1PG Monsters
1PG Monsters
1PG Monsters
Here Come the Monsters is a tongue-in-cheek roleplaying game, not meant for folks
wanting a rules-lawyering, tactical experience. It is much more free-flowing, but
will integrate with the 1PG tabletop system (so get your plastic dinosaurs and
Godzilla models out and get ready!).
We recommend you watch a Japanese giant rubber monster movie for inspiration,
and keep watching Deep7 for the 1PG tabletop system!
CREDIT
PUBLISHING NOTICE
Here Come the Monsters! is published by Deep7
P.O. Box 46373 Seattle, WA 98146
www.deep7.com
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NAME:
CR EA TU R E TY P E:
D E S CR I P TI O N :
Hit Deep7 1PG™ Beer & Pretzel RPGs as-
1 2 3 4 5 6
Location sume the players and ref already have
Head Torso R.Arm L.Arm R.Leg L.Leg
some rudimentary experience with role-
AP playing games. All Deep7 1PG™ Beer
& Pretzel games are played with 6-sided
Use common sense when using this random hit location chart. If your creature dice. Deep7 assumes no liability for
HUGENESS doesn’t have arms or legs, apply the damage to wings or tentacles (or whatever) mental instability on the part of players,
refs or their families.
instead.
Whup-Ass
THE GAME: Here Come The Monsters! The Game of Gargantuans is a simple-to-learn, cheesy roleplaying game where players
take on the roles of giant rubber monsters in a campy Toho-style movie. It assumes the players and ref already have some rudi-
CRAFTINESS mentary experience with roleplaying. It is meant to be played in the vein of Godzilla and all of his countless spin-offs, so keep it
Dodge light (yet stompy), and pass the beer & pretzels.
Special Attack THE RULES: (Badly dubbed dialogue) Look out! The monster!: roll 1D3 for each attribute. Then roll 1D6 for the total number
Special Attack of points to distribute into your skills. Every skill starts at 0. No skill can be higher than 3. If you need extra points, you can take
them from other skills, leaving them at -1 for each point taken. No skill can be lower than -2. If you don’t see a skill you really
Special Attack want your monster to have (Advanced Underwater Basketweaving or whatever), just scrawl it in the margin.
Next, roll 1D6. Write the result in Recovery. Recovery tells you how much Life you can regain every so often. If at any point you
RECOVERY wish to roll Recovery instead of making an attack, simply roll 1D6 equal to or below your Hugeness.
ICHOR Roll 3D6+5 and write the number in Ichor. This is how much life-sustaining bodily fluid you have. Every time you take damage,
POPULARITY you will lose Ichor. When you have lost all your Ichor, you are effectively dead.
CHAR PTS Popularity governs how much the populace likes you. Remember, after Godzilla stomped Tokyo the first time, he kinda became a
folk hero. And Gamera (the spinning turtle) carried kids around on his back. Ultraman saved the world from all sorts of mon-
strous evil. But monsters are monsters, big and rubbery and fearsome. Popularity does not come easily. Every monster’s Popular-
ity starts at 0. Every monster may try to roll 1D6 and get the same or under his Buffness or Craftiness attribute (but you may only
MONSTER TABLE I try once for each, at the beginning of the game). Add 1 to your Popularity for each successful check. If you find yourself attacked
by jet fighters and want your human buddies to call off the attack, make a Popularity roll (explained below). Someone at military
What Am I? (1D6) HQ will realize you are protecting the city and shout very badly-synched orders to halt the attack.
1 CRUSTACEAN Everyone should also roll on the Monster Tables, to figure out what kinda monster they are. Roll 1D3 for number of “factors”, or
Monster is crab or lobster-like. how many times you roll on Monster Table 2. Breath Weapon/Special Attack damage listed in parentheses.
2 MAMMALIAN
Monster is a mammal, from SKILL ROLLS: Run! Monsters! Aieeee!... when you wanna do something, figure out what attribute/skill combo will get it done.
giant rat to human shaped. Really, all you’re gonna be doing is fighting other monsters and stomping on cities. Add your attribute and skill together to get
3 INSECTOID your Target Number and roll 1D6 equal to or below it. Rolling a 1 is always a success and rolling a 6 is always a failure. If
Monster is a giant bug. you are fighting, use the Whup-Ass skill for attack, and Dodge for evasion. Two combatants will roll their Whup-Ass skill at the
same time. The higher margin of success is a successful hit. If someone is attacking and someone is evading, do the same thing: if
4 REPTILIAN the Whup-Ass margin is bigger, the hit was good. If the Dodge margin was bigger, the attacker missed. Always add your Huge-
Monster is a big lizard. ness to hand-to-hand damage. You can also add the number of extra limbs you have as an extra bonus, up to 3. Always subtract
5 ALIEN your Hugeness and any AP from damage you take.
Monster is from outer space.
6 CYBORG OTHER STUFF: Many monsters will meet their end in this game (although they are not quite as disposable as characters in
Monster is a giant robot. Shriek). If you survive a whole scenario, you get 1 Character Point for every person at the table. Put these points into Attributes,
Skills, Recovery, Life, or Popularity. But don’t worry about surviving. These characters are meant to get stomped. Just roll up a
new one.
MONSTER TABLE II 5. Web (opponent -2 on all rolls for 1 turn) ATTACK DAMAGE
1D3 Factors (1D6) 6. Acid (10)
Punch 3 + Hugeness
1. 1D6 MULTIPLE LIMBS (1D6) 5. FLIGHT (1D6)
1. Heads 1-3 Unwinged Kick 5 + Hugeness
2. Arms 4-6 Winged Claw 4 + Hugeness
3. Legs 6. SPECIAL ATTACK Monster Pimp Slap 5 + Hugeness
4. Tails 1. Shooting Spines/Barbs
(4 + Hugeness)
Headlock 3 + Hugeness
5. Antennae
6. Flippers or fins 2. Eye Lasers Body Slam 3 x Hugeness
2. NATURAL ARMOR 3. Telescoping Tongue Bite 2 + Hugeness
Add 1D6 to AP in each location (3 + Hugeness) Stomp 6 + Hugeness
3. TENTACLES 4. Ultrasonic Spin (2x Hugeness)
Flip/Throw 4 + Opponent Hugeness
+1 to Whup-Ass. 5. Electric Field (8)
6. Swing Your Partner Thrown Object 4 + Hugeness
4. BREATH WEAPON
(Damage/Effect in parentheses)
Pick up opponent and swing him Special Attack As Listed
1. Lightning (8) around and around, flinging him
2. Ice (opponent -1 on all rolls for 1 your Hugeness in miles. (Your
Hugeness x Opponent’s Hugeness) Notes:
turn)
3-4. Fire (8)
O
kay, so you drew the short straw. It’s really not all that bad. You get to have your bizarre alien
mutant gargantuans attack their beloved metropolis! Whether you’re a novice or a pro, here are
some helpful hints for running a successful game of HERE COME THE MONSTERS.
ITEM DAMAGE CUT TO THE CHASE: That means keep the adventure short and to the point. Think of it in
Bus (projectile) 3 terms of a movie. Get into the meat of the story as soon as possible. Remember, you don’t have to plan
Train (projectile) 6 a campaign. Each scenario is meant to be played within a single evening, or 2-3 hours each. If you want
Flagpole 8 to bring back surviving characters and play another scenario, go for it! Japanese monster movies always
(projectile) found a way to bring back a good monster (and quite a few stupid ones too!).
Helicopter 3
Jet Fighter 8
MAKE THEM RELAX: For many experienced players used to competetive campaign-style roleplay-
ing, the idea of disposable giant rubber-suited monsters might be a bit foreign. Tell them to chill. You
Tank 4
may have to remind your players that they are simply science or nature gone awry and have to either at-
Battleship 4
tack or defend a major city, battling civilian forces as well as other monsters. Think pro wrestling in
Submarine 3
slow motion... in a wetsuit. Honestly, they shouldn’t worry if their magnificent monster gets whacked.
Car (projectile) 2 Grab a new sheet and roll up a new one. We’ve found that each one gets more fun.
SET THE MOOD: Put on some appropriate soundtrack music (any monster/science fiction film score will do - we highly recommend
the Godzilla soundtracks). Tell a visual story. “You hear the sub-aquatic signal in your dark, cavernous lair and ascend to take in the
situation, peering through your single eyestalk. Oh no! It’s Batura, with his great leather wings, spitting lightning from his forked
tongue. Each pass he makes over the city sends another building crashing to the ground. As the appointed defender of [name of
metropolis], you must do something. Rising from the bay, you shriek a challenge and wave your giant crablike claw in defiance...”
THE BAD GUYS: A good rule of thumb when creating an opponent monster or team of monsters is to make them durable enough to be
a challenge, but vulnerable enough to make the players believe they have a chance. Heh heh. If you have a plethora of alien amoebas,
give them 15 Ichor. A lone marauder or alien overlord might have 20 or more (balance the challenge).
IMPORTANT: Toho-style monster movies are quick to latch onto popular characters and rivaries, often bringing them back even if
they have died in a previous movie. If something like this develops amongst your players, feel free to let them resurrect a popular char-
acter in a later game. And don’t worry about crunching a whole first string of monsters. Just make sure that at least one player character
survives to see the villain vanquished and his beloved city saved (regardless of the millions in damage, cost in civilian lives and suffer-
ing). These characters are so one-dimensional, it is even possible to play two at the same time!
FUDGE ON THE DICE: It is your prerogative as the referee to tell the story as you see fit. Never be afraid to say, “because I said
so...” If you need a decision made, roll a die for it. If you need to figure out how many giant leeches are hiding in the harbor, roll a die
for it. If the task is really easy, give ‘em a +1 or +2 on their target number. If the task is super difficult, give ‘em a -1 (remember rolling
a 1 is always a success and a 6 is always a failure).
NO STORIES INCLUDED: Sorry. Here Come the Monsters is a free product, and 1PG scenarios are labor-intensive. However, we
do offer free scenarios for use with our other 1PGs and premium games. Feel free to design your own, and perhaps even submit them
for public offering on the Deep7 site! Good luck and happy stomping!
IF YOU LIKED THIS GAME...
CHECK OUT THESE OTHER 1PGs!
All 1PGs come with the 1PG rules/character sheet,
expanded GM section and FIVE scenarios to keep you going!
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