Cloud Computing Slide
Cloud Computing Slide
Cloud Computing Slide
Philosophy of AI
While exploiting the power of the computer systems, the curiosity of
human, lead him to wonder, “Can a machine think and behave like humans
do?”
Goals of AI
To Create Expert Systems − The systems which exhibit intelligent behavior,
learn, demonstrate, explain, and advice its users.
Out of the following areas, one or multiple areas can contribute to build an
intelligent system.
AI programs can
absorb new
modifications by
putting highly
independent pieces of
Modification in the program leads to change in its
information together.
structure.
Hence you can modify
even a minute piece
of information of
program without
affecting its structure.
Modification is not quick and easy. It may lead to affecting Quick and Easy
the program adversely. program modification.
What is AI Technique?
In the real world, the knowledge has some unwelcomed properties −
Applications of AI
AI has been dominant in various fields such as −
Gaming − AI plays crucial role in strategic games such as chess, poker, tic-tac-
toe, etc., where machine can think of large number of possible positions based
on heuristic knowledge.
o Police use computer software that can recognize the face of criminal with
the stored portrait made by forensic artist.
Intelligent Robots − Robots are able to perform the tasks given by a human.
They have sensors to detect physical data from the real world such as light,
heat, temperature, movement, sound, bump, and pressure. They have efficient
processors, multiple sensors and huge memory, to exhibit intelligence. In
addition, they are capable of learning from their mistakes and they can adapt to
the new environment.
History of AI
Here is the history of AI during 20th century −
1923 Karel Čapek play named “Rossum's Universal Robots” (RUR) opens in
London, first use of the word "robot" in English.
1945 Isaac Asimov, a Columbia University alumni, coined the term Robotics.
1985 Harold Cohen created and demonstrated the drawing program, Aaron.
Case-based reasoning
Multi-agent planning
1990
Scheduling
Games
The Deep Blue Chess Program beats the then world chess champion,
1997
Garry Kasparov.