Technique: Advanced Perspective Techniques
Technique: Advanced Perspective Techniques
Technique: Advanced Perspective Techniques
The previous pages developed the methods of linear perspective using the
cube (or other rectangular objects) as the primary form. This was
perspective of complex plane figures
convenient because the edges and right angles of these objects simplify
perspective constructions. perspective of complex solid forms
When tackling the perspective of complex or irregular shapes, the basic buildings from blueprints or plans
strategy is to fit these shapes inside a regular geometric figure or solid,
like a valentine inside an envelope or a vase inside a box, then use this paraline perspectives
rectangular solid to "mail" the form into perspective space. This page gives
several examples of how to do this for plane figures and solid forms. curvilinear perspectives
The solution in each case is the same: to use the square (or a metric grid
within a square) as the projection framework or projection square. The
rationale is that it is that it is simple to project a square in perspective, and
once this is done the square or grid can be used to transfer descriptive
points from a plan or elevation view of the figure.
The general procedure is: (1) enclose the complex figure within a regular
rectangular form (square or rectangle); (2) divide the rectangular area with
a regular grid and/or a major diagonal; (3) identify the point intersections of
the figure with the sides of the square, the grid or the diagonal; and (4)
transfer these landmark points into the image plane, where they are used
to reconstruct the figure image.
Projecting A Circle. Let's start with the simplest case, projecting a circle
in perspective. I know of several different methods to do this, but provide
here two that are among the easiest and most effective.
2. From the full diagonal intersection (center of the square), construct the
half transversal to c and the half orthogonal from the principal point
through d. Mark the four intersections with the sides of the square, c and
d and the points opposite (black).
4. From the intersections of the quarter orthogonals with the full diagonals,
such as e, construct the quarter transversals. The projection square is
now divided into sixteen smaller squares.
5. Construct the two rectangular diagonals from each corner of the square
to the intersection of the nearest quarter line with the opposite side of the
square: that is, a to g opposite, h to f opposite, and similarly for the other
six rectangular diagonals.
Circle With a Plan. Using a plan results in a slightly more accurate set of
guide points, and additionally requires fewer guidelines to define. The
diagram below shows the procedure.
projecting a circle with a plan
1. In the plan (projection square) and image square, define the full
diagonals, ab and matching.
2. In the plan and image square, divide the square half by a perpendicular
line (plan) or orthogonal to the principal point (image) through the
intersection of the full diagonals. Divide again by a perpendicular
horizontal line (plan) or transversal (image). Mark the four points where
these lines intersect the square, c and d and the points opposite (black).
5. Mark the intersection of the circle with the full diagonal, at g and on the
opposite side.
Note that a and b are already defined in the image square; d can be
located with an orthogonal from the principal point throught the image
diagonal intersection; and the projection line from e (and the matching
point) can be found in the image square by a transversal from the
diagonal intersection of the projection line from f, through the circle to the
opposite diagonal. Consequently only four projection lines are necessary
— from f and g and the matching points on the other side — as shown by
the pink lines in the diagram.
1. Divide the circle plan with 16 equally spaced "spokes"; these are found
by dividing the circle into quarters by a horizontal and vertical line
intersecting at the circle center, then bisecting the two upper 90° angles 3
times.
The elegance of the original plan bisection is that each projection point
stands for both a horizontal and vertical location of the circumference
points; the artist simply locates the intersection of the projection
orthogonals with a major diagonal of the image square and the
transversals duplicate these locations on opposite sides of the circle,
creating the 32 points that define the circumference.
The location of these points along the width of a projection line, of unit
length 1.0, is derived from the cosine of the angle of each "spoke" to the
direction of view. The sequence is tabulated below for reference.
To scale this series, just multiply by the unit length and measure from one
end of the dimension. Thus, to project a circle from a projection line that is
20 cm wide, multiply by 20: then the -45° angle (spoke #5) is located
2.9 cm from the dimension end.
Every ellipse can be described by its height and width dimensions, known
as its major axis (widest dimension) and minor axis (perpendicular to the
major axis). This leads to two simple methods for ellipse construction and
also a calculation to estimate the foreshortening of a circle.
The diagram (right) shows how to construct an ellipse from fixed height
and width dimensions. In the first method (A), the height and width define
a rectangle, which is then divided into equal quadrants by two lines. Then
one interior horizontal line segment and one exterior vertical line segment
are divided into proportionately equal parts, creating proportionately
spaced points. (The points do not have to be equally spaced, only equal in
their proportional spacing on the two lines.) Lines are drawn from the two
midline points, a and b, through the respective points, as shown. The
intersection of matching lines defines a point on the ellipse in one
quadrant. The landmark points are joined by a freehand curve or
segments of a French curve, then traced or copied into the other three
quadrants.
The alternative and more efficient trammel method (B) is to define the
ellipse rectangle, then transfer the length of the major and minor axes,
aligned at one end, to a strip of cardboard or heavy paper (diagram, right).
Because the major and minor axes are unequal in length, there is an
interval between their end points at the other end (magenta line). These
end points are aligned with the minor and major axes of the ellipse
rectangle, and the circumference of the ellipse marked off from the aligned
end points at the other end of the card. This method is quick, although it
becomes much less accurate as the major and minor axes become equal
(the ellipse approaches a circular shape).
The third method (C) uses two concentric circles, centered on point a; the
two circles are divided into quarters by perpendicular lines defining the
major and minor axes of the ellipse. An arbitrary number of lines are
drawn radially through both circles from point a, creating pairs of points at
the intersection of the line with the inner and outer circles. Then lines are
extended from these points, parallel with either the major or minor axes of
the ellipse; their intersections define points on the ellipse in one quadrant.
An advantage of this method is that, by extending the "spokes" and the
horizontal and vertical construction lines completely across the larger
circle, the entire circumference can be identified.
This is the same difficulty that produces the visual discrepancy between
the visible circumference of a sphere (equal to the image width of the
major axis of the ellipse) and the visual angle of its diameter (equal to the
image width of the perspective square across its center). This problem is
examined in the section on projecting a sphere. Unfortunately, there is
no simple way to scale the width of the ellipse, other than making a scale
drawing in plan, as the major axis is not coincident with the midline
transversal of the square, and the points where the ellipse touches the
square envelope are typically not on the major axis of the ellipse. But for
perspective circles within a 20° circle of view, the discrepancy is so tiny
that it can be ignored.
Given a perspective square located near the median line, draw the vertical
line A from a front corner, and the horizontal line B from the opposite back
corner; these lines intersect to form a right triangle. Using a ruler,
measure the lengths of A and B and find the arctangent of their ratio. This
is the angle of view onto the plane surface of the square at point x. This
angle is used to identify the most suitable ellipse template.
Architects do not bother with any of this: they just try one or another
template until they visually discover the best match in angle and size.
In effect, all these adjustments are incremental steps toward shifting the
diagonal vanishing points, and with them the 2PP vanishing points, farther
apart. So the appropriate solution for this problem is the classical remedy
for perspective distortions: reduce the circle of view contained within the
image format or (equivalently) increase the distance between the principal
point and diagonal vanishing points, or (equivalently) increase the object
distance in perspective space.
If you are using an ellipse template, the major axis of the ellipse should be
aligned either with a line to the opposite diagonal vanishing point (in 1PP)
or at a slightly less tilted angle than a line to the opposite vanishing point
(in 2PP). I find an arc drawn from the opposite vanishing point, from the
center of the ellipse to the horizon line, reasonably locates the direction in
which the minor axis should be oriented.
Projecting Complex Plane Figures. A wide range of more complex
plane figures can be handled by the square or rectangular projection, and
the method of distance point projection is the foundation method in
these cases.
For each key point needed to construct the form, we first carry a
horizontal line over to the diagonal, then two vertical lines, from (1) the
original point and (2) its intersection with the diagonal line, up to the
projection line. Thus, starting with point a, we carry a horizontal to the
diagonal at x, then verticals from a and x to the projection line.
From the projection line, we project all the points back to the principal
point (pp). We also project to pp the width of the square. Then, using the
diagonal vanishing point, we construct the image square and, within the
square its major diagonal.
Finally, for every point intersection with the plan diagonal, we construct a
transversal from its intersection with the image diagonal. Thus the
orthogonal for the plan diagonal point x intersects the image diagonal at
point x', which gives us the recession. A transversal from x' intersects the
orthogonal from a at the perspective location of point a'. The same is be
repeated for each key point, except that orthogonals from points on the
front or back of the square (such as b) require no transversal, and points
on the sides of the square (such as c) require no separate orthogonal.
Finally, and most usefully, once a plane figure has been projected into
perspective space, a line extended from any of its sides to the vanishing
line for the plane that contains it (e.g., the horizon line for figures in the
ground plane) identifies the vanishing point for that side and all physical
lines parallel to it (diagram, above).
Alternately, a metric grid can be projected onto the image plane at the
appropriate spacing and perspective depth (blue lines, above), and the
map copied into the grid square by square, with diagonal depth projection
used to trace out the contours or locations of difficult problems, such as
the traffic loop in the right foreground.
1. The plan of a square for the base of the cup was constructed in
perspective space. From the ellipse ratios evident at the top and bottom
of the chalice, I find that Uccello used a distance point (viewing distance)
of approximately 8 times the height of the cup (e.g., the chalice is
contained within a 7.2° circle of view). Thus, if the drawing is actual size
(29 cm high), the viewing distance would be about 2.3 meters; and the
base of the cup about 58 cm below eye level.
2. Separately, the plan of a circle was bisected, then quartered, and then
each segment bisected again three times, resulting in 32 equal divisions
of a circle.
3. The intersection points were brought by vertical lines to the projection perspective drawing of a chalice
line, then projected by orthogonals into the plan of a square in perspective
Piero Uccello (c.1450)
space. Note that the bisection method has produced intersection points
that are mirror symmetrical both horizontally and vertically, so all that is
required to reconstruct the square is the intersection of each orthogonal
with the diagonals of the square (see diagram, above).
4. This square projection was repeated over sixty times, each time at a
slightly different scale and vertical location, to form the principal
circumferences of the cup. The vertical spacing of the squares was
accomplished with an elevation drawing of the cup, or equivalently by
physical measurement; and the horizontal spacing by measurement.
Small misalignments and changes in line weight suggest the finished cup
drawing was assembled from two or three component drawings; this
implies that the drawing we have was transferred, by pin pricks, from
other drawings, or is a scaled down version of drawings done in a larger
format for accuracy. The whole project must have taken weeks to
complete.
"Paolo Uccello would have been the most gracious and fanciful genius
that was ever devoted to the art of painting, from Giotto's day to our own,
if he had labored as much at figures and animals as he labored and lost
time over the details of perspective; for although these are ingenious and
beautiful, yet if a man pursues them beyond measure he does nothing but
waste his time, exhausts his powers, fills his mind with difficulties, and
often transforms its fertility and readiness into sterility and constraint, and
renders his manner, by attending more to these details than to figures, dry
and angular, which all comes from a wish to examine things too minutely;
not to mention that he very often becomes solitary, eccentric, melancholy
and poor, as did Paolo Uccello. This man, endowed by nature with a
penetrating and subtle mind, knew no other delight than to investigate
certain difficult, nay impossible problems of perspective, which, although
they were fanciful and beautiful, yet hindered him so greatly in the painting
of figures, that the older he grew the worse he did them. ... For the sake of
these investigations he kept himself in seclusion and almost a hermit,
having little intercourse with anyone, and staying weeks and months in his
house without showing himself." [Lives of the Painters, Sculptors and
Architects, 1550; "Paolo Uccello, Painter of Florence"]
A cautionary word across the centures for the many modern perspective
dabblers, including digital rendering engineers, who spend days or weeks
on a single texture map or illumination model. (Those solitary
melancholics who spend months porting it all onto an obscure web site,
well ... they are exempt from caution.)
Projecting a Sphere. The sphere and its related geometrical forms the
cone and cylinder present a subtle difficulty. On the one hand, they are all
circular in cross section and therefore, in most cases, can be represented
by an elliptical outline along the front edge or circumference. On the other
hand, they are solids rather than plane figures, which produces specific
problems of image scale and foreshortening.
Sphere Image Scale. The scaling problem is that a sphere relatively close
to the viewpoint presents a visual angle that is larger than the visual angle
of its physical diameter. That is, using a measure bar or unit distance to
project the diameter of a sphere in perspective space will underestimate
its actual apparent size. The diagram shows why: the angle of view to the
limb of the sphere is in front of the diameter, at its visible circumference.
It's odd that this problem gets extensive treatment in some perspective
handbooks without asking the question: does the discrepancy matter? For
a sphere at an object distance (ground plane distance) from its center to
the viewpoint that is 2.5 times its diameter, the angular diameter of the
sphere is 22.6° but its visible circumference is 23.07°. This is a
discrepancy of about 0.5° or the visual width of the full moon (1 centimeter
at 1.15 meters). That probably matters.
Now the sphere inside the perspective cube, in physical space, appears to
have an unchanging circular profile regardless of the angle of view to the
perspective cube. To justify this unchanging appearance, imagine a
projection plane that (1) passes through the center of the sphere and (2) is
always perpendicular to the line of sight from the viewpoint to the center
of the sphere. On this plane, the outline of the sphere will always appear
as a perfect circle, and will always be enclosed in a projection square
whose bottom edge can (arbitrarily) be made parallel to the ground plane.
The vanishing points of the projection cube (and the projection square)
are found with the 3PP methods for exact rotation of vanishing points,
and by deduction from the given orientation of the projection cube
(diagram, above):
• The vanishing point for the horizontal top and bottom edges is found by
rotating a visual ray from the viewpoint, folded to a vertical diagonal
vanishing point, to the horizontal (left or right) displacement of the center
of the sphere from the principal point; this is the intersection of a vertical
line (perspective rule 8) from the center of the sphere to the horizon line.
Then the vanishing point we want (vp1) is on the horizon line, 90° to this
visual ray.
• The receding side edges of the cube are parallel to the line of sight to
the center of the cube (because the front face of the cube is perpendicular
to the line of sight), so their vanishing point is the center of the sphere
(perspective rule 5).
• The upright sides of the projection cube are parallel to a plane that
contains the line of sight and is perpendicular to the ground plane.
Therefore their vanishing point is in the vanishing line for this plane, which
is the vertical line from the center of the sphere. The vanishing point is
located as described here, and a visual ray is rotated to the vertical (up
or down) displacement of the center of the sphere from the horizon line;
the vanishing point (vp2) is on the sphere centerline 90° to this visual ray.
true perspective drawing of a sphere
scaling the measure bar for the sphere diameter, and projecting to measure
points
The dimensions of the projection cube are found from the measure bar
used to define the sides of the perspective cube (diagram, above):
• Orthogonals are used to project the original measure bar (magenta line)
to the image depth of the center of the sphere (green line).
• The measure bar is centered on the center of the sphere (blue line).
• The length of the measure bar is rotated to parallel with the front face of
the projection cube by vanishing lines to the measure point for the
horizontal vanishing point. The measure bar is projected onto a line from
this vanishing point through the center of the sphere. Note that the
projection is backward and forward in perspective space, depending on
the horizontal tilt of the projection cube to the image plane.
• The measure bar is rotated 90°, and its vertical dimensions are projected
to the measure point for the vertical vanishing point, to correct for the
vertical tilt of the projection cube to the image plane.
• The measure bar has defined four points: these are the four sides of the
projection square that are tangent to the enclosed circumference of the
sphere. These dimensions can be rescaled, if necessary, to account for
the larger visible circumference of the sphere. The measure bar (the
diameter of the sphere) in the example problem is 1.2 meters long, and
(based on the image height of the point where the sphere rests on the
ground plane) the center of the sphere is 3 meters from the viewpoint. So,
using the table above, the dimensions can be increased by 3%.
• Vanishing lines from the two vanishing points, through the four side
points, are used to complete this square. This is the perspective image of
the projection square.
I've pursued this digression for four reasons. First, I've verified by example
that the correct perspective image of a sphere is not an ellipse.
However, the amount of elliptical distortion, even for a very large, closely
placed sphere far to the side of the direction of view, appears much
smaller than it does in a ground plane circle at the same location. This
(and the complexity of drawing a sphere the "right" way) provides
justification for the practice of using a circular outline to represent a
sphere, as has been customary and wholly acceptable perspective
solution since the Renaissance.
Finally, I've demonstrated the power of the the basic rules of perspective,
combined with the 90° circle of view and the explicit rotation of vanishing
points and measure points, to solve novel and complex perspective
problems.
But if the column tips over, or seems about to — like the Tower of Pisa
(right) — then we have to find the angle of its base to direction of view,
and from that construct the circle foreshortening, in this case to find the
circumference of each level of the tower.
To model the tilt, the median line and horizon line are rotated around the
principal point by a 5.5° angle, to produce a new horizon line (magenta)
and a new median line, which is now the axis of the tower cylinder.
Next, a 36° angle is rotated from one of the side diagonal vanishing points
to locate the vertical dimension of the tower image. I have done this from
the original horizon line to the original median line, assuming that the
tower height measurement was true vertical. If the measurement were
along the axis of the tower, the rotation would be done from the "tilted"
dvp to the tower axis.
A measure bar is used to find the vertical location of each tower level
along the axis; two examples are shown for the top platform (a) and a
middle level (b). If the points are scaled at the distance of the front side of
the tower, they will be on the front face of the perspective square; if they
are scaled to the distance of the center of the tower, they will lie on the
tower axis and be at the diagonal center of the perspective square.
In either case, the perspective square is constructed from the height point,
using diagonals to the tilted dvp's (blue lines). Thus, diagonals from b
define the front half diagonals of a perspective square. A measure bar for
the tower width (tilted perpendicular to the tower axis and centered on b)
defines the front corners of the perspective square (n and o); orthogonals
from these points to the principal point (dv) define the square sides. A
second diagonal from the intersection of these orthogonals with the
original diagonals to b define side midpoints (e.g., at r); diagonals from
these points intersect at the back side of the square (at s). (Alternately,
diagonals from n and o intersect the orthogonals at the back corners of
the square.) A line through s and parallel to no defines a perspective
square section. Finally, the front circumference of a circle is projected
into this square using any of the methods described above; given the
number of diagonals already constructed, the circle without a plan
method might be most efficient.
Projecting a Spiral Staircase. The Tower of Pisa example tackles the tilt
of a cylinder but left out the vertical scaling of the tower levles, which is
done with a measure bar or elevation (side view) of the tower. Spiral
staircases, although they almost never appear in a drawing, are hoary
perspective clichés and a good example of how elevation and plan are
combined to project a complex object in three dimensions.
perspective drawing of a spiral staircase
using the Uccello method of circle projection, and transversals to locate the
stairs in depth on an elevation
There is really little to explain. The plan view is simply the Uccello format
for projecting a circle, which represents the outer edge of the stairs. The
elevation is constructed by carrying the stair locations at each level to the
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The most complex case is when the axis of the cone is at an angle both to
the ground plane and the direction of view. In the example, the cone has a
base diameter of 1 meter and a height of 3 meters, is lying on its side in
the ground plane, with the axis at a 30° angle to the direction of view, at
an object distance of 4 meters. The completed construction is shown
below.
a cone with base parallel to the ground
plane
The first step is to establish the vanishing point framework, since this is
necessary to scale the image size.
Two angles are involved. If the base of the cone were exactly parallel to
the direction of view while its axis were parallel to the ground plane, the
base of the cone would be perpendicular to the ground plane. If the cone
is lying on its side, the base would define a visual tilt of 9.5° (1/2 the
interior angle at the apex of the cone). This would simply require a
corresponding tilt in the horizon line and median line around the principal
point (as for the tower example, above). However, the base is actually at a
60° angle to the direction of view, so the 9.5° angle is foreshortened by
this angle.
This is solved in two steps: (1) rotate the vanishing points around the
viewpoint (a vertical dvp) to obtain the 2PP framework for the base, and
then (2) rotate the vp's around the principal point, to obtain the tilt caused
by the cone lying on its side. (The steps can be performed in reverse
order if desired.)
Alternately, the 9.5° angle can be marked from the base to the top of a
rectangular solid, and the cube projected into 2PP perspective space with
the required vanishing point rotation (see next section).
Next, the measure points are defined in the usual way, as arcs drawn
around the two vanishing points to the rotated horizon line.
Third, the measure bars for the cone height and base width are defined
using the procedures for scaling the drawing described earlier.
Diagonal lines are used to find the center of the far square face, which is
the apex of the cone.
Finally, the "planless" method is used to construct the elliptical base of the
cone within the square base of the rectangle at the opposite end. If an
ellipse template is used, the major axis of the ellipse is usually aligned
perpendicular to the axis of the cone.
We've already been working with one of the Platonic solids — the
hexahedron or cube — and the cube (or a rectangular solid) can be used
to project complex solid forms in the same way a square is used to project
complex plane figures.
The cube functions in two parts, a series of (in this case) horizontal layers
through the cube, each showing a section of the form in plan at specific
intervals, and a vertical measure bar that defines the separation between
layers. The cube can just as easily be divided into a series of sections or
elevations, registered with a horizontal measure bar; the best strategy
depends on the characteristics of the primary form.
The plan is constructed first, as separate layers, and the layers must be
inspected to ensure they define all the necessary significant points. If
possible, the primary form should be tightly enclosed by the projection
cube so that faces or corners of the form are coincident with faces and/or
corners of the cube; this reduces the projection work. When several layers
or plans are used, each layer must be enclosed by the same registration
marks or cube outline, so that layers will aligned exactly with each other
during the projection steps.
In this case, just as we have been doing with perspective cubes, the
significant points are the vertices (corners), which define all the edges
and, with the edges, the faces of the form.
The vertices divide the cube into four layers, a, b, c, d (diagram, above),
with an added interval x to indicate the distance between the base of the
dodecahedron and the base of the cube.
Now the projection of the separate plan layers begins (diagram, above).
The following steps are used for each layer:
• The vertical measure bar is aligned with the anchor point, and the level
location (a in the diagram) is marked off. Usually the best procedure is to
work from the layer closest to the viewpoint to the layer farthest away, so
that significant points that are occluded or hidden by the front part of the
form can be omitted as work progresses.
• The level lines (green) are drawn from this point to the vanishing points;
these define the edges, along the faces of the cube, of the layer to be
projected. The layer diagonals are drawn from opposite edges of the cube
where they are intersected by the level lines.
• The projection bar is aligned level with the location level (a).
• The appropriate plan level is aligned with the projection bar (in the
example, a square outline and a centering "+" are used for the
registration), and the points to be projected — five vertices and three
diagonal depth points — are carried up to it with vertical lines, where they
define the projection points. The accurate location and alignment of the
level location, level lines, projection bar and plan outline are critical; in
particular, the top face of the plan square must be exactly parallel with the
projection bar, and the projection bar must be level (for horizontal layers).
• The projection points (intersections of the vertical lines with the
projection bar) are projected onto the level line (green) by lines to the
appropriate measure point (as the projection is onto the cube face whose
recession is defined by vp2, the correct measure point is mp2). These
lines intersect the level line at the image points for their edge locations.
• The edge locations of the image points are regressed to the appropriate
vanishing point (vp1 in the example) by vanishing lines (blue for vertices,
pink for diagonal depth points).
• Where the diagonal depth vanishing lines intersect the level diagonal,
those intersections are regressed to the opposite vanishing point (vp2) by
vanishing lines.
It is evident from the diagram that each layer of a complex form may
require dozens of vanishing lines. To eliminate erasure and clutter, it is
useful to draw each plan layer on a large sheet of drafting vellum or
tracing paper, oriented so that the projection cube area is also covered.
Then the entire sheet is laid over the work area and taped taut in place;
then the level lines, projection lines and vanishing lines are drawn upon it.
When the significant points for that layer are located they are marked with
a pin prick through the paper onto the drawing paper below.
The location of the points is confirmed with small pencil points before the
layer sheet is removed; then the sheet is taken off and the additions to the
drawing are cleaned up, connected as edges, etc. before proceeding to
the next layer.
The vertical measure bar is used to locate the next layer position (b) and
the projection bar is moved up to be exactly level with it. Then the plan is
aligned below it and the projection steps described above are repeated.
After all the layers have been projected into the image, any remaining
construction lines are erased, the points are connected, and the drawing
finished off. The image shows the projection cube in place, to facilitate
comparison with the octahedron drawing above.
Projecting the Human Figure. Hands down, the most difficult perspective
problem artists have tackled has been the human figure. It was also one
of the first to be tackled. A complex but precise method is illustrated in
Piero della Francesca's De Prospectiva pingendi (c.1474), and rather
crude but efficient methods are explained in Albrecht Dürer's Vier Bücher
von menschlicher Proportion (1528). Things really heated up during the
16th century, when all those ceiling frescos of saints and angels soaring
to Heaven required careful analysis of human foreshortening (and the
soles of human feet). By the 17th century this stuff was school study
trailing in the wake of Tintoretto's career.
The simplest method for transferring the figure into perspective is to make
a drawing from life, or trace a photograph, that shows the figure in the
correct pose and from the correct point of view to match its orientation in
the master drawing. This figure study is then scaled to the appropriate
size and traced into location.
The more anal, rigorous method is to recreate the figure by the three
dimensional mapping of points into perspective space. To my knowledge
there are basically three approaches in this tradition: (1) sectional
projection, (2) volumetric projection, and (3) armature projection.
The second method, volumetric projection, first analyzes the human figure
into so many interconnected eggs, cylinders, boxes or pyramids, then
projects the major corners or axes of these simple forms in perspective,
then reconstructs the figure around them. This approach was popular in
the Baroque and even dribbles like a late party guest into 20th century
figure drawing and perspective texts. I dislike it very much because it
completely destroys the tensile, articulated and rounded strength of the
human form. I feel an active schedule of live figure drawing is a better
solution to learning the shape and heft of the body from various points of
view.
The illustration shows the basics of the approach. Arrange the manikin in
the desired anatomical position, then set it on a glass table top or
projection stand. Cast a shadow from the manikin onto a stiff white card
below the figure, using a ceiling light or spot light placed as far above the
set up as possible. Mark the major joints on the card, using the shadow as
a guide.
Now place a spot light or desk lamp to one side of the figure, at the same
height as the figure, at right angles to the major axis of the figure, and at
the same distance from the figure as the ceiling or overhead spot. Firmy
support a second stiff white card behind the figure, at the same distance
as the previous card was below it. Mark the joints in the same way.
Choose the card with the better spacing of the joints as your primary face,
and either trace the points onto a sheet of graph paper or take
measurements directly from the card, from each point to one long edge
and to one end edge. Take a single set of measurements from the second
card to one long edge. These measurements can be scaled, rotated and
transfered to a measure bar using the methods described above, and
from there projected into perspective space. The foreshortened figure is
then reconstructed freehand around the joints.
I've explained this approach with a manikin, but it really excels if you can
take two perpendicular views of a figure pose from exactly the same
distance. Measurements can be taken directly from the photographs,
using each one as the "card" on which the image is projected. With
computer image processing software, such as Adobe Photoshop, you can
even distort and scale the images to match the outlines of a predrawn
rectangular solid in perspective, then connect matching features in the two
photographs directly, without any measurement.
Of course, this whole discussion is moot. Artists now can use software
such as Poser to create male or female "digital mannekins" in any pose,
clothed or unclothed, and render drawings or art from that foundation; and
a whole series of VirtualPose discs are available that rotate static figure
poses in two dimensions. Programs for major animals are sure to follow.
The first steps are always to establish the scale and fundamental
proportions of the drawing. As described in previous sections, this means
(1) choosing the image format or dimensions of the drawing to best
display the important shapes in the image; (2) choosing the best viewing
angle (frontal, oblique) to show the important features and proportions of
the building; (3) adjusting the apparent distance to the building along the
angle of view to create pleasing shape proportions within the circle of
view and format; (4) moving the viewpoint up or down to establish an
effective anchor point and horizon line; and finally (5) locating the
necessary vanishing points and measure points to start the perspective
construction.
Scale and Viewing Angle. From the blueprints, I determine that the
finished greenhouse will be built to be 27 feet long, 25 feet wide and 14
feet high. From these specifications I can define a scaling form — a
rectangle in the same proportions as the plan outlines of the building (in
fact, it can be a tracing or full size photocopy of the blueprint plan itself),
approximately as large as the image format with a diagonal line included.
The plan proportions are 27/25 or 1:1.08, and the image format is 11" high
(in landscape orientation), so the scaling form is drawn to be 11.9" x 11"
with a diagonal included. This represents the plan proportions of the
building, and is shown as the magenta rectangle in the diagram.
constructing from a plan: dimensions and layout
shown in a 60° circle of view
Next I turn or rotate this scaling form until the angle of the sides in relation
to the median line matches the angle of view on the building that you
want. In other words, I twist the magenta rectangle left or right until I get
the desired visual proportions in the front face and side of the structure.
I move this scaled plan left or right until its horizontal position in the format
is where I want it, then drop two vertical lines from the opposite corners of
the scaled plan to define the visual width of the building. I drop a third line
from the corner of the scaled plan that represents the closest corner of the
building as it will be viewed in the final drawing.
Finally, I can establish the length of the anchor line: it's 2.4% of the
building height of 14 feet, or 58% of the blueprint elevation height of 7", or
roughly 4.0" high. I then determine the point where the horizon will
intercept the anchor line based on the implied height of the point of view.
For example, if the greenhouse is viewed as it would appear to an adult
standing on level ground, this height (the height of the observer, or 68") is
equal to a drawing size of 1.63" (2.4% of 68"), so the horizon line would
intersect the anchor line 1.63" from its bottom end. Instead, I decide to
take a slightly higher vantage of about 8 feet (96"), as if the greenhouse
were viewed from a raised patio or shallow slope. That puts the anchor
point (the bottom end of the anchor line) about 2.3" (2.4% of 96") below
the horizon line.
The last step is to locate the horizon line in relation to the top or bottom of
the format. Start with the horizon line through the middle of the format, and
diverge from that location for visual effect. Normally an upward view
(viewpoint close to the ground plane) implies a low horizon line, as the
direction of view is toward the sky; a raised viewpoint implies a high
horizon line, as the direction of view is downward.
In this case, even though I've chosen a slightly elevated viewpoint, I also
choose a horizon line that is slightly below the horizontal midline of the
image format, to provide a view of the setting behind the greenhouse and
off into the distance, which gives a feeling of open space and the
outdoors. The point where this horizon intersects the median line —
placed down the center of the format — is the direction of view.
Circle of View and Drawing Impact. Because the viewing distance to the
drawing is 18", I have started with the assuumption that 18" is also the
radius of the 90° circle of view at the image plane (the plane of the
drawing): so the circle of view is 36" or 3 feet wide. As I have already
established the median and horizon lines, anchor point and anchor line, I
could proceed from here to draw the circle of view around the principal
point, use the scaled plan to rotate the vanishing points around the
intersection of the circle of view and median line, and from these
vanishing points establish the measure points, and start the drawing.
What kind of visual impact does that circle of view create? To find out, I
divide the 62' object distance by the 27' object size to get the ratio 2.3.
Reference to the circle of view table indicates that this distance/size
ratio roughly a 25° minimum circle of view for that object size at that
distance. This is well within the 40° maximum circle of view that keeps
extreme perspective distortions out of the drawing.
A larger circle of view minimizes these effects, which will make the form
appear less dynamic and more "abstract" or idealized, will flatten the
perspective space, will make the object appear less three dimensional (as
in a telescopic view), and will tend to emphasize all parts of the object
equally.
In this case, I know the owner of the greenhouse values her peace and
tranquillity ... no looming or soaring shapes for her. I also judge that the
basic design of the greenhouse balances height and floor plan well, so
there is nothing to gain by emphasizing the vertical dimension. And I also
know that the greenhouse is designed to merge well with its setting. With
these considerations in mind, I expand the drawing circle of view by 25%
(from 36" to 45"), to produce a flatter, more idealized conception of the
finished building, and to push the building visually into its background
setting by flattening the perspective space, much as it would appear within
an 18° circle of view.
Measuring the Front Projections. With the important design and layout
decisions established, the next steps are straightforward and mechanical.
The front plan is taken first, and scaled to the same size as the drawing.
The actual blueprint or object elevation can be enlarged or reduced using
a zoom photocopying machine, or the dimensions can be measured off
the original and scaled with a hand calculator, or the dimensions can be
scaled by construction.
Either way, the amount of reduction required depends on the scale of the
orignal. If the blueprint is in a standard architect's scale of 1/4" = 1 foot, for
example, then it is already at a 2.1% reduction in relation to the actual
structure. In this case, I've already determined that my drawing is at a
56% reduction of the blueprint scale, so I can use a zoom photocopier to
produce plan and elevation at that scale, or rescale the key
measurements from construction.
constructing from a plan: front projections
shown in a 60° circle of view
As shown in the figure, I place the scaled front elevation below the anchor
point, with the right edge of the building exactly underneath the anchor
point. I extend a horizontal line to the left of the anchor point as the
measure bar (thick magenta line). (If I am working directly on the drawing,
I find it is clean and convenient to create the measure by with a single
piece of drafting tape; when I'm finished these measure points and the
measure bar can be removed by simply peeling the tape away.)
Next, connect the anchor point to the lefthand vanishing point (vp1),
drawing the line with a light graphite or eraseable blue pencil.
Now I carry the important horizontal intervals in the elevation — the sides
of the door, the width of the entryway, the peak of the roof, the width of
the building — straight up to the measure bar. I mark these as precisely
as I can.
Finally, I use a long straight edge to connect each mark on the measure
bar with the appropriate measure point (mp2). The intervals in the front
elevation in perspective recession are located where these measure lines
intersect the vanishing line to vp1.
I mark each intersection point carefully, then a draw vertical line upward
from each point using either very light graphite pencil or an eraseable blue
pencil. Finally, I remove the front elevation and erase or peel away the
measure bar.
Measuring the Vertical Projections. The side and front projections will
share a common vertical line, the anchor line, extending upward from the
anchor point. This line also serves as the measure bar for vertical
projections — the top and bottom of the door and entry steps, the covered
entry way, and the eaves and peak of the roof.
If there are distinctly different features on the front and side of the building
— as there are, for example, in the facade and sides of a Gothic cathedral
— then you must take the vertical measurements separately for the two
sides. Again, masking tape makes an excellent removable measure bar.
For this greenhouse drawing, the major features along the side are
defined by the roof eave, which appears on the front elevation. So only
that elevation is used. First I have to align the base or foundation of the
building so that it lies exactly on a horizontal line from the anchor point.
Then I carry the important elevation heights to the measure bar with
horizontal lines.
Finishing the Drawing. The vertical projections are carried back to both
vanishing points (vp1 and vp2), and the vertical lines marking the
important horizontal intervals on the front and side are trimmed off at the
appropriate heights.
This drawing has a peaked roof, which requires a little finesse, as shown
in the figure below. The peak of the roof in recession is indicated by the
line extending upward from b, which was specified from the front
elevation. However its height is indicated on the front measure bar at a, on
a vanishing line carried back to vp1. The front peak of the roof is located
where this line and b intersect, at point x.
The eaves are located where their elevation (indicated by the vanishing
line from point c on the vertical measure bar) crosses the vertical lines
marking the front and left corners of the greenhouse, the lines extending
upward from d and e. Connecting these eave elevations to x defines the
front and back pitch of the roof in perspective.
Connecting x to vp2 defines the peak of the roof along the length of the
greenhouse. But how to find the peak at the back of the greenhouse? I
connect a to vp2, and locate the point where this line intersects the line
extending upwards from the back corner of the greenhouse (f). Then I find
the line from this point to vp1: then the point x' is located at the
intersection of this line with the roof peak. Finally, I locate c' by
connecting c to to vp2, and finish the back pitch of the roof with a line
from x' to c'.
Now I can close up the exterior surfaces, erase guidelines and hidden
lines, and finish the drawing with as much detail, shading and backdrop as
I want. The approximate layout of the finished drawing within the 11"x15"
format is shown in the figure.
paraline perspectives
In the introduction to these perspective materials I stated that the point of
view, not objects in space, is the fundamental perspective theme. One
consequence of this is that the objects in space are not always clearly
defined. The side of a building may recede along the direction of view,
obscuring its length, openings or surface details of the side, or the building
may extend outside the 60° circle of view, causing the form to appear
distorted.
• graphical: definitions are in terms of the (1) relative scale of the three
dimensions of a cube in the image, and (2) the three arbitrary image
angles between the edges of a cube in the image.
To achieve this, two dimensions of the primary form are oriented parallel
to the image plane. The third dimension is not simply foreshortened — it is
eliminated from view.
Although these formats perform very well for cubic or rectangular forms,
they are less successful for irregular forms, as appears in the "tower" of
the 42°/7° dimetric drawing.
In terms of art history, paraline projections characterize classical Chinese
and Japanese
Artistic scroll paintings.
Importance of Paraline In Projections.
Europe, paraline Whyrepresentations
should artists bother
became an important
with the rigid methodsstyle feature drafting?
of technical of early 20th century
Because painting; Cubist
perspective in all its
paintings
aspects isabound with examples
a remarkably of essentially
clear "laboratory" planometric
in which or isometric
we can study many of
designs,
the deep and Charlesproblems
or complex Sheeler produced
of artistic arepresentation.
delightful painting (image, right)
that combines planometric, isometric and dimetric images of rectagular or
square forms to suggest spatial volume while contradicting spatial
recession; note the precise way that the table legs intersect the square
rug pattern behind. Sheeler was obviously familiar with the conventions of
technical drawing, and could deploy them to good artistic effect.
Yet all projection drawings, paraline and perspective alike, retain the
direction of view as the average or parallel direction of the projection lines.
Charles Sheeler's Interior (1926)
The back side of the object is not represented and all angles are shown in
a specific and consistent relationship, either to each other or to a
vanishing point. This leads us to the insight that simplification can quite
often be paradoxical — how can there be a direction of view if there is no
viewpoint?! — and that by throwing away information we actually create
contradictions or puzzles, in that sense making the image or visual idea
more complex conceptually if less complex perceptually. Try looking for
similar paradoxes in other kinds of artistic simplification (cubism, fauvism,
expressionism, abstract expressionism).
curvilinear perspectives
One of the most elusive but apparently inspiring goals of perspective
studies since the 19th century has been curvilinear perspective, which
involves the representation of space using vanishing curves rather than
vanishing lines. As these curves seem to converge at both ends, the
horizontal and vertical transversals create two vanishing points each with
a fifth created by the orthogonals parallel to the direction of view. Hence
the name five point perspective or spherical perspective for some of these
projection systems.
Curvilinear perspective has often been justified as part of a critique of square columns and tile floor drawn in
linear perspective. Many objections arise from the well known linear perspective
perspective "distortions". The standard (and completely effective)
remedy for these representational conflicts was to take a view of the
subject from a large distance, so that it fits within a reduced circle of
view, or to take an oblique view so that the tapering of the horizontal or
vertical elements was consistent with the effect of one of the vanishing
points. However these evasions are impractical in particular for the
representation of architectural interiors, such as the nave of a cathedral,
where a restricted circle of view excludes an adequate view of the
architecture.
"I say that all lines, even the straightest, which do not stand directly in
front of the eye, or go through its axis, necessarily appear somewhat
bent." Schickhardt's argument is that the lines ab or cd appear large when
close to the viewer (at V) but necessarily and visibly grow smaller as they
recede toward x or y; therefore "the sides become narrower and
necessarily curved; not like a roof, to be sure, so as to produce a sharp
angle at points o and p, but rather gently and gradually, indeed
unnoticeably, something like a belly, as is appropriate for such an arc."
Thus, if we stand at the base of a large tower, the masonry at eye level
appears in central perspective; if we look up, we see the sides near the
top in converging three point perspective. The same occurs in horizontal
lines when we stand facing a long wall, then look toward its end on either
side.
In this diagram, the break in the vanishing lines indicates that we are
physically unable to see the image of the vanishing points x and y while
directing our vision straight ahead; to see them we must alter the direction
of view, and thereby completely change the perspective geometry. If
we turn our heads to one side while looking at an infinitely long wall, then
the convergence to x or y is produced by foreshortening of the image
surface, now viewed at an angle, and this convergence steadily increases
as the direction of view becomes parallel to the surface of the wall.
But why stop there? One can also create a panoramaic photograph with a
360° view, which is optically impossible because the eye would then have
to be lens in all directions at the same time that it would be retina on all
sides. At some point, we accept that composite images do not make valid
perceptual or perspective arguments and we part company with
Schickhardt.
Another 17th century argument was that the eye is an internally convex
surface, and this must cause the curvature in lines projected onto it, an
argument refuted empirically by M.H. Pirenne in his Optics, Painting and
Photography (1970). A more contemporary argument is based on the
appearance of wide angle or fisheye photographs, which show curved
lines projected into a flat photograph and therefore seem to validate the
curviness of visual space. But in these photographs the distance points in
the image are compressed in the field of view, which shifts the virtual
center of projection in front of the viewpoint.
In any case, it wasn't until the 19th century that curved vanishing lines
were offered as better representations of extended horizontal or vertical
recessions. The eccentric painter Arthur Parsey (in 1836) and the amateur
artist and astronomer William Herdman (in 1853) published systems of
perspective that replaced parallel transversals in central or two point
perspective with slanting or curved lines. These systems culminated in the
subjective perspective developed by the German mathematician Guido
Hauck in 1879. Long, lofty church interiors were especially popular set
pieces for early curvilinear perspective representations, as in this drawing
by Herdman, which is surely intended as a contrast to the many 18th
century Dutch paintings of church interiors in perfect linear perspective.
Curvilinear perspectives had a fitful history after the late 19th century, then
saw a resurgence late in the 20th century. Seminal in this context were
Erwin Panofsky's Perspective as Symbolic Form (1924), based on
Hauck's mathematics; La perspective curviligne (1967, published in
English as Curvilinear Perspective in 1987) by the French theorists Albert
Flocon and André Barre, the "hyperbolic" system proposed by the artist
Robert Hansen in 1973, and the "fisheye" or wide angle perspective
developed by artist Michael Moose in 1986.
I think the primary issue is much simpler. One of the founding ideas of the
Renaissance, advocated by artists and scientists alike, was the
fundamental unity between seeing and knowing. In this tradition, linear
perspective was not so much a representation of seeing as an area where
seeing and knowing overlapped. Throughout the 16th century,
mathematics and projective geometry, the procedures of perspective
drawing, and the tools and methods of surveying, navigation and
astronomy were treated as different aspects of the same fundamental
discipline, and several of these topics were often discussed together in a
single book.
At the same time, artists from Leonardo to Turner were well aware of, and
troubled by, the many ways linear perspective did not seem to accurately
record all of visual experience. By the 18th century, European culture
began to grapple seriously with problems of color perception and visual
illusion that demonstrated seeing was a psychological and subjective
process, very different from knowing and with its own quirks and powers.
This realization created a fundamental divide that has expanded and
ramified in artistic practice ever since the late 19th century.
In reaction, other artists rejected the visual facts in favor of the insight or
"knowing" that seems to be the experiential fruit of perception. That is,
they found ways to represent "higher realities" as a kind of visual
experience that has no explicit referent in optical or static images — in
particular, representations of spirituality and emotion. This highly diverse
tradition emerges in "spiritual," "constructivist", "cubist", "antiretinal,"
"conceptual", "nonrepresentational" or "expressionist" artists as diverse as
Matisse, Kandinsky, Duchamp, Picasso, Pollock, Riley, Rosenquist and
Martin.
The consensus after more than a century of debate is that Panofsky and
other critics of linear perspective are factually wrong: no other two
dimensional projection is superior to standard methods of linear
perspective when the perspective drawing is viewed with a single eye from
the perspective viewpoint (center of projection). Under those conditions, a
perspective drawing really does capture exactly the visual angles of the
original scene — as demonstrated by M.H. Pirenne. Apparent
perspective distortions arise because the image is not viewed from the
correct center of projection and direction of view, or the perspective
geometry is changed, or different geometries are fused into a single
image.
For me, that's the point: curvilinear perspective represents the state of
looking at the same time in many directions. In contrast, I have repeatedly
stressed that linear perspective is the image of a specific viewpoint and
direction of view, and once that restriction is relaxed or abandoned,
images can easily bend, flow or warp into unpredictable and highly
expressive new geometries.
Leonardo and many others after him identified "flaws" in linear perspective
only because they considered the same perspective situation from two or
more directions of view. Culturally we are no longer predisposed to see
multiple perspectives or multiple points of view as disruptive affronts to
orthodoxy.