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Bayou OB 1 16.19 PDF

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Bayou Smuggler

Minion (2), Living, Versatile


30mm, Sz 2

BANDIT, INFAMOUS
Bayou
Cost: 6
Health: 6
Mv: 5
Df: 5
Wp: 4
Changing Plans: At the end of this model's
Activation, it may move a friendly Scheme
Marker within a3 up to 3".
Life of Crime: At the start of this model’s Attuned: This model may use Soulstones.
Activation, it may remove a Scheme Marker
within a4 to gain Fast.
Showboating: After this model's Activation
ends, if it Cheated Fate from its Control
Hand and during its Activation, it may draw
a card.
Attack Actions - Rg Stat Rst TN
Paddle y2" 5 Df -
Target suffers 2/3/4 damage.
t Drop It!: Enemy only. The target must place an enemy Scheme Marker into base
contact with itself, in LoS of this model.
M Knock Aside: Push the target 4" in any direction.
c Pilfer: Target must be able to use Soulstones. Target enemy model must discard
one Soulstone. If it does so, add one Soulstone to this Crew's Soulstone Pool.
Tactical Actions - Rg Stat Rst TN
FForage 2" - - -
Remove target enemy Scheme Marker. Draw the top card of this model's Discard
Pile.
FThe Tides of Fate - - -
Discard a Soulstone. Draw two cards and then discard two cards.


Som'er
Master, Living
Teeth Jones 30mm, Sz 2
Bayou
BIG HAT
Cost: 15
Health: 12
Mv: 5
Df: 5M
Wp: 5
Bayou Two Card: Friendly Big Hat models
within a6 may Cheat Fate with the top card
of their Fate Deck.
Survival of the Fittest: After a friendly Attack Action, this model may move up to
model within a6 is Killed, this model may 3".
draw a card.
Arcane Reservoir: Crews containing a
Good and Drunk: After this model resolves model with this Ability increase their
an Action, either this model or a friendly Maximum Hand Size by 1.
Bayou Gremlin in this model's LoS may
Push 1" in any direction.
Df (m) Squeal: After resolving an enemy
Attack Actions - Rg Stat Rst TN
Hard Whuppin' y1" 5 Df -
This Action receives a + to its duel for each friendly Bayou Gremlin within 3" of the
target. Target suffers 2/3/4 damage and Pushes 2" away from this model.
Boomer z12" 6 Df -
Target suffers 2/3b/4bb damage.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
c Daze: Target gains Stunned and is Pushed up to 3" in any direction.
FChallenge 8" 6 Wp 13
Until the End Phase or this model is Killed (whichever comes first), the target must
discard a card to target any model other than this model with an Action.
Tactical Actions - Rg Stat Rst TN
Extended Family 6" 6 - X
Once per Turn. Name any number of Big Hat Minions. The TN of this Action is 10M plus
the total Cost of the named models. Summon the named models with Slow anywhere
within range, then Attach a Drunk and Stupid Upgrade to each Summoned model.
C "Wait, You Ain't My Kid...": Choose a model Summoned by this Action and discard
its Attached Summon Upgrades.
"Make Me Proud, Boys!" - 6 - 10
This Action ignores range. Friendly Minion only. Models within p2 of the target suffer
2 damage. Kill the target.
R "What're You Waitin' For?": Up to two friendly Bayou Gremlins may each take a z
Action targeting a model damaged by this Action.
Lenny Jones
Henchman, Living
40mm, Sz 3

BIG HAT
Bayou
Cost: 9
Health: 10
Mv: 5
Df: 4
Wp: 4
Bodyguard: Other friendly models within
a2 have Cover.
Hard to Wound: Damage flips against this damage flips.
model suffer a -. Ruthless: This model ignores the Terrifying
Leadership: When taking y Actions, and Manipulative Abilities of other models.
Friendly Minions within a6 receive a + to Rush: When this model takes the Charge
their duels. Action, increase the distance it Pushes by
Grit (Frantic): While this model has half up to +2".
of its maximum Health or less, its Attack
Actions receive a + to their duels and
Attack Actions - Rg Stat Rst TN
Massive Club y2" 6 Df -
Target suffers 3/4/5 damage.
R Pound to Dust: Remove all Scheme Markers within p3 of the target.
t Sweeping Strike: When resolving, the target suffers +b damage.
M Knock Aside: Push the target 4" in any direction.
Whacked Piglet z8" 5 Df 12
Target suffers 2/2/3b damage.
M Shove Aside: Once per Activation. Push the target 4" away from this model. Then,
this model may push up to 4" and declare a y Action targeting a different model.
Toss 1" 4 Sz -
Target a model with lower Sz than this model. Push the target up to 10" in any
direction. If this push is interupted, the Pushed model and models in base contact
with it must each pass a TN 14 Df duel or suffer 2 damage.
Tactical Actions - Rg Stat Rst TN
FJuggernaut - - - -
Discard a card. This model Heals 1/2/4.

Georgy and Olaf
Enforcer, Living
40mm, Sz 3

BIG HAT
Bayou
Cost: 8
Health: 8
Mv: 5
Df: 5
Wp: 5
Intimidating Authority: After this model
is targeted with an Attack Action, it may
discard a card to have the Attacking model
Gunfighter: This model may treat any of its
suffer a - to that Action's duel.
z Actions as having a range of y1".
Hard to Kill: When this model suffers
Demise (I'm Done With This): After this
damage, if it has 2 or more Health, it may
model is Killed, it is instead Replaced with a
not be reduced to below 1 Health.
Bayou Gremlin, then the new model Heals 2.
Df (c) Drawn To Pain: After resolving an
Attack Action from an enemy model, if this
model suffered damage, Push this model 4"
towards the Attacking model.
Attack Actions - Rg Stat Rst TN
Staggering Punch y0" 6 Df --
Target suffers 2/3/4 damage and gains Staggered.
M Quick Shot: Take a z Action, even if engaged.
c Separated from the Pack: Choose an enemy model this model is engaging. If
there are no other enemy models within 3" of the chosen model, this model may
take a y Action targeting it.
Custom Firearm z12" 5 Df -
Target suffers 2/4/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
M Ricochet: Choose another model within 3" of the target. That model suffers
1/2/4 damage, which cannot be Cheated.
Tactical Actions - Rg Stat Rst TN
F"Who Runs Gremlin-Town?!" p3" 5 - 12
Increase this Action's final duel total by the number of Bayou Gremlins within p3 of
this model. Friendly Minions within range gain Focused +1. If this Crew's Leader
has LoS of this model, this model Pushes 3" away from the Leader and suffers 2
damage.


Good Ol' Boy
Minion (3), Living
30mm, Sz 2

BIG HAT
Bayou
Cost: 7
Health: 7
Mv: 5
Df: 5
Wp: 6
Hard to Wound: Damage flips against this
model suffer a -.
Bring It!: This model receives a + to its
Df duels for each enemy model within a1.
Demise (Expendable +1): After this model
Swagger: After this model resolves the is Killed, it's controller draws +1 card.
Walk Action, if this model does not have
the Focused Condition, it gains Focused +1.
Run and Gun: This model's Charge Action
may generate z Actions instead of y
Actions.
Attack Actions - Rg Stat Rst TN
Broken Bottle y1" 5 Df -
Target suffers 2/3/4 damage. If this model's Health is below its maximum Health,
this Action receives a + to its duel.
R Drunken Strength: When resolving, the target suffers an additional amount of
damage equal to the value of this model's Poison Condition (to a maximum of +2
damage). Then lower the value of this model's Poison Condition by 2.
M Onslaught: Repeat this Action, targeting the same model.
Refurbished Shotgun z8" 6 Df -
Triggers on this Action must be declared, if able. Target suffers 2/3b/3b damage.
R Wild Shot: When resolving, the target suffers +1 damage, then another friendly
model within range and LoS of this model suffers 1 damage.
M Ricochet: Choose another model within 3" of the target. That model suffers
1/2/4 damage, which cannot be Cheated.
c Ruptured Ears: Models damaged by this Action gain Distracted +1.
Tactical Actions - Rg Stat Rst TN
FTrusty Flask - 6 - 10
This model Heals 1/2/3 and gains Poison +1.
M Drunken Stumble: Push this model 1" in any direction.


Spit Hog
Minion (2), Living
50mm, Sz 2

BIG HAT
Bayou
Cost: 6
Health: 6
Mv: 4
Df: 5
Wp: 5
Disguised: This model cannot be the target
of Actions generated by the Charge Action.
a2 may take a F Action to Heal 2/3/4
Hoist the Hog: Other friendly models can damage. Then, this model suffers 1
move through this model. damage.
Draw Their Attention: After this model Demise (I'm Done With This): After this
resolves an Attack Action that damaged an model is Killed, it is instead Replaced with a
enemy model, a friendly model within LoS of Bayou Gremlin, then the new model Heals 2.
this model may discard a card to take the
Interact Action.
Food's Up!: Other friendly models within
Attack Actions - Rg Stat Rst TN
Smack with a Roasted Pig y1" 5 Df -
Target suffers 2/3/3 damage. If the target is a friendly model, it instead Heals
1/2/3.
R Tear Off A Bite: This model Heals 2.
c Feast of Vengeance: After Killing, a friendly Leader Heals 1/2/3.
Lure 12" 6 Wp 12
Move the target its Mv toward this model.
t Visions of Glamour: Enemy models within p2 of the target gain Distracted +1.
Tactical Actions - Rg Stat Rst TN
Food for Everyone! p6" 5 - 10
Enemy models within range must each pass a TN 13 Wp duel or be placed into
base contact with this model.
FCreep Along - 5 - 11
Friendly only. Push this model up to its Mv in inches toward the target.

Gremlin Crier
Minion (3), Living
30mm, Sz 1

BIG HAT
Bayou
Cost: 6
Health: 6
Mv: 5
Df: 5
Wp: 5
Distraction: Enemy models within a2 of
this model suffer - to Wp duels.
Intimidating Authority: After this model Demise (I'm Done With This): After this
is targeted with an Attack Action, it may model is Killed, it is instead Replaced with a
discard a card to have the Attacking model Bayou Gremlin, then the new model Heals 2.
suffer a - to that Action's duel.
Bully: After this model targets a model with
lower Cost with an Action, this model may
add one suit of its choice to its final duel
total.
Attack Actions - Rg Stat Rst TN
Sharp Wit y1" 5 Wp -
Target gains Slow.
t Beautiful Clothes: Target gains Distracted +1.
c "Here Ye, Hear Me!": If the target is in base contact with this model, it suffers 2
damage.
Obey 12" 6 Wp 14M
This Action cannot target the same model more than once per Activation. Non-Master
only. Target model takes a non-F Action that does not Attach Upgrades or list a
model by name, chosen and controlled by this model.
c Delay: Target gains Slow.
Tactical Actions - Rg Stat Rst TN
Threaten Beatings a4" 6 - 12
Until the End Phase, friendly Bayou Gremlins within range may take the Interact
Action (ignoring Got Better Stuff To Do).
R Defensive Reflexes: This model gains Shielded +1.
FSpreading the Good News - - - -
Discard any number of cards. For each card discarded by this Action, this model
Heals 1.

Banjonista
Minion (3), Living
30mm, Sz 1

BIG HAT
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 5
Foggy Bayou Hoedown: At the start of this
model's Activation, friendly models within
a4 may move up to 2".
Hootenanny: Friendly models that start their
Activation within a4 may discard a card to
gain Shielded +2.
Demise (I'm Done With This): After this
model is Killed, it is instead Replaced with a
Bayou Gremlin, then the new model Heals 2.
Attack Actions - Rg Stat Rst TN
Banjo Bash y0" 5 Df -
Target suffers 1/2/2 damage.
R Kabong!: When resolving, the target suffers +1 damage. After resolving the
Action, end this model's Activation.
M Reposition: Move this model up to 3".
Rebel Yell 6" 5 Wp 10t
End all Conditions on the target.
Tactical Actions - Rg Stat Rst TN
FPluck the Strings p4" 5 - 11
Enemy models within range must each pass a TN 13 Wp duel or gain Distracted
+1.
M Dueling Banjos: Another friendly Banjonista in play may immediately take the
Pluck the Strings Action.


Old Cranky
Enforcer, Living
30mm, Sz 1

BIG HAT
Bayou
Cost: 4
Health: 4
Mv: 4
Df: 4
Wp: 4
Shouting Orders (Bayou Gremlin): Friendly
Bayou Gremlins within a6 may discard a
card to treat the Concentrate Action as a
F Action.
is Killed, it's controller draws +1 card.
Hard to Kill: When this model suffers
damage, if it has 2 or more Health, it may
not be reduced to below 1 Health.
Reactive Thinking: Crews containing this
model receive a + to Initiative Flips.
Demise (Expendable +1): After this model
Attack Actions - Rg Stat Rst TN
Fancy Cane y1" 4 Df -
Target suffers 2/3/4 damage.
c Hold Down: If this model is engaging the target, another friendly model with LoS
to the target may take a z Action against the target, ignoring Friendly Fire.
Obey 12" 5 Wp 14M
This Action cannot target the same model more than once per Activation. Non-Master
only. Target model takes a non-F Action that does not Attach Upgrades or list a
model by name, chosen and controlled by this model.
M Drunken Stumble: Push this model 1" in any direction.
Tactical Actions - Rg Stat Rst TN
FFrantic Search 2" - - -
Remove target Corpse Marker. Discard the top card of this model's Fate Deck. If the
discarded card was a r or t, add one Soulstone to this Crew's Soulstone Pool.


Bayou Gremlin
Minion (8), Living, Versatile
30mm, Sz 1

BIG HAT
Bayou
Cost: 2
Health: 2
Mv: 5
Df: 4
Wp: 3
Df (m) Squeal: After resolving an enemy
Attack Action, this model may move up to
3".
Got Better Stuff to Do: This model cannot same name within a3.
take the Interact Action.
Demise (Expendable +1): After this model
is Killed, it's controller draws +1 card.
Pack Mentality: During this model's
Activation, it increases its final duel totals
by +1 for each other friendly model with the
Attack Actions - Rg Stat Rst TN
Banjo Bash y0" 3 Df -
Target suffers 1/2/2 damage.
R Kabong!: When resolving, the target suffers +1 damage. After resolving the
Action, end this model's Activation.
Boomstick z8" 3 Df -
Triggers on this Action must be declared, if able. Target suffers 1/2/3b damage.
R Wild Shot: When resolving, the target suffers +1 damage, then another friendly
model within range and LoS of this model suffers 1 damage.
M "I Got 'em, Pa!": Push this model 3" towards the target.



Skeeter
Minion (2), Totem (Som'er Teeth Jones), Living
30mm, Sz 1

BIG HAT
Bayou
Cost: 3
Health: 3
Mv: 6
Df: 6
Wp: 3
Insignificant: This model is ignored for the
purposes of Strategies and Schemes, and it
may not take the Interact Action. a1 must discard a card to declare the
Flight: When this model declares the Disengage Action.
Walk or Charge Action, instead of moving Demise (Expendable +1): After this model
normally, this model may Place itself within is Killed, it's controller draws +1 card.
X", where X is equal to this model's Mv.
This model does not suffer Falling damage.
Hunting Partner: Friendly model's Attack
Actions ignore this model for the purposes
of Friendly Fire. Enemy models within
Attack Actions - Rg Stat Rst TN
Proboscis y0" 4R Df -
Target suffers 1/1/2 damage.
R Drink Blood: When resolving, this model Heals an amount equal to the damage
suffered.
M You're Comin' With Me: Push the target up to 3" in any direction, then place this
model into base contact with it.
Tactical Actions - Rg Stat Rst TN
Annoying a2" - - -
Until the End Phase, after an enemy model within range declares a Tactical Action
other than Walk or Charge, it gains Distracted +1.



Gluttony
Henchman, Living, Versatile
40mm, Sz 2

CROSSROADS
Bayou
Cost: 7
Health: 8
Mv: 6
Df: 5
Wp: 5
Manipulative: If this model has not yet
Activated this Turn, enemy Attack Actions
Consumed by Gluttony: When an enemy
that target this model suffer a - to their
model within a6 would place a Scheme
duel.
Marker, this model may discard a Sin Token
Resonance: At the start of this model's from the enemy model to instead place a
Activation, if there is another friendly friendly Scheme Marker within 1" of the
Crossroads model within a6, this model enemy model.
gains Focused +1.
Hunger Pains: After an enemy model within
a6 takes an Interact Action or places an
enemy Scheme Marker, it gains a Sin Token.
Attack Actions - Rg Stat Rst TN
Bite y0" 6c Df -
Target suffers 2/3/4 damage.
R Tear Off a Bite: This model Heals 2.
c Severe Injury: Models damaged by this Action gain Injured +1 for each c in this
Action's final duel total (to a maximum of Injured +2).
Maddening Drums 10" 6 Wp 12
Choose a Marker within 6" and LoS of the target. Push the target into base contact
with the chosen Marker, then remove all Markers in base contact with the target.
The target suffers 2 damage for every Marker removed in this way.
c Sin Spiral: Target gains a Sin Token, then this model Heals 1.
Tactical Actions - Rg Stat Rst TN
Destructive Performance p3" 6 - 12
Once per Activation. Enemy models within range with one or more Sin Tokens must
each discard a Sin Token and suffer 3 damage.
t The Beat Goes On: Discard a card. Another friendly Crossroads model in this
model's LoS may take the Destructive Performance Action.
FGrim Feast 2" - - -
Remove target Corpse Marker. This model Heals 1/2/4.

Lucky Effigy
Enforcer, Construct, Versatile
30mm, Sz 1

EFFIGY, PUPPET
Bayou
Cost: 4
Health: 4
Mv: 5
Df: 5
Wp: 4
Armor +1: Reduce all damage suffered by
this model by +1.
hired into a Crew containing an Emissary
Hard to Kill: When this model suffers model.
damage, if it has 2 or more Health, it may
not be reduced to below 1 Health. Helping Hand: When hiring, If this Crew's
Leader is a Henchman and the same
Accomplice: After this model ends its Faction as this model, this model's Cost is
Activation, a friendly model within 6” that reduced to 0.
has not Activated this turn may discard a
card or Pass Token to do so.
Before and After: This model cannot be
Attack Actions - Rg Stat Rst TN
Knife y0" 5 Df -
Target suffers 1/3/4 damage.
t Catch a Glimpse: Look at the top two cards of your Fate Deck, then place them
back in the same order.
Dazzling Flourish 6" 5 Wp -
Target gains Slow.
Tactical Actions - Rg Stat Rst TN
FAura of Luck a3" 5 - 10
Until the End Phase, friendly models within range may Cheat Fate with the top card
of their Fate Deck.


Lucky Emissary
Enforcer, Construct, Versatile
50mm, Sz 3

EMISSARY OF FATE
Bayou
Cost: 10
Health: 10
Mv: 8
Df: 6
Wp: 5
Armor +1: Reduce all damage suffered by
this model by +1.
Hard to Kill: When this model suffers
damage, if it has 2 or more Health, it may which this model moved through one or
not be reduced to below 1 Health. more models, those models must each
Unimpeded: This model is unaffected by pass a TN 13 Mv duels or suffer 2 damage.
Severe Terrain.
Trample: This model may move through
other models.
Make Way!: After resolving an Action in
Attack Actions - Rg Stat Rst TN
Road Kill y0" 6 Df -
Target suffers 3/4/5 damage.
t Armor Piercing: When resolving, damage from this Action ignores Armor.
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
Dazzling Flourish 6" 6 Wp -
Target gains Slow.
M Confusion: Target gains Staggered.
Tactical Actions - Rg Stat Rst TN
Steamroller - 6 - 10
Push this model 12" in any direction. If this Push is inturrepted by Destructible
Terrain, that terrain is removed and the Push continues. If this Push is interrupted
by Impassable Terrain, this model suffers 2 damage. Then, remove every Marker
this model came into base contact with during this Push.
FAura of Luck a3" 6 - 10
Until the End Phase, friendly models within range may Cheat Fate with the top card
of their Fate Deck.

Mechanized Porkchop
Enforcer, Construct, Versatile
50mm, Sz 3

FOUNDRY
Bayou
Cost: 7
Health: 6
Mv: 6
Df: 5
Wp: 5
Armor +2: Reduce all damage suffered by
this model by +2.
of a Scrap Marker when it takes the Walk
Rage Machine: After a friendly model within Action, instead of moving normally, it may
a3 declares a y Action, that model may place itself into base contact with another
suffer 1 irreducible damage to receive a + Scrap Marker within 12" (even if this model
to that Action's duel. is engaged).
Walking Forge: At the end of this model's
Activation, place a Scrap Marker into base
contact with it.
Ride the Rails: If this model is within 1"
Attack Actions - Rg Stat Rst TN
Tusks y0" 6 Df -
Triggers on this Action must be declared, if able. Target suffers 2/4/5 damage.
R Pound to Dust: Remove all Scheme Markers within p3 of the target.
t Blaze: Models damaged by this Action gain Burning +1 for each t in this
Action's final duel total (to a maximum of Burning +2).
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
c Rampage: Push this model 5", ignoring any models, such that this model moves
through the target. Models this model Pushed through in this way must each pass
a TN 13 Mv duel or suffer 1 damage.
Tactical Actions - Rg Stat Rst TN
Vent Steam a3" - - -
Until the End Phase, models within range have Concealment. Non-Construct models
also treat the area as Hazardous Terrain.
FReckless - - - -
This model suffers 1 damage. This model gains Fast.


Captain
Master, Living
Zipp 30mm, Sz 1
Bayou, Outcasts
INFAMOUS
Cost: 15
Health: 12
Mv: 8
Df: 6
Wp: 5
Df (m) Blasting Off Again: After resolving
against an enemy, place this model Showboating: After this model's Activation
anywhere within 6" of its current location. ends, if it Cheated Fate from its Control
Hand and during its Activation, it may draw
Got Better Stuff to Do: This model cannot
a card.
take the Interact Action.
Flight: When this model declares the
Chatty: Enemy models within a6 must
Walk or Charge Action, instead of moving
each discard a card to take the Interact
normally, this model may Place itself within
Action.
X", where X is equal to this model's Mv.
Sputtering Exhaust: Models within a2 of This model does not suffer Falling damage.
this model have Concealment.
Attack Actions - Rg Stat Rst TN
"Up We Go!" y2" 3 Sz -
This Action cannot target models with Flight. Place the target anywhere within 3" of
its current position. The target suffers 2/3/4 damage.
M You're Comin' With Me: Push the target up to 3" in any direction, then place this
model into base contact with it.
c Severe Injury: Models damaged by this Action gain Injured +1 for each c in this
Action's final duel total (to a maximum of Injured +2).
Zipp Zapper z8" 6 Df -
This Action ignores Cover and Concealment. Target suffers 2b/3b/5b damage.
Push models damaged by this Action up to 1" in any direction.
R Burst Damage: When resolving, the target suffers +b damage.
c Convulsions: Enemy only. Move the target up to 3". Then the target must either
discard a card or this model may move it up to 3".
Tactical Actions - Rg Stat Rst TN
"Drop the Pianos!" 6" 5 - 10
Once per Turn. Discard up to two cards and/or Pass Tokens. Create a 40mm, Ht 3,
Blocking, Destructible, Impassable Piano Marker anywhere within range. For each
discarded card or Pass Token, place an additional Piano Marker.
M What is Even…?: Enemy models within p2 of one or more of the Created Markers
must each pass a TN 14 Wp duel or suffer 2 damage and gain Distracted +1.
FBoring Conversation a6" 6 - 13
Until the End Phase, when an enemy model within range declares a non-Walk Action
it must pass a TN 10 Wp duel or the Action fails.
Mancha Roja
Henchman, Living
40mm, Sz 3

INFAMOUS
Bayou
Cost: 10
Health: 10
Mv: 5
Df: 4
Wp: 5
Hard to Wound: Damage flips against this
model suffer a -. resolves a y Action during its Activation,
Df (c) Cage Fighter: If this Action is a y after all resulting Triggers have resolved,
Action, the Attacking model suffers suffers this model may discard a card to take that
2/3/4 damage, which cannot be Cheated. Action again.
Showboating: After this model's Activation Rush: When this model takes the Charge
ends, if it Cheated Fate from its Control Action, increase the distance it Pushes by
Hand and during its Activation, it may draw up to +2".
a card.
Flurry: Once per Turn. After this model
Attack Actions - Rg Stat Rst TN
Takedown y1" 6 Df -
This model may remove a non-Scheme Marker within 2". Target suffers 3/4/5
damage. If this model removed a Marker when this Action was declared, the target
gains Injured +2.
R Finisher: When resolving, the target suffers +1 damage for each Condition on it
(to a maximum of +2).
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
c Mutilate: When resolving, if the target has Slow, it suffers +1 damage.
Otherwise, it gains Slow.
Toss in the Mud 2" 6 Df 12
Push the target 2" in any direction, then end one Condition on the target.
M "I Must Break You": Target gains Adversary (Infamous) and Injured +2.
Tactical Actions - Rg Stat Rst TN
FJuggernaut - - - -
Discard a card. This model Heals 1/2/4.
FFree Loot 3" - - -
Target an enemy Scheme Marker. Place this model into base contact with the target.
Then, remove the target and draw a card.

Iron Skeeter
Minion (3), Living, Construct
40mm, Sz 3

INFAMOUS
Bayou
Cost: 7
Health: 7
Mv: 7
Df: 5
Wp: 5
Flight: When this model declares the
Walk or Charge Action, instead of moving ends, if it Cheated Fate from its Control
normally, this model may Place itself within Hand and during its Activation, it may draw
X", where X is equal to this model's Mv. a card.
This model does not suffer Falling damage.
Demise (Flaming +1): After this model is
Sputtering Exhaust: Models within a2 of Killed, models within p2 suffer +1 damage
this model have Concealment. and gain Burning +1. This model does not
Armor +1: Reduce all damage suffered by place Scrap or Corpse Markers when Killed.
this model by +1.
Showboating: After this model's Activation
Attack Actions - Rg Stat Rst TN
Barrel Roll y1" 5 Df -
Triggers on this Action must be declared, if able. Target suffers 2/3/4 damage.
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
Grappling Hook z8" 5 Df -
Target suffers 2/2/3 damage.
c Delay: Target gains Slow.
Tactical Actions - Rg Stat Rst TN
Fly With Me 2" 5 - 12
This Action cannot be taken while engaged. This model may target another friendly
model of lower Sz that is not engaged. Place this model anywhere within 4". If this
Action targeted another model, place the friendly model into base contact with this
model.
FFree Loot 3" - - -
Target an enemy Scheme Marker. Place this model into base contact with the target.
Then, remove the target and draw a card.

Wrastler
Minion (3), Living
30mm, Sz 1

INFAMOUS
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 4
Hard to Wound: Damage flips against this
model suffer a -.
Showboating: After this model's Activation
ends, if it Cheated Fate from its Control Action, increase the distance it Pushes by
Hand and during its Activation, it may draw up to +2".
a card.
Df (m) Squeal: After resolving an enemy
Attack Action, this model may move up to
3".
Rush: When this model takes the Charge
Attack Actions - Rg Stat Rst TN
Wrastle y0" 5 Df -
This model may remove a non-Scheme Marker within 2". Target suffers 2/3/4
damage. If this model removed a Marker when this Action was declared, the target
gains Injured +1.
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
c Severe Injury: Models damaged by this Action gain Injured +1 for each c in this
Action's final duel total (to a maximum of Injured +2).
Toss in the Mud 2" 5 Df 12
Push the target 2" in any direction, then end one Condition on the target.
Tactical Actions - Rg Stat Rst TN
FFree Loot 3" - - -
Target an enemy Scheme Marker. Place this model into base contact with the target.
Then, remove the target and draw a card.


Earl Burns
Enforcer, Totem (Captain Zipp), Living
30mm, Sz 2

INFAMOUS
Bayou, Outcasts
Cost: 3
Health: 4
Mv: 5
Df: 5
Wp: 4
"Get Your Hands Off Me!": After a friendly
model with Flight within a1 declares a Walk
Action, this model may be placed into base
contact with that model after resolving the Hand and during its Activation, it may draw
Action. a card.

Looted Supplies: At the start of this


model's Activation, if it is in base contact
with any Scrap or Corpse Markers, it may
draw a card.
Showboating: After this model's Activation
ends, if it Cheated Fate from its Control
Attack Actions - Rg Stat Rst TN
Heavy Wrench y1" 4 Df -
Target suffers 2/3/4 damage. If the target is a friendly Construct, it instead Heals
1/2/3.
t Dismantle for Parts: Enemy Construct only. Place a Scrap Marker in base contact
with the target.
Tactical Actions - Rg Stat Rst TN
"Stop Dropping Things!" 6" 5 - 10
Create a 40mm, Ht 3, Blocking, Destructible, Impassable Piano Marker anywhere
within range.
FField Repairs 3" 5 - 12
Construct only. Target Heals 1/2/3.
R Reinforced Plate: Discard a Scrap Marker within range. Target gains Shielded +2.
FFree Loot 3" - - -
Target an enemy Scheme Marker. Place this model into base contact with the target.
Then, remove the target and draw a card.

The First Mate
Henchman, Living
40mm, Sz 2

INFAMOUS, SWAMPFIEND
Bayou
Cost: 9
Health: 9
Mv: 6
Df: 5
Wp: 5
Stealth: Enemy models cannot target this
model from more than 6" away.
Carry the Loot: After an enemy Scheme Hand and during its Activation, it may draw
Marker within a6 is removed, this model a card.
may draw a card. Pounce: After an enemy model ends a move
Butterfly Jump: After resolving an enemy engaged by this model, if it is not the enemy
Attack Action targeting this model, this model's Activation, this model gains Fast.
model may move up to 3".
Showboating: After this model's Activation
ends, if it Cheated Fate from its Control
Attack Actions - Rg Stat Rst TN
Anchor y1" 6R Df -
Target suffers 2/3/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
M Pouncing Strike: Place this model in base contact with another enemy model
within 5" and LoS, then repeat this Action targeting that enemy model.
c Delay: Target gains Slow.
Tactical Actions - Rg Stat Rst TN
Menacing Croak p6" 6 - 12
Enemy models within range must each pass a TN 14 Wp duel or gain Distracted
+1.
M Always Eating: Remove a Scheme Marker within 3" of this model.
FLeap 6" 7 - 10M
Place this model anywhere within range.
R Sudden Strike: This model may take a y Action.
FFree Loot 3" - - -
Target an enemy Scheme Marker. Place this model into base contact with the target.
Then, remove the target and draw a card.

Burt Jebsen
Enforcer, Living, Versatile
30mm, Sz 1

INFAMOUS, WIZZ-BANG
Bayou
Cost: 8
Health: 8
Mv: 5
Df: 5
Wp: 6
Agile: This model may leave the
engagement range of enemy models with card in a duel, it may discard a Glowy Token
the Walk Action. to add a suit of its choice to its final duel
Df (r) It's All in the Reflexes: The Attacking total.
model suffers 2/3/4 damage. This damage Showboating: After this model's Activation
flip suffers a -. ends, if it Cheated Fate from its Control
Hard Knock Life: After this model suffers Hand and during its Activation, it may draw
damage caused by another friendly model, a card.
this model gains Fast and a Glowy Token.
Magical Influence: After this model flips a
Attack Actions - Rg Stat Rst TN
Lucky Knife y1" 6 Df -
Target suffers 2/3/4 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
M Reposition: Move this model up to 3".
c Delay: Target gains Slow.
Backwater Pepperbox z8" 5 Df -
Target suffers 2/3b/5b damage.
"Sic 'Em, Girl!"
FClockwork Grenade z8" 6 * 13
This Action ignores LoS. Shockwave 1, Mv 12, Damage 2.
Tactical Actions - Rg Stat Rst TN
FReckless - - - -
This model suffers 1 damage. This model gains Fast.

Flying Piglet
Minion (3), Undead
30mm, Sz 1

INFAMOUS, WIZZ-BANG
Bayou
Cost: 3
Health: 4
Mv: 5
Df: 4
Wp: 3
Flight: When this model declares the
Walk or Charge Action, instead of moving contact with this model instead of a Corpse
normally, this model may Place itself within Marker.
X", where X is equal to this model's Mv.
This model does not suffer Falling damage. Showboating: After this model's Activation
ends, if it Cheated Fate from its Control
Mindless: When this model is Summoned, Hand and during its Activation, it may draw
it is treated as having already Activated this a card.
Turn, and neither player gains or discards
any Pass Tokens.
Demise (Delicious Bacon): After this model
is Killed, place a Scheme Marker into base
Attack Actions - Rg Stat Rst TN
Gore y0" 4 Df -
Triggers on this Action must be declared, if able. Target suffers 1/2/3 damage.
t Into Spaaaaace!: Bury this model. During the End Phase, the opposing player
chooses an enemy model. Unbury this model within 2" of the chosen model.
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
c Pick the Bones: After Killing, this model may take the Interact Action after
resolving the current Action.
Dazzling Flourish 6" 4 Wp -
Target gains Slow.



Ophelia
Master, Living
LaCroix 30mm, Sz 1

KIN
Bayou
Cost: 15
Health: 12
Mv: 5
Df: 6
Wp: 6
Plink!: When this model suffers damage, it
may discard one Attached Arsenal Upgrade
to reduce the damage by 2.
Expert Shot: This model's Attack Actions
Df (m) Quick Draw: If this Action is a z ignore Friendly Fire.
Action, the Attacking model suffers 2/4/5
Gunfighter: This model may treat any of its
damage. This damage flip suffers a -.
z Actions as having a range of y1".
Strike Team: After this model ends its
Activation, another friendly model within a6
that shares a Keyword with this model may
discard a card to take an Action.
Attack Actions - Rg Stat Rst TN
Custom Firearm z12" 6 Df -
Target suffers 2/4/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
t Worthy Opponent: After resolving, draw a card. If the target was Killed, discard
a card.
M Walking Arsenal: Take an Action printed on an Arsenal Upgrade Attached to this
model. Then, either discard a card or that Upgrade.
Rebel Yell 6" 6t Wp 10t
End all Conditions on the target.
FSidearm z6" 5 Df -
Target suffers 2/3/3 damage.
R Wild Shot: When resolving, the target suffers +1 damage, then another friendly
model within range and LoS of this model suffers 1 damage.
M Ricochet: Choose another model within 3" of the target. That model suffers
1/2/4 damage, which cannot be Cheated.
Tactical Actions - Rg Stat Rst TN
With My Eyes Closed p5" 7 - 12
Models within range must pass a TN 14 Df duel or suffer 2 damage. Friendly Kin
models within range instead gain Shielded +1.
M Reposition: Move this model up to 3".
FArming Up - - - -
Attach an Arsenal Upgrade to this model.
Francois LaCroix
Henchman, Living
30mm, Sz 1

KIN
Bayou
Cost: 9
Health: 9
Mv: 5
Df: 6
Wp: 5
Flinch: When an enemy model with a higher
Cost targets this model with an Attack
Action, this model gains Shielded +1.
Hard to Kill: When this model suffers Feud: After Killing an enemy model with
damage, if it has 2 or more Health, it may higher Cost, this model Heals 2.
not be reduced to below 1 Health.
Flurry: Once per Turn. After this model
resolves a y Action during its Activation,
after all resulting Triggers have resolved,
this model may discard a card to take that
Action again.
Attack Actions - Rg Stat Rst TN
Sword y1" 6R Df -
Target suffers 2/3/4 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
Custom Firearm z12" 5 Df -
Target suffers 2/4/5 damage.
R Wild Shot: When resolving, the target suffers +1 damage, then another friendly
model within range and LoS of this model suffers 1 damage.
M Frantic Attack: This model suffers 1 damage. Repeat this Action.
Gremlin Menace 6" 6 Wp -
Target gains Adversary (Kin). Push this model 6" toward the target.
Tactical Actions - Rg Stat Rst TN
FAmbush - - - -
If this model is not in Concealing Terrain, it must discard a card. If this model is not
engaged, it may move up to 3".

Raphael
Enforcer, Living
LaCroix 30mm, Sz 1

KIN
Bayou
Cost: 8
Health: 8
Mv: 5
Df: 5
Wp: 4
Flinch: When an enemy model with a higher
Cost targets this model with an Attack
Action, this model gains Shielded +1. damage, if it has 2 or more Health, it may
Feud: After Killing an enemy model with not be reduced to below 1 Health.
higher Cost, this model Heals 2. Agile: This model may leave the
Grit (Frantic): While this model has half engagement range of enemy models with
of its maximum Health or less, its Attack the Walk Action.
Actions receive a + to their duels and
damage flips.
Hard To Kill: When this model suffers
Attack Actions - Rg Stat Rst TN
Staggering Punch y0" 5 Df --
Target suffers 2/3/4 damage and gains Staggered.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
M Onslaught: Repeat this Action, targeting the same model.
c Daze: Target gains Stunned and is Pushed up to 3" in any direction.
Long Carbine z12" 6 Df -
Target suffers 2/4/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
c Maim: Target discards a card.
Terrorize 8" 6 Wp -
Enemy only. Target is Pushed its Mv in inches away from this model.
Tactical Actions - Rg Stat Rst TN
FShrug Off - - - -
This Action can be taken even if this model has Stunned. Discard a card. End one
Condition on this model.

Pere Ravage
Enforcer, Living
40mm, Sz 1

KIN
Bayou
Cost: 7
Health: 7
Mv: 5
Df: 5
Wp: 5
Flinch: When an enemy model with a higher
Cost targets this model with an Attack
Action, this model gains Shielded +1.
Feud: After Killing an enemy model with
Blast Resistant +2: Reduce all damage this
higher Cost, this model Heals 2.
model suffers from Shockwave, p, and b
effects by +2.
Demise (Explosive +3): After this model is
Killed, models within p2 suffer +3 damage.
This model does not place Scrap or Corpse
Markers when Killed.
Attack Actions - Rg Stat Rst TN
Flaming Baton y1" 5t Df -
Target suffers 2/2/3 damage and gains Burning +1 and Distracted +1.
R Smolder: Target must have Burning +1 or greater. Target suffers 1 damage from
Burning. Reduce the value of its Burning Condition by 1.
t Blaze: Models damaged by this Action gain Burning +1 for each t in this
Action's final duel total (to a maximum of Burning +2).
c Critical Mass: This model must either discard a card or suffer 2 irreducible
damage.
Flaming Bottle z12" 5 * 12
This Action ignores LoS. Shockwave 1, Mv 12, Damage 1 and Burning +1.
t Blaze: Models damaged by this Action gain Burning +1 for each t in this
Action's final duel total (to a maximum of Burning +2).
Breath of Fire 6" 5 Df -
Target suffers 2/3b/4bb damage. Models damaged by this Action gain Burning
+1.
c "No! Down, Pig!": When resolving, the target suffers +3 damage. After resolving,
Kill this model.
Tactical Actions - Rg Stat Rst TN
FBlow It to Hell 8" 5 - 10
Remove any other Blown Apart Markers placed by this model. Place a Blown Apart
Marker within range, then remove any Destructible Terrain within p2 of it. Models
within a2 of a Blown Apart Marker do not benefit from having Cover. Blown Apart
Markers cannot be removed from effects other than this Action.
Rami LaCroix
Enforcer, Living
30mm, Sz 1

KIN
Bayou
Cost: 6
Health: 6
Mv: 4
Df: 5
Wp: 5
Flinch: When an enemy model with a higher
Cost targets this model with an Attack
Action, this model gains Shielded +1.
Feud: After Killing an enemy model with
Sniper: When this model takes a z Action,
higher Cost, this model Heals 2.
it may lower the value of its Focused
Condition by 1 to treat the Action as having
+10" range.
Advanced Sights: This model's Attack
Actions ignore Concealment and Friendly
Fire.
Attack Actions - Rg Stat Rst TN
Clockwork Rifle z14" 5 Df -
This Action ignores Cover. Target suffers 2/3/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
t Armor Piercing: When resolving, damage from this Action ignores Armor.
M Swift Action: Repeat this Action.
c No Witnesses: This Trigger may only be declared if no other enemy model (other
than the target) can draw LoS to this model. When resolving, the target suffers +1
damage and damage from this Action ignores Armor.
Tactical Actions - Rg Stat Rst TN
FQuick Retreat - - - -
This Action may only be taken while engaged. This model may move up to 4".



LaCroix Raider
Minion (3), Living
30mm, Sz 1

KIN
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 4
Flinch: When an enemy model with a higher
Cost targets this model with an Attack
Action, this model gains Shielded +1. not have Cover or Concealment.
Feud: After Killing an enemy model with Looted Supplies: At the start of this
higher Cost, this model Heals 2. model's Activation, if it is in base contact
Unimpeded: This model is unaffected by with any Scrap or Corpse Markers, it may
Severe Terrain. draw a card.

Easy Targets: While this model is


unengaged, it's Attack Actions receive a +
to their duels when targeting models that do
Attack Actions - Rg Stat Rst TN
Spiked Club y1" 5 Df -
Target suffers 2/3/3 damage.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
Refurbished Shotgun z8" 4 Df -
Triggers on this Action must be declared, if able. Target suffers 2/3b/3b damage.
R Wild Shot: When resolving, the target suffers +1 damage, then another friendly
model within range and LoS of this model suffers 1 damage.
c Ruptured Ears: Models damaged by this Action gain Distracted +1.
Tactical Actions - Rg Stat Rst TN
FRisky Maneuver - - - -
This model suffers 1 damage. This model gains Focused +1 and may Push up to 3"
in any direction.
FEquality of Fate - - - -
If the opposing Crew has more cards in its Control Hand than this model's Crew,
draw a card.

Young LaCroix
Minion (3), Totem (Ophelia LaCroix), Living
30mm, Sz 1

KIN
Bayou
Cost: 1
Health: 2
Mv: 5
Df: 4
Wp: 3
Flinch: When an enemy model with a higher
Cost targets this model with an Attack
Action, this model gains Shielded +1.
Upgrade, its stat is lowered by 2. Discard
Feud: After Killing an enemy model with the Upgrade after resolving the Action and
higher Cost, this model Heals 2. any Actions generated by its Triggers.
Insignificant: This model is ignored for the
purposes of Strategies and Schemes, and it
may not take the Interact Action.
Unsupervised Minor: When this model
takes an Action on an Attached Arsenal
Attack Actions - Rg Stat Rst TN
Light Pistol z10" 3 Df -
Target suffers 1/2/4 damage.
R Wild Shot: When resolving, the target suffers +1 damage, then another friendly
model within range and LoS of this model suffers 1 damage.
M Under Pressure: Push the target 2" away from this model.
Tactical Actions - Rg Stat Rst TN
"I Need an Adult!" 6" 5 - 10
Target an unengaged friendly Kin model. Target is Pushed into base contact with this
model.
F"Look What I Found!" 2" - - -
Target this model or a friendly Ophelia LaCroix. Attach an Arsenal Upgrade to the
target.


Merris LaCroix
Enforcer, Living
30mm, Sz 1

INFAMOUS, KIN
Bayou
Cost: 6
Health: 6
Mv: 6
Df: 5
Wp: 5
Flight: When this model declares the
Walk or Charge Action, instead of moving
normally, this model may Place itself within
Flinch: When an enemy model with a higher
X", where X is equal to this model's Mv.
Cost targets this model with an Attack
This model does not suffer Falling damage.
Action, this model gains Shielded +1.
Demise (Flaming +2): After this model is
Feud: After Killing an enemy model with
Killed, models within p2 suffer +2 damage
higher Cost, this model Heals 2.
and gain Burning +2. This model does not
place Scrap or Corpse Markers when Killed.
Sputtering Exhaust: Models within a2 of
this model have Concealment.
Attack Actions - Rg Stat Rst TN
"Up We Go!" y2" 2 Sz -
This Action cannot target models with Flight. Place the target anywhere within 3" of
its current position. The target suffers 2/3/4 damage.
M Reposition: Move this model up to 3".
Flaming Bottle z12" 5 * 12
This Action ignores LoS. Shockwave 1, Mv 12, Damage 1 and Burning +1.
t Blaze: Models damaged by this Action gain Burning +1 for each t in this
Action's final duel total (to a maximum of Burning +2).
F"Bombs Away!" 5" 5 * 10
Discard any number of cards. This Action places a number of Shockwave Markers
equal to the number of cards discarded this way, placed at least 3" away from each
other. Shockwave 2, Mv 13, Damage X, where X is the number of Shockwave
Markers within 2" of the damaged model.
t Not a Bomb?: When resolving, after placing the Shockwave Markers, choose
one placed Shockwave Marker. Place a Scheme Marker in base contact with the
Shockwave Marker, then remove the Shockwave Marker.


Sammy LaCroix
Henchman, Living
30mm, Sz 1

KIN, WIZZ-BANG
Bayou
Cost: 7
Health: 7
Mv: 6
Df: 5
Wp: 7
Petty Illusions: Friendly models within a6 Blast Resistant +2: Reduce all damage this
count as Cost -1 for the purposes of friendly model suffers from Shockwave, p, and b
Actions and Abilities. After a friendly model effects by +2.
within a6 resolves an Action that damaged
Hard Knock Life: After this model suffers
another friendly model, it may draw a card.
damage caused by another friendly model,
Feud: After Killing an enemy model with this model gains Fast and a Glowy Token.
higher Cost, this model Heals 2. Magical Influence: After this model flips a
Flinch: When an enemy model with a higher card in a duel, it may discard a Glowy Token
Cost targets this model with an Attack to add a suit of its choice to its final duel
Action, this model gains Shielded +1. total.
Attack Actions - Rg Stat Rst TN
Voodoo Pins y0" 5 Df -
Target suffers 1/3/4 damage and gains Injured +1.
t Draw Out Secrets: Place a Scheme Marker into base contact with the target.
c Convulsions: Enemy only. Move the target up to 3". Then the target must either
discard a card or this model may move it up to 3".
Jynx 10" 6 Wp -
Target suffers 1/2/3 damage and gains Injured +1.
t Glimpse the Void: Enemy only. Target must pass a TN 14 Wp duel or it is Buried.
If the target is Buried by this Trigger, at the start of its Activation, Unbury it within
1" of an enemy model.
M Under Pressure: Push the target 2" away from this model.
c Drain Magic: Target discards a card. This model may draw a card and then
discard a card.
Tactical Actions - Rg Stat Rst TN
FPutrefy 8" 6 - 14c
Target an enemy Scheme Marker. Summon a Stuffed Piglet or Flying Piglet into base
contact with the target, then remove the target.


Old Major
Henchman, Beast
50mm, Sz 3

PIG
Bayou
Cost: 10
Health: 10
Mv: 5
Df: 4
Wp: 6
Stampede: After this model ends a Charge
Action in base contact with any other
models, it may suffer 1 damage. If it does
so, all other models in base contact with contact with this model instead of a Corpse
this model suffer 1 damage. Marker.
Hard to Wound: Damage flips against this
model suffer a -.
Ate Everyone's Food:
Demise (Delicious Bacon): After this model
is Killed, place a Scheme Marker into base
Attack Actions - Rg Stat Rst TN
Savage Bite y1" 6 Df -
Target suffers 3/4/5 damage.
R Tear Off a Bite: This model Heals 2.
t Good for a Laugh: Draw two cards, then discard a card.
c Mauled to Slop: After Killing, friendly Pigs within p6 of this model Push 3"
towards this model. Then, every other friendly Pig in base contact with this model
Heals 2.
Tactical Actions - Rg Stat Rst TN
Nudge 'Em On 8" - - -
Discard a card. Other friendly Pig only. Push the target up to 3" in any direction. If
the target is a Minion, until the End Phase, it adds the suit of the discarded card to
its final duel totals.
FMark Territory p3" 6 - 10
Remove all Scheme Markers within range. This model gains Focused +1 for each
Scheme Marker removed this way.
t Surge: Draw a card.
M Reposition: Move this model up to 3".


War Pig
Minion (3), Beast
50mm, Sz 3

PIG
Bayou
Cost: 9
Health: 9
Mv: 6
Df: 5
Wp: 4
Stampede: After this model ends a Charge
Action in base contact with any other
Deadly Pursuit: During the End Phase, this
models, it may suffer 1 damage. If it does
model may Push up to 4".
so, all other models in base contact with
this model suffer 1 damage. Demise (Delicious Bacon): After this model
is Killed, place a Scheme Marker into base
Eat Your Fill: After Killing an enemy model
contact with this model instead of a Corpse
with a y Action, this model Heals 2.
Marker.
Frenzied Charge: This model may ignore
the Once per Activation requirement on the
Charge Action.
Attack Actions - Rg Stat Rst TN
Huge Tusks y0" 6 Df -
Triggers on this Action must be declared, if able. Target suffers 3/4/6 damage.
R Tear Off a Bite: This model Heals 2.
t Armor Piercing: When resolving, damage from this Action ignores Armor.
M Shove Aside: Once per Activation. Push the target 4" away from this model. Then,
this model may push up to 4" and declare a y Action targeting a different model.
c Rampage: Push this model 5", ignoring any models, such that this model moves
through the target. Models this model Pushed through in this way must each pass
a TN 13 Mv duel or suffer 1 damage.
Tactical Actions - Rg Stat Rst TN
Truffles 8" 6 - 10
Increase this Action's final duel total by +2 if it targets a Pig. Friendly only. Target is
Pushed its Mv towards this model.
M Always Eating: Remove a Scheme Marker within 3" of this model.
FReckless - - - -
This model suffers 1 damage. This model gains Fast.


Gracie
Enforcer, Beast, Versatile
50mm, Sz 3

PIG, INFAMOUS
Bayou
Cost: 8
Health: 8
Mv: 4
Df: 4
Wp: 6
Stampede: After this model ends a Charge
Action in base contact with any other
Eat Your Fill: After Killing an enemy model
models, it may suffer 1 damage. If it does
with a y Action, this model Heals 2.
so, all other models in base contact with
this model suffer 1 damage. Demise (Delicious Bacon): After this model
is Killed, place a Scheme Marker into base
Armor +2: Reduce all damage suffered by
contact with this model instead of a Corpse
this model by +2.
Marker.
Hard to Kill: When this model suffers
damage, if it has 2 or more Health, it may
not be reduced to below 1 Health.
Attack Actions - Rg Stat Rst TN
Tusks y0" 6 Df -
Triggers on this Action must be declared, if able. Target suffers 2/4/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
R Tear Off a Bite: This model Heals 2.
t Lie Down and Nap: Discard a card. This model gains Shielded +3 and ends its
Activation.
c Blank Stare: Discard a card. Target gains Slow and must discard a card.
Tactical Actions - Rg Stat Rst TN
FRide With Me 2" 6 - 12
This model may target another friendly model of lower Sz. Push this model up to
5" in any direction. Then, if this Action targeted another friendly model, place the
friendly model into base contact with this model.
t Preparations: Target gains Focused +1.
FReckless - - - -
This model suffers 1 damage. This model gains Fast.


The Sow
Enforcer, Beast
50mm, Sz 3

PIG
Bayou
Cost: 8
Health: 9
Mv: 5
Df: 4
Wp: 5
Stampede: After this model ends a Charge
Action in base contact with any other
Grit (Frantic): While this model has half
models, it may suffer 1 damage. If it does
of its maximum Health or less, its Attack
so, all other models in base contact with
Actions receive a + to their duels and
this model suffer 1 damage.
damage flips.
Terrifying (11): After an enemy model
Demise (Farrowing): After this model is
targets this model with an Attack Action, the
Killed, Summon a Piglet model into base
enemy model must pass a TN 11 Wp duel
contact with this model.
or the Action fails.
Hard to Wound: Damage flips against this
model suffer a -.
Attack Actions - Rg Stat Rst TN
Tusks y0" 5 Df -
Triggers on this Action must be declared, if able. Target suffers 2/4/5 damage.
R Tear Off a Bite: This model Heals 2.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
t Lie Down and Nap: Discard a card. This model gains Shielded +3 and ends its
Activation.
Tactical Actions - Rg Stat Rst TN
Birth 2" 5 - 11c
This model may remove a Corpse Marker or Scheme Marker within range to add +c to
its final duel total. Summon a Piglet into base contact with this model.
FReckless - - -
This model suffers 1 damage. This model gains Fast.


Wild Boar
Minion (3), Beast
40mm, Sz 2

PIG
Bayou
Cost: 7
Health: 7
Mv: 6
Df: 5
Wp: 4
Stampede: After this model ends a Charge
Action in base contact with any other
Unimpeded: This model is unaffected by
models, it may suffer 1 damage. If it does
Severe Terrain.
so, all other models in base contact with
this model suffer 1 damage. Demise (Delicious Bacon): After this model
is Killed, place a Scheme Marker into base
Eat Your Fill: After Killing an enemy model
contact with this model instead of a Corpse
with a y Action, this model Heals 2.
Marker.
Frenzied Charge: This model may ignore
the Once per Activation requirement on the
Charge Action.
Attack Actions - Rg Stat Rst TN
Tusks y0" 5 Df -
Triggers on this Action must be declared, if able. Target suffers 2/4/5 damage.
R Tear Off a Bite: This model Heals 2.
t Armor Piercing: When resolving, damage from this Action ignores Armor.
M Always Eating: Remove a Scheme Marker within 3" of this model.
c Rampage: Push this model 5", ignoring any models, such that this model moves
through the target. Models this model Pushed through in this way must each pass
a TN 13 Mv duel or suffer 1 damage.
Tactical Actions - Rg Stat Rst TN
Truffles 8" 5 - 10
Increase this Action's final duel total by +2 if it targets a Pig. Friendly only. Target is
Pushed its Mv towards this model.
M Reposition: Move this model up to 3".
FReckless - - - -
This model suffers 1 damage. This model gains Fast.


Squealer
Minion (3), Beast
30mm, Sz 2

PIG
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 4
Stampede: After this model ends a Charge
Action in base contact with any other
models, it may suffer 1 damage. If it does Demise (Delicious Bacon): After this model
so, all other models in base contact with is Killed, place a Scheme Marker into base
this model suffer 1 damage. contact with this model instead of a Corpse
Marker.
Eat Your Fill: After Killing an enemy model
with a y Action, this model Heals 2.
Frenzied Charge: This model may ignore
the Once per Activation requirement on the
Charge Action.
Attack Actions - Rg Stat Rst TN
Gore y0" 5 Df -
Triggers on this Action must be declared, if able. Target suffers 1/2/3 damage.
R Tear Off a Bite: This model Heals 2.
t Lie Down and Nap: Discard a card. This model gains Shielded +3 and ends its
Activation.
M Quick Shot: Take a z Action, even if engaged.
c Rampage: Push this model 5", ignoring any models, such that this model moves
through the target. Models this model Pushed through in this way must each pass
a TN 13 Mv duel or suffer 1 damage.
Projected Voice z10" 5 Wp -
Target suffers 2/3b/4b damage.
c Ruptured Ears: Models damaged by this Action gain Distracted +1.
Tactical Actions - Rg Stat Rst TN
A Song of Night and Day p5" 5 - 12
Models within range Heals 1.
FReckless - - - -
This model suffers 1 damage. This model gains Fast.

Piglet
Minion (4), Beast
30mm, Sz 1

PIG
Bayou
Cost: 3
Health: 3
Mv: 5
Df: 4
Wp: 3
Stampede: After this model ends a Charge
Action in base contact with any other
models, it may suffer 1 damage. If it does
Demise (Delicious Bacon): After this model
so, all other models in base contact with
is Killed, place a Scheme Marker into base
this model suffer 1 damage.
contact with this model instead of a Corpse
Eat Your Fill: After Killing an enemy model Marker.
with a y Action, this model Heals 2.
Mindless: When this model is Summoned,
it is treated as having already Activated this
Turn, and neither player gains or discards
any Pass Tokens.
Attack Actions - Rg Stat Rst TN
Gore y0" 4 Df -
Triggers on this Action must be declared, if able. Target suffers 1/2/3 damage.
R Tear Off a Bite: This model Heals 2.
t Grab On: Target gains Slow. End this model's Activation.
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
c Rampage: Push this model 5", ignoring any models, such that this model moves
through the target. Models this model Pushed through in this way must each pass
a TN 13 Mv duel or suffer 1 damage.
Tactical Actions - Rg Stat Rst TN
Truffles 8" 4 - 10
Increase this Action's final duel total by +2 if it targets a Pig. Friendly only. Target is
Pushed its Mv towards this model.
FReckless - - - -
This model suffers 1 damage. This model gains Fast.


Ulix Turner
Master, Living
30mm, Sz 1
Bayou
SOOEY
Cost: 15
Health: 12
Mv: 4
Df: 4
Wp: 6
Hitch A Ride: After a friendly Beast within
a2 declares the Walk Action, this model
may Place itself into base contact with the
targeted with an Attack Action, it may
Beast after the Action is resolved.
discard a card to change the target to
Sturdy Critters: After a friendly Pig within a friendly Beast model within 2" of this
a6 suffers damage, it may discard a card model (ignoring range, LoS, and targeting
to reduce the damage it suffers by 1/2/2 restrictions).
based on the value of the discarded card.
Hog Herder: When hiring, this model is
Swineherd: Friendly Pigs within a6 increase treated as having the Pig Keyword.
the range of their y Actions by +1".
Protected (Beast): When this model is
Attack Actions - Rg Stat Rst TN
Slop 'Em Up y1" 6 Df -
Target suffers 2/2/3 damage and gains Adversary (Beast).
t Good for a Laugh: Draw two cards, then discard a card.
M Coordinated Attack: Another friendly model may take a y Action targeting the
same model.
Tossed Slop z8" 6 Df -
Target suffers 2/2b/3b damage and gains Adversary (Beast).
R My Loyal Servant: Another model (other than this model) within 3" of the target Heals 1/2/3.
M Get in There: A friendly Minion within LoS of the target may Push up to 3" toward the target.
Herd 'em 8" 6 Wp 12M
This Action cannot target the same model more than once per Activation. If the target
is a Pig, this Action receives +m to its final duel total. Non-Leader Beast only. Target
takes a non-F Action that does not Attach Upgrades or list a model by name,
chosen and controlled by this model.
Tactical Actions - Rg Stat Rst TN
Grow Up Strong 6" 6 - X
Target a friendly non-Undead Pig model and name a non-Undead Pig Minion with
higher Cost. The TN of this Action is 10 plus twice the difference in Cost between the
target and the named model. Replace the target with the named model. The new
model Heals 4 and may Push up to 2" in any direction.
t Some Pig: Take the Herd 'em Action targeting the new model.
FProper Care p6" 5 - 10
Friendly Beasts within range Heal 2.
Hog Whisperer
Minion (3), Living
30mm, Sz 1

SOOEY
Bayou
Cost: 6
Health: 6
Mv: 5
Df: 5
Wp: 5
Swineherd: Friendly Pigs within a6 increase
the range of their y Actions by +1".
Tools for the Job: At the start of this
model's Activation, it may draw the top card
of its Discard Pile, then discard a card. Until
the End Phase, this model may add the suit
of the discarded card to its final duel totals.
Demise (Raw Meat): After this model is
Killed, a friendly Beast within 3" may Heal
2. If it does so, this model does not place a
Corpse Marker when it is Killed.
Attack Actions - Rg Stat Rst TN
Pig Sticker y1" 5 Df -
Target suffers 1/2/4 damage.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
M Stick 'em: Beast only. Target takes a non-F Action chosen and controlled by this
model.
Herd 'em 8" 5 Wp 12M
This Action cannot target the same model more than once per Activation. If the target
is a Pig, this Action receives +m to its final duel total. Non-Leader Beast only. Target
takes a non-F Action that does not Attach Upgrades or list a model by name,
chosen and controlled by this model.
Tactical Actions - Rg Stat Rst TN
F"Here, Pig!" 3" 7 - 12R
Once per Turn. Target a Scheme or Corpse Marker within range. Summon a Piglet into
base contact with the target, then discard the target.


Slop Hauler
Minion (2), Living
30mm, Sz 1

SOOEY
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 4
Df (m) Squeal: After resolving an enemy
Attack Action, this model may move up to
3".
Demise (Raw Meat): After this model is
Killed, a friendly Beast within 3" may Heal
2. If it does so, this model does not place a
Corpse Marker when it is Killed.
Hitch A Ride: After a friendly Beast within
a2 declares the Walk Action, this model
may Place itself into base contact with the
Beast after the Action is resolved.
Attack Actions - Rg Stat Rst TN
Slop 'Em Up y1" 5 Df -
Target suffers 2/2/3 damage and gains Adversary (Beast).
t Spread It Around: When resolving, the target suffers +b damage and models
damaged by this Action gain Staggered.
Tossed Slop z8" 5 Df -
Target suffers 2/2b/3b damage and gains Adversary (Beast).
R Raining Food: When resolving, friendly Pig models that would be damaged by this
Action instead Heal 2.
Tactical Actions - Rg Stat Rst TN
Feed the Piggies p3" 6 - 10
Triggers on this Action must be declared, if able. Friendly Pigs within range Heal
1/2/3. Other friendly non-Pig models within range Heal 1.
c Hungry Pigs: Immediately, Push any number of Pigs within p9 up to 6" toward
this model.
F"Here, Pig!" 3" 6 - 12R
Once per Turn. Target a Scheme or Corpse Marker within range. Summon a Piglet into
base contact with the target, then discard the target.

Penelope
Enforcer, Totem (Ulix Turner), Beast
30mm, Sz 1

SOOEY
Bayou
Cost: 2
Health: 3
Mv: 6
Df: 5
Wp: 4
From the Shadows: This model may be
deployed at the start of the game, rather Activate within a6 gain +1 Mv for the
than during Deployment. If so, this model duration of their Activation.
may be deployed anywhere on the board Hunting Partner: Friendly model's Attack
that is at least 6" away from the enemy Actions ignore this model for the purposes
Deployment Zone, and it may not take the of Friendly Fire. Enemy models within
Interact Action on the first Turn. a1 must discard a card to declare the
Insignificant: This model is ignored for the Disengage Action.
purposes of Strategies and Schemes, and it
may not take the Interact Action.
Kept at a Distance: Friendly Pigs that
Attack Actions - Rg Stat Rst TN
Bite y0" 5 Df -
Target suffers 2/3/4 damage.
c Delay: Target gains Slow.
Herd 'Em 8" 5 Wp 12M
This Action cannot target the same model more than once per Activation. If the target
is a Pig, this Action receives +m to its final duel total. Non-Leader Beast only. Target
takes a non-F Action that does not Attach Upgrades or list a model by name,
chosen and controlled by this model.
M Reposition: Move this model up to 3".



McTavish
Henchman, Living, Versatile
50mm, Sz 3

SWAMPFIEND
Bayou
Cost: 9
Health: 9
Mv: 5
Df: 5
Wp: 5
Penetrating Stench: Enemy models that
start their Activation engaging this model
must either discard a card or gain Stunned.
On the Move: At the start of this model's
Activation, it may move up to 3", ignoring
other models.
Unimpeded: This model is unaffected by
Severe Terrain.
Expert Shot: This model's Attack Actions
ignore Friendly Fire.
Attack Actions - Rg Stat Rst TN
Savage Bite y1" 6 Df -
Target suffers 3/4/5 damage.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
c Execute: The target may either discard a card or a Soulstone. If it does neither, it
is Killed, ignoring Demise Abilities.
Long Carbine z12" 5 Df -
Target suffers 2/4/5 damage.
c Maim: Target discards a card.
Toss in the Mud 2" 5 Df 12
Push the target 2" in any direction, then end one Condition on the target.
Tactical Actions - Rg Stat Rst TN
FGator Snack 2" - - -
Target a Scheme, Scrap, or Corpse Marker. Push this model 2" towards the
target, then remove the target. Flip a card and apply one of the following effects,
depending on its suit:
R Sudden Strike: This model may take a y Action.
t Surge: Draw a card.
M Reposition: Move this model up to 3".
c I Can Dig It: Place a Scheme Marker into base contact with this model.
FSwampscreen - 5 - 10
Create a 50mm Concealing Swampscreen Marker in base contact with this model.
Spawn Mother
Henchman, Beast
50mm, Sz 3

SWAMPFIEND
Bayou
Cost: 8
Health: 8
Mv: 6
Df: 5
Wp: 5
Stealth: Enemy models cannot target this
model from more than 6" away. Killed, Summon a Gupps model into base
contact with any number of friendly Egg
A Mother's Rage: After an enemy model Markers, then remove every Egg Marker in
within a6 Kills a friendly Swampfiend or base contact with a friendly Gupps model.
removes a friendly Egg Marker, this model
may take the Charge Action after the current Nutritional Eggs: After another friendly
Action is resolved, even if engaged. This model removes an Egg Marker, that model
Charge Action must end as close to the Heals 2.
enemy model as possible, and any Actions
it generates must target the enemy model.
Demise (The Hatching): After this model is
Attack Actions - Rg Stat Rst TN
Menacing Talons y1" 6C Df -
Target suffers 2/3/6 damage.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
c Infect: Models damaged by this Action gain Poison +1 for each c in this Action's
final duel total (to a maximum of Poison +2).
Tactical Actions - Rg Stat Rst TN
Nourish The Young a6" 6 - 12
Friendly Gupps within range Heal 2, end all Conditions, and gain Focused +1.
Hatch Eggs - 6 - 12R
Summon a Gupps into base contact with any number of friendly Egg Markers in play,
then remove every Egg Marker in base contact with a friendly Gupps model.
RR Large Clutch: When resolving, this model may choose one friendly Egg Marker in
play. That Marker is not removed.
FLay Eggs - 6 - 10
Create a Destructible Egg Marker in base contact with this model.
FAmbush - - - -
If this model is not in Concealing Terrain, it must discard a card. If this model is not
engaged, it may move up to 3".
Silurid
Minion (3), Beast
30mm, Sz 2

SWAMPFIEND
Bayou
Cost: 6
Health: 6
Mv: 5
Df: 5
Wp: 5
Stealth: Enemy models cannot target this
model from more than 6" away.
Butterfly Jump: After resolving an enemy
Attack Action targeting this model, this
model may move up to 3".
Attack Actions - Rg Stat Rst TN
Sharp Claws y1" 5 Df -
Target suffers 2/3/4 damage.
M Onslaught: Repeat this Action, targeting the same model.
c Infect: Models damaged by this Action gain Poison +1 for each c in this Action's
final duel total (to a maximum of Poison +2).
Tactical Actions - Rg Stat Rst TN
Menacing Croak p6" 5 - 12
Enemy models within range must each pass a TN 14 Wp duel or gain Distracted
+1.
FLeap 6" 7M - 10M
Place this model anywhere within range.


Bayou Gator
Minion (3), Beast, Versatile
40mm, Sz 2

SWAMPFIEND
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 4
Ruthless: This model ignores the Terrifying
and Manipulative Abilities of other models.
Penetrating Stench: Enemy models that
start their Activation engaging this model this model may discard a card to take that
must either discard a card or gain Stunned. Action again.
Unimpeded: This model is unaffected by
Severe Terrain.
Flurry: Once per Turn. After this model
resolves a y Action during its Activation,
after all resulting Triggers have resolved,
Attack Actions - Rg Stat Rst TN
Mighty Jaws y0" 5 Df -
Target suffers 2/3/3 damage.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
c Execute: The target may either discard a card or a Soulstone. If it does neither, it
is Killed, ignoring Demise Abilities.
Tactical Actions - Rg Stat Rst TN
FAmbush - - - -
If this model is not in Concealing Terrain, it must discard a card. If this model is not
engaged, it may move up to 3".



Gupps
Minion (3), Beast
40mm, Sz 0

SWAMPFIEND
Bayou
Cost: 3
Health: 4
Mv: 4
Df: 4
Wp: 3
Stealth: Enemy models cannot target this
model from more than 6" away.
Mindless: When this model is Summoned,
it is treated as having already Activated this when Killed and has no engagement range.
Turn, and neither player gains or discards
any Pass Tokens.
Strength in Numbers: While this model
has half or more of its maximum Health, it
receives + to its damage flips.
Puny: This model does not drop any Markers
Attack Actions - Rg Stat Rst TN
Talons y0" 4 Df -
Target suffers 1/2/3 damage.
R Adulthood: Enemy Living, Undead, or Beast only. After Killing, Replace this model
with a Silurid, then the new model Heals 2.
c Infect: Models damaged by this Action gain Poison +1 for each c in this Action's
final duel total (to a maximum of Poison +2).
Tactical Actions - Rg Stat Rst TN
Annoying a2" - - -
Until the End Phase, after an enemy model within range declares a Tactical Action
other than Walk or Charge, it gains Distracted +1.
FLeap 6" 7 - 10M
Place this model anywhere within range.


Gautreaux
Minion (3), Living
Bokor 30mm, Sz 1

SWAMPFIEND, WIZZ-BANG
Bayou
Cost: 6
Health: 6
Mv: 5
Df: 5
Wp: 6
Big Voodoo: After the opposing player
discards a Pass Token during the Activation
Phase, this model may choose one friendly total.
Wizz-Bang or Swampfiend model within a3
to gain Focused +1. Penetrating Stench: Enemy models that
start their Activation engaging this model
Hard Knock Life: After this model suffers must either discard a card or gain Stunned.
damage caused by another friendly model,
this model gains Fast and a Glowy Token.
Magical Influence: After this model flips a
card in a duel, it may discard a Glowy Token
to add a suit of its choice to its final duel
Attack Actions - Rg Stat Rst TN
Swamp Spirits 8" 5 Wp -
Target suffers 2/3/3b damage. If the target is in Severe Terrain, this model gains
Shielded +1.
t Magical Feedback: This model gains a Glowy Token.
M Reposition: Move this model up to 3".
Obey 12" 5 Wp 14M
This Action cannot target the same model more than once per Activation. Non-Master
only. Target model takes a non-F Action that does not Attach Upgrades or list a
model by name, chosen and controlled by this model.
Tactical Actions - Rg Stat Rst TN
Healing Energy 8" 5 - 12
Target Heals 1/2/3.
t Healing Burst: Models within p2 of the target Heal 1.
c Deja Vu: Discard a card. Draw two cards.
FProtective Spirits p3" 7 - 12
Friendly models within range gain Shielded +1.

The Brewmaster
Master, Living
30mm, Sz 2

TRI-CHI
Bayou
Cost: 15
Health: 12
Mv: 5
Df: 5
Wp: 7
Alcohol Poisoning: When an enemy model
within a8 suffers damage from Poison, it
Df (m) You're Drunk, Go Home: Push the
suffers +1 damage.
Attacking model X inches away from this
Closing Time: During opposed duels, this model, where X is equal to 3 plus the value
model increases its final duel total by the of the Attacking model's Poison Condition.
value of the opposing model's Poison
High Tolerance: Reduce all damage this
Condition (to a maximum of +2).
model suffers from Poison to 0.
Intoxication: Enemy models with Poison +2
or greater that start their Activation within
a6 gain Slow.
Attack Actions - Rg Stat Rst TN
Liver Damage y2" 6 Df -
Target suffers 2/3/4 damage and gains Poison +2.
R Drunken Strength: When resolving, the target suffers an additional amount of
damage equal to the value of this model's Poison Condition (to a maximum of +2
damage). Then lower the value of this model's Poison Condition by 2.
c Shower of Booze: Models within p2 of this model gain Poison +1.
Lure 12" 6 Wp 12
Move the target its Mv toward this model.
M A Small Favor: Target must have Poison +3 or greater. Non-Master only. Target
takes a non-F Action chosen and controlled by this model that does not Attach
Upgrades or list a model by name.
c Smashed: Target gains Poison +2.
Riddles in the Dark 10" 6 Wp -
Target gains Distracted +X, where X is the difference in the number of cards in
each player's Control Hand (to a maximum of 2).
FBlood Poisoning 8" 6 Wp 10
Target suffers damage from the Poison Condition equal to the value of its Poison
Condition (to a maximum of 5 damage). Reduce the value of the target's Poison
Condition by 5. If this Kills the target, this model counts as having Killed it.
Tactical Actions - Rg Stat Rst TN
FTrusty Flask - 7 - 10
This model Heals 1/2/3 and gains Poison +1.
c Shower of Booze: Models within p2 of this model gain Poison +1.
Whiskey Golem
Enforcer, Construct
50mm, Sz 4

TRI-CHI
Bayou
Cost: 10
Health: 8
Mv: 5
Df: 6
Wp: 5
Armor +2: Reduce all damage suffered by
this model by +2.
Demise (Intoxicating +2): After this model model suffered damage, every model within
is Killed, models within p2 suffer +2 p2 of this model gains Poison +1.
damage and gain Poison +2. High Tolerance: Reduce all damage this
Beer Goggles: After an enemy model with model suffers from Poison to 0.
Poison targets this model with an Attack Nimble: This model may treat the Walk
Action, it must either discard a card or the Action as a F Action.
Action suffers a -.
Df (m) Sprung a Leak: After resolving, if this
Attack Actions - Rg Stat Rst TN
Huge Fist y1" 6C Df -
Target suffers 3/4/6 damage.
M Onslaught: Repeat this Action, targeting the same model.
c Smashed: Target gains Poison +2.
Moonshine Dispenser z8" 6 Mv -
Target gains Poison +2.
M Under Pressure: Push the target 2" away from this model.
Tactical Actions - Rg Stat Rst TN
Ignite Fumes p2" 5 - 10
Models within range with Poison must each pass a TN 12 Df duel or gain Burning
+1. The TN of this duel is increased by an amount equal to the value of the model's
Poison Condition.
FWalking Distillery 2" - - -
Living only. Target Heals 1/2/3 and gains Poison +1.

Fingers Leong
Henchman, Living
30mm, Sz 1

TRI-CHI
Bayou
Cost: 9
Health: 9
Mv: 6
Df: 6M
Wp: 6
Beer Goggles: After an enemy model with
Poison targets this model with an Attack
Action, it must either discard a card or the
Action suffers a -. each discard a card to take the Interact
High Tolerance: Reduce all damage this Action.
model suffers from Poison to 0.
Df (m) Squeal: After resolving an enemy
Attack Action, this model may move up to
3".
Chatty: Enemy models within a6 must
Attack Actions - Rg Stat Rst TN
Have a Drink y2" 6M Wp -
Target gains Poison +2.
M A Small Favor: Target must have Poison +3 or greater. Non-Master only. Target
takes a non-F Action chosen and controlled by this model that does not Attach
Upgrades or list a model by name.
c Pilfer: Target must be able to use Soulstones. Target enemy model must discard
one Soulstone. If it does so, add one Soulstone to this Crew's Soulstone Pool.
"One More Question!" 8" 6 Wp -
Target gains Slow. If the target is engaged, it suffers 1/3/4 damage.
M Boring Topic: Models within p3 of this model must each pass a TN 12 Wp duel
or gain Slow.
c Mental Trauma: Target must either discard a card or suffer 3 damage.
Tactical Actions - Rg Stat Rst TN
"A Toast!" p6" - - -
Models within range gain Poison +1. This model may lower the value of its Poison
Condition by any amount to draw one card for every two points it was lowered.
FSabotage Their Plans 6" 7M - 11M
Target an enemy Scheme Marker. Place a Scheme Marker in base contact with the
target. Then, remove the target.
FTrusty Flask - 7 - 10
This model Heals 1/2/3 and gains Poison +1.
c Shower of Booze: Models within p2 of this model gain Poison +1.
Popcorn Turner
Henchman, Living
30mm, Sz 2

TRI-CHI
Bayou
Cost: 8
Health: 8
Mv: 6
Df: 5
Wp: 6
Alcohol Poisoning: When an enemy model
within a8 suffers damage from Poison, it
suffers +1 damage.
High Tolerance: Reduce all damage this
Beer Goggles: After an enemy model with
model suffers from Poison to 0.
Poison targets this model with an Attack
Action, it must either discard a card or the
Action suffers a -.
On the Move: At the start of this model's
Activation, it may move up to 3", ignoring
other models.
Attack Actions - Rg Stat Rst TN
Barrel Roll y1" 6 Df -
Triggers on this Action must be declared, if able. Target suffers 2/3/4 damage.
M Accidental Roll Over: Push this model 5" in any direction, ignoring any models.
Models that this model moved through this way suffers 1 damage and gain
Poison +1.
c Shower of Booze: Models within p2 of this model gain Poison +1.
Breath of Fire 6" 6 Df -
Target suffers 2/3b/4bb damage. Models damaged by this Action gain Burning
+1.
M Reposition: Move this model up to 3".
c The Hooch Didn't Ignite…: When resolving, models damaged by this Action gain
Poison +2 instead of Burning +1.
FBlood Poisoning 8" 6 Wp 10
Target suffers damage from the Poison Condition equal to the value of its Poison
Condition (to a maximum of 5 damage). Reduce the value of the target's Poison
Condition by 5. If this Kills the target, this model counts as having Killed it.
Tactical Actions - Rg Stat Rst TN
FTrusty Flask - 5 - 10
This model Heals 1/2/3 and gains Poison +1.

Cooper Jones
Enforcer, Living
30mm, Sz 1

TRI-CHI
Bayou
Cost: 7
Health: 7
Mv: 5
Df: 5
Wp: 5
Armor +1: Reduce all damage suffered by
this model by +1.
Hide in the Barrel: At the start of this
model's Activation, it may gain Staggered
and Shielded +2.
Df (m) Squeal: After resolving an enemy
Attack Action, this model may move up to
3".
High Tolerance: Reduce all damage this
model suffers from Poison to 0.
Attack Actions - Rg Stat Rst TN
Blow Torch y1" 6t Df -
Target suffers 2/3/4 damage and gains Burning +1.
t Blaze: Models damaged by this Action gain Burning +1 for each t in this
Action's final duel total (to a maximum of Burning +2).
Tactical Actions - Rg Stat Rst TN
Put a Barrel on It p4" 6 - 10
This model may remove any number of Scrap Markers within range to have an equal
number of Constructs within range Heal 1/2/3.
t Barrel Armor!: One Construct Healed by this Action gains Shielded +1.
c Drinking Problem: This model gains Poison +2.
FMoonshine and a Barrel 2" 6 - 14
Target a Scrap Marker. Remove the target. Summon a Whiskey Gamin with Slow in
base contact with this model. The Summoned model suffers 5 damage. This model
may lower the value of its Poison Condition by any amount to reduce the damage
suffered by the Summoned model by an equal amount.
FTrusty Flask - 5 - 10
This model Heals 1/2/3 and gains Poison +1.

Moon Shinobi
Minion (3), Living
30mm, Sz 1

TRI-CHI
Bayou
Cost: 6
Health: 6
Mv: 6
Df: 5
Wp: 5
Stealth: Enemy models cannot target this
model from more than 6" away.
Drunken Kung Fu: When this model
performs a duel or damage flip, it treats all model suffers from Poison to 0.
+ as if they were a - and all - as if they
were a +.
Df (m) Squeal: After resolving an enemy
Attack Action, this model may move up to
3".
High Tolerance: Reduce all damage this
Attack Actions - Rg Stat Rst TN
Staggering Punch y0" 6 Df --
Target suffers 2/3/4 damage and gains Staggered.
M Drunken Stumble: Push this model 1" in any direction.
c Stunning Strike: Target gains Stunned.
Have a Drink y2" 5 Wp -
Target gains Poison +2.
M Drunken Confusion: This model and the target both gain Distracted +1.
c Pilfer: Target must be able to use Soulstones. Target enemy model must discard
one Soulstone. If it does so, add one Soulstone to this Crew's Soulstone Pool.
Tactical Actions - Rg Stat Rst TN
FTrusty Flask - 5 - 10
This model Heals 1/2/3 and gains Poison +1.
M Drunken Stumble: Push this model 1" in any direction.


Whiskey Gamin
Minion (2), Construct
30mm, Sz 1

TRI-CHI
Bayou
Cost: 5
Health: 5
Mv: 6
Df: 5
Wp: 3
Armor +1: Reduce all damage suffered by
this model by +1.
Driving While a Drink: At the start of this
High Tolerance: Reduce all damage this
model's Activation, it may Push a number
model suffers from Poison to 0.
of inches up to the value of its Poison
Condition in any direction. Any friendly
models within p2 may gain Poison +1.
Demise (Intoxicating +1): After this model
is Killed, models within p2 suffer +1
damage and gain Poison +1.
Attack Actions - Rg Stat Rst TN
Hard Slam y1" 4 Df -
This model may lower the value of its Shielded Condition by any amount. Target
suffers 1/2/4 damage. For each point of Shielded that this model lowered, the
target suffers +1 damage (to a maximum of +2).
M Accidental Roll Over: Push this model 5" in any direction, ignoring any models.
Models that this model moved through this way suffers 1 damage and gain
Poison +1.
c Shower of Booze: Models within p2 of this model gain Poison +1.
Moonshine Dispenser z8" 5 Mv -
Target gains Poison +2.
M Under Pressure: Push the target 2" away from this model.
c Daze: Target gains Stunned and is Pushed up to 3" in any direction.
Tactical Actions - Rg Stat Rst TN
Ignite Fumes p2" 5 - 10
Models within range with Poison must each pass a TN 12 Df duel or gain Burning
+1. The TN of this duel is increased by an amount equal to the value of the model's
Poison Condition.


Apprentice Wesley
Enforcer, Totem (The Brewmaster), Living
30mm, Sz 1

TRI-CHI
Bayou
Cost: 3
Health: 4
Mv: 5
Df: 4
Wp: 4
Alcohol Poisoning: When an enemy model
within a8 suffers damage from Poison, it
suffers +1 damage.
High Tolerance: Reduce all damage this
model suffers from Poison to 0.
For My Homies: After a friendly The
Brewmaster model is killed, Attach the Pour
One Out Upgrade to this model.
Attack Actions - Rg Stat Rst TN
Have a Drink y2" 4 Wp -
Target gains Poison +2.
c Daze: Target gains Stunned and is Pushed up to 3" in any direction.
Sober Up 6" 5R Wp 12
End one Condition on the target. If the target is a friendly model, it gains Focused
+1.
R Mend: Target Heals 2.
Tactical Actions - Rg Stat Rst TN
FTrusty Flask - 5 - 10
This model Heals 1/2/3 and gains Poison +1.


Akaname
Minion (3)
30mm, Sz 1

TRI-CHI, ONI
Bayou
Cost: 4
Health: 4
Mv: 5
Df: 4
Wp: 4
From Beyond: Before performing a duel,
this model may gain a Flicker Token to
receive a + to that duel and any damage enemy model, it may discard a Flicker Token.
flips it generates. After any model ends its
Activation, if this model has three or more Horrific Odor: At the end of this model's
Flicker Tokens, this model is Killed. Activation, it may have models within p2 of
it gain Poison +1.
Perverse Metabolism: When this model
would suffer damage from Poison, it instead
Heals an amount equal to the amount of
damage it would have suffered.
Devour Souls: After this model Kills an
Attack Actions - Rg Stat Rst TN
Barbed Tongue y2" 4C Mv -
Target suffers 1/2/3 damage and gains Slow.
M Unnatural Speed: Gain a Flicker Token. Repeat this Action.
c Infect: Models damaged by this Action gain Poison +1 for each c in this Action's
final duel total (to a maximum of Poison +2).
Tactical Actions - Rg Stat Rst TN
Lick Their Corpses 2" - - -
Discard target Corpse or Scrap Marker. This model gains Poison +3.
FA Foul Gift - 4 - 9
Discard a Flicker Token. Place a Scheme, Scrap, or Corpse Marker into base contact
with this model.


Mah Tucket
Master, Living
30mm, Sz 2

TRICKSY
Bayou
Cost: 15
Health: 12
Mv: 5
Df: 6
Wp: 5
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2" Careful Planning: During the Start Phase, if
in any direction after resolving the current this model is this Crew's Leader, gain one of
Action or Ability. the following effects, as determined by the
suit of this Crew's Initiative flip: r: Gain 2
Ill Omens: This Crew increases the value of
Pass Tokens. t: Draw 2 Cards. m: Up to 2
its Initiative flips by +2.
friendly models may move up to 3". c: Up
Diving Charge: This model may declare the to 2 friendly models gain Shielded +2.
Charge Action while engaged. When this
model takes the Charge Action, it ignores
terrain while moving and can move through
other models.
Attack Actions - Rg Stat Rst TN
Giant Wooden Spoon y1" 6 Df -
Target suffers 3/4/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
M Knock Aside: Push the target 4" in any direction.
c Severe Injury: Models damaged by this Action gain Injured +1 for each c in this
Action's final duel total (to a maximum of Injured +2).
Handful of Snakes z8" 5 Df -
Target suffers 2b/3b/3bb damage. Models damaged by this Action gain Poison
+1.
t Good for a Laugh: Draw two cards, then discard a card.
M Mass Hysteria: Push models damaged by this Action up to 3" in any direction.
Horrible Hollerin' 8" 6 Wp 11
Push the target up to 5" in any direction.
R Creative Cussing: Friendly models within p3 gain Focused +1.
t Purification: End one Condition on the target.
Tactical Actions - Rg Stat Rst TN
FCreate Trap 1" 6 - 12
This Action cannot be taken while engaged. Create a 50mm Destructible, Hazardous
(Damage 1 and Injured +1), Severe Pit Trap Marker within range.
t Good for a Laugh: Draw two cards, then discard a card.

Big Brain Brin
Henchman, Living
30mm, Sz 1
Bayou
TRICKSY
Cost: 8
Health: 8
Mv: 5
Df: 5
Wp: 7
Serene Countenance: Enemy Attack Actions
that target this model suffer a - to their
model within a6 declares a Trigger, this
duel.
model may discard a card. If it does so, the
Intuition: At the start of this model's Trigger's effects are ignored.
Activation, it may look at the top 3 cards of
Protected (Bayou): When this model is
its Fate Deck and then return them in any
targeted with an Attack Action, it may
order.
discard a card to change the target to
Arcane Reservoir: Crews containing a a friendly Bayou model within 2" of this
model with this Ability increase their model (ignoring range, LoS, and targeting
Maximum Hand Size by 1. restrictions).
Knew You Were Gonna Do That: After a
Attack Actions - Rg Stat Rst TN
Sharp Wit y1" 7 Wp -
Target gains Slow.
t Surge: Draw a card.
c Misdirected Rage: Enemy only. Target takes a y or z Action, chosen and
controlled by this model. During this Action, this model is ignored when
determining whether or not the target is engaged.
Sober Up 6" 6 Wp 12
End one Condition on the target. If the target is a friendly model, it gains Focused +1.
R My Loyal Servant: Another model (other than this model) within 3" of the target
Heals 1/2/3.
M Get in There: A friendly Minion within LoS of the target may Push up to 3" toward
the target.
c Daze: Target gains Stunned and is Pushed up to 3" in any direction.
Tactical Actions - Rg Stat Rst TN
Calculate the Possibilities - 7 - 14
Choose up to three cards in this model's Discard Pile. Shuffle the chosen cards
back into this model's Fate Deck.
t Master Plan: For every t this model shuffled into its Fate Deck, choose one
enemy model within 8". That model must either discard a card or gain Stunned.
FPulling the Strings 6" 7 - 14
This model may remove a Scheme Marker within 3" of the target. Friendly Minion
only. Target takes an Action. Then, if a Scheme Marker was not removed when this
Action was declared, Kill the target during the End Phase.
Trixiebelle
Henchman, Living
Tucket 30mm, Sz 1

TRICKSY
Bayou
Cost: 7
Health: 7
Mv: 5
Df: 5
Wp: 5
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2"
in any direction after resolving the current
Action or Ability.
Ill Omens: This Crew increases the value of
its Initiative flips by +2.
Manipulative: If this model has not yet
Activated this Turn, enemy Attack Actions
that target this model suffer a - to their
duel.
Attack Actions - Rg Stat Rst TN
Sharp Wit y1" 6m Wp -
Target gains Slow.
t Draw Out Secrets: Place a Scheme Marker into base contact with the target.
M Coordinated Attack: Another friendly model may take a y Action targeting the
same model.
M You're Comin' With Me: Push the target up to 3" in any direction, then place this
model into base contact with it.
Lure 12" 7 Wp 12
Move the target its Mv toward this model.
t Expensive Gift: Target must be able to use Soulstones. The target must either
discard a card or a Soulstone. If the target discarded a Soulstone, add one
Soulstone to this Crew's Soulstone Pool.
c Mental Trauma: Target must either discard a card or suffer 3 damage.
Tactical Actions - Rg Stat Rst TN
FFree Loot 3" - - -
Target an enemy Scheme Marker. Place this model into base contact with the target.
Then, remove the target and draw a card.


Bushwhacker
Minion (3), Living
30mm, Sz 1

TRICKSY
Bayou
Cost: 6
Health: 6
Mv: 5
Df: 5
Wp: 5
From The Shadows: This model may be
Pit Traps: After this model is deployed,
deployed at the start of the game, rather
Create a 50mm Destructible, Severe,
than during Deployment. If so, this model
Hazardous (Damage 1 and Injured +1)
may be deployed anywhere on the board
Pit Trap Marker anywhere on the board,
that is at least 6" away from the enemy
not within 3" of the opposing player's
Deployment Zone, and it may not take the
deployment zone.
Interact Action on the first Turn.
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2"
in any direction after resolving the current
Action or Ability.
Attack Actions - Rg Stat Rst TN
Frantic Flailing y0" 5 Df -
Target suffers 1/2/3 damage.
M Reposition: Move this model up to 3".
Clockwork Rifle z14" 5 Df -
This Action ignores Cover. Target suffers 2/3/5 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
M Clever Ruse: Push the target 3" towards a Pit Trap Marker in its LoS.
Tactical Actions - Rg Stat Rst TN
FCreate Trap 1" 5 - 12
This Action cannot be taken while engaged. Create a 50mm Destructible, Hazardous
(Damage 1 and Injured +1), Severe Pit Trap Marker within range.


Survivor
Minion (3), Living, Construct
30mm, Sz 1

TRICKSY, FOUNDRY
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 6
Armor +1: Reduce all damage suffered by
this model by +1.
Hard to Kill: When this model suffers
damage, if it has 2 or more Health, it may
not be reduced to below 1 Health.
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2"
in any direction after resolving the current
Action or Ability.
Attack Actions - Rg Stat Rst TN
Staggering Punch y0" 5 Df --
Target suffers 2/3/4 damage and gains Staggered.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
M Knock Aside: Push the target 4" in any direction.
Steam Rifle Arm z12" 5 Df -
Triggers on this Action must be declared, if able. Target suffers 1/3/4 damage.
R Wild Shot: When resolving, the target suffers +1 damage, then another friendly
model within range and LoS of this model suffers 1 damage.
M Frantic Attack: This model suffers 1 damage. Repeat this Action.
c Critical Mass: This model must either discard a card or suffer 2 irreducible
damage.
FMagnetism 16" 5 Df -
Contruct only. Push this model its Mv toward the target.


The Little Lass
Enforcer, Totem (Mah Tucket), Living
30mm, Sz 1

TRICKSY
Bayou
Cost: 2
Health: 4
Mv: 5
Df: 4
Wp: 4
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2"
in any direction after resolving the current
Action or Ability.
Insignificant: This model is ignored for the
purposes of Strategies and Schemes, and it
may not take the Interact Action.
Pounce: After an enemy model ends a move
engaged by this model, if it is not the enemy
model's Activation, this model gains Fast.
Attack Actions - Rg Stat Rst TN
Combat Staff y1" 4 Df -
Target suffers 2/3/4 damage.
M Reposition: Move this model up to 3".
M Knock Aside: Push the target 4" in any direction.
Horrible Hollerin' 8" 4 Wp 11
Push the target up to 5" in any direction.
c Mental Trauma: Target must either discard a card or suffer 3 damage.
Tactical Actions - Rg Stat Rst TN
FForage 2" - - -
Remove target enemy Scheme Marker. Draw the top card of this model's Discard
Pile.


Rooster Rider
Minion (3), Beast
40mm, Sz 2

TRICKSY
Bayou
Cost: 7
Health: 8
Mv: 7
Df: 5
Wp: 4
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2"
in any direction after resolving the current
Action or Ability.
Grit (Frantic): While this model has half
of its maximum Health or less, its Attack
Actions receive a + to their duels and
damage flips.
Frenzied Charge: This model may ignore
the Once per Activation requirement on the
Charge Action.
Attack Actions - Rg Stat Rst TN
Beak y0" 5 Df -
Target suffers 2/4/5 damage.
R Rip and Tear: Take a y Action targeting the same model. This Action receives a
+ to its duel.
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
Clockwork Rifle z14" 5 Df -
This Action ignores Cover. Target suffers 2/3/5 damage.
M Reposition: Move this model up to 3".
Tactical Actions - Rg Stat Rst TN
FReckless - - - -
This model suffers 1 damage. This model gains Fast.


Test Subject
Minion (3), Construct, Beast
30mm, Sz 2

TRICKSY
Bayou
Cost: 4
Health: 4
Mv: 5
Df: 4
Wp: 4
Armor +1: Reduce all damage suffered by
this model by +1.
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2" its Activation, it may draw a card.
in any direction after resolving the current
Action or Ability.
Demise (Expendable +1): After this model
is Killed, it's controller draws +1 card.
Following Orders: Once per Activation. After
this model resolves an Action taken outside
Attack Actions - Rg Stat Rst TN
Frantic Flailing y0" 5 Df -
Target suffers 1/2/3 damage.
t Grab On: Target gains Slow. End this model's Activation.
Electrical Shock z8" 5 Df -
Target suffers 1/2/4 damage, ignoring Armor.
t Arcing Shock: Repeat this Action, targeting a different model within 2" of the
target, ignoring range and LoS.
c Convulsions: Enemy only. Move the target up to 3". Then the target must either
discard a card or this model may move it up to 3".
Tactical Actions - Rg Stat Rst TN
FForage 2" - - -
Remove target enemy Scheme Marker. Draw the top card of this model's Discard
Pile.


Sparks LeBlanc
Enforcer, Living
30mm, Sz 1

TRICKSY, FOUNDRY
Bayou
Cost: 8
Health: 8
Mv: 5
Df: 5
Wp: 5
Scamper: After an enemy model within a6
Cheats Fate, this model may Push up to 2" Ride the Rails: If this model is within 1"
in any direction after resolving the current of a Scrap Marker when it takes the Walk
Action or Ability. Action, instead of moving normally, it may
place itself into base contact with another
Hostile Work Environment: Enemy models
Scrap Marker within 12" (even if this model
within a6 may not be targeted by the
is engaged).
Actions of other enemy models.
Creative Salvage: Enemy models Killed by
this model place a Scrap Marker in addition
to any other Markers placed.
Attack Actions - Rg Stat Rst TN
Heavy Wrench y1" 6t Df -
Target suffers 2/3/4 damage. If the target is a friendly Construct, it instead Heals
1/2/3.
t Dismantle For Parts: Enemy Construct only. Place a Scrap Marker in base contact
with the target.
M Knock Aside: Push the target 4" in any direction.
Pack With Explosives 2" 6 Df -
This Action cannot target models with Incorporeal. Attach an Explosive Upgrade to
the target.
M Galvanize: Another friendly model within 3" of this model gains Focused +1.
c Mutilate: When resolving, if the target has Slow, it suffers +1 damage.
Otherwise, it gains Slow.
Analyze Weakness 10" 5 Wp -
Until the End Phase, the target's Armor Ability and Shielded Condition are both
considered to be two less when resolving Attack Actions.
Tactical Actions - Rg Stat Rst TN
F"Now Yer A Robot" 6" 6 - 12
Discard a Scrap marker within 3" of this model. Friendly only. Target gains Shielded
+2.
M Under Pressure: Push the target 2" away from this model.
c Burn Out: The target suffers 2 damage and gains Fast.

Wong
Master, Living
30mm, Sz 1
Bayou
WIZZ-BANG
Cost: 15
Health: 12
Mv: 5
Df: 5
Wp: 5
Counterspell: Enemy models within a6
must each discard a card to declare Triggers
against an enemy model, Push this model
during opposed duels with this model.
up to 5" in any direction.
Crackling Energies: After a model succeeds
Uncontrollable Magic: When this model
on a simple duel generated by one of this
places a Shockwave Marker, it may
model's Actions, that model gains a Glowy
instead choose to treat a friendly Wizz-
Token.
Bang model within range as the source of
Evasive: Reduce all damage this model that Shockwave. If it does so, the friendly
suffers from Shockwave, p, and b effects model suffers 1 damage, and the TN of the
to 0. Shockwave's Resist is increased by +2.
Df (m) Quick Getaway: After resolving
Attack Actions - Rg Stat Rst TN
Iron Fan of Tsu Li y1" 5 Df -
Target suffers 2/2/3 damage and gains a Glowy token.
R Burst Damage: When resolving, the target suffers +b damage.
M Reposition: Move this model up to 3".
Fzzzzap! z10" 6 * 12
This Action places two Shockwave Markers, instead of one. Shockwave 2, Mv 13,
Damage 2. Friendly models may choose to fail this duel without flipping. Enemy
models damaged by this Action discard their Glowy Tokens and increase the
damage they suffer by +1 per discarded Glowy Token.
t Surge: Draw a card.
c Severe Injury: Models damaged by this Action gain Injured +1 for each c in this
Action's final duel total (to a maximum of Injured +2).
Tactical Actions - Rg Stat Rst TN
FThe Glow p6" 6 - 12
Discard any number of Glowy Tokens from models within range. This model draws a
card for every two Glowy Tokens discarded by this Action, then every model within
range gains a Glowy Token.
Launch into Space 6" 6 - 12
Once per Turn. Remove target Corpse Marker, Scrap Marker, or Scheme Marker. During
the next Start Phase, place the removed Marker in this model's LoS, not touching
terrain, then all models within p3 of any Markers placed by this Action must each
pass a TN 14 Mv duel or suffer 1 damage.
t Wait, What?!: When placing the removed Marker, place an additional Marker.
Alphonse
Henchman, Living
LeBlanc 50mm, Sz 3

WIZZ-BANG
Bayou
Cost: 9
Health: 9
Mv: 5
Df: 5
Wp: 6
Blast Resistant +2: Reduce all damage this
Hard to Wound: Damage flips against this
model suffers from Shockwave, p, and b
model suffer a -.
effects by +2.
Magical Influence: After this model flips a
Hard Knock Life: After this model suffers
card in a duel, it may discard a Glowy Token
damage caused by another friendly model,
to add a suit of its choice to its final duel
this model gains Fast and a Glowy Token.
total.
Infused Body: When this model suffers
Demolitionist: At the start of this model's
damage, it may discard any number of Glowy
Activation, it may remove all Destructible
Tokens to reduce the damage it suffers by
Terrain within p1.
an equal amount.
Attack Actions - Rg Stat Rst TN
Huge Fist y1" 6 Df -
Target suffers 3/4/6 damage.
t Sweeping Strike: When resolving, the target suffers +b damage.
M Bloody Display: Enemy models within p4 of this model must each pass a TN 14
Wp duel or be Pushed 4" away from this model.
c Mutilate: When resolving, if the target has Slow, it suffers +1 damage.
Otherwise, it gains Slow.
Hurl Corpse 8" 6 Df -
Choose a Corpse Marker within 2" and place it in base contact with the target. Target
suffers 2/3/4 damage.
M Mockery: Push the target 2" toward this model. If the target is a Master or
Henchman, it gains Distracted +1.
Toss 1" 3 Sz -
Target a model with lower Sz than this model. Push the target up to 10" in any
direction. If this push is interupted, the Pushed model and models in base contact
with it must each pass a TN 14 Df duel or suffer 2 damage.
Tactical Actions - Rg Stat Rst TN
Calculate the Possibilities - 7 - 14
Choose up to three cards in this model's Discard Pile. Shuffle the chosen cards
back into this model's Fate Deck.
t Surge: Draw a card.

Taxidermist
Minion (2), Living
30mm, Sz 1
Bayou
WIZZ-BANG
Cost: 8
Health: 8
Mv: 5
Df: 5
Wp: 6
Pet Project: After Deployment, Summon a
Stuffed Piglet within 3" of this model.
Magical Influence: After this model flips a
card in a duel, it may discard a Glowy Token
effects by +2.
to add a suit of its choice to its final duel
total. Hard Knock Life: After this model suffers
damage caused by another friendly model,
Df (m) Squeal: After resolving an enemy
this model gains Fast and a Glowy Token.
Attack Action, this model may move up to
3".
Blast Resistant +2: Reduce all damage this
model suffers from Shockwave, p, and b
Attack Actions - Rg Stat Rst TN
Lucky Knife y1" 6C Df -
Target suffers 2/3/4 damage.
R Critical Strike: When resolving, the target suffers +1 damage for each r in this
Action's final duel total (to a maximum of +2).
M Get in There: A friendly Minion within LoS of the target may Push up to 3" toward
the target.
c Creative Taxidermy: Enemy Living, Undead, or Beast only. After Killing, the target
does not place any Markers. Summon either a Stuffed Piglet or a Flying Piglet into
base contact with the target.
Throw Knife z8" 6 Df -
Target suffers 1/3/4 damage. If the target suffers Severe damage from this Action,
this model may place itself into base contact with the target.
R Puncture: When resolving, this Action's damage flip receives a + for each r in
the final duel total (to a maximum of ++).
Tactical Actions - Rg Stat Rst TN
FRemote Detonator 18" 6 - 10
Friendly Undead only. This Action ignores LoS. Push the target up to 3" in any
direction. Models within p2 of the target must each pass a TN 13 Mv duel or suffer
3 damage and gain Injured +2. Then, Kill the target and this model may draw a card.
M Swift Action: Repeat this Action.
FTaxidermin' 4" 6 - 12
Target a Corpse Marker. Summon either a Stuffed Piglet or a Flying Piglet into base
contact with the target, then remove the target.
Pigapult
Enforcer, Construct, Versatile
50mm, Sz 4

WIZZ-BANG
Bayou
Cost: 7
Health: 6
Mv: 3
Df: 4
Wp: 7
Armor +2: Reduce all damage suffered by
this model by +2.
Pet Project: After Deployment, Summon a
Stuffed Piglet within 3" of this model.
Ruthless: This model ignores the Terrifying
and Manipulative Abilities of other models.
Insignificant: This model is ignored for the
purposes of Strategies and Schemes, and it
may not take the Interact Action.
Attack Actions - Rg Stat Rst TN
Rocks is Pigs? z12" 6 Df -
This Action ignores LoS. Target suffers 2/3/5 damage.
t Full Power: Discard a Glowy Token. When resolving, damage from this Action is
irreducible.
Full Load z18" 6C * 12
Choose a friendly Sz 1 model within 2". The chosen model gains Slow and is placed
anywhere within range. Until the End Phase, it cannot take Interact Actions.
Shockwave 2, Mv 15, Damage 2 centered on the chosen model.
c "Loaded" Ammo: If the chosen model is a Stuffed Piglet and it was not Killed by
this Action, it may take the Bacon Bomb Action.



Swine-Cursed
Minion (2), Living, Beast
40mm, Sz 3
Bayou
WIZZ-BANG, SOOEY
Cost: 7
Health: 7
Mv: 5
Df: 6
Wp: 4
Blast Resistant +2: Reduce all damage this card in a duel, it may discard a Glowy Token
model suffers from Shockwave, p, and b to add a suit of its choice to its final duel
effects by +2. total.
Hard Knock Life: After this model suffers Frenzied Charge: This model may ignore
damage caused by another friendly model, the Once per Activation requirement on the
this model gains Fast and a Glowy Token. Charge Action.
Infused Body: When this model suffers Demise (Unstable Transformation): After
damage, it may discard any number of Glowy this model is Killed, it is instead Replaced
Tokens to reduce the damage it suffers by with this model's choice of either a Bayou
an equal amount. Gremlin or a Piglet, then the new model
Magical Influence: After this model flips a Heals 3.
Attack Actions - Rg Stat Rst TN
Tusks y0" 6 Df -
Triggers on this Action must be declared, if able. Target suffers 2/4/5 damage.
t Full Power: Discard a Glowy Token. When resolving, damage from this Action is
irreducible.
M Onslaught: Repeat this Action, targeting the same model.
c Rampage: Push this model 5", ignoring any models, such that this model moves
through the target. Models this model Pushed through in this way must each pass
a TN 13 Mv duel or suffer 1 damage.
Tactical Actions - Rg Stat Rst TN
Heroic Intervention 6" 6 - 11
Enemy only. Push all other friendly models within 1" of the target 5" away from the
target. Then, Push this model 6" towards the target. This model may take a y
Action targeting the same model.
FFrightening Reminder 6" 5 - 10
Other friendly model only. Push the target up to 4" away from this model.


Lightning
Minion (3), Living
Bug 30mm, Sz 1

WIZZ-BANG
Bayou
Cost: 5
Health: 5
Mv: 5
Df: 5
Wp: 5
Blast Resistant +2: Reduce all damage this
model suffers from Shockwave, p, and b
effects by +2.
Magical Influence: After this model flips a
Hard Knock Life: After this model suffers card in a duel, it may discard a Glowy Token
damage caused by another friendly model, to add a suit of its choice to its final duel
this model gains Fast and a Glowy Token. total.
Demise (Arcane Feedback): After this
model is Killed, every model within p2
suffers X damage, where X is equal to the
number of Glowy Tokens on this model (to a
maximum of 3 damage).
Attack Actions - Rg Stat Rst TN
Elemental Bolt z10" 5 Df -
Target suffers 2/3/4 damage.
R Burst Damage: When resolving, the target suffers +b damage.
t Magical Feedback: This model gains a Glowy Token.
t Full Power: Discard a Glowy Token. When resolving, damage from this Action is
irreducible.
Tactical Actions - Rg Stat Rst TN
Healing Energy 8" 4 - 12
Target Heals 1/2/3.
t Extra Sparkly: Target gains a Glowy Token.
FA New Horizon 6" 5 - 10t
Target a Scheme Marker. Place the target anywhere within 6" of its current location.


Olivia Bernard
Enforcer, Totem (Wong), Living
30mm, Sz 1

WIZZ-BANG
Bayou
Cost: 3
Health: 4
Mv: 5
Df: 4
Wp: 4
Blast Resistant +2: Reduce all damage this
model suffers from Shockwave, p, and b
effects by +2.
card in a duel, it may discard a Glowy Token
Hard Knock Life: After this model suffers to add a suit of its choice to its final duel
damage caused by another friendly model, total.
this model gains Fast and a Glowy Token.
Lovely Assistant: Enemy models within
a3 of this model increase the TN of every
simple duel they make by +2.
Magical Influence: After this model flips a
Attack Actions - Rg Stat Rst TN
Fancy Cane y1" 4 Df -
Target suffers 2/3/4 damage.
c "AHHH, MY EYE!": When resolving, the target suffers +1 damage and is Pushed
up to 3” away from this model.
FTossed Sparklers 8" 5 Df -
Target gains a Glowy Token. This model may end one Condition on the target.
Tactical Actions - Rg Stat Rst TN
Perfect Timing 10" 5 - 10
Once per Turn. Enemy only. Enemy models within p5 of the target must each pass a
TN 13 Wp duel or be Pushed 5" towards the target.
t Beautiful Clothes: Target gains Distracted +1.
FSet Charge a6" - - -
Until the End Phase, after an enemy ends a move in base contact with a Scheme
or Scrap Marker within range, all enemy models within p3 of the Marker suffer 2
damage. Then remove the Marker.

Stuffed Piglet
Minion (6), Undead
30mm, Sz 1

WIZZ-BANG
Bayou
Cost: 2
Health: 3
Mv: 5
Df: 3
Wp: 3
Mindless: When this model is Summoned,
it is treated as having already Activated this Demise (Volatile Pig): After this model is
Turn, and neither player gains or discards Killed by an Attack Action, models within p2
any Pass Tokens. must each pass a TN 12 Mv duels or suffer
2 damage and gain Injured +2. Increase
Insignificant: This model is ignored for the
the TN of this duel by +1 for each of this
purposes of Strategies and Schemes, and it
model's Glowy Tokens.
may not take the Interact Action.
Hard Knock Life: After this model suffers
damage caused by another friendly model,
this model gains Fast and a Glowy Token.
Attack Actions - Rg Stat Rst TN
Gore y0" 4 Df -
Triggers on this Action must be declared, if able. Target suffers 1/2/3 damage.
R Tear Off a Bite: This model Heals 2.
M Bowled Over: Push target 4" away from this model, then Push this model 4"
towards the target.
c Critical Mass: This model must either discard a card or suffer 2 irreducible
damage.
Tactical Actions - Rg Stat Rst TN
FBacon Bomb p2" - - -
Models within range must each pass a TN 12 Mv duel or suffer 3 damage and gain
Injured +2. Increase the TN of this duel by +1 for every Glowy Token on this model.
Then, this model is Killed.

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