room, the eyes of the
210 S. JEFFERY
reader, the material form of the comic itself—in determining what the
reading-assemblage can do and become. Woo also draws attention to the
ways that reading comics moves beyond a simply cognitive or visual activ-
ity to become a material practice, as is the cataloguing and preserving of
comics.22
The reader responses suggested the formation of an affective field that
connected the comics-assemblages and reader-assemblage to former a
reader-text assemblage. Respondents were aware of this process even if
they did not use Deleuzian terms:
Certainly for me, you can sit and play a computer game or something and it
doesn’t you know, that’s the whole beauty of it, you are there. Or if you’re watch-
ing a movie or reading a book you’re not aware of your physical shell sitting
there doing whatever you’re actually doing. Your mind is actually within that
thing. The Invalid (M, 37, R)
I consider it part of my identity so yeah there is, it’s part of who I am, I don’t
know how large a part I’d necessarily say it is. Probably a significant chunk, I
wouldn’t say the majority or anything but it’s, it’s part of me. Green Lantern
(M, 25, C)
Peter Parker’s probably affected my character in some ways. I’d say, I know he’s
not a superhero but Doctor Who and Peter Parker are probably where I kind of
got my characteristics from or I’ve liked things about them and they’ve helped
shape me. Emerald Warrior (M, 24, C)
It’s like any book. Fiction influences your life and your worldview all the time…
[The comic-book] Day-tripper really affected the way I thought about life and
its value and how significant little moments are. Slothor (FM, 29, C)
I like…the idea of being able to experience other things and different bodies; to
see out of different eyes. As someone who reads stories, and all a story ever is is
seeing out of someone else’s eyes. Rogue (FM, 27, C)
TOWARDS A THEORY OF READER-TEXT ASSEMBLAGES 211
I like the Return of Superman because it just had such a good storyline. And I
felt such a positive feeling through reading it like, yeah, he’s back…[Another]
one would be homecoming with the last issue of Kyle Rayner’s Green Lantern…
because of the emotional resonances this had for me at the time I just always
thought it’s one of my favourite stories. Danger Man (M, 28, C)
Red Hulk (M, 20, C) also preferred digital formats, saying that he had:
No collection really. I tend just to recycle most of them. I scan the comics for my
own use later so I often don’t have much use for the paper copy.
To be honest I don’t really like the individual issues in terms of like, as a tactile
thing, I don’t like the paper, I’d much prefer the paper in you know, for example
like my Sandmans which are leather bound kind of books. I much prefer some-
thing like that. Rogue (FM, 27, C)
I don’t know, it’s the feel of it as well. You’re actually holding the comic in
your hand; it’s got old adverts in it. You’ve got letter columns and stuff. I
really like reading the letter columns. You don’t get those in trades. Ergon
Cube (M, 32, C)
TOWARDS A THEORY OF READER-TEXT ASSEMBLAGES 213
I’m not that clued in to the comics’ world if that makes sense. So if Alan Moore’s
going to be working on a new Spider-Man I won’t know about it until six
months after it happens and I’ll just be browsing one day and be like, wow! I had
no idea that happened. I guess it’s because I don’t really know anyone else who
reads comics. So it’s just something I enjoy doing but I don’t get a chance to talk
about it so I don’t get any extra pieces of information. Logogram (M, 30, C)
The writing and publishing of letters in comic books has been described
as “a process of community formation”,32 and as shown in chapter two,
“The Rhizome of Comic Book Culture”, the letter columns of EC and
Marvel Comics in particular were central to the formation of the fan cul-
tures surrounding them. In some sense these letter columns prefigure
the “virtual” communities of today. Several respondents pointed to blogs
such as iFanboy and Newsarama; web series like A Comic Book Orange;
and online message boards like Warren Ellis’s Whitechapel and the now
defunct mailing-list for Grant Morrison’s The Invisibles as places where
they could either discuss or hear about comic books and related news.
Other respondents were involved in actual physical networks, as in the
two quotes below:
I seem to be at the top of it which is really bad because I’m crap but a lot of the
friends I have that read comics have the same problem I have which is, we’re out
in the sticks so, we borrow a lot from each other. Slothor (FM, 27, C)
I’ve got Tim next door. He’s got a lot of graphic novels so I borrow from him.
My friends, because they are kind of expensive and we are all skint, it’s more a
kind of, everybody reads everybody else’s collection, so I’ve got my friends as well
as obviously going to the library quite regularly. Rogue (FM, 27, C)
214 S. JEFFERY
As can be seen, for many of the readers interviewed here the practice
of comic book culture involved the creation of networks of communica-
tion with other people. Botzakis has also observed the centrality of “con-
nections with social worlds” and ongoing discussions with other readers
among adult readers of comic books.33 What assemblage theory adds to
this observation is to consider the role that the materiality of the comic
book plays in these connections; how different mediums (single issue,
trade paperback, digital) and outlets (comic shop, book shop, website)
transform the nature and direction of these social networks. As Dutch
states above, the availability of comics on mobile phones has led to his
work colleagues, who would not ordinarily encounter comics, reading
them in these forms. Similarly, the upswing in female readers of manga in
recent years has largely been facilitated by the availability of these titles in
bookshops rather than traditional, and sometimes aggressively masculine,
comic shops.
Interviewer: And what about um, I suppose before comics, did you have
other, I don’t want to use the word geek necessarily—
Green Lantern: I know what you mean though, I don’t know but as you can
see over there here’s a rather substantial collection of Dr
Who DVDs. Those are actually, most of those I’ve bought
fairly recently but I’ve got, I’ve pretty much got the entire
run of Star Trek: The Next Generation, the original series
TOWARDS A THEORY OF READER-TEXT ASSEMBLAGES 215
and DS9, which was a big thing for me. A ton of Star Wars
books which I was reading before I got into comics. So yeah,
I was, a bit of a science fiction fan. More science fiction than
fantasy but that kind of thing.
If you get Ghost Rider and suddenly it turns out that Zarathos is Johnny
Blaze’s dad and that’s how he can possess him because they share a bloodline,
who gives a fuck? Seriously, who gives a fuck? Are you going to go up to someone
and say did you know this about Zarathos? And they’ll go, “I don’t know who
Zarathos is. I don’t even know who Ghost Rider is!” That’s how geeky I am.
You’re struggling with Zarathos.
a body’s social relations (e.g. forming new social networks), the comic
reading-assemblage occasionally produced real material effects upon the
bodies of readers. While it has been shown that most of the respondents
were loath to enhance themselves with technology, several had tattoos.
The Flash, for example, sported the window of Dr. Strange’s Sanctum
Santorum on his left rear shoulder, a Ghost Rider medallion on his right
shoulder, and the Spawn symbol on his left pectoral and a Spider-Man
icon on his left thigh among others. Ergon Cube had Batman and the
puzzle box from the horror movie Hellraiser while Slothor wore a goblin
from the graphic novel Serenity Rose. In this sense the reading-assemblage
truly had resulted in a movement towards a disarticulated body, trans-
forming skin into canvas. This is particularly interesting if we accept the
notion that the contemporary trend for tattoos and piercing marks “the
vanguard of social-corporeal transgression”,44 in other words the first steps
towards human enhancement. While the majority of respondents did not
embrace the idea of human enhancement for its own sake—comparing
it to cosmetic surgery—the various tattoos sported by several of these
respondents suggested at least some inclination towards enhancement. As
Slothor (FM, 29, C) wondered:
Could you not say that tattooing is cosmetic? But I like tattoos. I like them as
an art form. And I think that’s the main reason why I get them. But I don’t
think the change the fundamentals of things. Right now you can’t tell what
tattoos I have.
I’d hope that I’d do the kind of thing that Green Lantern does where he doesn’t
give up and uses his will come what may. I try and do, I try and put my will-
power to the test. This is going to sound really geeky, I try and live without fear.
Green Lantern is almost like a bible to me in that you should just try and do
it, whatever. Forget the consequences, just go gung-ho into it. So yes, they have
affected my life and shaped who I am. Emerald warrior (M, 24, C)
I was hit by a lorry when I was 12. I still consider myself to have a normal body
it’s just one that’s slightly damaged. But when I was 16 I dropped out of college.
I made myself go round, I made myself get better. Most of my physical damage
was something I could overcome with work. My head was bit messed up so I
made myself go out, learn jobs, travel round, pay for myself to travel the world,
to get myself a better stronger rounded individual. I jokingly started calling it
“the Batman method” later but I like the fact that superheroes will try to work
to overcome their problems and try and make something positive out of them.
Danger Man (M, 28, C)
the Iron Man story Extremis. Such was Ellis’ standing in dealing with
these issues that the only self-identified Transhumanist to take part in the
interviews, Eye-Borg, an occasional reader who felt that most superhero
comics dealt poorly with posthumanism, praised Ellis’s comic Orbiter:
That’s something he’s written to, you know, compare much more about technol-
ogy but about the human race, what our goals are. What do we want to achieve?
What do want to become? Whereas Transmetropolitan is all about how fucked
up we are. (laughs)
are not merely open, “smooth spaces” in which the process of becoming
occurs freely and easily; the empty space of the gutter is also a striated
space which tends to subordinate the smooth. Creator-assemblages ter-
ritorialise the gaps by trying to push readers in certain directions along a
panel, page or book, while critical-assemblages striate the gaps with inter-
pretations and analyses.
The interpretations of reading-assemblages are similarly shaped by
(and help to shape) the other assemblages they have formed connections
with. If British comics and creators have a long history of deconstruct-
ing the figure of the superhuman and revealing the potential fascism and
abuse of power within it, such a view also informs readers’ approaches
towards enhancement, as has been shown previously. This critical distance
is reflected in the European and American approaches to human enhance-
ment too. As shown in chapter five, “The Military-Industrial Body”, the
European response to the U.S. National Science Foundation’s report
Converging technologies for Improving Human Performance52 was to pro-
duce its own report53 containing, as Johnson and Youngman succinctly
put it, “less trans-humanism and more humanism”.54
Of course, the Superhuman is not a totality in which the components
are fixed, but an assemblage whose components can play different roles
in diverse assemblages. This is clearly illustrated in the becomings that are
facilitated by the reading assemblage formed with the Cosmic Body. For
readers who were interested in such matters, there was a clear link between
the various occult and mystical philosophies and comic books that were
highlighted in chapter four, “The Cosmic Body”:
I mean you can trace the connections of the writers involved in the Golden
Dawn and the number of comic book writers that have got some sort of link to
magical groups and out through Kenneth Anger, things like that. Crowley on
the cover of Sergeant Pepper and that feeds into the hippies with their new com-
ing Aeon and transformation of human consciousness. It’s a major thread in
the twentieth century. Vesuvian Man (M, 36, C)
See, well the Green Lantern thing, and with Buddhism and yoga, yoga in par-
ticular, Green Lantern is a very yogic character. It sounds strange but yoga is
all about not being afraid, and yoga is all about using your willpower to beat
TOWARDS A THEORY OF READER-TEXT ASSEMBLAGES 221
what your mind thinks you cannot do. And as I say I started reading Rebirth
just as I was getting into yoga and everything so these characters really related
to what I was getting into and how I was looking at myself, how I saw myself.
Especially when they bought in like the Blue Lanterns and, like, the Saint
Walker, basically as I said, Buddhists. I think Green Lantern, I think that’s why
Green Lantern is so important to me in that aspect because they are, he is very
much like that. If you look at what you do in yoga and look at the opinions in
Buddhism, as I said there is a hell of a lot of, you know, overlap, probably similar
to the way in which there’s a lot of overlap in the way that Superman is just a
god, you know? There’s that kind of overlap. So yes, there is an overlap with my
Buddhist beliefs and my love of Green Lantern. Emerald Warrior (M, 24, C)
What it did for me was relativize the world, the everyday world. So after a
couple of trips you know how reliant on your own perceptual filters the world is
as you see it. Vesuvian Man (M, 26, C)
It makes you realise that there’s a lot more possibilities and stuff. Like space
and aliens. Space is big, and you know it but you don’t necessarily see it. Then
you go, “whoa! Space is massive!” yeah. It fills you with the idea of possibilities.
Dutch (M, 32, R)
222 S. JEFFERY
He seems to have stopped being interested in telling us a story and become more
interested in showing us how clever he is at telling a story. I mean, Final Crisis
was gibberish as far as I’m concerned and his cop-out that it’s, oh, “the move-
ment of gods, you shouldn’t understand it”. Fuck off. That’s not what I paid
you for Grant. Arkham (M, 43, C)
Just the, yeah, the toying with reality and what you perceive to be real and what
could also be happening at the same time in the same place but in a different
multiverse. Yeah, it’s just, like there’s a higher perception of consciousness or
reality and he plays with that more. Ergon Cube (M, 34, C)
In Morrison’s work, form and content are married. What Arkham expe-
rienced as “gibberish” is experienced by Ergon Cube as a “higher percep-
tion of consciousness”. Although not a superhero comic proper, Morrison’s
creator-owned work The Invisibles (published by DC’s Vertigo imprint)
was regularly cited as an important text in this regard:
The interview findings presented in this book suggests that there may
indeed be some empirical validity to Bavlnka and Faust’s readings. That
TOWARDS A THEORY OF READER-TEXT ASSEMBLAGES 223
NOTES
1. Brown, Milestone Comics, p. 5.
2. Barker, Comics: Ideology, Power and the Critics, p. 129.
3. Braun, Querying Posthumanisms, p. 8.
4. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 85.
5. Deleuze and Guattari, A Thousand Plateau, p.4.
6. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 95.
7. Jenkins, Textual Poachers: Televisual Fans and Participatory Culture.
8. Woo, B. (2012). Understanding understandings of comics: Reading and
collecting as media-oriented practices. Participations, 9(2) p. 183.
9. Ibid., p. 184.
10. Ibid.
11. Sweeney, D. (n.d.) Licensed Fiction and the Expansion of Fictional Worlds.
[online] http://iamtw.org/articles/licensed-fiction/ [accessed: 15/06/2015].
12. Deleuze and Guattari, A Thousand Plateaus, p. 11.
13. Behrenshausen, B. G. (2012). The active audience, again: player-centric game
studies and the problem of binarism. New Media & Society, 0(0) pp. 1–18.
14. Ibid., p. 12.
15. Rizzo, T. (2004) “The Alien Series: A Deleuzian Perspective”. Women: A
Cultural Review, 15(3) pp. 330–344.
16. MacCormack, M. P. (2012). Cinesexuality. Ashgate Publishing, Ltd..
17. Ibid., p. 23.
224 S. JEFFERY
18. Williams, L. (1991) Film Bodies: Gender, Genre, and Excess. Film
Quarterly, 44(4) pp. 2–13.
19. Rizzo, The Alien Series: A Deleuzian Perspective, p. 336.
20. Hague, I. (2014). Comics and the senses: A multisensory approach to comics
and graphic novels. Routledge, p. 144.
21. Ibid., p. 7.
22. Woo, Understanding understandings of comics: Reading and collecting as
media-oriented practice, p. 194.
23. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 88.
24. Maigret, Strange grew up with me: Sentimentality and Masculinity in Readers
of Superhero Comics, p. 14.
25. Bratich, J. Z. (2005). Amassing the multitude: Revisiting early audience
studies. Communication Theory, 15(3), p. 242.
26. Pustz, Comic Book Culture: Fanboys and True Believers.
27. Woo, Understanding understandings of comics: Reading and collecting as
media-oriented practices. p. 186.
28. Gabilliet, Of Comics and Men: a Cultural History of American Comic Books,
p. 256.
29. Woo, Understanding understandings of comics: Reading and collecting as
media-oriented practices, p. 196.
30. Ibid.
31. Gabilliet, Of Comics and Men: a Cultural History of American Comic Books.
32. Gordon, Writing to Superman: Towards an Understanding of the Social
Networks of Comic-book Fans, p. 121.
33. Botzakis, S. (2011). ‘To be a part of the dialogue’: American adults reading
comic books. Journal of Graphic Novels and Comics, 2(2), p. 120.
34. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use
35. Ndalianis, Enter the Aleph: Superhero Worlds and Hypertime Realities,
p. 282.
36. Ndalianis, Enter the Aleph: Superhero Worlds and Hypertime Realities,
pp. 284–285.
37. http://zak-site.com/Great-American-Novel/index.html.
38. Pustz, Comic Book Culture: Fanboys and True Believers, p. 130.
39. Wolk, Reading Comics: How Graphic Novels Work and What They Mean,
p. 105.
40. Jenkins, “‘Just Men in Tights’: Rewriting Silver Age Comics in an Era of
Multiplicity, p. 20.
41. Cited in Ibid.
42. Ndalianis, Enter the Aleph: Superhero Worlds and Hypertime Realities,
pp. 284–285.
TOWARDS A THEORY OF READER-TEXT ASSEMBLAGES 225
This book began with two questions. Firstly, what role did the comic
book superhero play in the history of posthumanism? Secondly, how did
comic book readers relate to these depictions of the posthuman body?
Recognising that the figure of the posthuman body was far from fixed
and bounded, this book has instead presented the posthuman body as
a rhizomatic assemblage, an emergent property formed by the overlap-
ping realms of fictional Superhumanism, the techno-scientific prac-
tices of Transhumanism and the critical-theoretical philosophy of Post/
Humanism. These categories were connected rhizomatically to one
another within the assemblage of the posthuman body. As such, any anal-
yses of changes within one component were related to changes in the
others, altering each of these realms’ potential to transform other human
(and non-human) bodies. As this book nears its end it becomes possible
to reformulate the understanding of the posthuman body and restate why
we should concern ourselves with it at all. While not necessarily sharing
Fukuyama’s bio-conservatism, we may broadly support his observation
that the conceptualisation of the human throughout history has had, and
will continue to have, “great political consequences”.1 As this book has
demonstrated, this is also true of the posthuman. This is not a matter of
ideology however. It is not that representations of the posthuman body, in
whatever discursive realm, mask or obfuscate a “true”, “natural” human
body. Nor is it to argue that there is a single desirable or true form of
posthuman body.
FURTHER DIRECTIONS
Throughout this book the emphasis has been on how the assemblages of
Post/Humanism, Transhumanism and Superhumanism work; not “what
are they?” or “are they true?” but “how do they work?” and “what can
they do?” For Deleuze, the distinct disciplines of philosophy, science, and
art are each attempts to analyse reality in different ways. The function of
philosophy was the creation of concepts; art specialised in the creation
of feelings; and science the creation of fixed points of reference (what
Deleuze calls “functives”). The important thing for Deleuze was that nei-
ther of these disciplines deserved primacy over the other, instead, they can
be taken as different ways of organising the metaphysical flux of reality,
different route-maps for navigating the rhizome.
Deleuze’s distinction maps nicely onto the categories utilised through-
out this book. The creative drive of philosophy is represented by Post/
Humanism which, from Nietzsche’s Ubermensch and Haraway’s cyborg
and beyond has engaged in creating new concepts of humanity and what
we may become. As Colebrook describes it, Delueze’s conception of the
power of philosophy is its ability to “understand the virtual world”.6 If
science may be said to “give consistent descriptions of the actual world”
then philosophy describes, “not the world as it is, but the world beyond
any specific observation or experience: the very possibility of life”.7 In this
respect, art and philosophy share a commonality in that the purpose of
232 S. JEFFERY
cinema. Thus far it might be possible to argue that the superhero movie
has drawn largely from the concerns of the Military-Industrial Body, as
evidenced in Christopher Nolan’s Batman trilogy or Marvel’s Iron Man
and Captain America movies. In Marvel’s Cinematic Universe, there are
also traces of the Cosmic Body in the Thor films and the upcoming Dr
Strange adaptation.
It remains to be seen whether these adaptation will investigate the
themes presented by the Cosmic Body, or how audiences will react to
them. At the very least it is hoped that this book provides some indica-
tions for future research into the audiences of superhero cinema. One
point worth raising here is the impact of live-action on audience recep-
tion of the Superhuman body. As the research presented here has found,
readers made sense of the Superhuman body as a semiotic code indicat-
ing superpowers. This iconographic element may be potentially altered
by its representation in the form of living human actors. In other words,
the affects generated by a viewing-assemblage may be very different from
those generated by the reading-assemblage.
CONCLUSION
The figure of the posthuman has often been accompanied by some kind
of practice. As such, the history of the discourse of the posthuman body
presented here might also serve as both warning and guide. Superhero
comic books invite us to ask questions of the relationship between mili-
tary, state and corporate power and the production of posthuman bodies.
But there is perhaps a more shamanic function for the Post/Humanist
cultural critic than simply flagging up undesirable futures or ideological
ghosts of the past. Indeed, the real question they invite becomes an onto-
logical one. Posthuman bodies are enmeshed in social, technological and
discursive systems. In this sense human bodies are always already posthu-
man bodies; there are no human beings, only human becomings. If there
is no “natural” body to return to then the question we must ask is no
longer “What are we?” but the altogether more awe-full question, “what
is it that we want to become”? Superhero comics may not be an accurate
guide to Transhumanist technologies, nor do they fully embrace the Post/
Humanist interrogation of the tenets of humanism. Nevertheless, when
considering the promises and pitfalls that await us, and our bodies, in the
posthuman future, we could do worse than the ethical template of the
Superhuman, which thrives on teams consisting of alien, robot, cyborg,
THE POSTHUMAN BODY IN SUPERHERO COMICS 237
mutant, and human bodies working together, and which recognises the
human as a verb and not a noun and whose every existence is premised on
becoming rather than being, always To Be Continued…
NOTES
1. Fukuyama, Our Posthuman Future, p. 120.
2. Colebrook, Gilles Deleuze, p. 93.
3. Malins, Machinic assemblages: Deleuze, Guattari and Ethico-aesthetics of
Drug Use, p. 85.
4. Peaslee, Superheroes, moral economy, and the iron cage: Morality, alienation,
and the super-individual, p. 50.
5. Ibid.
6. Colebrook, C. (2002). Gilles Deleuze. p. 13.
7. Ibid.
8. Klock, How to Read Superhero Comics and Why.
9. Ibid., pp. 13–14.
10. Ibid.
11. Ibid.
12. Ibid., p. 136.
13. Coogan, Superhero: The Secret origin of a Genre, p. 214.
14. Ibid., p. 230.
15. Ibid., p. 227.
16. Klock, How to Read Superhero Comics and Why.
17. Hughes, J. (2012). The Politics of Transhumanism and the Techno-
Millennial Imagination, 1626–2030. Zygon 47(4). p. 758.
18. LaTorra, M. (2005). Trans-Spirit: Religion, Spirituality and Transhumanism.
Journal of Evolution and Technology. 14(2). p. 45.
19. Dvorksy, G. (2008). Better Living Through Transhumanism. Journal of
Evolution and Technology. 19(1). pp. 62–66.
20. LaTorra, Trans-Spirit: Religion, Spirituality and Transhumanism.
21. Leary, Neuropolitics: The Sociobiology of Human Metamorphosis. p. 15.
22. LaTorra, Trans-Spirit: Religion, Spirituality and Transhumanism p. 51.
23. Bordwell, D. (2008). Superheroes for Sale. Observations on Film Art.
[Online] 16 August, 2008. Available from: http://www.davidbordwell.
net/blog/2008/08/16/superheroes-for-sale/ [Accessed: 14th February,
2016].
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Technocalypse (Dir. Frank Theys, 2006).
INDEX
comic books, 2, 4, 6, 7, 9n15, 13, DC Universe, 38–40, 44, 45, 47, 50,
17, 30, 32n20, 37, 39, 41, 49, 108, 111n24, 116, 215
50, 52, 54, 55, 58, 61, 62, 72, Deleuze, G., 4, 6, 7, 10n20, 10n21,
74, 80, 81, 89n41, 89n56, 10n25, 14–16, 28–31, 32n25,
90n64, 90n80, 90n84, 95, 97, 32n27, 33n41, 36n125,
107, 109, 114n102, 116, 120, 36n126, 36n129, 36n133,
122, 125, 130, 131, 133n23, 36n134, 37, 41, 46, 47, 59–61,
141, 156, 161, 162, 166–8, 172, 63n16, 63n29, 64n39, 67n119,
185, 194, 201, 207, 213, 214, 67n123, 67n125, 67n127,
220, 233, 236 67n132, 76, 101, 102, 144,
Comics Code, 49, 52 147, 149, 151, 153n12,
Comics Studies, 51, 53, 58, 60 153n19, 154n28, 154n40,
consciousness, 7, 13, 18, 26, 27, 73, 154n44, 162, 173n15, 173n24,
74, 85, 94, 95, 97, 98, 101, 106, 205–7, 220, 223n5, 223n12,
109, 140, 145, 146, 178, 180, 225n15, 228, 231
198, 220–2, 234, 235 disability, 3, 4, 59, 182, 183
continuity, 6, 37–42, 44–8, 50, 53, discursive plateaus, 6, 14–17, 30, 71
54, 56, 60, 82, 83, 126, 128, discourse, 3, 4, 6, 7, 12, 15–17, 21–5,
152, 208, 215, 216 27, 53, 57, 60, 61, 69, 70, 86,
Cosmic Body/Bodies, 7, 8, 69, 86, 93, 99, 101, 102, 105–9, 122,
87, 93–116, 119, 138–40, 151, 123, 131, 135n80, 140, 170,
152, 171, 175, 218, 220, 221, 188, 191, 202n12, 206, 234, 236
223, 228–30, 232–6 Ditko, S., 49, 96–8, 158
Crisis on Infinite Earths, 42, 44–6 DNA, 90n71, 142, 180
Crowley, A., 100, 101, 220 drugs, 94, 95, 98, 101, 106–9, 181,
cybernetics, 27 197, 198, 211, 221, 222
cyborg, 7, 13, 19, 24–6, 28, 32n20,
32n21, 33n54, 99, 103, 107,
114n100, 115, 118, 123, 125, E
129–31, 138, 151, 156, 172, Ellis, W., 40, 63n7, 125, 126, 134n61,
179, 192, 203n16, 228, 134n64, 134n65, 163, 187,
231, 236 213, 219
Emma Frost, 160, 161
Engelhart, S., 98, 99, 120, 122
D Esalen, 104, 105, 108, 139, 234
Dark Age (of Comics), 7, 120, 122–5, eugenics, 7, 71, 72, 77, 78, 80, 81,
130, 131, 158, 223, 232–4 85, 86, 88n22, 93, 94, 142, 152,
DC Comics, 9n1, 12, 39, 42, 48, 154n47, 181, 188, 191, 228,
62n4, 63n8, 63n21, 95, 112n40, 234
112n43–5, 113n87, 114n104, evolution, 12, 70–5, 78, 81, 82, 96,
114n105, 133n38–40, 134n54, 105, 107, 139, 141–3, 178, 179,
134n68, 134n72, 233 192, 193, 198, 208, 222
INDEX 261
O
M ontological, 11, 17, 23, 62, 98, 99,
Marvel Comics, 39, 42, 49, 50, 55, 147, 199, 228, 236
83, 86, 90n81, 91n87, 91n95, ontology, 28, 179
95, 96, 98, 112n41, 113n68,
129, 134n55, 134n56, 134n70,
144, 149, 153n23, 154n24, P
154n25, 154n32, 213, 221 Perfect Body/Bodies, 6, 8, 54, 69–91,
Marvel Universe, 38, 50, 82, 83, 97, 93–5, 97, 105, 115, 116, 126,
121, 124, 126–30, 215 129, 130, 137–43, 150, 151,
masculinity, 7, 86, 91n93, 123, 131, 156–62, 188, 200, 218, 219,
156, 160, 162, 167, 172n7 229, 230, 232–4
meditation, 110, 198, 230, 234 Physical Culture, 72, 80, 85
Military-Industrial Body/Bodies, 7, 8, Pop Art, 95
69, 84, 86, 94, 108–10, 115–35, posthuman, 1, 2, 4–9, 11–14, 17–21,
139, 152, 158, 182, 187–9, 201, 24, 27–31, 31n8, 32n16, 37, 38,
218–20, 228, 229, 231–6 55, 59–62, 69, 70, 75–80, 82–7,
military-industrial complex, 7, 25, 93, 95, 97, 99, 101, 102, 105–7,
116, 126–9, 131, 231 110, 115, 118, 122, 124–31, 137,
Millar, M., 125, 163 139–41, 143, 145, 148, 150, 151,
Modern Age (of Comics), 138 153, 155, 156, 161, 170, 175,
Moore, A., 38, 39, 42, 53, 99, 100, 179, 181, 186, 187, 191–3, 195,
121, 162–4, 202, 213, 223, 230, 198–201, 218, 219, 221, 227–37
233 Post/Humanism, 2, 5–8, 11–15, 17,
Morrison, G., 46–8, 62, 64n33, 20, 21, 24, 26–8, 30, 61, 70, 71,
64n35, 79, 86, 98–101, 125, 127, 76, 93, 100, 131, 137, 150, 156,
128, 146, 162, 163, 166, 202, 170, 172, 175–204, 221, 227,
213, 221–3, 225n57, 230, 233 230, 231
INDEX 263
W X
Warlock, 98, 122, 141 X-Men, 95, 96, 101, 103, 105, 108,
Watchmen, 53, 54, 121, 122, 112, 120, 122–4, 128, 146, 148,
124, 125, 131, 163, 186–91, 153n23, 154n32, 154n36, 158,
232, 233 160, 161, 175, 176, 185, 188,
Wilson, Robert Anton, 20, 33n49, 199, 209, 217
33n58 X-Statix, 127, 128, 134n70