Equations of Motion
Equations of Motion
Equations of Motion
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constant acceleration
For the sake of accuracy, this section should be entitled
"One dimensional equations of motion for constant
acceleration". Given that such a title would be a stylistic
nightmare, let me begin this section with the following
qualification. These equations of motion are valid only
when acceleration is constant and motion is constrained
to a straight line.
velocity-time
The relation between velocity and time is a simple one
during uniformly accelerated, straight-line motion. The
longer the acceleration, the greater the change in
velocity. Change in velocity is directly proportional to time
when acceleration is constant. If velocity increases by a
certain amount in a certain time, it should increase by
twice that amount in twice the time. If an object already
started with a certain velocity, then its new velocity would
be the old velocity plus this change. You ought to be able
to see the equation in your mind's eye already.
Δv
a=
Δt
v − v0
a=
t
v = v0 + at [1]
This is the first equation of motion. It's written like a
polynomial — a constant term (v0) followed by a first order
term (at). Since the highest order is 1, it's more correct to
call it a linear function.
position-time
The displacement of a moving object is directly
proportional to both velocity and time. Move faster. Go
farther. Move longer (as in longer time). Go farther.
Acceleration compounds this simple situation since
velocity is now also directly proportional to time. Try
saying this in words and it sounds ridiculous.
"Displacement is directly proportional to time and directly
proportional to velocity, which is directly proportional to
time." Time is a factor twice, making displacement
proportional to the square of time. A car accelerating for
two seconds would cover four times the distance of a car
accelerating for only one second (22 = 4). A car
accelerating for three seconds would cover nine times the
distance (32 = 9).
Δs
v̅ =
Δt
s − s0
v̅ =
t
s = s0 + v̅t [a]
v̅ = ½(2v0 + at)
v̅ = v0 + ½at [b]
s = s0 + (v0 + ½at)t
∆s = v0t + ½at2
velocity-position
The first two equations of motion each describe one
kinematic variable as a function of time. In essence…
v = v0 + at [1]
v − v0
t=
a
like this…
⎛v − v0⎞ ⎛v − v0⎞2
s = s0 + v0 + ½a
⎝ a ⎠ ⎝ a ⎠
vv0 − v02 v2 − 2vv0 + v02
s − s0 = +
a 2a
2a(s − s0) = 2(vv0 − v02) + (v2 − 2vv0 + v02)
That wasn't very pleasant, but it was the easy way. The
reverse substitution of [2] into [1] is an algebraic
nightmare. In either case, when you're done, you get
this…
v2 = v02 + 2a∆s
calculus derivations
Calculus is an advanced math topic, but it makes deriving
two of the three equations of motion much simpler. By
definition, acceleration is the first derivative of velocity
with respect to time. Take the operation in that definition
and reverse it. Instead of differentiating velocity to find
acceleration, integrate acceleration to find velocity. This
gives us the velocity-time equation. If we assume
acceleration is constant, we get the so-called first
equation of motion [1].
dv
a=
dt
dv = a dt
v t
⌠ ⌠
dv = a dt
⌡ ⌡
v0 0
v − v0 = at
v = v0 + at [1]
ds
v=
dt
ds = v dt
ds = (v0 + at) dt
s t
⌠ ⌠
ds = (v0 + at) dt
⌡ ⌡
s0 0
s − s0 = v0t + ½at2
s = s0 + v0t + ½at2 [2]
dv
=a
dt
dv
=?
ds
dv dv
= 1
ds ds
dv dv dt
=
ds ds dt
dv dv dt
=
ds dt ds
dv 1
= a
ds v
dv = a1
ds v
v dv = a ds
v s
⌠ ⌠
v dv = a ds
⌡ ⌡
v0 s0
v = v0 + at [1]
+
s = s0 + v0t + ½at2 [2]
=
v2 = v02 + 2a(s − s0) [3]