This document provides rules for including psionic abilities in the Mothership roleplaying game. It introduces psionic skills that characters can learn, including Initiate, Adept and Master. It also describes a new Psion class. Psionics can be used to replace other skills with a narrative description of how psychic powers are employed. Using psionics incurs stress. The document also outlines rules for psychic combat and describes sample psionic subtypes based on a character's highest starting stat.
This document provides rules for including psionic abilities in the Mothership roleplaying game. It introduces psionic skills that characters can learn, including Initiate, Adept and Master. It also describes a new Psion class. Psionics can be used to replace other skills with a narrative description of how psychic powers are employed. Using psionics incurs stress. The document also outlines rules for psychic combat and describes sample psionic subtypes based on a character's highest starting stat.
This document provides rules for including psionic abilities in the Mothership roleplaying game. It introduces psionic skills that characters can learn, including Initiate, Adept and Master. It also describes a new Psion class. Psionics can be used to replace other skills with a narrative description of how psychic powers are employed. Using psionics incurs stress. The document also outlines rules for psychic combat and describes sample psionic subtypes based on a character's highest starting stat.
This document provides rules for including psionic abilities in the Mothership roleplaying game. It introduces psionic skills that characters can learn, including Initiate, Adept and Master. It also describes a new Psion class. Psionics can be used to replace other skills with a narrative description of how psychic powers are employed. Using psionics incurs stress. The document also outlines rules for psychic combat and describes sample psionic subtypes based on a character's highest starting stat.
This supplement introduces rules for psionic abilities and a new Psion class in Mothership. Psions can use their psionic skills in place of other skills and pay stress to do so. Their powers grow from Initiate to Adept to Master.
Psions can use their psionic skills to manipulate objects, move incredibly fast, read minds, or use powerful psychic attacks. Their highest starting stat also grants them an additional unique psionic power.
Psions progress their psionic skills from Initiate to Adept to Master, gaining more control and power over their abilities. However, it takes more skill points to improve psionic skills.
1 Space magic, an expression of
This mini-supplement adds psionic
some inborn talent possessed weirdness to the world of Mothership. by a chosen few. Below, you’ll find rules for psionic skills, psionic combat, and a new class: the 2 A form of dimensional meditation, allowing Psion. Any Mothership character can practitioners gain glimpses of learn the basic skills, and you should higher dimensions in a filtered feel free to simply steal the skills and and reduced form. ditch the class (or vice versa, if you’d rather limit psionics to those who take 3 The result of genetic modification carried out by a the class). long-vanished alien empire. Players and Wardens should work 4 A memetic virus which together to decide what defines convinces its carriers that they psionics in their game. Some are using “powers” to achieve suggestions are provided on the right, the impossible. but the details are left purposefully 5 Superstring entities channeling vague. Make up (or pick) something fun their energies through you and explore it further in play. 6 A way to rationalize the Psions are powerful and dangerous, phenomena of “supersensers,” those who are born with especially when compared to the base massively boosted perceptions. classes in Mothership. Wardens, don’t be afraid to hit them with some truly 7 A glitch in the simulated horrific weirdness on critical failures. universe’s code. Psychic powers are nothing more than an intuitive and unwitting exploitation of a bug in the 1 A thousand slavering mouths program. crawl through a rip in space. 8 The experimentation of a 2 Nightmares manifest before the curious singularity-God. Psions crew, suddenly and cruelly real. are quantum-entangled to a black hole and fed power 3 A wave of alien despair fills the through Planck-level crew with keening dread. wormholes. 4 Cold blood pours from the 9 A sixth sense possessed by Psion’s mouth, ears, nose, and every living being – just one eyes. that requires focus and 5 You are blinded. Darkness attention to notice. closes in, suffocating and silent. 10 The byproduct of an alien 6 The Psion sings a song in a parasite, one which feeds on dead language, puppeteered by emotion and excretes an ancient interstellar information, a phenomenon consciousness. interpreted by our brain as the inflow of additional sensory data. Psionic Master (Master): You crackle with unseen power. You do not dream – you transcend, your consciousness These three skills are linked linearly in wandering the Eternal Void with the order listed below (that is, you must assured steps. Your power rings like a learn Initiate before you can learn bell, clear, controlled, and utterly Adept, and Adept before Master). All impossible to ignore. psionic skills have the unique benefit of psionic replacement, which allows Psionic skills cost double the usual you to use them in place of any other number of skill points to learn (i.e. 2, 4, skill on any roll. When using psionic and 6 instead of 1, 2, 3). abilities, you must narrate how your character uses their powers in place of the skill that would usually be used. Touching the Eternal Void takes a toll: The mind of a psionic adept is a you must take 1 Stress every time you weapon. You can use your psionic skill use your psionic abilities. with Intellect to make psychic attacks Example: Kira, a psionic initiate, is against any creature whose eyes (or forced to take the helm of the crew’s closest equivalent sense-organ) you shuttle after a piece of debris takes out can see. You must be physically the pilot. She describes closing her present to make a psychic attack and eyes and reaching out with her mind, making contact without any feeling the flow of energy and gravity intermediation – that is, no telescopes, playing over the shuttle’s hull. She binoculars, or CCTV cameras can takes the throttle control in her hands stand between you and their fragile and rolls her Intellect, adding +10% mind. Defenders roll Instinct or Sanity from her Psionic Initiate skill - allowing to resist psychic attacks. her to effectively use Piloting despite Psychic Attack not having trained in that skill. She then takes 1 Stress for making use of her Cost: 1 stress per use, requires two psionic abilities. actions in combat Psionic Initiate (Trained): Your inner Ranges: 10m / 20m / 30m eye has opened. You dream of strange, impossible places and hear the whisper Damage: 1d10 of the Eternal Void. Your powers are Crit: Double damage and target is feeble but mark you as someone incapacitated for a round (due to all the dangerous to those who can detect the screaming and weeping). deeper mysteries. Special: If you know what the target Psionic Adept (Expert): You have fears most, you gain advantage on walked the Sevenfold Path. Your crew attack and damage rolls made with this can hear you dream and you, in turn, ability. can hear the static-whispers of their minds. The Sublimated, those who dwell within the Eternal Void, watch your progress with increasing interest. Combat: Mind-Warrior Psions are strange, dangerous, and • Your battle-focus has granted you broken. They have focused from birth mastery over psychic attacks: they on nurturing their impossible talents, now require one action to use and leaving aside petty human concerns, can be rolled with Combat instead like friends or sleep. Many places in the of Intellect. Rim despise Psions, forcing them to hide their talents or face the wrath of • When you kill an enemy with a the community. Corporations, of psychic attack, you can choose to course, have no moral compunctions have their head explode, triggering against using them, although Psions Fear checks among their allies are rarely trusted with actual authority. (and anyone on your team who Play a Psion if you want to be an hasn’t seen this trick before). oddball, an outcast, or a mystic. After noting your subtype, add +5 to Intellect.
Roll stats as usual. Your highest Saves
starting stat determines your psionic • Sanity: 20 – the distinction subtype which grants you a unique between reality and madness is power. entirely irrelevant to most Psions. • Fear: 60 – they have seen worse, Strength: Psycho-Kineticist perhaps in your dreams. • You can roll Strength with your • Body: 25 – why maintain one’s psionic skill (paying 1 Stress) to body when the mind is so much manipulate physical reality. You more fascinating? can move objects with your mind! • Armor: 35 – they can see you pull the trigger before you’ve even Speed: Thought-Dancer thought to do it. • You can roll Speed with your psionic skill (paying 1 Stress) to Stress and Panic make use of your psychically- • Any time a nearby friendly boosted reflexes. character would gain Stress, a • At any time (even after failing a Psion may choose to take that Save), you can use this ability to Stress in place of the friendly. try and avoid incoming damage or • When a Psion panics, every otherwise react impossibly quickly. friendly character nearby gains 1 Stress. Intellect: Soul-Watcher • You can roll Intellect with your Skills psionic skill (paying 1 Stress) to • Psions begin play with the Psionic skim a few thoughts from the mind Initiate skill and 3 skill points. of someone nearby – enough to figure out a lie or see what they’re planning to do in the next few moments. UNHINGE YOUR SOUL was produced by Quiet Static and written by Eric Stewart (@binarydoubts).
Cover image: Crater Kepler and
Vicinity, NASA (1967). Found via The Met Open Access.
Thanks to Sean McCoy and Tuesday
Knight Games for Mothership, as well as to the Mothership Discord server for their help and suggestions.
v1.2, March 3, 2019. Released under
Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
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