Learning Chess: Manual For Chess Trainers
Learning Chess: Manual For Chess Trainers
Learning Chess: Manual For Chess Trainers
Manual for
chess trainers
Step 1
Basic lessons
1: The board and the pieces...........46 Stepping stones...........................197
2: How the pieces move.................52 The ‘chess lessons’.......................202
3: Attack and capture.....................62
4: The pawn....................................71 List of concepts............................216
5: Defending...................................80 The steps......................................224
So we have prepared 15 lessons for you. So many lessons? Is it not much more
useful to teach the children how the various pieces move and how to deliver mate,
and then just to let them play? No, that is not the correct way to go about things.
Very soon after the introduction of the Steps method in 1987 it appeared that after
one year the ‘Steps kids’ were able to play much better chess than those children
who had only been playing.
Instruction (the manual), practice (the workbook) and play are all necessary. The
slimmed-down version, just handing the workbook out to the students and letting
them solve the exercises is better than just playing, but still quite a way from
the optimal result. Solving chess exercises is useful, but without guidance any
pedagogical effect remains limited to the learning of patterns. But it is possible
to achieve much more.
For those who remain unconvinced by the experiences, there is a second reason
which will justify the Steps method:
How do we learn? Two domains are of great significance: long term memory
and working memory, respectively the storage area and the area in which we are
thinking. The interplay between these two is important.
Playing chess means solving problems. Every time we move we face the challenge
of finding a good move. Good chess players have stored in their long term memory
a lot of chess knowledge and are also able to play good moves without a lot of
thought. What they have to thank for this ability is their enormous experience,
which has been stored in the form of a mental grid. What we are talking about
here is knowledge, patterns, techniques (how do I mate with a queen), rules of
thumb, (standard) solutions for typical problems, etc. The non chess player – old
or young – has not yet learned anything and his long term memory insofar as
chess is concerned is empty. He has to resort to his working memory. That is
limited not only in terms of capacity (4 – 7 elements), but also in time (within 30
seconds everything has been forgotten unless one actually does something with
the available information). Without reasoned instruction a beginner will never
learn the correct things. It is specifically instruction and the processing of what
has been learnt that bring about structured storage within the long term memory.
The player can fall back on that in a game. Purely playing does mean learning
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things too, but as well as some good things also some wrong ones. There are many
(important) things which are never discovered.
Chess is learned one step at a time. Slowly, but very surely. The elementary
learning material appears to be simple and indeed, some teachers are tempted
into rattling through the first step in three months. That is not the best approach,
however, not for children and not for adults either. Just assimilating the moves
of the various pieces and how to play safe moves takes months. Essential chess
techniques like mating the opponent require a more extended learning period.
It is better to plan a period of a year to really master the basic skills (there will
always be exceptions). Combine lessons with a lot of play in the early learning
phase too, even when not all the rules are known. Just let the students play. You
will easily catch up on ‘lost’ time at a later stage.
Capturing
After learning the way the pieces move and how to capture your opponent’s
pieces, playing becomes a real treat. For children, the first aim of the game then
becomes capturing the opponent’s pieces. The captured pieces are then neatly
arranged in order of battle along the side of the board, preferably on their own
side. The loot is regularly counted. Children will even count the pieces again if
nothing has been captured in the meantime.
Capturing becomes the aim of the game for children. It does not really matter
a lot to them whether material is lost. Even if they know the concept of mating
and are partially capable of executing mate, they will remain so fascinated by
capturing that this is what they are after in the first place. They will select a
piece (each child having his or her own preference) and will start hunting with
it. If the piece is killed in action, then it is the turn of the next piece. When one
of the players is mated, it is often by accident and it comes as a surprise to both
players. They would rather continue! “You are mated” is countered by “Yes, but
I’ve got your queen.”
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2 How the pieces move
Prior knowledge
• the names of the chess pieces
Acquisition
Concepts
move, making a move, straight, diagonally,
forwards, backwards, sideways, rules of the
game, game
Instruction
We will now discuss the way the pieces move
in the order of the difficulty they create for the
students.
The rook
We will therefore start with the rook, the easiest
one. The students have to look for the rook
in their own chess set. We put the rook on e4
(diagram ò) and show what the rook can do.
The rook goes straight: forwards, backwards
and sideways as far as you want it to go. We
move the rook from e4 to b4. White has played
a rook move. We play the rook to the other
squares, to the middle, to the edge and into the
corner. We show all the different possibilities
on the board and give a running commentary.
The students can practise the moves of the rook
on their own boards, alone or in twos. In the
latter case, they play each a move in turn as
White and Black. The rooks are not allowed
to land on the same square.
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In the chess club we certainly cannot go through
all the mini-games. However useful they may
be, we must also be moving forward. Ask the
students whether they would like to play these
games at home with their friends. If they have
no friends nearby who play chess, then perhaps
their father or mother who would like to learn
to play chess? In school (between lessons) and
at home there are many more opportunities to
play the games.
Answers
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Additional workbooks
The development of the Step method began in 1985. In 1987 the manual and the
worksheets for the first step were published (only in Dutch). Steps 1 to 5 (the
basic section) were finished in 1990.
The amount of exercises was quite unusual for that time and met with enthusiasm
and acclaim, but there was also doubt. Have the children to solve so many exer
cises? Time has shown that this question has a positive answer. The chess world
agreed. Indeed, after some 15 years the demand came for ‘more’.
This resulted initially in two new additions, the workbooks Extra and Plus. More
or less simultaneously came the desire for exercises for young children around
the age of six. The Stepping Stones appeared.
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or less the same level and thus spend longer going through a Step. The level of
difficulty increases slightly, so that the exercises continue to be challenging.
• Many students immediately take on the second Step as soon as they have
completed the first one. Their playing strength usually does not keep pace,
they apply what they have learned insufficiently well in their games. The
students would have to play more. Thanks to the additional workbooks
students at almost the same level can practice more and so they can do more
and spend longer on a Step. It is important that the degree of difficulty does
not mount up too soon. The shortcoming of (too) quickly proceeding to the
next Step can be somewhat countered this way.
• When solving exercises the students should look at the positions in a correct
way. The more that happens, the greater the chance that they will do so in
their games.
• The ability to differentiate is greatly expanded. That goes for the weaker
students (extra practice on the same theme) and for the better ones (more
and more difficult tasks).
• Repeat. We forget, when we do not repeat, so we must repeat so as not to
forget.
A trainer who has a good picture of the entire first Step and knows what he is
doing, can combine things.
Step 1 extra
The extra workbook is full of exercises. In the first half of this extra workbook
you will find tasks with the same themes as were dealt with in the workbook for
Step 1. These serve not only as extra practice but also as revision.
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The second half of the workbook contains tasks of the type ‘Mix’. That means
that there is no hint as to the theme of the exercise, with the result that they are
more like a real game. Solving exercises of this sort is difficult for those on Step 1.
Fortunately the subjects of the exercises are restricted to themes dealt with in
Step 1: winning material, delivering mate in one and defending. That was just
about everything. For every task the student should go through and tick off the
three questions on this list:
• Can I win material?
• Can I deliver mate?
• Is one of my pieces in danger?
With this kind of mixed exercise children need more encouragement in the begin
ning to keep trying. The role of the coach is important; these exercises have to
be addressed at the right time.
Step 1 plus
The classification of the material in the first years of the method (1987) served
well enough. But many years of experience showed that a single essential part
was discussed insufficiently. That was an important motive for the Plus Series.
The themes in the Plus section concentrate very much on the improving of board
vision. The material is to a great extent familiar, though there is an important
extra: students are asked to choose between two different options. That is true
for the lessons ‘Winning material’, ‘Defending’ (defending is also dealt with in
two other lessons) and ‘Board vision’.
We come up against the spatial aspect, which is still a difficult topic for this Step,
in the lessons on mate and draws. We go into both of these concepts in more depth
and we set different types of exercise. When a concept is difficult, and ‘mate’
is certainly that, it helps to do a lot of varied practice. In Step 1 plus the student
really has to think, otherwise he won’t succeed. He really has to get into things.
We deal with all the themes in eight Plus lessons. Some of these can be short.
The main thing is that the students are able to solve the exercises correctly. For
that reason we do not recommend to skip the instruction.
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In the workbook Step 1 Plus attention is paid to:
• new subjects
»» route planner
»» defend against mate
»» the passed pawn
• deepening of important topics
»» winning material
»» mate
»» draws
• exercises to increase skills (e.g. board vision)
Step 1 plus
From the next page on you will find the lessons for the plus workbook.
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3+ Mate
Prior knowledge
• mate in one
• mating patterns
Acquisition
Instruction
Where can the king still go to? Which piece
is the guard and which is the chaser? These
are helpful questions when we start to learn to
deliver mate. But this method does not work
for all mate-in-one exercises.
X-ray protection
We shall start with positions in which the guard
is undefended. In the left of the diagram (ð) the
rook on a1 is in danger and in their games most
children will move the rook without thinking.
Of course, Black has a much better move,
namely 1. ... Bc5-d4#. The bishop protects its
rook on the other side of the white king. It is
not easy to see this sort of x-ray protection. On
the right, White mates with 1. Qf7-g7#.
Indirect guard
In the diagram (ò) we are dealing with an
indirect guard. As soon as the black knight
moves, the rook on b8 will be controlling the
b-file. That is far from simple for someone
doing the first step! Black can deliver mate
with 1. ... Nb4-c2#.
On the right, White mates with 1. Ng4-f6#. The
square on h4 is suddenly no longer available.
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In this diagram (ñ) we have two similar exam-
ples. On the left, Black delivers mate with 1. ...
b3-b2#. The bishop on a4 takes over control of
the c2-square and deprives the king of the flight
square d1. Children are not used to a single
move having so many different consequences.
On the right the queen is not required to guard
the g7- and h8-squares. This task is taken on
by the bishop after 1. Qe5-e8#.
Discovered check
After these examples it is a logical step to mate
in one by means of discovered check. The
concept of ‘discovered check’ may be named
as it is not too difficult to understand. It is not
the piece which moves which gives check,
but another piece. Two simple examples are
portrayed in the diagram (ð). On the left Black
delivers mate with 1. ... Kc3-b3#. The king
takes control of the a2-square, and the bishop
gives check.
On the right the black king has at least three
escape squares available. That is not enough,
because after 1. Rf6-f3# Black is mated.
In games at this level discovered check is a very
strong weapon. Children generally do not pay
much attention to this possibility.
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In this diagram (ñ) there is an example of this.
White can deliver mate in one. The art is to find
all the moves which deliver mate in one. There
are the following four: 1. Qb2-f2#, 1. Qb2-c3#,
1. Rf5-f3# and 1. Rf5-e5#.
Practice
Reminder
Mate
Workbook
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Mate / Mate in one: C
Explanation: In the starting position the chaser is also the guard. Behind the chaser
there is another piece which moves in the same way. In general that
is the way the tasks go. As soon as the student grasps the importance
of the rear piece, then there will be no more problems.
Mistake: The position is not solved.
Help: Arrange things so that the piece which delivers mate starts from a
different square.
Answers
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Stepping stones
The workbooks ‘Stepping stones 1 and 2’ are designed in the first place for children
between the ages of six and nine. For children in this age group the workbook for
Step 1 has disadvantages. With good will and some care, it can be made to work
but it is far from ideal. Now the material of Step 1 is divided into two workbooks.
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The steps
Books
Software
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