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Please note that you can find the game rules in languages other than English on our website.

Visit www.tingletouch.com/dareduel/rules to see if we have added your language.

Below you can find the complete rules needed to play Dare Duel with 3 or more
players. However, since the general idea of the game remains the same, please make
sure you have read the rules for 2 players before you read these rules.

of them. How many cards to draw depends on the


OVERVIEW number of players in the game: 3 players – 6 cards
each; 4 players – 5 cards each; 5 or more players –
In this version of Dare Duel, players first combine 4 cards each.
words and phrases to create as many dares as
there are players. Then, all dares are shuffled and 6. Remove the remaining word cards from the
handed out to random players to act out, either game and give the starting player card to the play-
alone or with a player of their choice. er the group thinks has the dirtiest mind.

BEFORE YOU BEGIN RULES OF INTERACTION

On the last page of this document you can find The last thing you need to do before starting the
a set of 9 common words cards. Before you play game is also the most important. You need to de-
your first game, please print out and cut out the cide on the rules of interaction, that is, decide who
extra cards so that each player can have their own. can interact with whom during dares.

Also, remember that no player is allowed to reach For example, a group of straight players could
climax until a winner is declared. Then you’re all decide to only interact with players of the opposite
strongly encouraged to reach climax. sex, or couples might only want to interact with
their partners.

GAME SETUP The rules of interaction should feel comfortable for


all players and are completely up to the group to
decide.
1. Make sure all players are wearing 4 pieces of
clothing each. A pair of socks or shoes always
counts as 1 piece of clothing. EXAMPLE
2. Each player will need a pen and a stack of small Emma, Amanda, David and Robert are playing.
papers. They are all straight, so they decide that the
girls can only interact with the guys, not each
3. Make sure that you have a timer of some kind, other, and vice versa.
and that each player has their own common words
card as explained above.

4. Shuffle all the reward cards and place them face HOW TO PLAY
down somewhere safe. Remove the two bail cards
and all the secret cards from the game. Shuffle all
the word cards and place them face down in the STARTING A ROUND
middle of the playing area. At the beginning of each new round ALL players
select 1 of the three phrases on the starting player
5. Each player draws a certain number of word card and write it down on their piece of paper. All
cards without turning them over, creating their players then pass their piece of paper to the player
own stack of face-down word cards placed in front to their right.
1
Finally, everyone draws the top card from their If you refuse your own dare, your turn is over.
own stack of word cards and turns it over.
If you ask someone else to perform a dare and
TAKING A TURN they refuse, you must ask another player until
Each turn, all players must select 1 word or phrase either someone accepts or everyone has refused.
on their own word card and up to 2 items on the
common words card. Players write down the cho- Remember that for dares involving you and some-
sen words/phrases on the piece of paper in front one else, you may only ask players that you are
of them, adding to the sentence that was started allowed to interact with.
by someone else.
ENDING A ROUND
When all players have added their selected words When all dares have either been performed or
and phrases, everyone again passes their piece of refused, the round is over. Before starting a new
paper to the next player, and new words/phrases round, you must do the following:
are added.
1. Everyone’s face-up word card is discarded and
IMPORTANT: You keep the same word card for the removed from the game.
entire game round, and you always select some-
thing from that card when it’s your turn. You do 2. The starting player passes the starting player
NOT draw new word cards each turn. card to the player to their right.

ENDING A SENTENCE 3. All players who are not already nude remove 1
Any player can end a sentence at any time by piece of clothing each.
selecting the single period or a phrase ending with
a period. When that happens, the player folds the
paper and puts it in the middle of the playing area. SCORING
Keep passing papers around and adding new
words/phrases until all sentences are complete. Decide on a player who will keep track of every-
one’s score on a piece of paper.
PERFORMING DARES
The starting player shuffles all papers and, without Each time a player refuses a dare, either their own
looking, randomly hands one out to each player. dare or when asked by another player, they get 1
point. The goal of the game is to get as FEW points
as possible.
TIP: To make it easier to shuffle and draw
dares, you can use a cloth bag or something
similar to put the folded papers in. EXAMPLE
1. David is the starting player so he unfolds
his paper and reads aloud: “Your opponent
Starting with the starting player and continuing in will reveal a secret sex fantasy.” David asks
clockwise order, players now take turns acting out Amanda to do it, and she does.
their dares or refusing them.
2. Emma’s dare reads: “You will dance naked
When it’s your turn, unfold your paper and read for 2 minutes.” Emma refuses and receives 1
the dare aloud. You must now decide if you want point as penalty.
to act it out or not.
3. Robert is next, reading: “You will kiss for
If the dare only involves you, it’s all up to you. 1 minute.” Even though it’s not specifically
stated, it’s obvious another player is needed.
If the dare only involves someone else, you must He asks Amanda, who agrees.
ask ANY other player to perform it. The rules of
interaction do not apply here. 4. Amanda reads: “You will tickle your
opponent for 3 minutes.” She asks David,
If the dare involves yourself AND someone else, who refuses. She then asks Robert, who also
you must ask any other player that you’re allowed refuses. She is not allowed to interact with
to interact with if they want to act it out with you. Emma, meaning there is no one else left to
ask, so David and Robert both receive 1 point
All players have the right to refuse any dare, but each and the dare is not performed.
doing so gives them 1 penalty point.
2
LOSING CLOTHES EXAMPLE 1
Emma wins the game and selects “oral sex”
Players can lose clothes in three different ways:
and “tied to a chair”. The group decides that
the guys will first tie the girls to a chair and
1. When you create a dare that instructs a player
perform oral sex until climax, and then the
to remove clothes.
girls will do the same to the guys. Who pairs
up with whom is also up to the group.
2. As previously mentioned, at the END of every
game round, all players who are not already nude
must remove 1 piece of clothing.

3. Whenever you draw a word card with a strip EXAMPLE 2


icon, you must remove 1 piece of clothing, and you Two couples are playing, and they have
must also tell ANY other player to remove 1 piece agreed to only interact with their partners,
of clothing of their choice. so in this example “oral sex” and “tied to a
chair” must be used by each couple before, or
while, reaching climax.
RED-MARKED WORDS

Red-marked words or phrases may NOT be select- ADDITIONAL RULES


ed during the first game round.

When the first round is over, any player may select KEEPING UP THE PACE
any word or phrase on their word card. If anyone thinks an opponent is taking too long to
select words or phrases, everyone may tickle or
spank them until they have made up their mind.
WHO WINS?
CLOTHES
If you lose a piece of clothing, either at the end
The game ends when the players run out of word of a round, by a card with a strip icon, or in a
cards to draw. That means each game lasts either dare, it’s lost for the remainder of the game or
4, 5 or 6 rounds depending on the number of until you’re instructed to wear something again.
players. If you’re told to put things on, they stay on until
you’re told to lose clothes again. And so on.
At the end of the last round, the player with the
LEAST amount of points wins. DIFFERENT CHOICES IN A DARE
Whenever there is an option or something is un-
The winner now draws 2 cards from the reward clear in a dare, it is always the READER of the dare
card pile and selects 1 word or phrase on each that decides the details. However, they may also
card. choose to leave it up to their opponent to decide
the details if they think that’s more fun.
In the event of a tie, the player who last performed
a dare wins. Should 2 players tie for the win and GRAMMAR ISSUES
they both performed their last dare together, they When adding a word or phrase to a sentence, it
select 1 word/phrase each. does not have to be perfectly grammatically cor-
rect, but it’s your responsibility to make sure you
Since there are many different types of groups that create an understandable sentence.
can play Dare Duel, what happens next is for the
group to decide. The goal is for everyone to reach UNABLE TO SELECT A WORD OR PHRASE
climax, and the selected words/phrases must be If it’s impossible to add ANY word/phrase/period
used before, or while, climax is reached. How the on your card to a sentence, you must pass your pa-
selected words/phrases are used is up to everyone per to the next player without selecting anything.
who is participating.
GAME LENGTH
Should any player not feel comfortable with the You can adjust the game length by changing how
selected words/phrases, the winner(s) must select many word cards each player receives at the start
something else. of the game.

On the next page, you can find additional common words cards for printing.
3

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