ASL Snake-Eyes and Boxcars v3
ASL Snake-Eyes and Boxcars v3
ASL Snake-Eyes and Boxcars v3
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RALLYING t3BOEPNCMB[JOHCVJMEJOHMPDBUJPODPMMBQTFT #
MORALE CHECK
Roll on the heat of battle table (A15.1) PANZERFAUST
Miss, and firer is casualty reduced
If not broken: casualty reduced and broken (11–12 causes this result if firer is inexperienced)
If broken: eliminated
CLOSE COMBAT
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Vs infantry retrospectively modifies the attack.
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No special effect (possible cowering) after making attack, even in a simultaneous close combat.
tVs vehicle: Make a dr (a better standard result overrides):
t4VQQPSUXFBQPOCSFBLEPXO 1 = burning wreck 3 = immobilized
tIf ammo shortages in effect: Unless berserk, a unit firing 2 = eliminated 4–6 = no special effect
inherent FP suffers replacement after attack resolution
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Vs unarmored vehicle immediately after this attack, even in simultaneous combat.
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Roll a third die (a better standard result overrides):
if it withdraws. Note that the attacker rolls all attacks
1 = burning wreck
first, even in simultaneous close combat.)
2 = eliminated
tVs vehicle: Attacking units suffer casualty reduction
3 = immobilized (unless hull down)
unless the vehicle is shocked or stunned.
4–6 = no special effect
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HEAT OF BATTLE TABLE (A15.1)
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TO HIT ROLL wave, berserk, climbing, swimming, wading, in boats or parachutes.
DR Result DRM
Improbable hits ≤6 Hero creation (A15.21) –1 Elite, British, Finnish (each)
5–8 Battle hardening (A15.3) +1 Broken, inexperienced (each)
9–11 Berserk (A15.4, A15.44)† +1 French, Partisan
If result would normally miss: roll a third die:
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1 = critical hit "YJT.JOPS
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2 = turret hit (standard hit vs. non-vehicle) +4 Japanese
3 = hull hit, or miss if vehicle is hull down †
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(standard hit vs. non-vehicle) †
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4–6 = miss pillbox or cave, closest known enemy is in the ocean, or assaulting/
evacuating side is in a beach location or pier.
Area or vehicle target type, or light anti-tank weapon #FSTFSLJOTUFBEJG+BQBOFTF
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Critical hit #BUUMFIBSEFOJOHJOTUFBEJG+BQBOFTFJOQJMMCPYPSDBWF
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If only a 2 result could have hit: roll a third die: evacuating side in a beach location or pier.
1 = critical hit
2–6 = normal hull hit, or turret hit vs hull down vehicle
LEADER CREATION TABLE (A18.2)
Gun breakdown Leader creation does not apply to Finnish or Japanese units.
dr Leader created drm Cause
Infantry target type ȴ /POF o "NFSJDBO
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6 6+1 –1 CC vs AFV or per odds
Roll a third die: o DPMVNO
1 or ≤ half modified TH# (gun and ammo mods only) o o #BTFVOJUIBTNPSBMFȴ
≤1 8-1 +1 Base unit has morale ≤ 6
= critical hit
+1 Base unit was broken (even
(Also critical hit if Final TH roll is < half modified TH#) if rallied by triggering DR)
(.%
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Gun breakdown