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Basics of Java

The document discusses the basics of Java programming. It describes how Java is object-oriented, platform independent, simple, secure, and robust. It also covers popular Java editors like Notepad, Netbeans, and Eclipse. The document then discusses key concepts in object-oriented programming with Java like classes, objects, methods, and constructors. It provides examples of how to define a Circle class with fields like radius, and methods to calculate circumference and area.

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tharani
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0% found this document useful (0 votes)
74 views

Basics of Java

The document discusses the basics of Java programming. It describes how Java is object-oriented, platform independent, simple, secure, and robust. It also covers popular Java editors like Notepad, Netbeans, and Eclipse. The document then discusses key concepts in object-oriented programming with Java like classes, objects, methods, and constructors. It provides examples of how to define a Circle class with fields like radius, and methods to calculate circumference and area.

Uploaded by

tharani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 27

Java Programming

Basics of Java

P.Suresh

1
Java is

 Object Oriented
 Platform independent
 Simple :Java is designed to be easy to learn.
 Secure
 Architectural- neutral
 Portable
 Robust
 Multi-threaded
 Distributed
2
Popular Java Editors

 Notepad
 Netbeans
http://www.netbeans.org/index.html.
 Eclipse http://www.eclipse.org/.

3
Classes

 A class is a collection of fields (data) and


methods (procedure or function) that
operate on that data.

Circle

centre
radius

circumference()
area()

4
Classes

 A class is a collection of fields (data) and methods


(procedure or function) that operate on that data.
 The basic syntax for a class definition:
class ClassName [extends
SuperClassName]
{
[fields declaration]
[methods declaration]
}
 Bare bone class – no fields, no methods

public class Circle {


// my circle class
}
5
Adding Fields: Class Circle with fields

 Add fields
public class Circle {
public double x, y; // centre coordinate
public double r; // radius of the
circle

 The fields (data) are also called the


instance varaibles.

6
Adding Methods

 A class with only data fields has no life. Objects


created by such a class cannot respond to any
messages.
 Methods are declared inside the body of the
class but immediately after the declaration of
data fields.
 The general form of a method declaration is:
type MethodName (parameter-list)
{
Method-body;
}

7
Adding Methods to Class Circle
public class Circle {

public double x, y; // centre of the circle


public double r; // radius of circle

//Methods to return circumference and area


public double circumference() {
return 2*3.14*r;
}
public double area() {
return 3.14 * r * r; Method Body

}
}
8
Data Abstraction

 Declare the Circle class, have created a


new data type – Data Abstraction

 Can define variables (objects) of that


type:

Circle aCircle;
Circle bCircle;

9
Class of Circle cont.

 aCircle, bCircle simply refers to a Circle


object, not an object itself.

aCircle bCircle

null null

Points to nothing (Null Reference) Points to nothing (Null Reference)


10
Creating objects of a class

 Objects are created dynamically using the


new keyword.
 aCircle and bCircle refer to Circle objects
aCircle = new bCircle = new Circle() ;
Circle() ;

11
Creating objects of a class
aCircle = new Circle();
bCircle = new Circle() ;

bCircle = aCircle;

12
Creating objects of a class
aCircle = new Circle();
bCircle = new Circle() ;

bCircle = aCircle;

Before Assignment Before Assignment


aCircle bCircle aCircle bCircle

P Q P Q

13
Automatic garbage collection

 The object Q
does not have a
reference and cannot be used in future.

 Java automatically collects garbage


periodically and releases the memory
used to be used in the future.

14
Accessing Object/Circle Data

 Similar to C syntax for accessing data


defined in a structure.
ObjectName.VariableName
ObjectName.MethodName(parameter-list)

Circle aCircle = new Circle();

aCircle.x = 2.0 // initialize center and radius


aCircle.y = 2.0
aCircle.r = 1.0

15
Executing Methods in Object/Circle

 Using Object Methods:


sent ‘message’ to
aCircle

Circle aCircle = new


Circle();

double area;
aCircle.r = 1.0;
area = aCircle.area();

16
Using Circle Class
// Circle.java: Contains both Circle class and its user class
//Add Circle class code here
class MyMain
{
public static void main(String args[])
{
Circle aCircle; // creating reference
aCircle = new Circle(); // creating object
aCircle.x = 10; // assigning value to data field
aCircle.y = 20;
aCircle.r = 5;
double area = aCircle.area(); // invoking method
double circumf = aCircle.circumference();
System.out.println("Radius="+aCircle.r+" Area="+area);
System.out.println("Radius="+aCircle.r+" Circumference ="+circumf);
}
}
[raj@mundroo]%: java MyMain
Radius=5.0 Area=78.5
Radius=5.0 Circumference =31.400000000000002
17
Basic Syntax
 Case Sensitivity
 Class Names - For all class names the first letter should
be in Upper Case.
Example class MyFirstJavaClass
 Method Names - All method names should start with a
Lower Case letter. If several words are used, then each
inner word's first letter should be in Upper Case.
Example public void myMethodName()
 Program File Name - Name of the program file should
exactly match the class name.
 public static void main(String args[]) - java
program processing starts from the main() method which
is a mandatory part of every java program..
18
Java Identifiers

 All identifiers should begin with a letter (A to Z


or a to z ), currency character ($) or an
underscore (_).
 After the first character identifiers can have any
combination of characters.
 A key word cannot be used as an identifier.
 Most importantly identifiers are case sensitive.
 Examples of legal identifiers: age, $salary,
_value, __1_value
 Examples of illegal identifiers : 123abc, -salary
19
Java Modifiers

 Visible to the package. the default. No


modifiers are needed.
 Visible to the class only (private).
 Visible to the world (public).
 Visible to the package and all subclasses
(protected).

20
Operators

 Arithmetic Operators
 Relational Operators
 Bitwise Operators
 Logical Operators
 Assignment Operators
 Conditional operator

21
Conditional and Looping
Statements
 if statements
 switch statements
 while Loop
 do...while Loop
 for Loop

22
Arrays

 which stores a fixed-size sequential collection of


elements of the same type
 Declaring Array Variables:
 dataType[] arrayRefVar;

 dataType arrayRefVar[];

 Example:

double[] myList;
double myList[];
Creating Arrays:
arrayRefVar = new dataType[arraySize];

23
Another way

 dataType[] arrayRefVar = new


dataType[arraySize];
 Alternatively you can create arrays as
follows:
 dataType[] arrayRefVar = {value0, value1,
..., valuek};
 Loop: for (double element: myList)

24
Creating a Method

25
Constructors
 A constructor with no parameters is referred
to as a default constructor.
 Constructors must have the same name as
the class itself.
 Constructors do not have a return type—not
even void.
 Constructors are invoked using the new
operator when an object is created.
Constructors play the role of initializing
objects.
26
Constructors

Circle(double r) {
radius = r;
}

Circle() {
radius = 1.0;
}
myCircle = new Circle(5.0);
 Constructors are a special kind of methods that
are invoked to construct objects.
27

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