Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

ASL Snake-Eyes and Boxcars v3

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

SNAKE-EYES & BOXCARS WIND CHANGE ROLL

A summary of the effects of an original DR of 2 or 12 Wind changes direction or force (B25.65)


in phases various and sundry.
t8JOEHVTUTTQSFBEĕSFTBVUPNBUJDBMMZ #

t3FNPWFEJTQFSTFETNPLFGVMMTUSFOHUITNPLFJTEJTQFSTFE
RALLYING t3BOEPNCMB[JOHCVJMEJOHMPDBUJPODPMMBQTFT #

If MMC self-rally: roll on leader creation table (A18.2)


Otherwise: roll on the heat of battle table (A15.1)
TO KILL ROLL
Casualty reduction
No special effect

Dud round – shot has no effect

MORALE CHECK
Roll on the heat of battle table (A15.1) PANZERFAUST
Miss, and firer is casualty reduced
If not broken: casualty reduced and broken (11–12 causes this result if firer is inexperienced)
If broken: eliminated

CLOSE COMBAT
SMALL ARMS FIRE  t3PMMPOMFBEFSDSFBUJPOUBCMF "
BOZDSFBUFEMFBEFS
Vs infantry retrospectively modifies the attack.
 t*GVOQJOOFE BUUBDLJOHTUBDLNBZJNNFEJBUFMZXJUIESBX
No special effect (possible cowering) after making attack, even in a simultaneous close combat.
 tVs vehicle: Make a dr (a better standard result overrides):
 t4VQQPSUXFBQPOCSFBLEPXO 1 = burning wreck 3 = immobilized
 tIf ammo shortages in effect: Unless berserk, a unit firing 2 = eliminated 4–6 = no special effect
inherent FP suffers replacement after attack resolution
t*GVOQJOOFE EFGFOEJOHTUBDLNBZXJUIESBXGSPNMPDBUJPO
Vs unarmored vehicle immediately after this attack, even in simultaneous combat.
 *GJUIBTOUZFUBUUBDLFE UIFEFGFOEFSXPOUHFUUPBUUBDL
Roll a third die (a better standard result overrides):
if it withdraws. Note that the attacker rolls all attacks
1 = burning wreck
first, even in simultaneous close combat.)
2 = eliminated
tVs vehicle: Attacking units suffer casualty reduction
3 = immobilized (unless hull down)
unless the vehicle is shocked or stunned.
4–6 = no special effect

 4VQQPSUXFBQPOCSFBLEPXO QPTTJCMFBNNPTIPSUBHFFČFDUT
HEAT OF BATTLE TABLE (A15.1)
%PFTOUBQQMZUPUIFTFVOJUTVOBSNFE DBWBMSZ 13$ IFSPFT DSFXT IVNBO
TO HIT ROLL wave, berserk, climbing, swimming, wading, in boats or parachutes.
DR Result DRM
Improbable hits ≤6 Hero creation (A15.21) –1 Elite, British, Finnish (each)
5–8 Battle hardening (A15.3) +1 Broken, inexperienced (each)
9–11 Berserk (A15.4, A15.44)† +1 French, Partisan
If result would normally miss: roll a third die:
 4VSSFOEFS "
  3VTTJBO "MMJFE.JOPS
1 = critical hit    "YJT.JOPS *UBMJBO
2 = turret hit (standard hit vs. non-vehicle) +4 Japanese
3 = hull hit, or miss if vehicle is hull down †
/POFMJUF*UBMJBOTBOE"YJT.JOPSTTVSSFOEFSPOȴ
(standard hit vs. non-vehicle) †
#BUUMFIBSEFOJOHJOTUFBEJGOPLOPXOFOFNJFTJO-04 +BQBOFTFJO
4–6 = miss pillbox or cave, closest known enemy is in the ocean, or assaulting/
evacuating side is in a beach location or pier.
Area or vehicle target type, or light anti-tank weapon #FSTFSLJOTUFBEJG+BQBOFTF (VSLIBT 1BSUJTBOT 'BOBUJDT $PNNJTTBST 
44WT3VTTJBOT PSTVCKFDUUP/P2VBSUFS
Critical hit #BUUMFIBSEFOJOHJOTUFBEJG+BQBOFTFJOQJMMCPYPSDBWF PSJGBTTBVMUJOH
If only a 2 result could have hit: roll a third die: evacuating side in a beach location or pier.
1 = critical hit
2–6 = normal hull hit, or turret hit vs hull down vehicle
LEADER CREATION TABLE (A18.2)
Gun breakdown Leader creation does not apply to Finnish or Japanese units.
dr Leader created drm Cause
Infantry target type ȴ /POF o "NFSJDBO #SJUJTI (FSNBO
6 6+1 –1 CC vs AFV or per odds
Roll a third die: o   DPMVNO
1 or ≤ half modified TH# (gun and ammo mods only) o  o #BTFVOJUIBTNPSBMFȴ
≤1 8-1 +1 Base unit has morale ≤ 6
= critical hit
+1 Base unit was broken (even
(Also critical hit if Final TH roll is < half modified TH#) if rallied by triggering DR)
   (.% 3VTTJBO *UBMJBO
Gun breakdown

You might also like