KDM - Sid's Record Sheets v1.6 PDF
KDM - Sid's Record Sheets v1.6 PDF
KDM - Sid's Record Sheets v1.6 PDF
5)
Most of these sheets are setup to be blank or generic when possible, however, if you are
using Adobe Acrobat or another compatible PDF reader, you can go into the ‘Layers’
palette and toggle on/off different layers to activate both character & settlement sheets
for the People of the Lantern (Core game), People of the Stars (Dragon King), and the
People of the Sun (Sunstalker) campaigns.
You can also activate individual expansions via the ‘Layers’ palette, simply toggle the
layer on to have its Story Event added to your Timeline and its name added to your
‘Quarries’ or ‘Nemesis’ list. At this time, expansions are only able to be added to the
basic People of the Lantern (Core game) campaign as the apparent intent of the other
campaigns is that they are played on their own without any other expansion material
added in. However, you can still add in the Dragon King or Sunstalker Quarries to the
People of the Lantern campaign.
Contents
2–5 1-Survivor Character Sheets
6–8 2-Survivor Character Sheets
9 4-Survivor Character Sheet
10-11 Settlement Sheets
12-14 Campaign Timelines
Developed by Graeme Henson on BoardGameGeek, based off of the original character & settlement sheets developed by Adam Poots. This work is for non-commercial purposes only.
Name M F
Hunt XP
Age Age Age Age Retired
Brain
equipped
5
base
Disorders Maximum 3
H H H H H H
Name M F
H H H H H
Survival Limit Dodge: Cancels 1 Hit; once per round.
Encourage: One other Survivor may stand up.
Insanity
Cannot Dash: Gain +1 Move and use it immediately. If your insanity is 3+, Heavy Injury : Knocked Down
spend Surge: Gain +1 Action and use it immediately.
survival you are insane H
Endure: Spend [7–Luck] Survl: ignore Svr Injury Rslt
5
Stalwart: can’t be knocked down
by brain trauma or intimidate
base
Fighting Arts Maximum 3 Cannot use Fighting Arts Abilities & Bonuses
Disorders Maximum 3
Notes
Intracranial Hemorrhage
Dodge: Cancels 1 Hit no longer use or gain survival
Survival Limit
Encourage: Survivor stands Weapon Proficiency
Cannot Dash: +1 Move Deaf
Type: Specialist Master
-1 permanent Evasion
spend Surge: +1 Action
survival Select Before Hunt
Endure: Ignore Injuries
Blind
-1 / -4 permanent Accuracy
Courage Understanding Shattered Jaw
equipped
Bold See the Truth Insight White Secret Gaping Chest Wound
-1 permanent Strength
5 Stalwart: can’t be knocked down Analyze: Look at top AI card and
Destroyed Back
base
Ruptured Muscle
cannot use Fighting Arts
Contracture
-1 permanent Accuracy
Broken Arm
Insanity -1 perm ACC; -1 perm STR
If your insanity is 3+,
you are insane. Intestinal Prolapse
no longer use Waist Gear
Warped Pelvis
-1 permanent Luck
Destroyed Genitals
no Intimacy
Head Body Waist Arms Legs Broken Hip
no longer Dodge; -1 perm Move
L L L L Dismembered Leg
-2 perm Move; no longer Dash
H H H H H Hamstrung
no use Fighting Arts or Abilities
Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table. Broken Leg
H -1 permanent Move
Deaf
-1 permanent Evasion
Blind
-1 / -4 permanent Accuracy
Shattered Jaw
can no longer consume
Destroyed Back
-2 perm Move; no 2+ STR Gear
Broken Rib
-1 permanent Speed
Dismembered Arm
cannot use 2-handed weap.
Ruptured Muscle
cannot use Fighting Arts
Contracture
-1 permanent Accuracy
Gear Broken Arm
-1 perm ACC; -1 perm STR
Intestinal Prolapse
no longer use Waist Gear
Warped Pelvis
-1 permanent Luck
Destroyed Genitals
no Intimacy
Broken Hip
no longer Dodge; -1 perm Move
Dismembered Leg
-2 perm Move; no longer Dash
Innovations
Hamstrung
no use Fighting Arts or Abilities
Broken Leg
-1 permanent Move
Notes
Mate(s)
Name M F Hunt XP Name M F Hunt XP
When you name your survivor, gain +1 survival Age Age Age Age Retired When you name your survivor, gain +1 survival Age Age Age Age Retired
Stalwart: can’t be knocked down Analyze: Look at top AI card and Stalwart: can’t be knocked down Analyze: Look at top AI card and
by brain trauma or intimidate return it to the top of the deck by brain trauma or intimidate return it to the top of the deck
Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a
Insanity If your insanity is 3+, you are insane. to trigger Intimacy story event returning survivor Insanity If your insanity is 3+, you are insane. to trigger Intimacy story event returning survivor
Head Fighting Arts Maximum 3 Cannot use Fighting Arts Head Fighting Arts Maximum 3 Cannot use Fighting Arts
H H
Arms Arms
L H Disorders Maximum 3 L H Disorders Maximum 3
Body Body
L H L H
Abilities & Impairments Skip Next Hunt Abilities & Impairments Skip Next Hunt
Waist Waist
L H L H
Legs Legs
L H L H
Notes Notes
Name M F Hunt XP Name M F Hunt XP
When you name your survivor, gain +1 survival Age Age Age Age Retired When you name your survivor, gain +1 survival Age Age Age Age Retired
equipped
Bold See the Truth Insight White Secret Bold See the Truth Insight White Secret
5 Stalwart: can’t be knocked down Analyze: Look at top AI card and 5 Stalwart: can’t be knocked down Analyze: Look at top AI card and
base
base
by brain trauma or intimidate return it to the top of the deck by brain trauma or intimidate return it to the top of the deck
Move Accuracy Strength Evasion Luck Speed Prepared: Add Hunt XP to your Explore: Add +2 to your Move Accuracy Strength Evasion Luck Speed Prepared: Add Hunt XP to your Explore: Add +2 to your
roll when determining a straggler investigate results roll when determining a straggler investigate results
+To Hit +To Wound +To Miss +Critical +Attacks +To Hit +To Wound +To Miss +Critical +Attacks
Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a
to trigger Intimacy story event returning survivor to trigger Intimacy story event returning survivor
Insanity If your insanity is 3+, you are insane. Insanity If your insanity is 3+, you are insane.
Head Body Waist Arms Legs Head Body Waist Arms Legs
L L L L L L L L
H H H H H H H H H H
Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table. Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.
H H
Fighting Arts Maximum 3 Cannot use Fighting Arts Fighting Arts Maximum 3 Cannot use Fighting Arts
Abilities & Impairments Skip Next Hunt Abilities & Impairments Skip Next Hunt
Notes Notes
Name Permanent Severe Injuries (other effects may apply) Name Permanent Severe Injuries (other effects may apply)
Retired Retired
Deaf Deaf
-1 permanent Evasion -1 permanent Evasion
Blind Blind
-1 / -4 permanent Accuracy -1 / -4 permanent Accuracy
Contracture Contracture
-1 permanent Accuracy -1 permanent Accuracy
Hamstrung Hamstrung
no use Fighting Arts or Abilities no use Fighting Arts or Abilities
H H H H
H H H H H H
H H H H
H H H H H H
Settlement Name Campaign
People of the Lantern Campaign
Survival Limit
When the settlement is named for the first time, returning survivors gain +1 survival
Core Game Dragon King Sunstalker
expansion expansion
Bonuses
Timeline endeavor departing survivors Milestone Story Events / Principles
Trigger these story events when the milestone condition is met
Year Story & Special Events
3 23 Lvl 3 Nemesis: The Butcher First time death count is updated Principle: Death
5 125 Hands of Heat 25 189 Nemesis: The Watcher Population reaches 15 Principle: Society
14 34
15 35
18 38
20 187 Watched 40
Language
Language Dragon Speech Sun Language Lantern Hoard
Barber Surgeon Plumery
Gormery
Mask Maker
Exhausted Lantern Hoard
???
bone, organ, hide
Showdown Results Monsters hunted and/or fought and the results (use scrap paper if you run out of room)
Core Game People of the Stars (Dragon King) People of the Sun (Sunstalker)
Year Story & Special Events Story & Special Events Story & Special Events Story & Special Events
1 163 11 15
4 169 Lvl 1 25 19
5 125 15 21
6 109
9 173 Lvl 2 25
19 23
10
11 161 141
12 153 141 19
14
15
17
18
20 187 23 25
21 Lvl 2 161
22 Lvl 3 157
24 Lvl 3 159
25 189 27 33
Lvl 3 173
28 Lonely Tree Add Object of Desire Hunt Event to the Basic Hunt Event deck
30 193
Spidicules Replace Lantern Year 2 with Young Rivals or add to a later year
31
Flower Knight Add A Crone’s Tale to Lantern Year 5 or later
32
Manhunter (N) Add The Hanged Man to Lantern Year 5 or later
33
34 Slenderman (N) Replace Lantern Year 6 with It’s Already Here or add to a later year
36
Dragon King Add Glowing Crater to Lantern Year 8 or later
37
Sunstalker Add Promise Under the Sun to Lantern Year 8 or later
38
Dung Beetle Knight Add Rumbling in the Dark to Lantern Year 8 or later
39
The Ballad of
People of the Lantern (Core Game) People of the Stars (Dragon King) People of the Sun (Sunstalker) the Green Knight (Green Knight Armor)
Year Story & Special Events Story & Special Events Story & Special Events Story & Special Events
Returning The Approaching
163 11 15 163 Storm 151
1 Returning Survivors The Foundlings The Pool and the Sun 1 Returning Survivors
Survivors
2 Endless Screams 121 Endless Screams 115 Endless Screams 115 2 Endless Screams 121
3 3
4 Nemesis: The Butcher 169 Nemesis: Dragon King Lvl 1 25 Sun Dipping 19 4 Nemesis: The Butcher 169
Armored An Uninvited
6 Armored Strangers 109 6 Strangers 109 Guest 103
7 Phoenix Feather 151 Phoenix Feather 139 Phoenix Feather 139 7 Phoenix Feather 151
Rumbling
8 8 in the Dark
9 Nemesis: King’s Man 173 Nemesis: Dragon King Lvl 2 25 9 Nemesis: King’s Man 173
19 23
10 Unveil the Sky Birth of Color 10
12 Principle: Conviction 153 Principle: Conviction 141 Sun Dipping 19 12 Principle: Conviction 153
14 14
15 15
16 Nemesis: The Butcher Lvl 2 169 Nemesis Encounter Lvl 2 16 Nemesis: The Butcher Lvl 2 169
17 17
18 18
19 Nemesis: King’s Man Lvl 2 173 Nemesis: Dragon King Lvl 3 25 19 19 Nemesis: King’s Man Lvl 2 173
Sun Dipping
23 Nemesis: The Butcher Lvl 3 169 Nemesis Encounter Lvl 3 Nemesis: King’s Man Lvl 3 161 23 Nemesis: The Butcher Lvl 3 169
25 Nemesis: The Watcher 189 Death of the Dragon King 27 The Great Devourer 33 25 Nemesis: The Watcher 189
30 Nemesis: Gold Smoke Knight 193 30 Nemesis: Gold Smoke Knight 193
Spidicules Replace Lantern Year 2 with Young Rivals or add to a later year
31 31
Flower Knight Add A Crone’s Tale to Lantern Year 5 or later
32 32
Manhunter (N) Add The Hanged Man to Lantern Year 5 or later
33 33
34 Slenderman (N)
Replace Lantern Year 6 with It’s Already Here or add to a later year 34
36 36
Dragon King Add Glowing Crater to Lantern Year 8 or later
37 37
Sunstalker Add Promise Under the Sun to Lantern Year 8 or later
38 38
Dung Beetle Knight Add Rumbling in the Dark to Lantern Year 8 or later
39 39
Year Story & Special Events Story & Special Events Story & Special Events Story & Special Events
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
28 Lonely Tree Add Object of Desire Hunt Event to the Basic Hunt Event deck
30
Spidicules Replace Lantern Year 2 with Young Rivals or add to a later year
31
Flower Knight Add A Crone’s Tale to Lantern Year 5 or later
32
Manhunter (N) Add The Hanged Man to Lantern Year 5 or later
33
34 Slenderman (N) Replace Lantern Year 6 with It’s Already Here or add to a later year
36
Dragon King Add Glowing Crater to Lantern Year 8 or later
37
Sunstalker Add Promise Under the Sun to Lantern Year 8 or later
38
Dung Beetle Knight Add Rumbling in the Dark to Lantern Year 8 or later
39