Cgillenwater Resume
Cgillenwater Resume
Cgillenwater Resume
NOC Engineer II
ProofPoint Intermediate/Base
r 05/2016 - 04/2017 + Draper, UT
Responded to and handled network security incidents for our cutsomers. SQL Python Ruby on Rails
Created tooling to automate office workflows.
Using different scripting languages -- Bash, Ruby, and Python -- Angular 6 AngularJS 3D Modeling
automated common workflows. Increasing productivity and freeing
valuable resources for more dire tasks.
Unity 5.6 Docker GOLang
Documented incidents through JIRA and handled via Linux
www.enhancv.com Powered by
/
PERSONAL PROJECTS VOLUNTEERING
Among The Shadows (Working Title; RPG) Alpha/Beta Tester for Final
r 11/2018 - Ongoing Fantasy XIV: A Realm Reborn
My current personal project: an open world, single player, fantasy RPG; (Before Launch)
using Unreal Engine 4 and C++. Listed below are the aspects that I have
currently been working on, with more to come! Square Enix
r 11/2012 - 04/2013
Game Logic Development
Game Programming Early access that allowed individuals to help
report minor to major problems with the game
Game Controls
itself.
User Interface (U.I) / HUD
Level and Environmental Design Reported bugs, glitches, and any other Issue
Menu Navigations discovered.
Animation Blending
Documented problems, and possible solutions,
for the Square Enix USA team.
Network Guessing Game
r 08/2017
A simple guessing game, in C#, where multiple clients were able to connect
Alpha/Beta Tester for Scarlet
to a server. Allowing each client to set up and play their own game instance Blade (Before Launch)
Game Logic Development Aeria Games
Game Programming r 12/2012 - 03/2013
Server/Client Integration Primary access that allowed individuals to help
Network Setup report any kind of problem with the game before
release.
Third Person Arena Report bugs, glitches, translation errors, and any
other issue discovered.
r 05/2017
A third person shooter infinite arena, designed to see how long you can Was able to document and inform Aeria Games
stay alive. Speed coding challenge, completed in less than 12 hours, using about issues, and possible solutions.
Unreal Engine 4 and C++.
Animation/Animation Blending
Game Logic Development
Game Programming
Environment Design
Game Controls
Menu Navigation
Particle Systems
User Interface (U.I)/HUD
www.enhancv.com Powered by