2DArtist Issue 019 Jul07 Highres PDF
2DArtist Issue 019 Jul07 Highres PDF
2DArtist Issue 019 Jul07 Highres PDF
Articles
Imaginary Friends Studios & more...
Interviews
Jeremy Mohler, Derick Tsai, Brenton Cottman & more...
Galleries
Andrew Hou, Cyril Van Der Haegen, Stuart Jennett & more...
Making Of’s
Cold Sky & Self Version
Tutorials
Our New Tutorial Series: Using 3D as a Starting Point for a Digital Painting, & more...
Contents
Editorial Welcome to the 19th issue of 002 Contents
2DArtist Magazine. This month we have some special What’s in This Month:
treats for you… We caught up with our old friends,
Imaginary Friends Studios (originally featured in
005 Jeremy Mohler
An Interview with Jeremy Mohler
Issue 001), who have kindly given us 3 copies of
their fantastic new book, “Imaginary: Prime: The Art
015 Mathieu Leyssenne
We Chat with Mathieu Leyssenne, aka Ani
of Imaginary Friends Studios” - for 3 lucky readers!!!
These books arrived in our studio this very morning, 027 Derick Tsai
and greatly impressed us all, so much so in fact that we don’t really want to An Interview with Derick Tsai
give them away, now (boo!). The 3 winners of this book will receive 246 pages 037 Brenton Cottman
of full-colour “Imaginary Goodness”! Enter the competition on page 129 for We Interview Brenton Cottman
your chance to win a copy, and don’t miss the interview with them on page 46
to discover just how IFS has grown in the last 19 months (just check out their
046 Imaginary Friends Studios
We Find Out About Their New Book...
studios and all those toys! Wow!!). We are also pleased to welcome Melanie
Delon back this month, who teaches us all how to create the custom brushes
056 Do you think?
We Find Out What 3D Artists Really Think!
that she uses to paint the skin in her beautiful masterpieces – you really won’t
want to miss that one! After learning a few tricks of the trade from Melanie on 066 Galleries
how to paint skin, then why not move on to Anne Pogoda’s tutorial on how 10 of the Best 2D Artworks
to paint hair?! You won’t have any excuses not to paint after these two great 075 Stylised Characters
tutorials help you with everything you need to know to get started – so get ‘Snail’ Winners & an ‘Anteater’ Making Of
painting! You never know, we might even be contacting you soon to create a
tutorial/making of for us, or to feature your work in our Galleries ;). We also
085 Custom Brushes
A Tutorial by Melanie Delon
welcome this month the start of a new series of tutorials on Using 3D as a
Starting Point for a Digital Painting, by Richard Tilbury. So turn to page 99 to
089 Speed Painting
Our Artists Tackle: Destroyed City!
get cracking with that one, and make sure you follow the rest of the series in our
future issues to get the most out of Rich and his talents. Our Speed Paintings 99 Using 3D
this month are simply great, and show two very different approaches and end Our NEW Digital Painting Tutorial Series
results to the same theme: Destroyed City. As always, our speed painting artists
talk you through their painting processes, so why not try one for yourself? You
105 How to Paint Hair
A Tutorial by Anne Pogoda
should be able to achieve some pretty impressive results after learning from
our artists, this month! I would also like to quickly thank those of you who wrote
115 Cold Sky
Making Of by Vlad Kuprienko
in after last month’s ‘plea for help’. We really do appreciate your support and
hope that the message will continue to spread far and wide that, in order to keep 123 ‘Self Version’
2DArtist magazine very much alive, the illegal copying and redistribution of our Making of by Dominus
magazines (whether from friends, co-workers, or dodgy websites) has to stop!! 129 Competition
We can’t stress this enough, and we hope that you will spread the word for us Imaginary Friends Studios’ New Book
and help us to keep 2DArtist going for as long as possible. Thanks for taking the
time to read this, and I hope you enjoy this issue! Lynette, Zoo Publishing
130 About us
Zoo Publishing Information & Contacts
Contributing Artists
2002. He is now a full-time freelance Illustrator,
living in Le Mans and working in different
fields; board and card games, video games for
Every month, many creatives and artists around the world contribute to
mobiles, and so on.
3DCreative & 2DArtist magazines. Here you can read all about them. If
ani@aniii.com
you would like to be a part of 3DCreative or 2DArtist Magazines,
www.aniii.com
please contact: ben@zoopublishing.com.
Derick Andreas
Tsai Rocha
Is a Concept Designer, Is a Freelance 2D
Storyboard Artist, Artist in Lisbon,
Animatics/Motion Artist Portugal. He has
and Graphic Designer. been drawing with
He started in motion traditional media for a
graphics in ‘99 as a long time. Traditional
Designer/Animator. After 3 years, he decided to painting has always been a frustration for him,
try his hand at concept art and recently started but everything changed when he bought his first
his own practice combining both disciplines. tablet 10 years ago! With the boom of Internet
His team now handle Obsidian Entertainment’s galleries and CG forums he has all the tools
new project, covering areas of concept art, necessary to pursue his love for digital fantasy
storyboard & animatics, and graphics. painting... rocha.andreas@gmail.com
derick@dericktsai.com www.dericktsai.com www.andreasrocha.com
Melanie Richard
Delon Tilbury
Is a freelance Has had a passion for
Illustrator in Paris, drawing since he was
France. She usually a couple of feet tall.
works with Photoshop He studied Fine Art
CS2, but all her and was eventually
sketches are done in led into the realm
Painter (with a Wacom). She first discovered of computers several years ago. His brushes
digital painting last year and has since become have slowly dissolved in white spirit since the
addicted to it. All subjects are of interest to late nineties and now, alas, his graphics tablet
Melanie - they just have to talk to her. However, has become their successor. He still sketches
fantasy and dreamy subjects are her favourite regularly and now balances his time between 2D
subjects... esk@eskarina-circus.com and 3D, although drawing will always be closest
www.eskarina-circus.com to his heart... ibex80@hotmail.com
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a great idea and could really be good if executed well. The potential
audience is incredible! You could potentially reach people on the other
side of the world, when before with small press comics, you would be
lucky to get your work out locally.
But, I do think that there is value in the printed product. I also still love
to hold the printed book in my hands. Of course, if you are extremely
successful with your web comic, the potential to go to print and do well is
pretty is there also.
As far as the future, I don’t believe that print will ever be replaced by a
digital counterpart.
Jeremy Mohler
For more work by this artist please visit:
www.emptyroomstudios.com/j_mohler.php
Or contact them at:
jeremy@emptyroomstudios.com
Mathieu Leyssenne
For more work by this artist please visit:
www.aniii.com
or contact them at
ani@aniii.com
“I personally like
variety and think each
project has an intrinsic
look that it wants to be.
It’s the challenge of the
artist to find that look
and execute it to the best
of his or her ability.”
an interview with Derick Tsai
You have worked as a Storyboard and An animatic is essentially an animated
Animatics Artist at High Moon Studios, but for storyboard, which contains all the storybeats,
anyone who is unfamiliar with these terms could pacing and action. It is absolutely invaluable
you please explain what these titles mean and to the development of a sequence. Our
what your job requires of you, exactly? animatics at High Moon were given to the 3D
I recently left my job at High Moon Studios to artists/animators to use as a template for the
pursue my own personal ventures, but I would sequence. I create all my boards in Adobe
still love to share my experiences there with Photoshop and draw on a Cintiq, which is a
you and your readers. A Storyboard Artist huge screen that you can directly draw on. I
creates a series of illustrations or frames for then edit and animate the storyboards using
the purpose of previsualizing a sequence of After Effects and Final Cut Pro.
some kind. We start by reading the script or a
treatment and draw out each dramatic beat. Did you have to undertake any training in
Storyboard Artists need to have great command film-making in order to gain an insight into the
of film language, the camera, figure drawing, language of film? If not, what has prepared you
editing and pacing. One doesn’t need to be the for working as a storyboard artist? Can you
world’s most accomplished draftsman, it’s more describe some of your favourite film sequences
about drawings that communicate efficiently and explain why they have stood out to you?
and quickly. A Storyboard Artist is basically the With regards to your question about training, a
actor and the camera-man all in one; you are lot of it comes from just being a life-long lover
depicting actors in action and deciding how it’s of the movies. I watch tonnes of movies and,
going to be staged cinematically. I felt the job after a while, you start to get a sense of what
was excellent training for directing, which is works for you visually and what doesn’t. Whilst
something I hope to get into in the near future. at the UCLA, I took several film criticism and
of some kind. And when they are thrown or collaged together, these
random pieces that are “out of context” become reconstituted into
something original that would have been impossible in their previous
state. The world I created was set in the future where much of the world
has become a gigantic landfill, and societies and tribes have sprung up
around different piles of trash. Property and power is acquired by using
giant robots created out of garbage and shrapnel. This is a world I really enjoyed
creating and would like to create more pieces for in the future which have a balance of
sci-fi and humour, that I really enjoy.
Misfits is about kids who just don’t belong. Each of the characters have some kind
of visual quirk that represents a core personality trait or an insecurity of some kind.
I wanted to create characters that are relatable and appealing, as most of us have
been self conscious about some physical or personality attribute in our lives and have
learned to work through it. I also thought it’d be fun to create these silhouettes that
communicated the personality of the character immediately.
Your website demonstrates an aptitude towards drawing characters don’t like the way it feels, or if your action
and environments as well as vehicles and mechanical structures. doesn’t play well, or if the jokes aren’t hitting,
Do you enjoy all equally, and what do you find the most then it’s back to the drawing board!
challenging?
Hmmm... Every discipline you mentioned has their own unique You have worked full-time at a games studio for
set of challenges and I enjoy them all. Doing characters over a year, but what is it that you most enjoyed
is great because it really is about bringing a being to life, about that job and what challenges did it present
building an individual from scratch, stroke by stroke. Vehicles when compared to being freelance?
are interesting because it’s about trying to imbue something The best part about working at a company was
inanimate with a certain attitude and personality. I studied the great people I got to work with from different
Transportation Design at the Art Center College of Design and disciplines. It was pretty awesome being able
I feel like, in some ways, it is the most complex discipline I to walk around the studio and see what the 3D
ever tried my hand at. artists and sound technicians were up to. If you
had a remote interest in anything, chances were
However, I would say the most challenging discipline is that someone in the studio was good at it and
storyboarding. From a sheer technical level, you need to could show you something. I’d say the biggest
have the ability to draw everything and anything, from any challenge was doing essentially the same things
angle, with any lighting, on the spot, and in perspective! The every day. I loved doing boards, but after a while
shots all have to line up in continuity and each sketch must I really wanted to do different things.
communicate efficiently and clearly. A lot of concept
design is about “what does it look like?”, in terms of The best thing about freelance is the variety
anatomy, textures, details, materials and so on. of projects you get to tackle. Recently, I did
Storyboarding is about “what’s happening?”, and it promotional work for City of Heroes, worked
had better be really engaging because there’s not on a Japanese Redbull pitch, helped design
much fancy technique to hide behind. If people the new Canadian Gatorade campaign, as well
Could you tell us about your studio and team and the
ethics behind the formation of the company?
My vision for the company is to be a multi-disciplinary
design studio. I have a broad range of interests
and have worked in a variety of industries, and that
is something I would like to continue to do on a
much larger level. This current job with Obsidian
is a prime example of being multi-disciplinary; it
currently involves aspects of motion graphics,
storyboards, animatics and concept art. Having
worked in all those different disciplines I feel
like I am able to provide strong art direction to
my team as well as interface well with clients to
figure out how best I can best serve their needs.
Derick Tsai
For more work by this artist please visit:
www.dericktsai.com
Or contact them at:
derick@dericktsai.com
Brenton Cottman
is a digital matte
painter who has
recently worked
on the major
CG blockbuster,
Transformers.
He began life
in Rhode Island
from where he
eventually moved
on to study traditional
painting in New York,
before moving to the mecca
of the film industry, Los Angeles...
an interview with Brenton Cottman
Do you like to explore similar subjects in your a composition that works throughout. Setting model. It can then be quite laborious to go
matte work as you do with traditional painting? up the actual 3D projection is relatively simple: through the revision process.
If not, why? break up a painting, model geometry based
I don’t know. I sort of treat them separately. on the painting, project it through the camera, What do you think are the main skill sets that
Working traditionally I’m most interested in and clean up any artifacts. Maybe add a spec differentiate good matte artists and good digital
working from life. I suppose it’s a combination of or reflection pass. It’s pretty well documented. painters?
exercise and documentation. The difficulty is in having a process that works Matte painting pertains to shot production
for shot production. Refining the look and specifically. So ideally a matte artist would have
Could you describe the different approach composition of the painting and getting buyoff a strong understanding of the technical and
in producing a matte painting which can be on a concept before you’ve put days or weeks logistical aspects of the production process and
projected onto geometry, compared to a still into it. Getting the painting to move in 3D can how to solve problems within it without creating
shot? be relatively simple if you can move forward other problems by doing so. Of course, if you
There isn’t really much of a difference between confidently knowing the client has approved the aren’t a strong painter to start with that will
the two. Most shots have camera movement 2D painting. If you approach it in reverse and cause problems alone. But in general, digital
of some sort and it’s really just a matter of your primary concern is 3D layout, you often painters can focus on the aesthetic without
determining the degree of parallax that will be over think things and get buyoff on an unrefined being concerned with how they fit within a
apparent as the shot progresses, and creating concept, or sometimes even a grey shaded pipeline.
You mention digital painting focusing on the Which are your favourite matte paintings and What would you advise people do if they are
aesthetic and not needing to be concerned what do you feel makes them so successful? keen to become matte artists, and what type of
with a pipeline. Does this imply that matte I can’t really say much for my own paintings work do you require to get into the industry?
work needs to preserve numerous layers and as I mostly see flaws, but in general, good Well, in addition to getting a strong education
components that can be tweaked and changed images have strong foundations. If you can start and developing a solid portfolio, just stay
to suit the pipeline, and even altered if the mood with a good composition and value structure, passionate about your work and be prepared
of shot descriptions change slightly? everything builds from there and usually falls and open to opportunities when they come up.
Well, that’s part of working with a compositor into place. Of course, a bad idea is a bad idea There are plenty of reasons not to get hired, so
and providing him with the elements he regardless of how well painted it is. I usually doing your best to keep the list short will help.
needs. But there are issues with colour space, spend a lot of time just researching and revising
resolutions, tracking, translating assets through concepts. Matte painting is sort of different
different packages, motion blur - basically in that you are usually dealing with footage Brenton Cottman
everything involved with taking the work from that has been composed to a degree already, For more work by this artist please visit:
the integration team, through painting, and the idea is predetermined, and the values www.brentoncottman.com
providing it to compositing without slipping up range is sort of established. It’s supporting the Or contact them at:
along the way. plate so ideally you can layout the values and Brenton@brentoncottman.com
composition in a way that strengthens what was
shot.
Interviewed by: Richard Tilbury
This is an Interview with Edmund, Studio Head at Imaginary Friends Studios, Singapore.
Formed in late 2005, Imaginary Friends Studios was created to be an independent, all-terrain
art department to serve the creative needs of companies and studios in the entertainment
industry, namely comics, games and television/film...
Imaginary Friends Studios
Wow! So is this going to serve both purposes of How is the flow of work going? New clients all
bringing in revenue from sales and as a portfolio the time, or continual work from your core ones?
to send out? Both actually. It’s nice that our core clients still
Well, the portfolio is meant to bring in revenue have projects for us, but we’re really happy that
too! there’s also a steady flow of clients with different
kinds of projects. We always try to get projects
Yeah, of course. Is it a good technique for that present new challenges for us. We’d really
bringing in business? hate to end up being known as a studio that only
Well for us currently it’s the only real way does this or that.
And as the Managing Director, Ed, do you still get chance to be creative
or, like me, are you now lost in emails and management?
Every day I think the next day will be better. But I think it’s more of a
personal discipline issue. I might just need someone to kick my butt
more! After all, we now have a larger support team for admin, IT, project
management, and even a dedicated graphic design team - all these are
functions I once had to juggle when we were first starting out! So yeah, I
need someone to kick me, really!
Ha ha, OK, I will send someone round! How about working techniques
with regards to the art itself and new developments or new hardware/
software that you are finding you cant live without?
Same thing so far. Still hooked on Photoshop and Corel Painter and, of
course, the Wacom tablets, but we are also experimenting more with
vector art for certain projects, too. Coming from a background in graphic
design, one of our big dreams is to be able to really bridge the two areas
of “painted” illustrations and graphic design illustration. Being creative
people, we’re pushing to take the inevitable step next - creating our own
me! We’re very excited and scared about the future, but our experience
has taught us that often a lot of our fears are based on imaginary
problems (no pun intended). We just need to plan as best as we can, then
just go in faith and deal with whatever comes, and hope we survive! I told
you we’re not your typical studio!
Well from our point of view it seems you are making an excellent job of it
so far!
I can tell you that the more we progress, the harder it is to move forward.
We keep finding ourselves competing in larger playing fields with bigger
boys where the chances of us succeeding are even slimmer, but we have
a great team and I believe that because we have really given our artists
a lot of respect in what we do, that when the time comes, we’re going to
face anything as a studio together, and that will make a lot of difference.
Actually, I have to say that we have seen a lot of support from artists
outside of the studios, too. We often get notes of support from strangers
writing in, or fans who have been watching our work or seen them in
magazines such as 2DArtist! Yay!! So we do want to thank those of you
who have written in to encourage us!
WWW.ADAPTMONTREAL.COM
S T U D I O S
©Disney
// Event presented by
“I don’t believe that
having artistic
talent is based on
genes. I think
it’s aArt
we ask the artist Is a Giftof
mixture
childhood
influences
and a certain type
of curious
personality
...”
Andrew Hou
Senior Concept Artist
Webzen, Seoul, South Korea
“I don’t know where the “gift” comes from. In
fact, I don’t even think there is a gift. I did take
drawing lessons when I was young, but then I
think most little kids did. My interest originally
was computer programming; back then stuff
like gaming, etc. didn’t seem to exist, or at least
was not too popular. Computers were the way
to get a good job, etc. But I was rebellious and
dropped out and decided to give art a shot when
I was 21.”
Artie
Freelance Concept Artist & Illustrator
Prague, Czech Republic
“I inherited it from my grandfather, perhaps...”
Benita Winckler
Freelance Illustrator
Berlin, Germany
“Art has many faces. And every art form
requires love, dedication and commitment to
reach mastery. No matter what profession you
choose, you can either do it with grace and
Cyril Rolando
“When I was a child, my father drew a picture on
the walls of his office with an airbrush. I enjoyed
his skills but he stopped doing this kind of work.
There’s no artist in my family. When I was this
child, I wanted to be a chemist or an artist,
but my ‘artworks’ were really bad to see. After
obtaining my General Certificate of Education,
I had to choose a career. I failed the entrance
examination to an art school and I went to a
University of Psychology...
Daniela Uhlig
Graphic Designer & Illustrator
Mobil Entertainment Company, Berlin, Germany
“Hmmm, I don’t know if art, or rather talent, is heritable, but talent is very
important as a basic. Without talent you can just learn up to a certain point
(in my opinion). But endurance is always essential.”
Daniele Bigi
Lead Lighter & Compositor
Aardman Animation, Bristol UK
“I think that everyone has a potential to create something artistic. This
potential can become something concrete through study, practice and
hard work. Everyone can achieve great results but there are some people
who have a greater potential than others, and through their work they are
able to accomplish results unreachable for everybody else.”
Egil Paulsen
“My parents are not of the artistic kind, so I can
say that I have approached this through my own
interest and inspiration. But I must have earned
some abilities like patience, a steady hand, and
an ability to translate the world around me. But I
think it’s a bit of everything, really.”
Erich Schreiner
Freelance Artist
Germany
“I think there is no talent, just hard work. I
decided four years ago to make a living out of
drawing and painting, and simply pursued that
goal. It took lots of hours at the drawing table
and computer, lots of trial and error, but now
I see the chance to get where I wanted to. A
publication follows a commission and so on… I
was 28 years old when I changed my goals, so
it is never too late.”
Justin Kellis
Graphic Artist
KICK Design, New York City, USA
“There is a pervasive thought that artistic ability
is simply something you are born with. And
while this may partially be true (after all some
people lean toward creative activities more so
than others), in my experience artistic ability is
solely the result of how much effort you put into
it. There is not a successful commercial artist or
illustrator alive today that isn’t the product of his
own determination.”
Kerem Beyit
Concept artist & Illustrator
Aranim Media Factory, Turkey
“Well I guess part of it is hereditary, but you
have to train yourself with perseverance.”
Kristen Fischer
“Talent, I think, is innate but can be honed.”
we ask the artist Is Art a Gift
Mike Corriero
Freelance Concept Artist & Illustrator
Colonia, NJ, USA
“I think this is something that can be seen in all walks of life. I have
friends who are really talented and found out later that their parents
were well known illustrators in the industry. So it goes to show that
their up-bringing and the surrounding of art in their family may have
had a great influence and impact on their interest and talent in art. The
fact that they grew up around people who were capable of teaching
them from childhood shows it can be genetic or even just taught. I do
think that there are cases in which a child is capable of learning art
and becoming very talented at what they do if they work hard enough
and dedicate themselves to their goals. I have seen this a number of
times on art forums where, just through the sheer perseverance, one
member went from your average artist to someone talented enough to
work for a major studio within a year. It’s obvious to me that there are
some people born with the gift and others need to work harder at it,
but I think everyone has the ability to learn and improve through their
surroundings and lifestyle.”
Mikko Kinnunen
Environment Artist
Recoil Games, Helsinki, Finland
“I don’t believe that having artistic talent is based on genes. I think it’s a
mixture of childhood influences and a certain type of curious personality. The
Misty Coats
UI & Concept Artist
High Voltage Software, IL, USA
“For the longest time I used to think that art was
something you inherited from your parents, since my
dad was a really talented artist as well. But as I got
older I started to realise that art really is not a genetic
thing… Anyone can develop into a fantastic artist, it
just takes practice and perseverance. As long as you
strive to achieve something great, you will - you just
need the right motivation and passion for it.”
Paul Wright
“I think it’s a gift that has to be worked and worked
at. In my case, it skipped a generation; my maternal
grandfather had the artistic talent. A good, creative
training is invaluable.”
Raluca Iosifescu
“In my case, it wasn’t inherited in any way, and had
nothing to do with my education. The need to draw
emerged from some events that took place in my life,
mostly when I was a kid, I suppose.”
Robert Chang won’t get you far either - you’d just be a talented
couch potato.”
Concept Artist
Cryptic Studios, Los Gatos, California, USA
“You cannot inherit creative talent - that’s been proven
Robin Chyo
Art Director, Concept Artist, Illustrator,
scientifically (although you do inherit intelligence).
Composer, Writer, Director, Photographer
Perseverance alone, without talent, will only get
iWin Inc. & Freelance, San Francisco, USA
you so far - you might become a professional and a
“I think art is certainly not something you’re born with.
regular name in your field, but without talent you won’t
I think if you want to be an artist for a living and you’re
become a master in the traditional sense of the word.
not the best there is, your ambition will be extremely
Talent isn’t one single thing, it’s a combination of
important in helping you grow artistically.”
various qualities that collectively form your aptitude for
a given endeavour. Your ability to absorb knowledge,
to analyse and apply that knowledge; eye/hand
Roy Stein
“I believe it is a combination of a lot of things I went
coordination, tenacity, emotional intelligence,
through as a child. For as long as I can remember, I
imagination, originality, attention to detail, ability to
have been drawing and painting.”
see the big picture, ability to work smartly, not just
hard, and so on. Of course, talent without hard work
Sam Lamont
2D Animation Student
Glamorgan University, Trefforest, Wales, UK
“I think that most people are born with a ‘natural’ ability in something, and so yes,
I believe it’s something you can inherit. However, I think most people with the right
amount of practice, inspiration and patience can learn to do anything.”
Sasha Podogrny
Designer (http://tiro.by)
Belorus, Minsk
“Art is a gift, influenced by surroundings, and is simply hard everyday work. It is
probably the same as a huge puzzle. A lot of small important pieces – you gather
and gather them and there is no end to it. Sometimes they don’t match or get lost.
It doesn’t sound fun though, but I can’t avoid living in art.”
Simon Legrand
“I would really like to say that it is not inherited. I think being an artist is the result
Tiberius Viris
Lead Matte Painter
King of Houston, Singapore
“Sure, when it’s about art, some inherited talent
Tim Warnock
Senior Matte Painter
Intelligent Creatures, Toronto Ontario, Canada
“I would say all of the above. I think that some people
are born with a creative bent... visual thinkers with a
drive to create. How that plays out depends on the
person’s environment and whether or not that part
of their personality is nurtured. Becoming a skilled
craftsman has everything to do with perseverance
and a commitment to learning. I think a less creative
person could still find a place in the art world if they
worked hard.”
Tuna Ferit
“My family made an impact on my interest in
Art. My mother, realising my potential and ability
towards art, encouraged me to enter the Fine Arts
Faculty. She herself has the ability to paint, and her
formal education was in the area of fine arts. But I
also think that my personality, being a perfectionist,
persistent and patient, enables me to develop my
natural aptitude. Both my realistic portraits and
medical illustrations require patience and care. For
example, for an A4 paper portrait I work for about
three weeks. Because of my patience with details,
my pencil portraits are praised and are interesting.
My medical illustrations also need patience.
For example, let’s take a drawing which shows
procedural steps of a surgery; if the illustration
was done without enough care then some simple
we ask the artist Is Art a Gift
details may slip away form artist’s representation.
As a result, the drawing is wrong without the simple
details, and all these may result in bad surgery. If
a medical illustration has enough quality, a doctor
can tell his procedural steps of surgery correctly in
his article.”
Vinegar
Freelance Artist
Warsaw, Poland
“Both actually. Of course, natural talent inherited
from your family helps a lot in making things easier
and quicker, but I’ve seen the works of many
people who have never had anyone drawing in
their family, and just through of a lot of practice
they became really great. I’m really convinced a
person without such heritage can become a great
artist, but only if he/she feels the urge to.”
Vitaly S. Alexius
Freelance Illustrator
Toronto, Ontario, Canada
“I believe that talent is passed down genetically, as
I myself have a father and a great-grandfather with
mind-bending art talents. However, it also requires
a lot of drawing work to develop a talent, for it is
just the type of earth upon which the flower of your
artworks will blossom. As long as you water that
flower daily by drawing, painting, sculpting etcetera,
then you too can create marvellous works.”
Y. Soner Yurtseven
“All of them could be a factor for art. Everyone can
have an ability in a subject, but the important part
is how to discover it. So the factors come out in
different ways when discovering ability. For me,
I could say that art is a gift from my parents, it is
something that I have encouraged through my
lifestyle, education and the other surroundings, but
mostly through perseverance.”
Next issue:
Join us next month when we ask artists:
Leaving Home
Andreas Rocha
Eat This!
Paul Davies
www.andreasrocha.com
www.pdportraits.co.uk
rocha.andreas@gmail.com
Paul@pdportraits.co.uk
Cold Sky
Vlad Kuprienko aKa Duke
http://dreamlab.comgran.ru/
duke.of.vampires@gmail.com
You can follow the ‘Making of’ this image in this issue of 2DArtist
Magazine’
Blind Invader
David Munoz Velazquez
www.munozvelazquez.com
munozvelazquez@gmail.com
New Squid
Stuart Jennett
www.stuartjennett.com
stuartjennett@hotmail.com
You can follow an in-depth interview with this
artist in 2DArtist Magazine August Issue.
sy
urte
co
e
ag
Im
Streamline your DI pipeline
with the 3DBOXX™ RTX Series.
www.boxtech.com
2DArtist Magazine introduces the new
Challenge section of the mag. Every
month, we will run the challenges,
available for anyone to enter, for prizes
and goodies from the www.3dtotal.com
shop and also to be featured in this very
magazine! The 2D Challenge runs in
the conceptart.org forums, and the 3D
challenge runs in the threedy.com forum.
Here we will display the winners from
the previous month’s challenge and the
Making Ofs from the month before that...
SNAIL
Stylised Animal challenge
In Association with
Stylised Animal Challenge Snail
The Challenge
Welcome to the Stylised Animal Monthly Challenge. Each month, we
will select an animal and post some images in the Forum Thread as
reference. All you have to do is to create a 2D image of this creature in
a stylised/abstract/cartoon style, whilst keeping your creature instantly
recognisable. We wanted to publish some content in 2DArtist Magazine on
how to create stylised animals, such as you see in the many feature films
and cartoon galleries. We thought this regular competition might bring in
just the images and Making Ofs that we need, whilst giving away great
prizes and exposure. If it continues in success, we will try to boost the
prizes as much as possible! This month’s animal was the ‘Snail’. Here you
can see the top 11 placed entries, as voted for by the public...
8th Southern
create some higher resolution images, too
- all the better! There will be one competition
per month, with the deadline being the end of
the month (GMT). For a valid entry, just make
sure your final image is posted in the main
competition thread before the deadline. We
require the top 3 winners to submit Making Of
overview articles that will be shown on either
3DTotal or in 2DArtist magazine. These need
to show the stages of your creation; different
elements and some brief explanation text of
why, and how, you did what you did. We will
format this into some nice-looking pages to give
you some great exposure, and us some quality
content! Each competition will have one main
thread which starts with the brief at the top. All
entrants should post all WIP’s, give feedback
and generally laugh at the crazy ideas that are
emerging each month...
7th Caruso Juan
www.2dartistmag.com page 77 Issue 019 July 2007
Stylised Animal Challenge Snail
4th Fvallejo
5th Stephan R
www.2dartistmag.com page 78 Issue 019 July 2007
Snail Stylised Animal Challenge
3rd Daveneale
Sketching
After reading the topic, I knew that I wished for a
hectic, dynamic scene. I wanted a fable, where
the smallest ant takes on the big bad anteater.
To start with, I checked reference pictures,
tried to discover what would be typical for an
anteater, made some pencil sketches focusing
on shape, and gave a strange flying pose to my
main character (Fig01).
I decided that I needed a punchy effect for the background of the ant
(Fig02c), and whilst I drew I came up with the story of a Japanese ninja
ant kicking up my hero. So, with this in mind, I created another layer with a
rising sun, as a nice background for my ant, which gave the punchy effect
that I desired.
Refinement
I added more details to my anteater to form the body, legs and so on. I
wasn’t satisfied with background effect, so I gave it a big blast. I added
Final Touches
Finally, I added my ant using a paint roller
stroke, and quickly worked into it with a few
strokes of the eraser. I then repaired my
anteater’s right leg, because it looked like an
elephant’s leg. As a label, I used a little cheat: I
exported the image as a jpeg from ArtRage, and
played in Corel with the fonts and its positions. I
then exported the file, opened it in ArtRage as a
Tracing Image, and painted over the text with a
few strokes on a separate layer (Fig04).
28th Wing
For more work by this artist please visit:
www.28thwing.com
Or contact them at:
janos.kiss@28thwing.com
I M A G E S T A BILIZATION
Maybe you are shooting hand-held, and need a more professional look. Maybe you are using other stabili-
zation software, but are tired of limited functionality, poor tracking, or strange geometric distortions in the
results. We’ve got the cure!
SynthEyes now includes an awesome image stabilizing system, based on SynthEyes’s famously fast and
accurate tracking. Integrating auto-tracking and stabilization makes for a terrifically fast workflow, and
means we can do all the sophisticated things to produce the highest-quality images possible. We added
the flexibility to nail shots in place, but also to stabilize traveling shots. Then, piled on a full set of controls
so you can direct the stabilization: to change shot framing, add life, or minimize the impact of big bumps
in the footage. Since you’ve got other things to do, we multi-threaded it for outstanding performance on
modern multi-core processors.
We didn’t forget about pure camera tracking either. SynthEyes 2007½ adds single-frame alignment for
nodal tripod and lock-off shots; a way to add many accurate trackers after an initial solve, for mesh build-
ing; a way to coalesce co-located trackers, perfect for green-screen tracking; and about 50 other things.
Created In:
Photoshop CS2
Custom Brushes
I’m often asked about my brushes - which one I
use for the skin - but in fact I don’t have a lot of
brushes. The main ones are a basic hard round
edged brush, a speckled one and a “smoothly
textured” one. In this little tutorial, I’ll explain
how to create the custom ones and when to use
them. Each brush is made in Photoshop CS2
Create it...
The technique is really simple... On a new white
canvas with a basic round edged brush, I’ll paint
little random black dots of different shapes and
sizes. I usually start without a lot of dots, and I
want my brush very low in opacity (Fig01). I’ll
then add more dots, but with a very low opacity,
just to bring more texture to the future brush
(Fig02). Once this step is OK, I’ll define this
image as a brush, so I go into the Edit mode and
click on “Define Brush Preset” (Fig03), and click
OK in the pop-up. Now I have my new brush in
the list, ready to be used...
Settings...
Now the fun part begins... As you can see
(Fig04), this brush is basically unusable as it
is, and so I now have to tweak it. For this, I go
into the Brushes palette (Fig05) where I set the
In action...
Now, how to use it... This kind of brush is good
when you need to bring texture and colour
variation; you can use it to bring life to a base
done with a basic round edge (Fig10), to paint
hair (Fig11), or to paint fabric (Fig12). This brush
can be used for unlimited purposes!
Create it...
For the base (on a white canvas), I’ll use a
speckled brush and scribble an oval shape
softly with a very low opacity (Fig13). Then I’ll
add more intensity here and there with another
speckled brush, or a basic round edge (Fig14).
I’m now satisfied with the general shape so I’ll
define it as a new brush (Edit > Define Brush
Preset) (Fig15) and move on to the settings...
Settings...
As usual, I set the opacity to Pen Pressure and
the spacing to 12%, then I save the new presets
(Fig16). The brush will now look like Fig17. You
can of course play with the different settings to
find nice effects, like the scattering mode (Fig18)
which is pretty handy to create textured brushes.
In action...
Most of the time, I use this one after the
speckled brush when I want to smooth the skin
(Fig19). This brush will not destroy all the little
colour variations obtained previously, so don’t
worry about that - the only rule is to use it with
a very low opacity. This step will bring the last
smoothing touches and unify the whole texture
(Fig20). You can use it as a starting point for
most textures!
Melanie Delon
For more from this artist visit:
www.eskarina-circus.com
Or contact:
esk@eskarina-circus.com
Created In:
Photoshop
experience with painting, you will notice that it details are not spread throughout the whole in its small textures. At the base of the building,
is very ineffective to paint everything in great building - where the light is stronger you can see the details are larger. The main reason for
detail. The final image, especially for speed details more clearly. You will also notice that making them larger was because of the need to
paintings, only needs to have the most important in dark or contrasting shadows there can be a covey the shapes of debris. I only painted the
details. In this example, the details lie in the great amount of detail, depending on the light. top of the debris.
Some silhouettes were created in back to add more buildings - this is a city after all (Fig06).
Colour adjustments in this examples were very minor, and after this step I was basically done. An
unsharpen mask can also be used if you want to make the image crisper.
Created In:
Painter and Photoshop CS3
Their branches broke up the rectangular look In the end, I applied the Smart Sharpen Filter,
of the built environment (Fig05). Then finally, to which is something I always do to bring out all
add a bit of character and give the composition the detail of the brushwork (Fig06).
a human scale, I added a small figure
silhouetted by strong reflections from the sun.
Over the course of the next three months, I shall
be discussing some methods and techniques
used to create a digital painting of an interior.
More specifically, I will aim to show how 3D
software can be used as a useful application in
the process...
Part 1:
We will cover the reasons why 3D renders can
prove invaluable tools in quickly and efficiently
calculating perspective problems and supplying
masks. We will take the idea from a concept
sketch through to a simple 3D scene and finally
to a digital painting where we will deal with
establishing the tonal ranges.
Part 2:
We will continue by refining the painting in more
detail and refering back to the 3D scene to
further polish the details and eventually begin
the colouring phase.
Part 3:
We will cover finishing the painting with
additional lighting and adjustment layers to
complete the overall mood.
Painting an environment using a 3D scene as a guide Part 1
Created In:
Photoshop
Introduction
With a good deal of artistic output these days
being produced entirely in a digital format, the
tools that artists now have at their disposal
have developed far beyond the realms of pencil
and paper (although these still prove to be the
consummate materials at the birth of an idea).
From concept design to polished production
pieces and certainly matte painting, the modern
day artist would be hard pushed to avoid
working without the aid of tools such as the
ubiquitous Photoshop, and Painter. With this
in mind, it follows that 3D programs such as
3DS Max, Maya and XSI, etc. offer a number
of useful assets that can help inform and solve
artistic issues, such as perspective and lighting.
When it comes to drawing even a relatively
exaggerate and distort the perspective slightly a statue as a focal point with a glass panel roof
simple scene that incorporates a few tricky
and thus change the mood and impact of the and an interesting staircase. I wanted to try and
shapes and curved forms, it can take a
picture. achieve a Victorian quality about the scene that
concentrated session to construct the
somehow spoke of a bygone era but with an
perspective accurately by hand. By using a 3D
The following tutorial will aim to show how, air of ambiguity about it. I particularly liked the
package however, a simple representation can
with the use of a 3D package, a simple scene notion of using light to add drama and including
be built in a short time and a camera placed in
can be built in order to establish an accurate a polished marble floor and ceramic bricks
the scene. This enables a swift mock up of the
perspective guide for painting. which the Victorians liked to use.
proposed composition and angle of view, but
more importantly allows the artist to achieve
Concept Due to the nature of this tutorial I did not spend
an exact and authentic “perspective template”.
Once you have decided on an idea for your too much time getting the perspective correct as
By moving the camera the artist now has a
scene, I find it is always best to start with this was going to be achieved in 3D, but rather
completely flexible method of experimenting
a sketch to explore and clarify some of the just drew in some of the essential components
with the composition and altering the viewpoint,
concepts. For this tutorial, I essentially wanted which would later be modelled.
as well as altering the camera settings to
to describe a rather grand interior that included
When the scene is rendered, it now creates a very quick and accurate
template which can be masked later and used as an overlay in the
painting stage (Fig05).
a dialogue box, and then name the selection Now that we have covered the aspect of 3D scene continues to prove a helpful asset
(which in this case is the Glass ceiling). This is channels and rendering elements, I think it is during the process.
now stored as a new channel which you can time we added the main feature in our scene:
see in the Channels palette. You can follow the statue! Using 3D as a Starting
this procedure as many times as you like Point for a Digital
and when you want to work on certain areas, I had no specific idea in mind except that I Painting
click on Select again and this time choose wanted a rather heroic stance and dynamic
Load Selection and then scroll through the list posture that looked somewhat defiant (Fig09). I Tutorial by:
to the desired channel. You can see under decided that a character with his arms stretched Richard Tilbury
“New Channel” in the Save Selection box upward could always be modified to appear to You can contact him at:
that there are also three further radio buttons: be supporting the staircase. rich@3dtotal.com
Add to Channel, Subtract from Channel and
Intersect with Channel. Once you have an area I made the decision to have the statue look very
selected you can use these functions to modify white at this stage to imbue it with an ethereal Next Month - Part 2:
selections, e.g. masking the foreground objects quality, even though unrealistic. By copying this We will continue by refining the painting in more
separately, such as the staircase, column and layer and flipping it vertically it becomes a quick detail and refering back to the 3D scene to
lamp. and accurate reflection when set to an Overlay further polish the details and eventually begin
blending mode. I also added some definition to the colouring phase.
These new channels can often come in handy the steps and column as well as the glass roof.
later when you want to experiment with final
lighting adjustments and colour variations Next month we will go on to refine the painting
without the need to manually mask intricate and add more detail, as well as begin work on
areas. the colouring phase. We will also see how the
the programs
The focus of all our Animation & Visual Effects programs is on telling
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veteran Larry Bafia, who was Animation Supervisor at
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the process
Under the guidance of instructors who are industry pioneers, you
will work and learn in a studio setting (the “ant farm”) and create
a demo reel or film of your own, so when you graduate, you’re
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the results
VFS Animation & Visual Effects graduates have worked on top films
and TV series like Harry Potter: Order of the Phoenix, Happy Feet,
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vfs.com/animationvfx
“You may be familar with this
problem... Now, you have made
up some nice 3D figure and would
like to put it on an illustration,
but as soon as you start working
you realise that the figure might
oddly stick out from the (eventually
photographic) background, and you
see no way to solve this.”
Created In:
Photoshop
You may be familiar with this problem... Now, you have made up some
nice 3D figure and would like to put it on an illustration, but as soon as
you start working you realise that the figure might oddly stick out from the
(eventually photographic) background, and you see no way to solve this.
The same applies when you have reached a point where you become
stuck with your modelling knowledge, but would like to have a nice
portrait, for instance. It could then be very useful to know how to touch up
a model later on using Photoshop.
In the following tutorial, I will share the knowledge that I gained from
working with Alessandro Baldasseroni’s models (www.eklettica.com) and
will share my thoughts on 3D illustrations and how to tweak them using
Photoshop.
In the following two examples, featuring a man, you can see how I made
some refinements to the renders of his face whilst they were still work in
progress. Being able to paint something in always gives you the chance to
see pretty quickly if something will meet your wishes, or not.
In Screenshot 1, I have painted in some basic hair for instance, and some
facial features such as eyes and eyebrows. This didn’t take any longer
than 10 minutes, and made it easy to tell if the features would work with
the figure design.
In Screenshot 2, you can see a further progress of the same model which
has already undergone some needed corrections which we were able
to gauge from screenshot 1. Here I made a more detailed overpainting,
taking around 30 minutes, which gave the face some texture and helped
achieve a final impression of what the model would look like when
finished. I was then immediately able to mark things which had to be
changed. Because Alessandro received these over paintings from me, he
also knew pretty well what I wanted to be applied to his model.
The same technique can also be very useful when you are working on
Brushes Used
In the following screenshot (Fig.FeaturedBrush),
I have collected all the brushes that I have used.
As you can see, there are just two there; one is
the speckled brush we just have created. Don’t
worry, it really doesn’t take us more than this to
paint hair, for beginners.
Then choose the eraser and set its opacity to Step 3 – Working on the Curls
around 30%. Pick an airbrush with soft edges, Fig03 shows more closely how I have carefully
as shown in the brushes part of this tutorial. erased all the parts around her head which
Now set the size of your eraser to nearly the should appear darker because they are on the
same size as the speckled brush that you’ve lower side of the curl.
which is why we’ll carefully start to erase parts to paint something only to erase it later on?
of the hair now which are further down, until Remember that the eraser is just set to 30%,
we’ve achieved a desirable effect. which means that the structure of the hair we
have just achieved using the speckled brush, speckled brush to a smaller size and start to
will stay intact - we just bring in some colour paint in smaller strands to define the exact
variation by making it less intense at some shape of the hair, as seen in Fig05.
parts with the eraser. If you need more help to
understand this, then step in front of a mirror Step 6 – What Is Our Focus?
and observe your own hair (or your girlfriend’s We can now zoom in a bit and, still working
hair if you don’t have long hair yourself). Pay with colour number 2, choose an even smaller
attention to where the light hits the most. speckled brush to paint in some single hairs
(Fig06). Work your way around her head - this
Step 4 is our focus, so it needs the most attention.
We will now repeat what we have just done Choosing a focus is always a great technique to
in steps 2 and 3, but this time we will pick a evolve the quality of your illustrations, because
lighter colour (numbers 2 or 5 from my colour you can lead the viewer’s eyes as you wish
picker). Pay most attention to the very tops of using this simple method.
the curls and remember to paint the hair using Note that I have lit the ends of the two strands
the speckled brush first, and then work over it which are closest to her face (Fig06) a little
with the eraser afterwards. You can also paint because they are popping out, and so the
in some smaller strands here and there, at this same rule as for the top of a hair curl should be
stage (Fig04). applied to them, too. Most of the highlights go
here.
Step 5 – Painting in Smaller Strands
The hair is already looking neat at the moment,
but we can make it so much better... Set the
Anne Pogoda
For more from this artist visit:
www.darktownart.de
visitwww.3dcreativemag.com
to download the free ‘lite’ issue, the full issue, subscription
offers and to purchase back issues.
“...she advised me to use
the “Just Add Water”
blender brush. It was
perfect for making this
kind of image.”
Shine!
I already knew where the Sun was going to be, so it was possible for me
to paint the brightest parts of the sky. With this type of picture, the contrast
works well (Fig04).
More Clouds...
At this stage, I was looking for the cloud shapes. As you can see, I started
drawing in the borders of the clouds. You will also notice that the Sun is
behind the clouds, which gives them that nicely lit border.
Brushes
From here on in, I want to show you the brushes that I used to create this
Speed Painting!
Here, I wanted to show you how I created a
speed painting of some clouds using only a
Pastel brush and a Blender brush. By the way,
don’t use pure blacks or whites, as this will only
make your picture look dirty. Instead, try mixing
colours, like dark blues or browns, which will
work much better (Fig11).
Colour Correction
Moving back to the Cold Sky image, when all
the details were painted and the main object
was placed on the picture, it was then time to
do some colour correction work in Photoshop.
Final Editing
So, for this image (Fig15), I’ve simply adjusted
the contrast and brightness a little, which I think
is something that everyone should do, even if
you think that the contrast is OK. Try setting it
to a higher level and you will see just how your
image starts to look better. I didn’t use the Crop
tool for this image, but it’s a good way to change
the composition of your piece, if you need to.
I have learned through the making of Cold Sky... in Painter (Canvas > Compositions) which can
Vlad Kuprienko aka Duke
help you to place your main objects correctly.
For more from this artist visit:
1. Don’t try doing small details right from the
http://dreamlab.comgran.ru/
beginning. It’s the same principle as when 5. Using colour correction in Photoshop can help
Or contact:
painting with oils or acrylic: draw the whole you if you used colour that isn’t quite suitable for
duke.of.vampires@gmail.com
picture first, and it will help you to draw from the the final image.
soul of the image.
Thanks for taking the time to read this making
2. Don’t use pure blacks or whites! It will just of. I am always open to advice, suggestions and
make your picture dirty. Try mixing colours, such critiques, because I am still learning myself and
as dark blues or browns, and they will work wish to improve my skills, so I’d be happy if you
much better. dropped me a line or visited my portfolio: www.
dreamlab.comgran.ru/~portfolio
3. If you are drawing moving objects, it’s
important to remember that there must be space
where the object is moving in to.
Articles
Concept art for Darksector
Sketchbook of Icon
Tutorials
Custom Brushes
Speed Painting
Using 3D as a starting
point for a Digital Painting
Making of’s
Finding Unknown Kadath
by Sergey Musin
and many more
Galleries
10 of the Best images featuring
Cyril Van Der Haegen, Stuart Jennett,
Thomas Pringle, Steve Argyle Waheed
Nasir and many more
Android creates his digital artworks, and decided details, like the crazy hair and some shadows. I
not to copy, but to understand how he made named this layer, “drawing” (Fig02 - 03).
them whilst creating something of my own. I
decided to create a portrait, but wanted to make Yet another layer was created, under the first
it more entertaining, so I began with a not-very- two, where I start spreading around random
accurate self portrait... custom brushes. I experimented some more
and, when I thought it was enough, I created
On a new layer, I blocked in the shape of the another layer, set it to Overlay, and began
head and face with random lines. Well, actually, the colour process by filling the layer with
there were not so random as I tried to keep a a saturated blue. Then, with a soft eraser, I
centre of interest. Following that, I lowered the deleted some parts of the blue layer so that
opacity a little (Fig01). some of the red layer nicely blended with the
blue one (Fig04 - 06).
On another new layer, I drew the basic contour
of the face and head and added some small Next, I repeated the process but set the layers
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